Monday, November 1, 2010

Sky Station Galaxy - Green Star 2

Welcome Back to the Galaxy!
I got a 1-up from the orange pipe, and found Green Star 1, now clear, where I found it. I took a hit from a Goomba, and launched, after not finding anything else of interest. I got 7 1-ups from the platforms, the musical notes, and the bonus area. I tripped the midgate, but fell off the planet after getting the bonus area 1-ups.
Take 2- I got the 3-up from the musical notes, and heard the Star, but couldn't find it. I adjusted my camera angle and realized that this was a Type 1 and Type 2 Star. I found it on the other side of the platform where the Luma transforms into a Launch Star, where the rising platforms are. I hopped off the planet and let gravity take me to the Star, which was floating over nothing. If I had missed, I would have died.
Green Star Get #2!
Star Get #122, 3769 Star Bits, 1843 Coins, 21 Lives

Sky Station Galaxy - Green Star 1

Begin transmission in t minus 3, 2, 1. We're getting something new here. Luigi switch go! - Transmission 8
Welcome Back to the Galaxy!
Let's start collecting Green Stars! When we select a Green Star Comet mission, we can choose to complete whichever mission we want. Each galaxy has an equal number of Green Stars as it does Power Stars. The missions are given creative titles such as Green Star 1, Green Star 2, and Green Star 3. The numbers reset back to 1 for each galaxy, so there's no counting up to 120 in the mission title.
We land back in the galaxy. I immediately get the 1-up using the orange pipe. This is a Type 1 Star.I hear the chiming of the first Green Star near the pipes and see its shine. It's right next to the house at the edge. I backflipped, wall-jumped, and spun to get it. You can also get it by walking off the roof of the house, if you'd like. That was easy!
Green Star Get #1!
Star Get #121, 3690 Star Bits, 11 Lives
Good show! - Transmission 8

Friday, October 29, 2010

Super Luigi Galaxy 2: The Green Star Challenge Is On!

All right! We got all 120 Stars! Time for Super Luigi Galaxy 2, right? Nope. Here's the slight change in plans I mentioned much earlier. After switching to Luigi, which we can do at any time now by going behind the deck to the area marked with Luigi's L, I tried to go through Sky Station, but the Star was clear. Then, I remembered that I had to battle Bowser once more, so I switched back to Mario. It took me 2 tries to reach Bowser and I beat him on the 2nd try. After the credits roll, we see Rosalina in the Library, closing a book. She says "Ohh" and we see Baby Luma still holding Mario's hat.
Rosalina: Ahh, good. Everyone's together now. Next, let's hear a story about the jewels of the cosmos...Let me tell you the story of the Green Stars.
Baby Luma puts on the hat. (Rosalina: Yes, Baby Luma, you look absolutely adorable in that hat. But I'm sure Mario would like that back.)
Rosalina: This is a story from long, long ago...
This game is somewhat like the "Blues Brothers" in that it thoroughly engrosses you that you don't realize that this is all just a story. It's like the first lines of the song "Tomorrow Never Dies": "Life is a story... I've already written."
A message appears: Prankster Comets have appeared!
When we choose our file, we find a silver crown on it. When we start the file, Lubba greets us on the deck. Let's get the handful of green Stars we need so we can get started on Super Luigi Galaxy 2.
Lubba: "Chay!" You've really done it now! Prankster Comets are swarming all over the universe! See for yourself!
After gettting 5-ups from Peach's letter, we step on the panel that activates the faceship. We see Prankster Comets falling all throughout the universe. Now each galaxy has a green comet marker.
Lubba: "Chay!" AY-O! Did ya see that? Those Prankster Comets were green! That means there are Green Stars around now! Those must be the Cosmic Jewels I keep hearing about! Those Green Stars are pretty hard to find, so keep your eyes and ears peeled. Take it away, Captain!
Lubba's advice to keep your eyes and ears open is very good. I personally recommend using headphones in trying to get the green Stars, because it helped me tell if the Star was to the left or right.
Basically, there are 3 types of green Stars, and any green Star can be a combination of the 3.
Type 1: These Stars are hidden around the galaxy. Getting to them is can be simple, but you have to find them first. Some are easy to find, others will require to check areas you may have missed the first time around. They're kind of like the untimed Purple Coin missions in Galaxy: they get you to fully explore the galaxy that you may have missed in your haste to get the Star.
Type 2: I get the feeling that the level designers are saying: "Jump to your death. If you do it correctly, you'll get a Star. If not, you'll die." These Stars are out over the abyss and will require you to jump off the planet to get the Star. Aim is everything here.
Type 3: These Stars will be waiting in plain sight, but just out of reach. You'll have to solve a puzzle as to how to get the Star.
Things that make this easy: The game starts the green Stars out easily enough, so you can make quick progress if you start from World 1. Some of the green Star locations are revealed in the opening cutscenes before flying to the galaxy: some are shown and some can be heard. Most of the Stars will not occur in the galaxy's original Comet missions.
Things that make this difficult: The green Stars make the same chiming sound as the regular Stars and Lumas, and a similar chiming sound as Star Bits, so you may be just hearing one of those, instead of a green Star, which can be incredibly confusing. Some of the Stars are also placed in close proximity, so that their chiming overlaps, making you think that you're hearing one when you're really hearing two. The green Stars also don't disappear nor stop chiming once you've collected them. They only turn clear, which may make you think there's another Star in the area, when it's just the one you've already collected making noise. Changing your camera angle is very important and it can be very difficult to locate a Star in areas where your control over the camera is disabled.
Other than that, this is a pretty interesting challenge and I didn't see it coming. It's a nice change over repeating everything with Luigi. Since Luigi's been begging me to let him help (and because his clothes match the Stars), I'm going to get all of the Green Stars with him. Let's go!

Flip-Out Galaxy - Cosmic Clone Wall Jumpers

Welcome Back to the Galaxy!
Cosmic Clones? As if I didn't have enough problems with this galaxy. We land back in the galaxy to find nothing out of the ordinary. We warp through the green pipe, and as soon as we leap out, the Clones appear. They follow us, copying our every move. I reach the midgate, but fall off soon after.
Take 2- I fell off because I didn't jump high enough.
Take 3- I was knocked off by the spikes.
Take 4- I fell off.
Take 5- See Take 4.
Take 6- I took my headphones off, but died from the clones.
Take 7- I reached the next midgate, but died from spikes.
Take 8- I got a 1-up and died from the Clones.
Take 9- I fell off.
Take 10- I got a 1-up and died from the spikes.
Take 11- I got a 100 Star Bit 1-up, a 1-up, and died from spikes.
Take 12- I was knocked off by spikes.
Take 13- I died from spikes.
Take 14- See Take 9.
Take 15- I got a 100 Star Bit 1-up and died from the spikes. Timing is even more important here.
Take 16- Cosmic Rosalina appears again. I am seriously tempted, but I don't use her help. I was knocked off by spikes.
Take 17- I fell off trying to long jump.
Take 18- See Take 12.
Take 19- I got a 100 Star Bit 1-up and fell off from a bad long jump.
Take 20- I got a 1-up and died from Clones.
Take 21- I fell off near the Star. Curses!
Take 22- See Take 13.
Take 23- I died from Clones.
Take 24- I died from a bad jump.
Take 25- I was knocked off by the wall due to a bad shake.
Take 26- See Take 15.
Take 27- See Take 23.
Take 28- I got a 1-up and died from spikes.
Take 29- See Take 24.
Take 30- I almost made it to the Star, but fell off.
Take 31- I died from spikes. I had one life left, so I got 22 lives from Sky Station.
Take 32- I made it back to the 2nd midgate after starting over. I died from a spider.
Take 33- I fell off.
Take 34- I finally made it to the Star, this time, unharmed! This requires steady nerves and patience. The timing used in Wicked Wall Jumps should be used here. Another thing to note is the Clones can and will knock you off when wall jumping up to the Star. When wall jumping, there is a slight drop in height, where a Clone can come in above you, run into you, preventing you from jumping or saving yourself. This Star requires lots of care.
Star Get #120, Galaxy Complete!, 3576 Star Bits, 21 Lives
Interlude
We once again land on the base. Chee? Lubba says we brought back another green one. He reminds us that these guys are really rare and that he's speechless. Nice work! The green Luma has something to tell us. Green Lumas can't be that rare: we found 4 in Galaxy. The green Luma tells us even with every Power Star, we must defeat the monster, or never see the Cosmic Jewels. Okay, so we have to beat Bowser again before we get these jewels the Lumas have been talking about.

Boss Blitz Galaxy - Throwback Throwdown Speed Run

Welcome Back to the Galaxy!
We have 5 minutes to beat all five bosses. Time stops during cutscenes, but we have to make the most out of every second. I got the Life Shroom under King Kaliente's planet, but lost a lot of time and the Life Shroom fighting Major Burrows, leaving me with 2 minutes to deal with Bouldergeist, who is one of the more time-consuming bosses. I beat Bouldergeist, but ran out of time just as I reached the launch Star.
Take 2- I lost my Life Shroom to Kaliente and had 3 minutes left to beat Major Burrows. I got a 100 Star Bit 1-up, but ran out of time after I beat Bouldergeist.
Take 3- I lost time battling Major Burrows and died after beating Bouldergeist. I did get a 100 Star Bit 1-up, however.
Take 4- I decided to ignore the Life Shroom so I'd have more time. It was a good idea because it left me with 3 minutes to beat Bouldergeist. I had 1:15 for Fiery Dino Piranha and beat him with less than 30 seconds left. I was again winning by the skin of my teeth, as I had only one bar of health left. I don't like cutting it this close, but I got the Star.
Star Get #119, Galaxy Complete!, 3532 Star Bits, 1819 Coins, 23 Lives
A Comet appears in Flip-Out Galaxy. Just what I don't need.

Wild Glide Galaxy - Jungle Fluzzard Race

Welcome Back to the Galaxy!
We land in the galaxy to find 4 Jibberjays waiting with Fluzzard. We talk to the black Jibberjay, who says he never loses a race. He's the one to beat. However, there are other Jibberjays as our competition. It's kind of like the penguin races in Galaxy. On my first try, I took 3rd place, lost a life, and gave up to pursue other Stars.
Take 2- I took some hits and got 4th. This isn't as easy as I thought it would be.
Take 3- I took a hit before diving into the water. I gave up to pursue other Stars.
Take 4- I took hits before drowing.
Take 5- I took a hit and drowned.
Take 6- See Take 5.
Take 7- I hit the wall.
Take 8- See Take 2. At least I made it to the goal.
Take 9- See Take 3.
Takes 10-13- See Take 5.
Take 14- I got into 2nd place, but drowned.
Take 15- See Take 14.
Take 16- See Take 5.
Takes 17-19- I drowned.
Take 20- I took 2nd place. Almost there!
Take 21- See Take 17.
Take 22- I took too many hits. I gave up to pursue other Stars.
Take 23- I finally took first place! This requires a lot of swooping, diving, and control. As the black Jibberjay will take the lead, it is best to follow him to understand the best path, which is low, close to the ground. I took 2 hits on the way. The black Jibberjay says he lost and that he's no leader. We should be the new leader and the new leader gets a Star! Star Get #118, Galaxy Complete!, 21 Lives
Interlude
We land on the base of the faceship. Lubba says "Chee?", and that we brought back a really LOUD bird. "Chush" Do we hear the tranquil song of the stars? No? It's tough to hear over the yappin' Jibberjay! Lubba asks us to go over and try to quiet it down for a bit. We find it near the brim of the faceship. He says the trick to going fast with Fluzzard is to point down to dive and keep diving to go fast. We should dive whenever we can. Unfortunately, because I won this race after the one in Fleet Glide, this information is completely useless to me. Oh, well. Let's just move on.

Saturday, October 23, 2010

Fleet Glide Galaxy - Fastest Feathers in the Galaxy

Welcome Back to the Galaxy!

It's time to answer the Jibberjay's letter for a race. We land back in the galaxy to find only the black Jibberjay present. All we have to do is race him to the sun at the end. Are you ready for another upside-down magic carpet ride out of the Cave of Wonders? I don't know if this Jibberjay is crazy, but there's a Star in it for us if we win. We only need to race him, because he otherwise takes first in Wild Glide Galaxy. On my first try, I took too many hits.
Take 2- I got the Life Shroom this time, but I hit a wall.
Take 3- I died from lava.
Take 4- See Take 1.
Take 5- I hit the wall.
Take 6- I hit the Thwomp.
Take 7- See Take 5.
Take 8- I got the Life Shroom, but hit the floor. This is not an easy level for me. Tight control is required for this mission. I found I did better standing up. It might have given me some better perspective.
Take 9- See Take 5.
Take 10- See Take 5.
Take 11- I made it to the sun in first place. Yes! This mission requires a lot of swooping, so I found it best to go for broke, but you can't tilt the Wiimote too extremely. Tilting it too far to the left or right will send you down. Also, tilting up will slow you down, but you won't gain much altitude, so only use it to dodge. The Jibberjay can't believe it. He says he's not good enough to be leader. We should be the new leader and take the trophy. He then calls us boss. That's much more respect than we're getting from The Chimp.
Star Get #117, 3011 Star Bits, 1811 Coins, 4 Lives