Welcome Back to the Galaxy!
This post should have come between Purple Coin Flip 'n' Sprint and Bowser's Fortified Fortress. We return to Flash Black for another romp, this time, in the dark! We have 80 seconds to kill all 30 blue Octoombas where we first found the Silver Stars. I missed 2 before running out of time.
Take 2- I was knocked into the void, and gave up. I had one life left.
Take 3- I took 2 hits before I was knocked off.
Take 4- I took 1 hit and fell off.
Take 5- See Take 3.
Take 6- I missed 2 and fell off.
Take 7- I killed over 15 before walking off.
Take 8- I took out over 20 before being knocked off.
Take 9- I missed one, but took too many hits.
Take 10- See Take 8.
Take 11- I killed all 30 with 5 seconds to spare. I took some hits. I found it was best to try and combo-stomp instead of spinning, because spinning takes time to recover from. Jumping on them in series allowed me to take them out more efficiently.
Star Get #91, Galaxy Complete!, 1201 Star Bits, 1537 Coins, 7 Lives
Showing posts with label Romp. Show all posts
Showing posts with label Romp. Show all posts
Friday, October 8, 2010
Sunday, August 29, 2010
Boulder Bowl Galaxy - Rolling Crabber Romp
Welcome Back to the Galaxy!
It's time for another romp! This time, we're on the outside of a metal mesh cage planet crawling with 30 crabs. We get to use Rock Shrooms and have 60 seconds to take all of them out. I got 2-up on my first try- there are blue crabs, which give 1-ups- but missed a few and died. I gave up to pursue other Stars.
Take 2- I got a 1-up and missed 2. I hadn't quite developed a strategy yet.
Take 3- 2-up, missed 2.
Take 4- 1-up, missed 2.
Take 5- See Take 3.
Take 6- 1-up, missed 3.
Take 7- 3-up, missed 2.
Take 8- I got all 30 with less than 10 seconds to spare. I developed a strategy to walk, not roll to some areas, because I lose some control when rolling. I also tried to get several of them clustered so I could take many of them out at once. I got 3-up from the blue crabs.
Star Get #89, Galaxy Complete!, 1064 Star Bits, 20 Lives
Interlude
Baby Luma gets another letter that hope it reaches us in bright spirits. May the Stars shine down on us. Attached are 50 Star Bits to help us.
It's time for another romp! This time, we're on the outside of a metal mesh cage planet crawling with 30 crabs. We get to use Rock Shrooms and have 60 seconds to take all of them out. I got 2-up on my first try- there are blue crabs, which give 1-ups- but missed a few and died. I gave up to pursue other Stars.
Take 2- I got a 1-up and missed 2. I hadn't quite developed a strategy yet.
Take 3- 2-up, missed 2.
Take 4- 1-up, missed 2.
Take 5- See Take 3.
Take 6- 1-up, missed 3.
Take 7- 3-up, missed 2.
Take 8- I got all 30 with less than 10 seconds to spare. I developed a strategy to walk, not roll to some areas, because I lose some control when rolling. I also tried to get several of them clustered so I could take many of them out at once. I got 3-up from the blue crabs.
Star Get #89, Galaxy Complete!, 1064 Star Bits, 20 Lives
Interlude
Baby Luma gets another letter that hope it reaches us in bright spirits. May the Stars shine down on us. Attached are 50 Star Bits to help us.
Labels:
Boulder Bowl Galaxy,
Rock Mushroom,
Romp,
Super Mario Galaxy 2
Saturday, August 28, 2010
Yoshi Star Galaxy - Spiny Rainbow Romp
Welcome Back to the Galaxy!
It's time for another Romp! I attempted this one much earlier, but gave up. We have to kill 30 Spinies in 60 seconds. Once again, we get Rainbow Stars, because there aren't too many ways we can kill Spinies. I ran out of time because I got stuck in the mud.
Take 2- I got most of them, but I ran out of time.
Take 3- I died from too many hits.
Take 4- I got stuck in the mud.
Takes 5-8- I missed 2 of them. They must be hiding from me! (They are- some are in corners or near the edge of the planet.) I gave up at this point and returned much later.
Takes 9-10- I missed 1.
Take 11- I got all 30 Spinies! The ways to make this easier are to make sure your Rainbow Star never runs out, run whenever possible (if you jump, you have to start over building up speed, but water will slow you down tremendously), and stay out of the mud. I took out the Spinies at the start, moved to the water area, then the hill, then toward the mud area. I had little time to spare, but afterward, I got a 1-up on a ledge.
Star Get #83, Galaxy Complete!, 547 Star Bits, 7 Lives
A Comet appeared in Flipsville. I got more lives in Sky Station and a Comet appeared in the Clockwork Ruins.
It's time for another Romp! I attempted this one much earlier, but gave up. We have to kill 30 Spinies in 60 seconds. Once again, we get Rainbow Stars, because there aren't too many ways we can kill Spinies. I ran out of time because I got stuck in the mud.
Take 2- I got most of them, but I ran out of time.
Take 3- I died from too many hits.
Take 4- I got stuck in the mud.
Takes 5-8- I missed 2 of them. They must be hiding from me! (They are- some are in corners or near the edge of the planet.) I gave up at this point and returned much later.
Takes 9-10- I missed 1.
Take 11- I got all 30 Spinies! The ways to make this easier are to make sure your Rainbow Star never runs out, run whenever possible (if you jump, you have to start over building up speed, but water will slow you down tremendously), and stay out of the mud. I took out the Spinies at the start, moved to the water area, then the hill, then toward the mud area. I had little time to spare, but afterward, I got a 1-up on a ledge.
Star Get #83, Galaxy Complete!, 547 Star Bits, 7 Lives
A Comet appeared in Flipsville. I got more lives in Sky Station and a Comet appeared in the Clockwork Ruins.
Labels:
Rainbow Star,
Romp,
Spiny,
Super Mario Galaxy 2,
Yoshi Star Galaxy
Shiverburn Galaxy - Octo-Army Icy Rainbow Romp
New signal acquired. Rainbow Mario at 4 o'clock! - Transmission 11
Welcome Back to the Galaxy!
The Romps are a new type of Comet mission. All you have to do is defeat all 30 enemies on the planet in a given time limit. It's like what my physics teacher once said- it's simple, but not easy. We get 50 seconds to defeat 30 Octoombas- mostly blue ones, but there are a few pink ones. Good news- you get a few Rainbow stars (they don't regenerate). Bad news- you don't land on the planet, so you have to waste time running up the Starshroom to the Launch Star, and time ticks down while you launch. This takes place on the arena on which you battled Prince Pikante, but the fences are gone. The best way to do this is to skate and recharge your Rainbow Star strategically- do not let it run out. Also try to make the last ones you have to take out are not on the outer edge. I missed one on my first go and ran out of time.
Take 2- I fell off. At this point, I hadn't noticed that there was a counter on the screen in the corner, so I don't know how many I got.
Takes 3-4- See Take 2.
Take 5- See Take 1.
Take 6- I got them all! Once you do that, the timer stops. Unfortunately, I fell off. Noooooooo! See warning about outer edge. I postponed this until I got more lives because I had 1 life left.
Take 7- See Take 2. I returned immediately after getting more lives.
Take 8- I got all 30 of them and didn't fall off!
Star Get #80, Galaxy Complete!, 413 Star Bits, 11 Lives
That's a thing of beauty! - Transmission 11
Welcome Back to the Galaxy!
The Romps are a new type of Comet mission. All you have to do is defeat all 30 enemies on the planet in a given time limit. It's like what my physics teacher once said- it's simple, but not easy. We get 50 seconds to defeat 30 Octoombas- mostly blue ones, but there are a few pink ones. Good news- you get a few Rainbow stars (they don't regenerate). Bad news- you don't land on the planet, so you have to waste time running up the Starshroom to the Launch Star, and time ticks down while you launch. This takes place on the arena on which you battled Prince Pikante, but the fences are gone. The best way to do this is to skate and recharge your Rainbow Star strategically- do not let it run out. Also try to make the last ones you have to take out are not on the outer edge. I missed one on my first go and ran out of time.
Take 2- I fell off. At this point, I hadn't noticed that there was a counter on the screen in the corner, so I don't know how many I got.
Takes 3-4- See Take 2.
Take 5- See Take 1.
Take 6- I got them all! Once you do that, the timer stops. Unfortunately, I fell off. Noooooooo! See warning about outer edge. I postponed this until I got more lives because I had 1 life left.
Take 7- See Take 2. I returned immediately after getting more lives.
Take 8- I got all 30 of them and didn't fall off!
Star Get #80, Galaxy Complete!, 413 Star Bits, 11 Lives
That's a thing of beauty! - Transmission 11
Labels:
Rainbow Star,
Romp,
Shiverburn Galaxy,
Super Mario Galaxy 2
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