When you approach Peach's Castle from outside the tornado, Bowser's Airship appears and tries to pick up Mario. The level starts outside the Airship. The level automatically sidescrolls. Grab the Acorn Mushroom and go to the right, where the hand from the Airship will try to pound you into the ground. You can dodge the hand in some alcoves. After a point, the hand will try to punch Mario into the ground, destroying the ground in the process. You can guide the hand to where you want it to go and get out of the way. The first Star Coin is under a ledge. Get it quickly before the hand can get you. The midpoint is soon after. You'll soon board the Airship, which has several Rocky Wrenches. There's a tilting platform that moves on a path. Tilt the controller in the direction you'd like to go. The second Star Coin is close by over some jet engines, some of which can rotate. Next is a Green Ring. The third Star Coin is near a Rocky Wrench. Fly up to get it. Soon after is the pipe to another midpoint. Pound the crate for a Fire Flower. The pipe is a cannon that will take you to Bowser Jr.
Bowser Jr. is in the Clown Copter, which has boxing gloves. He'll swoop down and use the gloves to break up the floor, which will regenerate. He'll also drop some Bob-ombs. Periodically, he'll extend the punching gloves to the floor and let Bob-ombs walk down it. You can walk up the arms and either throw a Bob-omb at him or stomp him. Three hits will defeat him. The floor drops out and Mario falls to the Airship. Bowser Jr. commands the Airship's hand to pound Mario, but he dodges and the hand punches through the Airship. The Airship explodes and crashes near the tornado. Bowser Jr. gets upset and flies into the tornado. We follow him into the area of Peach's Castle. We now have all Star Coins in Meringue Clouds.
Showing posts with label Rocky Wrench. Show all posts
Showing posts with label Rocky Wrench. Show all posts
Monday, March 18, 2013
Saturday, November 24, 2012
Paper Mario: Sticker Star -- 6-2 Bowser Jr.'s Flotilla
Banzai Bills buzz by. An Airship appears commanded by Bowser Jr., who's been waiting. There's a comet piece on deck.
There's a Save Block on deck. Rocky Wrenches are also on board. We can only hit them when they're peeking out. Some of them will drop Wrenches. Go inside, where there's a Shiny Goomba and an Ice Bro. There's a door drawn on the back wall. The Secret Door leads to the Megaflash Jump. Go downstairs and you'll find a lot of Bob-ombs and Hammer Bros.
Go downstairs and you'll see spinning gears. Climb on the crates and peel the Bowser tape to move the pipe to the outside. Go outside, but beware the Bill Blaster. There's nothing to see here, so go back upstairs. From there, go outside. The pipe you moved outside fills in the gap and allows you to dodge Bullet Bills. Go inside and dodge the Banzai Bills. We can peel the Banzai Blaster and reverse it, so it fires Banzail Bills into the Airship. This clears a path to the stern of the Airship. Go upstairs from the stern of the Airship.
The stairs lead to the Hammer Bros. Go upstairs to the captain's quarters. There's a Boomerang Bro and a Fire Bro, accompanied by Broozers in battle. The Broozers drop barrels after battle. The door leads to the top deck, with more Rocky Wrenches and sliding crates. Up the stairs is a Heart Block. Use the green crate to reach the back rail so you can jump on the moving crates. On the other side of the ship, Bowser Jr. is waiting for us.
This time, Bowser Jr. added a defense shield to the Clown Copter. He's got 300 HP. We get to use three stickers from the Battle Spin. The Clown Copter will breathe fire, spit spike balls, and ram you multiple times per turn. When he's under 200 HP, the defense shield will start cracking. Tail stickers are very effective here, as swinging back a spike ball will do 50 damage. Once his HP is under 100, the shield is gone. He is easily defeated. His Clown Copter explodes, sending him flying into the clouds. The comet piece opens the path to 6-3.
There's a Save Block on deck. Rocky Wrenches are also on board. We can only hit them when they're peeking out. Some of them will drop Wrenches. Go inside, where there's a Shiny Goomba and an Ice Bro. There's a door drawn on the back wall. The Secret Door leads to the Megaflash Jump. Go downstairs and you'll find a lot of Bob-ombs and Hammer Bros.
Go downstairs and you'll see spinning gears. Climb on the crates and peel the Bowser tape to move the pipe to the outside. Go outside, but beware the Bill Blaster. There's nothing to see here, so go back upstairs. From there, go outside. The pipe you moved outside fills in the gap and allows you to dodge Bullet Bills. Go inside and dodge the Banzai Bills. We can peel the Banzai Blaster and reverse it, so it fires Banzail Bills into the Airship. This clears a path to the stern of the Airship. Go upstairs from the stern of the Airship.
The stairs lead to the Hammer Bros. Go upstairs to the captain's quarters. There's a Boomerang Bro and a Fire Bro, accompanied by Broozers in battle. The Broozers drop barrels after battle. The door leads to the top deck, with more Rocky Wrenches and sliding crates. Up the stairs is a Heart Block. Use the green crate to reach the back rail so you can jump on the moving crates. On the other side of the ship, Bowser Jr. is waiting for us.
This time, Bowser Jr. added a defense shield to the Clown Copter. He's got 300 HP. We get to use three stickers from the Battle Spin. The Clown Copter will breathe fire, spit spike balls, and ram you multiple times per turn. When he's under 200 HP, the defense shield will start cracking. Tail stickers are very effective here, as swinging back a spike ball will do 50 damage. Once his HP is under 100, the shield is gone. He is easily defeated. His Clown Copter explodes, sending him flying into the clouds. The comet piece opens the path to 6-3.
Friday, January 27, 2012
Super Mario 3D Land: S8-2
We need 240 Star Coins to unlock this level. This level has rotating green platforms that move much faster. We have to cross them and deal with Rocky Wrenches. We get the first Star Coin over the third rotating green platform from the Rocky Wrench that throws coins. We need a Tanooki Suit to get the second Star Coin (but, in general, it's a good idea to have one in this level). After the first Star Coin are some Rocky Wrenches and green platforms. We go to the left to find a Rocky Wrench in a pipe. This takes us to a large plaform with a brick block, which hides a gear. We need to spin the gear with our tail to move the platform up to the second Star Coin. We jump down to six Rocky Wrenches, some of which throw coins. Past them is a long platform that moves in an arc. We go the the far edge and let it rotate to the top. Don't jump at the first place you see: there's a Poison Mushroom there. The third Star Coin is down to the right of the last arcing platform. Jump down to get it. The Mystery Box will take you to an area with cutouts. The left Mystery Box will put you in a better position to get a 1-up at the flagpole. The right one will take you directly to the flagpole.
Thursday, January 26, 2012
Super Mario 3D Land: S7-3
It's the clock level again. There are Tanooki Bob-ombs that periodically drop out of the sky. From the second gear before the swing, we hop to the left and find a red ! block. The blocks lead to the first Star Coin. We hop across the gears to a blue swing. The blue swing takes us to a pole and a ferris wheel. The second Star Coin is through the hole in the wall at the top of the ferris wheel. We go through the hole on the right with the Fuzzies to an orange Mystery Box that warps us to the midpoint. We drop down to a platform below with item blocks. The second block to the right has a Poison Mushroom and the one on the right has a Starman. Next are rotating clock hands and Rocky Wrenches. The third Star Coin is over one of the clock hands. We get a Statue Leaf from Red Coins and float down to the flagpole.
Thursday, January 5, 2012
Super Mario 3D Land: 8-3
We need 80 Star Coins to unlock this level. This level is full of bubbles. The Super Mario 3 music plays. There's a Rocky Wrench ahead. There are rotating green and yellow bridges aheead. I fell.
Take 2- I rolled off.
Take 3- There's a gear that we should spin, but we don't have a Tanooki Suit. We keep going and reach the midpoint. We get a Tanooki Suit from Red Coins. In that area with several rotating bridges is the second Star Coin that rotates around a bridge to the left. We go back to the gear and spin it to find the first Star Coin on top of a wall. We go back to where we were and bowl for Rocky Wrenches using green shells. Next are cylindrical bridges and one that arcs up and down. We go down for the third Star Coin. We use the orange Mystery Box to warp to the top area that the bridge reaches. We take that to the flagpole for a 1-up.
Take 2- I rolled off.
Take 3- There's a gear that we should spin, but we don't have a Tanooki Suit. We keep going and reach the midpoint. We get a Tanooki Suit from Red Coins. In that area with several rotating bridges is the second Star Coin that rotates around a bridge to the left. We go back to the gear and spin it to find the first Star Coin on top of a wall. We go back to where we were and bowl for Rocky Wrenches using green shells. Next are cylindrical bridges and one that arcs up and down. We go down for the third Star Coin. We use the orange Mystery Box to warp to the top area that the bridge reaches. We take that to the flagpole for a 1-up.
Labels:
8-3,
Red Coins,
Rocky Wrench,
Super Mario 3D Land,
Tanooki Suit,
World 8
Super Mario 3D Land: 7- Airship
What will happen on the last Airship? Let's see! Something tells me that we may have to duke it out with both Boom Boom and Pom Pom. We launch from the cannon. This Airship is an Auto-sidescroller. We have to cross rotating platforms. On the edge towards the screen of the first platform is the first Star Coin. We walk to the edge to get it, then walk back up to safety. We cross three rotating platforms and get a Boomerang Flower. I fell off the platform with the Goomba cutout.
Take 2- We make it to the Goomba cutout and a Magikoopa appears. We dodge the magic. Past that is another Magikoopa and three red rotating platforms. The second Star Coin is on the far one. After that are red rotating platforms with spike blocks. I fell off. I recommend collecting lots of coins.
Take 3- We get the Boomerang Flower and use boomerangs to take out the Magikoopas. At then end is a purple Airship. We pass the pipe with a Rocky Wrench and hop up to the Airship above. There's a red rotating platform with the third Star Coin and a Goomba cutout. We go into the green pipe. Yes, we have to battle both of them, at the same time. I got in two hits to Boom Boom and one to Pom Pom. To make the battle a little easier, Pom Pom stays on the red stage, while Boom Boom stays on the floor. I died from a boomerang.
Take 4- I got the first two Star Coins, the Boomerang Flower, and fell.
Take 5- I got the first Star Coin and the Boomerang Flower and fell.
Take 6- The gold block appears. See Take 5.
Take 7- We get all three Star Coins and a 1-up in an invisible block above the purple part next to the rotating platform with the third Star Coin. I got in one hit each before dying from a boomerang.
Take 8- See Take 4.
Take 9- All three Star Coins. I got in two hits each and died from running into Pom Pom.
Take 10- I got all three Star Coins and took out Pom Pom. The stage dropped, and I got two hits into Boom Boom until he hit me.
Take 11- The P-Wing appeared. See Take 5.
Take 12- See Take 4.
Take 13- All three Star Coins. I hit Boom Boom and hit Pom Pom's boomerang.
Take 14- See Take 4.
Take 15- See Take 4.
Take 16- I got all three Star Coins and beat them both. A good strategy is to hit one, then the other soon after. As one goes into their shell cycle, the other should be coming out of theirs. Pom Pom was defeated first and makes a lot of coins. The stage drops and we get in the last hit to Boom Boom. He makes coins and a green pipe appears. We go through the green pipe, get a clock, and reach the flagpole. Glad that's over.
Mario runs into the night, but this time, there are dragons flying around. There are volcanos in the background. The envelope has a picture of Bowser sitting on his throne with Peach beside him in a cage with pink ribbon. Shaking makes Bowser's head nod and tilting makes Peach's cage swing. Mario nodes and runs into the next world.
Take 2- We make it to the Goomba cutout and a Magikoopa appears. We dodge the magic. Past that is another Magikoopa and three red rotating platforms. The second Star Coin is on the far one. After that are red rotating platforms with spike blocks. I fell off. I recommend collecting lots of coins.
Take 3- We get the Boomerang Flower and use boomerangs to take out the Magikoopas. At then end is a purple Airship. We pass the pipe with a Rocky Wrench and hop up to the Airship above. There's a red rotating platform with the third Star Coin and a Goomba cutout. We go into the green pipe. Yes, we have to battle both of them, at the same time. I got in two hits to Boom Boom and one to Pom Pom. To make the battle a little easier, Pom Pom stays on the red stage, while Boom Boom stays on the floor. I died from a boomerang.
Take 4- I got the first two Star Coins, the Boomerang Flower, and fell.
Take 5- I got the first Star Coin and the Boomerang Flower and fell.
Take 6- The gold block appears. See Take 5.
Take 7- We get all three Star Coins and a 1-up in an invisible block above the purple part next to the rotating platform with the third Star Coin. I got in one hit each before dying from a boomerang.
Take 8- See Take 4.
Take 9- All three Star Coins. I got in two hits each and died from running into Pom Pom.
Take 10- I got all three Star Coins and took out Pom Pom. The stage dropped, and I got two hits into Boom Boom until he hit me.
Take 11- The P-Wing appeared. See Take 5.
Take 12- See Take 4.
Take 13- All three Star Coins. I hit Boom Boom and hit Pom Pom's boomerang.
Take 14- See Take 4.
Take 15- See Take 4.
Take 16- I got all three Star Coins and beat them both. A good strategy is to hit one, then the other soon after. As one goes into their shell cycle, the other should be coming out of theirs. Pom Pom was defeated first and makes a lot of coins. The stage drops and we get in the last hit to Boom Boom. He makes coins and a green pipe appears. We go through the green pipe, get a clock, and reach the flagpole. Glad that's over.
Mario runs into the night, but this time, there are dragons flying around. There are volcanos in the background. The envelope has a picture of Bowser sitting on his throne with Peach beside him in a cage with pink ribbon. Shaking makes Bowser's head nod and tilting makes Peach's cage swing. Mario nodes and runs into the next world.
Labels:
Airship,
Boom Boom,
Pom Pom,
Rocky Wrench,
Super Mario 3D Land,
World 7
Sunday, January 1, 2012
Super Mario 3D Land: 6- Airship
We launch from a cannon to the Airship. This one's an auto-sidescroller. We ran into a bomb thrown by a Rocky Wrench.
Take 2- We take a hit from a spike pillar and hop behind the crates for the first Star Coin. We miss the second Star Coin and take another hit from a pillar. We wall jump at the top above two horizontal pillars for the third Star Coin. The end of the Airship is pink, which means we're dealing with Pom Pom. This time, we're dealing with her over pits of fire. I got in one hit, but fell in the fire.
Take 3- We get the first and third Star Coins and died from the pillars.
Take 4- We got the first and third Star Coins, but died from Pom Pom after getting in one hit.
Take 5- We get the first and second Star Coin, which we hit purple arrow blocks for. We died from a pillar.
Take 6- The gold block appears. I got all three Star Coins and two hits to Pom Pom, but I hit her and fell in the fire.
Take 7- I got the first Star Coin and jumped off the Airship.
Take 8- I got all three Star Coins and one hit, but died from a boomerang.
Take 9- I died from a Bomb.
Take 10- We got all three Star Coins but died from pillars.
Take 11- The P-Wing block appeared. I got all three Star Coins and died after one hit.
Take 12- All three Star Coins and two hits.
Take 13- Two Star Coins, died pillar.
Take 14- First Star Coin, died pillar.
Take 15- See Take 11.
Take 16- See Take 6.
Take 17- See Take 6.
Take 18- See Take 10.
Take 19- See Take 11.
Take 20- See Take 14.
Take 21- See Take 7.
Take 22- See Take 7.
Take 23- See Take 11.
Take 24- I got in the third hit and fell into the fire.
Take 25- See Take 11.
Take 26- I got all the Star Coins and finally defeated Pom Pom. That was tedious. I recommend hopping between two platforms when she's in her shell cycle. After she's defeated, the fire goes out and coins appear, as well as a green pipe. Well, we know what to expect from here on out. We go through the pipe and reach the flagpole.
Mario runs into the night and finds an envelope with a Tanooki Tail. The picture shows Peach being chased by Bowser, Boom Boom, and a whole slew of enemies. Shaking makes some enemies jump and everyone shake. Mario freaks out and runs to the next world.
Take 2- We take a hit from a spike pillar and hop behind the crates for the first Star Coin. We miss the second Star Coin and take another hit from a pillar. We wall jump at the top above two horizontal pillars for the third Star Coin. The end of the Airship is pink, which means we're dealing with Pom Pom. This time, we're dealing with her over pits of fire. I got in one hit, but fell in the fire.
Take 3- We get the first and third Star Coins and died from the pillars.
Take 4- We got the first and third Star Coins, but died from Pom Pom after getting in one hit.
Take 5- We get the first and second Star Coin, which we hit purple arrow blocks for. We died from a pillar.
Take 6- The gold block appears. I got all three Star Coins and two hits to Pom Pom, but I hit her and fell in the fire.
Take 7- I got the first Star Coin and jumped off the Airship.
Take 8- I got all three Star Coins and one hit, but died from a boomerang.
Take 9- I died from a Bomb.
Take 10- We got all three Star Coins but died from pillars.
Take 11- The P-Wing block appeared. I got all three Star Coins and died after one hit.
Take 12- All three Star Coins and two hits.
Take 13- Two Star Coins, died pillar.
Take 14- First Star Coin, died pillar.
Take 15- See Take 11.
Take 16- See Take 6.
Take 17- See Take 6.
Take 18- See Take 10.
Take 19- See Take 11.
Take 20- See Take 14.
Take 21- See Take 7.
Take 22- See Take 7.
Take 23- See Take 11.
Take 24- I got in the third hit and fell into the fire.
Take 25- See Take 11.
Take 26- I got all the Star Coins and finally defeated Pom Pom. That was tedious. I recommend hopping between two platforms when she's in her shell cycle. After she's defeated, the fire goes out and coins appear, as well as a green pipe. Well, we know what to expect from here on out. We go through the pipe and reach the flagpole.
Mario runs into the night and finds an envelope with a Tanooki Tail. The picture shows Peach being chased by Bowser, Boom Boom, and a whole slew of enemies. Shaking makes some enemies jump and everyone shake. Mario freaks out and runs to the next world.
Labels:
Airship,
Auto-Sidescroller,
Bob-omb,
Pom Pom,
Rocky Wrench,
Super Mario 3D Land,
Tanooki Suit,
World 6
Saturday, December 31, 2011
Super Mario 3D Land: 5-4
This level is crawling with Monty Moles. We have to stomp them twice to kill them. An Underground remix plays. We climb up and duck to reach the second Star Coin. We backtrack on a higher path and find the first Star Coin by hitting invisible blocks and jumping to it. We get it a Fire Flower, but it still takes two fireballs to kill the larger Monty Moles. We return to the midpoint and drop down. We go into the green pipe occupied by a Rocky Wrench for coins and a clock. We duck into an arrow past the three Monty Moles in a row for a clock and the third Star Coin. We take the second green pipe to the right to reach the flagpole.
Labels:
5-4,
Fire Flower,
Monty Mole,
Rocky Wrench,
Super Mario 3D Land,
World 5
Super Mario 3D Land: 4- Airship
We shoot from a cannon to the Airship, which an auto-sidescroller. We have to deal with the red and blue flipping platforms. We fell off.
Take 2- We get the first Star Coin by walking around instead of taking the short cut while dodging Rocky Wrenches. We drop down below the rolling spikes to get the second Star Coin, but were too far to the left and died.
Take 3- I got the first Star Coin and fell.
Take 4- We get the first two Star Coins. We fell from trying to kill a Boomerang Bro.
Take 5- We get all three Star Coins. The third Star Coin flips with the platform, so walk over when the blue platforms are up. The end Airships are pink. Could this mean something? We go down the green pipe. The interior is also pink and it means something. Instead of Boom Boom, we are met by a Koopa with a ponytail and a Boomerang. Her name is Pom Pom. We got in one hit and she flew over and dropped on us with her shell.
Take 6- The gold block appeared. See Take 5.
Take 7- We got the first two coins and fell.
Take 8- We got all three Star Coins and got in two hits.
Take 9- We fell.
Take 10- We get all three Star Coins and drop to the Airship below the one with the pipe. There's a 1-up there. We die after two hits.
Take 11- Another gold block with a P-Wing shows up. We're ignoring it as well. We die in battle.
Take 12- We get all three Star Coins and die after one hit.
Take 13- We get all three Star Coins and fell.
Take 14- See Take 13.
Take 15- We get all three Star Coins and beat her. Using the Tanooki Tail works. We go through the pipe and get a 1-up at the flagpole.
Mario walks through the night and finds another envelope. The picture inside shows Peach chased by stacked Goombas. She yells, "Help me!" Shaking makes her jump and the Goombas shake. Mario runs off, jumping over two Monty Moles.
Take 2- We get the first Star Coin by walking around instead of taking the short cut while dodging Rocky Wrenches. We drop down below the rolling spikes to get the second Star Coin, but were too far to the left and died.
Take 3- I got the first Star Coin and fell.
Take 4- We get the first two Star Coins. We fell from trying to kill a Boomerang Bro.
Take 5- We get all three Star Coins. The third Star Coin flips with the platform, so walk over when the blue platforms are up. The end Airships are pink. Could this mean something? We go down the green pipe. The interior is also pink and it means something. Instead of Boom Boom, we are met by a Koopa with a ponytail and a Boomerang. Her name is Pom Pom. We got in one hit and she flew over and dropped on us with her shell.
Take 6- The gold block appeared. See Take 5.
Take 7- We got the first two coins and fell.
Take 8- We got all three Star Coins and got in two hits.
Take 9- We fell.
Take 10- We get all three Star Coins and drop to the Airship below the one with the pipe. There's a 1-up there. We die after two hits.
Take 11- Another gold block with a P-Wing shows up. We're ignoring it as well. We die in battle.
Take 12- We get all three Star Coins and die after one hit.
Take 13- We get all three Star Coins and fell.
Take 14- See Take 13.
Take 15- We get all three Star Coins and beat her. Using the Tanooki Tail works. We go through the pipe and get a 1-up at the flagpole.
Mario walks through the night and finds another envelope. The picture inside shows Peach chased by stacked Goombas. She yells, "Help me!" Shaking makes her jump and the Goombas shake. Mario runs off, jumping over two Monty Moles.
Labels:
Airship,
Boomerang Bro,
Pom Pom,
Rocky Wrench,
Super Mario 3D Land,
Tanooki Suit,
World 4
Sunday, December 4, 2011
Gusty Garden Galaxy - Bunnies in the Wind
Welcome to the Galaxy!
Mario
We land on a small, grassy planet, while the Gusty Garden music plays. I like this music and it's well associated with Galaxy, being used in promotional materials for Galaxy 2. There are some Star Bunnies on the planet, next to some plants. One says, "With Floaty Fluff, you can shake to fly higher! But only up to three times, boiyoing! If you want to get down during the ride, just press (A), boiyoing!"
We go up to the Floaty Fluff, shake to release it from the ground, and jump to grab on. We follow the wind currents, shaking when the Wiimote vibrates to gain altitude (you can shake the Wiimote whenever, but when it vibrates, it lets you know you're falling a little low). We land on the next planet and get some Star Bits in the green pipe. We take another Floaty Fluff to the next planet, where there are a Rocky Wrench and Piranha Plants. To kill the Rocky Wrench, approach it while it's above ground, ground pound to flip it over, and spin or run into it. We also kill the Piranha Plants for a vine to the next planet and a 1-up. If you go to the underside of the planet, you may notice a set of footprints being created. Those belong to the Starbag, an enemy similar to the Moneybag from Super Mario 64. They are invisible, but if you follow their footprints around, and spin when you're close, they will reveal themselves, stunned. While they're stunned, run into them for 20 Star Bits. They will also appear if you stop chasing them for a while. On the next planet, we find a purple spiked Piranha Plant. We kill it for a Launch Star and launch to a cube-shaped planet called the Puzzle Cube. It is silent here; we only hear the fountain.
We talk to the nearby Star Bunny, who says, "Think you can catch me, boiyoing?" He hops away and the Star Bunny music starts. He hops all over the puzzle cube, able to go through hedges which are obstacles for Mario. Eventually, we catch him. He says, "OK, OK, you got me! Here, take this Star, boiyoing! Don't expect to catch me so easily next time!" The Star appears over a bride on the cube.
Star Get #45, 10 Coins, 1634 Star Bits, 15 Lives
Luigi
We land in the galaxy and use the Floaty Fluff twice. We kill Piranha Plants for vines and get a 1-up. We launch to the Puzzle Cube and chase the Star Bunny, catching it quickly. The Star appears over a bridge.
Star Get #45, 5 Coins, 1851 Star Bits, 21 Lives
Mario
We land on a small, grassy planet, while the Gusty Garden music plays. I like this music and it's well associated with Galaxy, being used in promotional materials for Galaxy 2. There are some Star Bunnies on the planet, next to some plants. One says, "With Floaty Fluff, you can shake to fly higher! But only up to three times, boiyoing! If you want to get down during the ride, just press (A), boiyoing!"
We go up to the Floaty Fluff, shake to release it from the ground, and jump to grab on. We follow the wind currents, shaking when the Wiimote vibrates to gain altitude (you can shake the Wiimote whenever, but when it vibrates, it lets you know you're falling a little low). We land on the next planet and get some Star Bits in the green pipe. We take another Floaty Fluff to the next planet, where there are a Rocky Wrench and Piranha Plants. To kill the Rocky Wrench, approach it while it's above ground, ground pound to flip it over, and spin or run into it. We also kill the Piranha Plants for a vine to the next planet and a 1-up. If you go to the underside of the planet, you may notice a set of footprints being created. Those belong to the Starbag, an enemy similar to the Moneybag from Super Mario 64. They are invisible, but if you follow their footprints around, and spin when you're close, they will reveal themselves, stunned. While they're stunned, run into them for 20 Star Bits. They will also appear if you stop chasing them for a while. On the next planet, we find a purple spiked Piranha Plant. We kill it for a Launch Star and launch to a cube-shaped planet called the Puzzle Cube. It is silent here; we only hear the fountain.
We talk to the nearby Star Bunny, who says, "Think you can catch me, boiyoing?" He hops away and the Star Bunny music starts. He hops all over the puzzle cube, able to go through hedges which are obstacles for Mario. Eventually, we catch him. He says, "OK, OK, you got me! Here, take this Star, boiyoing! Don't expect to catch me so easily next time!" The Star appears over a bride on the cube.
Star Get #45, 10 Coins, 1634 Star Bits, 15 Lives
Luigi
We land in the galaxy and use the Floaty Fluff twice. We kill Piranha Plants for vines and get a 1-up. We launch to the Puzzle Cube and chase the Star Bunny, catching it quickly. The Star appears over a bridge.
Star Get #45, 5 Coins, 1851 Star Bits, 21 Lives
Friday, September 9, 2011
Battlerock Galaxy - Topmaniac and the Topman Tribe
Welcome to the Galaxy!
Mario
We land on a saucer and take out the Rocky Wrenches on the saucers. We use the Pull Stars to reach the next saucer with Amps. We sling to another saucer that moves through a field of bombs. We reach the Launch Star and find a Luma in a cage surrounded by electric fences. To open this type of cage, we must spin a red Topman into the electric fence. On this planet is a Life Shroom above a rising platform. Once we free the Luma, it says "Thank you! Oh, sweet freedom! I'll show you a shortcut as your reward. And... TRANSFORM!" The Luma becomes a Launch Star and we launch over to a corner of the Battlerock. We take out the Rocky Wrench and break open the crate in the back corner for a green pipe that leads us inside.
This area is a 2D area with gravity arrows. The Underground remix plays. There are patches of lava and moving platforms which can push you into other gravity fields. There are arrows on the wall that we can spin to change the direction of the gravity. If the platforms pin you to the ceiling, you'll die instantly. We walk on the ceiling and fall through an area with lots of Star Bits. We use a spring to reach a green pipe. There's a purple spring laser that springs us to a Sling Star, which takes us to a moving yellow platform while an alarm sounds. We land in an area with two red Topmen and two sets of electric fences: one green and one red. We spin both Topmen into the electric fences and gravity pulls us outside, past where the electric fences were, to a Launch Star. There's nothing of interest down there if you drop down. We launch, with Mario facing the camera with explosions in the background.
We land on another saucer, while the pre-battle music plays. On the other side of the saucer is the battle arena. We climb up the stairs and look up, seeing Topmaniac hovering overhead. We hop into the arena, which is lined with an electric fence. Topmaniac descends and the battle starts. This is a simple battle: stomp Topmaniac and spin him into the electric fence. Do this three times and the battle is over. After the second hit, instead of small yellow Topmen, red Topmen appear. Avoid Topmaniac's spikes and this should be an easy battle. Topmaniac explodes into the Star.
Star Get #24, 12 Coins, 1398 Star Bits, 18 Lives
Luigi
We kill the Rocky Wrenches and use a Pull Star to reach the next saucer. We sling to the saucer that moves and launch at the end of its path. We free the Luma using the red Topmen and get the Life Shroom. We launch, take out the Rocky Wrench, and find the pipe inside the crate. In the 2D area with gravity arrows, we take a short cut by backflipping into the area with the blue arrows. We spring from the purple lasers to a Sling Star. We land on a descending circle that stops in an area with electric fences and Topmen. We use gravity to take us to the Launch Star. We launch facing the camera, with explosions in the background. We land on the underside of the saucer that is the battle arena. We start the battle and defeat Topmaniac for the Star.
Star Get #24, 13 Coins, 1100 Star Bits, 26 Lives
Mario
We land on a saucer and take out the Rocky Wrenches on the saucers. We use the Pull Stars to reach the next saucer with Amps. We sling to another saucer that moves through a field of bombs. We reach the Launch Star and find a Luma in a cage surrounded by electric fences. To open this type of cage, we must spin a red Topman into the electric fence. On this planet is a Life Shroom above a rising platform. Once we free the Luma, it says "Thank you! Oh, sweet freedom! I'll show you a shortcut as your reward. And... TRANSFORM!" The Luma becomes a Launch Star and we launch over to a corner of the Battlerock. We take out the Rocky Wrench and break open the crate in the back corner for a green pipe that leads us inside.
This area is a 2D area with gravity arrows. The Underground remix plays. There are patches of lava and moving platforms which can push you into other gravity fields. There are arrows on the wall that we can spin to change the direction of the gravity. If the platforms pin you to the ceiling, you'll die instantly. We walk on the ceiling and fall through an area with lots of Star Bits. We use a spring to reach a green pipe. There's a purple spring laser that springs us to a Sling Star, which takes us to a moving yellow platform while an alarm sounds. We land in an area with two red Topmen and two sets of electric fences: one green and one red. We spin both Topmen into the electric fences and gravity pulls us outside, past where the electric fences were, to a Launch Star. There's nothing of interest down there if you drop down. We launch, with Mario facing the camera with explosions in the background.
We land on another saucer, while the pre-battle music plays. On the other side of the saucer is the battle arena. We climb up the stairs and look up, seeing Topmaniac hovering overhead. We hop into the arena, which is lined with an electric fence. Topmaniac descends and the battle starts. This is a simple battle: stomp Topmaniac and spin him into the electric fence. Do this three times and the battle is over. After the second hit, instead of small yellow Topmen, red Topmen appear. Avoid Topmaniac's spikes and this should be an easy battle. Topmaniac explodes into the Star.
Star Get #24, 12 Coins, 1398 Star Bits, 18 Lives
Luigi
We kill the Rocky Wrenches and use a Pull Star to reach the next saucer. We sling to the saucer that moves and launch at the end of its path. We free the Luma using the red Topmen and get the Life Shroom. We launch, take out the Rocky Wrench, and find the pipe inside the crate. In the 2D area with gravity arrows, we take a short cut by backflipping into the area with the blue arrows. We spring from the purple lasers to a Sling Star. We land on a descending circle that stops in an area with electric fences and Topmen. We use gravity to take us to the Launch Star. We launch facing the camera, with explosions in the background. We land on the underside of the saucer that is the battle arena. We start the battle and defeat Topmaniac for the Star.
Star Get #24, 13 Coins, 1100 Star Bits, 26 Lives
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