The bros have destroyed Bowser's papercraft, but Bowser sent the Koopalings after the bros. Before dealing with them, go west. There are dirt walls and Shy Guys here. Climb the dirt wall and Drill Dash through the maze of saws to reach a gondola. Use Trio Hammer on its purple button to send it flying into the spiked rollers blocking your path back east. Go north. Grab the Bob-omb to the right and use it to destroy the Bowser statue ahead. Pull out the bridge and keep going. There are boost pads here. Grab another Bob-omb and use them to reach another Bowser statue. You can get a Bob-omb from the right side. Pull out another bridge. There's another gondola here. Grab it, then use Trio Hammer. There's another statue to the north of the first one that leads to items. Use the pipe to return east quickly. Hit the ! Block to lower the gate.
Go east. Dash across the gaps using the yellow platforms. The platforms ahead won't be in a straight line. Walk towards the back and you'll find a narrow path with saws. To get over them, Trio Glide. It's okay if you land in the middle. The saws will hit you, but won't send you back to solid ground. The next narrow path allows you to Trio Drill underground. Use the Trio Hammer on the gondola to the left. A blue platform will take you back to where you entered from the west. Go north. You'll have to Trio Glide across some gaps, but there are fans blowing periodically. You'll need to have the fan blowing for the last glide. There's a Mechakoopa and a gondola ahead. Use the Trio Hammer on the gondola to form a complete path for the bros. Return west using the pipe ahead.
There will be enemies in the main hallway. At the end of the long path are Morton, Iggy, and Lemmy. Iggy wants to push something. Lemmy says it's his job. Morton notices the bros and tells someone to do it. Iggy pushes the button. Morton says it will destroy Peach's Castle. They're referring to the massive cannon at the front of the castle.
In Peach's Castle, the princesses are thinking of the bros. Back in Neo Bowser Castle, Iggy remembers he was supposed to set a timer. He thinks five minutes is good. The bros have to smash the cannon before time runs out. Enemies will drop in out of the sky for battle. You can't flee the fights, so attack quickly. Using Paper Mario's hammer works well. Go south and dodge the Fuzzies by walking between them. Other enemies will attack you, but you can avoid the battles. Go as far south as possible and you'll find the cannon. The timer will stop here. Press (A) to start the Trio Hammer, which will dent the cannon so it can't fire. Starlow thinks they shouldn't stand directly above the cannon when it's about to fire. The bros leave and the cannon blows itself out. Walk north and take the elevator up.
Showing posts with label Neo Bowser Castle. Show all posts
Showing posts with label Neo Bowser Castle. Show all posts
Sunday, February 14, 2016
Friday, February 12, 2016
Mario and Luigi: Paper Jam -- Part 21: With Enemies like this, Who Needs Friends?
The bros have reached Neo Bowser Castle. You'll find Broozers here. They're tough enemies with powerful punches and increase their power every time they take damage. There's a button in the center. Hit it to make part of a panel light up on a fuel cell. Go west and you'll see another button as part of a maze. There are Paper Broozers here. Walk to the south to reach the maze. The sign says that (A), (B), (Y) flips yellow panels and (X) flips blue ones. What that means is that while you're moving to another panel, press the three buttons simultaneously when you're jumping from a yellow panel and (X) when you're jumping from a blue panel. Hit the button, then the ! Blocks to open the way back. Return east. Hit the button there, then walk south.
You'll find Nabbit here. Try talking to him and some minions will report that Nabbit's been stealing Bowser's stuff as well. Chasing after him is optional. Once you catch him, you'll have to battle. He'll toss coins and spike balls, both of which can bounce. He'll throw his bag at you, then pull out paper enemies. He'll also sneak up behind the bros and steal their hammer if they don't counter. After Nabbit takes a hit or two, he'll run away. Chase him again and he'll start a battle with some Broozers. He'll heal the bros each turn. Defeat the Broozers and he'll run off again. This time, he'll run to the west. Catch him to start another battle. He'll run away, as before. He'll start a battle with a Shy Guy, and fight alongside the bros and heal them. The easiest way is to run from the fight when he's battling against you. The last fight is the one you can't flee from. You'll get Peach's Peppy Gloves and the Bros. Attack Mega Thwonk for defeating him, as well as however many coins you earned during the fight.
Go east. There are many moving platforms moving past the button. At certain points, they will drop away. Use (X) to jump platform to platform. Hit the button and an Up button illuminates. Jump on the other set of platforms and return west. Hit the up button and the platform will rise to a different level. Walk to the north and Bowser is impressed the bros have made it this far. The Bowsers and Kameks appear. Paper Bowser says something has happened. A shadow falls over the bros. Up in the sky, the papercrafts are wrapped in duct tape. Toadette's been captured as well. She orders the Bowsers to release her masterpieces. Paper Kamek brings in the secret weapon: the enormous Papercraft Bowser. It breathes fire on the papercrafts. The Bowsers will be waiting for the bros, should they want to fight.
Toadette is quiet next to the smoldering ashes of her work. Luigi tries to talk to her, but she silences him. She has a great idea, but she'll need the bros' help. She needs them to collect the Fire Ore found around the castle. Fire Ore are the flame-like stones burning in torches around the castle. The bros can safely handle them. Toadette says Fire Ore is fascinating. Harnessing the ore's power will allow her to build a special papercraft. She says they'll need three units of the stuff. She saw some on the lower level, so the bros head there first. The Fire Ore is to the southeast. Iggy swipes it and Bowser asks what Mario's thinking. He won't let someone steal the ore he's stolen. Iggy challenges them. Starlow flies off to find them something to fight back, so the bros must toss bombs at the Koopalings and Bowser to keep them at bay. Starlow brings in the bombs. Iggy will toss three bombs at the bros at a time. You'll also throw Starlow at one point. Iggy will admit he's failed, so Wendy steps in. After Wendy takes a few hits, she calls Bowser for help. He throws one large bomb. Once he's defeated, he tells the Koopalings to never speak of this to anyone. Bowser acknowledges the Fire Ore is pretty, but he's not sure how it will help the bros defeat his papercraft. He tells them to leave it alone.
Go to the southwest to find the other piece of Fire Ore. Morton appears. Mario must use his hammer to return the regular cannonballs Morton throws. Use Trio Hammer for the huge ones. Once that's over with, you'll get the last bit of Fire Ore.
You'll find Nabbit here. Try talking to him and some minions will report that Nabbit's been stealing Bowser's stuff as well. Chasing after him is optional. Once you catch him, you'll have to battle. He'll toss coins and spike balls, both of which can bounce. He'll throw his bag at you, then pull out paper enemies. He'll also sneak up behind the bros and steal their hammer if they don't counter. After Nabbit takes a hit or two, he'll run away. Chase him again and he'll start a battle with some Broozers. He'll heal the bros each turn. Defeat the Broozers and he'll run off again. This time, he'll run to the west. Catch him to start another battle. He'll run away, as before. He'll start a battle with a Shy Guy, and fight alongside the bros and heal them. The easiest way is to run from the fight when he's battling against you. The last fight is the one you can't flee from. You'll get Peach's Peppy Gloves and the Bros. Attack Mega Thwonk for defeating him, as well as however many coins you earned during the fight.
Go east. There are many moving platforms moving past the button. At certain points, they will drop away. Use (X) to jump platform to platform. Hit the button and an Up button illuminates. Jump on the other set of platforms and return west. Hit the up button and the platform will rise to a different level. Walk to the north and Bowser is impressed the bros have made it this far. The Bowsers and Kameks appear. Paper Bowser says something has happened. A shadow falls over the bros. Up in the sky, the papercrafts are wrapped in duct tape. Toadette's been captured as well. She orders the Bowsers to release her masterpieces. Paper Kamek brings in the secret weapon: the enormous Papercraft Bowser. It breathes fire on the papercrafts. The Bowsers will be waiting for the bros, should they want to fight.
Toadette is quiet next to the smoldering ashes of her work. Luigi tries to talk to her, but she silences him. She has a great idea, but she'll need the bros' help. She needs them to collect the Fire Ore found around the castle. Fire Ore are the flame-like stones burning in torches around the castle. The bros can safely handle them. Toadette says Fire Ore is fascinating. Harnessing the ore's power will allow her to build a special papercraft. She says they'll need three units of the stuff. She saw some on the lower level, so the bros head there first. The Fire Ore is to the southeast. Iggy swipes it and Bowser asks what Mario's thinking. He won't let someone steal the ore he's stolen. Iggy challenges them. Starlow flies off to find them something to fight back, so the bros must toss bombs at the Koopalings and Bowser to keep them at bay. Starlow brings in the bombs. Iggy will toss three bombs at the bros at a time. You'll also throw Starlow at one point. Iggy will admit he's failed, so Wendy steps in. After Wendy takes a few hits, she calls Bowser for help. He throws one large bomb. Once he's defeated, he tells the Koopalings to never speak of this to anyone. Bowser acknowledges the Fire Ore is pretty, but he's not sure how it will help the bros defeat his papercraft. He tells them to leave it alone.
Go to the southwest to find the other piece of Fire Ore. Morton appears. Mario must use his hammer to return the regular cannonballs Morton throws. Use Trio Hammer for the huge ones. Once that's over with, you'll get the last bit of Fire Ore.
Thursday, February 11, 2016
Mario and Luigi: Paper Jam -- Part 20: The Evasive Staircase
Go into the cave. There are Shy Guys here. They can throw Paper Shy Guys at you. Use the dirt wall to climb higher, then break the stone brick block. This lead to an exit to the clouds. Ahead are Lakitu researching the summit to see where the cardboard platforms come from. Go east and you'll find a stumped Toad. Solve the puzzle of moving the blocks on the dirt wall, but you have two blocks on a single puzzle. Move the pink target as follows: up, left, down, right, down, left. For the blue crescent, up. left, up left, down, left, down. He'll give you a Blunt Hammer DX. Return to the west. Walk to the left and use Trio Glide through the ring to reach the cave.
Inside, the bros find a complex maze they'll have to navigate using Trio Drill and Trio Glide. Exit to the east. Trio Glide from the wooden platform to reach a higher wooden platform with items and coins. Go east. Luigi spots something. There's a strange gate in front of a large door in the side of the mountain. Use Trio Hammer on the large red button to make the red parts of the gate disappear. Walk to the south, then go east.
You'll find a panicking Lakitu here. He witnessed Toads being abducted. Agree to help him and he'll take you there. The bros must rescue the Toads while standing on a cloud. They will fail if three Toads are abducted. The Toads' colors could be a hint. To rescue them, jump when the minions fly overhead. Avoid jumping into bombs. Your reward is the Bold Heart accessory. Climb up the wooden platform and Trio Glide to the west. Use Trio Hammer to flip the spikes. Go west. Hit the blue button to remove the gate from the door. There's an elevator inside. Approach the door and hit the ! Block to make a path to the west.
Go through the door and get on the elevator. They reach a command center in the clouds. Starlow marvels that this evil lair has been on the summit the entire time. It’s the location of the cannons firing paper minions and cardboard platforms. The minions notice the bros are here, since there’s no way they have access cards. They sound off a Code Red and a Code Green. Big Bob-omb drops in, telling minions to relax. Starlow doesn’t feel she can relax in this situation. Big Bob-omb initiates the self-destruct sequence. The minions panic. No one can know about this mission, so Big Bob-omb will blow everyone up. The minions flee, while Starlow wants Big Bob-omb to relax and talk about this. Big Bob-omb repeats her earlier sentiments about relaxing.
The battle starts. The bros have 4 minutes to defeat Big Bob-omb. A boss battle on such a short time limit will be tricky. He’ll toss Bob-ombs at the bros. Jump on them to send them back. He can also pick up a bro and throw them. Counter with the hammer. Another attack is to roll a giant bomb. Counter with the hammer repeatedly to stun him. This will add a minute to the timer. Do not use jump attacks as his crown is pointy. Drill Shell also does good damage while taking a small amount of time to execute. After a while, he’ll get angry. If you run out of time, Big Bob-omb will explode. Hold (X) to Emergency Block. Even with that, the bros may not survive, even if you use a Battle Card. After a while, he’ll say he can’t lose to the bros because he’s a king and has a mustache. He then realizes they do as well. With that, he is defeated.
Two Lakitu appear with a big Paper Toad delivery. They drop off several Paper Toads. They know the drill, which is to help the bros reach Neo Bowser Castle. Toadette figured out a way for them to help and they’re helpful for the bros rescuing them. They’re going to form an ambitious set of stairs. It spirals higher and higher. At the base, they ask if they’ve reached the castle, but as with every game of Telephone, the message is soon changed. Somehow, the message comes back crystal clear that they’ve made it. A Toad says Toadette miscalculated and that there are more Paper Toads than necessary. It’s probably because we saved them all. The extras want to help, so they’ll form a new Bros. Attack: Toad Trail.
Inside, the bros find a complex maze they'll have to navigate using Trio Drill and Trio Glide. Exit to the east. Trio Glide from the wooden platform to reach a higher wooden platform with items and coins. Go east. Luigi spots something. There's a strange gate in front of a large door in the side of the mountain. Use Trio Hammer on the large red button to make the red parts of the gate disappear. Walk to the south, then go east.
You'll find a panicking Lakitu here. He witnessed Toads being abducted. Agree to help him and he'll take you there. The bros must rescue the Toads while standing on a cloud. They will fail if three Toads are abducted. The Toads' colors could be a hint. To rescue them, jump when the minions fly overhead. Avoid jumping into bombs. Your reward is the Bold Heart accessory. Climb up the wooden platform and Trio Glide to the west. Use Trio Hammer to flip the spikes. Go west. Hit the blue button to remove the gate from the door. There's an elevator inside. Approach the door and hit the ! Block to make a path to the west.
Go through the door and get on the elevator. They reach a command center in the clouds. Starlow marvels that this evil lair has been on the summit the entire time. It’s the location of the cannons firing paper minions and cardboard platforms. The minions notice the bros are here, since there’s no way they have access cards. They sound off a Code Red and a Code Green. Big Bob-omb drops in, telling minions to relax. Starlow doesn’t feel she can relax in this situation. Big Bob-omb initiates the self-destruct sequence. The minions panic. No one can know about this mission, so Big Bob-omb will blow everyone up. The minions flee, while Starlow wants Big Bob-omb to relax and talk about this. Big Bob-omb repeats her earlier sentiments about relaxing.
The battle starts. The bros have 4 minutes to defeat Big Bob-omb. A boss battle on such a short time limit will be tricky. He’ll toss Bob-ombs at the bros. Jump on them to send them back. He can also pick up a bro and throw them. Counter with the hammer. Another attack is to roll a giant bomb. Counter with the hammer repeatedly to stun him. This will add a minute to the timer. Do not use jump attacks as his crown is pointy. Drill Shell also does good damage while taking a small amount of time to execute. After a while, he’ll get angry. If you run out of time, Big Bob-omb will explode. Hold (X) to Emergency Block. Even with that, the bros may not survive, even if you use a Battle Card. After a while, he’ll say he can’t lose to the bros because he’s a king and has a mustache. He then realizes they do as well. With that, he is defeated.
Two Lakitu appear with a big Paper Toad delivery. They drop off several Paper Toads. They know the drill, which is to help the bros reach Neo Bowser Castle. Toadette figured out a way for them to help and they’re helpful for the bros rescuing them. They’re going to form an ambitious set of stairs. It spirals higher and higher. At the base, they ask if they’ve reached the castle, but as with every game of Telephone, the message is soon changed. Somehow, the message comes back crystal clear that they’ve made it. A Toad says Toadette miscalculated and that there are more Paper Toads than necessary. It’s probably because we saved them all. The extras want to help, so they’ll form a new Bros. Attack: Toad Trail.
Head up the Paper Toad staircase
with the Paper Toads cheering the bros on. A giant cannonball drops nearby. The
staircase moves to dodge the onslaught and tells the bros to keep going. You’ll
have to stop for some more evasive maneuvers.
At the castle door, Iggy’s
surprised the bros made it. He leaves to spread the word.
Sunday, February 7, 2016
Mario and Luigi: Paper Jam -- Part 16: What the Ore is for
It's time to go after the Bowser Jrs. Go south and take the elevator back down. The Bowser Jrs. are here. Catch both of them without being spotted by minions. You can't be spotted once. Study the patterns of the Mechakoopas. If you want to go off to the sides, go to the right, as there is a spring platform there. Approach Bowser Jr. to catch him. Go east to find Paper Bowser Jr. You'll find more Mechakoopas and blue platforms moving over the lava. Once across the lava, you'll have to deal with Fly Guys. Dash to get past the long line of them. There are Bowser statues that will move in front of Mechakoopas, so be careful. Once past them, jump onto the blue platforms, then grab Paper Bowser Jr. Luigi retrieves a book from them, but it doesn't look like the book that contains Paper Mario's world. Starlow believes the Bowser Jrs. wouldn't give up the book so easily. They get up and take the elevator, saying the bros and Starlow can't boss them around. They say they're the bosses and Starlow's not even a miniboss.
Go back up the elevator and go north. The bros catch up the Bowser Jrs. They decide to fight this time. They'll each target a bro, then fly to them. Counter with the hammer to knock them out of the clown copters, then repeatedly counter until they get up. They then challenge Paper Mario to see who can fly the farthest. Starlow says to press (Y) when you're about to stop gliding, waiting until the last possible second. Winning will damage the Bowser Jrs. They'll place barrels on the bros' heads and fire at them with their clown copters. Jump to dodge, noting who is who. They'll also send a giant ball onto the battlefield. The bros will use Paper Mario as a trampoline. Press (Y) to bounce objects off Paper Mario. Move around so as to not step on Paper Bowser Jr. They will use this attack even if only Paper Mario is on the field, so leaving the battle to Paper Mario isn't an option here. Move around with the circle pad. The Bowser Jrs. can also heal each other. The Bowser Jrs. will hide in their clown copters if attacked, so some attacks, such as Fire Flower and Bomb Derby won't work. You must attack them from above or use Trio Attacks. When they get really low on health, they will attack multiple times.
After the battle, the Bowser Jrs. and the real book are lying on the ground and the door to the princesses opens. The Marios get a kiss from their respective princess. Luigi wants a kiss, but is ignored. Bowser Jr. wakes up, calling to his paper doppelganger. He flashes back to when he met Paper Bowser Jr. and thinks about him being locked away forever in the book. The Bowsers appear, angry at their sons for letting the princesses wander freely. They've made modifications to the castle. Starlow wants to grab the book, but it's too dangerous. Bowser roars at them for hurting Bowser Jr. He tells Kamek to fire the boosters. The castle starts shaking. Luigi looks around, but doesn't grab the book. The emblem on Bowser's Castle turns from green to red. The ore from Twinsy Tropics Dungeon is being used as fuel to lift the castle in the air. Multiple cannons appear on the castle. Bowser has created another Neo Bowser Castle. Bowser Jr. mentions the book. The Bowsers ignore them. Starlow suggests leaving the book and escaping, since the Bowsers don't seem to care about it.
Outside, it's very windy and the bros, Starlow, and the princesses fly off the castle. Starlow's barely hanging on with her teeth when Kamek attacks her with magic. They manage to dodge all of his attacks. Kamek compliments her teeth. Starlow comments on her dental hygiene, letting go of the castle. They all fly off, this not being the first time a compliment on Starlow's teeth leading to her undoing. Kamek repeats the compliment to himself, making it seem he was somewhat sincere.
On Sunbeam Plains, there's a delivery. He sees everyone fly overhead. They land far away, with Paper Mario carrying them as an airplane. The princesses return to the castle while Starlow wonders what Bowser plans to do with the castle. They need a plan to stop the Bowsers and get the book back. Head towards Peach's Castle and the ground starts shaking. Neo Bowser Castle appears in the sky, along with the Airships. The cannons fire and the cannonballs land near Peach's Castle. Inside, the Toads are panicking in the debris-littered castle. Bowser's taking his revenge on the bros for hurting Bowser Jr. A large cannonball takes off the top turret of Peach's Castle. Bowser credits his flying castle to the abducted, unpaid Toads. He thinks his plan to take over the Mushroom Kingdom is pretty solid. Paper Bowser reminds him this is a joint venture. Kamek reports that the bros should be finished. He also thinks Paper Bowser is useless to them now. Bowser agrees, saying he finds his paper double to be annoying. He concedes Paper Bowser is nearly as strong as him. Kamek has an idea involving the book. Paper Bowser and Paper Kamek have an identical conversation, which means it's likely a race for the book.
Go back up the elevator and go north. The bros catch up the Bowser Jrs. They decide to fight this time. They'll each target a bro, then fly to them. Counter with the hammer to knock them out of the clown copters, then repeatedly counter until they get up. They then challenge Paper Mario to see who can fly the farthest. Starlow says to press (Y) when you're about to stop gliding, waiting until the last possible second. Winning will damage the Bowser Jrs. They'll place barrels on the bros' heads and fire at them with their clown copters. Jump to dodge, noting who is who. They'll also send a giant ball onto the battlefield. The bros will use Paper Mario as a trampoline. Press (Y) to bounce objects off Paper Mario. Move around so as to not step on Paper Bowser Jr. They will use this attack even if only Paper Mario is on the field, so leaving the battle to Paper Mario isn't an option here. Move around with the circle pad. The Bowser Jrs. can also heal each other. The Bowser Jrs. will hide in their clown copters if attacked, so some attacks, such as Fire Flower and Bomb Derby won't work. You must attack them from above or use Trio Attacks. When they get really low on health, they will attack multiple times.
After the battle, the Bowser Jrs. and the real book are lying on the ground and the door to the princesses opens. The Marios get a kiss from their respective princess. Luigi wants a kiss, but is ignored. Bowser Jr. wakes up, calling to his paper doppelganger. He flashes back to when he met Paper Bowser Jr. and thinks about him being locked away forever in the book. The Bowsers appear, angry at their sons for letting the princesses wander freely. They've made modifications to the castle. Starlow wants to grab the book, but it's too dangerous. Bowser roars at them for hurting Bowser Jr. He tells Kamek to fire the boosters. The castle starts shaking. Luigi looks around, but doesn't grab the book. The emblem on Bowser's Castle turns from green to red. The ore from Twinsy Tropics Dungeon is being used as fuel to lift the castle in the air. Multiple cannons appear on the castle. Bowser has created another Neo Bowser Castle. Bowser Jr. mentions the book. The Bowsers ignore them. Starlow suggests leaving the book and escaping, since the Bowsers don't seem to care about it.
Outside, it's very windy and the bros, Starlow, and the princesses fly off the castle. Starlow's barely hanging on with her teeth when Kamek attacks her with magic. They manage to dodge all of his attacks. Kamek compliments her teeth. Starlow comments on her dental hygiene, letting go of the castle. They all fly off, this not being the first time a compliment on Starlow's teeth leading to her undoing. Kamek repeats the compliment to himself, making it seem he was somewhat sincere.
On Sunbeam Plains, there's a delivery. He sees everyone fly overhead. They land far away, with Paper Mario carrying them as an airplane. The princesses return to the castle while Starlow wonders what Bowser plans to do with the castle. They need a plan to stop the Bowsers and get the book back. Head towards Peach's Castle and the ground starts shaking. Neo Bowser Castle appears in the sky, along with the Airships. The cannons fire and the cannonballs land near Peach's Castle. Inside, the Toads are panicking in the debris-littered castle. Bowser's taking his revenge on the bros for hurting Bowser Jr. A large cannonball takes off the top turret of Peach's Castle. Bowser credits his flying castle to the abducted, unpaid Toads. He thinks his plan to take over the Mushroom Kingdom is pretty solid. Paper Bowser reminds him this is a joint venture. Kamek reports that the bros should be finished. He also thinks Paper Bowser is useless to them now. Bowser agrees, saying he finds his paper double to be annoying. He concedes Paper Bowser is nearly as strong as him. Kamek has an idea involving the book. Paper Bowser and Paper Kamek have an identical conversation, which means it's likely a race for the book.
Saturday, September 7, 2013
Mario and Luigi: Dream Team -- Part 28: Bowser's Rainbow Rank
The bros have just defeated Antasma and have breached the castle's defense set up by Corporal Paraplonk, Sergeant Guy, and Private Goomp. At the top of the stairs past the elevator is Peach, in a cage. She calls to the bros. Before the bros can reach her, Bowser destroys the floor in front of the cage. Starlow and Dreambert tell Bowser to relinquish the Dream Stone. Starlow backs away. Bowser says he'll use the Dream Stone to make the bros disappear. He tries, but Starlow and Peach zap him with beams of good thoughts. Dreambert tells them to destroy Bowser and the Dream Stone, saying it's better destroyed than in Bowser's hands. They ramp up the power and the Dream Stone shatters. Bowser isn't ready to give up and inhales the Dream Stone fragments. He doesn't find them palatable. They transform him into a larger, rainbow version of himself. Dreambert and Starlow try to stop him, but he's too powerful. Dreambert fully heals the bros. Bowser's enjoying his new power and is going to take over the world. The battle starts.
You can attack Bowser or either of his arms. Attack his arms first so he can't use them. Take out the left arm first as the right one will block Bowser's head. Bowser will summon minions and some meat that he'll inhale in the background. Shy Guys will bounce over the bros, Bob-ombs will explode if landed on, and Koopas will go into their shells. Stomp the shells to hit the enemies behind them. After a couple of turns, Bowser will return. He will chase the bros with three rows of flames. Jump over the flames when he moves. He'll also jump, creating a shockwave to dodge. He'll also summon a Dreamy Shy Guy Airtub that will chase a bro, spewing fire. Jump to dodge. The other bro is on board, so hit their button to deal with the Shy Guys. The flame may shrink the bro. Bowser can summon a hammer which will hit a bro and unleash a shockwave. He'll target the bro by flipping a coin. Counter with the hammer. Bowser can also breathe fire and split into two while doing so. Jumping to dodge at the same time won't work. Attacking Bowser's head after dealing with the arms will do critical damage. Bowser will pick up a bro and throw him. Press the other bro's button repeatedly to line up with the other bro to catch them. This battle can take a long time, especially if Bowser frequently heals. Hit him with your best Bros. Attacks. He has around 2400 HP.
The Dream Stone shatters again, returning Bowser to normal. The bros hit him into the cage, then away from the castle. The impact opens the cage and Peach thanks the bros. She thinks everyone on the island should be safe now, but the castle starts collapsing. Everyone retreats. The bros have to go back the way they came, so back down the rainbow ramp. Bob-ombs will drop in from the sky. They catch up and most of the castle has already collapsed. The castle, along with their escape route, falls away. The piece of stone they're standing on breaks apart and falls. The Zeekeeper catches Mario, Luigi, and Peach. As they fly off, the castle explodes.
In front of Pi'illo Castle, Peach asks if the bros are okay. The Zeekeeper drops in, saying it was cool that he caught them at the last second. He's feeling pretty good, so everything he's done is on the house, meaning the bros won't have to find 80 million coins. Toadsworth appears, saying he was worried sick. Dreambert, Eldream, and a couple of Pi'illos appear with a bottle of something. Dreambert says is the dust that burst from Bowser. Peach apologizes for destroying it, but Dreambert says the Dream Stone can be restored. The Zeekeeper zaps it with a beam and it turns into a giant coin, a Dream Coin. Dreambert is shocked. The Zeekeeper gives the advice to not rely on the Dream Stone or other things, but to rely on oneself and each other. He says to use the Dream Coin to make all dreams come true. He flies off, declaring his love for coins. The Zeekeeper flies through the Dream Coin, shattering it into many smaller coins that rain down. Broque Monsieur says it's the ultimate tourist attraction. Peach finally gets Dreambert's attention and he recovers from his shock. Peach thanks him and thinks the Pi'illo Kingdom can be revived. He says they will take the advice of the Zeekeeper and restore the kingdom with their own hands. He thanks the bros and tells them to enjoy Pi'illo Island on the ultimate vacation. The bros agree.
Up in the air, Bowser, Kamek, Goomp, Guy, and Paraplonk are flying on the Clown Copter. Bowser wants to fly faster, but Kamek wants to lay low for a while. Bowser blames Antasma for their failure. He says the minions did pretty well by their usual standards, which is the best compliment they'll ever get out of Bowser. Bowser says he will keep kidnapping Peach over and over until he's successful. Losing and giving up are not options. The minions declare their undying loyalty while Bowser says he'll be back. He calls Luigi by his name for once when coins start raining down. The minions get excited and jostle the Clown Copter, making it drop out of the sky. Roll credits!
At the end, you get some game stats. Here are mine:
Time to Clear: 65:46
Mario and Luigi's Final Levels: 43
Excellent Rate: 85%
Block-Recovery Rate: 94%
Enemies Defeated: 6036
Escapes: 1
Times KO'd: 28
Times Damaged: 1548
Mushrooms Eaten: 140
For finishing the game, I unlocked the Jukebox and Hard Mode. This was a fun and imaginative game. I had a great time playing the latest game in my favorite part of the Mario series. Aside from the technical difficulties, I wished that Fawful had made an appearance somewhere. This was probably one of the longer games in the series. I hope you enjoyed the summer of Mario and Luigi as much as I enjoyed playing the games. Stay tuned to see what game is next.
You can attack Bowser or either of his arms. Attack his arms first so he can't use them. Take out the left arm first as the right one will block Bowser's head. Bowser will summon minions and some meat that he'll inhale in the background. Shy Guys will bounce over the bros, Bob-ombs will explode if landed on, and Koopas will go into their shells. Stomp the shells to hit the enemies behind them. After a couple of turns, Bowser will return. He will chase the bros with three rows of flames. Jump over the flames when he moves. He'll also jump, creating a shockwave to dodge. He'll also summon a Dreamy Shy Guy Airtub that will chase a bro, spewing fire. Jump to dodge. The other bro is on board, so hit their button to deal with the Shy Guys. The flame may shrink the bro. Bowser can summon a hammer which will hit a bro and unleash a shockwave. He'll target the bro by flipping a coin. Counter with the hammer. Bowser can also breathe fire and split into two while doing so. Jumping to dodge at the same time won't work. Attacking Bowser's head after dealing with the arms will do critical damage. Bowser will pick up a bro and throw him. Press the other bro's button repeatedly to line up with the other bro to catch them. This battle can take a long time, especially if Bowser frequently heals. Hit him with your best Bros. Attacks. He has around 2400 HP.
The Dream Stone shatters again, returning Bowser to normal. The bros hit him into the cage, then away from the castle. The impact opens the cage and Peach thanks the bros. She thinks everyone on the island should be safe now, but the castle starts collapsing. Everyone retreats. The bros have to go back the way they came, so back down the rainbow ramp. Bob-ombs will drop in from the sky. They catch up and most of the castle has already collapsed. The castle, along with their escape route, falls away. The piece of stone they're standing on breaks apart and falls. The Zeekeeper catches Mario, Luigi, and Peach. As they fly off, the castle explodes.
In front of Pi'illo Castle, Peach asks if the bros are okay. The Zeekeeper drops in, saying it was cool that he caught them at the last second. He's feeling pretty good, so everything he's done is on the house, meaning the bros won't have to find 80 million coins. Toadsworth appears, saying he was worried sick. Dreambert, Eldream, and a couple of Pi'illos appear with a bottle of something. Dreambert says is the dust that burst from Bowser. Peach apologizes for destroying it, but Dreambert says the Dream Stone can be restored. The Zeekeeper zaps it with a beam and it turns into a giant coin, a Dream Coin. Dreambert is shocked. The Zeekeeper gives the advice to not rely on the Dream Stone or other things, but to rely on oneself and each other. He says to use the Dream Coin to make all dreams come true. He flies off, declaring his love for coins. The Zeekeeper flies through the Dream Coin, shattering it into many smaller coins that rain down. Broque Monsieur says it's the ultimate tourist attraction. Peach finally gets Dreambert's attention and he recovers from his shock. Peach thanks him and thinks the Pi'illo Kingdom can be revived. He says they will take the advice of the Zeekeeper and restore the kingdom with their own hands. He thanks the bros and tells them to enjoy Pi'illo Island on the ultimate vacation. The bros agree.
Up in the air, Bowser, Kamek, Goomp, Guy, and Paraplonk are flying on the Clown Copter. Bowser wants to fly faster, but Kamek wants to lay low for a while. Bowser blames Antasma for their failure. He says the minions did pretty well by their usual standards, which is the best compliment they'll ever get out of Bowser. Bowser says he will keep kidnapping Peach over and over until he's successful. Losing and giving up are not options. The minions declare their undying loyalty while Bowser says he'll be back. He calls Luigi by his name for once when coins start raining down. The minions get excited and jostle the Clown Copter, making it drop out of the sky. Roll credits!
At the end, you get some game stats. Here are mine:
Time to Clear: 65:46
Mario and Luigi's Final Levels: 43
Excellent Rate: 85%
Block-Recovery Rate: 94%
Enemies Defeated: 6036
Escapes: 1
Times KO'd: 28
Times Damaged: 1548
Mushrooms Eaten: 140
For finishing the game, I unlocked the Jukebox and Hard Mode. This was a fun and imaginative game. I had a great time playing the latest game in my favorite part of the Mario series. Aside from the technical difficulties, I wished that Fawful had made an appearance somewhere. This was probably one of the longer games in the series. I hope you enjoyed the summer of Mario and Luigi as much as I enjoyed playing the games. Stay tuned to see what game is next.
Monday, September 2, 2013
Mario and Luigi: Dream Team -- Part 27: Pi'illo Fight!
The bros have just defeated Bowser in the dream world, weakening Antasma's power. It's now time to deal with the Bat King. In the center of the
room, Antasma carries Bowser. Dreambert says that he’ll makes sure Antasma will
never return. Antasma says that won’t happen, because he’s teamed up with
Bowser. Bowser slams him to the ground, saying he doesn’t work well with
others. Bowser says he was using Antasma, while Antasma thought he was using
Bowser. Antasma can’t believe the betrayal. Bowser says the castle, the Dream
Stone, and Peach are all his. Speaking of Peach, where is she? A Paratroopa
drops in, carrying her. She calls to the bros. Bowser’s done with Antasma, so
he uses the Dream Stone to reach the top. Dreambert pities Antasma. Antasma
says his pity should be for Bowser, when he deals with him. But first, he’s
going to deal with Dreambert. The two battle in the air. Antasma opens a
portal, which he can now do at any time, due to his wish from the Dream Stone.
He will go to the dream world, where he will be at full strength. Dreambert
follows him and the portal closes before the bros can reach it. Soon after, the
portal reopens and Dreambert is knocked out of the dream world. He says Antasma
has grown stronger. He begs the bros to save the island and the Dream Stone.
Mario jumps into the portal alone.
Antasma summons orbs called Antasmunchies that surround him. He’ll eat these to power up. Although in bad shape, Dreambert appears so he can help Mario. He calls Dreamy Luigi in to boost Mario’s strength. Antasma will consume some orbs to boost his stats. He’ll make copies of himself and summon dark energy. Repel it with the hammer. If it hits him, Mario may fall asleep and Antasma will chase him. Run and jump to dodge the fireballs and circles on the floor or Mario will fall and have to dodge buzz saws by tilting the 3DS. Sometimes, instead of saws, there will be Mushrooms and coins. Try to find this circle quickly to end this attack. Running will not end this attack. Antasma may absorb Dreamy Luigi if Mario uses an attack. Keep track of which orb has Luigi in it and stomp it to free him. He’ll attack Mario with lots of bats. Dreambert will heal Mario. Jump attacks do critical damage to the orbs. If Antasma eats an Antasmunchie containing Dreamy Luigi, he'll spit Dreamy Luigi up after the attack. Attack the Antasmunchies together with Antasma. If Antasma lands any attack, Mario will fall asleep. After taking enough damage, Antasma will chase Mario with spiked orbs. Jump to dodge when the orbs close in and unleash a shockwave. He’ll then hang upside down and the Antasmunchies will become spiked. Antasma is immune to damage, but the Antasmunchies are not. Antasma will heal and the Antasmunchies will attack. Antasma will flip the world upside down, making it more difficult to counter the Antasmuchies’ attack. Once the Antasmunchies have been destroyed, Antasma will stop hanging upside down. Use Luiginary Attacks and Antasma will fall in an explosion of purple stars. It was at this point that my game froze.
Antasma summons orbs called Antasmunchies that surround him. He’ll eat these to power up. Although in bad shape, Dreambert appears so he can help Mario. He calls Dreamy Luigi in to boost Mario’s strength. Antasma will consume some orbs to boost his stats. He’ll make copies of himself and summon dark energy. Repel it with the hammer. If it hits him, Mario may fall asleep and Antasma will chase him. Run and jump to dodge the fireballs and circles on the floor or Mario will fall and have to dodge buzz saws by tilting the 3DS. Sometimes, instead of saws, there will be Mushrooms and coins. Try to find this circle quickly to end this attack. Running will not end this attack. Antasma may absorb Dreamy Luigi if Mario uses an attack. Keep track of which orb has Luigi in it and stomp it to free him. He’ll attack Mario with lots of bats. Dreambert will heal Mario. Jump attacks do critical damage to the orbs. If Antasma eats an Antasmunchie containing Dreamy Luigi, he'll spit Dreamy Luigi up after the attack. Attack the Antasmunchies together with Antasma. If Antasma lands any attack, Mario will fall asleep. After taking enough damage, Antasma will chase Mario with spiked orbs. Jump to dodge when the orbs close in and unleash a shockwave. He’ll then hang upside down and the Antasmunchies will become spiked. Antasma is immune to damage, but the Antasmunchies are not. Antasma will heal and the Antasmunchies will attack. Antasma will flip the world upside down, making it more difficult to counter the Antasmuchies’ attack. Once the Antasmunchies have been destroyed, Antasma will stop hanging upside down. Use Luiginary Attacks and Antasma will fall in an explosion of purple stars. It was at this point that my game froze.
I tried the battle again and it
froze in the exact same place. Nintendo has released a patch to resolve this
and some other glitches in the game. It is available on the eShop. Search for "update" and you should find it.
Once the battle is finished, Mario and Antasma exit the dream world. Antasma swells up and explodes. Dreambert is thankful that Antasma has been defeated and says they must deal with Bowser next. Starlow tells him not to push himself, but he says he's fine now. Bowser is on top of the castle. Go through the north doorway. Goomp, Paraplonk, and Guy are at the top of a rainbow spiral ramp with some giant Bob-ombs. They're worried that the bros caught up to them so quickly. Goomp says they should defend the castle to show off their prowess and push the Bob-ombs down the ramp. Stay to one side of the ramp and dodge the smaller Bob-ombs in the alcove, or jump over them. Beware of the bouncing giant Bob-ombs. The three are surprised when the bros reach the top. They try to "get elite" and charge the bros, but the bros dodge and they run off the ramp. Take the elevator up to the top and save.
Once the battle is finished, Mario and Antasma exit the dream world. Antasma swells up and explodes. Dreambert is thankful that Antasma has been defeated and says they must deal with Bowser next. Starlow tells him not to push himself, but he says he's fine now. Bowser is on top of the castle. Go through the north doorway. Goomp, Paraplonk, and Guy are at the top of a rainbow spiral ramp with some giant Bob-ombs. They're worried that the bros caught up to them so quickly. Goomp says they should defend the castle to show off their prowess and push the Bob-ombs down the ramp. Stay to one side of the ramp and dodge the smaller Bob-ombs in the alcove, or jump over them. Beware of the bouncing giant Bob-ombs. The three are surprised when the bros reach the top. They try to "get elite" and charge the bros, but the bros dodge and they run off the ramp. Take the elevator up to the top and save.
Mario and Luigi: Dream Team -- Part 26: Inside the Villain's Mind
The bros have reached the third floor of Neo Bowser Castle, but can't reach Bowser and Antasma due to some flames coming from the dream world.
There are Bowser head statues here that
spew flames. Side Drill past them. Go south, northeast, north using the Ball
Hop, then west to reach two Dreampoints. Activate the switch so you can
return freely. In the dream world of the southern Dreampoint, enter the
Luiginary Work, and then hit the ! Block. Another will appear. Break the
stones and cross the gap before the lava rises too high to hit the other !
Block. In the next area, you'll find the flames. Drop all the way down and walk
to the right to find a constellation Work. Spring Jump up to destroy the pipes
spewing flames. The flames will disappear in the real world. Take the pipe on
the right to return to the portal. In the dream world of the northern
Dreampoint, use the Drill Work to climb up, dodging the spiked metal plates
spinning around the drill bit. In the next area, form the cone to spin the nuts
and bolts, stopping some small flames. This will give you access to the pipe
below. In the room with the large flames, go through the pipe on the right to
reach the constellation. Spring Jump up, then spin the nuts and bolts down to
destroy the pipes below. The pipe on the right will return you to the portal.
From the Dreampoint, go to the
southwest. Go northwest, then east to reach the next Dreampoint, which is a
Clown Car. Hit the switch to lower the gate. In the dream world, go through the
pipe on the left, then use the anti-gravity Work to reach a Red Coin block.
Launch from the wall and chains to collect them efficiently. This will make a !
Block appear that opens the door. Go through the pipe on the left. This will
take you to the flames. Hookshot in ball form to cross the other flames. Use
the Ball Hammer to smash the pipes. Go through the pipe on the left to return
to the portal. Now we can reach Bowser and Antasma for the final battle. Heal and
save.
Up ahead, Bowser is sleeping in a dome,
with Antasma as his pillow. Starlow says they should attack while he's asleep,
but the barrier deflects Luigi. Dreambert says that Antasma is absorbing the
power of Bowser's dream, converting it into energy that pulses
through the castle via the vines. If Antasma's link to Bowser is severed, the
energy will cease to flow through the vines. Luigi suggests going into Bowser's
dream world and wake him up. Dreambert will attach himself to the vines to
merge Luigi's dream with Bowser's. The portal opens up.
The doorway leads to a shop Broque
Monsieur runs. Walk to the left to find Bowser. He's not thrilled to see the
bros in his dreams. He summons a giant steel ball to chase the bros. As they
run, Bowser's face will appear, like a Luiginary Work that just laughs. Go
through the pipe on the left. There's a constellation here. Form the tower and
ground pound through the rocks, past the flames. Drop down and go right. Walk
down the ramps to the lower right exit. There's a giant steel ball ahead. Smash
it repeatedly with the Ball Hammer, then go right. Walk up the ramps and
go to the left. Hover Jump to the left, hovering while waiting for the flames
from the ceiling to stop. Go through the door. Hover Jump carefully, as Bowser
heads will cover the platforms over the spikes. Use the tornado to clear the
Bowser heads away. Smash the bricks with the Ball Hammer and go right. Hookshot
up, then Spring Jump up. Go left. This will take you to a door and a Save
Block. The exit to the left will take you to the portal. Fully heal and save,
then open the door.
Through the door, cannons fire at the
bros. Dodge the cannonballs, then Spring Jump up, through them. Drop into the
cannon on the right. Up ahead, Bowser is preparing to feast. He
inhales the meat and grows. He wants more, but the Paratroopa sees Mario and
Luigi appear. Bowser jumps away and asks for more meat. He keeps eating until
there is no more. He wants to get bigger, so he inhales everything nearby. He
jumps off the wall in search of more meat. It's a pretty large fall no one
thinks he'll survive, so Dreambert says to return to the real
world. Antasma's power should have weakened. Or, so we thought. Bowser
reappears, larger than ever. He tells the bros to give up as he fears nothing
in his dreams. Kamek appears, saying he'll use his magic to make Bowser
greater. Mario and Luigi shake hands, ready to team up for this fight. Luigi
pulls his cap over his face and the "L" is shining again. He seems
more confident. Hold the "L" to summon the Luiginoids.
Bowser says he invented transforming
into a giant. His minions are ready to fight. It's showtime! The minions
destroy part of the platform so there's no where to run. Start with a Hammer
Uppercut. The minions will destroy more of the platform. Bowser will push Luigi
to the edge. Draw scribbles to shake him off, then push him back.
Bowser will charge at Luigi, so dodge to the opposite side so Bowser
will fall into the lava. Watch which elbow he leads with, then dodge to the
opposite side. Do not use the Hammer Chop, as the minions will destroy the
platform Luigi stands on, dunking him into the lava. The minions will pull
walls out of the lava. Dreambert says the grate flooring is unstable. Drill
Stomp or jump to break the grate and toss Bowser into the lava. After
this, Bowser will hide behind a fortress wall. Bowser will
summon Magikoopas to fire an energy ball at Luigi. Counter with the hammer.
He'll then send out Spear Guys. Tap them off Luigi quickly. Airships will fire
rounds at Luigi. Counter with the hammer. You must dodge the attacks as you
have no time to heal. The minions will bring out meat to heal Bowser. Slam the
floor with good timing, when the meat starts falling, to prevent him from
eating it. Bowser will slam Luigi. Slide to dodge. Luigi will grab him and spin
him around into the lava. Slide in circles to boost the attack. At
this point, Bowser's running out of platform, so he jumps to another. Luigi
follows. Slide up to dodge Bowser's fire, then tap when Luigi swings towards
Bowser to stomp him. Deal with the barrage of attacks, then throw Bowser into
the lava again. He’ll look for another platform and find a circular one. Bowser
will go into his shell and start spinning. Luigi will spin with his hammer.
Tilt the 3DS to hit him into the lava. You may experience glitches with
the 3DS's gyroscope, so keep trying. I experienced some issues, but it
worked some of the time. Mushrooms will appear. Keep hitting Bowser into
the lava, until he’s fallen in three times. It will then be time for the last
Finishing Bros.
The battle doesn’t quite finish the way
the bros thought it would. Bowser lies on the ground and Kamek asks how this
could have happened. He says there is still hope as he will give Bowser
tremendous power with one last spell. Other Magikoopas appear so they can give
Bowser their power. Bowser becomes even larger and is fully healed. He’ll send
out a giant fireball at Luigi. Tap the moving strike zone repeatedly to hammer
it back. This will knock Bowser into the lava, making him dizzy. It’s time for
a new finishing move: Star Driver. Launch into the air and Dreambert will help
by enlarging the star. Tilt the 3DS to dodge the fireballs. If you miss, Bowser
will try to stomp Luigi. Slide up repeatedly to flip Bowser back into the lava
and try again. When Star Driver connects, Dreamy Bowser is done for. Luigi
returns to normal size.
Dreambert
congratulates the bros, saying they are one with greatness. It’s time to battle
Antasma, so they must return to the real world. The pipe to the right will take
you to Broque Monsieur’s Shop. Go through the door to reach the portal.
Bowser’s awake and Antasma is no longer a pillow. Bowser is enraged that the
bros entered his dreams. They’re going upstairs. Antasma says this is the end
for Dreambert and he’ll never get the Dream Stone. The energy in the vines
ceases to flow and the vines turn gray. The camera block is to the north of the
castle’s entrance, on the southwest island. Make any final preparations, stock
up on items, and optimize your gear. Take the elevator up and save.
Mario and Luigi: Dream Team -- Part 25: The Magic of the Castle
The bros have entered Neo Bowser Castle and are dealing with Kamek scrambling the castle's passages. They've reached the second floor. On this level of the castle, Inky
Piranha Plants will appear in the background. Hitting them with a Taunt Ball
will knock them over so they do not ink up the screen. Go north from the
elevator to an area with two Attack Pieces. Ahead is an assembly line that
sends out giant Bob-ombs into the lava. Cross and walk in the gaps to reach
other parts of the area. In the second assembly line, walk towards the Bob-ombs
when the gaps are large to reach three alcoves. Two of the alcoves are on the
north side and one is on the south side. Go north, ignoring the Attack Piece to
the east.
Kamek appears here. He uses magic on
the passages in the other rooms again. Antasma lets him into the dream
world. The switch is behind the cage to the Clown Car, beneath
the rails of an assembly line. On the east side of the room, there's a
green pipe that will take you to part of the entrance. The switch
will let you easily go between the entrance and the second floor. Hit
the Kamek block to mark the passages. Go east.
There's an assembly line here, but
the Bob-ombs aren't reaching the other side. There are
Walker Guys with Chain Chomps. The Chomps will spin the Walker
Guys into the bros, then attack. Counter both with hammers.
They'll also charge a bro, damaging its Walker Guy. Jump to counter.
Return to the previous room, as you can't do anything just yet. There's another
Kamek block in the northwest corner. Use Ball Hop to reach it. Go west. There
is an Attack Piece as well as a Kamek block here. Go to the north. This will
take you east of the room with the Clown Car. There's an Attack Piece is here.
In the north part of the area is the assembly line. Hit the switches to make
sure the Bob-ombs don't fall. Hit the middle and right switches to increase the
air currents. This will let one survive to roll along and hit the switch.
Return to the Clown Car and enter the dream world.
There are Big Tail Goombas in this part
of the dream world. It will spin around, following where Mario runs, attack all
in its path with its tail. When it approaches Mario, jump to dodge. Go to the
right. Go through the lone doorway. In this area, the lava starts rising. Jump
up the Donut Lifts, then use the Branch Work to reach higher levels and
the upper right exit. The pipe below will return you to the portal. Heal and
save, then go through the door. Peach is there, but the bros are ready to
attack after dealing with a fake Peach in Driftwood Shores. The bros are right:
it's Kamek again. Battle time!
Kamek will create four copies from the
start, then they'll all use magic to create a row of Goombas and Spinies. Run
to line up with the real Kamek, then dodge all three rows, Kameks included.
Kamek will create an army of Dry Bones that will either walk towards Mario or
throw bones at him. Run and jump to dodge and counter. Pieces of the Dry
Bones you've countered will remain after the attack. Kamek will fly around. Aim
with the Circle Pad and throw the pieces with (A) to do extra damage. Mario
must now battle the Dry Bones even if he uses a Taunt Ball. He'll take the time
to heal himself, while the Dry Bones repeat their attack. Defeat the Dry Bones
with Luiginary Attacks and Kamek will return to the foreground. Attack with
your best attacks, as if you take long enough, he'll revive the Dry Bones. As
before, he'll leave before you can beat him. Return to the real world.
Go to the west, then north for an
Attack Piece. Return to the room with the Clown Car, then go north. Walk to the
right, then go south to where the air vents are. Go south from there for the
last Attack Piece. This unlocks Star Rocket, initiated by Luigi. Tilt the 3DS
gently to collect small stars, then press (A) and (B) when Mario and Luigi
drop in on the enemy. More stars gives you more power. Return to the north
twice, to the room north of the Clown Car. Walk to the left, then straight up
the middle to reach the north exit. There's a large assembly here, with four
rows going. There are gaps in the line you can use to cross. Carefully cross to
the other side, going either left or right to take advantage of the gaps. There
are three exits to the north. The right one leads to some beans. The left one
leads to items and a gate with more items. The middle one leads to Kamek, who
says the bros messed up his magic. Antasma will let him into the dream
world.
At level 40, the bros will rank up to
Rainbow Rank, allowing them to shop at the Gold Store in Broque Madame's shop.
At the shop, they will be served rose-hip tea to fully restore HP and BP, and
mustache grooming. The items are expensive, but provide great effects. The bros
get two bonuses to choose from each. From the room with the Clown Car, go east,
then north. The assembly line is here. From left to right, the air currents
need to be high, low, high, low, high, high. Go west. There are more air
currents here. Raise the right current to high to open the west gate. Increase
the left air current to let the Bob-ombs reach the higher track. Go west. There
are three air currents here. Increase the middle air current to reach the lower
track, lower it, then increase the left one to reach the higher track.
Keep sending bombs to the lower track and return to the clown car room. Only
the right current should be high here to lower the gate.
In the dream world, go to the left.
There is a new enemy called the Antasman. They link up to heal each other.
They'll walk towards Mario with gaps in between them. Stand between the gaps to
dodge. They'll also summon an energy ball for Mario to hammer, but send one of
them to attack Mario from the side. Counter both. They'll also follow Mario
around, then fire off some magic. Dodge at the last second to make the magic
hit their allies. Defeat their formations to lower their healing ability. Their
magic may shrink you.
Go through the door. Activate the
propellers, then go to the upper left. Push the block into the lava and drop
down. Exit to the left. Activate these propellers and push the block into the
lava so you can access the door on the upper left. Heal and save. Kamek's ready
to fight for real now.
Kamek will create three copies and
they'll be turned different colors by magic. The white one throws rings that
will close in on Mario. Jump to dodge. The others can join in on this
attack. The green one increases stats and the red one summons a
broom. Use the Circle Pad to dodge. All of them can use Kamek's circle,
triangle, square magic. Kamek will summon Thwomps Mario will have to run past.
The first ones to drop will be the ones to run under. Kamek will fire magic, so
jump. Luiginary Wall and Luiginary Typhoon work well. Try to get rid of the
green one and white one first. Keep attacking and stay healed.
Kamek collapses, calling Bowser's name.
Go through the pipe on the left. Once the bros leave, Kamek gets up, saying
this isn't the end for him. He intends to help Bowser with his magic. Go north
twice. Take the green pipe to the entrance of the castle. Get any last minute
items from the shop. Return and take the elevator to the top floor. Dreambert
senses Antasma beyond the north door, but the path is blocked by flames coming
from the dream world. The only way to stop the flames is to extinguish them in
the dream world. Dreambert says to look for a Dreampoint. Go to the southwest.
Mario and Luigi: Dream Team -- Part 24: Zero-Gravity Castle
After saving all the Pi'illos to be found on the island and finding the Zeekeeper, the bros are ready to deal with Bowser and Antasma. When you're ready, go east of the Mushrise Park Entrance. The Zeekeeper will appear, saying he's scouted the castle. The bros hop on his back and he flies off. Soon, they approach Neo Bowser Castle. Goomp, Paraplonk, and Guy are cleaning up the place and notice the Zeekeeper's approach. They try to guess at what it is, which makes the Zeekeeper enraged. It unleashes the Wakebeam. The barrier shatters and the castle starts falling. It lands east of Pi'illo Castle, making it easier to reach. The Zeekeeper says to head due north of their current location. He's out of shape after not firing the Wakebeam in a long time, so he's going to rest. Starlow and Dreambert are ready to take on Bowser and a Shelltop is ready to take customers at a new shop location.
Go north and you'll find Neo Bowser Castle, with a Shelltop's shop set up at its entrance. Activate the warp pipe and save the Pi'illo in the nearby pillow. This is the last one that needs to be saved. Talk to Eldream. He says the Pi'illos are forever in the bros' debt. Dreambert says they've earned a permanent place among the Pi'illos. Eldream calls the Zeekeeper, who rewards the bros with his aid in battle. Eldream gives the bros 10 Attack Pieces, unlocking the attack Zee Egg, initiated by Mario. The Zeekeeper will fly with the bros and unleash a Wakeorb. Keep the Zeekeeper in alignment with the Wakeorb using the Circle Pad. Mario and Luigi will appear and hammer the orb with their respective buttons. This will unleash a rainbow of devastation on the enemies below.
Return to Neo Bowser Castle and enter. Goomp, Paraplonk, and Guy say that Bowser's okay with the castle falling and that hanging around a purple vine growing through the fence drains fatigue away. They like the fact that it drains fatigue, but think it's suspicious and has a strange energy coming off of it. The bros interrupt their conversation and the minions prepare their special attack, Lethal Retreat, and leave. On the right is a switch that is activated by a high jump. Use the Ball Hop to activate the switch, which opens the gate. Go north. Kamek welcomes them to Neo Bowser Castle. He uses magic to mess up the paths to the other rooms. Antasma appears, telling Kamek to follow him into the dream world. Kamek says he's the only way to restore the paths to normal and that they'll never find him. Starlow says they can find Kamek in the dream world if Luigi sleeps behind the gate, but they have to open it first. There's a camera block on the southwest island. Take the northeast exit.
There are new enemies in the castle. Flaming Antasmatons will spin around in front of the bros while spewing fire. Jump to dodge. Fire Bros will throw a fireball into the air that will drop down on the next turn. Counter with the hammer. They'll also throw coins and fireballs. Jump to dodge. The switch is out of reach for the Ball Hop. Hit the Kamek block to show symbols on the map of how things are connected, meaning if you go through one hallway, which side of the path you will end up on. From the room with the gate, go north and get the Attack Piece, then go northwest. You should end up in the area that's west of the room with the gate. On an island in the lava to the southeast is another Kamek block. Side Drill to reach it. There are others in the northeast corner, the southwest corner. Go north.
Ball Hop through the rings. The platforms underneath the bros will break if they bounce on them twice, so keep moving. On the way, there will be a ring to the south. Take that path to reach a Kamek block. This reveals that you should take the southeast exit to reach the switch. Once you complete the original path, you'll reach solid footing, then find more rings that have split paths. The path to the south will take you to an Attack Piece. Go to the southeast and cross the lava using the yellow platforms, dodging the fireballs. This will take you to another Attack Piece. Spin Jump to the left to reach the switch. Return to the world with the gate. Get the Attack Piece.
It looks like Luigi will be napping on a Clown Car. Dreamy Neo Bowser Castle isn't so dreamy. There are Mechakoopas here. Hitting them will cause them to malfunction. They'll attack in lines, shooting fireballs at Mario. Dodge them by jumping or running. Any fireballs that Mario dodges will hit them. They'll also surround Mario and signal the order in which the groups will attack. They will run around Mario. Counter with the hammer. There are also Lakitu Rs and Spiny Rs.
Go through the pipe on the right. Kamek will fly off behind a wall. Go through the pipe to the right. Drop down and you'll find a Luiginary Work. Send Dreamy Luigi into the work, then press the button on the Clown Car in the real world. This allows Mario to swim around as if gravity was not there. Use the Circle Pad to steer and (A) to swim. Go through the pipe on the right. Hit the Red Coin block and collect the Red Coins to make a ! Block appear. This will give you access to a pipe on the right. Swim around the maze until you reach some bricks. Dreambert says to press (A) while sliding the Circle Pad towards the floor. Mario will push off from the floor, allowing him to leap with power. Follow the maze to the upper left corner, where the pipe is.
The chains in this room are the platforms. Go through the pipe on the right. Use the anti-gravity Work and carefully swim around the spikes. Follow the maze to the left to reach a ! Block that opens the path to the pipe and some bricks to break. The pipe on the lower left leads to the room where Kamek was. Swim down for the ! Block to open the gate. If you go into battle, the anti-gravity will have no effect. Heal and save, then go through the door. Kamek is here and says he won't fall in battle here. The battle starts.
Kamek will send out magic rings to attack Mario. Four of each will appear, but only one will attack Mario. Counter with the hammer. Circles attack from Mario's right, squares from his left, rightside-up triangles from the front, and upside-down triangles from behind. He'll make four copies of himself and they'll attack with magic. Run and jump to dodge the magic, then them. Keep an eye on the Kamek that laughs. That one is the real one. Use Luiginary Attacks. After a while, Kamek will walk away from the fight. The bros will not get experience from this fight. He says he'll escape to another dream world. Dreambert thinks something has changed in the real world, so they should return. Take the pipe on the left to the portal.
In the real world, Kamek's magic no longer affects the paths ahead. Go north, then east for an Attack Piece. Send Mini Mario through the north wall, then all the way to the right, then south for it. Return to the previous room, then go north. Stand on the Bowser symbol to make the elevator go up. Bowser is not thrilled that Mario, Luigi, and their friends are in his castle. Antasma says the castle is difficult to navigate, so the bros will give up long before reaching them. Bowser wants to conquer the world now. Antasma says they need some dream energy, this time from Bowser. His ambition and lust to conquer the world is bottomless and pure, leading to raw, powerful dream energy. Bowser agrees. Will Antasma stab him in the back while he's asleep?
Go north and you'll find Neo Bowser Castle, with a Shelltop's shop set up at its entrance. Activate the warp pipe and save the Pi'illo in the nearby pillow. This is the last one that needs to be saved. Talk to Eldream. He says the Pi'illos are forever in the bros' debt. Dreambert says they've earned a permanent place among the Pi'illos. Eldream calls the Zeekeeper, who rewards the bros with his aid in battle. Eldream gives the bros 10 Attack Pieces, unlocking the attack Zee Egg, initiated by Mario. The Zeekeeper will fly with the bros and unleash a Wakeorb. Keep the Zeekeeper in alignment with the Wakeorb using the Circle Pad. Mario and Luigi will appear and hammer the orb with their respective buttons. This will unleash a rainbow of devastation on the enemies below.
Return to Neo Bowser Castle and enter. Goomp, Paraplonk, and Guy say that Bowser's okay with the castle falling and that hanging around a purple vine growing through the fence drains fatigue away. They like the fact that it drains fatigue, but think it's suspicious and has a strange energy coming off of it. The bros interrupt their conversation and the minions prepare their special attack, Lethal Retreat, and leave. On the right is a switch that is activated by a high jump. Use the Ball Hop to activate the switch, which opens the gate. Go north. Kamek welcomes them to Neo Bowser Castle. He uses magic to mess up the paths to the other rooms. Antasma appears, telling Kamek to follow him into the dream world. Kamek says he's the only way to restore the paths to normal and that they'll never find him. Starlow says they can find Kamek in the dream world if Luigi sleeps behind the gate, but they have to open it first. There's a camera block on the southwest island. Take the northeast exit.
There are new enemies in the castle. Flaming Antasmatons will spin around in front of the bros while spewing fire. Jump to dodge. Fire Bros will throw a fireball into the air that will drop down on the next turn. Counter with the hammer. They'll also throw coins and fireballs. Jump to dodge. The switch is out of reach for the Ball Hop. Hit the Kamek block to show symbols on the map of how things are connected, meaning if you go through one hallway, which side of the path you will end up on. From the room with the gate, go north and get the Attack Piece, then go northwest. You should end up in the area that's west of the room with the gate. On an island in the lava to the southeast is another Kamek block. Side Drill to reach it. There are others in the northeast corner, the southwest corner. Go north.
Ball Hop through the rings. The platforms underneath the bros will break if they bounce on them twice, so keep moving. On the way, there will be a ring to the south. Take that path to reach a Kamek block. This reveals that you should take the southeast exit to reach the switch. Once you complete the original path, you'll reach solid footing, then find more rings that have split paths. The path to the south will take you to an Attack Piece. Go to the southeast and cross the lava using the yellow platforms, dodging the fireballs. This will take you to another Attack Piece. Spin Jump to the left to reach the switch. Return to the world with the gate. Get the Attack Piece.
It looks like Luigi will be napping on a Clown Car. Dreamy Neo Bowser Castle isn't so dreamy. There are Mechakoopas here. Hitting them will cause them to malfunction. They'll attack in lines, shooting fireballs at Mario. Dodge them by jumping or running. Any fireballs that Mario dodges will hit them. They'll also surround Mario and signal the order in which the groups will attack. They will run around Mario. Counter with the hammer. There are also Lakitu Rs and Spiny Rs.
Go through the pipe on the right. Kamek will fly off behind a wall. Go through the pipe to the right. Drop down and you'll find a Luiginary Work. Send Dreamy Luigi into the work, then press the button on the Clown Car in the real world. This allows Mario to swim around as if gravity was not there. Use the Circle Pad to steer and (A) to swim. Go through the pipe on the right. Hit the Red Coin block and collect the Red Coins to make a ! Block appear. This will give you access to a pipe on the right. Swim around the maze until you reach some bricks. Dreambert says to press (A) while sliding the Circle Pad towards the floor. Mario will push off from the floor, allowing him to leap with power. Follow the maze to the upper left corner, where the pipe is.
The chains in this room are the platforms. Go through the pipe on the right. Use the anti-gravity Work and carefully swim around the spikes. Follow the maze to the left to reach a ! Block that opens the path to the pipe and some bricks to break. The pipe on the lower left leads to the room where Kamek was. Swim down for the ! Block to open the gate. If you go into battle, the anti-gravity will have no effect. Heal and save, then go through the door. Kamek is here and says he won't fall in battle here. The battle starts.
Kamek will send out magic rings to attack Mario. Four of each will appear, but only one will attack Mario. Counter with the hammer. Circles attack from Mario's right, squares from his left, rightside-up triangles from the front, and upside-down triangles from behind. He'll make four copies of himself and they'll attack with magic. Run and jump to dodge the magic, then them. Keep an eye on the Kamek that laughs. That one is the real one. Use Luiginary Attacks. After a while, Kamek will walk away from the fight. The bros will not get experience from this fight. He says he'll escape to another dream world. Dreambert thinks something has changed in the real world, so they should return. Take the pipe on the left to the portal.
In the real world, Kamek's magic no longer affects the paths ahead. Go north, then east for an Attack Piece. Send Mini Mario through the north wall, then all the way to the right, then south for it. Return to the previous room, then go north. Stand on the Bowser symbol to make the elevator go up. Bowser is not thrilled that Mario, Luigi, and their friends are in his castle. Antasma says the castle is difficult to navigate, so the bros will give up long before reaching them. Bowser wants to conquer the world now. Antasma says they need some dream energy, this time from Bowser. His ambition and lust to conquer the world is bottomless and pure, leading to raw, powerful dream energy. Bowser agrees. Will Antasma stab him in the back while he's asleep?
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