Showing posts with label Great Tree. Show all posts
Showing posts with label Great Tree. Show all posts

Tuesday, July 22, 2014

Paper Mario: The Thousand-Year Door -- Chapter 7: Mario Shoots The Moon -- Part 1

The pipe takes Mario to an area covered in snow. Go east and you'll see Ice Puffs and Frost Piranhas. Ice Puffs have 9 HP and 4 attack. They can store energy for their ice breath attack, which can freeze you. Do not touch them when they're storing energy. Frost Piranhas have 10 HP and 5 attack. Their bites can freeze you. Fire is very effective on both enemies. There's a Star Piece behind a shrub near the front and a Shine Sprite behind the front tree on the left. Go east and you'll find an item block with the HP Plus P badge. Go east into Fahr Outpost.

Mario's ally wonders where the cannon is and suggests talking to the villagers. They have Russian accents and will dodge Mario's questions about the cannon. There's a Star Piece behind the front wall. Go east and you'll find a Shine Sprite on the right side of the right house. Go in the house to find a Star Piece behind some crates. There's an Inn Coupon behind the inn's stairs and an invisible panel to the left of the statue. Nearby is a green Bob-omb. He's the mayor of Fahr Outpost. He asks what business Mario has here and after Mario explains, says that there isn't a cannon here. Mario's ally says there's definitely a cannon here. Bring out Bobbery, as the Bob-ombs here only trust other Bob-ombs. Bobbery asks how he can lie as he saw a cannon the last time he was here. The mayor chastises him for talking about the cannon to non-Bob-ombs. They can't allow the cannon to be used for evil. Mario explains that they need to reach the moon or the world might end. The mayor considers it, but says they can't use the cannon because they need Goldbub's permission. He started the business of using the cannon to blast things to faraway places, but got rich and let business slide. General White operated the cannon and devoted himself to his work, but became depressed when he lost his job and left. Mario must find both.

Go to Poshley Heights and talk to Goldbub, in front of the blue house near the train station. Mario explains the situation and Goldbub says he owes him a favor or two. He hoped to resume the business of using the cannon someday. He stopped because Sylvia didn't like the noise. He says he needs a lot of money to operate the cannon. Tell him you'll give every coin you have. He's staggered to hear him say that and asks repeatedly if Mario is sure. He'll take all of Mario's money and give him Goldbub's Guide. He then says he was kidding about the money. It's a shame, he says under his breath, but he'll return it.

Now that Mario has Goldbub's permission, he needs to find General White, beginning a large wild goose chase. The last time Mario saw him, he was in Petalburg. He's not there anymore, but the Koopa that welcomes you into town says he left for a deserted isle. Go to Keelhaul Key and Pa-Patch says he just left for an arena. Go to Glitzville and the juice bar bartender says he went to a place with a large tree. Go to the Great Tree and the welcoming Puni says he went someplace dark. Go to Twilight Town and the resident standing between the inn and the mayor's house says he left, looking tired. Go back to Fahr Outpost and go in the right house on the east side. General White is asleep in bed. Wake him up by stomping him repeatedly. He says he's tired and just wants to sleep, as all is hopeless. He was looking for Mario so he could bring the cannon back online. When the cannon was shut down, he lost his life's work and had no reason to live. While he was traveling, he saw a fortune teller in Rogueport who told him to seek the man with a hammer, mustache, and a hat with a red "M", as he will fulfill his dreams. He says the fortune teller war right. He says to tell the mayor and leaves. Make any preparations you need, then talk to the mayor.

The mayor says to follow him to the west side of town. Mario falls through a shutter in the ground and General White takes command of the cannon's operations once again. The cannon rises up from underground and the Bob-ombs load into the firing chamber. The cannon fires and Mario blasts off. The Bob-ombs parachute back to the ground and the mayor wishes Mario luck.

Monday, July 21, 2014

Paper Mario: The Thousand-Year Door -- Interlude After Chapter 6 -- Part 2

The Excess Express arrives in Rogueport and Mario disembarks. Peach's email arrives, saying she's being held on the moon. She says the X-Nauts need something of hers to resurrect the demon's spirit, but the email is cut off before she typed what that was. Mario's ally thinks something may have happened to her.

Luigi's at the train station, with a unknown creature standing next to him. Luigi says his story this time around is sad. He went into Grimble Forest and found the domed Rapturous Ruins. The ruins were pure white from top to bottom, so he couldn't tell the walls from the floor. He went dead ahead to a chamber where a young boy sat. As he approached the boy, someone named Screamy appeared from out of nowhere. Screamy informed Luigi that the boy's name is Cranberry, and he would wake up for the child of fate. This didn't make any sense to Luigi, so he searched around for the compass piece. He got a tickle in his nose and let out a huge sneeze. This woke up Cranberry, who smiled at Luigi. Luigi could suddenly understand Cranberry's language. Cranberry told him he was the last of an ancient race called the Luffs, who guarded the Marvelous Compass for the last 1000 years. The compass had the power to see into the future, so the ancient Luff empire used it to rule much of the world. They were greedy and cursed by the compass. The empire collapsed. To prevent a repated of that fate, Cranberry broke the compass into 7 parts and hid 6 of them. He kept one and put himself to sleep until a worthy hero woke him up. Luigi is that hero. He gave Luigi the compass piece and he and the ruins vanished. Luigi added the piece to the compass, which pointed to the far north, where the dreaded Hatesong Tower stands. He heard Princess Éclair's voice more clearly than ever. He says he will rescue her and be super. He's in Rogueport making his final preparations for his final battle, but he's nervous. Screamy is the unknown creature standing next to Luigi. He wonders what future is plotted for them by the compass holder, as he must deliver something.

Go into the center square and stand under the large chest. Spring jump to knock it down. It contains the Ultra Hammer. Toadette appears, saying the Ultra Hammer increases Mario's hammer attack power and allows him to use a new technique. It's similar to the Super Hammer move. Hold (B) and rotate the Control Stick a lot, then release (B). He can use the Ultra Hammer to break stone blocks and use this new technique in battle. Toadette's sad because this is the last time she'll get to see him. She tells him to be careful and save Princess Peach. She leaves slowly.

Go back to the west side of town and enter the house on the right. There are a couple of Toads inside. Go to the second floor and roll out the right wall. This will take you into the backyard, where there is a Shine Sprite. Roll through the lower gap to appear in the drawer of the neighboring Koopa's house. Go to the underground ruins, from the west side, then cross the gap with Yoshi to the left. Break the stone block to reveal a blue pipe. Go east to where the buildings are. Ride the moving platform up and stand next to the pipe. Spring jump up to the pipe overhead, then climb to the right. Drop down when you're over the roof. Drop down to the roof to the right, then jump right to the pillar for a Shine Sprite. Go back, drop down, and stand on the red X. Spring Jump from here to reach a pipe. Go west and drop down to get the Flower Saver P badge. Go back, then through the pipe on the back wall. Drop down, then go through the opening to a pipe. Walk to the left to find a boat panel. Sail all the way to the east to find an area with many Spania, a Spunia, and a few Shine Sprites. Use the Spring Jump to get it. Return to the boat panel and walk to the east. Break the large stone blocks and hit the switches to make pipes appear. The right pipe leads to Keelhaul Key. The left one leads to Poshley Heights. The chest contains FP Plus badge. Go east twice, then up the pipe. Fly east, to the area where the pipe to Petal Meadows is. Spring Jump up near the left ledge and use the pipe above to reach it. Blow up the wall with Bobbery and go west. There's a chest on the other side with the Defend Plus P badge. Take the pipe to right to a pipe that leads to the background. Go inside the house to find a Star Piece. Go back near the west entrance, then use the boat panel to reach a Shine Sprite. Go to Merlon's to upgrade your party members. I upgraded Bobbery, Ms. Mowz, and Vivian.

There are a few new troubles at the Trouble Center.

Frankie is looking for something, but will tell whoever helps him in person. Talk to him on the west side, near the flowers. He says he lost his wedding ring after returning from Keelhaul Key. He lost it in town, on the east side. If he doesn't he'll have to tell Francesca he loves her 1000 times in a row, if not more. Go over to the east side, past the Trouble Center. Cross over the water in front of the bridge with Yoshi and you'll find it on the ground near the crates. Return it for the Gold Card, which opens up the Tube Mode game in the Pianta Parlor.

Chef Shimi needs ingredients for his latest mushroom dish. He needs a Golden Leaf, Keel Mango, and Mystic Egg. If you don't have these items, here's where to find them: The Keel Mango can be found on the west side of the jungle, near the pipe to the underground ruins. Hit one of the trees in the back to get it. For the Golden Leaf, go to Creepy Steeple. Go inside and go through the back door. Near the red switch is a gap in the fence. Flip sideways and walk to the right. You'll find a gold-colored tree. Hit it for the Golden Leaf. Go to the Great Tree in Boggly Woods and talk to Petuni. She'll ask Mario to play a game called Stump Petuni. Give her an easy question to answer, such as "Mario likes what person the most?", and she'll give you a Mystic Egg. Board the Excess Express (you'll end up in Poshley Heights) and give them to Chef Shimi. The reward is 40 coins.

Toodles wants you to retrieve a magazine from Jolene. Talk to her in Poshley Heights, in the pink house. Go to Glitzville, and before you go inside the Glitz Pit, get the Shine Sprite with the Spring Jump. Talk to Jolene in her office and tell her the magazine must be returned now. Jolene read it because she was new to being a wrestling promoter. Take the Wrestling Mag back to Toodles for a Platinum Card to the Pianta Parlor. It opens up Boat Mode. Toodles says this is a popular magazine of celebrities.

The businessman forgot the security code to his briefcase. Talk to him near the hot dog stand in Glitzville and you'll find he's the Ratooey businessman you met on the Excess Express. He has a strange code: it's the number of chairs or objects you can sit on in the houses he's previously done business in. He's a chair fanatic. You'll have to count the number of chairs in Kroop's house, Flurrie's house, Don Pianta's office, and Toodles's house, counting the garden chair outside. The answer is 2625. Inside his briefcase is a prototype of his company's new product. After he unlocks the briefcase, he'll give you a sample of his company's top item: Hot Sauce.

Go to the Thousand-Year Door and the map reveals a building and a Crystal Star on the moon. Professor Frankly says the next Crystal Star is on the moon, but he doesn't know how they'll get there. He looks in a book and says to come back in three minutes. Come back and he says to use Fahr Outpost's cannon to blast to the moon. The Yoshi likes the idea. Frankly's not sure of the details, but says there's a pipe under Rogueport to Fahr Outpost, which is hidden for some reason. He says Mario needs the Ultra Hammer to reach it. He also says that the Bob-ombs in Fahr Outpost are a surly bunch, so Mario may need to negotiate with them. They only trust other Bob-ombs and rarely tell others the truth. Go underground on the west side and cross the gap with Yoshi. Go west, past the stone block, to reach the pipe to start the next chapter.

Friday, June 27, 2014

Paper Mario: The Thousand-Year Door -- Interlude After Chapter 3 -- Part 1

In the X-Naut fortress, Grodus asks what good is Beldam, because Mario has not been taken care of. Beldam explains that Mario was tougher prey than they originally thought. Grodus informs her that the X-Nauts must open the Thousand-Year Door first. Beldam promises to finish Mario off next time. They have a weapon prepared that will send Mario to a quick and certain end. Grodus trusts her words, but is losing patience.

In her room, Peach yawns with boredom. The X-Nauts haven't come back to ask her about the map, so she wonders if it is safe. TEC opens the door, so go east twice. Peach asks TEC why she was called in without warning. TEC wants her to ask Grodus something, as it recently got information that brought an issue to its attention. Peach asks why TEC doesn't know and it says it can't know anything not entered into its CPU or is otherwise recorded. Peach thinks she'll be caught and sent to her room. TEC tells her to find the soldier's room one floor up and grants her access to use the elevator. She is to change into an X-Naut uniform and talk to Grodus. TEC informs her that it won't take "no" for an answer and what information it desires.

Go east and take the elevator up one floor. Wait until the coast is clear and go through the door with the green light to the soldier's locker room. Check out the middle right locker for a spare uniform and go into the changing stalls. Peach says the uniform is tight and smelly. You can talk to the other X-Nauts, but they don't have much to say. Go east to find Grodus. Peach asks about the plans for herself. Grodus notices something different in the X-Nauts voice and offers a throat lozenge. Grodus says Peach is to be kept locked in her room, but never treated roughly. Peach asks why she is being kept, but Grodus tells the disguised princess it is none of her business.  The X-Nauts should concentrate on the legendary treasure, which they'll need for world-conquering. Peach is startled and Grodus thinks something is odd. Peach tells him nothing is out of the ordinary and leaves. Go back to the locker room and Peach will change back into her dress. She's creeped out by what she learned and wonders if the Crystal Stars are related.

Peach returns to TEC's room and calls TEC terrible. TEC was built for the purpose of conquering the world. Peach asks why that is so. TEC asks her if she likes the world she lives in, with its many problems and sorrows. Peach explains that nobody likes everything, but she likes the good parts. Even though there is sorrow in this world, there is also joy. She asks if the Crystal Stars will help the X-Nauts conquer the world and what the treasure is. TEC is prohibited from answering by Grodus. Peach wants to tell Mario, but TEC is hesitant. Ultimately, it lets her use its communicator. TEC sends the message and tells her to go back to her room, as she's had a busy day. She leaves without saying anything.

Meanwhile, Bowser finds himself in the Great Tree. The Punies call him humongous and hide in fear. Bowser calls Mario, saying he didn't know Mario was in Glitzville. He asks Kammy Koopa about the Punies and if they have a Crystal Star. She says he'll have to find them to get the information. Check the shrubs, where some Punies are hiding, including Punio and Petuni. Check a shrub to the right to find the elder, who yells at them to be gone. She calls him an evildoer who wants the Crystal Star. Kammy Koopa calls her ugly and the elder yells back that Kammy is rude. She then calls her a wretched croney. The elder says that the Punies gave the Crystal Star to a mustachioed man named Marty-o. He's collecting the legendary treasure to rescue "Princess Pinch". Kammy corrects her on the names and says the princess and the treasure are connected. Bowser calls Mario greedy for trying to get it all, when it belongs to him. He'll finish Mario once and for all.

Saturday, June 21, 2014

Paper Mario: The Thousand-Year Door -- Interlude After Chapter 2 -- Part 2

At the entrance to the Great Tree, Punio thanks Mario, saying the Punies can return to their peaceful way of life. The elder is sad to see Mario leave, but tells him she loves pontificating, so he should stop by for a chat. Petuni says to visit sometime. Punio says the Punies will work together to prevent something like the X-Naut takeover from happening again. Mario leaves the tree and gets an email from Peach. She's still fine and worried about him. The X-Nauts are searching desperately for the Crystal Stars, so she will try to learn more about them. She'll email any information she finds. Peach misses Mario and dreams of their carefree days back at the castle. She hopes to spend more carefree days there soon again.

Go to the underground city. Near the grates that leads to the Boggly Woods, the wall is peeling. Blow the peeling part of the wall away to reveal a chest with the Happy Heart P badge. Go to Rogueport and check the trashcan in Frankly's place for a scrap of the Tattle Log. You'll get an email from Koopook saying he's hiding in Goomstar Temple someplace cold. He'll have to wait for now. Go to Merlon's and upgrade Flurrie.

Go to the center square and you'll find Luigi and an orange Blooper. Luigi says he went to Rumblebump Volcano and got a Marvelous Compass part. Ask him about what happened and he'll tell you the tale. He spent several days fording through dense jungle with many scary beasts. He thought he was done for and screamed a lot, to scare them off. A Blooper named Blooey heard him and found him in a town. Blooey was on a journey of his own, but decided to join Luigi. Others called Blooey a madman, the "White Torpedo". He helped Luigi fight his way to the volcano with bubbling lava pools and intense heat, as well as evil traps designed to protect the compass part. There was a 100-foot tall statue that stomped around, but had a weak spot in the red gem on its forehead. Luigi has a high jump, but it's not that high. He planned to have Blooey hit the weak spot, so he threw him up there and nailed the shot. The stone statue toppled and crumbled. He went to the treasure room, but did not find Princess Éclair. The compass pointed west to the Plumpbelly Village on the Strudel Continent. He's in Rogueport to recharge. Talk to Blooey and he'll call Luigi a total liar. Luigi did try to throw him at the stone statue, but Luigi tripped and Blooey ended up in the lava. His formerly pale skin is now crispy. He's hanging around only to make Luigi pay, even if it takes his whole lifetime.

There are a few more troubles at the Trouble Center:
The Puni elder was a Life Shroom. If you don't have one, they sell them in the shop on the west side. She'll be waiting in the Great Tree and will give you 60 coins.

Lahla announces the Pianta Parlor's grand opening. Talk to her to get something. Go to the parlor and talk to the Boo wearing cat ears. She'll give you 10 Piantas, the currency used in the Parlor.

Pine T. Jr. wants someone to help his father. He'll meet you at the Pit of 100 Trials. You can get there by flying west of the Thousand-Year Door or by dropping down the grate on the west side, then going through the pipe on the floor, then through the pipe that's behind the peeling wall. Talk to the young Toad and he'll tell you that his father went in search of the treasure here after he lost his job, but never returned. The Pit of 100 Trials is a series of battles spanning 100 floors. Most battles will only give you one Star Point, but feature a variety of enemies. Try to get the first strike to get an advantage in battle. Some of enemies you'll encounter are the Gloomba and Paragloomba (7 HP, 3 attack power) and the Pokey (4 HP, 3 attack power), as well as enemies you've already encountered. Every few floors, you'll get a break or find a Mover Puni who'll take you places for some coins. There are also merchants with items for sale that can help in the battles ahead. On floor ten is a large chest with the Sleepy Stomp badge. On floor 18, you'll find a Toad collapsed by the back wall. Talk to him and tell him about his son and he'll fallow you. He won't get in the way of your battles. On floor 20, you'll find the Fire Drive badge in the large chest, and a pipe to the exit. Talk to them once out of the pit, and Pine T. Sr. says he knows that his health and family are more important and will look for more work. Pine T. Jr. will give you his treasure, a Silver Card for Paper Mode in the Pianta Parlor.

Go east and hold the map aloft in front of the Thousand-Year Door. A floating area appears with the gold Crystal Star. Frankly says that the underground ruins have been intact for a thousand years and that the Thousand-Year Door was sealed for that long by the Crystal Stars. All of them are needed to open the door. Mario's partner asks why the door was sealed, but Frankly neither knows why nor what caused the town's demise. All that is written is that the sky grew dark and a cataclysm rained down. They can't assume anything. The map points to a floating area, which Frankly informs them is Glitzville, a floating arena where great warriors engage in furious battle. Families vacation there to lounge and enjoy the fights, but behind the scenes, the richest people in the world bet on the matches. The partner wonders how to reach Glitzville and Frankly tells them that they'll need to take a special blimp that departs from Rogueport. They'll need a ticket, obtained through certain "channels". Don Pianta controls access to blimp tickets and is located on the west side of Roguport. He's the head of the Pianta syndicate and Frankly's heard scary rumors about him. Don Pianta is reclusive and getting an audience with him will be difficult.

The way to reach Don Pianta is to talk to Ishnail, the Robbo's boss. Flip sideways to go between the Trouble Center and the locked building. Back here is his lair. Talk to him and he'll say that he hates Don Pianta, who makes criminal life difficult. Pay him 64 coins and he'll tell you the secret: go the west side item shop and buy a Dried Shroom and Dizzy Dial in that order. When asked your favor color, say "Yellow". Do as he says and the Boo running the shop will have the backdoor to the shop opened. Go outside and up the stairs to his office.

Don Pianta's at his desk, in a bad mood. He thinks it's funny Mario had the guts to come up to his office and ask for a blimp ticket. His associates ask what they should do with Mario, but Don Pianta says to leave him alone. He likes Mario's gumption. He asks Mario why he wants a blimp ticket and Mario explains that he's trying to help a woman who's been kidnapped by collecting the Crystal Stars. Don Pianta likes guys who want rescue girls, so he decides that if Mario does him a favor, he'll give him a blimp ticket. Don Pianta explains that his daughter eloped with one of his associates and the two of them vanished not too long ago. He wants Mario to find Francesca and Frankie and bring them back to his office, or tell him where they are and he'll settle the matter with extreme prejudice. He tells them what they look like and that Mario's luck may turn terrible if he doesn't find them.

Go to the port and you'll find them at the dock. Talk to them and Francesca freaks out at her father looking for them. Frankie thinks they should talk to him and she disagrees. He says they can't run forever. Tell them you'll pretend you never saw them and leave. Go back to Don Pianta and tell him, and they'll enter the office. Frankie begs forgiveness. Don Pianta is disappointed. Both of them try to take the blame. Don Pianta tells them to be quiet, saying Francesca used up her last favor long ago and that he can't believe Frankie did this to him after he treated Frankie like a son. He doesn't want to see them ever again and that they can do whatever they want, including getting married. They both leave happy. Talk to Don Pianta again to get the Blimp Ticket. He says he's happy she's happy and he doesn't want to see Mario again, either.

Go north of the west side of town and show the Blimp Ticket to the Cheep-Cheep. Go to the pipe and check behind it for a Star Piece. Go through the pipe to the background and walk up to the blimp. It will take off, with some nice music to start the chapter.

Thursday, June 19, 2014

Paper Mario: The Thousand-Year Door -- Chapter 2: The Great Boggly Tree -- Part 2

With the help of Madame Flurrie, Mario, party, and Punio have gained access into the Great Tree. Inside, there's no one there. Some X-Nauts walk through a metal door and recognize Mario. One wants to battle while the other wants to alert Lord Crump. The one who wants a battle convinces the other by saying they'll get the credit for beating Mario. They have 4 HP and 3 attack power. They may drink potions to make themselves huge and increase their attack power. They'll give you 6 SP after you defeat them. The X-Naut who wanted to battle agrees to tell Lord Crump, so they leave and lock the door.

Punio wonders where the other Punies are and sees one scurry behind the statues. He tells them he found an ally who won't eat them. Many of them appear from behind the statues and chime in with comments. Punio introduces Mario. A large Puni named Puniper has her doubts about Mario. Punio wants to fight together to take back their home, but Puniper says they've had a lot of trouble since he left to seek help. Many of the Punies were captured by the X-Nauts, including the Puni elder and Punio's younger sister, Petuni, because they refused to divulge the location of the Crystal Star. Also, the Jabbi tribe has teamed up with the X-Nauts, looking to take the Great Tree for themselves. Puniper thinks Punio is nuts for trying, but if they free the other Punies, she'll join. She and the other Punies go back into hiding.

Go through the pipe to reach a room with a panel in the floor and a place to hold something. Take the pipe in the room up and you'll find X-Nauts and Yuxes. Yuxes are enemies created in the X-Naut lab that have 3 HP and 2 attack power. If a Mini-Yux is on the field, it will surround the Yux in a shield that makes it invincible. The Mini-Yux has 1 HP and does not attack. Defeat it before it splits into more Mini-Yuxes. Check the shrubs for a Power Punch. Go through the pipe to the left, then the pipe on the right.

An X-Naut is waiting for the others to find the Crystal Star and he's getting impatient. The Punies don't know about it, so he thinks they're looking in the wrong place. Someone familiar appears and knocks him out. The pipe Mario just took leads to a couple of cages. The Puni elder is in the red cage and is rather calm, despite the circumstances. She says to save the other Punies first, which are in the blue cage to the left. Even though Mario can slip into the cages easily, the Punies do not suffer the same curse and can't leave. Mario needs to find the keys to the cages. Go west and you'll find the knocked-out X-Naut and Ms. Mowz. As in Hooktail Castle, she's out to steal badges, but she's having a lot of trouble since the X-Nauts took over. After kissing Mario, she informs Mario that the Crystal Star is at the bottom of the tree. She leaves, and the X-Naut wakes up, blaming Mario for knocking him out. Defeat him for the Red Key. The chest in the room has an Ultra Shroom.

Return to the room with the cages and unlock the red one. Punio is happy to have freed the elder, but she grows large and yells at him for running off and leaving his sister. Punio tries to explain, but this infuriates her for having her lecture interrupted. She tells him that the other Punies call him a doofus. Someday, Punio will have to lead the Puni tribe. She lectures Punio for several hours, while Mario and party fall asleep. Punio understands what the elder said. The elder then asks why he's here. Punio explains that it's a rescue, so she leaves the cage. Return to the entrance. The elder's there and Puniper says she didn't expect them to rescue the elder. She still won't accept Punio as their leader, trust Mario, or help them out. The elder yells at her, saying they must stand together to take back their tree. She then asks Mario's name, calling him Marty-o. She tells everyone to help out and Puniper agrees, saying she's not heartless and is worried about Petuni. Now there are 11 Punies in the party. Mario's partner asks about the Crystal Star and the elder says at the bottom of the tree is a funny-colored stone that the Punies guard from evil and are to give to a pure heart. She tells Marty-o that they have to first save all of the Punies to reach the Crystal Star. She gives him the Puni Orb, which can be placed in pedestals. The Punies will gather in front of the orb, so you can gather all of the Punies in one spot. Take the orb with you when you want to move on, or the Punies will just stare at the orb. She also says to come see her to find any lost Punies and she'll whistle to call them back.

Go up the pipe and you'll find a pedestal for the Puni Orb. Place it in the pedestal and the Punies will gather on the panel. You'll need ten Punies to activate the panel. When you do, a pipe appears. Grab the Puni Orb and go through the pipe. There are X-Nauts in the area. Check the panel near the door to unlock it. This will take you back to the tree's entrance. Go through the other pipe in the room and drop below. Cross the water and check the shrub for a Thunder Rage. There's also a Shine Sprite here. Take the pipe back to where the Punies are and place the Puni Orb in the pedestal. Have Flurrie blow on the Punies to push them off the ledge. They'll rise up in bubbles. Move closer and blow them across the gap. Mario can jump across the gap. Go through the pipe.

The pipe takes you to an area with Piders. The Punies are afraid of Piders, so you'll have to defeat them to keep the Punies moving. The Piders change their altitude, so sometimes you can hit them with Koops's shell and your hammer. They have 5 HP and 2 attack power. They shoot web wads, sometimes three in a row. On the left is a vase sitting on an airplane panel. Have Flurrie blow the vase away so you can use it to fly to an airplane panel below, then to a Shine Sprite. The Punies won't go with you when you fly. Take the pipe back up, then go back through it again to take the Punies with you. Go through the pipe on the right.

The pipe takes you to a winding path with more Piders. There's also a Jabbi here, that leaves to the east. The Jabbis and Punies fight a lot, but Punio got along with one of the Jabbis, called Jabble. Go through the nearby pipe and you'll find a Save Block and a Star Piece in a shrub. Walk to the west and blow on the wall to reveal a doorway to a shop. Go to the far left wall and check behind a stump to find Jabble. The shopkeeper freaks out a bit, but won't discipline Jabble. Jabble wants to help, so let him join. Go east, then back through the pipe to the winding path. In the middle is an item block floating over the gap. Have Koops hit the invisible block below it so you can reach it for the Damage Dodge P badge. Defeat the Piders, then go east. An alarm will sound and a 10 Jabbi squad will attack. You'll need all of the Punies with you to fight this battle. The Punies will do all of the fighting, so just run around to make sure they defeat all of them. Even with all 11 Punies on your side, it is still possible to lose. Once the Jabbis have been defeated, some Punies will enter the Jabbi hive and destroy it, revealing a doorway. Go east and you'll see several pedestals, four with the symbols: sun, moon, star, and Puni. There's a wooden panel on the floor and a chest. Open the chest for the Blue Key, then return to the cages.

In the blue cage, the Punies are pessimistic about being rescued. Petuni has been holding onto a Mushroom for Punio, but it's dried out after they were captured. One of the other Punies is sure Punio will return. Unlock the cell and Petuni will give Punio the dried Mushroom. He eats it, but calls it nasty under his breath. He lies and says it was tasty. The remaining Punies  join the party for an army of 101. Go west from the winding path to find another Jabbi hive. This hive contains an army of 100. Once you win and destroy the hive, go west and through the pipe. Once through the pipe, walk behind it for a Star Piece. In this room is a large tree stump with a pipe you can't reach yet. Go east and you'll find a pedestal for the Puni Orb. Place it in the pedestal and a cage drops down. Lord Crump appears, saying he made a fake pedestal after watching Mario place the Puni Orb in other pedestals around the tree. Now he can take his time hunting the Crystal Star. He leaves. Flip sideways to exit the cage, then take the pipe that was revealed when the cage dropped.

It takes you to a room with more pillars that Mario's partner recognizes. Memorize the symbols on theses pedestals: sun, moon, Puni, star. Hit the black switch, which makes the tree shake. Go back to the room with the other pedestals and there will be white switches on the floor. Hit them to change the symbol displayed until it is sun, moon, Puni, star. The pedestals are peeled off to reveal a doorway on the back wall. Go through it and open the large chest. It contains the Super Boots. Toadette appears to give Mario information on the boots. They increase Mario's jump power and he can now do Spin Jumps. Press (A) at the right point when in midair to pound the ground. You can smash through wooden panels and use Spin Jumps in battle. Smash through the wooden panel in the room where the pedestals were and you'll drop down to a platform. Jump platform to platform to the left and have Koops get the Charge icon, which is added to your tactics in battle. Go right, then back for a Shine Sprite. Take the pipe back up and return to the Punies. With the Puni Orb in place, Spin Jump onto the panel on the floor, then blow the Punies down to next level. Take them back up through the pipe, then go to where the wooden panel is, above the large tree stump.

Break the wooden panel, then place the Puni Orb into the pedestal. Blow the Punies to the stump below, then drop down to the stump and go through the pipe. There are more X-Nauts here. Go through the pipe in this area  to reach an area with lots of water. Go through the other pipe, which takes you to the room below. Jump over the pedestals to the other side, then take the tall pipe on the other side. This takes you back up, on the other side of the water. Stand on the large blue switch, which makes the switch on the water drop down. Hold Koops's shell out, then step off the switch, wait briefly, then release the shell to hit the switch. The water drains to the room below, revealing a chest. It contains the Shrink Stomp badge. Go back through the pipe and lead the Punies to the right side of the room using the lily pads. Stand on the back lily pads to reach a Shine Sprite. Go through the shorter pipe.

This room has a pedestal for the Puni Orb. With 101 Punies, stand on the panel to make it lower to the base of the tree. A Puni was wondering how to get down here. There's a Heal Block and a Save Block, so take advantage of the opportunity before heading east. Lord Crump is pacing in the room and hears a mob. He leaves. The room is filled with many Puni statues and another pedestal for the Puni Orb. Have the Punies stand on it and the tree shakes and something flashes. The emerald Crystal Star appears from the cup of one of the Puni statues. Lord Crump rushes in and grabs the Crystal Star, calling himself lucky. He says Mario shouldn't have escaped the cell and he has a present for insulting his trap. He pulls out a remote, which is a time-bomb detonator. When the bomb goes off, it will bury Mario and the Punies. He leaves. There are 300 seconds (5 minutes) to escape. Follow him through the pipe that appears. There are X-Nauts here. Try to avoid battling if you can. There's a Star Piece in one of the shrubs. Unlock the door on the left, which leads to a Save Block. Go through the next three pipes to reach the entrance and save. Lord Crump is at the entrance to the tree, but the elder blocks his way. He calls her a geezer and she yells "Elder Power Activate". Unfortunately, she throws out her back. Mario catches up to Lord Crump and he turns off the timer. It's time to battle.

Lord Crump uses a remote to summon a giant robot, Magnus von Grapple. It has 30 HP, 2 attack power, and 1 defense power. His stomp attack is the most powerful, but he can shoot out his fists, which will punch Mario. They have 2 HP and 4 attack power, so take them out quickly. Earth Tremor is a good attack to get them off the field. Keep attacking and you'll eventually beat the robot. It will give you 30 Star Points (or 60, in my case, because Merlee's spell kicked in). Magnus von Grapple explodes and Lord Crump and the Crystal Star fly out. Lord Crump can't believe he lost and will remember this. He and the X-Nauts retreat. The Puni elder gives Mario the emerald Crystal Star, giving him the new Special Move Clock Out.

End of Chapter
And so, after pummeling Lord Crump, Mario obtained the second Crystal Star... With the X-Nauts gone, peace once again prevailed throughout the Great Tree. The Boggly Woods echoed with the Puni songs of joy. But... this may not be the last our her hears from the vile X-Nauts. They will surely continue to stand in Mario's way and try to put a stop to his efforts...

Wednesday, June 18, 2014

Paper Mario: The Thousand-Year Door -- Chapter 2: The Great Boggly Tree -- Part 1

The Boggly Woods is largely black and white, but the ground is rainbow-colored. Punio says it's a little farther to reach the tree. The Puni elder, his friends, and his little sister are waiting. Go east. The Shadow Sirens are here. Their plan is to find Mario and steal the map. Vivian wonders if it's bad to do away with Mario and his friends. Beldam says they should be here soon and notices that Vivian is holding something. It's a necklace that was dropped by a tree. Beldam calls it disgusting and greedy that Vivian would pick up someone else's scraps, then asks Vivian for the sketch of Mario. Vivian says that it was too important, so Beldam should have it. Beldam doesn't have it. Marilyn notices Mario, but is largely incapable of saying anything other than "Guh". Beldam ignores Marilyn and takes the necklace to punish Vivian. Vivian's sad about losing the necklace.

Walk past the Shadow Sirens and they won't notice you. You can talk to them, but the won't pay Mario much attention. Hit one of the trees for a Sleepy Sheep. To the right, you'll encounter Pale Piranhas. They have 4 HP and 2 attack power. Anyone who tries to jump on one will be bitten. Clefts are also here. They have 2 HP, 2 attack power, and 2 defense power. Fire doesn't work, but other items may work or you can run. You can also use Koops's Shell Shot if he's been upgraded, or Earth Tremor. You'll find a Honey Syrup hidden in the flowers.

Go east and you can see the Great Tree in the distance. It's the home of the Punis, as well as the Jabbis and Piders. Grab the Inn Coupon in the flowers, then follow Punio through the pipe to the background. When you reach the Great Tree, walk to the right. The FP Plus badge hidden behind the small waterfall to the right. Talk to Punio, who can't get inside because someone recently installed an orange metal door at the entrance to the tree. He climbs up the tree roots, saying the elder told him about a secret entrance to the tree, but he doesn't remember quite where it is. Since it's a secret, he says it's not likely to be labeled "Secret Entrance". He does know that it's covered by an invisible thing that needs to be removed. He mentions someone named Flurrie, a refined and dignified wind spirit living in the woods. She has air powers and could probably help them remove the thing. She lives in the deepest corner of the woods. Return to the pipe.

There's a house in the woods. A voice says that these woods are wonderful and that it was a good idea to build a house here. It's different from the bright flashbulbs of the world she's used to. She finds peace in the negative image of the real world here, which soothes body and soul. She, Flurrie, grows lovelier here, and the squishy, adorable Punies are nice to her. If she stays here too long, she may crave the hustle and bustle, and already, she feels the need for drama and the spotlight. She's an actress for the ages. Flurrie plans to whip her body and mind into shape, but panics when something goes missing.

Punio says to go east. There are Dark Puffs here. They have 3 HP and 2 attack power. Dark Puffs can charge up with electricity, so don't attack them directly. They can change their altitude at will, so sometimes you can attack with a shell or the hammer. There's a pipe that will take you to an airplane panel. The panel is too low for you to fly all the way across. Walk to the right, towards the front, and you'll slip past the wall. Walk towards the back and up the stairs, then walk left. There's a switch that will make the pipe and panel rise, as well as a Star Piece. Go through the pipe and hit Koops's shell to the left for a Shine Sprite. Fly to the right and get the Quake Hammer badge from the item block. Go east and hit the third tree from the left for a Star Piece. Flurrie's house is in the background. Flip sideways past the hedges to reach the pipe.

Go into Flurrie's house and Punio announces their presence. There's no response, so approach the door to the right and check it out. Flurrie won't let them into the room, but recognizes Punio's squishy footsteps. Punio explains that they need her help. She'd do anything to help them, but she can't come out because she never leaves without her favorite necklace and she can't find it. She probably dropped in on her daily constitutional and would be scandalized if anyone saw her without it. Mario's partner mentions seeing a necklace earlier. Flurrie will help them if they bring back her necklace. Agree to help and leave her house.

Meanwhile the Shadow Sirens are still arguing about the sketch, which they have found. Beldam finds Mario handsome and manly. If you talked to her earlier, she'll recognize him and blames Vivian for letting him get away. Beldam decides that Vivian must find Mario and Beldam won't give the necklace back as punishment.

Heal if you need to, and return to where the Shadow Sirens are. Beldam says they were waiting for him, which sounds suspicious to the partner. Beldam can't allow Mario to continue his hunt of the Crystal Stars and will be taking the map after they deal with them. The partner asks how they know who Mario is and who they are. Beldam starts "We are", Marilyn continues, speaking for once, " The Three" and Vivian finishes "Shadow Beauties". Beldam corrects Vivian by saying "Shadow Sirens", saying the only two beauties in the trio are herself and Marilyn. Beldam's got another punishment lined up for Vivian later, but they'll battle Mario now.

You'll have to battle all three Shadow Sirens at once. Vivian has 10 HP and 1 attack power, Marilyn has 12 HP, 2 attack power, and the ability to charge her attacks, and Beldam has 9 HP and 1 attack power, but her blizzard attack has 2 attack power. Beldam can also use magic to shrink Mario and party and make the Shadow Sirens huge. It is advisable to take out Marilyn first, but Earth Tremor can make taking them all out easier. You'll get 30 SP from winning. Beldam admits they were a little overconfident. She tells Marilyn and Vivian that they should have pulled their own weight and that they'll be punished when they get home. They leave and drop the necklace. Pick it up and return to Flurrie.

Leave the necklace at the door inside Flurrie's house. She's incredibly happy to have it back. The chandelier is replaced by a disco ball as Flurrie makes her entrance. She thinks Mario is handsome and wants to kiss him as thanks, but ends up kissing his foot. She asks if he's looking for the Crystal Stars, liking the idea of a danger-filled search for beautiful jewels. She was bored, but it's time for a change. Madame Flurrie wants to keep Mario safe and will join him on the adventure. Press (X) and she'll exhale strong gusts of wind that blow things away. Aim the gusts of wind at enemies to make their heads spin briefly. Hold (X) to have her exhale continuously. In battle she can blow enemies away with Gale Force and squash enemies with her stage presence with Body Slam. Leave her house, then come back. Go into her room and open the chest for the Super Appeal P badge, then return to the Great Tree.

Walk up the root Punio walked up earlier and blow on the tree. The camouflage will flutter on the tree and fly off, revealing the secret entrance, complete with light-up sign. Punio goes into the secret entrance and unlocks the metal door, so you can go inside the Great Tree. While he's wandering around, Flurrie explains that she used to be a famous actress and diva of the stage. She didn't like the filthy air outside the spotlight and moved to the woods. She finds beauty in the Punies, who made her realize that she loves the stage. She helps them because they helped her find her true self. Once the door is unlocked, go inside.