To start the chapter, go through the red door.
Somewhere in Count Bleck's lair, Count Bleck has assembled his minions. "BLEH HEH HEH HEH! BLECK! The Void has been ripped in the dimensional fabric! Yes, Count Bleck is pleased. All has gone as foretold in the Dark Prognosticus. Now it's just a matter of time until all worlds meet their demise! Bleck!"
A large guy calls the plan to erase all naughty worlds and build a perfect world without war or other icky stuff a super plan. A jester says the idea of a perfect world sounds magical and he can't wait. Someone comes in late and it's the large guy again. He has a thick Irish accent and wonders how he beat himself there. His name is O'Chunks. The other O'Chunks says "Mimimimimimimimimmimimimimi" and wonders if O'Chunks overslept. They change into Count Bleck and says O'Chunks has muscles instead of brains. This shape-shifter is Mimi, and O'Chunks wants her to respect the count by not borrowing his face. "Bleh heh heh heh heh heh... How delightful, Mimi. Almost as dapper... as Count Bleck!" Mimi transforms into Peach, thanking the count and saying there are big smiles all the time with him around, which is her idea of a perfect world. The jester, Dimentio, thought her perfect world was a gem-filled pool with hunky lifeguards. Mimi transforms into Bowser, asking if Dimentio read her diary, then telling him to never mind. "Bleh heh heh heh heh heh.. Well, different strokes for different minions... After these rotten worlds are ended, Count Bleck will make all your dreams come true. But for that to happen... we must follow the instructions of the Dark Prognosticus.
The woman with the glasses, Nastasia, says she has an urgent memo for Count Bleck: There has been some unapproved interdimensional activity lately and it may be the hero of the prophecy. She says they need an action plan for him. "A dimensional interloper! And possibly the hero? You are sure of it, Nastasia? Interesting... mused Count Bleck. We must put an end to this nuisance..." O'Chunks asks if the hero is their enemy and to let him after the hero to beat him. "Very well, O'Chunks. I'll leave the hero-chunking to you. Do not fail Count Bleck. O'Chunks says Count Bleck can count on him and that he'll rain down like a fat thunderstorm. He invites Mimi and Dimentio to tag along, then jumps away. Dimentio says he enjoys a good chunking and flashes away. "Bleh heh heh heh heh... So hero... You would defy Count Bleck? Then hurry, for your world's end draws near... BLEH HEH HEH HEH! BLECK!"
Mario was called upon once again to save the world... no small task. Could he prevent Count Bleck from pulling off his sinister plot? Would Mario reunite with Princess Peach? A truly interdimensional adventure was about to being...
The world is drawn and colored in. Mario appears through the door, which disappeared. Tippi says she feels the Pure Heart is here, but it's far away. Mario has to find Bestovius. She says Mario can use her power to learn about everything. Point the Wiimote at the screen and press (A) over a red object.
This is Lineland Road. Walk to the right and you'll find an item block with a Mushroom. This will heal Mario's HP, which is currently 10. There are enemies called Squiglets here. They're pink, square-shaped enemies that walk around. Jump on them to defeat them. Shake after jumping to do a stylish move, which gives you 15% more points. Jump on an enemy repeatedly to rack up more points with a combo. Go over the blocked door and through the pipe to reach a chest with a Shroom Shake. Go through the pipe on the right. Up ahead is a house with a Save Block. Jump on top of the Save Block so you can reach the roof. Hit the brick above it to destroy it and a Catch Card will drop down. This one is for Squiglets. Having an enemy's Catch Card boosts the damage done to that enemy. The more cards you have, the more your damage increases. You can double or triple the amount of damage you do, and can increase it even more. Go inside the house.
The house looks empty, but Tippi says it isn't. Use her power to find an invisible door in the room. If it's invisible, Mario can't interact with it. Tippi makes the door visible, so Mario can go through it. Someone asks what meager mustache stands before him and how do it have the audacity to address his multicolored glory. He also wonders how Mario detected his secret door. This is Bestovius. He notices Mario's red shirt, conspicuous white gloves, and jaunty cap. He says Mario is dressed like the hero of the Light Prognosticus because he is the great hero impersonator. Tippit informs him Mario is dressed like this because he is the hero and that Merlon sent him. Bestovius says Merlon's beard is the only rival to his mustache, so if Merlon thinks Mario's the hero, he probably is, he thinks. He will bestow the ancient secrets of dimensional flipping for 10,000 coins. Tippi argues that Bestovius can't charge to teach the hero of prophecy. Bestovius says he has certain expenditures and asks why heroes should get the world delivered to them on a platter by shaking people down for free skills. He says 10,000 coins should be nothing for a hero of legend. Reject his offer and he'll bargain for all your coins. Reject that offer and he'll relent and teach Mario for free. Agree to that and Mario gets special powers to flip between dimensions. Bestovius says to press (A) to slip between the fabric of space and flip between 2D and 3D. Mario asks what (A) is and Bestovius explains that if they are being watched from another dimension, those beings will understand, but Mario lacks the mustache for full comprehension. Flipping allows you to find hidden items and secret paths, but if it is used too long, Mario will lose HP. The Flip Gauge will drop with time, and Mario will lose HP when it runs out. Flip back to 2D before it runs out and it will slowly refill. Flip in this room to find a Shroom Shake and Shell Shock, then leave. Flip in the area outside the door to find a Fire Burst. Hold onto the Fire Burst.
Flip outside Bestovius's house and you'll find three item blocks. The middle one contains Pal Pills, little 8-bit pals that follow you around and damage the enemies they hit. If they run into enemies or fall into gaps, they'll disappear. Walk to the left to where the blocked door is and flip. This will make the door accessible, as the blocks do not surround the door in 3D.
In the next area, it is explained that Mario levels up when he gains enough points. He will alternate between getting 5 more HP or attack power increased by 1. This alternates and is not done by choice. Press (+) to open the menu to see how many more points you need for a level up.
If you flip near the tall pipe, you'll find a Goomba Catch Card. Up ahead is a large gap. Climb up on the brick blocks to cross over the gap. Nearby, you'll find a set of item blocks. The top block has a Happy Flower, which makes flowers bearing coins rain down for a short time. Grab as many coins as you can. Just to the right is an even larger gap you can't cross. Flip to 3D and you'll see that you can run along the hill on the back to cross the gap.
Go through the door and you'll find a spring next to a tall platform. Flip and you'll see you can go behind it and get more Pal Pills. Behind the next wall are several Squiglets. Defeat them and you'll likely level up, increasing your HP by 5. To the right are stairs to a door. Go through the door and you'll find Piranha Plants in pipes. You can't attack them, so flip around them or time your jumps well. There's an item block to the right with a Mega Star. It will make you grow to mega proportions, make you invincible, so you can trample enemies. Mario will turn into a giant 8-bit version of himself. Run to the right to destroy blocks and enemies. You'll find Koopa Troopas and Paragoombas in this area. To the far right is a star in a block. Flip and go past it for a chest with the Koopa Troopa Catch Card. Go back and hit the star to end the chapter.
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