Luigi has reunited with the Marios in Gloomy Woods. Go south and send Paper Mario onto the spider web to hit the ! Block. The roots blocking several paths disappear. Take the time to go around and create bridges using Trio Grab. Go east to Toad Village, then north twice. You'll see a couple of Toads by the waterfall, saying they saw Bowser's minions head off to get revenge on Mario. They left a guard behind. They want the bros to defeat it for a reward. The guard they left behind is Roy Koopa. You must steal bombs from the Fly Guys and throw them at Roy Koopa. He'll also take bombs and throw them at you. It takes only three hits, but the Fly Guys will change flight patterns with each hit. Keep moving around, especially when he throws the bombs. You'll get Anti-Air Boots DX as a reward.
Go west to the darker side of Gloomy Woods. Trio Glide through the gold ring for coins. There are Boos holding a Toad hostage. Distract them for a reward. You must stay away from Boos until the timer runs out. Keeping all of the bros safe will earn you the most coins. Run around while a Boo chases you for 1 minute, 30 seconds. Coins will appear and Bob-ombs will drop from the sky. Flames will appear after a while, along with coins. Bob-ombs will drop from the sky again, then flames that move. Once you clear the challenge, collect the coins on the ground. You'll get a Mix Badge DX as a reward. Follow the path around and drop down to the stone brick block. Break it and send Paper Mario through the gap for some coins and an accessory.
Return to the Toad Village and walk to the east. Use the cardboard platforms to reach a spot where you can use Trio Grab to create a path into the nearby Toad House. Cross over into the Card Shop and check out the dresser for a Bros. Ring. There's a warp pipe in the village. Use it to reach North Gloomy Woods, where Flutter is. There's a panicking Toad who had something stolen from him. It's Nabbit, and he springs to the clouds. The clouds will disappear when you jump off them, so plan your path strategically. Plan your path so there are only two clouds to stand on that are next to each other. Catch Nabbit and he'll run to another set of clouds, this one with arrows on it. You'll get a new Bros. Attack, Balloon Blast.
Flutter will take you to the same spot as before, since there are cannons firing higher up the mountain. A Toad informs the bros there's a pipe nearby that leads directly to the village. A Toad greets them, and points out the cardboard platforms leading to a mysterious cave. In the center of town is the final Toad with a quiz.
1. In the storage area in Peach's Castle, which of the following popped out of the wall? A Scaredy Rat
2. Who is this? Shy Guy
3. What attack is most effective against paper monsters? Fire Flower
4. Which of the following Koopalings is bald? Wendy
5. Which of the following does Spike throw? Spike ball
The reward for passing all of the tests is the Mushroom Gloves.
You can reach Bowser's Villa to the east for a couple of items. Head for the cave. The Yoshi there is the friend of the Yoshi the bros raced in Gloomy Woods. He challenges the bros.
It's a long race with obstacles such as ice, springs, and mud. You'll also have to use Trio Hammer. Yoshi will ground pound and throw eggs. The prize is the Speed Gloves. Be ready to stop and switch to the hammer. Jump to dodge Yoshi's attacks.
Showing posts with label Roy Koopa. Show all posts
Showing posts with label Roy Koopa. Show all posts
Wednesday, February 10, 2016
Friday, January 29, 2016
Mario and Luigi: Paper Jam -- Part 7: Breaking the Fourth Wall to Freedom
In Bowser's Castle, the Bowser Jrs. wonder what to do with the book. Bowser Jr. wants to throw it away. Paper Bowser Jr. agrees. Bowser Jr. has second thoughts after a while. He thinks it may come in handy. Perhaps they will terrorize the paper world. He wants to show it to Bowser. The Bowsers are pleased with Mario's destruction and Kamek says the plan involving the Toads working underground is proceeding nicely. Bowser Jr. tries to talk to Bowser, but Bowser talks to Paper Bowser Jr., thinking he's his son. The Bowsers are too busy to deal with their sons and tell them to stay on guard duty. They throw temper tantrums. Kamek suggests sending them to the villa. Paper Kamek says the papercraft should provide a diversion. Paper Bowser makes it sound like a surprise, so their sons agree to go to the villa.
Elsewhere, the princesses are plotting their escape. Paper Peach has a spare cardboard cutout of herself. She thinks Bowsers' sons won't notice. Peach is tired of getting kidnapped (and everyone else is tired of her getting kidnapped). Flying in the clown car isn't so bad, but can't stand saying "Save me, Mario" another time. Peach asks Paper Peach if she feels the same. The Bowser Jrs. say they're leaving for the villa and the princesses are coming with them.
The bros leave through the gate in Twinsy Tropics Dungeon. They're still in the dungeon, however. There are Paper Scaredy Rats here. There's some of that mysterious ore that the Toads keep mentioning. Use the Trio Hammer to break them. They may give you coins. Nearby, use the Trio Grab to grab the yellow platforms on the other side of the water to form a bridge. Go north and you'll find Bowser's emblem. Luigi finds it suspicious. He suggests they should remember this exact spot because this type of adventure has some sort of foreshadowing device. He's also worried about the abducted Toads. Mario thinks the wall is connected to Bowser's Castle, but Starlow's not sure how.
After the fourth wall is broken, walk to the left to find a couple of Toads carrying the ore near a conveyor belt. They toss it onto the conveyor belt and collapse. They say it's hard work and the ore is shipped directly to Bowser's Castle. They inform the bros there's a pipe past here, but it's guarded. Roy appears and tells the Toads to stop slacking off. He thinks the area's given up all its ore. He tells them they're not paying the Toads to chat, or at all for that matter. He leaves and the Toads say they're cheering for the bros. Go south. Use the Trio Grab to form more bridges near the circles in the ground.
Go west to find more prison cells. Behind the wall is a block. There's a Paper Goomba in a cell. It's the Paper Goomba the bros crumpled a couple of times earlier. After his defeat, he was deemed unfit as a minion according to management. He got demoted to janitor and is cleaning cells. It's all the bros' fault. He also accidently locked himself in the cell. The bros try to walk away, but ihe wants to escape and not work for Bowser anymore. He promises a reward and to forget what the bros did to him. He slides them a battle card set. In return, Paper Mario shows him how to flip sideways. Two Hammer Bros appear. The Paper Goomba runs off as the battle starts, but reappears to teach about battle cards. A new card will be dealt from your set each turn. Star Points are required to used the cards as indicated on each card. Battle to get more Star Points by filling the meter. Only 3 cards can be out at once. You can flip cards over if you don't want them to free up a slot. After the battle, the Paper Goomba will show you the battle card menu. To use a card, it must be registered to a set, which can have only 10 cards. Registered cards have a check mark on them. After the tutorial, the Paper Goomba leaves, saying perhaps they will meet again. In the left cell, there's a crack in the wall, but the Toad won't move, saying it's his ticket to freedom. Go south to form a bridge, return and go west.
There are more enemies and ore here. Form the bridge and go west. Starlow spies a pipe ahead. Walk to the south to form more bridges. One requires going under a stone bridge to reach it. Walk up to the pipe and Roy and Wendy drop in. She says they could've stayed in their cell, but were inconsiderate for making them chase them. Roy calls for Larry, but he doesn't appear. Roy thinks he may be playing videogames. Wendy will toss rings for the bros to dodge. Roy tosses rocks. Successfully counter and the rock will hit Wendy. She will then attack Roy. They can also team up to launch their shells. Counter with the hammer. After a while, the two will get angry and chase the bros. Wendy will breathe fire to take out Paper Mario, so be sure to dodge. Use the Airplane Dodge to dodge the giant ball Roy throws. If Roy holds a rock over his head without attacking, attack to make him drop it. Keep yourself healed. If you defeat Wendy first, Roy will attack with magic. A giant ball of magic will fall on a bro. Counter with the hammer.
Wendy blames their defeat on Larry's absence. The two leave, and before the bros can make their escape, the Toads stampede to freedom. Before the bros do the same, we backtrack to the cell with the crack. Send Paper Mario to the block behind the wall for some 1-up Mushrooms. Take the pipe out of this depressing place.
Elsewhere, the princesses are plotting their escape. Paper Peach has a spare cardboard cutout of herself. She thinks Bowsers' sons won't notice. Peach is tired of getting kidnapped (and everyone else is tired of her getting kidnapped). Flying in the clown car isn't so bad, but can't stand saying "Save me, Mario" another time. Peach asks Paper Peach if she feels the same. The Bowser Jrs. say they're leaving for the villa and the princesses are coming with them.
The bros leave through the gate in Twinsy Tropics Dungeon. They're still in the dungeon, however. There are Paper Scaredy Rats here. There's some of that mysterious ore that the Toads keep mentioning. Use the Trio Hammer to break them. They may give you coins. Nearby, use the Trio Grab to grab the yellow platforms on the other side of the water to form a bridge. Go north and you'll find Bowser's emblem. Luigi finds it suspicious. He suggests they should remember this exact spot because this type of adventure has some sort of foreshadowing device. He's also worried about the abducted Toads. Mario thinks the wall is connected to Bowser's Castle, but Starlow's not sure how.
After the fourth wall is broken, walk to the left to find a couple of Toads carrying the ore near a conveyor belt. They toss it onto the conveyor belt and collapse. They say it's hard work and the ore is shipped directly to Bowser's Castle. They inform the bros there's a pipe past here, but it's guarded. Roy appears and tells the Toads to stop slacking off. He thinks the area's given up all its ore. He tells them they're not paying the Toads to chat, or at all for that matter. He leaves and the Toads say they're cheering for the bros. Go south. Use the Trio Grab to form more bridges near the circles in the ground.
Go west to find more prison cells. Behind the wall is a block. There's a Paper Goomba in a cell. It's the Paper Goomba the bros crumpled a couple of times earlier. After his defeat, he was deemed unfit as a minion according to management. He got demoted to janitor and is cleaning cells. It's all the bros' fault. He also accidently locked himself in the cell. The bros try to walk away, but ihe wants to escape and not work for Bowser anymore. He promises a reward and to forget what the bros did to him. He slides them a battle card set. In return, Paper Mario shows him how to flip sideways. Two Hammer Bros appear. The Paper Goomba runs off as the battle starts, but reappears to teach about battle cards. A new card will be dealt from your set each turn. Star Points are required to used the cards as indicated on each card. Battle to get more Star Points by filling the meter. Only 3 cards can be out at once. You can flip cards over if you don't want them to free up a slot. After the battle, the Paper Goomba will show you the battle card menu. To use a card, it must be registered to a set, which can have only 10 cards. Registered cards have a check mark on them. After the tutorial, the Paper Goomba leaves, saying perhaps they will meet again. In the left cell, there's a crack in the wall, but the Toad won't move, saying it's his ticket to freedom. Go south to form a bridge, return and go west.
There are more enemies and ore here. Form the bridge and go west. Starlow spies a pipe ahead. Walk to the south to form more bridges. One requires going under a stone bridge to reach it. Walk up to the pipe and Roy and Wendy drop in. She says they could've stayed in their cell, but were inconsiderate for making them chase them. Roy calls for Larry, but he doesn't appear. Roy thinks he may be playing videogames. Wendy will toss rings for the bros to dodge. Roy tosses rocks. Successfully counter and the rock will hit Wendy. She will then attack Roy. They can also team up to launch their shells. Counter with the hammer. After a while, the two will get angry and chase the bros. Wendy will breathe fire to take out Paper Mario, so be sure to dodge. Use the Airplane Dodge to dodge the giant ball Roy throws. If Roy holds a rock over his head without attacking, attack to make him drop it. Keep yourself healed. If you defeat Wendy first, Roy will attack with magic. A giant ball of magic will fall on a bro. Counter with the hammer.
Wendy blames their defeat on Larry's absence. The two leave, and before the bros can make their escape, the Toads stampede to freedom. Before the bros do the same, we backtrack to the cell with the crack. Send Paper Mario to the block behind the wall for some 1-up Mushrooms. Take the pipe out of this depressing place.
Thursday, January 28, 2016
Mario and Luigi: Paper Jam -- Part 6: Reaching for Freedom
The new and improved papercraft is Papercraft Luigi. It's holding a hammer. There are Papercraft Pokeys on the battlefield, as well as Papercraft Goombas. Papercraft Luigi's flying hammer attack (the throw attack) is needed to defeat these spikey enemies. Charge up the Toads again, but the rhythm is different. Clear the field to make Papercraft Kamek appear. The Kameks use magic to surround Papercraft Kamek with a barrier and make more brick blocks appear. Use the flying hammer attack to hit it. Papercraft Kamek can warp around the battlefield, so don's expect it to stay put for long. It can also expand its barrier to cause damage. After it has half of its health, the barrier will disappear and it will shoot magic. Counter the attack with the flying hammer attack. Keep attacking and keep your papercraft healed with Mushrooms from the item blocks.
After Papercraft Kamek is defeated, Kamek says they could've won if it wasn't so ugly. They retreat to come up with a new strategy. Approach the bridge to Bowser's Castle and something appears in the sky. It's a giant cannonball with Bowser's emblem on it. It destroys the bridge. Bowser wants a damage report from within his castle. He was aiming for Mario and wonders if his minions do anything correctly. He apparently has planned for their ineptitude and tells them to keep firing, as they have enough cannonballs to compensate for their terrible aim. The next one nearly hits them and knocks them away. Roy Koopa, Ludwig von Koopa, Wendy O. Koopa, and Larry Koopa appear. Ludwig says they have to take the bros to the secure location. Roy summons a pickup from some Chargin' Chucks. In the process, the book falls out of Luigi's hands. The Koopalings are about to walk away when Roy wonders why there aren't paper versions of them. Wendy thinks their paper versions are doing important things in their world. She also thinks they don't need their help. She leaves and Roy spots the book. He thinks books are dumb, so he decides to throw it away when the Bowser Jrs. appear. Bowser Jr. says he'll tell his dad if Roy throws his book away. Bowser Jr. picks it up.
In the secure location, the Mario Bros are tied up and Paper Mario is tied up in a roll. Paper Mario stands up and rolls himself up tighter so the ropes fall away. He frees and wakes up the bros. Starlow wonders how they'll escape the cell and Paper Mario slips through the door's bars. He hits the lock with his hammer to open the cell door. The bros leave the cell and Luigi starts checking for something. Mario explains the book containing the Paper Mushroom Kingdom is gone. Luigi mopes around for a while. Starlow tries to make him feel better, but then makes it worse. Paper Mario suggests they look for it after they defeat Bowser. Paper Mario folds himself into a hankerchief, then wrings himself out after Luigi dries his eyes. Starlow suggests exploring to figure out where they are. There are a couple of cells in the area. Send Paper Mario into the one with the Toad, who says they're in the Twinsy Tropics Dungeon. A nice paradise having a dungeon is creepy. He says the minions are talking of harvesting something from here. Go east, as you can't get far going west.
There's not much here except some item blocks with coins. Go east. There are more cells here. The blue Toad explains that Bowser's after an ore only found here. The yellow Toad says they are used to haul the ore to Bowser's Castle. Try to go east and a Hammer Bro notices they're trying to escape. More Hammer Bros appear. The bros want to fight, but the Hammer Bros say they'll find battle difficult without their Command Blocks. They can't attack, use Bro or Trio Attacks, flee, or use items. The bros will have to fight for their Command Blocks back. They leave to go on patrol. Getting their Command Blocks back is the bros' next challenge.
Find a Hammer Bro and engage it. You can't attack, so all you can do is counterattack. They'll throw three hammers, then charge. Jump to dodge the hammers, except the ones that are thrown high in the air, then jump to counter. The first Command Block you'll retrieve is the flee one. You can press [R] to idle, which is a problem when your [R] button is broken. You'll then recover Drill Shell and Rocket Blast, then hammer, Trio Kite, then everything else. Go east. There are a few Hammer Bros here. The sign says the bridge is old and rickety. There's also a key to the gate on the other side. Walk under the bridge and up the ramp to reach the bridge. The bros are initially cautious about crossing, but then start jumping lightly and the bridge collapses. The bros form their own bridge using themselves and inch their way back up. Luigi gets an idea. It's the Trio Grab. Like the Trio Hammer, press (A), (B), and (Y) in order, which allows the bros to form a chain to reach things. Unlock the door and Starlow suggests they go outside to see what the Bowsers have done to the Mushroom Kingdom. She also says they should look out for the book, as it would be terrible if it fell into the wrong hands (too late for that), and they have to save the princesses. Being a hero requires a lot of multitasking.
After Papercraft Kamek is defeated, Kamek says they could've won if it wasn't so ugly. They retreat to come up with a new strategy. Approach the bridge to Bowser's Castle and something appears in the sky. It's a giant cannonball with Bowser's emblem on it. It destroys the bridge. Bowser wants a damage report from within his castle. He was aiming for Mario and wonders if his minions do anything correctly. He apparently has planned for their ineptitude and tells them to keep firing, as they have enough cannonballs to compensate for their terrible aim. The next one nearly hits them and knocks them away. Roy Koopa, Ludwig von Koopa, Wendy O. Koopa, and Larry Koopa appear. Ludwig says they have to take the bros to the secure location. Roy summons a pickup from some Chargin' Chucks. In the process, the book falls out of Luigi's hands. The Koopalings are about to walk away when Roy wonders why there aren't paper versions of them. Wendy thinks their paper versions are doing important things in their world. She also thinks they don't need their help. She leaves and Roy spots the book. He thinks books are dumb, so he decides to throw it away when the Bowser Jrs. appear. Bowser Jr. says he'll tell his dad if Roy throws his book away. Bowser Jr. picks it up.
In the secure location, the Mario Bros are tied up and Paper Mario is tied up in a roll. Paper Mario stands up and rolls himself up tighter so the ropes fall away. He frees and wakes up the bros. Starlow wonders how they'll escape the cell and Paper Mario slips through the door's bars. He hits the lock with his hammer to open the cell door. The bros leave the cell and Luigi starts checking for something. Mario explains the book containing the Paper Mushroom Kingdom is gone. Luigi mopes around for a while. Starlow tries to make him feel better, but then makes it worse. Paper Mario suggests they look for it after they defeat Bowser. Paper Mario folds himself into a hankerchief, then wrings himself out after Luigi dries his eyes. Starlow suggests exploring to figure out where they are. There are a couple of cells in the area. Send Paper Mario into the one with the Toad, who says they're in the Twinsy Tropics Dungeon. A nice paradise having a dungeon is creepy. He says the minions are talking of harvesting something from here. Go east, as you can't get far going west.
There's not much here except some item blocks with coins. Go east. There are more cells here. The blue Toad explains that Bowser's after an ore only found here. The yellow Toad says they are used to haul the ore to Bowser's Castle. Try to go east and a Hammer Bro notices they're trying to escape. More Hammer Bros appear. The bros want to fight, but the Hammer Bros say they'll find battle difficult without their Command Blocks. They can't attack, use Bro or Trio Attacks, flee, or use items. The bros will have to fight for their Command Blocks back. They leave to go on patrol. Getting their Command Blocks back is the bros' next challenge.
Find a Hammer Bro and engage it. You can't attack, so all you can do is counterattack. They'll throw three hammers, then charge. Jump to dodge the hammers, except the ones that are thrown high in the air, then jump to counter. The first Command Block you'll retrieve is the flee one. You can press [R] to idle, which is a problem when your [R] button is broken. You'll then recover Drill Shell and Rocket Blast, then hammer, Trio Kite, then everything else. Go east. There are a few Hammer Bros here. The sign says the bridge is old and rickety. There's also a key to the gate on the other side. Walk under the bridge and up the ramp to reach the bridge. The bros are initially cautious about crossing, but then start jumping lightly and the bridge collapses. The bros form their own bridge using themselves and inch their way back up. Luigi gets an idea. It's the Trio Grab. Like the Trio Hammer, press (A), (B), and (Y) in order, which allows the bros to form a chain to reach things. Unlock the door and Starlow suggests they go outside to see what the Bowsers have done to the Mushroom Kingdom. She also says they should look out for the book, as it would be terrible if it fell into the wrong hands (too late for that), and they have to save the princesses. Being a hero requires a lot of multitasking.
Monday, May 27, 2013
Mario and Luigi: Superstar Saga -- Part 15: A Duel of Words
When you're ready, use the portal to leave Ludwig's room. Have Mini Mario go under the grate and hit the switch to raise a platform. Go through the door. Ahead is an area with lots of gates. Send Luigi under the gates, then loop around to the left while still underground. Hit the switch, then use the spring to get out of there and rejoin Mario. Mini Mario should take the same path Luigi did, but he can go farther. Hit the switch and use the spring. The switch opens the door ahead. On the back wall of the next area is a switch. Hit it and have Mini Mario go through the gap towards the front of the room and climb up onto the walls. Be warned that there are Boos on top of the walls. Walk on top of the back wall, then go south, then right. This leads to a 2D platforming challenge resembling an 8-bit Bowser's Castle. Hit the ax past Bowser to drop him, then hit the ! Block to open the door ahead. If you go above the area with the moving platform after you use it to cross the lava, you can get an Ultra Mushroom and Ultra Nut in the blocks up there.
The gate ahead leads to Roy Koopa's room. This room has Simu-Blocks. Hit each set to clear the path ahead. Roy appears, but when you try to reach him, he leaves and a portal appears. Take the portal to the main hallway and go left. When you approach the switch, Roy appears and the battle starts. A Time Bob-omb appears alongside him in battle, telling you how many turns you have until it explodes. If it does, it's Game Over. You have 8 turns to defeat Roy. He sends out shockwaves, like Morton, but they move together. He also spits fireballs and attacks the bros in his shell. It took me three turns. Once you defeat him, a barrel will appear so you can hit the switch. This will propel the barrel to the top level. Break out of the barrel and jump down to reach the blocks.
Go through the door ahead. There are Boos ahead. Defeat them before using the barrel to hit the switch. After hitting the switch, keep the barrel on as you go through the door. You'll need it to help you light the torches. Go past the rollers and hit the switch, then go through the door on the left. You'll have to have to use the Thunderhand twice.
Ahead is Wendy O. Koopa's room. There are three pipes. Use the gate to separate the bros. Position them at the edges of the outer two pipes with hammers ready. Have one bro hit Wendy, then switch to the other bro when she appears from the other pipe. Hit her again and she'll appear in the middle pipe, ready for battle. She is accompanied by a Time Bob-omb as well. You have 8 turns to defeat her. She'll split into four, spit fireballs, and throw rings at the bros. A portal will appear and youll be able to progress.
Activate the orb to make some platforms appear. In the next room, position Luigi in front and have Mario ready with the Firebrand. You'll have thirteen seconds from the time you hit the ! Block to use the Firebrand to run through the walls and hit the other ! Block. In the next area, split up the bros. Have Luigi hit the yellow platforms so Mario can move forward, like in Joke's End. There is a Hoo Bean at the end of Luigi's path. Hit the ! Block to form a bridge joining the paths in the previous area.
The next room belongs to Larry. Send Luigi under the gate. When he's across the lava from Larry, a barrel will drop on him. Larry will pick up a tennis racket and Luigi must use the barrel to volley the fireball so it does not hit the Bob-omb behind him. Once the fireball hits Larry, he'll run away, a bridge will form, and the gate will open. Larry's up ahead. Again you have 8 turns to defeat him. He'll spin in front of the bros and spit fireballs, then volley them with his tennis racket. Once you defeat him, a portal appears and you can move forward.
Ahead is a Save Book. Stand between the spotlights behind the ring in the lava to make Fawful appear from the lava. He says, "I have fury! At last, my entrance with drama! Finally! Now is the time where my true might shines, like many angry sunbeams of rage! St-Standing in the spotlight at such a gala of spectacularity... My nerves are nervous! But... Now that I am thinking.... Cackletta's revival was all thanks to my quite nasty efforts! Which means that all this time, I am Fawful, who is just a toady! Such working, all for others! And THAT means... The true meaning of our battle gives me fear and confusion!! I need no long speech before this battle, which will now be mighty! Snack on my wrath, fink-rats!
He'll start the battle by shooting energy blasts at the bros. Hit them back at him. He'll then enclose himself in his ship. Use a multi-hit attack, such as Chopper Bros, to get him to appear. Otherwise, he'll say, "What a wasting..." When you hit him enough times, he says, "You have annoying persistence! And now you eat this!" The ship will spin around, creating energy balls. Hit as many of them as you can with your hammers. You'll have to jump over the remaining ones. Afterwards, he'll appear from the ship, saying, "Ouch! HOTNESS! It is the overheat!" After a few turns, he'll go back into the ship, which will fire lasers. He may also appear and dive-bomb the bros. When you defeat him, he says, "Agh-agh-agh! Urggh... Unless my mind is crazy, I have somehow managed to lose... This must be... fate... Urrrgh... I must accept the defeating..." He sends out an energy blast at Mario. "I have fury! Hah! Now taste the finale, when carelessness opens the door to a comeback not expected by you! Your lives that I spit on are now but a caricature of a cartoon drawn by a kid who is stupid! You shall all fall and vanish with your precious Beanbean Kingdom as I laugh heartily at you!
Prince Peasley arrives and counters with, "HAH! In the finale of the finale, when negligence begets rashness, the comeback is come-back upon!" Fawful hits him with another energy blast and says, "I have fury! In the last moments of the finale of the finale, when relief leads to negligence that begets rashness... That is when the comeback that faltered comes back and beats your pathetic comback that I scoff at!" Mario hits Fawful into the ground and Luigi smacks him out of the castle. Peasley leaves. Ahead is Bowletta, the final battle. Make sure you're fully prepared and stocked with items. It's going to be a long battle.
The gate ahead leads to Roy Koopa's room. This room has Simu-Blocks. Hit each set to clear the path ahead. Roy appears, but when you try to reach him, he leaves and a portal appears. Take the portal to the main hallway and go left. When you approach the switch, Roy appears and the battle starts. A Time Bob-omb appears alongside him in battle, telling you how many turns you have until it explodes. If it does, it's Game Over. You have 8 turns to defeat Roy. He sends out shockwaves, like Morton, but they move together. He also spits fireballs and attacks the bros in his shell. It took me three turns. Once you defeat him, a barrel will appear so you can hit the switch. This will propel the barrel to the top level. Break out of the barrel and jump down to reach the blocks.
Go through the door ahead. There are Boos ahead. Defeat them before using the barrel to hit the switch. After hitting the switch, keep the barrel on as you go through the door. You'll need it to help you light the torches. Go past the rollers and hit the switch, then go through the door on the left. You'll have to have to use the Thunderhand twice.
Ahead is Wendy O. Koopa's room. There are three pipes. Use the gate to separate the bros. Position them at the edges of the outer two pipes with hammers ready. Have one bro hit Wendy, then switch to the other bro when she appears from the other pipe. Hit her again and she'll appear in the middle pipe, ready for battle. She is accompanied by a Time Bob-omb as well. You have 8 turns to defeat her. She'll split into four, spit fireballs, and throw rings at the bros. A portal will appear and youll be able to progress.
Activate the orb to make some platforms appear. In the next room, position Luigi in front and have Mario ready with the Firebrand. You'll have thirteen seconds from the time you hit the ! Block to use the Firebrand to run through the walls and hit the other ! Block. In the next area, split up the bros. Have Luigi hit the yellow platforms so Mario can move forward, like in Joke's End. There is a Hoo Bean at the end of Luigi's path. Hit the ! Block to form a bridge joining the paths in the previous area.
The next room belongs to Larry. Send Luigi under the gate. When he's across the lava from Larry, a barrel will drop on him. Larry will pick up a tennis racket and Luigi must use the barrel to volley the fireball so it does not hit the Bob-omb behind him. Once the fireball hits Larry, he'll run away, a bridge will form, and the gate will open. Larry's up ahead. Again you have 8 turns to defeat him. He'll spin in front of the bros and spit fireballs, then volley them with his tennis racket. Once you defeat him, a portal appears and you can move forward.
Ahead is a Save Book. Stand between the spotlights behind the ring in the lava to make Fawful appear from the lava. He says, "I have fury! At last, my entrance with drama! Finally! Now is the time where my true might shines, like many angry sunbeams of rage! St-Standing in the spotlight at such a gala of spectacularity... My nerves are nervous! But... Now that I am thinking.... Cackletta's revival was all thanks to my quite nasty efforts! Which means that all this time, I am Fawful, who is just a toady! Such working, all for others! And THAT means... The true meaning of our battle gives me fear and confusion!! I need no long speech before this battle, which will now be mighty! Snack on my wrath, fink-rats!
He'll start the battle by shooting energy blasts at the bros. Hit them back at him. He'll then enclose himself in his ship. Use a multi-hit attack, such as Chopper Bros, to get him to appear. Otherwise, he'll say, "What a wasting..." When you hit him enough times, he says, "You have annoying persistence! And now you eat this!" The ship will spin around, creating energy balls. Hit as many of them as you can with your hammers. You'll have to jump over the remaining ones. Afterwards, he'll appear from the ship, saying, "Ouch! HOTNESS! It is the overheat!" After a few turns, he'll go back into the ship, which will fire lasers. He may also appear and dive-bomb the bros. When you defeat him, he says, "Agh-agh-agh! Urggh... Unless my mind is crazy, I have somehow managed to lose... This must be... fate... Urrrgh... I must accept the defeating..." He sends out an energy blast at Mario. "I have fury! Hah! Now taste the finale, when carelessness opens the door to a comeback not expected by you! Your lives that I spit on are now but a caricature of a cartoon drawn by a kid who is stupid! You shall all fall and vanish with your precious Beanbean Kingdom as I laugh heartily at you!
Prince Peasley arrives and counters with, "HAH! In the finale of the finale, when negligence begets rashness, the comeback is come-back upon!" Fawful hits him with another energy blast and says, "I have fury! In the last moments of the finale of the finale, when relief leads to negligence that begets rashness... That is when the comeback that faltered comes back and beats your pathetic comback that I scoff at!" Mario hits Fawful into the ground and Luigi smacks him out of the castle. Peasley leaves. Ahead is Bowletta, the final battle. Make sure you're fully prepared and stocked with items. It's going to be a long battle.
Thursday, March 11, 2010
New Super Mario Bros. Wii: 2- Castle Replay -- Feeling Like the Master
I used the Helishroom to get the 1st Star Coin. I get the 2nd Star Coin and a 100-coin 1-up. I get the Fire Flower to kill the Piranha Plants. I get the 3rd Star Coin and reach the boss. I get in the three hits easily and Roy only goes in the pipes once. This strategy of hitting the Koopalings immediately after they come of the shell cycle is working very well.
Labels:
Castle,
New Super Mario Bros. Wii,
Roy Koopa,
World 2
Thursday, February 25, 2010
New Super Mario Bros. Wii: 2-Fort Replay -- This is getting easier!
I use a Super Shroom to start and get 100-coin 1-up for the P-switch's silver coins. I get and lose an Ice Flower to a Dry Bones. I skip the 1st Star Coin. I reach the midgate, lose the Super Shroom to the spikes, and die from a purple flame. Take 2- I get the 2nd Coin in the secret area. I die on the spikes after getting the 3rd Star Coin. Take 3- I get the 2nd Coin and a Super Shroom, which I lose to the flame. I get an Ice Flower from getting 8 red coins. I reach the boss. I get in the 1st hit and dodged the flame and neutralized it with an ice ball. Roy came out of the pipe and stunned me while I was in the quicksand. I recovered and wall jumped back up and hit him. I hit him again after he got out of the shell cycle. I win and save the game.
Labels:
Fort,
New Super Mario Bros. Wii,
Roy Koopa,
Tower,
World 2
Thursday, February 11, 2010
New Super Mario Bros. Wii: 2-Castle -- Boom Shakalakalaka
Automatic Side-scroller! I hate these levels! There are so many ways to die in these kinds of levels, more so than others. This level has lava, and in the background, steam comes up from the lava. I missed the first Star Coin; it's on a ledge that can only be reached by Propeller Suit or being very quick and jumping off the first block. That first block holds an Ice Flower, which I can use on the Podoboos, the lava bubbles, which just disappear when hit. The level then splits into 3 platforms. I didn't realize it at the time, but the level gives you clues as to which path to take. The level also provides you with a generous time limit, in case you end up trying each platform once. You have 600 seconds- 10 minutes- to complete the level. I took the top platform first. After it was too late to change platforms, I heard a little bell (Peach-signalling the right path) and the scrolling sped up to the next part of the level. I missed the 2nd Star Coin and the level split into 3 more platforms. I chose the middle path, and heard a buzzer (Bowser-signalling the incorrect path) and returned to the area I just left. I use the opportunity to get the 2nd Star Coin and choose the top path, which is incorrect. I try to freeze the Piranha Plants at the bottom to get to that path, but the ice blocks my path. I lose my Ice Flower so I can progress. I get the 3rd Star Coin using the P-switch, but lose my Super Shroom to a Dry Bones. I incorrectly take the top platform, noticing that the correct path might be the middle one. I then correctly take the middle path and get a Super Shroom before the boss door.
The clues for the platforms are that for the first one, there is a lift that takes you to the top platform, the Piranha Plants guard the bottom path for the second area, and the third one has the middle path blocked by blocks, that turn into coins when the P-switch is activated.
I see Roy at the end of the corridor. Kamek appears and uses magic to make pipes appear over head. Roy climbs into the pipes and comes out a different one, sometime poking his head out of multiple pipes before coming out completely. He then pounds the ground, stunning me, and using magic to defeat me.
Take 2- As this level does not have a midpoint, I have to start it over again. I get a Super Shroom and know the correct paths this time- top, bottom, middle. However, after the first platform, I fall in the lava.
Take 3- After getting a Super Shroom, I lose it to a Dry Bones. I get a 100-coin 1-up and fall into the lava after the 2nd platform.
Take 4- I get a Fire Flower after the first platform to kill the Piranhas, get the 2nd coin, and get back to Roy. I lose the Fire Flower because I was stunned and hit with the fire, and lose my Super Shroom the same way. I hit Roy, but died from his shell.
Take 5- I get through the level just fine. I get in one hit to Roy. He stuns me, but I recover before the fire can hit me because I am far away. Before I can get in my 2nd hit, I touch him and lose the Fire Flower. I die after touching Roy twice.
Take 6- I get a 100-coin 1-up from the main level, as well as the 2nd and 3rd coins. I lose my Fire Flower to the fire. I get in one hit, then a second, because I hit him immediately after he cam out of his shell. I got in the third hit the same way. I get the Bowser Key.
Bowser Jr. takes off on the Airship and heads to World 3.
The clues for the platforms are that for the first one, there is a lift that takes you to the top platform, the Piranha Plants guard the bottom path for the second area, and the third one has the middle path blocked by blocks, that turn into coins when the P-switch is activated.
I see Roy at the end of the corridor. Kamek appears and uses magic to make pipes appear over head. Roy climbs into the pipes and comes out a different one, sometime poking his head out of multiple pipes before coming out completely. He then pounds the ground, stunning me, and using magic to defeat me.
Take 2- As this level does not have a midpoint, I have to start it over again. I get a Super Shroom and know the correct paths this time- top, bottom, middle. However, after the first platform, I fall in the lava.
Take 3- After getting a Super Shroom, I lose it to a Dry Bones. I get a 100-coin 1-up and fall into the lava after the 2nd platform.
Take 4- I get a Fire Flower after the first platform to kill the Piranhas, get the 2nd coin, and get back to Roy. I lose the Fire Flower because I was stunned and hit with the fire, and lose my Super Shroom the same way. I hit Roy, but died from his shell.
Take 5- I get through the level just fine. I get in one hit to Roy. He stuns me, but I recover before the fire can hit me because I am far away. Before I can get in my 2nd hit, I touch him and lose the Fire Flower. I die after touching Roy twice.
Take 6- I get a 100-coin 1-up from the main level, as well as the 2nd and 3rd coins. I lose my Fire Flower to the fire. I get in one hit, then a second, because I hit him immediately after he cam out of his shell. I got in the third hit the same way. I get the Bowser Key.
Bowser Jr. takes off on the Airship and heads to World 3.
Labels:
Auto-Sidescroller,
Castle,
Lava,
New Super Mario Bros. Wii,
Roy Koopa,
World 2
Sunday, February 7, 2010
New Super Mario Bros. Wii: 2- Fortress -- Any Man caught Lollygagging will be Shot on Sight
This is another vertical tower. I climb a mesh metal screen up and go through a door. I hit a P-switch so I can get the silver coins, and then get an Ice Flower which I use to kill the Dry Bones. Periodically, I see purple fire, which comes towards me and I'm hit by it. This could be Roy's magic. I have to keep dodging it because it aims for me. I skip the 1st Star Coin and get to the midpoint. After I'm hit by another Dry Bones, I find a secret area and the 2nd Star Coin. I died on the spikes.
Take 2- I use the Helishroom to start. I might be going through items too quickly. I lose the Helishroom on the spikes, but I reach the boss door. I find myself on a small platform with quicksand on the edges. Roy has been creating the purple fire that I've been trying to dodge. Roy landed on Mario, so he lost the Super Shroom. When Roy lands, he pounds the ground, creating stunning shock waves. While Mario is stunned, he'll send out a purple flame, which killed Mario.
Take 3- I used and lost an Ice Flower on the spikes. I soon get another one, which I lose on the spikes. I reach Roy, but touch him and lose the Super Shroom, and then die from the fire.
Take 5- I got the 2nd Star coin, and got a Super Shroom and Ice Flower. I got a 1-up from the secret door. I made it over the spikes from jumping up high. I lost my Ice Flower to the purple fire in the battle with Roy. I defeated Roy by staying off the ground when he pounded the ground.
I gained access to a 1-up Shroom house, level 2-4, and Toad needs my help in 2-1, which is not going to happen. I am not going through that level again without the ability to use my items. I will probably manipulate the game into sending him to a more manageable level, by either dying or letting him die. Game saved.
Take 2- I use the Helishroom to start. I might be going through items too quickly. I lose the Helishroom on the spikes, but I reach the boss door. I find myself on a small platform with quicksand on the edges. Roy has been creating the purple fire that I've been trying to dodge. Roy landed on Mario, so he lost the Super Shroom. When Roy lands, he pounds the ground, creating stunning shock waves. While Mario is stunned, he'll send out a purple flame, which killed Mario.
Take 3- I used and lost an Ice Flower on the spikes. I soon get another one, which I lose on the spikes. I reach Roy, but touch him and lose the Super Shroom, and then die from the fire.
Take 4- I used a Super Shroom and got an Ice Flower. I find a secret door on the stair-like platform. I get 2 1-ups here, one for being fully powered up when I got the 8 red coins, and another from 100 coins. I lose the Ice Flower to the purple fire, the Super Shroom to the spikes, and died after I jumped and accidently ground-pounded the spikes.
Take 5- I got the 2nd Star coin, and got a Super Shroom and Ice Flower. I got a 1-up from the secret door. I made it over the spikes from jumping up high. I lost my Ice Flower to the purple fire in the battle with Roy. I defeated Roy by staying off the ground when he pounded the ground.
I gained access to a 1-up Shroom house, level 2-4, and Toad needs my help in 2-1, which is not going to happen. I am not going through that level again without the ability to use my items. I will probably manipulate the game into sending him to a more manageable level, by either dying or letting him die. Game saved.
Labels:
Fort,
New Super Mario Bros. Wii,
Roy Koopa,
Tower,
World 2
Subscribe to:
Posts (Atom)