Sunday, March 24, 2013

Luigi's Mansion: Dark Moon - Gloomy Manor -- A-1 Poltergust 5000

This is Luigi's first mission in Evershade Valley. Gadd informs us that there are a few hundred, not exactly harmless ghosts to deal with. He hands us something that looks very much like an original Nintendo DS. It has a interactive map of Gloomy Manor on it and will allow Gadd to communicate with us. He also gives us a flashlight. He marks the Manor's Garage on the map. He thinks the Poltergust 5000 is there. He zaps us to Gloomy Manor with the (largely untested) Pixelator.

Luigi makes it safely to Gloomy Manor. The front gates open as we approach, then slam shut behind us. Gadd calls us to say that we run by holding (B) when walking. We go onto the porch and look through a window where a green light is moving around. It's a green ghost in a car in the Garage. Another green ghost pops out of the engine with some kind of green flashlight, and they fly off. We try to open the front door, but it's locked. A mouse appears with the key. Chase it around the front yard until you get the key. The key disappears into the lock. Luigi peers around the door, saying, "Hello?" We are in the Entrance.

Entrance
There are two suits of armor here, whose heads follow you around, as well as something covered with a piece of cloth with a door drawn on it. There's a door on the left and double doors in the back. The double doors are locked and the door on the left leads to the Garage.

Garage
Through the back window, we can see the ghosts playing catch with the green flashlight. One throws it through a window. Check the car. In the engine is the Poltergust 5000. Gadd calls to provide instructions: [R] to vacuum. We should test it out on the stuff in the Garage. Vacuum up the draped cloth on the back wall to reveal a chest with a key. Gadd calls again, telling us to use it on some ghosts. For now, we line our pockets with the coins in the Garage, some of which are on the ceiling. Vacuum up the dust in front of the door to leave when you're done.

Entrance
Now that we have the Poltergust 5000, aim it at the chandelier for tons of money. Go outside for some extra money. The vases have money, as well as the welcome mat. The door to the right leads to the Mudroom.

Mudroom
The room is fairly empty, but there's a ghost dog called a Polterpup wandering around outside. Check the drawer near the door. It has a gold bone. Gadd says that the odds of finding one of these is higher if you have a lot of treasure. Vacuum the ceiling fan for a key. Spiders will drop down. Vacuum them up. Roll back the rug to reveal a panel on the floor. Step on it for money. Looking outside, you'll see the Polterpup dig up a purple gem. We return to the entrance and go through the double doors. This leads to the Guard Hall.

Guard Hall
There are suits of armor lining the walls and they'll swing their swords at you when you walk past them. The key from the Mudroom opens the double doors at the end of the hall. This leads to the Foyer.

Foyer
The two green ghosts are here, and they've placed the green flashlight on the chandelier. They fly through a blocked door. There are some gears in the back wall. Gadd calls when you approach the stairs. He mentions a green circular panel on the wall. It is unlocked with the flash of the Strobulb, the green flashlight on the chandelier. Go up the stairs. There's a gem in the aquarium on the back wall. Spin the chandelier with the vacuum to lower it within reach downstairs. Quickly go get it before the chandelier retracts. The Strobulb produces a powerful flash of light. It activates green circular panels. Aim and press (A) to use it. Use it on the safe upstairs for some money. It also stuns ghosts so you can capture them. I used it on the door in the Mudroom first.

Mudroom Exterior
In the tree is the purple gem. Get it and Gadd calls. He says that gemstones are worth a fortune. We can check out our gems in the Vault later. We unlock the door in the Foyer. This leads to the Coatroom.

Coatroom
It's dark in here and we can hear the ghosts on the other side of the wall. Oddly enough, there's a toilet in the room and the wallpaper around it doesn't match. Peel off the wallpaper on the right wall for lots of money. Check out the toilet. Luigi sits on the lid and the wall spins. Vacuum the rug and towel for money. There's a ghost, humming in the shower curtain. Remove the curtain and the ghost freaks out and leaves. Flip to the Coatroom side and the ghost appears. It will trap you in the room. Now we can vacuum those two pesky green ghosts. The door shakes. Return to the Foyer.

Foyer
There are more green ghosts here. Vacuum up as many as you can at a time for extra money. After the ghosts are gone, Gadd calls. Gadd says he'll bring us back to the Bunker. We've completed the mission. We get some stats:
Clear Time: 27:10
Ghosts Captured: 6
Health Lost: 0
Treasure: 921 G
Silver Rank

Bunker
Gadd is proud of our work and we might be able to deal with this problem. We can check what we collected with the Poltergust 5000. We got a gem called an Amethyst, a 4w weight ghost, and 921 G of treasure. At 2000 G, we get an upgrade. Gadd will start studying the ghosts. Everything collected by the Poltergust 5000 is stored in a vault. We can check our progress there and see the results of Gadd's studies. Gadd thinks the ghost that took a Dark Moon piece may be in Gloomy Manor. We'll deal with that later.

We can return after retrieving all parts of the Poltergust 5000 to catch a Boo. It's going to be tricky to find things we've never seen in the first place.

Garage
There's an invisible wheel near the door. Restore it and Boogie Woogie appears. It has 20 HP. Defeat it, then complete the mission.

We now have an upgrade. We can now fully charge the Power Gauge when vacuuming up ghosts.

No comments:

Post a Comment