There's another Wiggler segment here. It runs off over a giant spiderweb and falls in the hole the spiderweb was covering. Only thing to do is go after it. Mario falls and bounces off a few spiderwebs, losing his hammer, stickers, and Kersti in the process. Not good. Kersti tells us to wake up and we see that she and the segment are being held by spiders. Both are taken away. We have absolutely no stickers. There are a few stickers in the immediate area, so we won't be completely defenseless. There's a door drawn on the upper level of this area. The Secret Door leads to a room with coins and the Upright Vacuum.
The next area has a lot of spiders and a Starman. Several of our stickers are on the ground. The tunnel to the back leads to another room of spiders and our stickers. There's a Heart Block here as well as a giant web where the segment is being held. Go to the right to make the Big Scuttlebug appear. It has 16 HP and spins a giant web. First, you have to destroy the web, but you don't want to jump on it or you'll be stuck. In the room to the left is an item block with three shiny stickers. The tunnel to the right leads to another area with more of our stickers. This room has Spike Tops, so avoid battle unless you have several Iron Jumps. The comet piece is in this room. We carefully make our way forward to a room with more Scuttlebugs. The item block has a Poison Mushroom. There's a giant web in the back and it looks like Kersti might be here. She's stuck to the web and impatiently waiting for Mario to come to her rescue.
The doorway to the right leads to a room with more of our stickers. The doorway to the left leads to the room where we found the Starman. We go into the room with the comet piece and go through the doorway to the right. There's a large web in the room. Jump on it a few times to break it and drop down to the web Kersti's stuck to. We peel her off the web and it breaks. She's not too thrilled that we did not save her immediately. We're in the small room with our stickers. We leave that room and walk up to a piece of the background that's peeling off. We put the Burrow Door into "Scraps" and replace it. The door leads to the top ledge of the room with the Starman. Go through the doorway on the left to at long last, reach our Hammer!
We go to where the Wiggler segment is and break the web with the hammer. It joins us. We take it to the comet piece and break the web in front of it. This opens the path to 3-8. Unfortuately, this segment runs off as well.
No comments:
Post a Comment