Welcome Back to the Galaxy!
This is a tricky Star. I launched to the midgate, took 4 hits from Chomps, got a Life Shroom and tripped the next midgate. I fell off due to a bad backflip.
Take 2- I took a hit from a Dozer and heard the Star past the moving grates. The Star is floating in space high above the planet near 2 Dozers. I took a hit from a Dozer and went to the other side of the planet because a backflip and a spin was not enough. I went to the corner near the Star and jumped off and missed the Star.
Take 3- I missed the Star again.
Take 4- I hit a spike while on the grates, and missed again.
Take 5- See Take 3.
Take 6- See Take 3. I had one life left, so left to get more lives.
Take 7- I got back to where I was after getting a Life Shroom and taking a hit from a Chomp. I missed the Star again.
Take 8- I got the Star by falling off just to the left of the corner. This is a Star of all Types.
Green Star Get #61!
Star Get #181, Galaxy Complete!, 5430 Star Bits, 2301 Coins, 10 Lives
Showing posts with label Flipsville Galaxy. Show all posts
Showing posts with label Flipsville Galaxy. Show all posts
Wednesday, November 17, 2010
Flipsville Galaxy - Green Star 2
Welcome Back to the Galaxy!
This Star is a little more difficult to get. I took a hit from a Dozer and luanched to the midgate. I see the Star on the roof. I took 2 hits from Chomps and got a Life Shroom. I backflipped and spun onto the roof, and slid to get the Star.
Green Star Get #60!
Star Get #180, 5414 Star Bits, 2286 Coins, 7 Lives
This Star is a little more difficult to get. I took a hit from a Dozer and luanched to the midgate. I see the Star on the roof. I took 2 hits from Chomps and got a Life Shroom. I backflipped and spun onto the roof, and slid to get the Star.
Green Star Get #60!
Star Get #180, 5414 Star Bits, 2286 Coins, 7 Lives
Labels:
Flipsville Galaxy,
Green Star,
Super Mario Galaxy 2
Flipsville Galaxy - Green Star 1
Welcome Back to the Galaxy!
I see a shine near the house and hear it. I then see it on the "roof" of the house. I get onto the roof after going through the house. I walk out on the edge to get it. This is a Type 1 Star.
Green Star Get #59!
Star Get #179, 2277 Coins, 7 Lives
I see a shine near the house and hear it. I then see it on the "roof" of the house. I get onto the roof after going through the house. I walk out on the edge to get it. This is a Type 1 Star.
Green Star Get #59!
Star Get #179, 2277 Coins, 7 Lives
Labels:
Flipsville Galaxy,
Green Star,
Super Mario Galaxy 2
Saturday, August 28, 2010
Flipsville Galaxy - Purple Coin Spin Speed Run
Welcome Back to the Galaxy!
We land directly in the pipe to the 2D antfarm with the changing gravity arrows. The Beat Block music plays. We have 2:30 minutes to collect all 100 Purple Coins in the area. I took two hits from Fuzzies and finished with less than 10 seconds to spare. The coins in the lower left corner were the hardest to get with the changing gravity. We change rooms with the Spin Drill again. My strategy is to just get as many coins as you can in each square. Be careful when shaking to spin, because that will activate the drill and send you into the next square. Move quickly and this won't take too long.
Star Get #84, Galaxy Complete!, 11 Lives
We land directly in the pipe to the 2D antfarm with the changing gravity arrows. The Beat Block music plays. We have 2:30 minutes to collect all 100 Purple Coins in the area. I took two hits from Fuzzies and finished with less than 10 seconds to spare. The coins in the lower left corner were the hardest to get with the changing gravity. We change rooms with the Spin Drill again. My strategy is to just get as many coins as you can in each square. Be careful when shaking to spin, because that will activate the drill and send you into the next square. Move quickly and this won't take too long.
Star Get #84, Galaxy Complete!, 11 Lives
Wednesday, July 21, 2010
Flipsville Galaxy - Flipsville's New Digs
Welcome Back to the Galaxy!
We land back in the farmhouse cube, and notice that it is dirty, falling apart, and potentially charred. The grates have been replaced with patches of dirt and Mecha-Koopas. There are drills nearby so we can drill through the dirt patches. I complete the Bonus Area for 3 1-ups. I reach the top of the house and drill nearby for a 1-up. Red Toad is once again at the top of the house. He says the Brigade bailed on him because they got scared. He's scared, too. We launch to the midgate.
On this planet, we find a similar drill challenge to that on Spin-Dig. We drill through the towers until we reach a pipe. It takes us to a 2D ant farm of a house of 9 squares. The music from Beat Block plays; this time, it controls the gravity arrows. There are only two directions the arrows can turn in each room. It's another Silver Star mission. I get a 1-up. There are Fuzzies populating the house. I get all 5 Silver Stars (each in a different room) and take a hit from a Fuzzy. The Star appears in the center room, so we have to drill at good times to reach it.
Star Get #42, 834 Star Bits, 1021 Coins, 17 Lives
We land back in the farmhouse cube, and notice that it is dirty, falling apart, and potentially charred. The grates have been replaced with patches of dirt and Mecha-Koopas. There are drills nearby so we can drill through the dirt patches. I complete the Bonus Area for 3 1-ups. I reach the top of the house and drill nearby for a 1-up. Red Toad is once again at the top of the house. He says the Brigade bailed on him because they got scared. He's scared, too. We launch to the midgate.
On this planet, we find a similar drill challenge to that on Spin-Dig. We drill through the towers until we reach a pipe. It takes us to a 2D ant farm of a house of 9 squares. The music from Beat Block plays; this time, it controls the gravity arrows. There are only two directions the arrows can turn in each room. It's another Silver Star mission. I get a 1-up. There are Fuzzies populating the house. I get all 5 Silver Stars (each in a different room) and take a hit from a Fuzzy. The Star appears in the center room, so we have to drill at good times to reach it.
Star Get #42, 834 Star Bits, 1021 Coins, 17 Lives
Flipsville Galaxy - Flip-Flopping in Flipsville
Welcome Back to the Galaxy!
Flipsville has new slow techno music, which makes it sound very mechanical. We land on a cube planet that is divided up into sections and looks like a house from the inside. There are grates in the floor. We can pound the grates to flip to the other side of the house, which is essential to progress. It is also essential to staying on the planet. There are new enemies, which I'll call Dozers (you'll understand soon). They are spiked on the top, but when they crawl over the grates, we can see the ground pound symbol on their bellies. Yellow Toad alerts us to this fact, saying their soft bellies look squishy. If we pound them from underneath them while on the grates, we can take them out. Green Toad directs our attention to the top of the house, where Red Toad is waiting. I take a hit from a blue Octoomba and walk off the level, trying to get the Comet Medal on the other side of the planet. I have to flip a grate so I will actually stay on.
Take 2- I took a hit from a Dozer and failed the Bonus Area- there were the spinning flowers. On the other side of the Bonus Area Blue Disc is the Comet Medal. I make my way all around the house and flip the last grate, where I fall through to the grate below. I flip it to the top of the house where Red Toad says a monster was spotted on a different planet. We get into a Lauch Star and take off.
We land on a planet which is a long stretch of grass where Chomps roll out and crash when the reach the end. We flip a grate so we can reach another. I take a hit from a blue Octoomba and grab a Life Shroom in the basin where the Chomps crash. We launch again. As we launch we see more of the scenery, which includes a barn. The first planet looked a lot like a farm house, too. In the background are large gravity arrows.
We reach the midgate, take another hit from a blue Octoomba, and ride a grate platform. We flip the grate to dodge the spikes in our path. I flipped too soon and took a hit from the last set of spikes. We take out the Dozers and lauch to the Starshroom.
Blue Toad says we must lure Glamdozer in close, then KER-THWOMP! We trip the midgate and launch to the next planet where Glamdozer lies.
Glamdozer is asleep on the planet when we arrive. It wears a pink collar and a crown, like King Lakitu, and it has the blue eyeshadow and pouty lips of King Croacus V, from Super Paper Mario, but Glamdozer's eyes are the same size. We flip to the other side of the planet (but we can walk around to the other side here), walk to the grate it is sleeping on, and pound it. It wakes up and chases us. It can crawl to the other side of the planet. We see an opportunity to attack, (and the ground-pound symbol on its belly) and pound the grate it is standing on. It then starts plugging up the grates with balls of lava. I take a couple of burns, one from a bad hit. We shouldn't run from it too quickly, because if we stand on a grate that is just the right distance from Glamdozer, the lava balls won't plug up the grate. We get in the 2nd hit, and like so many bosses we've beaten before, Glamdozer turns red. I take another two hits from the lava, and after a long game of cat-and-mouse, get in the 3rd hit. Glamdozer looks likes it's about to vomit, just like before it shoots out lava balls. It collapses and explodes and the Star appears.
Star Get #41, 24 Medals, 761 Star Bits, 991 Coins, 9 Lives
Interlude
Baby Luma gets another letter. It says if he's ever feeling alone, he should know his friends are behind him. May the Stars shine down on him. 50 Star Bits are attached.
Flipsville has new slow techno music, which makes it sound very mechanical. We land on a cube planet that is divided up into sections and looks like a house from the inside. There are grates in the floor. We can pound the grates to flip to the other side of the house, which is essential to progress. It is also essential to staying on the planet. There are new enemies, which I'll call Dozers (you'll understand soon). They are spiked on the top, but when they crawl over the grates, we can see the ground pound symbol on their bellies. Yellow Toad alerts us to this fact, saying their soft bellies look squishy. If we pound them from underneath them while on the grates, we can take them out. Green Toad directs our attention to the top of the house, where Red Toad is waiting. I take a hit from a blue Octoomba and walk off the level, trying to get the Comet Medal on the other side of the planet. I have to flip a grate so I will actually stay on.
Take 2- I took a hit from a Dozer and failed the Bonus Area- there were the spinning flowers. On the other side of the Bonus Area Blue Disc is the Comet Medal. I make my way all around the house and flip the last grate, where I fall through to the grate below. I flip it to the top of the house where Red Toad says a monster was spotted on a different planet. We get into a Lauch Star and take off.
We land on a planet which is a long stretch of grass where Chomps roll out and crash when the reach the end. We flip a grate so we can reach another. I take a hit from a blue Octoomba and grab a Life Shroom in the basin where the Chomps crash. We launch again. As we launch we see more of the scenery, which includes a barn. The first planet looked a lot like a farm house, too. In the background are large gravity arrows.
We reach the midgate, take another hit from a blue Octoomba, and ride a grate platform. We flip the grate to dodge the spikes in our path. I flipped too soon and took a hit from the last set of spikes. We take out the Dozers and lauch to the Starshroom.
Blue Toad says we must lure Glamdozer in close, then KER-THWOMP! We trip the midgate and launch to the next planet where Glamdozer lies.
Glamdozer is asleep on the planet when we arrive. It wears a pink collar and a crown, like King Lakitu, and it has the blue eyeshadow and pouty lips of King Croacus V, from Super Paper Mario, but Glamdozer's eyes are the same size. We flip to the other side of the planet (but we can walk around to the other side here), walk to the grate it is sleeping on, and pound it. It wakes up and chases us. It can crawl to the other side of the planet. We see an opportunity to attack, (and the ground-pound symbol on its belly) and pound the grate it is standing on. It then starts plugging up the grates with balls of lava. I take a couple of burns, one from a bad hit. We shouldn't run from it too quickly, because if we stand on a grate that is just the right distance from Glamdozer, the lava balls won't plug up the grate. We get in the 2nd hit, and like so many bosses we've beaten before, Glamdozer turns red. I take another two hits from the lava, and after a long game of cat-and-mouse, get in the 3rd hit. Glamdozer looks likes it's about to vomit, just like before it shoots out lava balls. It collapses and explodes and the Star appears.
Star Get #41, 24 Medals, 761 Star Bits, 991 Coins, 9 Lives
Interlude
Baby Luma gets another letter. It says if he's ever feeling alone, he should know his friends are behind him. May the Stars shine down on him. 50 Star Bits are attached.
Labels:
Chomp,
Flipsville Galaxy,
Glamdozer,
Lava,
Super Mario Galaxy 2
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