Showing posts with label Prince Peasley. Show all posts
Showing posts with label Prince Peasley. Show all posts

Sunday, August 10, 2014

Super Paper Mario -- Chapter 2-2: Tricks, Treats, Traps

On the far side of a beat-ridden swamp, Mario and Co. found an imposing residence. "This must be Merlee's Mansion!" squealed Princess Peach with glee. If our friends could only find the Pure Heart quickly, their quest here would end. But when has fate ever set Mario on such a simple path? Brimming with anticipation, our plucky heroes plunged into Merlee's Mansion...

The music outside Merlee's Mansion is a little creepy, and the atmosphere is no different. Flip to go behind the hedge on the left side for a coin block. On the right side, stand on the block and jump for an invisible brick block with a ladder. Climb to the top, then float left with Peach to the roof. The chest at the top has a Stopwatch. Flip to drop down to the balcony for a Cursya card. Drop down to the ground and go inside.

Inside are large creatures with sharp teeth. They are Gnips, Merlee's pets. They'll kick you out of the mansion if they catch you, but only to get you out of harm's way. Flip to avoid them. Go up past the crystal ball on the table and go behind the curtain. Flip to find the door. There's a Save Block here, as well as a maid. She welcomes them to the mansion and introduces herself as Mimi, or Mimikins. She says Merlee's on the second floor, in the farthest room. She warns them not to go into the other rooms. The room is on the far right. Hit the switch and bars cover the windows. Spikes appear on the ceiling and it starts to lower. Wait until the ceiling gets fairly close to the floor, then flip. You'll find the spikes only cover half the room in 3D. Get out of the way, then jump onto the ceiling. It will start to rise again. Go to the left side and you'll find a walkway. Get on the walkway and blow up the brick blocks to keep moving. You'll also have to flip into 3D to keep moving. Be careful, as the platform is narrow. On the far right side is a chest with a House Key. Drop down and leave the room.

Talk to Mimi again and she'll say Merlee's in the closest room on the second floor. Go back upstairs and go through the door on the left. There's a Mushroom dangling from a rope. Grab it and a trap door below opens. There's a Shlurp down there. Defeat it with Boomer for a red switch, then place Boomer on the switch. Run to the left. A pipe will appear briefly when Boomer activates the switch. It will take you back to the room with the trap door. Talk to Mimi again, who can't believe she's been so forgetful. She says Merlee's on the second floor in the middle room. You'll find many coins in the room. Flip at the top of the stairs for more. Run far enough to the right to set off yet another trap door. This room has Swoopers. Defeat them all for a red switch, which should be activated the same way. Mimi says to look anywhere at this point. Go through the left door on the first floor and you'll find Boos. To defeat them, jump on them when your back is turned to them, or use Boomer. This will make a red switch appear. Return and flip past Gnaw, the creature chained to the right door on the first floor. Unlock the door to free Gnaw and it will go after Mimi, chasing her around. Tippi wonders why it went after Mimi and not them. She says the mansion has many secrets. Go through the door to the star.

Wednesday, May 29, 2013

Mario and Luigi: Superstar Saga -- Part 16: The Ultimate Battle

It's time to deal with Bowletta once and for all. Once you've made your preparations, go through the Great Door. Approach the throne and Bowletta congratulates them on making it this far. She intends to conquer the Mushroom Kingdom after she takes the Beanbean Kingdom. The battle begins.

Bowletta has a few attacks. She'll place a block over each bro's head, which they must hit 5 times to make it disappear. They must make it disappear quickly so they can dodge her fiery breath. She'll also spit energy balls called Flarets at the bros. Jump over the ones aimed at the bros. Some will remain on the battlefield, which she can use to heal herself. After enough damage, she'll go into her dark form and send colorful stars at the bros. Hit them back at her. When she's taken enough damage (she make skip her dark form entirely if you do enough early on), she'll say "Cursed Mario Bros.! Not again!" A Time Bob-omb set to zero appears and knocks out the bros. Bowletta scolds them for letting their guard down, and inhales them.

The bros wake up with 1 HP each. Cackletta's spirit is in the belly of Bowser and calls them a persistent pair. She intends to defeat them here and now. If your speed stat is high enough, you can move first, allowing you to heal the bros before she attacks. Otherwise, try to survive her arm attacks. She'll either try to flick the bros with her fingers or swing her arms around. Watch her eyes when she swings her arms around so you know where they'll be. Don't jump if her arms are high up. Her hands can summon either electricity or fire. Jump over the circling fire, which changes directions, and hit the electric ball with your hammer back and forth between the bros. Attack her hands before her head. She'll spit out an energy ball a bro will have to juggle with his hammer. Once you make the head disappear, only her core will remain, revealing her heart. It can restore and heal the head and arms. This is her weak point, so target it when it is revealed. It will be covered up after a while and you'll have to destroy her hands and head again. Do not use electricity or fire on her heart. Once you do enough damage to her heart, she'll use a couple more attacks. The spirit of Fawful will appear and shoot energy blasts at the bros, then appear in front of one of them. Hit him with your hammer. She'll also pause briefly to shoot lasers from her eyes. Again, watch her eyes to see if you need to dodge them. You have a brief moment where you can jump. She's almost done for when she shoots out many energy balls of different colors. This is a difficult attack to dodge, but you must hit the red and green energy balls back at her. It will take a while, but you can defeat her. The explosion forces the bros out of Bowser's body.

Bowletta can't believe she's been defeated. Her spirit leaves Bowser's body and floats away. Bowser lies unconscious on the floor. When the bros try to leave, Prince Peasley appears. He's rigged the castle with an explosive device set to blow in three minutes. They must all escape before time's up or it's Game Over. We can't leave the way we came, so go through the curtain in the back. Go south from there and you'll see lots of stairs. Go down the stairs and you'll find a barrel. Use it to hit a switch to the right. The path ahead will take you to the entrance where Blablanadon is. Talk to him and get out of the castle immediately. Bowser wakes up, unaware of his surroundings or what he has been doing. The explosions make the castle drop out of the sky into the ocean. Bowser flies out and hits the screen.

At Beanbean Airport, Queen Bean, Lady Lima, Toadsworth, Princess Peach, and the bros say their farewells. Prince Peasley leaves them with a large present, which trails behind the plane. Bowser appears from the present and starts chewing on the chain. Turns out they didn't want him in the Beanbean Kingdom and decided to give him back. The plane flies over the Beanbean Kingdom as the credits roll. Bowser drops in on his castle. Fireworks appear as the plane lands at the castle. The curtain closes on this adventure, as the Yoshis cheer from Yoshi Theater.

Well, we're done here. I had a great time replaying one of my favorite games and I hope you enjoyed ready about it. I think you can guess what I'm going to play next.

Monday, May 27, 2013

Mario and Luigi: Superstar Saga -- Part 15: A Duel of Words

When you're ready, use the portal to leave Ludwig's room. Have Mini Mario go under the grate and hit the switch to raise a platform. Go through the door. Ahead is an area with lots of gates. Send Luigi under the gates, then loop around to the left while still underground. Hit the switch, then use the spring to get out of there and rejoin Mario. Mini Mario should take the same path Luigi did, but he can go farther. Hit the switch and use the spring. The switch opens the door ahead. On the back wall of the next area is a switch. Hit it and have Mini Mario go through the gap towards the front of the room and climb up onto the walls. Be warned that there are Boos on top of the walls. Walk on top of the back wall, then go south, then right. This leads to a 2D platforming challenge resembling an 8-bit Bowser's Castle. Hit the ax past Bowser to drop him, then hit the ! Block to open the door ahead. If you go above the area with the moving platform after you use it to cross the lava, you can get an Ultra Mushroom and Ultra Nut in the blocks up there.

The gate ahead leads to Roy Koopa's room. This room has Simu-Blocks. Hit each set to clear the path ahead. Roy appears, but when you try to reach him, he leaves and a portal appears. Take the portal to the main hallway and go left. When you approach the switch, Roy appears and the battle starts. A Time Bob-omb appears alongside him in battle, telling you how many turns you have until it explodes. If it does, it's Game Over. You have 8 turns to defeat Roy. He sends out shockwaves, like Morton, but they move together. He also spits fireballs and attacks the bros in his shell. It took me three turns. Once you defeat him, a barrel will appear so you can hit the switch. This will propel the barrel to the top level. Break out of the barrel and jump down to reach the blocks.

Go through the door ahead. There are Boos ahead. Defeat them before using the barrel to hit the switch. After hitting the switch, keep the barrel on as you go through the door. You'll need it to help you light the torches. Go past the rollers and hit the switch, then go through the door on the left. You'll have to have to use the Thunderhand twice.

Ahead is Wendy O. Koopa's room. There are three pipes. Use the gate to separate the bros. Position them at the edges of the outer two pipes with hammers ready. Have one bro hit Wendy, then switch to the other bro when she appears from the other pipe. Hit her again and she'll appear in the middle pipe, ready for battle. She is accompanied by a Time Bob-omb as well. You have 8 turns to defeat her. She'll split into four, spit fireballs, and throw rings at the bros. A portal will appear and youll be able to progress.

Activate the orb to make some platforms appear. In the next room, position Luigi in front and have Mario ready with the Firebrand. You'll have thirteen seconds from the time you hit the ! Block to use the Firebrand to run through the walls and hit the other ! Block. In the next area, split up the bros. Have Luigi hit the yellow platforms so Mario can move forward, like in Joke's End. There is a Hoo Bean at the end of Luigi's path. Hit the ! Block to form a bridge joining the paths in the previous area.

The next room belongs to Larry. Send Luigi under the gate. When he's across the lava from Larry, a barrel will drop on him. Larry will pick up a tennis racket and Luigi must use the barrel to volley the fireball so it does not hit the Bob-omb behind him. Once the fireball hits Larry, he'll run away, a bridge will form, and the gate will open. Larry's up ahead. Again you have 8 turns to defeat him. He'll spin in front of the bros and spit fireballs, then volley them with his tennis racket. Once you defeat him, a portal appears and you can move forward.

Ahead is a Save Book. Stand between the spotlights behind the ring in the lava to make Fawful appear from the lava. He says, "I have fury! At last, my entrance with drama! Finally! Now is the time where my true might shines, like many angry sunbeams of rage! St-Standing in the spotlight at such a gala of spectacularity... My nerves are nervous! But... Now that I am thinking.... Cackletta's revival was all thanks to my quite nasty efforts! Which means that all this time, I am Fawful, who is just a toady! Such working, all for others! And THAT means... The true meaning of our battle gives me fear and confusion!! I need no long speech before this battle, which will now be mighty! Snack on my wrath, fink-rats!

He'll start the battle by shooting energy blasts at the bros. Hit them back at him. He'll then enclose himself in his ship. Use a multi-hit attack, such as Chopper Bros, to get him to appear. Otherwise, he'll say, "What a wasting..." When you hit him enough times, he says, "You have annoying persistence! And now you eat this!" The ship will spin around, creating energy balls. Hit as many of them as you can with your hammers. You'll have to jump over the remaining ones. Afterwards, he'll appear from the ship, saying, "Ouch! HOTNESS! It is the overheat!" After a few turns, he'll go back into the ship, which will fire lasers. He may also appear and dive-bomb the bros. When you defeat him, he says, "Agh-agh-agh! Urggh... Unless my mind is crazy, I have somehow managed to lose... This must be... fate... Urrrgh... I must accept the defeating..." He sends out an energy blast at Mario. "I have fury! Hah! Now taste the finale, when carelessness opens the door to a comeback not expected by you! Your lives that I spit on are now but a caricature of a cartoon drawn by a kid who is stupid! You shall all fall and vanish with your precious Beanbean Kingdom as I laugh heartily at you!

Prince Peasley arrives and counters with, "HAH! In the finale of the finale, when negligence begets rashness, the comeback is come-back upon!" Fawful hits him with another energy blast and says, "I have fury! In the last moments of the finale of the finale, when relief leads to negligence that begets rashness... That is when the comeback that faltered comes back and beats your pathetic comback that I scoff at!" Mario hits Fawful into the ground and Luigi smacks him out of the castle. Peasley leaves. Ahead is Bowletta, the final battle. Make sure you're fully prepared and stocked with items. It's going to be a long battle.

Sunday, May 19, 2013

Mario and Luigi: Superstar Saga -- Part 13: Princess Luigi

After defeating Jojora and her friend, move into the next room. Fawful is there, saying, "So! The fink-rats come at last! Now is the time when you hand over the Beanstar, you little men! Send the Beanstar up to the top of this pedestal, and be hasty!" Send Luigi past the gate and Fawful commands, "Send the Beanstar up here!" Luigi presents the fake Beanstar and Fawful shoots it down. He says, "Oh! Oh, I am laughing at you! I can see through your pathetic designs, you ugly thing! That was a FAKE Beanstar! Now you give me the real one!" He vacuums up the real Beanstar from the suitcase, saying, "Har! You idiots of stupidity!", then flies off. Have Luigi go into the room to the north and hit the switch. This lowers the gate and Mario rejoins his brother. Mario comes up with a plan involving Peach's dress. Luigi is confused.

Go to the right. Fawful brings the Beanstar to Bowletta, saying, "O Great Bowletta! At last we have the Beanstar! I am joyful!" Bowletta is pleased. Mario appears, telling Bowletta to return Peach. Bowletta refuses, but Mario cracks up. Princess Peach walks in, covering her mouth. The presence of two princesses confuses Bowletta. Peach says the princess Bowletta kidnapped is a fake, prepared in advance. Bowletta chases after Peach and leaves the other one behind. Once they are gone, Mario talks to Peach, who is thankful and kisses him.

On the Koopa Cruiser, Bowletta and Fawful are thrilled to have Peach and the Beanstar. Fawful says, "I still have rage over that fake Princess Peach..." Bowletta admits that Peach and the bros are sly. She asks why Peach is covering her face. Fawful asks, "Do you hide something?" Bowletta freaks out at a cockroach behind Peach and she jumps, uncovering her face, revealing that she is Luigi. Bowletta asks, "Fawful, did you see that?" Fawful responds, "Yes. Mustache." Luigi's cover is blown. Bowletta commands Fawful to fire at will. The blast detroys the wig, revealing Luigi definitively. Luigi runs off and blocks their path with a crate. Luigi changes clothes and goes through the Koopa Cruiser.

The Koopa Cruiser has been hastily repaired and it looks like it.There are several orbs activated by electricity. Some of them reveal invisible blocks with lots of Hoo Beans. You'll eventually make it to the mouth of the Cruiser, where the Beanstar is. Activate the orb and Luigi takes the Beanstar, puts on a parachute, and jumps before Bowletta can reach him. Fawful says, "We chase them now!" Bowletta says they'll go to the Mushroom Kingdom instead. Fawful is worried and confused.

While falling to the ground, Luigi uses Peach's dress as a parachute. Prince Peasley appears and takes the Beanstar. A bird bites the cord tethering Luigi to his parachute and Peasley can't catch him. In Teehee Valley, Mario, Peach, and Toadsworth are waiting for Luigi to land. He lands face-first on the other side of some rocks. He sinks into the sand and drops underground, sending up a ! Block. Peasley will move the Beanstar to some place safe and Toadsworth and Peach will return to the castle. Mario's on his own to find Luigi.

Go north, then south. Hit the ! Block to lower a platform. Underground, Popple finds an unconscious Luigi and orders Rookie to tie him up. Just like Peach, Luigi has been kidnapped. Go back north over the lowered platform. Go to the left, where you'll encounter Dry Bones. These ones are faster and stronger than those you found on Hoohoo Mountain. Go through the yellow pipe on the left to go underground. Light the torches and use the Save Book. Ahead, Luigi is tied to a pillar. Use the Firebrand to burn the ropes. Popple appears, waiting for Mario to show up. He's found a new Rookie, who turns out to be Birdo. Birdo wants to spend some romantic time alone with Popple. Popple is not okay with this idea. Popple is okay with showing off Birdo's abilities in battle. With Birdo's power, they'll be unstoppable. Birdo thinks their special power is the power of love.

As always, Popple will first try to steal hammers or items. Attack Birdo first, or Birdo will retaliate for you hurting Popple. Birdo will try to inhale the bros. Stop the attack with a hammer. Birdo will also aim at the bros and shoot flaming rocks at them. Popple will flee after you defeat Birdo. Popple calls Birdo useless and fires his new Rookie. Birdo kicks him far away and decides to go solo to become a superstar. Go through the yellow pipe ahead and return to Beanbean Castle Town.

The town is under aerial siege. Go to the castle. Queen Bean informs the bros that Bowser's Castle is to blame for all the destruction. The place is defenseless to air-based attacks. Prince Peasley informs the bros that Peach and the others are safely in Little Fungitown. Mario says that he and Luigi know Bowser's Castle very well and will take care of things. Prince Peasley leaves on his own. Now the bros need a way to reach Bowser's Castle in the air. Return to Hoohoo Village and talk to Blablanadon. He'll fly the bros to Bowser's Castle and will bring them back when they want to return.

Saturday, May 18, 2013

Mario and Luigi: Superstar Saga -- Part 12: Surfing to the End of the World

When you have all four pieces, return to Beanbean Castle. The Beanstar revives and becomes whole again. Bowletta has a message on another Game Boy Advance. She wants the bros to bring the Beanstar to her at Joke's End to the northwest. They can't reach it by walking underwater. Queen Bean thinks Bowletta's up to something other than awakening the Beanstar with Peach's voice. Prince Peasley gives the bros a fake Beanstar as a decoy. Toadsworth gives the bros Peach's extra dress so she'll have a change of clothes if she ruined the dress she's currently wearing. Prince Peasley says the bros may find a way to cross the ocean's surface on the beach, as there was a surfing spot there. He gives the bros the prize money of 99,999,999,999,999,999 Mushroom coins, which comes to 99 Beanbean coins at the current exchange rate. We should've asked him to hold the coins for the trip home.

Go visit the Hammerhead Bros. first. They'll reforge the hammers into Ultra Hammers, which can break any rock. You can go anywhere now. Go to the right and play another game with the Thwomp. Try to get Secret Scroll 2, which will teach Luigi the Bros. Attack called Cyclone Bros.

The surfing spot is just to the right of the yellow pipe that takes you underwater. There's a slot in the ground. Have Mario hit Luigi with his hammer into the slot to make Luigi a surfboard. Surf's up! There's lots to explore in the ocean. To the southeast are a pair of islands that hold a surfing game. Hit the balloons on the course in the least amount of time. You'll get beans, including Hoo Beans, and other prizes. While surfing, avoid whirlpools. North of Oho Oasis is another island. Go north of it and enter the whirlpool. You'll go underwater near a yellow pipe. Take it aboveground to the island for a 1-Up Super. Go back underwater to get off the island. The path underwater will take you near the S.S. Chuckola. In Gwarhar Lagoon, go to the southeast and break the rocks to meet Spangle. He wants a stage, like a festive tree. Take him to Hermie. He will stand atop Hermie's shell. Hermie will give you the Soulful Bros. badge.

When you're ready to go to Joke's End, surf as far to the northeast as you can go, mostly in the north direction. It is due north of Oho Oasis. The fun music gives way to something creepier. Break the rocks and go immediately to the left to reach the green pipe. Go up the stairs to meet a girl holding a bundle. Her name is Jojora. The palace of Joke's End is their playground. Jojora hasn't heard of Bowletta or Peach. She says the path ahead will be more challenging than what the bros have faced before. Light the torch ahead and go inside.

To the left is a moving tornado. Re-enter it to reach a mole with a Red Pepper and Green Pepper. To the right is a vat. Jojora floats to the upper right, wondering if the bros can make it to where she is. Break the cracked doorway to go north, up the stairs. Go right again and Spin Jump to the next doorway. Use the Thunderhand to get past two sets of rollers and reach a ! Block which opens the door in the room with the vat. Go through the doorway. Go right and down the stairs. You'll see some wood in a stove. Light it on fire to make the liquid in the vat boil. Return to the vat, stand on the grate above it, and Spin Jump to create a tornado. Go upstairs and Spin Jump into the tornado to cross the large gap.

Jojora says things will get more challenging from here on out and that the bros should give up. Go under the gate and hit the ! Block to open the door. Have Mario go through the door and up the stairs. Go through the doorway in the back. Go left, then south to reach a Simu-Block. Have Luigi go to the right, up the stairs, south, left, and north to reach the other Simu-Block. Hit the blocks to lower the gate for Mario. Have Luigi go south, then left. Have Mario follow the path and hit the ! Block to make a barrel appear. Luigi must be in the room when you hit the block. Have Luigi hit the switch, which opens the door for Mario. Both bros should walk through the doors to reach two more Simu-Blocks. Hit them and Jojora appears again. She's impressed with the bros' tenacity and will have them play a little game. They must hit the blocks that appear. If they hit 30 blocks in 25 seconds, she'll open the doors ahead.

Both bros go inside, but are still split up. Luigi goes north. Mario goes several flights of stairs and lights four candles. This moves a platform. Have Mario return to the room where the platform moved. Have Mario stand on the yellow platform and Luigi stand under the yellow platform. While controlling Mario, have Luigi jump so Mario can get over a higher platform. Both bros should go south to Simu-Blocks. Hit them to lower the gate. Both bros should go south again. Position Mario under the ! Block and control Luigi. Hit the ! Block and move Luigi under the shadow of the falling barrel. Have Luigi walk to the north and step on the panel. This will make a bridge appear outside so the bros can regroup. Go back south and right to a room with a Save Book. Go through the doorway and up the stairs. You'll be in the room with the four candles. Ignore them for now and go to the northeast. The stairs will lead you into another room with a vat and Jojora. She doesn't like the bros' annoying persistence.

Follow Jojora to the right. Drop down the stairs and go left to another fireplace. Light it to create some vapor. Spin the vapor into a tornado, which rises up to the candles. Go back to the room with the candles. Have Mario drink some water, stand in front of the tornado, and have Luigi hit Mario with his hammer to extinguish all four flames simultaneously. This opens the door to the north. Go upstairs to a room with a barrel and Save Book. Go up the stairs and hit the ! Block after putting Luigi in front and selecting Mario's Firebrand. Hit the block to make some platforms appear in the gap temporarily. Quickly line the bros up on the lower white line and use the Firebrand to move quickly. This may take a few tries.

Jojora's in the next room, welcoming the bros as the first people to make it up here. She tells them to have a seat and relax. She's going to invite one of her friends and the bros get to pick: Chucklissa, Oholina, Hoohoolia, and Teeheena. They're all the same, so pick one that strikes your fancy. Her friend is a giant snow monster. You have to battle them both. Jojora will approach the bros and try to use her wand. Swat it away with your hammer. She'll fly off for a few turns, so you can deal with her friend. If you hit her friend while Jojora is around, she'll attack the bros and heal her friend. Deal with Jojora when she's around and leave her friend alone. Jojora has really high defense and each attack will only do 1 HP of damage, so attacks like Chopper Bros. are your best friend in this fight. Her friend will wonder if one of the bros likes her. She'll change her hair color from blonde to pink. With blonde hair, she's susceptible to fire attack, but susceptible to electric attacks when her hair is pink. She'll roll into a snowball at a bro, which can be blocked with a hammer. She'll also try to pick a bro up, so stomp on her hands. Jojora will whip up a snowstorm. The bros should keep jumping from being buried alive. Once you defeat her friend, Jojora will be upset and flee the battle. You'll get the Sledge Heart badge if you have the Game Boy Horror SP equipped. According to Jojora, play time is over. Light the two unlit torches in the room to go forward. You'll want to save before you go.

Wednesday, May 15, 2013

Mario and Luigi: Superstar Saga -- Part 11: Three Short Quests

The three remaining Beanstar pieces do not take as much effort to get. You can find them in whatever order you choose.

To the south, east of Beanbean Airport, is a Boo statue. Move it to make a path further south. This will take you to Harhall's Studio. Harhall keeps the Beanstar piece in a cage you can't reach. Two people will run out of the studio, unable to deal with the tempermental designer with a split personality. Harhall wants an assistant and will give them the Beanstar Piece as pay. The bros have to dye clothes and give them patterns by hitting little helicopters called Designbombs with water so they hit the shirt in the back. The colors mix: blue and yellow make green, red and blue make purple, yellow and red make orange, and all three together make brown. Mix two patterns to get a star. Harhall wants a red shirt of any pattern, a yellow, checkered shirt, a purple polka-dot shirt, and a brown shirt with a star. Once you're done, Harhall gives you the Beanstar piece. 2 to go! If you had fun making shirts, go back and Harhall will have you make all 28 possible design combinations. You'll be paid a Woo Bean for each shirt. Once all combinations are made, you'll get a piece of gear called Harhall's Pants.

Another Beanstar Piece is in Chucklehuck Woods. From the green pipe, go west, north, then west. A Koopa is blocking the entrance to a cave. Outside the cave is a snail blocking the path to the north. Go south. To the north is Winkle Colosseum. Pay 500 coins to enter. If you win the challenge, Winkles acknowledge the bros, allowing them to go to the north. The Winkle snails have a special challenge called the Chuckola Bounce. The bros will hold a bar and use it to bounce the energy blasts from the Chuckola Rocks back at them. Each Chuckola Rock you hit is one point. If the energy blasts hit the bros, they'll spin. Spin the bros using (A) and (B). Get at least 20 points by the time the Winkle walks to the other side of the screen to win. They will give you the Winkle Card. Go north to find Popple trying to pick off the Beanstar piece from the Winkle statue. Thankfully, he's alone.

He'll trying stealing items or hammers first. Hit him with Bros. Attacks. He's a pushover when he's alone. Defeat him for the Beanstar piece. One to go!

Go to the north Beanbean Fields for the remaining Beanstar piece. From the green pipe, go east, then north, past the Koopa. This leads to the Yoshi Theater. A Beanstar piece is on the sign. The owner is there, along with his annoying assistant. The owner wears clothes like a Yoshi egg and can target his assistant. He looks like Bubbles, the owner of Chuckola Chateau. He is Bubbles's younger brother, Boddle. He's president of the Yoshi Fan Club. Boddle will give the bros the Beanstar piece in exchange for something else to decorate the sign. He wants Neon Yoshi Eggs, which are laid by Yoshis after eating a certain food. That particular food is Bean Fruit, which you should have by now. The seventh Bean Fruit is outside of the theater, to the east.

Go into Teehee Valley, where the S.S. Chuckola was. Go south to the sea, then up the grassy ledges on the left. Dunk Luigi under the fence. Across the bridge is the last Bean Fruit, and a Piranha Bean that will eat it. Electricity is particularly helpful. It will spit something familiar-looking at Luigi, then swallow it again. It also spits fireballs. Once you defeat it, it spits out the familiar-looking object. It's Prince Peasley, shrunk down. Restore him to normal size with Luigi's hammer. As thanks, he gives Luigi the Bean Fruit. Feed the Yoshis and get the Neon Eggs. Talk to Boddle afterwards. He'll set up the sign and give you the Beanstar Piece. We're done here! You can return to Beanbean Castle or check out the places your new hand techniques can open up.

Friday, May 10, 2013

Mario and Luigi: Superstar Saga -- Part 9: It's Officially a Mario Game

There are a few things to do in Little Fungitown. Go west, then go east by Spin Jumping on the mushroom platforms. There's an invisible block with a Hoo Bean here. There's another Hoo Bean on the leftmost mushroom in front of the Embassy. You can jump on the mushrooms from the wall on the right. There are shops for gear and items. One local mentions not eating food you're not used to. Many others mention the Game Arcade, which is on the east side of town. They mention the Invincishroom, a mushroom delicacy of 1-Up Mushrooms and Stars, which is the prize for beating the high score in the arcade.

Inside the arcade, there's only one game open: The Star 'Stache Smash, hosted by Geno. We need to beat the high score of 200 points to get an Invincishroom. Use the (A) and (B) buttons to tilt the tray to make items slide into the mouths of Piranha Plants on the sides. If a bomb goes into a Piranha Plant's mouth, it will close and the other will open. I got a score of 339. The owner of the arcade will give the bros an Invincishroom, a green mushroom with red spots. Mario eats it without sharing with Luigi. Mario turns green and collapses.

Mario is rushed to the Embassy. The doctor says he has Bean Fever. It afflicts travelers who aren't used to the region's food. The doctor is out of the remedy that can cure Mario. He'll turn into a bean in three days if he isn't treated. The doctor says that to the west is a dangerous place called Guffawha Ruins. Crabbie Grass, the cure for Bean Fever, grows there. Luigi eagerly volunteers to go in search of the Crabbie Grass, until the doctor mentions monsters in the ruins that do nasty things to their victims. Luigi becomes his cowardly self. It is all Peach can do to talk him into it. A trembling Luigi leaves the Embassy, unable to jump. There is only one place he can go: a house on the southeast corner.

A Koopa lives here called Psycho Kamek. He has the ability to perform hypnosis. After a deep breath, Psycho Kamek mentions that Luigi looks a lot like Mario and might be a fan of his. He'll turn Luigi into Mario. He starts the hypnosis. After the hypnosis is over, Luigi has a look in the mirror. His hats and clothes are red and he sounds like Mario. Luigi is now confident and can jump around. Return to Teehee Valley.

Go south past the Toads, then head west up a small stone elevator on the left. Go south. The path splits ahead. To the east, you'll be able to reach a Hoo Bean in an invisible block. Go south, then west. Go west again and you'll be in an area like Hoohoo Mountain. Go south, then north up the large stairs. Hit the red statue in the middle. It will crumble and Luigi must hit eight blue spheres. Do not hit the red ones. They will turn blue eventually. Try to hit them right after they bounce. The surrounding statues will make a white statue with a switch appear. Hit the switch to open the door ahead. Use electricity on the orbs to open the gate.

The enemies here are Chuck Guys (like Spear Guys), Limbo Bros, and Oucher Glasses. Cross the gap of donut lifts. There's a complicated puzzle ahead. You have to hit switches to make the lifts move around so you can reach the top. There are four levels. Hit either the blue or green switch on the first level, then hit the other switch on the second level. This should allow you to reach the fourth level, where the red switch it. Hit it, then go back down to the second level. Hit the blue and green switches again, and you can reach the door. Ahead is another challenge, where you must jump from moving platforms while avoiding flames. This opens the door to the Crabbie Grass. Ahead is a yellow pipe back to Little Fungitown.

Head back to the Embassy. Lightning will strike. This will zap Luigi back to normal, so he won't remember what he was doing when he was "Mario". Ahead, more lightning strikes. The Clown Copter appears and Peach is in it. A silhouette appears. Luigi thinks it's Bowser, but the silhouette thinks he's mistaken. It's Bowletta, the result of Cackletta's spirit entering Bowser. Fawful explains, "Cackletta's power has poured ino this Koopa who is king!!! The body is of the Bowser, but the mind is all of the Great Cackletta!" Bowletta is kidnapping Peach to use her voice. They fly off. Well, the Princess has officially been kidnapped. Go into the Embassy and cure Mario's Bean Fever.

Back at Beanbean Castle, Toadsworth scolds the bros over the kidnapping. Lady Lima brings in a message from Bowletta, on a Game Boy Advance. She wants the four pieces of the Beanstar in exchange for Peach's safe return. She will contact the bros once the Beanstar reforms. The bros have no choice but to follow Cackletta's demands. Prince Peasley knows the general areas where the pieces fell. They are marked on the map. He challenges the bros to find them before he does. The prize: 99,999,999,999,999 Mushroom Coins. Toadsworth suggests getting the piece in Teehee Valley first. We should do as he says; we can't access the other Beanstar pieces yet.

Sunday, May 5, 2013

Mario and Luigi: Superstar Saga -- Part 6: Bachelors of Puzzles

To reach Woohoo Hooniversity, exit the castle town to the east, then go south. You'll see guards to the south, who will let you pass through. There are Troopea here. Go east to reach Woohoo Hooniversity.

Inside, the place looks damaged and the music is creepy. People rush through the hallway out the door. Ahead, someone is lying on the floor. He says Cackletta snuck in and transformed the professors into monsters. He transforms into one himself. This enemy is called a Laser Snifit, which will shoot either high or low laser rings. Don't do anything when it fires low rings.

Up ahead are two star-themed rooms. In the northeast corner is an invisible block with a Hoo Bean. Go to the room to the north. Hit the ! Block on the right to open the gate in the other room. Go past the gate to a room filled with Laser Snifits. Go to the left. This room has Viruses. Hit them to turn the same color and they'll be defeated. Another enemy is the Eeker, which will bubble up with boiling liquid. To the left is an interesting area where they've been researching various kinds of blocks. Some of them may look familiar. Once you return to the room where the enemies were, go north. Go east for items, return, then go north. You may encounter Yo Bros. Watch the color of their yo-yos. Mecha-Chomps are also here. Watch the color of their eyes. When they malfunction, they will target the bro of the opposite color of their eyes. Check the chalkboard in the room and memorize where the red and blue circles are for the second pattern, or write them down. The room ahead has statues in a similar arrangement. Hit the statues with a hammer to change their color to open the Sun Door. Once you do, the statues will disappear and the window in the back will open up, letting in a beam of light. It will bounce off the walls and open doors. We have to complete tasks to rotate the mirrors so the light reaches the starry rooms near the entrance.

Go through the shutter door that just opened. Follow the path into a room with a lot of switches. Mario and Luigi will have to cooperate and split up to hit the switches. Early on, you'll have to play a little game where Mario and Luigi jump to hit 30 blocks in 25 seconds. Mario can walk on top of the walls to reach other areas. You'll want to walk on the walls to the room to the south, which has lots of invisible blocks. Get a barrel and stand on it to hit the switch, which rotates the mirror. This will open another shutter door.

This door leads to a complicated puzzle. There's a panel on the wall that looks like the one in Chucklehuck Woods. Go to the left, where an ! Block will move over a gap. Go north, down the ramp, and left. Hit the switch to make a barrel appear. Leave it where it is. Go back up the ramp and go to where the ! Block is. Spin jump to the left past it. Hit the switch, then have Mini Mario go through the gap. Make your way through the maze to the switch. The switch will drop some of the barriers in the maze and will make another barrel appear. Go to the barrels and place the one that just appeared on the panel. The crane will activate and pick up the barrel. Go down the ramp, past where the crane was. There are items up the stairs. Go south. Luigi will appear near the switch. Barrels will start rolling down the ramps, like Donkey Kong. When you reach the top, the crane will take the barrel away. The switch lowers a barrier and the crane will drop the barrel on the path. The barrel will hit the ! Block, rotating the mirror. Go to the next shutter door.

There's an invisible block over the raised floor. Have Mario drink some water and walk into the next room. Have Luigi hit Mario with the hammer to shoot some water at the mechanical mouse, which completes the circuit. This turns on the fan, which blows the ! Block over the floor. The ! Block rotates the mirror. In the starry room ahead, hit the ! Block on the left to rotate the lens to focus the light on the door. The door opens.

Ahead are three robots in pink dresses, the Beanstar, and Fawful. He says, "Preparations have completion! O Great Cackletta, unleash the voice of Princess Peach on the Beanstar when you are wanting to!" Cackletta is ready.

Go ahead to the next room, then High Jump up to the doorway. Save first. When the bros go through the door, Cackletta activates the Peach Bots. The Beanstar wakes up, turns red, and breaks the floor, falling with it. Cackletta doesn't know what's going on. Fawful says, "I have fright! A situation we had not suspected has begun to d-d-d-develop! May we flee?" The bros rush in and Luigi hammers Fawful into the floor. Cackletta is not pleased, but prepared to battle the Mario Bros. and knock them back to the Mushroom Kingdom.

First, she'll send holes in the floor. Jump over them. If a bro falls in the hole, he'll have difficulty jumping for a while. She'll also split into three. Use regular attacks to figure out which one is real. If you guess incorrectly, the copy will turn into bats that attack the bros. She may attack with lightning. After a while, she'll send holes in the floor again. Keep using Bros. Attacks to defeat her. She's not sure how this could happen. Fawful says, "CACKLETTA! Do not have worries! Watch! I am sucking your energy with this headgear!" He pops out of the ground and uses his headgear to absorb her. Cackletta wants a parting shot at the Mario Bros. Fawful says, "I say to you YES!" Before he can, Prince Peasley swoops in and sends them flying. The bros explain that Peach's voice drove the Beanstar mad. Prince Peasley's not worried and senses a surprising secret. He'll explain once they've recovered the Beanstar.

Go through the door in the northwest corner. Follow the path and the floor will switch from green to white. Follow the path and battle enemies. At the end is another circuit completion puzzle. After you complete the first part, you'll only be able to hit four robotic mice before the first one will leave the circuit. Once you do, a door will open. Through the door is the Beanstar, with Popple and Rookie. They're impressed with their luck, but not pleased to see the Mario Bros. They move the Beanstar out of the way so they can battle.

Popple will try to steal a hammer from the bros, so stop him with a hammer swing. Rookie will breathe fire and throw hammers. Attack Rookie first, as before. After a few attacks, Popple will suggest using a special attack. It's a Bros. Attack that causes two shockwaves. Once you defeat Rookie, Popple will run off. Once the battle is over, a Peach Bot will drop in and wake up the Beanstar again. Everyone piles on the Beanstar as it flies out of Woohoo Hooniversity. Slowly, they slide off one by one. Rookie remembers his name: Bowser. He falls off and the Beanstar splits into four pieces, and fall back to the ground. The bros land on Oho Oasis, a small island with awesome music.

Mario and Luigi: Superstar Saga -- Part 4: Quest for the Legendary Soda

The item and gear shops are now open, but the town's still in ruins. When you're ready, head to the southwest. Specifically, leave to the town using the west bridge, go south, and take the bridge to the west. Then Spin Jump across the gate to the Chucklehuck Woods. You may encounter Parabeanies on your way, which are like Paragoombas. Do not use hammers on flying enemies. The Beanbean Brooch allows us access to the Chucklehuck Woods. Inside the chateau, you can see how Chuckola Cola is made. Up ahead is the Chuckola Cola cellar. It's a maze, but you can see parts of where you can go. At some point, you'll go along the back wall and head left. As you exit the maze, you'll find you're missing a bro and someone else is standing behind Mario or Luigi. He runs ahead and the other bro catches up. Walk on top of the barrels into the next room on the left.

The mysterious person you met in the maze is in the next room. Calling himself Popple the Shadow Thief, he can't believe he's been seen. He calls his Rookie, who looks somewhat familiar. He finds the bros familiar as well. The sight of them makes him mad. Popple reveals that he and Rookie are after the Chuckola Reserve as well. The battle starts.

At first, Popple will attempt to steal an item from you. Use the hammer to block him. Popple will also ram you. Hit Rookie first, otherwise he'll get upset and throw hammers at you for attack Popple. He'll throw hammers and breathe fire. If you defeat Rookie, Popple will run away. Popple says he found Rookie on the moutain and took him in. They leave to find the Chuckola Reserve.

In the next room is a barrel lying on its side. Run into it to break it and free two people. They are Cork and Cask of the chateau. They are not sure if the Chuckola Reserve even exists. It would be past the Chucklehuck Woods, which is difficult to reach. They will help the bros out, so follow them into the next room. It's time to learn Bros. Actions with hammers. Luigi can hit Mario to shrink him and Mario can hit Luigi to bury him in the earth. Luigi hits Mario to return him to normal size, and just jumps to get out of the ground. Luigi can only go underground in areas without steel plates. The challenge is to retrieve two goblets in the next room. These techniques allow the bros to split up. They will walk together again once they approach each other. As you've been traveling, you may have notice small circles in the ground. These are bean spots, where Chuckle Beans are. Use the Luigi Dunk to get Luigi underground, move him to the center of the circle and bring him above ground to get the bean. You can find other things underground this way.

Head outside to enter the woods. A new enemy will drop down from the trees. They're called Pestnuts and are spiky. They may poison you if they run into you. You'll eventually make the spikes fall off, revealing that they're really Beanies. You might find a Gold Beanie here. They'll run off quickly, but have valuable stuff if you defeat them. More new enemies include Chuck Guys with spears and Fuzzbushes. You also have access to new hammer-based Bros. Attacks. Go north to find a green warp pipe. Now you can quickly return to Chucklehuck Woods from other places. At points in the woods, you'll have to dunk Luigi and have him come aboveground directly under a barrel so he walks around with it. He can stand on special panels and reflect energy beams to make paths appear. You can also have Mario stand on the barrel to reach high switches. Use [L] to find the action command for standing on and jumping off barrels.

There are many paths to take, but eventually, you'll wind up at a large talking tree called the Chuckleroot. He'll let us go further into the woods if we find all three kinds of Chuckola Fruit: white, red, and purple. He opens paths to the left and right. The path to the right leads to a puzzle where Mini Mario and Luigi have to split up and cooperate to hit switches that will open the path for the other. The last switch Luigi hits will start a 15 second timer. In that time, Luigi must use the spring to jump over the wall, regroup with Mario, and let Mini Mario run through the hedges and open gates past the last gate. As long as Mario's past the last gate when the timer runs out, you can get the White Chuckola Fruit. The path to left of Chuckleroot splits into two. The one on the right will lead to a cave with the yellow platforms that allow you to cross large gaps. This will take you to the Purple Chuckola Fruit. The path on the left leads to the room of the granddaughter of the great Chuckleroot. Although annoyed with the bros's presence, she shares information on digging up Chuckle Beans in the circles on the ground. She'll open up the path ahead if you collect all five Chuckle Beans in her room. Ahead is a hedge with a Wiggler in it. Stomp on the Wiggler to make it go into the hedge. When Mini Mario tries to go past the hedge, an angry Wiggler will appear. Approach it to start battle. Stomp on all segments besides the head to turn them yellow. He will then turn yellow and then you can attack the head. A well-executed Chopper Bros. attack may finish him off in one hit. Once defeated, he runs off and you can get the Red Chuckola Fruit. Return to Chuckleroot and save.

When Chuckleroot sees the Chuckola Fruit, he moves out of the way. Popple and Rookie appear and go on ahead. They were waiting for us to open the path for them. On the right side of the path ahead is an invisible block. It's about 2/3 of the way. All invisible blocks contain Hoo Beans. Ahead is the Chuckalola, another great tree. Past the tree is an old bean telling jokes to a barrel of soda. His name is Bubbles, the founder of Chuckola Cola. He also claims to be the ultimate comedian, but the last few jokes he just told inspire some doubt. The barrel of soda is the Chuckola Reserve. He's been telling it jokes for the last 1000 years. Not everyone can get their hands on it, as it stuffed Popple and Rookie into barrels. They can't stand up to such a beverage. It's the Mario Bros.'s to savor and enjoy, once they defeat it in battle, of course.

The Chuckolator has a sword and shield. It will send soda slugs at you. Defend with your hammer. Break the shield to reveal the other arm, which shoots globs of soda. After several hits, it will shrink. Bubbles will appear periodically to tell it a joke, restoring some health. Once you defeat it, Bubbles will break the floor the bros are standing on and they'll fall underground. Mario lands in the Chuckola Reserve and Luigi lands elsewhere. He'll have to proceed solo for a while. Once he reaches the barrel, he'll float on it all the way to the castle.

The bros go immediately to the throne room and give Queen Bean the Chuckola Reserve. The Belly Blech worm leaves her body and Queen Bean returns to normal. The bros explain the situation and Queen Bean explains what may be going on: the Beanstar can grant any and all desires. To keep it from being used for evil, it was cast into a deep sleep. The only thing that can wake it up is a voice of great beauty, of a pure and noble soul. Peach is the only one who possesses such a voice. Cackletta stole Peach's voice with the intent of waking up the Beanstar to grant her wish of ruling the world. Queen Bean forsaw Cackletta's desires long ago and they are prepared. Prince Peasley arrives. His top secret mission is going according to plan. Cackletta's hiding in Woohoo Hooniversity, the local research institution. For some reason, it's the perfect place to awaken the Beanstar. Prince Peasley leaves and the Mario Bros. are told to go there as well to retrieve Peach's voice. Before you leave the town, go immediately to the left of the castle. In a building on the side is a green pipe so you can warp back here quickly.

Saturday, May 4, 2013

Mario and Luigi: Superstar Saga -- Part 2: Hammer Time

The Bros. walk into Hoohoo Village. The villagers are worried about Prince Peasley's disappearance. They say that climbing up the mountain is difficult, unless Blablanadon helps you out, but he's looking for Prince Peasley. To the southwest is the path out of the village. Fawful is there, scaring off a soldier. He notices the Bros. and says, "Y-You again! You are the pair of fink-rats that swooped in with the Bowser that I hate! Hmph! HMPH, I say to you! While I was busy with Peasley, you have been catching me! I have fury! But Cackletta has already begun smearing the butter of her next tasty plan over Beanbean Castle! Since you two cannot make it in time, I say to you that it is better never than late... So here is your halting place! I have fury! Since you will not be shattering this stone, I laugh at you trying to climb down this mountain!" He drops a stone statue in the middle of the path.

Go back into the village, into the house by the waterfall where they are trying to build the bridge. This is the home of the Hammerhead Bros., Mallet and Sledge. They recognize the Mario Bros. The Mario Bros. want hammers, but the Hammerhead Bros. can't make a hammer without Hoohoo Blocks from the top of the mountain. They need Blablanadon to reach the summit, but he's not available. The Mario Bros. agree to bring back a Hoohoo Block from the summit. Leave the area, then return to find the bridge fixed so you can ascend the mountain.

One of the enemies you'll find on the mountain are Beanies. They're easily defeated. The green ones frequently drop Woo Beans. Dry Bones are also here. The way their head spins will tell you which bro it will attack. If it spins around in a circle like it's turning its head to look around, it's aiming for Mario.

In some places, you'll find tornados. Use these to give extra power to your Spin Jump and cross wider gaps. You'll also find flaming statues near spouts of running water. Have Mario drink some water, walk over to the statue, and have Luigi High Jump on Mario to spray water on the statues to extinguish them. This will produce a tornado. If the water isn't running in an area, go to a different area and keep going. You'll eventually reach a ! block that will turn the water on. This will allow you to reach a new area with a statue with sparkling eyes. It's called Hoohooros, the ancient weapon of the Hoohoo civilization. The bros must pass his challenge or the gate will not open. We have 30 seconds to catch 10 Hoohoo Spirits from the platforms without touching the ground. Use the Spin Jump to get them. Once that challenge is complete, we must defeat him. This battle takes some strategy. He will hide under one of two pillars. He'll shoot lasers from the pillar. Destroy the pillar he isn't hiding under first. This will give him nowhere to hide, so you can attack. He'll shoot lasers as well while in the open. Use Bros. Attacks. The path ahead opens up once you defeat him.

From here, you'll also find Rexes. Stomp them before they attack to make them shorter. You can't dodge their attack while they're tall. In one area, hit the ! block to turn on the water. Go to the right where the flaming statue is, then Spin Jump to the left. You'll have to High Jump at an angle to reach the water spout. Walk to the right, behind the wall and drop down. Walk up the stairs and extinguish the statue. The tornado will allow you to reach an area with a path to the north. The areas ahead have moving tornados, so time your Spin Jumps and re-enter the tornados for Spin Jump boosts.

The next area is the summit. The telescope will allow you to see all of the Beanbean Kingdom. The Save Book is on the left. In the center is a sleeping pterodactyl. Bump the rock in front of it to wake it up. He says that rock is a Hoohoo Block. This is Blablanadon. He followed Prince Peasley up to the summit and found the huge egg he's currently sitting on. He thinks it will hatch soon. The ground shakes, which sends the Hoohoo Block down the waterfall into a chimney in Hoohoo Village below. A dragon called Dragohoho hatches from the egg, sends Blablanadon flying, and battles the bros. It will fire Hoohoo Blocks at them. Use Bros. Attacks and it will become shorter. He'll spit out a large Hoho Stone and will stand on it, making its attacks harder to dodge. Destroy it before that happens. Once you defeat Dragohoho, it will transform into someone will incredibly shiny hair. Blablanadon returns and explains that this is Prince Peasley. He's on a top secret mission, but ran into Cackletta and Fawful on the mountain. They transformed him into Dragohoho. Mario explains Peach's situation, but he's not worried about it. He says not to worry and that she'll be fine. He wants us to visit Queen Bean in the Beanbean Castle. It might be Cackletta's next target. He gives us a rose, which will allow us to enter the castle. He takes off and Blablanadon returns us to Hoohoo Village.

Go visit the Hammerhead Bros. The Hoohoo Block fell into their chimney, so they'll make a pair of hammers. They'll teach you how to use them. These hammers can only break brown rocks, including the stone Fawful used to block the path. Head down the mountain.

Friday, May 3, 2013

Mario and Luigi: Superstar Saga -- Part 1: Beanbean Coin Challenge

The Koopa Cruiser crashed onto Stardust Fields, scattering its occupants on both sides of the border. Some of the Koopas landing on the Mushroom Kingdom side, and said Bowser landed on the Beanbean Kingdom side. (They also haven't finished paying off the Koopa Cruiser.) To the left is the border. Once you cross it, you won't be returning to the Mushroom Kingdom for a while.

Border security consists of a couple of Koopa bros that recognize the Mario Bros. To cross the border, we must do the Border Jump. The Koopas will move a rope around, representing the border. Mario and Luigi must jump to avoid it. They have to avoid touching the rope until the flag in the background reaches the top of the flagpole. If either bro touches the rope three times, they'll have to start over. Once the challenge has been completed, they are allowed to cross to the Beanbean Kingdom side. As the Mario Bros are the first to cross the border while the Koopa Bros are on duty, they commemorate the occasion by giving them a map of Beanbean Kingdom. If you want more of a challenge, return to take Border Jump 2, Super Border Jump, Super Border Jump Sunshine, and Complete Border Jump for Hee Beans. To the left is a green pipe. Go through it and you'll see a map of the Beanbean Kingdom. You can't go anywhere just yet, but this means you can quickly warp to Stardust Fields via any green warp pipe. Just go through any large green warp pipes you see to unlock them. Go to the south for now.

There are spikes ahead on the path. Mario and Luigi can cross them by jumping at the same time. Go south, then go left. Avoid hitting item blocks and battling enemies. You'll find a Save Book ahead. There's a star-shaped panel in the floor and a large cannon. Bowser is stuck in it. A green creature drops in and finds the situation amusing. It's Tolstar, the King of the Stardust Fields. He wants all of the Mario Bros.'s coins to set Bowser free. Mario hands over the coins, but they're from the Mushroom Kingdom. Whatever amount you have, they're worth only 10 Beanbean coins. That's not enough, so he wants 100 more. We can find them in item blocks and by winning battles. From now on, you'll be dealing with Beanbean currency, which is why I said to wait on battling and item blocks. Tolstar opens the path to the south.

One of the enemies you'll find here are Fighter Flies. They'll hop towards you to attack. You can counterattack. They have about 5 HP. Another type are Bill Blasters, which fire Bullet Bills. They have about 6 HP. There are some ledges with item blocks you can't reach yet. Take the path Tolstar opened up and follow it. In one area, you'll find two yellow platforms. Stand on them and hold the direction you want to go, then hit the button of the lower bro. This will allow you to cross some gaps.

Soon, you'll come to another star-shaped panel on the ground. Step on it to make the Starshade Bros, Sergeant and General Starshade, appear. They witnessed the Koopa Cruiser crash. After the Mario Bros mimic them, resulting in Mario crashing into them, they recognize them, and change their objective to obtaining autographs. The Mario Bros explain the situation and the Starshade Bros are here to help, teaching the secrets of Bros. Action. To get over high ledges, Luigi can jump on Mario to perform a High Jump. Use [L] to select the High Jump, then have Luigi jump twice. Mario can perform a Spin Jump to cross gaps using the same button commands. They'll have you complete a short obstacle course. Go south to put these new skills to the test.

The Starshade Bros. will appear to the left of the next area. They tell us that we can use Bros. Actions in battle. They're called Bros. Attacks. They're very powerful attacks. They cost BP, which can be restored with syrup. Each attack has three modes. Mode 1 is the easiest, with slow motion and button prompts. Mode 2 has no slow motion. Mode 3 has no button prompts and costs less BP. You'll see the color of the bro whose button you should press. Successfully using the attacks a number of times will allow you to use Advanced Commands.

Sooner or later, you'll have enough coins for Tolstar. The path loops around to where he is. He takes the coins, but refuses to free Bowser. He'll then battle you. Use Bros. Attacks to do lots of damage quickly. He throws spike balls, some of which will bounce over the Mario Bros.'s heads. After a while, he'll be defeated. Sergeant Starshade will light the fuse of the cannon, sending Bowser flying. It's up to the Mario Bros. to get Peach's voice back. Go ahead to the left. You'll go through a cave and exit.

You'll end up near a couple of waterfalls. Some soldiers approach you, wondering what happened to Prince Peasley. They don't believe that the Mario Bros. had nothing to do with his disappearance. Tolstar flies in, bandaged, confirming the Mario Bros.'s story. The soldiers apologize, saying that eyewitness reports the kidnapper to wearing "an odd helmet and speaking of mustard and fink-rats". Sounds familiar. The path ahead leads to the mountainous Hoohoo Village.