Welcome Back to the Galaxy!
This Star is a little tricky to get. It's high above the first Launch Star, so high, that you must use the Pull Stars creatively to get it. I missed it twice and gave up before getting it. After being hit by an Amp, and trying to get the Star several times unsuccessfully, I used the top right point Pull Star (if you view the moving Pull Stars as star or pentagon shaped), then the top Pull Star to reach the Star. There is some timing involved with using the Pull Stars. You shouldn't hold onto them the entire time, so you can sling yourself past them. If you time it right, you'll be able to go farther. This is a Type 1, Type 3 Star.
Green Star Get #113!
Star Get #233, Galaxy Complete!, 7431 Star Bits, 2723 Coins, 2 Lives
Showing posts with label Space Storm Galaxy. Show all posts
Showing posts with label Space Storm Galaxy. Show all posts
Thursday, December 16, 2010
Tuesday, December 14, 2010
Space Storm Galaxy - Green Star 3
Welcome Back to the Galaxy!
This Star is near Topman Tower. When I landed at the base of the Tower, I hit the switch to get rid of the fence. I slowed time down because I heard the Star, but missed it. I climbed higher on the Tower and saw the Star far out from the Tower, with one of the water blasters aimin right for it. It's the fourth one on the right when looking at them while on the base. I let the water bubble carry me to the Star. This is a Star of all Types.
Green Star Get #110!
Star Get #230, 7243 Star Bits, 2721 Coins, 8 Lives
This Star is near Topman Tower. When I landed at the base of the Tower, I hit the switch to get rid of the fence. I slowed time down because I heard the Star, but missed it. I climbed higher on the Tower and saw the Star far out from the Tower, with one of the water blasters aimin right for it. It's the fourth one on the right when looking at them while on the base. I let the water bubble carry me to the Star. This is a Star of all Types.
Green Star Get #110!
Star Get #230, 7243 Star Bits, 2721 Coins, 8 Lives
Space Storm Galaxy - Green Star 2
Welcome Back to the Galaxy!
This Star is on Topman's Tower I saw the Star above one of the fences, so I backflipped and spun from the middle panel onto the fence, walked up the fence, and jumped to get it. This is a Type 1 Star.
Green Star Get #109!
Star Get #229, 7217 Star Bits, 2716 Coins, 8 Lives
This Star is on Topman's Tower I saw the Star above one of the fences, so I backflipped and spun from the middle panel onto the fence, walked up the fence, and jumped to get it. This is a Type 1 Star.
Green Star Get #109!
Star Get #229, 7217 Star Bits, 2716 Coins, 8 Lives
Sunday, August 8, 2010
Space Storm Galaxy - C'mere, Topman
Welcome Back to the Galaxy!
I decided to answer the other Gearmo's letter, knowing what he meant by "odd jobs". I got a 1-up on the other side of the first Pull Star sphere. I launched and took hits from the electric fence. I launched again, blew up the cage, got a Life Shroom and launched again to the midgate. I touched the electric fence again and got a 1-up. I wander around the partial cylinder until I found a silver Gearmo. Okay, what do you want me to bring you? He found a Star in the garbage dump. He wants a red spiked Topman to trade for the Star, because there's no such thing as a free lunch. Drat! I went back to where the red Topmen spawn, got knocked into the electric fence twice and into the black hole.
Take 2- I got knocked into the electric fence and fell into the black hole because I couldn't recover.
Take 3- I lure a Topman over to the Gearmo because I already know what he wants. I let the Topman bump into Mario repeatedly because it won't cause damage and I don't want it to wander off. We reach the Gearmo and talk to him. After setting up the posts, the Topman wanders in easily. The Gearmo says it's so cute. (Again, if you say so.) He gives a Star for a job well done.
Star Get #68, Galaxy Complete!, 676 Star Bits, 12 Lives
Interlude
Chee? Lubba asks if we brought back a Gearmo. He hopes it doesn't try to put everyone to work. (I agree. No one should interrupt the lack of work being done on the faceship.) Maybe it will finally want to relax for a change. The silver Gearmo is sitting to tea with the gold Gearmo. He gives us a 1-up for being helpful. He loves the way Topmen spin.
I decided to answer the other Gearmo's letter, knowing what he meant by "odd jobs". I got a 1-up on the other side of the first Pull Star sphere. I launched and took hits from the electric fence. I launched again, blew up the cage, got a Life Shroom and launched again to the midgate. I touched the electric fence again and got a 1-up. I wander around the partial cylinder until I found a silver Gearmo. Okay, what do you want me to bring you? He found a Star in the garbage dump. He wants a red spiked Topman to trade for the Star, because there's no such thing as a free lunch. Drat! I went back to where the red Topmen spawn, got knocked into the electric fence twice and into the black hole.
Take 2- I got knocked into the electric fence and fell into the black hole because I couldn't recover.
Take 3- I lure a Topman over to the Gearmo because I already know what he wants. I let the Topman bump into Mario repeatedly because it won't cause damage and I don't want it to wander off. We reach the Gearmo and talk to him. After setting up the posts, the Topman wanders in easily. The Gearmo says it's so cute. (Again, if you say so.) He gives a Star for a job well done.
Star Get #68, Galaxy Complete!, 676 Star Bits, 12 Lives
Interlude
Chee? Lubba asks if we brought back a Gearmo. He hopes it doesn't try to put everyone to work. (I agree. No one should interrupt the lack of work being done on the faceship.) Maybe it will finally want to relax for a change. The silver Gearmo is sitting to tea with the gold Gearmo. He gives us a 1-up for being helpful. He loves the way Topmen spin.
Sunday, July 25, 2010
Space Storm Galaxy - To the Top of Topman's Tower
Welcome Back to the Galaxy!
When we get our first glimpse of Topman's Tower, I notice it looks very similar to Buoy Base in Galaxy. When we fly to the galaxy, we hear the unforgettable Buoy Base music. Go figure. I like the music a lot. I get a 1-up from under Pull Star sphere. We dodge the faster moving Amps. There is a blue ! Switch. Pounding it turns everything black-and-white and time slows down. The music also distorts. We launch to the base of the tower. There are water blasters that try to knock us off the planet. The wood floor is split into three panels that move in alternating directions to keep us away from another switch. Flipping it opens fences so we can continue. We hop on a laser with a spring head so we can sling to the midgate. We get past the past moving Thwomps, moving at Fast-Foe speed. There is a green spring Topman, which we use to get to a ! Switch. I also noticed that when time slows, coins appear that disappear when time returns to normal speed. Higher up on the tower are the moving platforms found on Buoy Base, but they move much faster. What do we do? You guessed it- slow time down! We reached the top of the tower. When time returns to normal speed, a cage comes up from the ground and two red Topmen appear. We spin both of them into the surrounding electric fence. Then, a green spring Topman appears, which springs us to the Star.
Star Get #48, 137 Star Bits, 1136 Coins, 15 Lives
When we get our first glimpse of Topman's Tower, I notice it looks very similar to Buoy Base in Galaxy. When we fly to the galaxy, we hear the unforgettable Buoy Base music. Go figure. I like the music a lot. I get a 1-up from under Pull Star sphere. We dodge the faster moving Amps. There is a blue ! Switch. Pounding it turns everything black-and-white and time slows down. The music also distorts. We launch to the base of the tower. There are water blasters that try to knock us off the planet. The wood floor is split into three panels that move in alternating directions to keep us away from another switch. Flipping it opens fences so we can continue. We hop on a laser with a spring head so we can sling to the midgate. We get past the past moving Thwomps, moving at Fast-Foe speed. There is a green spring Topman, which we use to get to a ! Switch. I also noticed that when time slows, coins appear that disappear when time returns to normal speed. Higher up on the tower are the moving platforms found on Buoy Base, but they move much faster. What do we do? You guessed it- slow time down! We reached the top of the tower. When time returns to normal speed, a cage comes up from the ground and two red Topmen appear. We spin both of them into the surrounding electric fence. Then, a green spring Topman appears, which springs us to the Star.
Star Get #48, 137 Star Bits, 1136 Coins, 15 Lives
Labels:
Space Storm Galaxy,
Super Mario Galaxy 2,
Thwomp,
Topman Tower
Saturday, July 24, 2010
Space Storm Galaxy - Follow Me, Bob-omb
Welcome Back to the Galaxy!
We have more eerie, spacey music here, but it's not like Space Junk. However, the Pull-Star spheres we land on are like Space Junk. Walking under the 1st one gives a 1-up. I reach the next sphere and take a hit from an Amp. There are Pull Stars rotating around a Launch Star, so we have to time it carefully to reach it. I lose power and conveniently fall into the Launch Star.
We land on a long cylinder planet where we have to get to the other side by navigating rotating platforms. I land on the electric fence 3 times and find the Comet Medal after the 2nd or 3rd set of rotating platforms. We thankfully reach the end and launch to a spool shaped planet.
Here we can see through the floor, where there is a Launch Star. There is also a Life Shroom in a cage. It took me some time to figure out what to do, so I wandered around and took 2 hits from the electric fence. I noticed the Bob-omb launcher near the Launch Star. It will still follow us, so we must lead it on the narrow path to the cage. Breaking the cage opens up a hole into the interior of the planet. We get the Life Shroom and free the Luma, who says spinning a Bob-omb will allow us to pick it up. With that good advice, we launch to the next planet.
We trip the midgate on a partial cylinder of a planet. There are spiked Topmen that come out of black holes, as well as smaller, yellow Topmen. There is also a Bob-omb launcher, and I use a Bob-omb to break a cage so I can proceed and get a 1-up. At the other side of the planet, there are a series of Pull Stars. I used one, but couldn't reach another in time before the power ran out and I fell into a black hole.
Take 2- A yellow Topman knocks me into an electric fence and I fell into a black hole.
Take 3- I get the 1-up and use the Pull Star, but I let go and fall in.
Take 4- I get a 100 Star Bit 1-up and the caged 1-up and use the Pull Stars to reach the Star.
Star Get #47, 28 Comet Medals, 128 Star Bits, 1124 Coins, 14 Lives
Completing this Star mission gives access to almost all of the other galaxies.
We have more eerie, spacey music here, but it's not like Space Junk. However, the Pull-Star spheres we land on are like Space Junk. Walking under the 1st one gives a 1-up. I reach the next sphere and take a hit from an Amp. There are Pull Stars rotating around a Launch Star, so we have to time it carefully to reach it. I lose power and conveniently fall into the Launch Star.
We land on a long cylinder planet where we have to get to the other side by navigating rotating platforms. I land on the electric fence 3 times and find the Comet Medal after the 2nd or 3rd set of rotating platforms. We thankfully reach the end and launch to a spool shaped planet.
Here we can see through the floor, where there is a Launch Star. There is also a Life Shroom in a cage. It took me some time to figure out what to do, so I wandered around and took 2 hits from the electric fence. I noticed the Bob-omb launcher near the Launch Star. It will still follow us, so we must lead it on the narrow path to the cage. Breaking the cage opens up a hole into the interior of the planet. We get the Life Shroom and free the Luma, who says spinning a Bob-omb will allow us to pick it up. With that good advice, we launch to the next planet.
We trip the midgate on a partial cylinder of a planet. There are spiked Topmen that come out of black holes, as well as smaller, yellow Topmen. There is also a Bob-omb launcher, and I use a Bob-omb to break a cage so I can proceed and get a 1-up. At the other side of the planet, there are a series of Pull Stars. I used one, but couldn't reach another in time before the power ran out and I fell into a black hole.
Take 2- A yellow Topman knocks me into an electric fence and I fell into a black hole.
Take 3- I get the 1-up and use the Pull Star, but I let go and fall in.
Take 4- I get a 100 Star Bit 1-up and the caged 1-up and use the Pull Stars to reach the Star.
Star Get #47, 28 Comet Medals, 128 Star Bits, 1124 Coins, 14 Lives
Completing this Star mission gives access to almost all of the other galaxies.
Labels:
Pull Star,
Space Storm Galaxy,
Super Mario Galaxy 2
Subscribe to:
Posts (Atom)