Showing posts with label Mushrise Park. Show all posts
Showing posts with label Mushrise Park. Show all posts

Tuesday, August 27, 2013

Mario and Luigi: Dream Team -- Part 19: Mushrise Manual Labor Board

Mario and Luigi have retrieved the Driftwood Jellyfish Sheets from the Fly Guy Rs after sneaking up on them while Dreambert and Starlow created a diversion. There are three more parts of the Ultibed to collect, so let's go to Mushrise Park, which is close by. There are only a few areas the bros haven't visited yet. Go south twice from the park entrance. Boss Brickle is pacing around, wondering what to do. He decides to ask the bros, but doesn't know where they are. Approach him. He wants the bros to help him, but they're looking for the Mushrise Tree Board. He knows where it is, but tell them only once they help him. The bros agree and he says he wants them to clear rocks. He says his staff wasn't equipped to handle the monsters that showed up when the castle in the sky appeared. He shows them on the map where the rocks are. He recommends starting on the south end. The bros should talk to him when they're done.

Go south and try to go east. Some Brocks say they've cleared the tree that blocked the path, but there are monsters where they should clear rocks. The bros explain they're there to clear the rocks and the Brocks leave. There are 35 rocks to clear in total. In this area, there are Fly Guy Rs. There's a rotating tube in the center of the area. Stand on the circle on the ledge to the south, then Side Drill into the tube. Fire with (B) at the rocks to destroy them. This can be used to destroy rocks you can't reach with the tube. On the north side are some cylindrical ledges. The bridge on one of them leads to a pillow. On the map, you can see how many rocks left to clear in that area. Move on when you finish.
From here, go west, north twice, then east. Talk to the Brock near the bridge to reach the rocks. There are three rocks you can't clear immediately, so go south.

Here, there's a complicated system of tubes for destroying rock. You can reach the tubes from the south. The tube system is a little tricky, so make sure everything is lined up for when you want to transfer tubes. Use the hammer platform to break the rocks to the north. Return using the hammer platform. When you're done destroying rocks, return to Boss Brickle. Follow him towards the Maintenance Hut. Follow him to the south from there. This is where they keep the Mushrise Tree Board, or so Boss Brickle says. He doesn't know for sure. He found it while tilling the soil when the park was still a muddy field. Dreambert confirms its identity. Dreambert mentions that the Mushrise Tree grows in this area, but the board is the only thing remaining when the tree decays.

There's a camera block two areas south of the entrance. There's one more pillow in the park. Go east of the camera block to find it.


Tuesday, August 13, 2013

Mario and Luigi: Dream Team -- Part 5: Nightmare Team

Eldream drilled a path in the dream world to Dream's Deep. Walk into the light and move the Circle Pad down to enter. Mario travels through a tunnel with colorful morphing Luigi faces. Luigi gets upset in his sleep. Starlow tries to call to Mario, who's been in the dream world for a while.

In the real world, Luigi and Starlow are spotted by Private Goomp, Corporal Paraplonk, Sergeant Guy, and Kamek. Starlow says they probably heard about the place instead of receiving an invitation. They confirm this, saying they brought Bowser with them. Fantastic... Goomp, Paraplonk, and Guy have been promoted to Bowser's elite personal guard. Starlow's not impressed. Bowser drops in, knocking his minions away. He asks if Peach is gone, because kidnapping her is his thing and he's the only one who gets to do that. He calls it treason. Starlow bluffs by saying Mario escorted Peach to safety, so Bowser should take a nap. Bowser disagrees, as kidnapping Peach is his life's calling. He'll find her and kidnap her. He then notices the portal over Luigi's head. He says it smells of her perfume. He's not going to let Mario find Peach before he does. He jumps into the portal and Starlow can't stop him.

Mario lands in Dream's Deep and Luigi gets upset again. The place is purple and filled with moving neon images of Luigi. Dreambert says he thinks he's been here before. Dreamy Luigi isn't here and Dreambert thinks he lost his way, buy he'll return. Dreambert says Mario's priority is to find Peach. Before Mario starts walking, he hears someone say, "Big bro!" As Mario walks, the voice says things like "I'm not clumsy" and "Don't fear ghosts". These sound like Luigi's thoughts, although not his happiest. Some other thoughts are "Help big bro", "Big bro is stylish", and "I can be strong". Climb up and go right.

A thought appears, saying "I can help! Take me with you!" A neon Luigi appears, saying, "Big bro! Where's Peach?" Another Luigi appears, saying, "Big bro, please take me with you!" Another says, "Hey! Nobody mess with my bro! Big bro! I can help!" The neon Luigis leave and a giant Luigi face appears in the background. Dreambert says this is the deepest part of Luigi's dreams. Luigi's emotions are swirling around here as neon Luigis. Dreambert says that, in a sense, this place is Dreamy Luigi himself. The Dreamy Luigi Mario's met may be here, but they should go ahead, as there's no use in looking for him. Keep going. To get some coins, jump on the purple ledge and go to the left. This will take you to a lower part of the area. To leave, go to the right on the solid purple ground.

A neon Luigi will follow you, but will disappear if Mario looks at him. More will follow until the giant Luigi face appears, saying to wait and that it's probably dangerous ahead. Mario may not be able to come back. To leave, jump towards the light ahead. There's a portal ahead, but he doesn't know what's beyond it. Peach calls for help from the portal. Luigi says it's Mario's choice and he'll follow him. They're all here for him, always. Go towards the light if you're not ready and want to heal.

Mario returns to Dreamy Mushrise Park, where Boss Brickle has opened a shop. Dreamy Luigi appears. He says he was behind Mario the entire time. Dreambert says there is often no sense to dreams. When you're ready, jump into the portal. You'll drop down slowly so you can collect coins. At the bottom, a neon Luigi says they should go. It disappears and Dreamy Luigi appears. Go through the next portal. There is a Save Block here.

Ahead is the purple fog, still holding Peach. The bros approach and the fog turns into a bat. Dreambert says this is Antasma. Bowser growls ahead. He enters from another portal and asks if Antasma kidnapped Peach. Bowser calls Antasma a baby bat, small enough to wear as an accessory. Mario tackles Antasma, freeing Peach, and Bowser punches Antasma away. Peach wants to return to the real world and Bowser agrees, saying he'll fight Mario so he can kidnap her. In his words, "It's Kidnapping Peach II... The Bowsering!" Before Bowser can attack, Antasma flies in and sticks to his face, saying they will go to the real world. Bowser peels Antasma off. Antasma says he wanted to steal Peach's power, but changed his mind. What power does she have this time? He wants Bowser as he is stronger and evil. Antasma says he can make Bowser's wishes come true. For starters, he'll give Bowser new moves, as the bros are ready to fight. In return, he asks for Bowser's cooperation. Bowser agrees.

Antasma powers up Bowser the same way Dreamy Luigi powers up Mario. The bad guys are teaming up, which is never good. Use Luiginary Attacks. Bowser will punch Mario. Counter with the hammer. He'll also breathe fire, so move around and jump over it. The first few flames will appear in arcs and the last one in a steady stream. Antasma bats will come out and surround Bowser. Jump on Bowser to have the Luiginoids clear out the bats or use Luiginary Attacks. Some of the bats will fly over Mario and others will dive at him. Have the 3D effect on and counter with the hammer. They will also heal Bowser. Bowser will curl up into a spike ball and chase Mario. Run left and right to dodge the flames or jump over them. As he takes more damage, Bowser will attack more times before it will be Mario's turn. His spike ball attack will also include purple flames Mario can't jump over. After Bowser takes enough damage, Antasma will stop powering Bowser up, signaling the battle is over. This is a tough fight.

Antasma calls the bros "nuisances" and tells Bowser to destroy them. He screeches and Bowser breathes fire on the bros. Bowser likes the power boost and takes up Antasma on his offer. Antasma wants to go to the real world, but Bowser wants to take Peach along. Antasma says they must stick to the plan for now and they can kidnap Peach at anytime. Bowser tells Mario to not let anyone else kidnap her until he returns. Bowser and Antasma fly out of there. Eldream and the Dreambunny drop in. He notices Peach and says the bros managed to save her, but at a high cost as they are all sleeping. It's dangerous to fall asleep in a dream. Eldream will return them to the real world.

Bowser and Antasma go to the real world via the portal. Antasma has difficulty flying while carrying Bowser. Antasma is now free and Bowser has a powerful new friend. They fly off and Mario carries Peach out of the dream world. Peach thanks Mario. Starlow wants to alert Toadsworth of Peach's safe return, but Dreambert says there's no time as Antasma has returned. The Pi'illos managed to imprison him in the dream world, but he lived on. In time, his bonds weakened and he found his chance to return. His goal is the conquer the real world and sow the nightmare. Eldream says he'll go after the Dream Stone. Dreambert says the Dream Stone is in the desert of Dozing Sands. Peach tells the bros to stop Bowser and Antasma.

Boss Brickle opens a gate to the south, saying it will remain open. Starlow says Peach should be safe at the castle, but how she will reach it with the bridge out is unknown. Eldream says to visit occasionally when they save more of the Pi'illos. He'll bestow gifts to the bros. Dreambert will also give the bros gifts. Eldream will be in the maintenance hut, but since we've saved six Pi'illos, he gives the bros a Bare Hammer. He has another reward for saving a total of seven Pi'illos. There are two more Pi'illos in Mushrise Park, but we can't reach them yet. Head south to Dozing Sands.

Monday, August 12, 2013

Mario and Luigi: Dream Team -- Part 3: Park Service Boss

After saving three Pi'illos, the bros return above ground. Go south into Mushrise Park. Ahead, an accessory is laying on the ground. Its owner is a Shell Hutch salesperson. He says it's windy here and the wind scattered his merchandise. He's happy to take the bros' coin- er... questions. He offers the bros a Pi'illate, which restores all HP and BP. Go south again when you're ready.

Ahead is the entrance to Mushrise Park. There are large rocks all over the place that a nor'easter, a powerful gust of wind, blew. There's a Brock, Boss Brickle, trying to organize cleanup. Starlow asks if he's seen any pillows lying around. He says there are a bunch of them around the park and he happens to have one of them. It's what the bros are looking for. This upsets him and he takes off with it to the west. Before the bros can chase after him, a gust of wind blows through, knocking off the feather vanes of a windmill, which shuts off the water to the flowers, so they shrivel up. The bros can't chase him now. This makes a Brock start panicking. The windmills generate electricity to power the island. One feather hit somebody and the other landed on a rock. A nearby Brock was supposed to break that rock, but he misplaced his hammer. There are a couple of hammers nearby on a ledge the bros can't reach. To the right of the rock is a pillow.

It's windy in the dream world, as well. To the right are rolling rocks the bros must jump over. It's only a short distance before you find the one nightmare chunk in this area. Save the Pi'illo, who'll throw you on top of the tower behind him. Go to the left to get the hammers. They belong to the Brock. The bros try to return them, but he's already ordered a new one, so the bros can keep them. The hammers can break the rocks in the park if they strike the cracked side. Press [R], then (A) to swing the hammer. Break the rock nearby to retrieve a feather. Break the rock in the southwest corner to find the other feather. Talk to the panicking Brock to put the feathers back in place. Hit the switch on the fountain to get the water running and restore the flowers. Go due west.

Break the rocks. There are rocks on the path to the lookout, so clear them out. The Toad that wanted to go to the lookout will give you a 1-up Mushroom. Drop down to the ledge below and go west. There's a pillow there. The bros have to deal with more rolling rocks, but there's a spike ceiling. Break the rocks with the hammer, then free the Pi'illo. Break the blocks to the left for some item blocks, then go east at ground level. The Brock says the path to the south is full of enemies that moed in after the storm. Go that way anyway.

The bros find a Toad chased by a couple of spiky enemies called Thorbs. Time to stop them. Starlow provides instruction on how to battle using hammers: select the hammer block, charge up the attack until the last moment, when the hammer shines, then hit the bro's button to swing the hammer. To defend, raise the hammer by holding the bro's button well before the enemy attacks, then release the button to swing the hammer. Once the battle is over, the Toad gives the bros an Attack Piece he found in the park. There are 10 Attack Pieces to collect here. They appear in rainbow-colored blocks. The amount you've collected can be found in the Guide section of the menu. There are four in this area. There are platforms here called Slingshrooms, which will launch the bros to new heights and areas if they pound the platform with the hammer until it is level with the ground. You'll need them to reach the Attack Pieces. You won't be able to reach the one in the northeast corner just yet. There are more Thorbs in the area, so try using the hammer to get the first strike. Go south.

There are more Attack Pieces here. The Seesaw Mushrooms will allow you to reach some Attack Pieces. Hit the higher mushroom to lower it and raise the other. There are Capnaps in the area. They'll fall asleep before attacking, then sleepwalk towards the bros. Slam down the hammer to wake them up and they'll stop attacking. They'll also attack from the side, so jump on them or over them. Go to the right of the north Attack Piece, then follow the path up to a bridge. This will lead to a set of Seesaw Mushrooms and a Slingshroom, which will take you to another Slingshroom. This will launch back to the north to the Attack Piece you couldn't reach earlier. Take the nearby Slingshroom back. To reach the Attack Piece in the southeast corner, hit the same Slingshroom near the blue Seesaw Mushrooms twice instead of three times.  Nearby are two sets of Seesaw Mushrooms of different colors. Hitting one of them affects the other of the same color. Use them to go up higher and reach an Attack Piece. Go east.

There's a Brock ahead, who notices the many enemies in the area. He says Boss Brickle passed through, but he can't let the bros through due to the liability of the monsters. The Toad the bros saved earlier appears and gives them the last Attack Piece for a total of 10. Each set of Attack Pieces has 10 total that can be used to learn a powerful new move, called a Bros. Attack. This new one is called 3D Red Shell, which can only be initiated by Mario. The bros will kick a red shell at enemies and volley it as much as possible. At the end of the attack, one bro will kick it to the other, who'll kick it for a powerful attack at the enemy. Practice if you need to. An enemy approaches, which gives the bros the opportunity to try out the new attack. All Bros. Attacks cost BP. Syrup jars restore BP. Bros. Attacks can only be used when both Mario and Luigi can attack. Finish the enemies and continue to the east.

There are no enemies in the area, but the paths to the south and east are blocked. Head north, which is supposed to be windy. Boss Brickle is there, surprised the bros made it there. He's standing in a water fountain. He says they'll have to catch him to get the pillow. He tries to leave, but falls and gets stuck in the fountain, plugging it up, which makes the flowers wilt. The Toads on tour are unimpressed with the flowers, but are amazed with Boss Brickle "fixing" the fountain. One says he's never seen such plumbing skills back at home. Another tour guide mentions that the plumbing for everything is underground. There's a pipe in the northwest corner. Before the bros go through the pipe, unlock the gate to the north. To the right are new enemies called Flibbees. They're strong and will fly at the bros, sometimes looping in the air before attacking. Watch their eyes to see how many times they'll loop. Go north, then east to find more Seesaw Mushrooms. Hit them to form stairs, which will lead to an item block with Super Candy. Return, then go through the pipe.

The bros are under the park, near the fountain's water source. There are Flibbees down here and the décor is kind of spooky. Go to the right, around the water. Follow the path in a clockwise fashion. At level 8, the bros will rank up to Shell Rank. They'll get to choose one of the following bonuses: an additional gear slot, additional effect stock for badges, an extra +2 HP each time a bro levels up, extra +1 POW, +1 BP, 20% more EXP from battling, or reduces damage taken by 25%.The bros will never rank up enough to get all of the bonuses, so choose carefully. Ahead, when the path splits, take the path to the right. Hit the crack in the wall to break it, then jump up into that cavern. Go to the right to exit the cavern. You'll find the water pump here. Starlow thinks the bros can boost the pump's power and increase the water pressure. It works like a slot machine. Get three circles to increase the power. Hit the switch to stop a slot, moving from left to right. Get three circles for maximum pressure.

In the fountain, Boss Brickle is startled by something hitting him from below. The fountain explodes, watering the plants, and launching a chuck of the fountain far off the island. At Brickle's maintenance hut, a robot activates and starts watering some plants. The chunk of the fountain falls back to earth, landing on the robot, causing it to malfunction. Boss Brickle lands and is in pain. The bros and Starlow catch up to him. Boss Brickle is upset that the fountain exploded, but gets over it quickly. He already made another watering machine. He hands over the pillow, wondering what the bros need it for. He says they can use it in the maintenance hut. For helping him out, the bros get ten Attack Pieces. These will give you the attack 3D Green Shell, which can only be initiated by Luigi. It's otherwise the same as 3D Red Shell. Boss Brickle takes the pillow to the maintenance hut, which is to the east.

Something breaks and someone says, "NOOOOO!" Someone else asks if Boss Brickle is alive. Heal and save, then go down the steps. A Grobot is malfunctioning and it has Boss Brickle. The Grobot throws him into the ground. The bros go into battle. Use the newly acquired Bros. Attacks to finish off the enemy quickly. The Grobot will shoot water at the bros. Jump to dodge. Larger balls of water will bounce over the bros, so stay still. The Grobot will also ram into the bros. Counter with the hammer. After it takes enough damage, the Grobot will chase the bros. Jump to avoid the water it shoots. It will eventually run into a rock. Keep attacking until you defeat it.

The Grobot explodes. Boss Brickle is sad that his latest creation was destroyed. Mario thinks a fountain piece hit it. Brickle apologizes and hands over the pillow. There's a bed in the maintenance hut the bros can use.