Showing posts with label Punio. Show all posts
Showing posts with label Punio. Show all posts

Friday, June 27, 2014

Paper Mario: The Thousand-Year Door -- Interlude After Chapter 3 -- Part 1

In the X-Naut fortress, Grodus asks what good is Beldam, because Mario has not been taken care of. Beldam explains that Mario was tougher prey than they originally thought. Grodus informs her that the X-Nauts must open the Thousand-Year Door first. Beldam promises to finish Mario off next time. They have a weapon prepared that will send Mario to a quick and certain end. Grodus trusts her words, but is losing patience.

In her room, Peach yawns with boredom. The X-Nauts haven't come back to ask her about the map, so she wonders if it is safe. TEC opens the door, so go east twice. Peach asks TEC why she was called in without warning. TEC wants her to ask Grodus something, as it recently got information that brought an issue to its attention. Peach asks why TEC doesn't know and it says it can't know anything not entered into its CPU or is otherwise recorded. Peach thinks she'll be caught and sent to her room. TEC tells her to find the soldier's room one floor up and grants her access to use the elevator. She is to change into an X-Naut uniform and talk to Grodus. TEC informs her that it won't take "no" for an answer and what information it desires.

Go east and take the elevator up one floor. Wait until the coast is clear and go through the door with the green light to the soldier's locker room. Check out the middle right locker for a spare uniform and go into the changing stalls. Peach says the uniform is tight and smelly. You can talk to the other X-Nauts, but they don't have much to say. Go east to find Grodus. Peach asks about the plans for herself. Grodus notices something different in the X-Nauts voice and offers a throat lozenge. Grodus says Peach is to be kept locked in her room, but never treated roughly. Peach asks why she is being kept, but Grodus tells the disguised princess it is none of her business.  The X-Nauts should concentrate on the legendary treasure, which they'll need for world-conquering. Peach is startled and Grodus thinks something is odd. Peach tells him nothing is out of the ordinary and leaves. Go back to the locker room and Peach will change back into her dress. She's creeped out by what she learned and wonders if the Crystal Stars are related.

Peach returns to TEC's room and calls TEC terrible. TEC was built for the purpose of conquering the world. Peach asks why that is so. TEC asks her if she likes the world she lives in, with its many problems and sorrows. Peach explains that nobody likes everything, but she likes the good parts. Even though there is sorrow in this world, there is also joy. She asks if the Crystal Stars will help the X-Nauts conquer the world and what the treasure is. TEC is prohibited from answering by Grodus. Peach wants to tell Mario, but TEC is hesitant. Ultimately, it lets her use its communicator. TEC sends the message and tells her to go back to her room, as she's had a busy day. She leaves without saying anything.

Meanwhile, Bowser finds himself in the Great Tree. The Punies call him humongous and hide in fear. Bowser calls Mario, saying he didn't know Mario was in Glitzville. He asks Kammy Koopa about the Punies and if they have a Crystal Star. She says he'll have to find them to get the information. Check the shrubs, where some Punies are hiding, including Punio and Petuni. Check a shrub to the right to find the elder, who yells at them to be gone. She calls him an evildoer who wants the Crystal Star. Kammy Koopa calls her ugly and the elder yells back that Kammy is rude. She then calls her a wretched croney. The elder says that the Punies gave the Crystal Star to a mustachioed man named Marty-o. He's collecting the legendary treasure to rescue "Princess Pinch". Kammy corrects her on the names and says the princess and the treasure are connected. Bowser calls Mario greedy for trying to get it all, when it belongs to him. He'll finish Mario once and for all.

Saturday, June 21, 2014

Paper Mario: The Thousand-Year Door -- Interlude After Chapter 2 -- Part 2

At the entrance to the Great Tree, Punio thanks Mario, saying the Punies can return to their peaceful way of life. The elder is sad to see Mario leave, but tells him she loves pontificating, so he should stop by for a chat. Petuni says to visit sometime. Punio says the Punies will work together to prevent something like the X-Naut takeover from happening again. Mario leaves the tree and gets an email from Peach. She's still fine and worried about him. The X-Nauts are searching desperately for the Crystal Stars, so she will try to learn more about them. She'll email any information she finds. Peach misses Mario and dreams of their carefree days back at the castle. She hopes to spend more carefree days there soon again.

Go to the underground city. Near the grates that leads to the Boggly Woods, the wall is peeling. Blow the peeling part of the wall away to reveal a chest with the Happy Heart P badge. Go to Rogueport and check the trashcan in Frankly's place for a scrap of the Tattle Log. You'll get an email from Koopook saying he's hiding in Goomstar Temple someplace cold. He'll have to wait for now. Go to Merlon's and upgrade Flurrie.

Go to the center square and you'll find Luigi and an orange Blooper. Luigi says he went to Rumblebump Volcano and got a Marvelous Compass part. Ask him about what happened and he'll tell you the tale. He spent several days fording through dense jungle with many scary beasts. He thought he was done for and screamed a lot, to scare them off. A Blooper named Blooey heard him and found him in a town. Blooey was on a journey of his own, but decided to join Luigi. Others called Blooey a madman, the "White Torpedo". He helped Luigi fight his way to the volcano with bubbling lava pools and intense heat, as well as evil traps designed to protect the compass part. There was a 100-foot tall statue that stomped around, but had a weak spot in the red gem on its forehead. Luigi has a high jump, but it's not that high. He planned to have Blooey hit the weak spot, so he threw him up there and nailed the shot. The stone statue toppled and crumbled. He went to the treasure room, but did not find Princess Éclair. The compass pointed west to the Plumpbelly Village on the Strudel Continent. He's in Rogueport to recharge. Talk to Blooey and he'll call Luigi a total liar. Luigi did try to throw him at the stone statue, but Luigi tripped and Blooey ended up in the lava. His formerly pale skin is now crispy. He's hanging around only to make Luigi pay, even if it takes his whole lifetime.

There are a few more troubles at the Trouble Center:
The Puni elder was a Life Shroom. If you don't have one, they sell them in the shop on the west side. She'll be waiting in the Great Tree and will give you 60 coins.

Lahla announces the Pianta Parlor's grand opening. Talk to her to get something. Go to the parlor and talk to the Boo wearing cat ears. She'll give you 10 Piantas, the currency used in the Parlor.

Pine T. Jr. wants someone to help his father. He'll meet you at the Pit of 100 Trials. You can get there by flying west of the Thousand-Year Door or by dropping down the grate on the west side, then going through the pipe on the floor, then through the pipe that's behind the peeling wall. Talk to the young Toad and he'll tell you that his father went in search of the treasure here after he lost his job, but never returned. The Pit of 100 Trials is a series of battles spanning 100 floors. Most battles will only give you one Star Point, but feature a variety of enemies. Try to get the first strike to get an advantage in battle. Some of enemies you'll encounter are the Gloomba and Paragloomba (7 HP, 3 attack power) and the Pokey (4 HP, 3 attack power), as well as enemies you've already encountered. Every few floors, you'll get a break or find a Mover Puni who'll take you places for some coins. There are also merchants with items for sale that can help in the battles ahead. On floor ten is a large chest with the Sleepy Stomp badge. On floor 18, you'll find a Toad collapsed by the back wall. Talk to him and tell him about his son and he'll fallow you. He won't get in the way of your battles. On floor 20, you'll find the Fire Drive badge in the large chest, and a pipe to the exit. Talk to them once out of the pit, and Pine T. Sr. says he knows that his health and family are more important and will look for more work. Pine T. Jr. will give you his treasure, a Silver Card for Paper Mode in the Pianta Parlor.

Go east and hold the map aloft in front of the Thousand-Year Door. A floating area appears with the gold Crystal Star. Frankly says that the underground ruins have been intact for a thousand years and that the Thousand-Year Door was sealed for that long by the Crystal Stars. All of them are needed to open the door. Mario's partner asks why the door was sealed, but Frankly neither knows why nor what caused the town's demise. All that is written is that the sky grew dark and a cataclysm rained down. They can't assume anything. The map points to a floating area, which Frankly informs them is Glitzville, a floating arena where great warriors engage in furious battle. Families vacation there to lounge and enjoy the fights, but behind the scenes, the richest people in the world bet on the matches. The partner wonders how to reach Glitzville and Frankly tells them that they'll need to take a special blimp that departs from Rogueport. They'll need a ticket, obtained through certain "channels". Don Pianta controls access to blimp tickets and is located on the west side of Roguport. He's the head of the Pianta syndicate and Frankly's heard scary rumors about him. Don Pianta is reclusive and getting an audience with him will be difficult.

The way to reach Don Pianta is to talk to Ishnail, the Robbo's boss. Flip sideways to go between the Trouble Center and the locked building. Back here is his lair. Talk to him and he'll say that he hates Don Pianta, who makes criminal life difficult. Pay him 64 coins and he'll tell you the secret: go the west side item shop and buy a Dried Shroom and Dizzy Dial in that order. When asked your favor color, say "Yellow". Do as he says and the Boo running the shop will have the backdoor to the shop opened. Go outside and up the stairs to his office.

Don Pianta's at his desk, in a bad mood. He thinks it's funny Mario had the guts to come up to his office and ask for a blimp ticket. His associates ask what they should do with Mario, but Don Pianta says to leave him alone. He likes Mario's gumption. He asks Mario why he wants a blimp ticket and Mario explains that he's trying to help a woman who's been kidnapped by collecting the Crystal Stars. Don Pianta likes guys who want rescue girls, so he decides that if Mario does him a favor, he'll give him a blimp ticket. Don Pianta explains that his daughter eloped with one of his associates and the two of them vanished not too long ago. He wants Mario to find Francesca and Frankie and bring them back to his office, or tell him where they are and he'll settle the matter with extreme prejudice. He tells them what they look like and that Mario's luck may turn terrible if he doesn't find them.

Go to the port and you'll find them at the dock. Talk to them and Francesca freaks out at her father looking for them. Frankie thinks they should talk to him and she disagrees. He says they can't run forever. Tell them you'll pretend you never saw them and leave. Go back to Don Pianta and tell him, and they'll enter the office. Frankie begs forgiveness. Don Pianta is disappointed. Both of them try to take the blame. Don Pianta tells them to be quiet, saying Francesca used up her last favor long ago and that he can't believe Frankie did this to him after he treated Frankie like a son. He doesn't want to see them ever again and that they can do whatever they want, including getting married. They both leave happy. Talk to Don Pianta again to get the Blimp Ticket. He says he's happy she's happy and he doesn't want to see Mario again, either.

Go north of the west side of town and show the Blimp Ticket to the Cheep-Cheep. Go to the pipe and check behind it for a Star Piece. Go through the pipe to the background and walk up to the blimp. It will take off, with some nice music to start the chapter.

Thursday, June 19, 2014

Paper Mario: The Thousand-Year Door -- Chapter 2: The Great Boggly Tree -- Part 2

With the help of Madame Flurrie, Mario, party, and Punio have gained access into the Great Tree. Inside, there's no one there. Some X-Nauts walk through a metal door and recognize Mario. One wants to battle while the other wants to alert Lord Crump. The one who wants a battle convinces the other by saying they'll get the credit for beating Mario. They have 4 HP and 3 attack power. They may drink potions to make themselves huge and increase their attack power. They'll give you 6 SP after you defeat them. The X-Naut who wanted to battle agrees to tell Lord Crump, so they leave and lock the door.

Punio wonders where the other Punies are and sees one scurry behind the statues. He tells them he found an ally who won't eat them. Many of them appear from behind the statues and chime in with comments. Punio introduces Mario. A large Puni named Puniper has her doubts about Mario. Punio wants to fight together to take back their home, but Puniper says they've had a lot of trouble since he left to seek help. Many of the Punies were captured by the X-Nauts, including the Puni elder and Punio's younger sister, Petuni, because they refused to divulge the location of the Crystal Star. Also, the Jabbi tribe has teamed up with the X-Nauts, looking to take the Great Tree for themselves. Puniper thinks Punio is nuts for trying, but if they free the other Punies, she'll join. She and the other Punies go back into hiding.

Go through the pipe to reach a room with a panel in the floor and a place to hold something. Take the pipe in the room up and you'll find X-Nauts and Yuxes. Yuxes are enemies created in the X-Naut lab that have 3 HP and 2 attack power. If a Mini-Yux is on the field, it will surround the Yux in a shield that makes it invincible. The Mini-Yux has 1 HP and does not attack. Defeat it before it splits into more Mini-Yuxes. Check the shrubs for a Power Punch. Go through the pipe to the left, then the pipe on the right.

An X-Naut is waiting for the others to find the Crystal Star and he's getting impatient. The Punies don't know about it, so he thinks they're looking in the wrong place. Someone familiar appears and knocks him out. The pipe Mario just took leads to a couple of cages. The Puni elder is in the red cage and is rather calm, despite the circumstances. She says to save the other Punies first, which are in the blue cage to the left. Even though Mario can slip into the cages easily, the Punies do not suffer the same curse and can't leave. Mario needs to find the keys to the cages. Go west and you'll find the knocked-out X-Naut and Ms. Mowz. As in Hooktail Castle, she's out to steal badges, but she's having a lot of trouble since the X-Nauts took over. After kissing Mario, she informs Mario that the Crystal Star is at the bottom of the tree. She leaves, and the X-Naut wakes up, blaming Mario for knocking him out. Defeat him for the Red Key. The chest in the room has an Ultra Shroom.

Return to the room with the cages and unlock the red one. Punio is happy to have freed the elder, but she grows large and yells at him for running off and leaving his sister. Punio tries to explain, but this infuriates her for having her lecture interrupted. She tells him that the other Punies call him a doofus. Someday, Punio will have to lead the Puni tribe. She lectures Punio for several hours, while Mario and party fall asleep. Punio understands what the elder said. The elder then asks why he's here. Punio explains that it's a rescue, so she leaves the cage. Return to the entrance. The elder's there and Puniper says she didn't expect them to rescue the elder. She still won't accept Punio as their leader, trust Mario, or help them out. The elder yells at her, saying they must stand together to take back their tree. She then asks Mario's name, calling him Marty-o. She tells everyone to help out and Puniper agrees, saying she's not heartless and is worried about Petuni. Now there are 11 Punies in the party. Mario's partner asks about the Crystal Star and the elder says at the bottom of the tree is a funny-colored stone that the Punies guard from evil and are to give to a pure heart. She tells Marty-o that they have to first save all of the Punies to reach the Crystal Star. She gives him the Puni Orb, which can be placed in pedestals. The Punies will gather in front of the orb, so you can gather all of the Punies in one spot. Take the orb with you when you want to move on, or the Punies will just stare at the orb. She also says to come see her to find any lost Punies and she'll whistle to call them back.

Go up the pipe and you'll find a pedestal for the Puni Orb. Place it in the pedestal and the Punies will gather on the panel. You'll need ten Punies to activate the panel. When you do, a pipe appears. Grab the Puni Orb and go through the pipe. There are X-Nauts in the area. Check the panel near the door to unlock it. This will take you back to the tree's entrance. Go through the other pipe in the room and drop below. Cross the water and check the shrub for a Thunder Rage. There's also a Shine Sprite here. Take the pipe back to where the Punies are and place the Puni Orb in the pedestal. Have Flurrie blow on the Punies to push them off the ledge. They'll rise up in bubbles. Move closer and blow them across the gap. Mario can jump across the gap. Go through the pipe.

The pipe takes you to an area with Piders. The Punies are afraid of Piders, so you'll have to defeat them to keep the Punies moving. The Piders change their altitude, so sometimes you can hit them with Koops's shell and your hammer. They have 5 HP and 2 attack power. They shoot web wads, sometimes three in a row. On the left is a vase sitting on an airplane panel. Have Flurrie blow the vase away so you can use it to fly to an airplane panel below, then to a Shine Sprite. The Punies won't go with you when you fly. Take the pipe back up, then go back through it again to take the Punies with you. Go through the pipe on the right.

The pipe takes you to a winding path with more Piders. There's also a Jabbi here, that leaves to the east. The Jabbis and Punies fight a lot, but Punio got along with one of the Jabbis, called Jabble. Go through the nearby pipe and you'll find a Save Block and a Star Piece in a shrub. Walk to the west and blow on the wall to reveal a doorway to a shop. Go to the far left wall and check behind a stump to find Jabble. The shopkeeper freaks out a bit, but won't discipline Jabble. Jabble wants to help, so let him join. Go east, then back through the pipe to the winding path. In the middle is an item block floating over the gap. Have Koops hit the invisible block below it so you can reach it for the Damage Dodge P badge. Defeat the Piders, then go east. An alarm will sound and a 10 Jabbi squad will attack. You'll need all of the Punies with you to fight this battle. The Punies will do all of the fighting, so just run around to make sure they defeat all of them. Even with all 11 Punies on your side, it is still possible to lose. Once the Jabbis have been defeated, some Punies will enter the Jabbi hive and destroy it, revealing a doorway. Go east and you'll see several pedestals, four with the symbols: sun, moon, star, and Puni. There's a wooden panel on the floor and a chest. Open the chest for the Blue Key, then return to the cages.

In the blue cage, the Punies are pessimistic about being rescued. Petuni has been holding onto a Mushroom for Punio, but it's dried out after they were captured. One of the other Punies is sure Punio will return. Unlock the cell and Petuni will give Punio the dried Mushroom. He eats it, but calls it nasty under his breath. He lies and says it was tasty. The remaining Punies  join the party for an army of 101. Go west from the winding path to find another Jabbi hive. This hive contains an army of 100. Once you win and destroy the hive, go west and through the pipe. Once through the pipe, walk behind it for a Star Piece. In this room is a large tree stump with a pipe you can't reach yet. Go east and you'll find a pedestal for the Puni Orb. Place it in the pedestal and a cage drops down. Lord Crump appears, saying he made a fake pedestal after watching Mario place the Puni Orb in other pedestals around the tree. Now he can take his time hunting the Crystal Star. He leaves. Flip sideways to exit the cage, then take the pipe that was revealed when the cage dropped.

It takes you to a room with more pillars that Mario's partner recognizes. Memorize the symbols on theses pedestals: sun, moon, Puni, star. Hit the black switch, which makes the tree shake. Go back to the room with the other pedestals and there will be white switches on the floor. Hit them to change the symbol displayed until it is sun, moon, Puni, star. The pedestals are peeled off to reveal a doorway on the back wall. Go through it and open the large chest. It contains the Super Boots. Toadette appears to give Mario information on the boots. They increase Mario's jump power and he can now do Spin Jumps. Press (A) at the right point when in midair to pound the ground. You can smash through wooden panels and use Spin Jumps in battle. Smash through the wooden panel in the room where the pedestals were and you'll drop down to a platform. Jump platform to platform to the left and have Koops get the Charge icon, which is added to your tactics in battle. Go right, then back for a Shine Sprite. Take the pipe back up and return to the Punies. With the Puni Orb in place, Spin Jump onto the panel on the floor, then blow the Punies down to next level. Take them back up through the pipe, then go to where the wooden panel is, above the large tree stump.

Break the wooden panel, then place the Puni Orb into the pedestal. Blow the Punies to the stump below, then drop down to the stump and go through the pipe. There are more X-Nauts here. Go through the pipe in this area  to reach an area with lots of water. Go through the other pipe, which takes you to the room below. Jump over the pedestals to the other side, then take the tall pipe on the other side. This takes you back up, on the other side of the water. Stand on the large blue switch, which makes the switch on the water drop down. Hold Koops's shell out, then step off the switch, wait briefly, then release the shell to hit the switch. The water drains to the room below, revealing a chest. It contains the Shrink Stomp badge. Go back through the pipe and lead the Punies to the right side of the room using the lily pads. Stand on the back lily pads to reach a Shine Sprite. Go through the shorter pipe.

This room has a pedestal for the Puni Orb. With 101 Punies, stand on the panel to make it lower to the base of the tree. A Puni was wondering how to get down here. There's a Heal Block and a Save Block, so take advantage of the opportunity before heading east. Lord Crump is pacing in the room and hears a mob. He leaves. The room is filled with many Puni statues and another pedestal for the Puni Orb. Have the Punies stand on it and the tree shakes and something flashes. The emerald Crystal Star appears from the cup of one of the Puni statues. Lord Crump rushes in and grabs the Crystal Star, calling himself lucky. He says Mario shouldn't have escaped the cell and he has a present for insulting his trap. He pulls out a remote, which is a time-bomb detonator. When the bomb goes off, it will bury Mario and the Punies. He leaves. There are 300 seconds (5 minutes) to escape. Follow him through the pipe that appears. There are X-Nauts here. Try to avoid battling if you can. There's a Star Piece in one of the shrubs. Unlock the door on the left, which leads to a Save Block. Go through the next three pipes to reach the entrance and save. Lord Crump is at the entrance to the tree, but the elder blocks his way. He calls her a geezer and she yells "Elder Power Activate". Unfortunately, she throws out her back. Mario catches up to Lord Crump and he turns off the timer. It's time to battle.

Lord Crump uses a remote to summon a giant robot, Magnus von Grapple. It has 30 HP, 2 attack power, and 1 defense power. His stomp attack is the most powerful, but he can shoot out his fists, which will punch Mario. They have 2 HP and 4 attack power, so take them out quickly. Earth Tremor is a good attack to get them off the field. Keep attacking and you'll eventually beat the robot. It will give you 30 Star Points (or 60, in my case, because Merlee's spell kicked in). Magnus von Grapple explodes and Lord Crump and the Crystal Star fly out. Lord Crump can't believe he lost and will remember this. He and the X-Nauts retreat. The Puni elder gives Mario the emerald Crystal Star, giving him the new Special Move Clock Out.

End of Chapter
And so, after pummeling Lord Crump, Mario obtained the second Crystal Star... With the X-Nauts gone, peace once again prevailed throughout the Great Tree. The Boggly Woods echoed with the Puni songs of joy. But... this may not be the last our her hears from the vile X-Nauts. They will surely continue to stand in Mario's way and try to put a stop to his efforts...

Wednesday, June 18, 2014

Paper Mario: The Thousand-Year Door -- Chapter 2: The Great Boggly Tree -- Part 1

The Boggly Woods is largely black and white, but the ground is rainbow-colored. Punio says it's a little farther to reach the tree. The Puni elder, his friends, and his little sister are waiting. Go east. The Shadow Sirens are here. Their plan is to find Mario and steal the map. Vivian wonders if it's bad to do away with Mario and his friends. Beldam says they should be here soon and notices that Vivian is holding something. It's a necklace that was dropped by a tree. Beldam calls it disgusting and greedy that Vivian would pick up someone else's scraps, then asks Vivian for the sketch of Mario. Vivian says that it was too important, so Beldam should have it. Beldam doesn't have it. Marilyn notices Mario, but is largely incapable of saying anything other than "Guh". Beldam ignores Marilyn and takes the necklace to punish Vivian. Vivian's sad about losing the necklace.

Walk past the Shadow Sirens and they won't notice you. You can talk to them, but the won't pay Mario much attention. Hit one of the trees for a Sleepy Sheep. To the right, you'll encounter Pale Piranhas. They have 4 HP and 2 attack power. Anyone who tries to jump on one will be bitten. Clefts are also here. They have 2 HP, 2 attack power, and 2 defense power. Fire doesn't work, but other items may work or you can run. You can also use Koops's Shell Shot if he's been upgraded, or Earth Tremor. You'll find a Honey Syrup hidden in the flowers.

Go east and you can see the Great Tree in the distance. It's the home of the Punis, as well as the Jabbis and Piders. Grab the Inn Coupon in the flowers, then follow Punio through the pipe to the background. When you reach the Great Tree, walk to the right. The FP Plus badge hidden behind the small waterfall to the right. Talk to Punio, who can't get inside because someone recently installed an orange metal door at the entrance to the tree. He climbs up the tree roots, saying the elder told him about a secret entrance to the tree, but he doesn't remember quite where it is. Since it's a secret, he says it's not likely to be labeled "Secret Entrance". He does know that it's covered by an invisible thing that needs to be removed. He mentions someone named Flurrie, a refined and dignified wind spirit living in the woods. She has air powers and could probably help them remove the thing. She lives in the deepest corner of the woods. Return to the pipe.

There's a house in the woods. A voice says that these woods are wonderful and that it was a good idea to build a house here. It's different from the bright flashbulbs of the world she's used to. She finds peace in the negative image of the real world here, which soothes body and soul. She, Flurrie, grows lovelier here, and the squishy, adorable Punies are nice to her. If she stays here too long, she may crave the hustle and bustle, and already, she feels the need for drama and the spotlight. She's an actress for the ages. Flurrie plans to whip her body and mind into shape, but panics when something goes missing.

Punio says to go east. There are Dark Puffs here. They have 3 HP and 2 attack power. Dark Puffs can charge up with electricity, so don't attack them directly. They can change their altitude at will, so sometimes you can attack with a shell or the hammer. There's a pipe that will take you to an airplane panel. The panel is too low for you to fly all the way across. Walk to the right, towards the front, and you'll slip past the wall. Walk towards the back and up the stairs, then walk left. There's a switch that will make the pipe and panel rise, as well as a Star Piece. Go through the pipe and hit Koops's shell to the left for a Shine Sprite. Fly to the right and get the Quake Hammer badge from the item block. Go east and hit the third tree from the left for a Star Piece. Flurrie's house is in the background. Flip sideways past the hedges to reach the pipe.

Go into Flurrie's house and Punio announces their presence. There's no response, so approach the door to the right and check it out. Flurrie won't let them into the room, but recognizes Punio's squishy footsteps. Punio explains that they need her help. She'd do anything to help them, but she can't come out because she never leaves without her favorite necklace and she can't find it. She probably dropped in on her daily constitutional and would be scandalized if anyone saw her without it. Mario's partner mentions seeing a necklace earlier. Flurrie will help them if they bring back her necklace. Agree to help and leave her house.

Meanwhile the Shadow Sirens are still arguing about the sketch, which they have found. Beldam finds Mario handsome and manly. If you talked to her earlier, she'll recognize him and blames Vivian for letting him get away. Beldam decides that Vivian must find Mario and Beldam won't give the necklace back as punishment.

Heal if you need to, and return to where the Shadow Sirens are. Beldam says they were waiting for him, which sounds suspicious to the partner. Beldam can't allow Mario to continue his hunt of the Crystal Stars and will be taking the map after they deal with them. The partner asks how they know who Mario is and who they are. Beldam starts "We are", Marilyn continues, speaking for once, " The Three" and Vivian finishes "Shadow Beauties". Beldam corrects Vivian by saying "Shadow Sirens", saying the only two beauties in the trio are herself and Marilyn. Beldam's got another punishment lined up for Vivian later, but they'll battle Mario now.

You'll have to battle all three Shadow Sirens at once. Vivian has 10 HP and 1 attack power, Marilyn has 12 HP, 2 attack power, and the ability to charge her attacks, and Beldam has 9 HP and 1 attack power, but her blizzard attack has 2 attack power. Beldam can also use magic to shrink Mario and party and make the Shadow Sirens huge. It is advisable to take out Marilyn first, but Earth Tremor can make taking them all out easier. You'll get 30 SP from winning. Beldam admits they were a little overconfident. She tells Marilyn and Vivian that they should have pulled their own weight and that they'll be punished when they get home. They leave and drop the necklace. Pick it up and return to Flurrie.

Leave the necklace at the door inside Flurrie's house. She's incredibly happy to have it back. The chandelier is replaced by a disco ball as Flurrie makes her entrance. She thinks Mario is handsome and wants to kiss him as thanks, but ends up kissing his foot. She asks if he's looking for the Crystal Stars, liking the idea of a danger-filled search for beautiful jewels. She was bored, but it's time for a change. Madame Flurrie wants to keep Mario safe and will join him on the adventure. Press (X) and she'll exhale strong gusts of wind that blow things away. Aim the gusts of wind at enemies to make their heads spin briefly. Hold (X) to have her exhale continuously. In battle she can blow enemies away with Gale Force and squash enemies with her stage presence with Body Slam. Leave her house, then come back. Go into her room and open the chest for the Super Appeal P badge, then return to the Great Tree.

Walk up the root Punio walked up earlier and blow on the tree. The camouflage will flutter on the tree and fly off, revealing the secret entrance, complete with light-up sign. Punio goes into the secret entrance and unlocks the metal door, so you can go inside the Great Tree. While he's wandering around, Flurrie explains that she used to be a famous actress and diva of the stage. She didn't like the filthy air outside the spotlight and moved to the woods. She finds beauty in the Punies, who made her realize that she loves the stage. She helps them because they helped her find her true self. Once the door is unlocked, go inside.

Tuesday, June 17, 2014

Paper Mario: The Thousand-Year Door -- Interlude After Chapter 1 -- Part 2

In Petalburg, Koops announces that he'll be going with Mario and will come back a strong Koopa. His father is proud of him and Koopie Koo will be waiting for him. Mayor Kroop says he can always come home and that Petalburg will always be his home. Goombella says they need to return to Rogueport and hold the map in front of the Thousand-Year Door to find the location of another Crystal Star. Go to the mayor's house and flip sideways. Slip past the fence to get the Mega Rush P badge. Go the item shop and purchase 5 Courage Shells. Leave Petalburg heading west. Mario will shake briefly. Goombella asks if he has a Mailbox SP, the one with the light. It's an email from Peach. She's not sure where she is, but she's unharmed. She tells Mario that the X-Nauts are after the map and looking for the Crystal Stars. Peach is unsure of what they are planning but knows it's not anything positive. She tells Mario to collect the Crystal Stars first and that the X-Nauts know he has the map. She closes by saying not to worry about her.

Go to the ruins under Rogueport and slip through the bars to reach a pipe you couldn't earlier. The pipe takes you to the background and allows you to reach the house of Merlee. She provides spells in battle, such as increasing attack power, defense power, and doubling Star Points.

Return to Rogueport and you'll see Luigi standing near Professor Frankly's place. He says he's on an adventure to rescue Princess Éclair of the Waffle Kingdom. She was kidnapped by the evil Chestnut King. He recently met with the Waffle Kingdom's cabinet members. He says it's a long story. Choose to listen and Mario and his party will fall asleep. Mario got a letter from Peach and left. Luigi was cooking a snack when another letter arrived from Crepe, a cabinet member of the Waffle Kingdom. The kingdom was attacked by the Chestnut King and he kidnapped Éclair. The letter says that Crepe needs his help and skills. Luigi answered the plea since Mario had already left and went to the Waffle Kingdom to investigate. An oracle said that the Marvelous Compass could locate Princess Éclair, but it was broken into seven pieces by an ancient curse and scattered. Each part of the compass points to the next and one part is embedded in the princess's tiara. Once he finds all other parts, he'll be able to find her. He was given the compass base spoken of in fables. It activated and lit right up, indicating the deep south to Rumblebump Volcano on the Pudding Continent. Luigi's leaving Rogueport for the volcano soon. It's dangerous, but he has to save Princess Éclair.

Go into Merlon's shop, which is marked with a Shine Sprite. He'll power up party members and have them learn a new move for three Shine Sprites. Right now, we have enough to power up just one. I powered up Koops. To the left of Merlon's shop is a wall. Walk towards the middle of the wall, then either left or right. The wall is an optical illusion. There's a Bandit here, as well as some gloomy kid. Walk to the back and climb up on the crates for a Star Piece. Go to the item shop in the central square and you'll find the contact lens is in stock. Purchase it for 10 coins and give it to Zess T. She'll move from the gate and go insider her house. She's a chef and can now cook things for you, but doesn't have a great attitude about it. Outside, you'll find a merchant in a striped red shirt. He has items for sale, but some of them are quite expensive.

To the west is the nicer side of Rogueport. There's another shop here with different items and a gambling parlor. Behind the nearby trash can is a Star Piece.  There's also a grate in the road. Drop down it and you'll reach the Pit of 100 Trials. Leave it alone for now. Go east of Frankly's, where Gus was standing guard. The only unlocked door is that of the Trouble Center. People come in with their troubles and post them on the bulletin board. You can take on one trouble at a time and try to help that person out and get a reward. You have to pay to cancel, however. Here are the ones you can tackle right now:

McGoomba is behind Zess T.'s house and wants a package delivered to Goomfrey near Frankly's. He gives you a box. Give the box to Goomfrey, then talk to McGoomba again to complete the trouble and get your reward- 20 coins.

Arfur is just outside the Trouble Center. He wants to start his own shop and needs to see what his competitors are charging. Go into the item shop in the center square and check out the prices for Fire Flowers, Sleepy Sheep, and Tasty Tonics. He'll then ask you to report the prices. The prices are 10 coins for a Fire Flower, 8 for Sleepy Sheep, and 3 for a Tasty Tonic. He doesn't think he can turn a profit with prices that low, but pays you 20 coins for the information.

Garf lost his house key somewhere in Rogueport. He's in front of the locked door east of the Trouble Center, across the bridge. Talk to him and he says he thinks he lost it near the badge shop. To reach the badge shop and the key, go into the inn and go to the top floor. There's a door to the left that leads to the badge shop. The key is here. Return it for 20 coins.

Goomther is in the center square. He wants you to find the guy committing credit card fraud. The guy you're looking for is Lars the Bandit. He's hiding on the other side of the wall near Merlon's shop. He runs off to the port by the scaffolding near the stairs. Once you find him, he runs off again. Go behind the center square and you'll find him near the house of the Bandit that stole your coins earlier. Goomther appears, gives you your 20-coin reward, and takes Lars away.

Mousimilian is a purple mouse in the center square in front of the shop. He needs his memory jogged because he forgot a hot tip on how to make money. You must hit him with his hammer until he remembers, but not after that, or he'll forget. It takes about 11 hits until he remembers. The tip, which is your reward, is to buy Sleepy Sheep in Rogueport, then sell them in Petalburg for a two-coin profit.

Bomberto is a Bob-omb by the Rogueport docks near the Save Block. He's hungry and was sent an empty lunchbox. He'll pay varying amounts for whatever food you give him. A Honey Syrup will get you 11 coins.

Koopook calls himself the hide-and-seek champion and is hiding in Hooktail Castle. He's in the room with the rising green block that leads to the armory. Take the green block up, then walk all the way to the left, then drop down to the back. You'll also find a Life Shroom here. He's a master of sneaking and hiding, and also happens to be Koops's neighbor. They used to play hide-and-seek a lot. Koops was usually "it". One day, no one found Koopook, so he decided to become the Hide-And-Seek Koopa. As a reward, he gives you a Special Card to use in the Gambling Parlor.

Mayor Kroop is in his house in Petalburg. He's lonely and wants someone to listen to him. He talks about kids these days and goes on tangents about his wife. As a reward, he gives Mario a Turtley Leaf, which can be cooked into a tea. Mario can come listen to him anytime.

Plenn T. runs the item shop in Rogueport's center square. The shop's low in inventory and needs to restock Courage Shells. You can get them in Petalburg's item shop for 5 coins each. Your reward is an Ultra Shroom.

After you complete the troubles, you'll have quite of bit of money. Go the to port and you'll find a green rat named Lumpy. He's going to Dry Dry Desert to prospect for oil and wants Mario to invest. He wants 100 coins. It's a good idea to give him money. Try to give him 300 coins in total.

Go the Thousand-Year Door. You can now slip past the bars and spring up to an airplane panel. Fly to the left and you'll find another entrance to the Pit of 100 Trials. Going through the grate may be a faster way to reach the Thousand-Year Door. Hold up the map on the pedestal and the map is marked with an emerald Crystal Star and a tree. Show Frankly and he'll say that the next Crystal Star is in Boggly Woods inside the Great Tree. He says that odd creatures live there. They inform Frankly of Peach's email and that others are looking for the Crystal Stars. Go into the underground city and you'll see a strange creature like Frankly mentioned. It runs off through a crack in the wall. Go past the bars to catch up to it. It freaks out because he's been cornered and thinks Mario and his party will eat him. Mario tell them they're not bullies, but they know about him. The creature thinks they work for the X-Nauts, who came to the woods and are tearing apart the Great Tree and causing trouble. He's looking for help here. Mario's partner mentions Crystal Stars, but the creature doesn't know anything about them. If Mario chases out the X-Nauts, he thinks the elder will let him have the Crystal Star. The creature introduces himself as Punio and that he is a Puni. Follow him to the right and he'll hit a button revealing a doorway in the back wall. Go east to reach a pipe to start the next chapter.