Now that Bowser has the ability to body slam, he can hit the pink switch just outside the Tower of Yikk, which forms a bridge across the water. Private Goomp appears. Bowser calls to him, but he walks away without noticing him. Follow him and he notices Bowser. The three of them panicked and took off when Bowser became huge. They got separated in the forest. Bowser explains his mission to collect Star Cures. Private Goomp knows what they look like. He knows because there's a Star Cure in Bowser's Castle. Apparently, a guy named Kuzzle gave him one for completing a puzzle. It's currently in the underground treasure chamber of Bowser's Castle.
A bird appears with a message for the bros and Bowser from Dr. Toadley. He knows that the second sage is a sea Koopa named Kuzzle, living on Plack Beach. He also mentions that the bros got the first Star Cure. Bowser is upset that the bros beat him to the first Star Cure. Private Goomp will look for Sergeant Guy and Corporal Paraplonk, then meet Bowser at his castle. Go north twice, break the blocks, then light the fuse on the yellow platform. This will send Bowser crashing through the rock walls, clearing them out. You can now go to the Tower of Yikk and nearby areas from the part of Blubble Lake just south of Toad Town. Return, then go east. Hit the pink switch to make a rock appear. Slam the pillar next to it to reach a higher level. Go east from there and slam the pink switch to form a bridge. To the east, you'll find the same Chakroad you found earlier near Bumpty Plains. Return to Bowser Path.
Go due north until you reach some wooden planks on the floor. Slam through them. The green pipe to the west leads back upstairs if you want to leave. Go east through a different green pipe. This takes you inside Bowser's Castle. Punch the bridge to lower it. The theater is largely empty. On the west side is a pink switch that opens the door ahead. There's a ramp ahead that leads to part of the floor being covered by metal. This is the passage to the underground and it's blocked, so Bowser can't break through it. In the upper right corner is a Chakroad. Go west and you'll meet new enemies called Jailgoons. They fire cannonballs to punch or dodge. One of them has a Blitty. Use fire on the ones that contain Bob-ombs. You'll also run into Sniffle Thwomps. Vacuum up the hot water bottle to make them catch a fever and drop their health. One of them has a Blitty. At level 20, Bowser reaches Gold Boss Rank, allowing him to equip up to three pieces of gear. Go west, then up the ramp, west, then north. You'll come to the dining room where Bowser ate Fawful's foods. There's still some food left if you want to explore the Flab Zone some more. Go back to the ramp, then go north. Heal and save, then follow the red carpet. Up ahead is Bowser's throne room. Go south, outside, onto the balcony.
There's a large statue of Fawful out here. Check it out. Bowser wants to destroy it initially, but gets a better idea when he realizes that the path to the underground is just below the right side of the balcony and the statue can smash through the metal planks covering it up. He starts pushing the statue and Goombas appear, alarmed. Midbus and Fawful aren't there and Bowser's moving the statue. They call in reinforcements. On the left side of the balcony, the railing's gone, so Bowser will fall if they push him too far. He tells them to open their eyes, but they don't listen. On the inside, the Leg Outpost starts reacting. The bros help Bowser out and they push the statue off the balcony, through the metal planks. Bowser lands on the statue and crushes it. To the south are green platforms Bowser can slam. There's a maze below with items. Take either the middle or left platforms to go west over a green pipe. Bowser will find himself outside where the lava is. Do not walk into it. There's nothing stopping you from doing so. Go west and you'll find Bob-ombs in a cage. Free them to get the Special Attack Bob-omb Blitz. Use the stylus to line up the Bob-ombs so they'll walk into the enemy and explode. Go south, then southwest. Bob-ombs will march towards you. Jump (first part of body slam) to dodge. Use this to go west, north, west, then south. Exit the area to the west. Go south and deal with the marching Bob-ombs on the rollers. Exit to the west, where you'll find a Save Block and a shop block.
Go west. To the north is the Bowser Preservation Society Chamber. Bowser can't go very far. Go west twice to find a green platform. Slam it to make it move in a "U-shape" on its track. Go west at the top. Go northwest to lower a bridge. Return and go north. Save and go north. There's a pink switch with 12 panels below it. Hit the switch and the panels will light up. Memorize the pattern. Ahead are 6 large cannon balls. Punch the cannonballs into the correct spot. Use moving punches for the far spots and regular punches for the closer spots. If you make a mistake, leave the room, then hit the switch, as the pattern changes. When you get the pattern correct, the door ahead opens. This leads to where Bowser keeps his stolen treasures. He thinks Fawful could never break into it.
Inside, he is surprised to find that there are train tracks running through the room. Private Goomp, Sergeant Guy, and Corporal Paraplonk appear. They say the castle is intact, until they see the train tracks. A train arrives, with Fawful's face. The Monty Moles from before are on the train. The secret tunnel Bowser helped them dig was bought out by Fawful. The Fawful Express was added to the tunnel. Bowser calls them traitors, but Private Goomp says it's not wise to make enemies out of them. Corporal Paraplonk reminds them that he's looking for a Star Cure. There's a safe in the room which should hold it. The Fawful Express starts moving. It pushes Bowser through the rocks in the tunnel, then smashes him into a large rock. Bowser is out, unconscious.
Showing posts with label Leg Outpost. Show all posts
Showing posts with label Leg Outpost. Show all posts
Tuesday, June 25, 2013
Friday, June 21, 2013
Mario and Luigi: Bowser's Inside Story -- Part 8: GIGGAGIGGAGOW! Freedom!
Fawful plans to rule the world, Peach has been kidnapped, and Bowser's wandering in the Tunnel underneath Cavi Cape. Go east, but not through the pipe. Light the fuse of the time bob to clear a path. Drop down and go west, clearing a path with time bombs. You'll come across new enemies called Choombas, a cross between Goombas and train engines. Watch the smoke that comes out of their stacks on the top screen, which will tell you how to defend against its attacks. Inhale the Coalbits that may appear, so the Choomba can't use them to power up. One Choomba has a Blitty. Don't use Fire Flowers on the Coalbits. Jump attacks work. Go west, south to the lower part of the room, east, south, then east on the top level. To the left of the pipe is a Chakroad. The pipe will take you back to the shop monitor. From the pipe with the Chakroad, go back west, then go to the lower level, then go east. You'll find a machine here. Punch the button to make a time bomb appear. Punch it to the left in front of a crack and light the fuse to make a tunnel appear. To get the other tunnels open, light the fuse first, then time your punch so it explodes in front of a crack. Punch at 3 seconds for the middle tunnel and at 2 for the right tunnel. The middle tunnel has a time bomb and a lot of rocks to destroy. The time bomb clears the path to another pipe that leads to the Save Block and shop monitor. Destroy the rocks on the raised areas to reach the exit on the north side of the room.
This leads to a room with a few Monty Moles. They're trying to drill through the rock, but the drill doesn't have enough power. Bowser announces his presence and they tell him that his plan to drill a secret tunnel is going smoothly. It's an escape tunnel under Peach's Castle for kidnapping. The drill is lined up to go through Toad Town, but the drill can't break through the dirt. Bowser says he'll drill through the dirt himself. He start pushing the drill, making three new areas appear: the Energy Hold, the Lumbar Nook, and the Leg Outpost, which is reacting. The bros have to stimulate Bowser's leg muscles to give the strength to push the drill. The bros start jumping on the muscles. Press the button of the bro landing on the muscle to stomp on the muscle with increased power. Time your button presses well and hold the buttons for even more power. At some points, the bros will split up and hit each muscle simultaneously, so press both buttons. The first set will get Bowser moving and activates the drill battery, meaning they have 1 minute 30 seconds to drill through or the drill stops. If Bowser doesn't reach the end in that amount of time, he'll need a new battery, which costs 50 coins. I made it with 30 seconds to spare.
Bowser winds up under Toad Town. He can't go back the way he came, so go north. Up ahead are four giant electrical orbs. Bowser stands in the center and sets off the alarm. It tells him to leave immediately, but he stays put. The orbs zap him and he falls to the floor, unconscious.
Inside, the Pipe Yard is reacting. A pipe fell over, so the bros can go further into the area. Toadbert meets them there. He says the shock opens up deeper areas in Bowser's body. Bowser inhaled a lot of pipes, which ended up in this area. They still lead to places around the Mushroom Kingdom. This means the bros can get out of Bowser. Warp Pipes are amazing things. The only one you can reach now is the purple one. It leads to an area similar to where Bowser ended up. Mario says these are the Toad Town Caves. Starlow is reminded of Peach's story about the Dark Star being beneath Toad Town. "I have chortles!" says a voice from far away. Starlow says they must find the Dark Star before Fawful does. Starlow draws the bros' attention to the map on the touch screen, showing their relative positions and areas that they've explored. If you'd like to return to Bowser at any point, just go through the purple pipe again.
This leads to a room with a few Monty Moles. They're trying to drill through the rock, but the drill doesn't have enough power. Bowser announces his presence and they tell him that his plan to drill a secret tunnel is going smoothly. It's an escape tunnel under Peach's Castle for kidnapping. The drill is lined up to go through Toad Town, but the drill can't break through the dirt. Bowser says he'll drill through the dirt himself. He start pushing the drill, making three new areas appear: the Energy Hold, the Lumbar Nook, and the Leg Outpost, which is reacting. The bros have to stimulate Bowser's leg muscles to give the strength to push the drill. The bros start jumping on the muscles. Press the button of the bro landing on the muscle to stomp on the muscle with increased power. Time your button presses well and hold the buttons for even more power. At some points, the bros will split up and hit each muscle simultaneously, so press both buttons. The first set will get Bowser moving and activates the drill battery, meaning they have 1 minute 30 seconds to drill through or the drill stops. If Bowser doesn't reach the end in that amount of time, he'll need a new battery, which costs 50 coins. I made it with 30 seconds to spare.
Bowser winds up under Toad Town. He can't go back the way he came, so go north. Up ahead are four giant electrical orbs. Bowser stands in the center and sets off the alarm. It tells him to leave immediately, but he stays put. The orbs zap him and he falls to the floor, unconscious.
Inside, the Pipe Yard is reacting. A pipe fell over, so the bros can go further into the area. Toadbert meets them there. He says the shock opens up deeper areas in Bowser's body. Bowser inhaled a lot of pipes, which ended up in this area. They still lead to places around the Mushroom Kingdom. This means the bros can get out of Bowser. Warp Pipes are amazing things. The only one you can reach now is the purple one. It leads to an area similar to where Bowser ended up. Mario says these are the Toad Town Caves. Starlow is reminded of Peach's story about the Dark Star being beneath Toad Town. "I have chortles!" says a voice from far away. Starlow says they must find the Dark Star before Fawful does. Starlow draws the bros' attention to the map on the touch screen, showing their relative positions and areas that they've explored. If you'd like to return to Bowser at any point, just go through the purple pipe again.
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