After defeating Jojora and her friend, move into the next room. Fawful is there, saying, "So! The fink-rats come at last! Now is the time when you hand over the Beanstar, you little men! Send the Beanstar up to the top of this pedestal, and be hasty!" Send Luigi past the gate and Fawful commands, "Send the Beanstar up here!" Luigi presents the fake Beanstar and Fawful shoots it down. He says, "Oh! Oh, I am laughing at you! I can see through your pathetic designs, you ugly thing! That was a FAKE Beanstar! Now you give me the real one!" He vacuums up the real Beanstar from the suitcase, saying, "Har! You idiots of stupidity!", then flies off. Have Luigi go into the room to the north and hit the switch. This lowers the gate and Mario rejoins his brother. Mario comes up with a plan involving Peach's dress. Luigi is confused.
Go to the right. Fawful brings the Beanstar to Bowletta, saying, "O Great Bowletta! At last we have the Beanstar! I am joyful!" Bowletta is pleased. Mario appears, telling Bowletta to return Peach. Bowletta refuses, but Mario cracks up. Princess Peach walks in, covering her mouth. The presence of two princesses confuses Bowletta. Peach says the princess Bowletta kidnapped is a fake, prepared in advance. Bowletta chases after Peach and leaves the other one behind. Once they are gone, Mario talks to Peach, who is thankful and kisses him.
On the Koopa Cruiser, Bowletta and Fawful are thrilled to have Peach and the Beanstar. Fawful says, "I still have rage over that fake Princess Peach..." Bowletta admits that Peach and the bros are sly. She asks why Peach is covering her face. Fawful asks, "Do you hide something?" Bowletta freaks out at a cockroach behind Peach and she jumps, uncovering her face, revealing that she is Luigi. Bowletta asks, "Fawful, did you see that?" Fawful responds, "Yes. Mustache." Luigi's cover is blown. Bowletta commands Fawful to fire at will. The blast detroys the wig, revealing Luigi definitively. Luigi runs off and blocks their path with a crate. Luigi changes clothes and goes through the Koopa Cruiser.
The Koopa Cruiser has been hastily repaired and it looks like it.There are several orbs activated by electricity. Some of them reveal invisible blocks with lots of Hoo Beans. You'll eventually make it to the mouth of the Cruiser, where the Beanstar is. Activate the orb and Luigi takes the Beanstar, puts on a parachute, and jumps before Bowletta can reach him. Fawful says, "We chase them now!" Bowletta says they'll go to the Mushroom Kingdom instead. Fawful is worried and confused.
While falling to the ground, Luigi uses Peach's dress as a parachute. Prince Peasley appears and takes the Beanstar. A bird bites the cord tethering Luigi to his parachute and Peasley can't catch him. In Teehee Valley, Mario, Peach, and Toadsworth are waiting for Luigi to land. He lands face-first on the other side of some rocks. He sinks into the sand and drops underground, sending up a ! Block. Peasley will move the Beanstar to some place safe and Toadsworth and Peach will return to the castle. Mario's on his own to find Luigi.
Go north, then south. Hit the ! Block to lower a platform. Underground, Popple finds an unconscious Luigi and orders Rookie to tie him up. Just like Peach, Luigi has been kidnapped. Go back north over the lowered platform. Go to the left, where you'll encounter Dry Bones. These ones are faster and stronger than those you found on Hoohoo Mountain. Go through the yellow pipe on the left to go underground. Light the torches and use the Save Book. Ahead, Luigi is tied to a pillar. Use the Firebrand to burn the ropes. Popple appears, waiting for Mario to show up. He's found a new Rookie, who turns out to be Birdo. Birdo wants to spend some romantic time alone with Popple. Popple is not okay with this idea. Popple is okay with showing off Birdo's abilities in battle. With Birdo's power, they'll be unstoppable. Birdo thinks their special power is the power of love.
As always, Popple will first try to steal hammers or items. Attack Birdo first, or Birdo will retaliate for you hurting Popple. Birdo will try to inhale the bros. Stop the attack with a hammer. Birdo will also aim at the bros and shoot flaming rocks at them. Popple will flee after you defeat Birdo. Popple calls Birdo useless and fires his new Rookie. Birdo kicks him far away and decides to go solo to become a superstar. Go through the yellow pipe ahead and return to Beanbean Castle Town.
The town is under aerial siege. Go to the castle. Queen Bean informs the bros that Bowser's Castle is to blame for all the destruction. The place is defenseless to air-based attacks. Prince Peasley informs the bros that Peach and the others are safely in Little Fungitown. Mario says that he and Luigi know Bowser's Castle very well and will take care of things. Prince Peasley leaves on his own. Now the bros need a way to reach Bowser's Castle in the air. Return to Hoohoo Village and talk to Blablanadon. He'll fly the bros to Bowser's Castle and will bring them back when they want to return.
Showing posts with label Beanstar. Show all posts
Showing posts with label Beanstar. Show all posts
Sunday, May 19, 2013
Saturday, May 18, 2013
Mario and Luigi: Superstar Saga -- Part 12: Surfing to the End of the World
When you have all four pieces, return to Beanbean Castle. The Beanstar revives and becomes whole again. Bowletta has a message on another Game Boy Advance. She wants the bros to bring the Beanstar to her at Joke's End to the northwest. They can't reach it by walking underwater. Queen Bean thinks Bowletta's up to something other than awakening the Beanstar with Peach's voice. Prince Peasley gives the bros a fake Beanstar as a decoy. Toadsworth gives the bros Peach's extra dress so she'll have a change of clothes if she ruined the dress she's currently wearing. Prince Peasley says the bros may find a way to cross the ocean's surface on the beach, as there was a surfing spot there. He gives the bros the prize money of 99,999,999,999,999,999 Mushroom coins, which comes to 99 Beanbean coins at the current exchange rate. We should've asked him to hold the coins for the trip home.
Go visit the Hammerhead Bros. first. They'll reforge the hammers into Ultra Hammers, which can break any rock. You can go anywhere now. Go to the right and play another game with the Thwomp. Try to get Secret Scroll 2, which will teach Luigi the Bros. Attack called Cyclone Bros.
The surfing spot is just to the right of the yellow pipe that takes you underwater. There's a slot in the ground. Have Mario hit Luigi with his hammer into the slot to make Luigi a surfboard. Surf's up! There's lots to explore in the ocean. To the southeast are a pair of islands that hold a surfing game. Hit the balloons on the course in the least amount of time. You'll get beans, including Hoo Beans, and other prizes. While surfing, avoid whirlpools. North of Oho Oasis is another island. Go north of it and enter the whirlpool. You'll go underwater near a yellow pipe. Take it aboveground to the island for a 1-Up Super. Go back underwater to get off the island. The path underwater will take you near the S.S. Chuckola. In Gwarhar Lagoon, go to the southeast and break the rocks to meet Spangle. He wants a stage, like a festive tree. Take him to Hermie. He will stand atop Hermie's shell. Hermie will give you the Soulful Bros. badge.
When you're ready to go to Joke's End, surf as far to the northeast as you can go, mostly in the north direction. It is due north of Oho Oasis. The fun music gives way to something creepier. Break the rocks and go immediately to the left to reach the green pipe. Go up the stairs to meet a girl holding a bundle. Her name is Jojora. The palace of Joke's End is their playground. Jojora hasn't heard of Bowletta or Peach. She says the path ahead will be more challenging than what the bros have faced before. Light the torch ahead and go inside.
To the left is a moving tornado. Re-enter it to reach a mole with a Red Pepper and Green Pepper. To the right is a vat. Jojora floats to the upper right, wondering if the bros can make it to where she is. Break the cracked doorway to go north, up the stairs. Go right again and Spin Jump to the next doorway. Use the Thunderhand to get past two sets of rollers and reach a ! Block which opens the door in the room with the vat. Go through the doorway. Go right and down the stairs. You'll see some wood in a stove. Light it on fire to make the liquid in the vat boil. Return to the vat, stand on the grate above it, and Spin Jump to create a tornado. Go upstairs and Spin Jump into the tornado to cross the large gap.
Jojora says things will get more challenging from here on out and that the bros should give up. Go under the gate and hit the ! Block to open the door. Have Mario go through the door and up the stairs. Go through the doorway in the back. Go left, then south to reach a Simu-Block. Have Luigi go to the right, up the stairs, south, left, and north to reach the other Simu-Block. Hit the blocks to lower the gate for Mario. Have Luigi go south, then left. Have Mario follow the path and hit the ! Block to make a barrel appear. Luigi must be in the room when you hit the block. Have Luigi hit the switch, which opens the door for Mario. Both bros should walk through the doors to reach two more Simu-Blocks. Hit them and Jojora appears again. She's impressed with the bros' tenacity and will have them play a little game. They must hit the blocks that appear. If they hit 30 blocks in 25 seconds, she'll open the doors ahead.
Both bros go inside, but are still split up. Luigi goes north. Mario goes several flights of stairs and lights four candles. This moves a platform. Have Mario return to the room where the platform moved. Have Mario stand on the yellow platform and Luigi stand under the yellow platform. While controlling Mario, have Luigi jump so Mario can get over a higher platform. Both bros should go south to Simu-Blocks. Hit them to lower the gate. Both bros should go south again. Position Mario under the ! Block and control Luigi. Hit the ! Block and move Luigi under the shadow of the falling barrel. Have Luigi walk to the north and step on the panel. This will make a bridge appear outside so the bros can regroup. Go back south and right to a room with a Save Book. Go through the doorway and up the stairs. You'll be in the room with the four candles. Ignore them for now and go to the northeast. The stairs will lead you into another room with a vat and Jojora. She doesn't like the bros' annoying persistence.
Follow Jojora to the right. Drop down the stairs and go left to another fireplace. Light it to create some vapor. Spin the vapor into a tornado, which rises up to the candles. Go back to the room with the candles. Have Mario drink some water, stand in front of the tornado, and have Luigi hit Mario with his hammer to extinguish all four flames simultaneously. This opens the door to the north. Go upstairs to a room with a barrel and Save Book. Go up the stairs and hit the ! Block after putting Luigi in front and selecting Mario's Firebrand. Hit the block to make some platforms appear in the gap temporarily. Quickly line the bros up on the lower white line and use the Firebrand to move quickly. This may take a few tries.
Jojora's in the next room, welcoming the bros as the first people to make it up here. She tells them to have a seat and relax. She's going to invite one of her friends and the bros get to pick: Chucklissa, Oholina, Hoohoolia, and Teeheena. They're all the same, so pick one that strikes your fancy. Her friend is a giant snow monster. You have to battle them both. Jojora will approach the bros and try to use her wand. Swat it away with your hammer. She'll fly off for a few turns, so you can deal with her friend. If you hit her friend while Jojora is around, she'll attack the bros and heal her friend. Deal with Jojora when she's around and leave her friend alone. Jojora has really high defense and each attack will only do 1 HP of damage, so attacks like Chopper Bros. are your best friend in this fight. Her friend will wonder if one of the bros likes her. She'll change her hair color from blonde to pink. With blonde hair, she's susceptible to fire attack, but susceptible to electric attacks when her hair is pink. She'll roll into a snowball at a bro, which can be blocked with a hammer. She'll also try to pick a bro up, so stomp on her hands. Jojora will whip up a snowstorm. The bros should keep jumping from being buried alive. Once you defeat her friend, Jojora will be upset and flee the battle. You'll get the Sledge Heart badge if you have the Game Boy Horror SP equipped. According to Jojora, play time is over. Light the two unlit torches in the room to go forward. You'll want to save before you go.
Go visit the Hammerhead Bros. first. They'll reforge the hammers into Ultra Hammers, which can break any rock. You can go anywhere now. Go to the right and play another game with the Thwomp. Try to get Secret Scroll 2, which will teach Luigi the Bros. Attack called Cyclone Bros.
The surfing spot is just to the right of the yellow pipe that takes you underwater. There's a slot in the ground. Have Mario hit Luigi with his hammer into the slot to make Luigi a surfboard. Surf's up! There's lots to explore in the ocean. To the southeast are a pair of islands that hold a surfing game. Hit the balloons on the course in the least amount of time. You'll get beans, including Hoo Beans, and other prizes. While surfing, avoid whirlpools. North of Oho Oasis is another island. Go north of it and enter the whirlpool. You'll go underwater near a yellow pipe. Take it aboveground to the island for a 1-Up Super. Go back underwater to get off the island. The path underwater will take you near the S.S. Chuckola. In Gwarhar Lagoon, go to the southeast and break the rocks to meet Spangle. He wants a stage, like a festive tree. Take him to Hermie. He will stand atop Hermie's shell. Hermie will give you the Soulful Bros. badge.
When you're ready to go to Joke's End, surf as far to the northeast as you can go, mostly in the north direction. It is due north of Oho Oasis. The fun music gives way to something creepier. Break the rocks and go immediately to the left to reach the green pipe. Go up the stairs to meet a girl holding a bundle. Her name is Jojora. The palace of Joke's End is their playground. Jojora hasn't heard of Bowletta or Peach. She says the path ahead will be more challenging than what the bros have faced before. Light the torch ahead and go inside.
To the left is a moving tornado. Re-enter it to reach a mole with a Red Pepper and Green Pepper. To the right is a vat. Jojora floats to the upper right, wondering if the bros can make it to where she is. Break the cracked doorway to go north, up the stairs. Go right again and Spin Jump to the next doorway. Use the Thunderhand to get past two sets of rollers and reach a ! Block which opens the door in the room with the vat. Go through the doorway. Go right and down the stairs. You'll see some wood in a stove. Light it on fire to make the liquid in the vat boil. Return to the vat, stand on the grate above it, and Spin Jump to create a tornado. Go upstairs and Spin Jump into the tornado to cross the large gap.
Jojora says things will get more challenging from here on out and that the bros should give up. Go under the gate and hit the ! Block to open the door. Have Mario go through the door and up the stairs. Go through the doorway in the back. Go left, then south to reach a Simu-Block. Have Luigi go to the right, up the stairs, south, left, and north to reach the other Simu-Block. Hit the blocks to lower the gate for Mario. Have Luigi go south, then left. Have Mario follow the path and hit the ! Block to make a barrel appear. Luigi must be in the room when you hit the block. Have Luigi hit the switch, which opens the door for Mario. Both bros should walk through the doors to reach two more Simu-Blocks. Hit them and Jojora appears again. She's impressed with the bros' tenacity and will have them play a little game. They must hit the blocks that appear. If they hit 30 blocks in 25 seconds, she'll open the doors ahead.
Both bros go inside, but are still split up. Luigi goes north. Mario goes several flights of stairs and lights four candles. This moves a platform. Have Mario return to the room where the platform moved. Have Mario stand on the yellow platform and Luigi stand under the yellow platform. While controlling Mario, have Luigi jump so Mario can get over a higher platform. Both bros should go south to Simu-Blocks. Hit them to lower the gate. Both bros should go south again. Position Mario under the ! Block and control Luigi. Hit the ! Block and move Luigi under the shadow of the falling barrel. Have Luigi walk to the north and step on the panel. This will make a bridge appear outside so the bros can regroup. Go back south and right to a room with a Save Book. Go through the doorway and up the stairs. You'll be in the room with the four candles. Ignore them for now and go to the northeast. The stairs will lead you into another room with a vat and Jojora. She doesn't like the bros' annoying persistence.
Follow Jojora to the right. Drop down the stairs and go left to another fireplace. Light it to create some vapor. Spin the vapor into a tornado, which rises up to the candles. Go back to the room with the candles. Have Mario drink some water, stand in front of the tornado, and have Luigi hit Mario with his hammer to extinguish all four flames simultaneously. This opens the door to the north. Go upstairs to a room with a barrel and Save Book. Go up the stairs and hit the ! Block after putting Luigi in front and selecting Mario's Firebrand. Hit the block to make some platforms appear in the gap temporarily. Quickly line the bros up on the lower white line and use the Firebrand to move quickly. This may take a few tries.
Jojora's in the next room, welcoming the bros as the first people to make it up here. She tells them to have a seat and relax. She's going to invite one of her friends and the bros get to pick: Chucklissa, Oholina, Hoohoolia, and Teeheena. They're all the same, so pick one that strikes your fancy. Her friend is a giant snow monster. You have to battle them both. Jojora will approach the bros and try to use her wand. Swat it away with your hammer. She'll fly off for a few turns, so you can deal with her friend. If you hit her friend while Jojora is around, she'll attack the bros and heal her friend. Deal with Jojora when she's around and leave her friend alone. Jojora has really high defense and each attack will only do 1 HP of damage, so attacks like Chopper Bros. are your best friend in this fight. Her friend will wonder if one of the bros likes her. She'll change her hair color from blonde to pink. With blonde hair, she's susceptible to fire attack, but susceptible to electric attacks when her hair is pink. She'll roll into a snowball at a bro, which can be blocked with a hammer. She'll also try to pick a bro up, so stomp on her hands. Jojora will whip up a snowstorm. The bros should keep jumping from being buried alive. Once you defeat her friend, Jojora will be upset and flee the battle. You'll get the Sledge Heart badge if you have the Game Boy Horror SP equipped. According to Jojora, play time is over. Light the two unlit torches in the room to go forward. You'll want to save before you go.
Wednesday, May 15, 2013
Mario and Luigi: Superstar Saga -- Part 11: Three Short Quests
The three remaining Beanstar pieces do not take as much effort to get. You can find them in whatever order you choose.
To the south, east of Beanbean Airport, is a Boo statue. Move it to make a path further south. This will take you to Harhall's Studio. Harhall keeps the Beanstar piece in a cage you can't reach. Two people will run out of the studio, unable to deal with the tempermental designer with a split personality. Harhall wants an assistant and will give them the Beanstar Piece as pay. The bros have to dye clothes and give them patterns by hitting little helicopters called Designbombs with water so they hit the shirt in the back. The colors mix: blue and yellow make green, red and blue make purple, yellow and red make orange, and all three together make brown. Mix two patterns to get a star. Harhall wants a red shirt of any pattern, a yellow, checkered shirt, a purple polka-dot shirt, and a brown shirt with a star. Once you're done, Harhall gives you the Beanstar piece. 2 to go! If you had fun making shirts, go back and Harhall will have you make all 28 possible design combinations. You'll be paid a Woo Bean for each shirt. Once all combinations are made, you'll get a piece of gear called Harhall's Pants.
Another Beanstar Piece is in Chucklehuck Woods. From the green pipe, go west, north, then west. A Koopa is blocking the entrance to a cave. Outside the cave is a snail blocking the path to the north. Go south. To the north is Winkle Colosseum. Pay 500 coins to enter. If you win the challenge, Winkles acknowledge the bros, allowing them to go to the north. The Winkle snails have a special challenge called the Chuckola Bounce. The bros will hold a bar and use it to bounce the energy blasts from the Chuckola Rocks back at them. Each Chuckola Rock you hit is one point. If the energy blasts hit the bros, they'll spin. Spin the bros using (A) and (B). Get at least 20 points by the time the Winkle walks to the other side of the screen to win. They will give you the Winkle Card. Go north to find Popple trying to pick off the Beanstar piece from the Winkle statue. Thankfully, he's alone.
He'll trying stealing items or hammers first. Hit him with Bros. Attacks. He's a pushover when he's alone. Defeat him for the Beanstar piece. One to go!
Go to the north Beanbean Fields for the remaining Beanstar piece. From the green pipe, go east, then north, past the Koopa. This leads to the Yoshi Theater. A Beanstar piece is on the sign. The owner is there, along with his annoying assistant. The owner wears clothes like a Yoshi egg and can target his assistant. He looks like Bubbles, the owner of Chuckola Chateau. He is Bubbles's younger brother, Boddle. He's president of the Yoshi Fan Club. Boddle will give the bros the Beanstar piece in exchange for something else to decorate the sign. He wants Neon Yoshi Eggs, which are laid by Yoshis after eating a certain food. That particular food is Bean Fruit, which you should have by now. The seventh Bean Fruit is outside of the theater, to the east.
Go into Teehee Valley, where the S.S. Chuckola was. Go south to the sea, then up the grassy ledges on the left. Dunk Luigi under the fence. Across the bridge is the last Bean Fruit, and a Piranha Bean that will eat it. Electricity is particularly helpful. It will spit something familiar-looking at Luigi, then swallow it again. It also spits fireballs. Once you defeat it, it spits out the familiar-looking object. It's Prince Peasley, shrunk down. Restore him to normal size with Luigi's hammer. As thanks, he gives Luigi the Bean Fruit. Feed the Yoshis and get the Neon Eggs. Talk to Boddle afterwards. He'll set up the sign and give you the Beanstar Piece. We're done here! You can return to Beanbean Castle or check out the places your new hand techniques can open up.
To the south, east of Beanbean Airport, is a Boo statue. Move it to make a path further south. This will take you to Harhall's Studio. Harhall keeps the Beanstar piece in a cage you can't reach. Two people will run out of the studio, unable to deal with the tempermental designer with a split personality. Harhall wants an assistant and will give them the Beanstar Piece as pay. The bros have to dye clothes and give them patterns by hitting little helicopters called Designbombs with water so they hit the shirt in the back. The colors mix: blue and yellow make green, red and blue make purple, yellow and red make orange, and all three together make brown. Mix two patterns to get a star. Harhall wants a red shirt of any pattern, a yellow, checkered shirt, a purple polka-dot shirt, and a brown shirt with a star. Once you're done, Harhall gives you the Beanstar piece. 2 to go! If you had fun making shirts, go back and Harhall will have you make all 28 possible design combinations. You'll be paid a Woo Bean for each shirt. Once all combinations are made, you'll get a piece of gear called Harhall's Pants.
Another Beanstar Piece is in Chucklehuck Woods. From the green pipe, go west, north, then west. A Koopa is blocking the entrance to a cave. Outside the cave is a snail blocking the path to the north. Go south. To the north is Winkle Colosseum. Pay 500 coins to enter. If you win the challenge, Winkles acknowledge the bros, allowing them to go to the north. The Winkle snails have a special challenge called the Chuckola Bounce. The bros will hold a bar and use it to bounce the energy blasts from the Chuckola Rocks back at them. Each Chuckola Rock you hit is one point. If the energy blasts hit the bros, they'll spin. Spin the bros using (A) and (B). Get at least 20 points by the time the Winkle walks to the other side of the screen to win. They will give you the Winkle Card. Go north to find Popple trying to pick off the Beanstar piece from the Winkle statue. Thankfully, he's alone.
He'll trying stealing items or hammers first. Hit him with Bros. Attacks. He's a pushover when he's alone. Defeat him for the Beanstar piece. One to go!
Go to the north Beanbean Fields for the remaining Beanstar piece. From the green pipe, go east, then north, past the Koopa. This leads to the Yoshi Theater. A Beanstar piece is on the sign. The owner is there, along with his annoying assistant. The owner wears clothes like a Yoshi egg and can target his assistant. He looks like Bubbles, the owner of Chuckola Chateau. He is Bubbles's younger brother, Boddle. He's president of the Yoshi Fan Club. Boddle will give the bros the Beanstar piece in exchange for something else to decorate the sign. He wants Neon Yoshi Eggs, which are laid by Yoshis after eating a certain food. That particular food is Bean Fruit, which you should have by now. The seventh Bean Fruit is outside of the theater, to the east.
Go into Teehee Valley, where the S.S. Chuckola was. Go south to the sea, then up the grassy ledges on the left. Dunk Luigi under the fence. Across the bridge is the last Bean Fruit, and a Piranha Bean that will eat it. Electricity is particularly helpful. It will spit something familiar-looking at Luigi, then swallow it again. It also spits fireballs. Once you defeat it, it spits out the familiar-looking object. It's Prince Peasley, shrunk down. Restore him to normal size with Luigi's hammer. As thanks, he gives Luigi the Bean Fruit. Feed the Yoshis and get the Neon Eggs. Talk to Boddle afterwards. He'll set up the sign and give you the Beanstar Piece. We're done here! You can return to Beanbean Castle or check out the places your new hand techniques can open up.
Tuesday, May 14, 2013
Mario and Luigi: Superstar Saga -- Part 10: A Wild Goose Chase
To find the first Beanstar piece, return to Teehee Valley. Go immediately east and you'll come across a large ship stuck in the rock. The Beanstar piece is on the deck. As soon as you board, members of the ship's skeleton crew appear and take it to the hold of the ship. Apparently, when it landed, it broke the ship's hatch. Follow them inside the ship. A member of the crew will tell you that this ship is the S.S. Chuckola that carries Chuckola Cola.
Take the stairs all the way to the bottom to see the Beanstar Piece taken into the hold. The bros can't go into the hold without a Membership Card, and to get one, they'll have to do something to help the ship. On the starboard side of the ship is the captain's quarters. He says the boat used to float, but it sank, and the ocean dried up into a desert, and they've been stuck there ever since. Behind his quarters is a room with a few item blocks. In the center of the ship is a room with lots of lights on the doorway. A Hoohoo villager will run out of there. A crew member will stand in the doorway and ask if the bros are ready to do some work. Say "Yes" and he'll let you into the room.
You'll meet Bink, who wants a sidekick. We need 10 Barrel points to become his sidekick. The game is called Barrel and it's a tedious game. The bros must cooperate to line up barrels horizontally or vertically. You have 180 seconds to line up barrels in rows or columns of 6. After a while, he'll throw in yellow barrels to make things a little more difficult. Completing the game with 10 or more points will get you a Membership Card. Return to the hold.
The crew member with the Beanstar piece is in the hold. He won't give it away for free, so the bros must find a way to get Bloat, a crew member that drank too much Chuckola Cola, out of the wall. Another crew member says Bloat forgot what he did with the bombs that can break walls. Talk to Bloat, then go upstairs on the starboard side, in front of the captain's quarters. The floor's a little different in one area. Hit it with a hammer and some dynamite will drop down near Bloat. Make sure you've gotten everything you want from the ship before you return to the hold.
When you're ready, have Mario light the fuse. The explosion frees Bloat, but also allows a lot of sand to rush in. The S.S. Chuckola dislodges from the wall and moves towards the ocean. The S.S. Chuckola is afloat once more, until it hits a rock and sinks again into Oho Ocean. The Beanstar piece floats away and the sand pushes the bros out of the ship. You can never enter it again.
Follow the Beanstar piece. At first, you'll need to open a passageway to the south. Your Bros. Moves work underwater, so use them. In the area next to where the S.S. Chuckola sank, you'll need to light a torch to open the path to the south. You'll find some new enemies, like Malibut, Starkiss, and Cheep-Cheep. Go southeast. Send Mini Mario through the gap in the wall and have him exit on the other side. Light the torch to the southwest. Then have Luigi electrify the jellyfish. This will lead you to the yellow pipe to the surface.
The awesome music is back again, but you're not on Oho Oasis. This is Gwarhar Lagoon. To the east are a couple of women talking about Prince Peasley's latest secret mission. Go north to find the lagoon's green pipe. Go east from where the women are and another woman will run into the bros. Apparently, a guy named Hermie found the Beanstar piece that "fell out of the sky". He's using it to decorate his shell and he looks like a holiday tree. Follow them east. From there, go north, into a cave.
This is the Relaxation Room. The bros have to pay 200 coins for a massage from Gigi and Merri. Gigi and Merri start massaging the bros' hands, activating the Thunderhand and Firebrand. This startles them. Gigi and Merri have also mastered the Hand Powers and will teach the bros special hand techniques. The Thunderhand can electrify the person in front so the pair will move on the same path. This means the bros can push things with their backs or walk from side to side. The Firebrand can allow the pair to run super quickly and knock stuff over. To stop dashing, either press (A) or turn in a different direction. The challenge is to get the Red and Green Pearl Beans. The path on the right uses the Firebrand to knock over giant Koopas and run past giant rollers. The path on the left uses the Thunderhand to move Boo statues on their tracks and walk sideways between rollers. You can now access all paths that aren't blocked by black rocks.
Go east, making use of your new hand techniques. There are new enemies in the area, such as Elite Troopea, which can revive fallen allies. You have new Bros. Attacks to utilize. Thunder Bros. is particularly useful in boss battles because you can lower attack or defense with it. Keep going east and you'll find a yellow pipe that takes you underwater.
To the south is a room with item blocks. Use the tornado to reach higher ledges. This will allow you to reach the yellow pipe to another part of the lagoon. Go south past two sets of rollers. Gritty Goombas and Boomerang Bros will battle you. Further south is a platform floating in the air. Use a Spin Jump to move it where you want it. To reset it, leave the area. You can High Jump to stand on it. Go east, then north. To the east, move a floating platform in a gap between grassy ledges so you can reach the ledge with the Boo statue. There's an invisible block in the southeast corner. Go west twice, then south to reach a yellow pipe. While underwater, use the tornado to Spin Jump to the east to reach an area with an invisible block. Go north, then south to reach a pipe to a Boo statue.
Go south and go onto the grassy ledge. There is a series of time trials ahead. Hit the ! Block to make a large ball appear. You have 10 seconds to reach the ! Block on the other side of it. Completing the challenge will make the path to the next challenge appear. Go east, then west. This time, you'll have 20 seconds to move a large ball, hit a ! Block, Spin Jump to the next block, then move another large ball and hit the ! Block at the end. Luigi should be in the lead at all times. To the west is another Boo statue that completes the bridge.
Past the bridge is Hermie with the Beanstar piece. The women we met earlier are helping to decorate his shell. Hermie thinks Mario might be Santa Claus. The women recognize the bros and Hermie feels ignored. He attacks. Attack the claws first. Once they're out of commission, attack Hermie. To lower his defense with Thunder Bros., execute the first command properly, miss the second command, and hit (B) when Luigi lands. Once you do enough damage, Hermie will retreat into his shell, which is very flammable due to the decorations. He'll heal while in his shell, which has high defense. He'll reappear so you can hurt him again. Once you defeat him, the bros will explain the situation and Hermie gives them the Beanstar piece. 1 down, three to go! Relax, the other three aren't as involved. The women will show you a shortcut to the green pipe.
Take the stairs all the way to the bottom to see the Beanstar Piece taken into the hold. The bros can't go into the hold without a Membership Card, and to get one, they'll have to do something to help the ship. On the starboard side of the ship is the captain's quarters. He says the boat used to float, but it sank, and the ocean dried up into a desert, and they've been stuck there ever since. Behind his quarters is a room with a few item blocks. In the center of the ship is a room with lots of lights on the doorway. A Hoohoo villager will run out of there. A crew member will stand in the doorway and ask if the bros are ready to do some work. Say "Yes" and he'll let you into the room.
You'll meet Bink, who wants a sidekick. We need 10 Barrel points to become his sidekick. The game is called Barrel and it's a tedious game. The bros must cooperate to line up barrels horizontally or vertically. You have 180 seconds to line up barrels in rows or columns of 6. After a while, he'll throw in yellow barrels to make things a little more difficult. Completing the game with 10 or more points will get you a Membership Card. Return to the hold.
The crew member with the Beanstar piece is in the hold. He won't give it away for free, so the bros must find a way to get Bloat, a crew member that drank too much Chuckola Cola, out of the wall. Another crew member says Bloat forgot what he did with the bombs that can break walls. Talk to Bloat, then go upstairs on the starboard side, in front of the captain's quarters. The floor's a little different in one area. Hit it with a hammer and some dynamite will drop down near Bloat. Make sure you've gotten everything you want from the ship before you return to the hold.
When you're ready, have Mario light the fuse. The explosion frees Bloat, but also allows a lot of sand to rush in. The S.S. Chuckola dislodges from the wall and moves towards the ocean. The S.S. Chuckola is afloat once more, until it hits a rock and sinks again into Oho Ocean. The Beanstar piece floats away and the sand pushes the bros out of the ship. You can never enter it again.
Follow the Beanstar piece. At first, you'll need to open a passageway to the south. Your Bros. Moves work underwater, so use them. In the area next to where the S.S. Chuckola sank, you'll need to light a torch to open the path to the south. You'll find some new enemies, like Malibut, Starkiss, and Cheep-Cheep. Go southeast. Send Mini Mario through the gap in the wall and have him exit on the other side. Light the torch to the southwest. Then have Luigi electrify the jellyfish. This will lead you to the yellow pipe to the surface.
The awesome music is back again, but you're not on Oho Oasis. This is Gwarhar Lagoon. To the east are a couple of women talking about Prince Peasley's latest secret mission. Go north to find the lagoon's green pipe. Go east from where the women are and another woman will run into the bros. Apparently, a guy named Hermie found the Beanstar piece that "fell out of the sky". He's using it to decorate his shell and he looks like a holiday tree. Follow them east. From there, go north, into a cave.
This is the Relaxation Room. The bros have to pay 200 coins for a massage from Gigi and Merri. Gigi and Merri start massaging the bros' hands, activating the Thunderhand and Firebrand. This startles them. Gigi and Merri have also mastered the Hand Powers and will teach the bros special hand techniques. The Thunderhand can electrify the person in front so the pair will move on the same path. This means the bros can push things with their backs or walk from side to side. The Firebrand can allow the pair to run super quickly and knock stuff over. To stop dashing, either press (A) or turn in a different direction. The challenge is to get the Red and Green Pearl Beans. The path on the right uses the Firebrand to knock over giant Koopas and run past giant rollers. The path on the left uses the Thunderhand to move Boo statues on their tracks and walk sideways between rollers. You can now access all paths that aren't blocked by black rocks.
Go east, making use of your new hand techniques. There are new enemies in the area, such as Elite Troopea, which can revive fallen allies. You have new Bros. Attacks to utilize. Thunder Bros. is particularly useful in boss battles because you can lower attack or defense with it. Keep going east and you'll find a yellow pipe that takes you underwater.
To the south is a room with item blocks. Use the tornado to reach higher ledges. This will allow you to reach the yellow pipe to another part of the lagoon. Go south past two sets of rollers. Gritty Goombas and Boomerang Bros will battle you. Further south is a platform floating in the air. Use a Spin Jump to move it where you want it. To reset it, leave the area. You can High Jump to stand on it. Go east, then north. To the east, move a floating platform in a gap between grassy ledges so you can reach the ledge with the Boo statue. There's an invisible block in the southeast corner. Go west twice, then south to reach a yellow pipe. While underwater, use the tornado to Spin Jump to the east to reach an area with an invisible block. Go north, then south to reach a pipe to a Boo statue.
Go south and go onto the grassy ledge. There is a series of time trials ahead. Hit the ! Block to make a large ball appear. You have 10 seconds to reach the ! Block on the other side of it. Completing the challenge will make the path to the next challenge appear. Go east, then west. This time, you'll have 20 seconds to move a large ball, hit a ! Block, Spin Jump to the next block, then move another large ball and hit the ! Block at the end. Luigi should be in the lead at all times. To the west is another Boo statue that completes the bridge.
Past the bridge is Hermie with the Beanstar piece. The women we met earlier are helping to decorate his shell. Hermie thinks Mario might be Santa Claus. The women recognize the bros and Hermie feels ignored. He attacks. Attack the claws first. Once they're out of commission, attack Hermie. To lower his defense with Thunder Bros., execute the first command properly, miss the second command, and hit (B) when Luigi lands. Once you do enough damage, Hermie will retreat into his shell, which is very flammable due to the decorations. He'll heal while in his shell, which has high defense. He'll reappear so you can hurt him again. Once you defeat him, the bros will explain the situation and Hermie gives them the Beanstar piece. 1 down, three to go! Relax, the other three aren't as involved. The women will show you a shortcut to the green pipe.
Sunday, May 5, 2013
Mario and Luigi: Superstar Saga -- Part 6: Bachelors of Puzzles
To reach Woohoo Hooniversity, exit the castle town to the east, then go south. You'll see guards to the south, who will let you pass through. There are Troopea here. Go east to reach Woohoo Hooniversity.
Inside, the place looks damaged and the music is creepy. People rush through the hallway out the door. Ahead, someone is lying on the floor. He says Cackletta snuck in and transformed the professors into monsters. He transforms into one himself. This enemy is called a Laser Snifit, which will shoot either high or low laser rings. Don't do anything when it fires low rings.
Up ahead are two star-themed rooms. In the northeast corner is an invisible block with a Hoo Bean. Go to the room to the north. Hit the ! Block on the right to open the gate in the other room. Go past the gate to a room filled with Laser Snifits. Go to the left. This room has Viruses. Hit them to turn the same color and they'll be defeated. Another enemy is the Eeker, which will bubble up with boiling liquid. To the left is an interesting area where they've been researching various kinds of blocks. Some of them may look familiar. Once you return to the room where the enemies were, go north. Go east for items, return, then go north. You may encounter Yo Bros. Watch the color of their yo-yos. Mecha-Chomps are also here. Watch the color of their eyes. When they malfunction, they will target the bro of the opposite color of their eyes. Check the chalkboard in the room and memorize where the red and blue circles are for the second pattern, or write them down. The room ahead has statues in a similar arrangement. Hit the statues with a hammer to change their color to open the Sun Door. Once you do, the statues will disappear and the window in the back will open up, letting in a beam of light. It will bounce off the walls and open doors. We have to complete tasks to rotate the mirrors so the light reaches the starry rooms near the entrance.
Go through the shutter door that just opened. Follow the path into a room with a lot of switches. Mario and Luigi will have to cooperate and split up to hit the switches. Early on, you'll have to play a little game where Mario and Luigi jump to hit 30 blocks in 25 seconds. Mario can walk on top of the walls to reach other areas. You'll want to walk on the walls to the room to the south, which has lots of invisible blocks. Get a barrel and stand on it to hit the switch, which rotates the mirror. This will open another shutter door.
This door leads to a complicated puzzle. There's a panel on the wall that looks like the one in Chucklehuck Woods. Go to the left, where an ! Block will move over a gap. Go north, down the ramp, and left. Hit the switch to make a barrel appear. Leave it where it is. Go back up the ramp and go to where the ! Block is. Spin jump to the left past it. Hit the switch, then have Mini Mario go through the gap. Make your way through the maze to the switch. The switch will drop some of the barriers in the maze and will make another barrel appear. Go to the barrels and place the one that just appeared on the panel. The crane will activate and pick up the barrel. Go down the ramp, past where the crane was. There are items up the stairs. Go south. Luigi will appear near the switch. Barrels will start rolling down the ramps, like Donkey Kong. When you reach the top, the crane will take the barrel away. The switch lowers a barrier and the crane will drop the barrel on the path. The barrel will hit the ! Block, rotating the mirror. Go to the next shutter door.
There's an invisible block over the raised floor. Have Mario drink some water and walk into the next room. Have Luigi hit Mario with the hammer to shoot some water at the mechanical mouse, which completes the circuit. This turns on the fan, which blows the ! Block over the floor. The ! Block rotates the mirror. In the starry room ahead, hit the ! Block on the left to rotate the lens to focus the light on the door. The door opens.
Ahead are three robots in pink dresses, the Beanstar, and Fawful. He says, "Preparations have completion! O Great Cackletta, unleash the voice of Princess Peach on the Beanstar when you are wanting to!" Cackletta is ready.
Go ahead to the next room, then High Jump up to the doorway. Save first. When the bros go through the door, Cackletta activates the Peach Bots. The Beanstar wakes up, turns red, and breaks the floor, falling with it. Cackletta doesn't know what's going on. Fawful says, "I have fright! A situation we had not suspected has begun to d-d-d-develop! May we flee?" The bros rush in and Luigi hammers Fawful into the floor. Cackletta is not pleased, but prepared to battle the Mario Bros. and knock them back to the Mushroom Kingdom.
First, she'll send holes in the floor. Jump over them. If a bro falls in the hole, he'll have difficulty jumping for a while. She'll also split into three. Use regular attacks to figure out which one is real. If you guess incorrectly, the copy will turn into bats that attack the bros. She may attack with lightning. After a while, she'll send holes in the floor again. Keep using Bros. Attacks to defeat her. She's not sure how this could happen. Fawful says, "CACKLETTA! Do not have worries! Watch! I am sucking your energy with this headgear!" He pops out of the ground and uses his headgear to absorb her. Cackletta wants a parting shot at the Mario Bros. Fawful says, "I say to you YES!" Before he can, Prince Peasley swoops in and sends them flying. The bros explain that Peach's voice drove the Beanstar mad. Prince Peasley's not worried and senses a surprising secret. He'll explain once they've recovered the Beanstar.
Go through the door in the northwest corner. Follow the path and the floor will switch from green to white. Follow the path and battle enemies. At the end is another circuit completion puzzle. After you complete the first part, you'll only be able to hit four robotic mice before the first one will leave the circuit. Once you do, a door will open. Through the door is the Beanstar, with Popple and Rookie. They're impressed with their luck, but not pleased to see the Mario Bros. They move the Beanstar out of the way so they can battle.
Popple will try to steal a hammer from the bros, so stop him with a hammer swing. Rookie will breathe fire and throw hammers. Attack Rookie first, as before. After a few attacks, Popple will suggest using a special attack. It's a Bros. Attack that causes two shockwaves. Once you defeat Rookie, Popple will run off. Once the battle is over, a Peach Bot will drop in and wake up the Beanstar again. Everyone piles on the Beanstar as it flies out of Woohoo Hooniversity. Slowly, they slide off one by one. Rookie remembers his name: Bowser. He falls off and the Beanstar splits into four pieces, and fall back to the ground. The bros land on Oho Oasis, a small island with awesome music.
Inside, the place looks damaged and the music is creepy. People rush through the hallway out the door. Ahead, someone is lying on the floor. He says Cackletta snuck in and transformed the professors into monsters. He transforms into one himself. This enemy is called a Laser Snifit, which will shoot either high or low laser rings. Don't do anything when it fires low rings.
Up ahead are two star-themed rooms. In the northeast corner is an invisible block with a Hoo Bean. Go to the room to the north. Hit the ! Block on the right to open the gate in the other room. Go past the gate to a room filled with Laser Snifits. Go to the left. This room has Viruses. Hit them to turn the same color and they'll be defeated. Another enemy is the Eeker, which will bubble up with boiling liquid. To the left is an interesting area where they've been researching various kinds of blocks. Some of them may look familiar. Once you return to the room where the enemies were, go north. Go east for items, return, then go north. You may encounter Yo Bros. Watch the color of their yo-yos. Mecha-Chomps are also here. Watch the color of their eyes. When they malfunction, they will target the bro of the opposite color of their eyes. Check the chalkboard in the room and memorize where the red and blue circles are for the second pattern, or write them down. The room ahead has statues in a similar arrangement. Hit the statues with a hammer to change their color to open the Sun Door. Once you do, the statues will disappear and the window in the back will open up, letting in a beam of light. It will bounce off the walls and open doors. We have to complete tasks to rotate the mirrors so the light reaches the starry rooms near the entrance.
Go through the shutter door that just opened. Follow the path into a room with a lot of switches. Mario and Luigi will have to cooperate and split up to hit the switches. Early on, you'll have to play a little game where Mario and Luigi jump to hit 30 blocks in 25 seconds. Mario can walk on top of the walls to reach other areas. You'll want to walk on the walls to the room to the south, which has lots of invisible blocks. Get a barrel and stand on it to hit the switch, which rotates the mirror. This will open another shutter door.
This door leads to a complicated puzzle. There's a panel on the wall that looks like the one in Chucklehuck Woods. Go to the left, where an ! Block will move over a gap. Go north, down the ramp, and left. Hit the switch to make a barrel appear. Leave it where it is. Go back up the ramp and go to where the ! Block is. Spin jump to the left past it. Hit the switch, then have Mini Mario go through the gap. Make your way through the maze to the switch. The switch will drop some of the barriers in the maze and will make another barrel appear. Go to the barrels and place the one that just appeared on the panel. The crane will activate and pick up the barrel. Go down the ramp, past where the crane was. There are items up the stairs. Go south. Luigi will appear near the switch. Barrels will start rolling down the ramps, like Donkey Kong. When you reach the top, the crane will take the barrel away. The switch lowers a barrier and the crane will drop the barrel on the path. The barrel will hit the ! Block, rotating the mirror. Go to the next shutter door.
There's an invisible block over the raised floor. Have Mario drink some water and walk into the next room. Have Luigi hit Mario with the hammer to shoot some water at the mechanical mouse, which completes the circuit. This turns on the fan, which blows the ! Block over the floor. The ! Block rotates the mirror. In the starry room ahead, hit the ! Block on the left to rotate the lens to focus the light on the door. The door opens.
Ahead are three robots in pink dresses, the Beanstar, and Fawful. He says, "Preparations have completion! O Great Cackletta, unleash the voice of Princess Peach on the Beanstar when you are wanting to!" Cackletta is ready.
Go ahead to the next room, then High Jump up to the doorway. Save first. When the bros go through the door, Cackletta activates the Peach Bots. The Beanstar wakes up, turns red, and breaks the floor, falling with it. Cackletta doesn't know what's going on. Fawful says, "I have fright! A situation we had not suspected has begun to d-d-d-develop! May we flee?" The bros rush in and Luigi hammers Fawful into the floor. Cackletta is not pleased, but prepared to battle the Mario Bros. and knock them back to the Mushroom Kingdom.
First, she'll send holes in the floor. Jump over them. If a bro falls in the hole, he'll have difficulty jumping for a while. She'll also split into three. Use regular attacks to figure out which one is real. If you guess incorrectly, the copy will turn into bats that attack the bros. She may attack with lightning. After a while, she'll send holes in the floor again. Keep using Bros. Attacks to defeat her. She's not sure how this could happen. Fawful says, "CACKLETTA! Do not have worries! Watch! I am sucking your energy with this headgear!" He pops out of the ground and uses his headgear to absorb her. Cackletta wants a parting shot at the Mario Bros. Fawful says, "I say to you YES!" Before he can, Prince Peasley swoops in and sends them flying. The bros explain that Peach's voice drove the Beanstar mad. Prince Peasley's not worried and senses a surprising secret. He'll explain once they've recovered the Beanstar.
Go through the door in the northwest corner. Follow the path and the floor will switch from green to white. Follow the path and battle enemies. At the end is another circuit completion puzzle. After you complete the first part, you'll only be able to hit four robotic mice before the first one will leave the circuit. Once you do, a door will open. Through the door is the Beanstar, with Popple and Rookie. They're impressed with their luck, but not pleased to see the Mario Bros. They move the Beanstar out of the way so they can battle.
Popple will try to steal a hammer from the bros, so stop him with a hammer swing. Rookie will breathe fire and throw hammers. Attack Rookie first, as before. After a few attacks, Popple will suggest using a special attack. It's a Bros. Attack that causes two shockwaves. Once you defeat Rookie, Popple will run off. Once the battle is over, a Peach Bot will drop in and wake up the Beanstar again. Everyone piles on the Beanstar as it flies out of Woohoo Hooniversity. Slowly, they slide off one by one. Rookie remembers his name: Bowser. He falls off and the Beanstar splits into four pieces, and fall back to the ground. The bros land on Oho Oasis, a small island with awesome music.
Saturday, May 4, 2013
Mario and Luigi: Superstar Saga -- Part 3: The Mario Bros. do some actual plumbing!
Use your new hammers to break up the rocks in your path. Go to the right, past the cave, for some item blocks, then go into the cave. There's an old man in a rocking chair, who will let us ride the mine carts and pick up jewels. The bros ride in separate mine carts and collect jewels of their respective color. Mario also has to collect batteries so he can shine the flashlight on Luigi to see if there are any obstacles or gems in his path. You need ten jewels to pass through. You can repeat the minigame for Hee Beans.
The Hammerhead Bros. will catch up to the Mario Bros. to teach them how to use hammers in battle. To attack, press the bro's button when the hammer shakes. To defend, hold the button, then release it before the hammer shakes. To the north are item blocks and a mysterious Boo statue. To the south is the area surrounding Beanbean Castle.
In this area, you'll find Sharpeas, Spiny-like enemies. Use your hammer on them. Using hammers to get the first strike will stun all enemies on the field, but they won't take damage. Sworms also appear here. Go south, then east to Beanbean Castle Town. If you see Goombas with tails, you're too far north. Return to the previous area and take the path to the southeast.
Beanbean Castle Town is absolutely devastated. The townspeople say that Cackletta attacked while the soldiers were searching for Prince Peasley. One person says that something called the Beanstar is kept inside the castle. The item shop is the only thing that's currently open. To the north is the entrance to the castle. The guards won't let the bros through. Luigi brings out Prince Peasley's rose and the guards allow them to enter. Go north, then west and talk to the attendant lying on the floor. Lady Lima of the court appears, but won't let them meet the Queen. Instead, she opens a trap door and drops them into the basement. She says to prove that they are the Mario Bros., they must repair the castle's plumbing. The Mario Bros. have to do some plumbing? Who knows how long it's been since they've done that?
Aside from the plumbing, Super Flies are in the basement. They're faster than Fighter Flies. Spinies are also here. Deal with them the same way as Sharpeas. To fix the plumbing, use the hammers to hit the plugs in the pipes. This will restore the water flow and open the gate. Some plugs will make enemies appear. Some of the pipes have valves that need to be open. Spin the valves with the Spin Jump. One of the valves is in a different area than the pipes and plugs. Go to the right, spin the valve, and hammer the four plugs in. This will raise a platform so you can reach the next valve. Once you open all the gates, Lady Lima will appear and thank them for saving her. The bros explain that she dropped them here in the first place. She claims that Cackletta attacked and locked them in here.
Upstairs, the other "Lady Lima" approaches a star-shaped object that is no longer protected by a barrier. She says she tricked the Mario Bros. into fixing the plumbing, which disables the Beanstar security system. That is a strange security system. Fawful appears, saying, "Cackletta! It is the hurrying time! We must take that Beanstar and fastly run away from this place!" Cackletta removes her disguise and mentions having possession of both the Beanstar and Peach's voice.
Lady Lima explains that the Beanstar can grant all desires. They are the guardians of the Beanstar, at the castle. She says to hurry and keep the Beanstar out of evil hands. Inside their cell are some item blocks. Save and go through the other gate to go upstairs. The Beanstar is gone. Fawful says, "Once we awaken the Beanstar with Princess Peach's voice, this world will be Cackletta's snack cake!" Cackletta asks if the bros have met Queen Bean yet. She drops down, angry. Fawful and Cackletta fly off and Queen Bean approaches for battle.
She'll slam her fists into the floor, creating shockwaves. You'll want to attack both of her arms first. After about 20 HP of damage, they'll shrink and her crown will fall off. You can now attack her head. She'll spit beans at you. If you land on them, they'll become Beanies and remain on the battlefield. After a few turns, her arms will become large again. If there are any Beanies on the field once you defeat her, you'll have to defeat them as well.
Once you defeat her, Queen Bean collapses. Lady Lima says that Cackletta made her eat a Belly Blech worm, which turned her into a monster. The bros offer to help in any way. The only way to return her to normal is for her to drink from the legendary Chuckola Reserve from the Chucklehuck Woods. Lady Lima gives them the Beanbean Brooch and tells them to head southwest to reach the Chucklehuck Woods. One of the attendants gives them a badge outside the castle. Badges make the bros stronger and have numerous effects. Luigi's upset that he doesn't get one.
The Hammerhead Bros. will catch up to the Mario Bros. to teach them how to use hammers in battle. To attack, press the bro's button when the hammer shakes. To defend, hold the button, then release it before the hammer shakes. To the north are item blocks and a mysterious Boo statue. To the south is the area surrounding Beanbean Castle.
In this area, you'll find Sharpeas, Spiny-like enemies. Use your hammer on them. Using hammers to get the first strike will stun all enemies on the field, but they won't take damage. Sworms also appear here. Go south, then east to Beanbean Castle Town. If you see Goombas with tails, you're too far north. Return to the previous area and take the path to the southeast.
Beanbean Castle Town is absolutely devastated. The townspeople say that Cackletta attacked while the soldiers were searching for Prince Peasley. One person says that something called the Beanstar is kept inside the castle. The item shop is the only thing that's currently open. To the north is the entrance to the castle. The guards won't let the bros through. Luigi brings out Prince Peasley's rose and the guards allow them to enter. Go north, then west and talk to the attendant lying on the floor. Lady Lima of the court appears, but won't let them meet the Queen. Instead, she opens a trap door and drops them into the basement. She says to prove that they are the Mario Bros., they must repair the castle's plumbing. The Mario Bros. have to do some plumbing? Who knows how long it's been since they've done that?
Aside from the plumbing, Super Flies are in the basement. They're faster than Fighter Flies. Spinies are also here. Deal with them the same way as Sharpeas. To fix the plumbing, use the hammers to hit the plugs in the pipes. This will restore the water flow and open the gate. Some plugs will make enemies appear. Some of the pipes have valves that need to be open. Spin the valves with the Spin Jump. One of the valves is in a different area than the pipes and plugs. Go to the right, spin the valve, and hammer the four plugs in. This will raise a platform so you can reach the next valve. Once you open all the gates, Lady Lima will appear and thank them for saving her. The bros explain that she dropped them here in the first place. She claims that Cackletta attacked and locked them in here.
Upstairs, the other "Lady Lima" approaches a star-shaped object that is no longer protected by a barrier. She says she tricked the Mario Bros. into fixing the plumbing, which disables the Beanstar security system. That is a strange security system. Fawful appears, saying, "Cackletta! It is the hurrying time! We must take that Beanstar and fastly run away from this place!" Cackletta removes her disguise and mentions having possession of both the Beanstar and Peach's voice.
Lady Lima explains that the Beanstar can grant all desires. They are the guardians of the Beanstar, at the castle. She says to hurry and keep the Beanstar out of evil hands. Inside their cell are some item blocks. Save and go through the other gate to go upstairs. The Beanstar is gone. Fawful says, "Once we awaken the Beanstar with Princess Peach's voice, this world will be Cackletta's snack cake!" Cackletta asks if the bros have met Queen Bean yet. She drops down, angry. Fawful and Cackletta fly off and Queen Bean approaches for battle.
She'll slam her fists into the floor, creating shockwaves. You'll want to attack both of her arms first. After about 20 HP of damage, they'll shrink and her crown will fall off. You can now attack her head. She'll spit beans at you. If you land on them, they'll become Beanies and remain on the battlefield. After a few turns, her arms will become large again. If there are any Beanies on the field once you defeat her, you'll have to defeat them as well.
Once you defeat her, Queen Bean collapses. Lady Lima says that Cackletta made her eat a Belly Blech worm, which turned her into a monster. The bros offer to help in any way. The only way to return her to normal is for her to drink from the legendary Chuckola Reserve from the Chucklehuck Woods. Lady Lima gives them the Beanbean Brooch and tells them to head southwest to reach the Chucklehuck Woods. One of the attendants gives them a badge outside the castle. Badges make the bros stronger and have numerous effects. Luigi's upset that he doesn't get one.
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