Showing posts with label Sky Station Galaxy. Show all posts
Showing posts with label Sky Station Galaxy. Show all posts

Monday, November 1, 2010

Sky Station Galaxy - Green Star 3

Welcome Back to the Galaxy!
This time, we land in the Storming the Sky Fleet version of Sky Station. I got a 1-up in the treasure chest and launched to the midgate. I wander into the interior of the cylindrical planet. I hear that the Star is somewhere in here. I am hit by an Amp and find the Star high above the bonus area disc. I backflipped, wall-jumped, and spun to get it. This is a Type 1 Star.
Green Star Get #3!
Star Get #123, Galaxy Complete!, 22 Lives
This time, when we get a Galaxy Complete!, a gold crown appears next to the galaxy's map symbol.

Sky Station Galaxy - Green Star 2

Welcome Back to the Galaxy!
I got a 1-up from the orange pipe, and found Green Star 1, now clear, where I found it. I took a hit from a Goomba, and launched, after not finding anything else of interest. I got 7 1-ups from the platforms, the musical notes, and the bonus area. I tripped the midgate, but fell off the planet after getting the bonus area 1-ups.
Take 2- I got the 3-up from the musical notes, and heard the Star, but couldn't find it. I adjusted my camera angle and realized that this was a Type 1 and Type 2 Star. I found it on the other side of the platform where the Luma transforms into a Launch Star, where the rising platforms are. I hopped off the planet and let gravity take me to the Star, which was floating over nothing. If I had missed, I would have died.
Green Star Get #2!
Star Get #122, 3769 Star Bits, 1843 Coins, 21 Lives

Sky Station Galaxy - Green Star 1

Begin transmission in t minus 3, 2, 1. We're getting something new here. Luigi switch go! - Transmission 8
Welcome Back to the Galaxy!
Let's start collecting Green Stars! When we select a Green Star Comet mission, we can choose to complete whichever mission we want. Each galaxy has an equal number of Green Stars as it does Power Stars. The missions are given creative titles such as Green Star 1, Green Star 2, and Green Star 3. The numbers reset back to 1 for each galaxy, so there's no counting up to 120 in the mission title.
We land back in the galaxy. I immediately get the 1-up using the orange pipe. This is a Type 1 Star.I hear the chiming of the first Green Star near the pipes and see its shine. It's right next to the house at the edge. I backflipped, wall-jumped, and spun to get it. You can also get it by walking off the roof of the house, if you'd like. That was easy!
Green Star Get #1!
Star Get #121, 3690 Star Bits, 11 Lives
Good show! - Transmission 8

Monday, July 12, 2010

Sky Station Galaxy- Peewee Piranha's Speed Run

Welcome Back to the Galaxy!
After failing to wrest the Grand Star from Bowser Jr., I decided to check out some of the Comets. It's a speed run, so we get a set amount of time to go through the galaxy, and get the Star before the time runs out. Simple enough. How much time to I get to beat Peewee? 20 seconds? Are you kidding me? There is NO way I can go through the entire galaxy and beat Peewee in under 20 seconds. Looking around, though, there are clocks scattered about. Each clock adds 10 seconds to our allotted time. I got the 1-up on the first planet and ran out of time and died. I did not realize just yet that the clocks are lined up in a prescribed path that we should follow so we don't run out of time.
Take 2- I got three of the clocks, but I fell in a black hole. We skip most of the planets- it goes first planet, then cylinder planet with the carts, then Peewee's planet.
Take 3- I got almost all of the clocks. I launched to Peewee's planet, where there are more clocks. I take a hit from Peewee, but finish him off with about 16 seconds to go. I won't be sure of times anymore, because once the Star is released, the timer stops. That wasn't so bad!
Star Get #34, Galaxy Complete! 427 Star Bits, 886 Coins, 10 Lives

Sunday, June 20, 2010

Sky Station Galaxy- Storming the Sky Fleet

Detecting anomaly. Void Marios. -Transmission 14

Welcome back to the galaxy!

We start back on the same planet as last time. There are small Chomps rolling on predetermined paths. The sling plants can be used to defeat them. There is pirate-themed music, which is different from the 1st Star. Mario was hit several times by Chomps. On the other side of the planet, a Luma is trapped in a cage and we need to find the key. The 2nd Chomp to the left of the Luma is the one with the key. Hitting the treasure chests with the plants reveals a 1-up Shroom, and a Rainbow Star. I unfortunately let the power run out while talking to the Luma, thinking I could make the music last forever.

The Luma launches us to a cylinder planet. There is a Rainbow Star, but it runs out before I find the gap in the floor. I reach the midgate get a 1up Shroom. If Mario falls off the platform, the planet will spin around until Mario falls onto another platform. I am hit by an Amp. I got 3 1-ups from the bonus area with Blue Octoombas. On the other side of the planet, if Mario keeps riding the platform around, he can get a 1-up Shroom by crouching.

Mario launches to another midgate and deals with Flipswitches. After getting a 100 Star Bit 1-up, Banzai Bills attack twice. A sign says to beware Cosmic Clones and run if they come after you. They start appearing once you touch the next Flipswitch with a coin. Once all of the Flipswitches are cleared, the Cosmic Clones poof into Star Bits.

We are launched to the midgate. I spun into a sling plant, and it knocked me off the planet into the black hole. Dang.

Take 2- The star is at the end of planet, but is trapped in a locked cage. Following the nearby path in front of a Banzai blaster, we find 2 Piranha Plants and a large, spiky, black Piranha. We use a sling plant to kill it and release the key, which releases the Star. Mario is hit by a Banzai Bill trying to return to get the Star. We get the Star.

Do my eyes deceive me? - Transmission 14

Star Get #2, 334 Star Bits, 98 Coins, 20 Lives

Friday, June 18, 2010

Sky Station Galaxy - Peewee Piranha's Temper Tantrum

Sky Station located. You're a natural, Mario. -Transmission 3

Welcome back to the galaxy!

The star select music for this level sounds like a dark remix of the Red Star music from the prequel. Mario lands on a green disc of a planet, with a remix of the trailer music. There is a house with Yoshi's picture and a knocker on the door. A nearby sign by Yoshi says to go around back. Mario can't go to the planet's underside due to the fence around the middle. Mario went down an orange pipe, which takes him to the other side of the planet, in a cage with a 1-up Mushroom. After going down the nearby green pipe on the first side, Mario can now move about the other side of the planet. There are green and yellow TV screens that provide tips. The crystals are more opaque and don't show the Star Bits they contain. Mario was hit a couple of times by some Goombas. After freeing a Luma trapped in crystal, Mario warped to the top of Yoshi's house. There is a sign saying that Yoshi is out and is sorry he missed anybody trying to visit him. The Luma transformed into a Launch Star and launched us to the next planet.

Mario nearly fell into the Black Hole by walking on the edge. Another Luma appears to guide you through the planet. Mario reached the midpoint flag, which looks like those in New Super Mario Bros. Wii, except they feel somewhat out of place in this game. However, it's nice to know where the checkpoints are and they are much more plentiful per star. I got 2 out of 3 1-up Mushrooms for collecting Musical Notes. I found a blue disc off to the side of a platform. Spinning on it warps Mario to a Bonus Area where Mario must kill all of the enemies and collect his prize of 3 1-up Shrooms before the music runs out and he automatically warps back to where he was. The disk will turn brown afterwards and Mario cannot return. In this one, Mario gets to use the Rainbow Star to kill all Octoombas for 3 1-ups. After that, Mario continues to follow the Luma where it transforms into a Launch Star and launches Mario to another planet.

This planet has Paragoombas and rolling carts around a cylindrical planet. It is not perfectly cylindrical and the carts can push Mario into the Black Holes if he is not careful. However, if he rides the first one around, he will come across a 1-up Shroom and a Comet Medal on the second one. Collecting Comet Medals makes comets appear. After taking a hit from and defeating an Octoomba, the guiding Luma transforms into a Launch Star, saying that there is a monster up ahead.

Mario gets another 1-up for collecting 100 Star Bits and finds a Life Shroom to increase his health to 6 points instead of 3. In the distance, Mario sees a planet surrounded by cracked egg shells. The Luma on Mario's current planet says it can see starlight from here. Behind it, off the ledge, is another 1-up Shroom, bringing Mario's life count to 15 (They're really generous with the lives). The Luma launches Mario after transforming, and Mario lands on a Dino Piranha Egg.

The egg cracks to reveal a Dino Piranha, who wears a shell like a diaper. Using the spin ability, Mario cracks away at the shell. 2 or 3 spins cracks the shell, and Peewee Piranha's bottom is revealed, red like Bowser's flaming tail, like he has diaper rash. Mario spins to hit it and Peewee turns red and his shell reforms. Mario accidently touches Peewee and takes damage. After breaking the shell and spinning to hit Peewee, Peewee explodes, leaving a Power Star behind. (Wait! This is a regular star, not a Grand Star!) The same star appearance music plays. Before getting the Star, Mario grabs the Star Bits trapped in crystal. When Mario gets the Star, a remix of the music from the prequel plays. This time around, Mario says Wahoo!

Mama Mia! - Transmission 3

Star Get #1, 191 Star Bits, 93 Coins, 15 Lives