Showing posts with label Mini Mushroom. Show all posts
Showing posts with label Mini Mushroom. Show all posts

Tuesday, November 12, 2013

New Super Luigi U: Rock-Candy Mines-1 -- Mount Fuzzy

There are mine rafters at the start of the level and Fuzzies moving on paths. High up on the left side of the rafters is an invisible block with a Mini Mushroom. There's a mini pipe later on in the level that will lead you to some coins and 3 1-ups. The first Star Coin is in the center of a path with brick blocks and Fuzzies. Use a shell to get it. Go past the Green Ring and you'll see Fuzzies jumping in the air while moving on paths. Use the Ice Flower to freeze the Fuzzies and use the Fuzzies as platforms to stand on for a short while. The third Star Coin is in the center of another ring of Fuzzies. Freeze the Fuzzies so you can stand on them to reach the third Star Coin. The flag is nearby.

Wednesday, March 13, 2013

New Super Mario Bros. U: Rock-Candy Mines- Fort -- Grinding-Stone Tower

This Fort has lots of spiked balls rolling around. There are moving pipes in the level that push them around. The level also features Bony Beetles. Over a horizontal green pipe is a hidden area with a block with a Mini Mushroom. This will make the level more difficult, but you'll need it to get some of the Star Coins. There is a mini pipe on the left wall. Dodge a large spike ball and run under it to get the first Star Coin. The second Star Coin is on the right side in a hidden area with three spike balls under the midpoint. Do not get a power-up yet; you have to be Mini Mario to get the third Star Coin.  Above the midpoint are more moving pipes and spike balls. In an alcove to the left are some coins. The alcove above it and to the right has a Red Coin Ring. Next are lots of moving pipes and spike balls dropping down. There are few safe spots, so stay alert. As you climb, you'll see spots where the spike balls are coming from. One of them on the right wall is next to a mini pipe. With good timing, dodge the spike balls and go through the pipe. This leads to a vertical area with large spike balls rolling around on platforms. With good timing, jump straight up to the top of the level, carefully jumping up to each platform. At the top is the third Star Coin and a pipe to the red goal. This opens the path to Rock-Candy Mines-6.

 If you do not go after the third Star Coin, continue up the maze of pipes and spike balls to the boss door. This time, Kamek gives Boom Boom wings. Boom Boom flies around and swoops down, but does not land. You'll need good timing to stomp him. Stand nearby so you can stomp him as soon as he gets up, because he flies off quickly. Defeating him opens the path to Rock-Candy Mines-3 and -4.

Monday, March 4, 2013

New Super Mario Bros. U: Sparkling Waters-4 -- Urchin Shoals

This level is filled with Urchins. Making things challenging is the fact that some of the Urchins are on waterspouts. Take some donut lifts down to the level of the Urchins and hit the brick block for a Mini Mushroom. Run along the water for the first Star Coin, then keep running up a waterspout to a mini pipe overhead. This leads to the second Star Coin. Just run to get it. Return to the main level and go a short distance to reach the midpoint. There are a series of Urchins over waterspouts that are under a platform. Use the Koopa shell to clear the Urchins for a 1-up. When the waterspouts appear, run over them to the left for a pipe. This leads to an underwater area where three giant Urchins guard the third Star Coin. There are more waterspouts with Urchins, as well as Red Coins. Jump over the Urchins at the end to reach the flag. This opens the path to Sparkling Waters-5.

Friday, February 22, 2013

New Super Mario Bros. U: Layer-Cake Desert-4 -- Spike's Spouting Sands

This level has lots of Spikes throwing spike balls and pillars of sand that rise from the void to give you a boost. Some of the Spikes are on item blocks. The Ice Flower is available here, so freeze the Spikes if you need to. Under a bridge and between two sand pillars is the first Star Coin. Go under the bridge and use the sand pillars to reach it. Soon after, you'll see three Red Koopas on flying item blocks. Nearby is a flying item block over a sand pillar. Hit it to make a vine appear. This will take you to the second Star Coin. The Star Coin is next to the right wall. There are shifting blocks that expand into a line and contract back into a single block. They will expand to form stairs so you can reach the Star Coin. Return to the main level and you'll soon come across the midpoint. Past the midpoint, you can go behind the small Stone Eyes. Some of them have invisible areas with pipes in them. Take the pipe down and you'll find an item block with a Mini Mushroom. Run up the walls into the pipe to the right. Keep running and you'll get the third Star Coin which is below the area you could normally reach. Keep going and you'll reach the flag. This opens the path to Layer-Cake Desert-6.

Another Stone Eye has a hidden pipe. This Stone Eye is the one past the midpoint and the pit with the Spikes with the arrow sign nearby. The pipe is a cannon that takes you to the red goal. This opens the path to Layer-Cake Desert-Ice.

Thursday, October 18, 2012

New Super Mario Bros. 2: Star-4

This is a tricky water level. There's a Porcu-Puffer swimming around, and once you go through the blue pipe, the level automatically sidescrolls up and right, with the water level rising with it. The first item block here has a Mini Mushroom. You'll want to hang on to it for a while. Platform on the logs and platforms to stay out of the Porcu-Puffer's way. The first Moon Coin is over a log over a horizontally-moving platform. You can't reach it from the platform, so let the level scroll to the right and use a vertically-moving platform to reach it. I would avoid triggering the midpoint unless you have a Mini Mushroom in reserve or are okay with starting the level over at some point. There is a Red Coin Ring over one of the platforms. Next is a random item block. The level will stop scrolling soon after. Go through the large pipe if you are not Mini Mario. If you are, go through the mini pipe under the large one. The second Moon Coin is in the middle of the level. Run and jump to get it or swim to get it, depending on the water level. The level will start scrolling again. You'll see several platforms jumping out of the water. Carefully stand on one of the middle ones for the third Moon Coin. It's not long before you reach the flagpole.

Coin Total: 66,886

New Super Mario Bros. 2: Flower-3

Time for more pink bouncy mushrooms. Go to the top of the hill, grab the Gold Block, and slide down the hill for lots of coins. When you reach the pink bouncy mushrooms, approach the right with caution, as there is a tall stack of Goombas. Next are two stacks of pink mushrooms with a tricky set of Red Coins to get. To the right is a tall stack of pink mushrooms with pipes making an infinite amount of Goombas. Bounce up it carefully for the first Star Coin. Slide down the hill to reach the midpoint. The item block to the right will give you a Mini Mushroom. Use it to bounce off the circling Parakoopas into the mini pipe above. Here, you'll get a Starman and launch from a pipe cannon for the second Star Coin. When you return to the main level, go in the green pipe cannon and launch to another green pipe. Do not use it. Instead, while Mini Mario, bounce off the circling Parakoopas to reach the third Star Coin in the middle of the middle circle. Bounce towards the center of the circle to avoid hitting Parakoopas. Take the pipe at the end to an area with lots of pipe cannons. Get the Gold Block and use the pipe cannon to reach another, and another. You'll pass some more circling Parakoopas over donut lifts and reach the flagpole.

Coin Total: 63,397

Friday, October 5, 2012

New Super Mario Bros. 2: 5-Fort

This level has rising lava, so be quick. Bounce off the music note blocks to the grate above and go through the door. The lava will start to rise. Quickly climb up the grates with Koopas on them and reach the I-shaped grate. It will start moving past jet engines. Avoid the engines and stay to the right to avoid spikes. Once most of it is past the grates, it rotate and appear H-shaped. Quickly jump right to another grate, then jump up for the first Star Coin. Quickly return to the moving grate and go on its left side, as it will split apart and the right side will sink into the lava. There are some Red Coins to the right. The grate will stop moving below a door. Quickly jump off the grate and go through the door. This leads to the midpoint and another door. The lava is still rising. There is a mini pipe near a jet engine. It leads to a P-Switch with Silver Coins. Climb up on the grate and it will start moving. Move right to avoid the spikes, then jump off once it passes the first set of spikes. Hop up the platforms and rejoin it. Quickly move right as it separates to get the second Star Coin. There will be a stationary grate between them. Hop over to the left grate and avoid the jet engines to get the third Star Coin. The boss door is ahead. There are four Reznor on two wheels. Once you defeat them, Ludwig appears and takes Peach to the castle.

Coin Total: 27,726

New Super Mario Bros. 2: 5-3

This is a great level to get a ton of coins in. Take the green pipe cannon up and activate the Gold Ring, then send the Koopa shell down the slope to get some coins. The shell will rebound. Jump from the pipe to the next ledge with a Gold Ring. Send the shell down the slope and follow after it for lots of coins as it takes out enemies. Follow it to the midpoint, where it will rebound. You will see three green pipes. They are all pipe cannons. The left and right ones will take you along some coin trails. The right one will lead to the first Star Coin, two pipe cannons, and Red Coins. Take the left pipe cannon from there to get some of the Red Coins. Do not go up the right pipe just yet. Go back and take the center pipe cannon up. Jump up to make invisible blocks appear, then jump on them to make an invisible block with a Mini Mushroom appear. Go right and hop up the mini pipes, avoiding the spikes below. When you reach a normal-sized pipe, use it as a cannon to reach the second Star Coin and an extra Gold Ring. Follow the shell down to another Gold Ring (you would've reached this ring taking the right pipe cannon near the Red Coin Ring). Slide down after the shell. At the bottom, you'll see five pipes with Parakoopas flying around. The pipe in the middle will send you directly to the third Star Coin. The pipe to the right will take you directly to the flag for a free 1-up.

Coin Total: 27,547

Sunday, September 30, 2012

New Super Mario Bros. 2: 4-A

To access this level, use five Star Coins in front of the 1-up House. This level features springy pink mushrooms. Making matters more difficult is the fact that the enemies (namely Goombas) also bounce off the mushrooms. So will the coins. Go right, then break the brick blocks to go down and left for the first Star Coin. Just move; jumping will bounce you over the platform. Keep going right, and you'll see some Red Coins. Next, you'll see a blue pipe making infinite Goombas and a green pipe next to it. It's a cannon. The item block on the left will fly away and has a 1-up. The right brick block can become a Gold Block. You'll drop down on the midpoint. Go right and you'll find the second Star Coin high between two blue pipes over a pink mushroom. You can't reach it on your own, so wait for the Goombas to start bouncing on the mushroom and bounce off one to get it. Coins will soon appear from below. Past the red pipe is an item block level with the platform. Pound it to make a Mini Mushroom appear and head to the right. Follow it past some blue pipes and get it, then go under the pipes for the third Star Coin. Go right and coins will appear from below all of the pink mushrooms. Next is the flag.

Coin Total: 40,656
I completed this level after beating the final boss.

Saturday, September 29, 2012

New Super Mario Bros. 2: 3-B

This level features the Mini Mushroom. Get one from the item block, swim through the water, and choose either the red pipe above or the yellow pipe below. The red pipe leads to a faster area than the yellow pipe. Both are automatic sidescrollers. Get the Gold Block and run on the water. The level will start to move. The first Star Coin is over a Parakoopa. Bounce off another Parakoopa to reach the platform below a green pipe. Go up the pipe and the level will stop automatically scrolling. There are Bill Blasters and coins high in the sky of this Coin Heaven. As Mini Mario, you can bounce off the Bullet Bills without stomping on them. Just bounce on them and let them take you through the coins to the second Star Coin at the end. You'll drop down to the midpoint at the end of the area. You can pick up another Mini Mushroom. Go through the pipe. Regardless of which pipe you took at the beginning, it will lead here, which scrolls slowly. There are Red Coins here, as well as brick blocks to make navigating tricky. The third Star Coin is to the right of one set of brick blocks, so get it quickly and jump over the next set. You'll soon make it to the pipe to the flag. This opens a path around the Ghost House to the castle.

Coin Total: 19,141

Monday, September 17, 2012

New Super Mario Bros.: 8-8

In this level, we're outside the volcano and it's erupting. There are chunks of volcanic rock raining down, destroying all types of blocks, and setting off little blue and green enemies, who'll run after you and explode. The first Star Coin is near the start, so quickly go right to hop on the stones leading to it, before the volcanic rock makes it inaccessible. As Mini Mario, let the volcanic rock break through the stones over the mini pipe and take it to the second Star Coin. As Super Mario, breack the brick blocks surrounding the third Star Coin. After that, it's a long run on a stone path. Be quick and careful, as your path is quickly disappearing. The path leads directly to the flag.

Saturday, September 15, 2012

New Super Mario Bros.: 8-4

Spiders are all over this level. A few of them will drop in every few seconds. The first Star Coin is on a high ledge. Either bounce off of a spider or run and jump to get it. There are rising stone platforms past the midpoint. The second Star Coin is over one of them. There's a Starman in one of the blocks so you can plow through the spiders. Low in the level are several stone platforms moving left and right. If you're Mini Mario, take the mini pipe below for the third Star Coin. The flag is nearby.

New Super Mario Bros.: 8-2

It's an underwater level. There are water striders that will drop bombs on you, as well as make reaching the surface difficult. The ? Switches will raise the water level temporarily. There's a pipe at the top. It will take you to another room filled with water with striders and barrels. The ? Switch is on the left side. You'll be able to reach a mini pipe or a pipe overhead. The mini pipe leads to the first Star Coin. The regular pipe takes you to a room filled with brick blocks. Get the item in the item block if you need it, then pound the bricks. Stay towards the middle right to get the second Star Coin. There's a pipe in the water below. This area has a couple of striders and stack blocks. Use the ? Switch on the low ceiling to raise the water level and the stack blocks to block the striders off in one area. The right side at the top has the third Star Coin. The left side has a pipe to the flagpole.

New Super Mario Bros.: 7-A

Oddly enough, this is a pipeworks world. The pipe takes you into an area where almost all of the platforms are pipes. Some of the pipes make small white "Wigglers" appear. They can crawl over all surfaces. There are invisible blocks to the right of the magenta platform, which allow you to go through the pipe leading to the first Star Coin. Go into the pipe cannon on the right side, then wall jump up to the pipe to reach the second Star Coin. Once you come back through that pipe, go up a pipe a white Wiggler came out of, then up the middle pipe over the teal platform. There are invisible blocks that will prevent you from going up a gap, so go to the right, then wall jump up the pipe to stand on top of it. There is a Piranha in this pipe, so be careful. Hop up the pipes going left, and go up the pipe in the corner. Go right and get a Mini Mushroom from an item block on the right, then go back left and wall jump up to reach a mini pipe next to a pipe with a Piranha Plant. This will lead to an area with coins and the third Star Coin. Leave that area and avoid Piranha Plants to reach a pipe on the right wall. Hit the stack blocks so you can go through it. This leads to the flag opens a path to the castle.

New Super Mario Bros.: 7-5

The main enemies you'll have to deal with here are Bob-ombs and Bullet Bills. The first Star Coin is overhead, blocked by bricks. Break some bricks as Super Mario or hit the Bob-omb to break some bricks, then bounce off of a Bullet Bill to reach it. If you're Mini Mario, use a Bob-omb to break a stone block over a mini pipe. Take it down to a room with Micro Goombas. The second Star Coin is blocked by a pipe. The item block contains a Mega Mushroom, so get it and use it to push back the pipe and get the Star Coin. You can't leave until the power wears off, so take out the Micro Goombas, then pound the ground to make Goombas appear from the ceiling. Take the pipe back up and you'll reach the midpoint near a few Bill Blasters and item blocks. Go past some more Bill Blasters and blocks and you'll find the third Star Coin between two Bill Blasters. At the end is a Banzai Blaster in front of the regular goal. This takes you to 7-6. Just in front of the Banzai Blaster is a pipe covered with stones. You'll need two Bob-ombs to break through them. Place them where the stones form corners. The pipe will take you to an underground area with coins, then you'll go up another pipe to thre red goal to 7-A.

Friday, September 14, 2012

New Super Mario Bros.: 7-4

This level has lots of mushroom platforms and spin springs. The pink bouncy mushrooms are also here. The first Star Coin is low to the ground on the far right side. The second Star Coin is more towards the middle of the level, higher up, over a red mushroom. The third Star Coin is past the Red Coins. Bounce off the highest pink mushroom on the left side while spinning to get it. Toward the top of the level to the right is a pipe. This will take you to an area with a spin spring and lots of brick blocks. Spring to the top of them and pound them. The block underneath will have a vine in it to the red pipe above. This will take you to Coin Heaven, where there's a P-Switch that makes Silver Coins. You'll end up at the regular goal, which takes you to 7-5. If you're Mini Mario, go up the left side of the level, where you'll find a flying item block. Jump off it and go over to the left to a mini pipe, which leads to the Red Goal and opens a path straight to the castle.

Thursday, August 9, 2012

New Super Mario Bros.: 5-Castle

It's time to deal with another castle. As seen on the Touch Screen map when outside the castle, the path forks, like it did in World 2. The castle contains lots of conveyor belts, most of which will try to drop you into the void or into the path of enemies, such as Dry Bones and Piranha Plants. If there is a Dry Bones walking on a conveyor belt, stomping will typically get rid of it because its body will be pushed into the void. Where there isn't a conveyor belt, there's ice. The first Star Coin is on an icy platform below some conveyor belts. Get there quickly as there is a Piranha Plant that will land nearby. Some more conveyor belts will lead to a long conveyor belt with an infinite stream of a spring, a couple of Dry Bones, and a giant Dry Bone. Near the ceiling is the second Star Coin. Bounce off the spring or the giant Dry Bones to reach it. After a few more conveyor belts and giant Piranha Plants, you'll end up on solid ice. Near the boss door, you find an item block directly below a gap in the ceiling. There are a Dry Bones and a giant Dry Bones in the area. You'll want to jump on the block (which is easier as Mini Mario) and wall jump up, then run over the ceiling. You'll go past the boss door and drop down to where the third Star Coin is. It's to the left of the boss door. Going through the boss door, we'll find Petey Piranha. He'll fly around the room, then angle his body and try to land on you. He'll fall down with his belly up, so stomp it or ground pound it if you're Mini Mario. Do this three times for victory. Mario will get the key and Bowser will take off with Peach, to World 6 if you're not Mini Mario or World 7 if you are. We're going to World 6 first.

Saturday, June 23, 2012

New Super Mario Bros.: 3-A

The path forks after 3-1, so we'll be going here first. There are water striders throughout the level that periodically drop bombs and barrels bobbing in the water. The Red Coin Ring will make Red Coins appear over the land and under water, so you'll have to be quick to get them. There are carousels in the water. Stand on the side of the direction you want to go. We have to go under a ledge and let a strider bomb the rocks surrounding the first Star Coin. The midpoint is soon after that. There are more barrels, so we double or triple jump off some barrels to reach the second Star Coin. The end of the first part of the level is marked with a pipe. There's another carousel in this part, as well as a mini pipe, which is not necessary to reach the last Star Coin. We go up a pipe to the area with the third Star Coin. We need to be Mini Mario to reach it by running across the top of the water, then wall jumping to reach it. We return to the main level and soon take the pipe to the flagpole.

Sunday, June 3, 2012

New Super Mario Bros.: 2-Castle

This is one of two special castles. First, we have to deal with spike balls, which can destroy all types of blocks. We can dodge them in alcoves above and below their path. There is a path that goes up to the first Star Coin. Wait until the spike ball passes, then wall jump up, then duck into the alcove to get it. There's a door to the outside at the end, but there's a spike ball before you reach it. Outside, you'll find lots of Bullet Bills. Bounce off of one to reach the second Star Coin past the blocks. We hit a switch to progress and dodge a spike ball. We go over the large spike ball with a rope and land on a ledge with a Mini Shroom which allows us to progress. We need to be Mini Mario to reach the third Star Coin. We can get a Super Shroom or stay small. A switch reveals the boss door. Go through it quickly to avoid the spike ball. We fall into a pit with the mummy Pokey. To defeat it, we can stomp on it as regular Mario or ground pound as Mini Mario. Three hits will kill it. After we get the key, the wall lifts up to reveal Bowser Jr. and Peach, who run off. This is where the path splits. If we're not small, we'll go to World 3. If we're Mini Mario, we'll fall through a tiny gap and the sign will flip and say World 4. We'll go to World 3 first.

Sunday, March 11, 2012

New Super Mario Bros.: 1-4

We're back outside and heading for the castle. There are a few pipes that produce an infinite amount of Goombas, so be aware of them. We slide down the hill to take out the Goombas. As we continue, we see a small green pipe. We can't go in it until we get the Mini Mushroom, which is in a nearby item block to the right. As Mini Mario, we can run on water and bounce higher, but can only damage enemies with a ground pound. The pipe takes us to a room with water. We run across the surface to the right and wall jump up and to the left for the first Star Coin. We exit that area and reach a vertical maze of blocks. There is a Koopa nearby that we stomp into its shell and pick up, sending the shell into the maze. The shell destroys the brick blocks and gives us access to the pipe below. The pipe takes us underground, where the second Star Coin is. We can't quite reach it, so we hit the last brick block before the pipe to the exit to make a P-Switch appear. This switch temporarily turns coins into brick blocks and vice versa. We run up the newly formed blocks to reach the 2nd Star Coin. The third Star Coin is past the maze. We have to run under a ledge while small or with a well-timed duck. Afterwards, go back left, then on top of the ledge to the right and continue onto the goal.