Mario has just become the champion of the Glitz Pit after unseating Rawk Hawk. He can now enjoy the luxuries of the champion's room. His party member mentions that they still don't have any clues about the Crystal Star, and despite his dirty tricks and threatening emails, Rawk Hawk doesn't know about them, either. They hear voices from somewhere and they seem to be traveling through the vent. X sends an email telling them to find the ghost in the champion's room. Make any preparations you need, and save. Climb up the presents and cross the gap to the doorframe, then to the vent using Yoshi. Use the Super Hammer move on the vent to break it. Crawl through the vent and you'll hear the voices more clearly. Something's in perfect condition and something is keeping someone's body in shape. The one who's talking is Mr. Grubba. King K saw him and he thinks Jolene and Gonzales are onto him. He will make them all disappear like the others, including Prince Mush. If necessary, he'll make Rawk Hawk disappear. He hides a paper in his desk drawer and locks up his office.
Break the vent the same way as before and drop down into his office. Check behind the plant and in his right desk drawer for Star Pieces. In the left desk drawer are some blueprints for a machine using the Crystal Star under the ring. It can be used to suck people's power, like what happened to King K and Bandy Andy. Grubba walks into the office and leaves, knowing that Mario knows.
Leave the office and you'll notice the arena is silent. You also can't leave. Heal if you haven't already and save. Go to the empty arena. Grubba's onstage, calling them fools for sniffing into his business. It's a dirt nap for them for learning his secret. The stage starts shaking and parts of it fall away. A machine with the real Crystal Star rises from below. Grubba uses the machine to suck power from fighters, keeping his body forever young. He muscles up, increases in size, gets spikes, and turns orange. Mario and his party are next.
It's time to battle Macho Grubba. Despite the arena being empty, there is an audience for this fight. Macho Grubba has 60 HP and 4 attack power. He has a pattern that he follows: increase the number of times he can attack, and then powers up. Pay attention to how he is powered up. Macho Grubba likes a good fight and says Mario has good showmanship. Power Bounce and Yoshi's Ground Pound work well. After a while, he says he had so many good moves in his day that some of them were made illegal. He can grow larger and increase his defense. He can also punch both Mario and his party member. Use Gulp to deal with the increased defense. He also may become dodgy, so he'll dodge attacks automatically. There are devices on stage that may blow cold air on to enemies, freezing them. You can still attack, but they can't. They'll also take a little damage each turn they're frozen. Take advantage every time this happens. Keep attacking and you'll get about 30 SP for winning. He can't believe he lost to someone without a perfect body and that it was a great fight.
Someone calls for the champion. It's Jolene and she calls him Mario. She thanks him for defeating Grubba and apologizes for getting them involved. She had to learn the arena's truth by any means. Her reason is she had a younger brother named Mush who'd do anything for her. Their family was poor, so Mush became a Glitz Pit fighter to support them. He suddenly went missing and she suspected foul play. She got hired on a manager so she could conduct a secret investigation. Once, she accidentally saw Grubba transform and almost gave up, until Mario appeared. She secretly guided him as the mysterious X, knowing Mario was the only one who could challenge Grubba. Jolene asks Grubba about Prince Mush, the first champion. Grubba says Prince Mush discovered his secret machine, so he had him disappear and that he's not around anymore. Jolene is upset at the news, but suspected as much. The machine powered by the Crystal Star spits out Prince Mush and brother and sister are reunited. Jolene gives Mario the Crystal Star so this never happens again. Mario's Star Power increases to 4 and he gets the special move, Power Lift.
End of Chapter
Glitzville's seamy underside was a dark, dangerous place seething with conspiracy... With the help of the lovely Jolene, Mario revealed Grubba's true identity... And acquired the third Crystal Star by defeated the monstrous Macho Grubba. Grubba had used the power of the Crystal Star to run his power-draining machine... What other hidden powers might the strange and mysterious items possess?
Showing posts with label Mr. Grubba. Show all posts
Showing posts with label Mr. Grubba. Show all posts
Thursday, June 26, 2014
Wednesday, June 25, 2014
Paper Mario: The Thousand-Year Door -- Chapter 3: Of Glitz And Glory -- Part 3
Mario just had an unexpected battle with Bowser in the Glitz Pit and his partner is freaked out that Bowser is here. Bowser leaves after his defeat, so continue climbing the ranks of the Glitz Pit.
17. Craw-Daddy is your next opponent, a Dark Craw. He has 20 HP and 6 attack. He carries a spear, which makes getting the condition of not using your hammer very unfortunate, which happened to me. Either reset the game or use Koops and Earth Tremor. You'll get 14 coins and rise to rank 4.
After the battle, X sends an email, telling Mario to go to the telephone booth on the pavilion. Rawk Hawks is outside the locker room. He says to stop stealing the spotlight, or Mario will get hurt. Perhaps he sent the hate mail. Go outside to the phone booth and you'll find the Storage Key. X sends a follow-up email, telling you to go to the storage room, which is to the left of Grubba's office. Unlock it and you'll find Ms. Mowz. Mario's partner asks if she made the noises the guards heard, but she insists that she's silent. She tells them someone else is here and that the arena has its secrets. Mario should be careful, or he'll end up like the souls upstairs. She found what she wanted, so she kisses Mario and leaves. X sends another email saying to find the staircase switch so they can reach the attic. Have Flurrie blow away the crates to reveal blocks. Break the ones on the right to find the Charge P badge. Break the ones on the left to reveal a switch. Hit it to make the stairs appear. Upstairs is a locked door, as well as a Shine Sprite. Hover from the middle crates to go left. Use the Super Hammer on the large block to reveal the HP Plus P badge on a crate (hover to reach it) and a hole in the floor.
Drop down into the crawlspace. You'll hear voices through a hole. Listen and you'll hear Mr. Grubba and Jolene talking. Mr. Grubba asks Jolene if anyone was found in the storage room. She says the storage room is secure and that precautions have been taken. In her opinion, it was likely a cat. Grubba says they don't keep anything important in there. He asks about King K. She doesn't know where he is, so they delete his spot on the roster, removing any official connections to him, KP Pete. They take the same steps with all fighters that go missing, which has been happening a lot lately. King K is the fifth one this year. Grubba heard that security thinks the pit is cursed. He tells Jolene to tell the others that King K went home for a while, because nasty rumors are bad for business. He asks Jolene why she disappears sometimes, but she says it's none of his business. He asks if she's heard of the Crystal Star. She's startled by the question, but denies hearing of it and leaves. Grubba mentions to himself that the Great Gonzales is the only draw he has left since fighters keep disappearing. Mario's party member speaks and Grubba hears them. Answer with a meow, a squeak, or a belch to make him think it's only a critter running around. If you choose to belch, he'll think it's a burping beetle. Grubba leaves the office. Walk to the left to find a vent. Flip sideways to drop back down into the storage room. Time to continue battling for the title.
18. Hamma, Bamma, and Flare are up next. They are trio of a Hammer Bro, Boomerang Bro, and a Fire Bro. The Hammer Bro has 7 HP, 4 attack, and 1 defense. The Boomerang Bro has 7 HP, 2 attack, and 1 defense. The boomerang it throws will hit Mario and his party member twice, so guard twice. The Fire Bro has 7 HP, 3 attack, and 1 defense. Its fireballs can burn to slowly reduce HP, like poison. When their HP gets low, all of them will attack repeatedly in a barrage. My condition was to not use the hammer. You'll get 14 coins and rise to rank 3.
After the battle, you'll get an email saying that this is your last warning to stop snooping around about the Crystal Stars. Otherwise, you'll suffer the same fat as the missing ones. After you reserve your next match, Jolene will bring in some cake from an admirer. Leave it alone.
19. Chomp Country is your next opponent. The team consists of two Red Chomps. They have 6 HP, 5 attack, and 3 defense. To beat them, use special moves, items, or Gulp. My condition was to let them hit me five times. You'll get 15 coins and rise to rank 2.
After the battle, the Shady Koopa will be on the floor. He says his body went numb after eating the cake, meaning it was poisoned. Now that you have enough Shine Sprites, take the opportunity to return to Rogueport and upgrade your Yoshi.
20. Your last opponent in the major leagues is the Koopinator, a Dark Koopatrol. He has 25 HP, 5 attack, and 2 defense. He can also charge up his next attack. My condition was to not use FP. It has a spike, so don't jump on it. You'll get 15 coins and your rank will rise to 1. The next battle is for the championship.
Before you can reserve the championship match, X emails you, saying to remove the Gonzales posters in the lobby. Go to the lobby and you'll see that all of the posters have been replaces with Gonzales posters. Have Flurrie blow them away. The one you want is on the second floor, to the left of the double doors. Behind it is the Storage Key. X emails you to go to the second floor of the storage room. Go back to the storage room and unlock the door. Use the Yoshi to cross the gap between the crates and you'll hear a noise on the other side of a large block. Use the Super Hammer to break it and reveal Bandy Andy and King K lying on the floor, with flies buzzing around them. King K can't talk, but Bandy Andy says not to go near the ring when no one is around. Try to leave and you'll see Jolene behind the door. She closes the door. Leave the room and reserve the title match when you're ready.
Security will take you a different route to get to the ring, and takes you to an empty minor league locker room to wait. Grubba's onstage with Rawk Hawk, saying that he's excited for the match and that Gonzales made it through the ranks faster than Rawk Hawk. Inside the locker room, Mario discovers he's been locked in. If he doesn't make it to the ring in time, he'll forfeit the match. Go to the right wall and blow away the Peach poster. This reveals a hidden room with a TV. Go through the locker to reach the other major league locker room. It's also empty and locked. Go to the bathroom and stand on the toilet. The toilet will flush Mario through the plumbing to the other major league locker room, which is unlocked. Leave and save the game, then head for the arena.
In the arena, the crowd cheers for Gonzales. Rawk Hawk says Mario should've stayed locked up. He ordered security to lock Mario in there and sent the poisoned cake, but knows nothing about the Crystal Stars.
21. Rawk Hawk is the champion and final opponent. He has 40 HP, 3 attack, and 1 defense. He's good at aerial moves and doesn't fight fair. He can do a double flip that will hit both Mario and his party member, a slide kick that hits whoever is in front, and, after a while, will grab onto the rafters and shake them to make stage debris hit Mario and his party member repeatedly or heal himself. When he's hanging from the rafters, jump attacks can't reach him. Body Slam or throwing something will knock him off the rafters. He can also hang on the wall and dive. My condition was to use at least one special move. Power Bounce is a good move to use, as well as Yoshi's Ground Pound, if you upgraded him. He'll give about 12 SP on defeat, saying he lost to losers.
Grubba says he witnessed a miracle in this legendary bout. Gonzales is now the champion and gets the Champion's Belt. Jolene takes him to the champion's room, where there's a bed that restores Star Power.
17. Craw-Daddy is your next opponent, a Dark Craw. He has 20 HP and 6 attack. He carries a spear, which makes getting the condition of not using your hammer very unfortunate, which happened to me. Either reset the game or use Koops and Earth Tremor. You'll get 14 coins and rise to rank 4.
After the battle, X sends an email, telling Mario to go to the telephone booth on the pavilion. Rawk Hawks is outside the locker room. He says to stop stealing the spotlight, or Mario will get hurt. Perhaps he sent the hate mail. Go outside to the phone booth and you'll find the Storage Key. X sends a follow-up email, telling you to go to the storage room, which is to the left of Grubba's office. Unlock it and you'll find Ms. Mowz. Mario's partner asks if she made the noises the guards heard, but she insists that she's silent. She tells them someone else is here and that the arena has its secrets. Mario should be careful, or he'll end up like the souls upstairs. She found what she wanted, so she kisses Mario and leaves. X sends another email saying to find the staircase switch so they can reach the attic. Have Flurrie blow away the crates to reveal blocks. Break the ones on the right to find the Charge P badge. Break the ones on the left to reveal a switch. Hit it to make the stairs appear. Upstairs is a locked door, as well as a Shine Sprite. Hover from the middle crates to go left. Use the Super Hammer on the large block to reveal the HP Plus P badge on a crate (hover to reach it) and a hole in the floor.
Drop down into the crawlspace. You'll hear voices through a hole. Listen and you'll hear Mr. Grubba and Jolene talking. Mr. Grubba asks Jolene if anyone was found in the storage room. She says the storage room is secure and that precautions have been taken. In her opinion, it was likely a cat. Grubba says they don't keep anything important in there. He asks about King K. She doesn't know where he is, so they delete his spot on the roster, removing any official connections to him, KP Pete. They take the same steps with all fighters that go missing, which has been happening a lot lately. King K is the fifth one this year. Grubba heard that security thinks the pit is cursed. He tells Jolene to tell the others that King K went home for a while, because nasty rumors are bad for business. He asks Jolene why she disappears sometimes, but she says it's none of his business. He asks if she's heard of the Crystal Star. She's startled by the question, but denies hearing of it and leaves. Grubba mentions to himself that the Great Gonzales is the only draw he has left since fighters keep disappearing. Mario's party member speaks and Grubba hears them. Answer with a meow, a squeak, or a belch to make him think it's only a critter running around. If you choose to belch, he'll think it's a burping beetle. Grubba leaves the office. Walk to the left to find a vent. Flip sideways to drop back down into the storage room. Time to continue battling for the title.
18. Hamma, Bamma, and Flare are up next. They are trio of a Hammer Bro, Boomerang Bro, and a Fire Bro. The Hammer Bro has 7 HP, 4 attack, and 1 defense. The Boomerang Bro has 7 HP, 2 attack, and 1 defense. The boomerang it throws will hit Mario and his party member twice, so guard twice. The Fire Bro has 7 HP, 3 attack, and 1 defense. Its fireballs can burn to slowly reduce HP, like poison. When their HP gets low, all of them will attack repeatedly in a barrage. My condition was to not use the hammer. You'll get 14 coins and rise to rank 3.
After the battle, you'll get an email saying that this is your last warning to stop snooping around about the Crystal Stars. Otherwise, you'll suffer the same fat as the missing ones. After you reserve your next match, Jolene will bring in some cake from an admirer. Leave it alone.
19. Chomp Country is your next opponent. The team consists of two Red Chomps. They have 6 HP, 5 attack, and 3 defense. To beat them, use special moves, items, or Gulp. My condition was to let them hit me five times. You'll get 15 coins and rise to rank 2.
After the battle, the Shady Koopa will be on the floor. He says his body went numb after eating the cake, meaning it was poisoned. Now that you have enough Shine Sprites, take the opportunity to return to Rogueport and upgrade your Yoshi.
20. Your last opponent in the major leagues is the Koopinator, a Dark Koopatrol. He has 25 HP, 5 attack, and 2 defense. He can also charge up his next attack. My condition was to not use FP. It has a spike, so don't jump on it. You'll get 15 coins and your rank will rise to 1. The next battle is for the championship.
Before you can reserve the championship match, X emails you, saying to remove the Gonzales posters in the lobby. Go to the lobby and you'll see that all of the posters have been replaces with Gonzales posters. Have Flurrie blow them away. The one you want is on the second floor, to the left of the double doors. Behind it is the Storage Key. X emails you to go to the second floor of the storage room. Go back to the storage room and unlock the door. Use the Yoshi to cross the gap between the crates and you'll hear a noise on the other side of a large block. Use the Super Hammer to break it and reveal Bandy Andy and King K lying on the floor, with flies buzzing around them. King K can't talk, but Bandy Andy says not to go near the ring when no one is around. Try to leave and you'll see Jolene behind the door. She closes the door. Leave the room and reserve the title match when you're ready.
Security will take you a different route to get to the ring, and takes you to an empty minor league locker room to wait. Grubba's onstage with Rawk Hawk, saying that he's excited for the match and that Gonzales made it through the ranks faster than Rawk Hawk. Inside the locker room, Mario discovers he's been locked in. If he doesn't make it to the ring in time, he'll forfeit the match. Go to the right wall and blow away the Peach poster. This reveals a hidden room with a TV. Go through the locker to reach the other major league locker room. It's also empty and locked. Go to the bathroom and stand on the toilet. The toilet will flush Mario through the plumbing to the other major league locker room, which is unlocked. Leave and save the game, then head for the arena.
In the arena, the crowd cheers for Gonzales. Rawk Hawk says Mario should've stayed locked up. He ordered security to lock Mario in there and sent the poisoned cake, but knows nothing about the Crystal Stars.
21. Rawk Hawk is the champion and final opponent. He has 40 HP, 3 attack, and 1 defense. He's good at aerial moves and doesn't fight fair. He can do a double flip that will hit both Mario and his party member, a slide kick that hits whoever is in front, and, after a while, will grab onto the rafters and shake them to make stage debris hit Mario and his party member repeatedly or heal himself. When he's hanging from the rafters, jump attacks can't reach him. Body Slam or throwing something will knock him off the rafters. He can also hang on the wall and dive. My condition was to use at least one special move. Power Bounce is a good move to use, as well as Yoshi's Ground Pound, if you upgraded him. He'll give about 12 SP on defeat, saying he lost to losers.
Grubba says he witnessed a miracle in this legendary bout. Gonzales is now the champion and gets the Champion's Belt. Jolene takes him to the champion's room, where there's a bed that restores Star Power.
Tuesday, June 24, 2014
Paper Mario: The Thousand-Year Door -- Chapter 3: Of Glitz and Glory -- Part 2
Mario's attempts at reaching the major leagues in the Glitz Pit were thwarted by the seemingly invincible Armored Harriers. Jolene will still give you one coin for fighting. Mario's partner notices that the egg is missing. A small Yoshi appears, calling Mario "Gonzales". It explains that it hatched from the egg Mario rescued from the hot dog stand and that he knows what's going on about trying to get the Crystal Star on the champion's belt. He says he'll fight alongside Mario. The color of the Yoshi is based on the time between rescuing the egg and hatching it. Mine's orange. The Yoshi doesn't have a name yet, so you get to choose it. I call mine "Antigrav". Press (X) to ride it and it will move faster than Mario can. Press (X) to dismount. Press (A) to float briefly so you can cross gaps. In battle, he can repeatedly bounce on enemies with Ground Pound or inhale and spit out enemies with Gulp.
11. Now that you have Yoshi on your side, you can take on the Armored Harriers again. Have Yoshi use Gulp to inhale one Iron Cleft and spit him onto his brother. The only thing strong enough to penetrate their defenses is each other's spikes. Just use Gulp twice to win. Once you win, you are officially part of the major leagues. You'll get 7 coins and your rank will rise to 10.
Inside his office, Mr. Grubba is checking out something in his left desk drawer. He closes it quickly when Mario and Jolene enter. He says he felt that Mario was going places and is happy to be right. He gives Mario 30 coins. He'll talk to Mario later about changing his costume. Jolene takes him to one of the major league locker rooms. Now that you're in the major leagues, the fights will be harder, but you can earn much more SP from battles. Rawk Hawk enters the locker room, saying he heard about a rising star. Yoshi checks out the champion's belt and calls the Crystal Star on it fake. Rawk Hawk is upset that his belt has been insulted. Yoshi asks where the real one is and Mario gets an email with a different ringtone. It's a note written in alternating upper- and lowercase letters. It's from someone calling themselves "X", and the email says to follow their instructions if Mario wants the Crystal Star. How such a mysterious person has Mario's email address and knows what he's up to is unknown. There are no instructions for now, so grab the Ice Storm behind the lockers and start battling major league competitors.
12. The Tiny Spinies are up. They are Red Spike Tops with 5 HP, 3 attack, and 5 defense. Fire doesn't work, but you can flip them to eliminate their defense. My condition was to appeal at least 3 times. If you can't flip them, Gulp works. You'll get 11 coins and your rank will rise to 9.
13. Next up are the Poker Faces. These are Bristles, like you saw in Shhwonk Fortress. My condition was to not jump, which isn't an issue. Use a POW Block if you have one or Earth Tremor. Do not use Gulp. You'll get 12 coins and your rank will rise to 8.
After the battle, X will contact you, telling you to go to the water hole outside the pit. Leave the locker room and go past the locked door. A guard tells Jolene that he heard a noise inside the room, but didn't find anybody in there. At the entrance, Mario has a poster hanging on the wall. Ms. Mowz says to be careful and that something isn't right here. Go to the juice shop and talk to the guy tending the shop. Someone left a package for Mario with a note. The package contains the Super Hammer, specifically, the Hammawhack 2005, which apparently chooses its owner. Toadette appears and explains that the hammer's attack power has increased and he can do a new technique. Hold (B) and rotate the Control Stick to twist your body to wind up, then release to spin around with the hammer. This allows you to destroy the large yellow blocks with angry eyebrows. The Super Hammer move can also be used in battle. X will contact you again, saying to break the blockage in the minor league locker room. Go back to the locker room you were in. Break the large yellow block to the left to reveal a hidden office. Climb up the desk, then use Yoshi to cross the gap to the bookshelf. The Dubious Paper is here, a scientific paper on the Crystal Stars with pictures. Mario's partner wonders who would leave it lying around. Go back into the locker room and Jolene will walk in and confiscate it, saying Mario shouldn't be in this locker room now that he's in the major leagues. She also scolds him for breaking a wall.
14. The Shell Shockers are your next opponents. They are Shady Koopas and Shady Paratroopas. Both have 8 HP, 3 attack, and 1 defense. They can attack if knocked on their backs and their attack is boosted when they get back up. This attack can hit both Mario and his partner. My condition was to not attack for the first 3 turns. Keep your health up, because after the battle, the Armored Harriers want a rematch. Use Gulp twice to defeat them as quickly as possible. You'll get 12 coins and rise to rank 7.
After the battle, you'll get an email. The ringtone is the same as X's, but the note was written normally and says that those who stick their noses where they don't belong are dead meat.
15. Your next opponent is the Fuzz, made up of a Fuzzy, Green Fuzzy, and Flower Fuzzy. The Green Fuzzy has 5 HP and 3 attack, and can multiply. The Flower Fuzzy has 6 HP and 3 attack, and drains FP. If it drains enough, it can use magical attacks. Get rid of it before you find out what it can do. My condition was to not use special moves. You'll get 13 coins and rise to rank 6.
After that battle, I ranked up to B-list Star, which increases the stage and the audience. There's a piece of cake waiting in the locker room. Jolene brought it in from a fan. Eat it to restore your health and other stats.
16. Up next are the Magikoopa Masters. They are a Red Magikoopa (7 HP, 4 attack power, can boost attack and defense), a White Magikoopa (7 HP, 4 attack, can heal), and a Green Magikoopa (7 HP, 4 attack, can electrify allies or make them transparent). All of them can make copies of themselves. My condition was to use at least one special move. Keep yourself healed, because after the battle, Bowser barges in. He heard Mario was here and wants to fight, especially because he's going to beat Mario with witnesses. He has 30 HP, 3 attack, and 1 defense. His bite can poison you and you can lose a command if he ground pounds you. Use your best attacks. When you win, you'll get about 14 Star Points. You'll also get 13 coins for winning and rise to rank 5.
11. Now that you have Yoshi on your side, you can take on the Armored Harriers again. Have Yoshi use Gulp to inhale one Iron Cleft and spit him onto his brother. The only thing strong enough to penetrate their defenses is each other's spikes. Just use Gulp twice to win. Once you win, you are officially part of the major leagues. You'll get 7 coins and your rank will rise to 10.
Inside his office, Mr. Grubba is checking out something in his left desk drawer. He closes it quickly when Mario and Jolene enter. He says he felt that Mario was going places and is happy to be right. He gives Mario 30 coins. He'll talk to Mario later about changing his costume. Jolene takes him to one of the major league locker rooms. Now that you're in the major leagues, the fights will be harder, but you can earn much more SP from battles. Rawk Hawk enters the locker room, saying he heard about a rising star. Yoshi checks out the champion's belt and calls the Crystal Star on it fake. Rawk Hawk is upset that his belt has been insulted. Yoshi asks where the real one is and Mario gets an email with a different ringtone. It's a note written in alternating upper- and lowercase letters. It's from someone calling themselves "X", and the email says to follow their instructions if Mario wants the Crystal Star. How such a mysterious person has Mario's email address and knows what he's up to is unknown. There are no instructions for now, so grab the Ice Storm behind the lockers and start battling major league competitors.
12. The Tiny Spinies are up. They are Red Spike Tops with 5 HP, 3 attack, and 5 defense. Fire doesn't work, but you can flip them to eliminate their defense. My condition was to appeal at least 3 times. If you can't flip them, Gulp works. You'll get 11 coins and your rank will rise to 9.
13. Next up are the Poker Faces. These are Bristles, like you saw in Shhwonk Fortress. My condition was to not jump, which isn't an issue. Use a POW Block if you have one or Earth Tremor. Do not use Gulp. You'll get 12 coins and your rank will rise to 8.
After the battle, X will contact you, telling you to go to the water hole outside the pit. Leave the locker room and go past the locked door. A guard tells Jolene that he heard a noise inside the room, but didn't find anybody in there. At the entrance, Mario has a poster hanging on the wall. Ms. Mowz says to be careful and that something isn't right here. Go to the juice shop and talk to the guy tending the shop. Someone left a package for Mario with a note. The package contains the Super Hammer, specifically, the Hammawhack 2005, which apparently chooses its owner. Toadette appears and explains that the hammer's attack power has increased and he can do a new technique. Hold (B) and rotate the Control Stick to twist your body to wind up, then release to spin around with the hammer. This allows you to destroy the large yellow blocks with angry eyebrows. The Super Hammer move can also be used in battle. X will contact you again, saying to break the blockage in the minor league locker room. Go back to the locker room you were in. Break the large yellow block to the left to reveal a hidden office. Climb up the desk, then use Yoshi to cross the gap to the bookshelf. The Dubious Paper is here, a scientific paper on the Crystal Stars with pictures. Mario's partner wonders who would leave it lying around. Go back into the locker room and Jolene will walk in and confiscate it, saying Mario shouldn't be in this locker room now that he's in the major leagues. She also scolds him for breaking a wall.
14. The Shell Shockers are your next opponents. They are Shady Koopas and Shady Paratroopas. Both have 8 HP, 3 attack, and 1 defense. They can attack if knocked on their backs and their attack is boosted when they get back up. This attack can hit both Mario and his partner. My condition was to not attack for the first 3 turns. Keep your health up, because after the battle, the Armored Harriers want a rematch. Use Gulp twice to defeat them as quickly as possible. You'll get 12 coins and rise to rank 7.
After the battle, you'll get an email. The ringtone is the same as X's, but the note was written normally and says that those who stick their noses where they don't belong are dead meat.
15. Your next opponent is the Fuzz, made up of a Fuzzy, Green Fuzzy, and Flower Fuzzy. The Green Fuzzy has 5 HP and 3 attack, and can multiply. The Flower Fuzzy has 6 HP and 3 attack, and drains FP. If it drains enough, it can use magical attacks. Get rid of it before you find out what it can do. My condition was to not use special moves. You'll get 13 coins and rise to rank 6.
After that battle, I ranked up to B-list Star, which increases the stage and the audience. There's a piece of cake waiting in the locker room. Jolene brought it in from a fan. Eat it to restore your health and other stats.
16. Up next are the Magikoopa Masters. They are a Red Magikoopa (7 HP, 4 attack power, can boost attack and defense), a White Magikoopa (7 HP, 4 attack, can heal), and a Green Magikoopa (7 HP, 4 attack, can electrify allies or make them transparent). All of them can make copies of themselves. My condition was to use at least one special move. Keep yourself healed, because after the battle, Bowser barges in. He heard Mario was here and wants to fight, especially because he's going to beat Mario with witnesses. He has 30 HP, 3 attack, and 1 defense. His bite can poison you and you can lose a command if he ground pounds you. Use your best attacks. When you win, you'll get about 14 Star Points. You'll also get 13 coins for winning and rise to rank 5.
Labels:
Bowser,
Fuzzies,
Jolene,
Mr. Grubba,
Ms. Mowz,
Rawk Hawk,
Spike Tops,
Super Hammer,
Toadette,
Yoshi
Monday, June 23, 2014
Paper Mario: The Thousand-Year Door -- Chapter 3: Of Glitz and Glory -- Part 1
The blimp drops Mario off on the floating arena of Glitzville. On the left is a public phone where Mario can talk to various people he's met on his journey. On the right is a large, blue switch. Spin jump on it to make some stairs appear to the roof of the nearby building. This building is the juice shop. On top is a chest with the Power Plus P badge. Near the Glitz Pit is a family of rich Bob-ombs. They have some interesting things to say. Also near the Glitz Pit is a Shine Sprite you can't reach yet. On the side of the juice bar is an Inn Coupon. Inside the juice bar is a Toad with a pink-spotted cap and a single tuft of hair showing.
Go inside the Glitz Pit. The Toads on the left are looking for the former champion, Prince Mush. Ms. Mowz is here and surprised to see Mario. Go through the double doors to enter the arena's seating area. On stage is the champion, Rawk Hawk, about to battle a challenger. He defeats his opponent with a one-hit knock out. He wants a challenge and will take on anyone. He shows off his champion's belt, which has a Crystal Star on it. Mario's partner asks how Mario plans to get his hands on the Crystal Star. The only way to do it is to battle to the top. Talk to the guy in the suit at one of the doors and tell him you want to become a fighter. He'll tell you to talk to the promoter, Mr. Grubba. He'll let you past the door. There are a couple of Save Blocks in the hallway. Mr. Grubba's office is to the right of the locked door.
Go inside Mr. Grubba's office and he'll call you rude for barging in. Mario tells him he's an athlete that wants to fight and he changes his tone. He finds Mario to be a little skinny. He asks Mario if he wants to live the glamorous life of a champ. Mr. Grubba says that he fought his way to fame and riches, which are dynamite. He's set for life and opened the arena to help others make dreams come true.
He gives Mario the tour, showing him the champ's room and the major league locker rooms, which are not as nice, but decent. Mario has to fight his way to the top. Sign the contract and Mario's officially on the roster. Mr. Grubba gives Mario the new name of the Great Gonzales. He calls Jolene into his office. She looks somewhat familiar. Jolene takes Mario to the minor league locker room, which is falling apart. If Mario wants out of here, he'll have to fight his way to the top. He can reserve matches using the terminal on the wall, which looks like a Game Boy Advance. Mr. Grubba will choose your opponents and the conditions of the battle, which must be met in order for your rank to go up. The conditions change for each battle, and if you reset the game, the conditions will be different. They include things such as not using special moves, using at least one special move, appealing to the crowd a certain number of times, not having Mario attack, letting the opponent hit you a certain number of times, not using FP, or beating enemies in a certain number of turns. I'll post examples of what happened to me. Beat a higher-ranking opponent to move your rank up. If you lose to a lower-ranking opponent, your rank will fall. If you fail to complete the condition of the battle, you'll next battle a lower-ranking opponent. When you reach rank 11, you have a chance at the major leagues. After a battle, sleep in the bed to restore HP and FP. Only the champ's bed restores Star Power.
1. The first fight is against the Goomba Bros. My condition was to appeal at least once. You'll have to battle five Goombas. Power Shell works well if you can use it. Once you win, Jolene will give you money for winning. In this case, it's 3 coins. Mario is now rank 19.
2. Next up are the KP Koopas. My condition was to defeat them in under 5 turns. There are two Koopas and one Paratroopa. They all have 4 HP, 2 attack power, and 1 defense power. You'll get 4 coins and your rank will go up to 18.
3. The Pokey Triplets are next. My condition was to not use items. You'll get 4 coins and become rank 17.
4. The Dead Bones are your next opponents. They are a bunch of Dull Bones. My condition was to not switch partners. You'll get 5 coins and become rank 16.
5. Spike Storm is next. They are a Lakitu and a couple of Spinies, but the Lakitu can throw more onto the field. The Lakitu has 5 HP and 2 attack power. It throws Spiny eggs. Don't stomp it when it's holding a Spiny egg. The Spinies have 3 HP, 3 attack, and 3 defense. You can't hurt them when they're rolled up. Flip them over to reduce their defense to zero. My condition was to not use FP. You'll get 5 coins and become rank 15.
After that fight, King K of the KP Koopas says that the hot dog stand is selling hot dogs made with eggs from a southern island. It may help win fights. You can do whatever you want between matches, so leave, save, and go outside. The egg is hopping around in front of the hot dog stand. The owner wants help catching it. It eventually hops up on top of the stand and falls asleep. Go on top of the juice shop and spring to the airplane panel. Fly to the egg to catch it. It seems to want Mario's help. Help it and the owner will let it go, saying people probably don't want to eat something that's been jumping around. It'll follow Mario around.
Go back inside and wander around the back hallways. Talk to Bandy Andy, the Bandit. He's been doing research on the Seven Wonders of the Glitz Pit. As him about them and he'll tell you. There's a sealed wall in the minor league locker rooms, which may contain the remains of fallen athletes. In one of the bathrooms is a man-eating toilet. There's a room where there's a second floor, but no stairs. Some people hear groaning in the room. In the champ's room, if you stand still, you'll hear voices from nowhere. When no one's in the ring, strange lights can be seen under the doors, which are locked. Sometimes, fighters disappear for no reason, never to return. He thinks Prince Mush was lost this way. Mr. Grubba is well toned, despite being past 60 and Jolene suddenly vanishes at times. Start reserving matches. The egg will remain in the locker room.
6. The Hand-It-Overs are next. They are Bandits and Big Bandits. Bandits have 5HP and 2 attack, while Big Bandits have 8 HP and 3 attack. They can bump into you and steal coins, but Big Bandits can steal items. My condition was to not use items. You win the fight if they flee. You'll get 6 coins and rise to rank 14.
After the battle, King K mentions a lovely lady at the juice shop. Talk to her and she'll say she longs for the return of Prince Mush. Check behind the bar for a Star Piece.
7. The Mind Bogglers are next, a Pale Piranha, a Pider, and a Dark Puff. My condition was to appeal at least once. You'll get 6 coins and rise to rank 13.
After the battle, King K says he's going to retire after his next battle, as his future isn't looking so good. He says not to forget him.
8. The Punk Rocks are next. They are Hyper Bald Clefts, with 3 HP, 2 attack, and 2 defense. They can charge up so their attack is 8. Use items, but not fire. My condition was to not use special moves. You'll get 7 coins for winning and rise to rank 12.
9. The Bob-omb Squad is up, with four Bob-ombs. They have 4 HP, 2 attack, and 1 defense. They get mad if they're damaged and will have a harsh attack waiting for you on their next turn or on your next attempt at contact. Hit them from a distance or with a shell. You'll get 7 coins and rise to rank 11.
After the battle, a new contender enters the minor-league locker room. His name is Sir Swoop, a Swooper. Jolene gives him the spiel and he signs up for his first match. Apparently his condition is to do a triple flip and meow.
10. Now that Mario is rank 11, he gets to challenge an opponent for a chance at the major leagues. His opponents are the Armored Harriers, a couple of Iron Clefts. Mr. Grubba makes up a bunch of insults to rile up the Armored Harriers. They have 6 HP, 4 attack, and their defense is unknown. No attack works on them because their defense is impenentrable. Their spikes are made of iron, making them very powerful. My condition was to not jump, not that it would ever be an issue. To win, you must hit one into the other, something you can't do now. Run away at any point to forfeit. You'll still get a coin for the battle, but you're stuck in the minor leagues, for now.
Go inside the Glitz Pit. The Toads on the left are looking for the former champion, Prince Mush. Ms. Mowz is here and surprised to see Mario. Go through the double doors to enter the arena's seating area. On stage is the champion, Rawk Hawk, about to battle a challenger. He defeats his opponent with a one-hit knock out. He wants a challenge and will take on anyone. He shows off his champion's belt, which has a Crystal Star on it. Mario's partner asks how Mario plans to get his hands on the Crystal Star. The only way to do it is to battle to the top. Talk to the guy in the suit at one of the doors and tell him you want to become a fighter. He'll tell you to talk to the promoter, Mr. Grubba. He'll let you past the door. There are a couple of Save Blocks in the hallway. Mr. Grubba's office is to the right of the locked door.
Go inside Mr. Grubba's office and he'll call you rude for barging in. Mario tells him he's an athlete that wants to fight and he changes his tone. He finds Mario to be a little skinny. He asks Mario if he wants to live the glamorous life of a champ. Mr. Grubba says that he fought his way to fame and riches, which are dynamite. He's set for life and opened the arena to help others make dreams come true.
He gives Mario the tour, showing him the champ's room and the major league locker rooms, which are not as nice, but decent. Mario has to fight his way to the top. Sign the contract and Mario's officially on the roster. Mr. Grubba gives Mario the new name of the Great Gonzales. He calls Jolene into his office. She looks somewhat familiar. Jolene takes Mario to the minor league locker room, which is falling apart. If Mario wants out of here, he'll have to fight his way to the top. He can reserve matches using the terminal on the wall, which looks like a Game Boy Advance. Mr. Grubba will choose your opponents and the conditions of the battle, which must be met in order for your rank to go up. The conditions change for each battle, and if you reset the game, the conditions will be different. They include things such as not using special moves, using at least one special move, appealing to the crowd a certain number of times, not having Mario attack, letting the opponent hit you a certain number of times, not using FP, or beating enemies in a certain number of turns. I'll post examples of what happened to me. Beat a higher-ranking opponent to move your rank up. If you lose to a lower-ranking opponent, your rank will fall. If you fail to complete the condition of the battle, you'll next battle a lower-ranking opponent. When you reach rank 11, you have a chance at the major leagues. After a battle, sleep in the bed to restore HP and FP. Only the champ's bed restores Star Power.
1. The first fight is against the Goomba Bros. My condition was to appeal at least once. You'll have to battle five Goombas. Power Shell works well if you can use it. Once you win, Jolene will give you money for winning. In this case, it's 3 coins. Mario is now rank 19.
2. Next up are the KP Koopas. My condition was to defeat them in under 5 turns. There are two Koopas and one Paratroopa. They all have 4 HP, 2 attack power, and 1 defense power. You'll get 4 coins and your rank will go up to 18.
3. The Pokey Triplets are next. My condition was to not use items. You'll get 4 coins and become rank 17.
4. The Dead Bones are your next opponents. They are a bunch of Dull Bones. My condition was to not switch partners. You'll get 5 coins and become rank 16.
5. Spike Storm is next. They are a Lakitu and a couple of Spinies, but the Lakitu can throw more onto the field. The Lakitu has 5 HP and 2 attack power. It throws Spiny eggs. Don't stomp it when it's holding a Spiny egg. The Spinies have 3 HP, 3 attack, and 3 defense. You can't hurt them when they're rolled up. Flip them over to reduce their defense to zero. My condition was to not use FP. You'll get 5 coins and become rank 15.
After that fight, King K of the KP Koopas says that the hot dog stand is selling hot dogs made with eggs from a southern island. It may help win fights. You can do whatever you want between matches, so leave, save, and go outside. The egg is hopping around in front of the hot dog stand. The owner wants help catching it. It eventually hops up on top of the stand and falls asleep. Go on top of the juice shop and spring to the airplane panel. Fly to the egg to catch it. It seems to want Mario's help. Help it and the owner will let it go, saying people probably don't want to eat something that's been jumping around. It'll follow Mario around.
Go back inside and wander around the back hallways. Talk to Bandy Andy, the Bandit. He's been doing research on the Seven Wonders of the Glitz Pit. As him about them and he'll tell you. There's a sealed wall in the minor league locker rooms, which may contain the remains of fallen athletes. In one of the bathrooms is a man-eating toilet. There's a room where there's a second floor, but no stairs. Some people hear groaning in the room. In the champ's room, if you stand still, you'll hear voices from nowhere. When no one's in the ring, strange lights can be seen under the doors, which are locked. Sometimes, fighters disappear for no reason, never to return. He thinks Prince Mush was lost this way. Mr. Grubba is well toned, despite being past 60 and Jolene suddenly vanishes at times. Start reserving matches. The egg will remain in the locker room.
6. The Hand-It-Overs are next. They are Bandits and Big Bandits. Bandits have 5HP and 2 attack, while Big Bandits have 8 HP and 3 attack. They can bump into you and steal coins, but Big Bandits can steal items. My condition was to not use items. You win the fight if they flee. You'll get 6 coins and rise to rank 14.
After the battle, King K mentions a lovely lady at the juice shop. Talk to her and she'll say she longs for the return of Prince Mush. Check behind the bar for a Star Piece.
7. The Mind Bogglers are next, a Pale Piranha, a Pider, and a Dark Puff. My condition was to appeal at least once. You'll get 6 coins and rise to rank 13.
After the battle, King K says he's going to retire after his next battle, as his future isn't looking so good. He says not to forget him.
8. The Punk Rocks are next. They are Hyper Bald Clefts, with 3 HP, 2 attack, and 2 defense. They can charge up so their attack is 8. Use items, but not fire. My condition was to not use special moves. You'll get 7 coins for winning and rise to rank 12.
9. The Bob-omb Squad is up, with four Bob-ombs. They have 4 HP, 2 attack, and 1 defense. They get mad if they're damaged and will have a harsh attack waiting for you on their next turn or on your next attempt at contact. Hit them from a distance or with a shell. You'll get 7 coins and rise to rank 11.
After the battle, a new contender enters the minor-league locker room. His name is Sir Swoop, a Swooper. Jolene gives him the spiel and he signs up for his first match. Apparently his condition is to do a triple flip and meow.
10. Now that Mario is rank 11, he gets to challenge an opponent for a chance at the major leagues. His opponents are the Armored Harriers, a couple of Iron Clefts. Mr. Grubba makes up a bunch of insults to rile up the Armored Harriers. They have 6 HP, 4 attack, and their defense is unknown. No attack works on them because their defense is impenentrable. Their spikes are made of iron, making them very powerful. My condition was to not jump, not that it would ever be an issue. To win, you must hit one into the other, something you can't do now. Run away at any point to forfeit. You'll still get a coin for the battle, but you're stuck in the minor leagues, for now.
Labels:
Bandit,
Bob-omb,
Crystal Star,
Glitz Pit,
Glitzville,
Jolene,
Lakitu,
Mr. Grubba,
Ms. Mowz,
Paper Mario: The Thousand-Year Door,
Pokey,
Rawk Hawk,
Spiny
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