The arrow platforms on rails make a reappearance. Stand on one side of the platform to make it go that way. Once you stand on the platform, it will move until it runs out of track. Either the end of the track will stop it or it will fall off. There are Fizzlits here, purple enemies that flatten out into electrifying puddles. Go down the rails, then go left up a hill. There's an invisible 1-up in the center. Drop down and you'll find an invisible Starman on the wall. Go to the right and you'll see a giant red ! Block over the rails. Hit it to change the track, then go in the opposite direction. There are fuzzy caterpillars on the track, so jump over them, or beat them with the Starman. Hit the other ! Block to change the track again, which makes the switchboard go down hill. Jump at the alcove and go into the pipe.
You'll land on a donut lift, which will fall. Follow the trail of coins to the first Green Star over the water. Return to the main area and drop down to the midpoint. Here, the Fizzlits will start moving around, so be careful. There are Red Coins to collect if you like. Take a switchboard to the waterfall ahead and jump behind the waterfall where the bees are. Run to the right, then drop down through the coin rings. You'll land on another switchboard. It will start moving from under a ledge, so when you can, make the switchboard go in the opposite direction and duck. This will take you to the second Green Star. Go forward and you'll find fuzzy caterpillars and ! Blocks on the track. Be sure to hit the ! Blocks. The switchboard will drop and there will be more caterpillars. Go up to find the third Green Star. Go back, then transfer to the switchboard below to reach the stamp. Keep going and you'll reach the swtichboards in front of the flag.
The stamp is of a bee.
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