Kamek appears here. He uses magic on
the passages in the other rooms again. Antasma lets him into the dream
world. The switch is behind the cage to the Clown Car, beneath
the rails of an assembly line. On the east side of the room, there's a
green pipe that will take you to part of the entrance. The switch
will let you easily go between the entrance and the second floor. Hit
the Kamek block to mark the passages. Go east.
There's an assembly line here, but
the Bob-ombs aren't reaching the other side. There are
Walker Guys with Chain Chomps. The Chomps will spin the Walker
Guys into the bros, then attack. Counter both with hammers.
They'll also charge a bro, damaging its Walker Guy. Jump to counter.
Return to the previous room, as you can't do anything just yet. There's another
Kamek block in the northwest corner. Use Ball Hop to reach it. Go west. There
is an Attack Piece as well as a Kamek block here. Go to the north. This will
take you east of the room with the Clown Car. There's an Attack Piece is here.
In the north part of the area is the assembly line. Hit the switches to make
sure the Bob-ombs don't fall. Hit the middle and right switches to increase the
air currents. This will let one survive to roll along and hit the switch.
Return to the Clown Car and enter the dream world.
There are Big Tail Goombas in this part
of the dream world. It will spin around, following where Mario runs, attack all
in its path with its tail. When it approaches Mario, jump to dodge. Go to the
right. Go through the lone doorway. In this area, the lava starts rising. Jump
up the Donut Lifts, then use the Branch Work to reach higher levels and
the upper right exit. The pipe below will return you to the portal. Heal and
save, then go through the door. Peach is there, but the bros are ready to
attack after dealing with a fake Peach in Driftwood Shores. The bros are right:
it's Kamek again. Battle time!
Kamek will create four copies from the
start, then they'll all use magic to create a row of Goombas and Spinies. Run
to line up with the real Kamek, then dodge all three rows, Kameks included.
Kamek will create an army of Dry Bones that will either walk towards Mario or
throw bones at him. Run and jump to dodge and counter. Pieces of the Dry
Bones you've countered will remain after the attack. Kamek will fly around. Aim
with the Circle Pad and throw the pieces with (A) to do extra damage. Mario
must now battle the Dry Bones even if he uses a Taunt Ball. He'll take the time
to heal himself, while the Dry Bones repeat their attack. Defeat the Dry Bones
with Luiginary Attacks and Kamek will return to the foreground. Attack with
your best attacks, as if you take long enough, he'll revive the Dry Bones. As
before, he'll leave before you can beat him. Return to the real world.
Go to the west, then north for an
Attack Piece. Return to the room with the Clown Car, then go north. Walk to the
right, then go south to where the air vents are. Go south from there for the
last Attack Piece. This unlocks Star Rocket, initiated by Luigi. Tilt the 3DS
gently to collect small stars, then press (A) and (B) when Mario and Luigi
drop in on the enemy. More stars gives you more power. Return to the north
twice, to the room north of the Clown Car. Walk to the left, then straight up
the middle to reach the north exit. There's a large assembly here, with four
rows going. There are gaps in the line you can use to cross. Carefully cross to
the other side, going either left or right to take advantage of the gaps. There
are three exits to the north. The right one leads to some beans. The left one
leads to items and a gate with more items. The middle one leads to Kamek, who
says the bros messed up his magic. Antasma will let him into the dream
world.
At level 40, the bros will rank up to
Rainbow Rank, allowing them to shop at the Gold Store in Broque Madame's shop.
At the shop, they will be served rose-hip tea to fully restore HP and BP, and
mustache grooming. The items are expensive, but provide great effects. The bros
get two bonuses to choose from each. From the room with the Clown Car, go east,
then north. The assembly line is here. From left to right, the air currents
need to be high, low, high, low, high, high. Go west. There are more air
currents here. Raise the right current to high to open the west gate. Increase
the left air current to let the Bob-ombs reach the higher track. Go west. There
are three air currents here. Increase the middle air current to reach the lower
track, lower it, then increase the left one to reach the higher track.
Keep sending bombs to the lower track and return to the clown car room. Only
the right current should be high here to lower the gate.
In the dream world, go to the left.
There is a new enemy called the Antasman. They link up to heal each other.
They'll walk towards Mario with gaps in between them. Stand between the gaps to
dodge. They'll also summon an energy ball for Mario to hammer, but send one of
them to attack Mario from the side. Counter both. They'll also follow Mario
around, then fire off some magic. Dodge at the last second to make the magic
hit their allies. Defeat their formations to lower their healing ability. Their
magic may shrink you.
Go through the door. Activate the
propellers, then go to the upper left. Push the block into the lava and drop
down. Exit to the left. Activate these propellers and push the block into the
lava so you can access the door on the upper left. Heal and save. Kamek's ready
to fight for real now.
Kamek will create three copies and
they'll be turned different colors by magic. The white one throws rings that
will close in on Mario. Jump to dodge. The others can join in on this
attack. The green one increases stats and the red one summons a
broom. Use the Circle Pad to dodge. All of them can use Kamek's circle,
triangle, square magic. Kamek will summon Thwomps Mario will have to run past.
The first ones to drop will be the ones to run under. Kamek will fire magic, so
jump. Luiginary Wall and Luiginary Typhoon work well. Try to get rid of the
green one and white one first. Keep attacking and stay healed.
Kamek collapses, calling Bowser's name.
Go through the pipe on the left. Once the bros leave, Kamek gets up, saying
this isn't the end for him. He intends to help Bowser with his magic. Go north
twice. Take the green pipe to the entrance of the castle. Get any last minute
items from the shop. Return and take the elevator to the top floor. Dreambert
senses Antasma beyond the north door, but the path is blocked by flames coming
from the dream world. The only way to stop the flames is to extinguish them in
the dream world. Dreambert says to look for a Dreampoint. Go to the southwest.
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