Welcome to the Galaxy!
Mario
It's now time to start the Trial Galaxies! We can reach the planet using the green Launch Star or the Red Star. It doesn't matter what order you do them in. They are all challenging galaxies. If we speak to the green Luma over the yellow part of the planet, he'll take us to the Rolling Gizmo Galaxy.
We land in the galaxy with a Star Ball where a remix of the Super Mario 3 music plays. We walk out on the narrow path to take out the Goomba and get the 1-up. We return for the Star Ball. We cross the narrow path and ram into the steel blocks to destroy them. Destroy the ones on the left to make a clear path to knock down the bridge. We roll into the basin and launch to a funnel-shaped planet with coins. We collect as many as we can before falling through to the rails to the next planet. We roll to a rotating platform, then a spinning gear. With good timing, we must jump from the gear to a platform without being pushed off by a moving block. Next is an orange gear with bombs. We then pass a Goomba and hop onto some ramps. The last ramp leads to a set of rails that fling us around past Star Bits. We have to deal with moving blocks on a narrow path to the basin. The Star flies to the top of the flagpole. This took two attempts.
Star Get #102, Galaxy Complete!, 28 Coins, 1580 Star Bits, 26 Lives
Luigi
Once again, we have to roll the Star Ball through this challenging course. It took me four attempts.
Star Get #102, Galaxy Complete!, 21 Coins, 1640 Star Bits, 42 Lives
Showing posts with label Star Ball. Show all posts
Showing posts with label Star Ball. Show all posts
Monday, December 26, 2011
Sunday, December 25, 2011
Melty Molten Galaxy - Through the Meteor Storm
Welcome to the Galaxy!
Mario
We land on the main planet, where meteors rain down from the sky. We don't want to stop and watch this meteor shower. The bobbing platforms disappeared. We lead the fire enemies to the two torches for the Launch Star. We land on a 2D planet with Thwomps and more meteors. The Launch Star is on the other side across a gap that is too wide for a long-jump, so we have to walk around. We have to dodge the Thwomps and meteors. We pick up a 1-up from an alcove beneath a Thwomp. We climb over obstacles and reach the Launch Star. There are a Life Shroom and Launch Star Chips on a hardened lava planet, one of which is in a crate. We launch and fly through the storm. We land on a tube planet with a Launch Star in a cage. We lead a Bullet Bill to the cage.
The Launch Star takes us to the last area, which is a tube of lava in front of a flagpole. To get the Star, we must roll the Star Ball to the basin in front of the flagpole. This is a little difficult and took me seven attempts. Thankfully, there are 1-ups in the area. A remix of the Star Ball music plays. We have to go through the tube, which rotates and has holes in it, which can be difficult to see. Past the tube are lava circles we must hop to to reach the flagpole. We perform a handstand from the flagpole to get the Star.
Star Get #98, 14 Coins, 2783 Star Bits, 13 Lives
Luigi
We land and light the torches. We launch, get the 1-up from the alcove under the Thwomp, launch again for the Life Shroom, and get the Launch Star Chips. We reach the Star Ball and get the Star in 5 attempts.
Star Get #98, 17 Coins, 2747 Star Bits, 33 Lives
Mario
We land on the main planet, where meteors rain down from the sky. We don't want to stop and watch this meteor shower. The bobbing platforms disappeared. We lead the fire enemies to the two torches for the Launch Star. We land on a 2D planet with Thwomps and more meteors. The Launch Star is on the other side across a gap that is too wide for a long-jump, so we have to walk around. We have to dodge the Thwomps and meteors. We pick up a 1-up from an alcove beneath a Thwomp. We climb over obstacles and reach the Launch Star. There are a Life Shroom and Launch Star Chips on a hardened lava planet, one of which is in a crate. We launch and fly through the storm. We land on a tube planet with a Launch Star in a cage. We lead a Bullet Bill to the cage.
The Launch Star takes us to the last area, which is a tube of lava in front of a flagpole. To get the Star, we must roll the Star Ball to the basin in front of the flagpole. This is a little difficult and took me seven attempts. Thankfully, there are 1-ups in the area. A remix of the Star Ball music plays. We have to go through the tube, which rotates and has holes in it, which can be difficult to see. Past the tube are lava circles we must hop to to reach the flagpole. We perform a handstand from the flagpole to get the Star.
Star Get #98, 14 Coins, 2783 Star Bits, 13 Lives
Luigi
We land and light the torches. We launch, get the 1-up from the alcove under the Thwomp, launch again for the Life Shroom, and get the Launch Star Chips. We reach the Star Ball and get the Star in 5 attempts.
Star Get #98, 17 Coins, 2747 Star Bits, 33 Lives
Tuesday, August 30, 2011
Rolling Green Galaxy - Rolling in the Clouds
Welcome to the Galaxy!
Mario
It's time for a Star Ball rolling mission! A remix of Super Mario 3 music plays. We go up to the Star Ball, but a nearby sign says, "'Hey!' Hey, now! If you're thinking about just rolling that ball away, you'd better listen to old Bill Board here. First, jump to get on top of the ball." We hop on. "All right, you're on! Now hold the Wiimote straight up. Right, that's it! That's what we call the basic position. From that basic position, tilt the Wiimote to move the ball in that direction. Then just press (A) to jump! If anything gets in your way, smoosh it! Anyway, you'll learn more by doing it yourself. Good luck."
And we're off! While on the Star Ball, we are nearly invincible. We can't take damage, but we can be knocked off the level. Our spin doesn't work while on the Star Ball. An interesting feature is that the Star Ball music adjusts in tempo to your speed. If you want to get Star Bits, get a Co-Star, as pointing the Wiimote at the screen will cause you to hurtle forward. We roll and hop into a basin, which is launches the Star Ball. We fall through a hole and smoosh a Goomba. The next area is grassy, but with several holes. We take the widest path to the next launcher. We squish more Goombas and roll into a basin near a flagpole and windmill. It's kind of like miniature golf. The Star Ball breaks, releasing the Star, which flies to the top of the flagpole. We climb up the pole, do a handstand, and jump to get it.
Star Get #20, Galaxy Complete!, 16 Coins, 1145 Star Bits, 10 Lives
Luigi
We hop on the Star Ball and get the instructions. We launch from the basin and take the rails to a grassy area and take the widest path. We jump into a basin to launch to the end basin. The Star flies to the top of the flagpole.
Star Get #20, Galaxy Complete!, 21 Coins, 786 Star Bits, 20 Lives
Mario
It's time for a Star Ball rolling mission! A remix of Super Mario 3 music plays. We go up to the Star Ball, but a nearby sign says, "'Hey!' Hey, now! If you're thinking about just rolling that ball away, you'd better listen to old Bill Board here. First, jump to get on top of the ball." We hop on. "All right, you're on! Now hold the Wiimote straight up. Right, that's it! That's what we call the basic position. From that basic position, tilt the Wiimote to move the ball in that direction. Then just press (A) to jump! If anything gets in your way, smoosh it! Anyway, you'll learn more by doing it yourself. Good luck."
And we're off! While on the Star Ball, we are nearly invincible. We can't take damage, but we can be knocked off the level. Our spin doesn't work while on the Star Ball. An interesting feature is that the Star Ball music adjusts in tempo to your speed. If you want to get Star Bits, get a Co-Star, as pointing the Wiimote at the screen will cause you to hurtle forward. We roll and hop into a basin, which is launches the Star Ball. We fall through a hole and smoosh a Goomba. The next area is grassy, but with several holes. We take the widest path to the next launcher. We squish more Goombas and roll into a basin near a flagpole and windmill. It's kind of like miniature golf. The Star Ball breaks, releasing the Star, which flies to the top of the flagpole. We climb up the pole, do a handstand, and jump to get it.
Star Get #20, Galaxy Complete!, 16 Coins, 1145 Star Bits, 10 Lives
Luigi
We hop on the Star Ball and get the instructions. We launch from the basin and take the rails to a grassy area and take the widest path. We jump into a basin to launch to the end basin. The Star flies to the top of the flagpole.
Star Get #20, Galaxy Complete!, 21 Coins, 786 Star Bits, 20 Lives
Sunday, November 28, 2010
Rolling Coaster Galaxy - Green Star 1
Welcome Back to the Galaxy!
It's time to get the first green Star in this Galaxy! I got a 1-up and then jumped off the edge of the hill to get. This is a Type 1 Star.
Green Star Get #83!
Star Get #203, Galaxy Complete!, 6265 Star Bits, 2491 Coins, 9 Lives
It's time to get the first green Star in this Galaxy! I got a 1-up and then jumped off the edge of the hill to get. This is a Type 1 Star.
Green Star Get #83!
Star Get #203, Galaxy Complete!, 6265 Star Bits, 2491 Coins, 9 Lives
Rolling Coaster Galaxy - Green Star 2
Welcome Back to the Galaxy!
It's time to look for more green Stars while rolling on a Star Ball. On my first try, I was knocked off by Bob-ombs.
Take 2- I saw the first Star on the easy course. This is good. It's above the first hill, but I missed it, so I continued to find the second. It's just off the edge just before the green area. I jumped off the track, but missed it.
Take 3- I missed both and rolled off at the 2nd Star.
Take 4- See Take 3.
Take 5- I rolled off before the second jump.
Take 5- I rolled into the 2nd Star. Don't jump to get it. This is a Type 2 Star.
Green Star Get #82!
Star Get #202, 6259 Star Bits, 2465 Coins, 8 Lives
It's time to look for more green Stars while rolling on a Star Ball. On my first try, I was knocked off by Bob-ombs.
Take 2- I saw the first Star on the easy course. This is good. It's above the first hill, but I missed it, so I continued to find the second. It's just off the edge just before the green area. I jumped off the track, but missed it.
Take 3- I missed both and rolled off at the 2nd Star.
Take 4- See Take 3.
Take 5- I rolled off before the second jump.
Take 5- I rolled into the 2nd Star. Don't jump to get it. This is a Type 2 Star.
Green Star Get #82!
Star Get #202, 6259 Star Bits, 2465 Coins, 8 Lives
Tuesday, November 16, 2010
Rolling Masterpiece Galaxy - Green Star 2
Welcome Back to the Galaxy!
I launched twice to the midgate. I rolled off near the Chomp, but saw the Star on the upper left edge of the planet.
Take 2- I missed the Star and rolled off.
Take 3- I rolled and jumped to the Star to get it. This is a Type 1 Star.
Green Star Get #51!
Star Get #171, Galaxy Complete, 5028 Star Bits, 2262 Coins, 7 Lives
I launched twice to the midgate. I rolled off near the Chomp, but saw the Star on the upper left edge of the planet.
Take 2- I missed the Star and rolled off.
Take 3- I rolled and jumped to the Star to get it. This is a Type 1 Star.
Green Star Get #51!
Star Get #171, Galaxy Complete, 5028 Star Bits, 2262 Coins, 7 Lives
Rolling Masterpiece Galaxy - Green Star 1
Welcome Back to the Galaxy!
It should be interesting trying to get a green Star while rolling on the Star Ball. None of the green Stars are in the ball. I hear the Star near the Silver Chomp in the cutscenes. I launch and get the key to open the launcher. I trip the midgate, and hear the Star nearby. I got a 1-up, but rolled off.
Take 2- I rolled off.
Take 3- I see the Star near the rising platform just off the left edge, but rolled off.
Take 4- I missed the Star and rolled off.
Take 5- See Take 4.
Take 6- I rolled into the Star. This is a Type 1 Star.
Green Star Get #50!
Star Get #170, 4930 Star Bits, 2258 Coins, 9 Lives
It should be interesting trying to get a green Star while rolling on the Star Ball. None of the green Stars are in the ball. I hear the Star near the Silver Chomp in the cutscenes. I launch and get the key to open the launcher. I trip the midgate, and hear the Star nearby. I got a 1-up, but rolled off.
Take 2- I rolled off.
Take 3- I see the Star near the rising platform just off the left edge, but rolled off.
Take 4- I missed the Star and rolled off.
Take 5- See Take 4.
Take 6- I rolled into the Star. This is a Type 1 Star.
Green Star Get #50!
Star Get #170, 4930 Star Bits, 2258 Coins, 9 Lives
Sunday, October 3, 2010
Rolling Coaster Galaxy - Purple Coins on the Rainbow Road
Welcome Back to the Galaxy!
It's time for another Purple Coin mission! This time, we have to roll our way through the galaxy, picking up at least 100 of the 110 coins along the way. Also, there's a 2 minute time limit. There is a Purple Coin in the ball, so you at least get one if you reach the end. This mission is very unforgiving, as we can only miss 10 coins, and the galaxy is modified to include only the expert path. Yellow Toad, in continuing his tradition of bad puns, asks us "COIN you get them all?!" I couldn't on my first try, only getting 56. I gave up to pursue other Stars.
Take 2- I got 37 coins and rolled off.
Take 3- 38, rolled off.
Take 4- 35, rolled off.
Take 5- I got a 1-up, 53 coins, and rolled off.
Take 6- 52, rolled off.
Take 7- I got 84 coins, reached the end, but ran out of time.
Take 8- 56 coins, 1-up, fell off.
Take 9- 88 coins, 1-up, rolled off.
Take 10-57, 1-up, rolled off. This isn't good.
Take 11- Super Guide appears. 56 coins, 1-up, fell off.
Take 12- I got 102. Yes! I also got a 1-up. At the end, a green Gearmo gives us the Star.
Star Get #109, Galaxy Complete!, 3187 Star Bits, 7 Lives
It's time for another Purple Coin mission! This time, we have to roll our way through the galaxy, picking up at least 100 of the 110 coins along the way. Also, there's a 2 minute time limit. There is a Purple Coin in the ball, so you at least get one if you reach the end. This mission is very unforgiving, as we can only miss 10 coins, and the galaxy is modified to include only the expert path. Yellow Toad, in continuing his tradition of bad puns, asks us "COIN you get them all?!" I couldn't on my first try, only getting 56. I gave up to pursue other Stars.
Take 2- I got 37 coins and rolled off.
Take 3- 38, rolled off.
Take 4- 35, rolled off.
Take 5- I got a 1-up, 53 coins, and rolled off.
Take 6- 52, rolled off.
Take 7- I got 84 coins, reached the end, but ran out of time.
Take 8- 56 coins, 1-up, fell off.
Take 9- 88 coins, 1-up, rolled off.
Take 10-57, 1-up, rolled off. This isn't good.
Take 11- Super Guide appears. 56 coins, 1-up, fell off.
Take 12- I got 102. Yes! I also got a 1-up. At the end, a green Gearmo gives us the Star.
Star Get #109, Galaxy Complete!, 3187 Star Bits, 7 Lives
Sunday, September 26, 2010
Rolling Masterpiece Galaxy - Masterpiece Speed Run
Welcome Back to the Galaxy!
I did not like this Star. I think this particular Speed Run suffers from poor level design. We have 2 minutes to go through the level, but, although the clock stops for brief cutscenes, the timer ticks down as we launch, costing us several precious seconds. Considering we launch at least 4 times and each launch takes around 5 seconds, we lose a significant percentage of the time, which we need to defeat the Silver Chomp. I also did not realize that when I got the key, I could just roll through, instead of backing up, costing me several more seconds. My ability to complete this Star was also based on Bob-omb placement. They took out the wooden area with saws and replaced it with a grass planet with Bob-ombs, who move around. The planet is full of holes, so your ability to reach the launch area depends on their placement because they will explode on contact, which could knock you into the holes. On some of my tries, I would defeat the Chomp, but run out of time before being able to roll to the basin. On other tries, I would roll into the basin at the very last second, the Star appeared, and I died. The clock didn't stop! Fortunately, after 35 takes, I figured out what needed to happen and got lucky enough to get the Star with 15 seconds to spare on Take 36. The Silver Chomp will follow you, so it's a good idea to get it close to the edge and repeatedly bump it. The Chomp is very stubborn and will hold on with everything it has, even when you think it should have fallen off. Thankfully, this Star is mine.
Star Get #108, Galaxy Complete!, 3101 Star Bits, 1673 Coins, 11 Lives
I did not like this Star. I think this particular Speed Run suffers from poor level design. We have 2 minutes to go through the level, but, although the clock stops for brief cutscenes, the timer ticks down as we launch, costing us several precious seconds. Considering we launch at least 4 times and each launch takes around 5 seconds, we lose a significant percentage of the time, which we need to defeat the Silver Chomp. I also did not realize that when I got the key, I could just roll through, instead of backing up, costing me several more seconds. My ability to complete this Star was also based on Bob-omb placement. They took out the wooden area with saws and replaced it with a grass planet with Bob-ombs, who move around. The planet is full of holes, so your ability to reach the launch area depends on their placement because they will explode on contact, which could knock you into the holes. On some of my tries, I would defeat the Chomp, but run out of time before being able to roll to the basin. On other tries, I would roll into the basin at the very last second, the Star appeared, and I died. The clock didn't stop! Fortunately, after 35 takes, I figured out what needed to happen and got lucky enough to get the Star with 15 seconds to spare on Take 36. The Silver Chomp will follow you, so it's a good idea to get it close to the edge and repeatedly bump it. The Chomp is very stubborn and will hold on with everything it has, even when you think it should have fallen off. Thankfully, this Star is mine.
Star Get #108, Galaxy Complete!, 3101 Star Bits, 1673 Coins, 11 Lives
Friday, September 3, 2010
Rolling Coaster Galaxy - The Rainbow Road Roll
Welcome Back to the Galaxy!
It's another Star Ball rolling galaxy! As the mission title states, this is a reference to Rainbow Road. Parts of the track look like they came from Mario Kart Wii's Rainbow Road. This galaxy plays the slide music once the ball starts rolling, and adjusts its tempo depending on the ball's speed. There are many Starshrooms, one for each Toad. Green Toad says "Go, go go!", while Red Toad says "Slow, slow, slow!" as we're approaching the rails that will guide us to various parts of the galaxy. We then land on the rainbow part of the galaxy, where Yellow Toad, who will be our comedian in this galaxy, says "Stay under contROLL!". We avoid Bob-ombs and see Blue Toad at the fork in the path. He says "Experts stay right!". I don't consider myself an expert, so I take the path on the left, with hills and more Bob-ombs. I also got a 1-up here.
The paths reunite soon after on another rainbow track that tilts and has pieces taken out of it, for an added challenge. I tilt the Wiimote at about a 30 degree angle to the left to stay on. (When I came into the Archive to play, I found the person playing my file trying to get through this area, but he couldn't. He kept rolling off because he never tilted the Wiimote enough to stay on when there was a gap. He could also have been nervous because I was watching over his shoulder.) We roll onto more rails, which launch us into the air! Pink Toad says "Almost there!" That's good, because this galaxy is too exciting. We roll onto a green platform, and take the rails to an orange platform with a basin for the Star. The ball breaks open and releases the Star.
I can't believe I got this on my first try! Wait, I'm missing something. I didn't see the Comet Medal at all. After I got the Star, I returned. I went over the easy path again and didn't see it. I then went on the expert path and found it there. The expert path is extremely narrow and has red grate posts on it that will knock you off the level if you hit them at certain angles. I made it through on my first try by being careful.
Star Get #94, 43 Comet Medals, 1422 Star Bits, 1645 Coins, 8 Lives
It's another Star Ball rolling galaxy! As the mission title states, this is a reference to Rainbow Road. Parts of the track look like they came from Mario Kart Wii's Rainbow Road. This galaxy plays the slide music once the ball starts rolling, and adjusts its tempo depending on the ball's speed. There are many Starshrooms, one for each Toad. Green Toad says "Go, go go!", while Red Toad says "Slow, slow, slow!" as we're approaching the rails that will guide us to various parts of the galaxy. We then land on the rainbow part of the galaxy, where Yellow Toad, who will be our comedian in this galaxy, says "Stay under contROLL!". We avoid Bob-ombs and see Blue Toad at the fork in the path. He says "Experts stay right!". I don't consider myself an expert, so I take the path on the left, with hills and more Bob-ombs. I also got a 1-up here.
The paths reunite soon after on another rainbow track that tilts and has pieces taken out of it, for an added challenge. I tilt the Wiimote at about a 30 degree angle to the left to stay on. (When I came into the Archive to play, I found the person playing my file trying to get through this area, but he couldn't. He kept rolling off because he never tilted the Wiimote enough to stay on when there was a gap. He could also have been nervous because I was watching over his shoulder.) We roll onto more rails, which launch us into the air! Pink Toad says "Almost there!" That's good, because this galaxy is too exciting. We roll onto a green platform, and take the rails to an orange platform with a basin for the Star. The ball breaks open and releases the Star.
I can't believe I got this on my first try! Wait, I'm missing something. I didn't see the Comet Medal at all. After I got the Star, I returned. I went over the easy path again and didn't see it. I then went on the expert path and found it there. The expert path is extremely narrow and has red grate posts on it that will knock you off the level if you hit them at certain angles. I made it through on my first try by being careful.
Star Get #94, 43 Comet Medals, 1422 Star Bits, 1645 Coins, 8 Lives
Monday, July 12, 2010
Rolling Masterpiece Galaxy - Silver Chomp Grudge Match
Welcome Back to the Galaxy!
We begin one of a few Star-rolling missions. We see the Star right in front of us. Unfortunately, it is trapped in a clear ball. We can't get it out, but we can walk on the ball circus-style. Bill Board gives us the same instructions in Galaxy- we need to tilt the Wiimote to make Mario start walking. The same music from Galaxy plays. These levels are interesting- it is easy to fall off, but we are essentially invincible because the ball will roll over any enemy and squish it. We roll up to the edge of the planet and find a hole that will blast us to the next planet. It is a spherical planet with lots of paintbrushes sticking out of it. The blaster is covered up by a cage that requires a key to open. The key is nearby in the blue area. I got lost after the cutscene reverted back to me. I realized that all I had to do is immediately backpedal. We find our way back and blast off. We find the path forming blocks from Space Junk Galaxy, which makes our lives difficult- we have to immediately veer to the left to a narrow platform without falling off with a worse ability to brake than Luigi. We get a 1-up and get on a rising platform with Goombas. We rise to 6 Flip-switches in a pyramid arrangement. I fell off here.
Take 2- I cleared the switches, but rolled off.
Take 3- I cleared the switches and a clear ruler appeared to guide us to the next planet with the blaster. We land on a wood planet with saws. I got the Comet Medal here and made it to the end of the planet, with another clear ruler to guide us to a checkerboard planet. When we land, a Silver Chomp with red eyes appears from a hole. Silver is a good sign, to we roll around, trying to bump into it and knock it off the level. After a while, we finally knock it off the level. Another clear ruler appears and we guide the ball into the blaster, which breaks the ball and releases the Star. It flies to the top of the flagpole, where we get it.
Star Get #33, 19 Comet Medals, 283 Star Bits, 856 Coins, 6 Lives
Interlude
Young Master Luma got a letter. He grabs Mario's hat and starts spinning above his head. It is a white letter with light blue and salmon stripes. We hear Rosalina's laugh in the background. Whoever wrote the letter is worrying about him, but knows he is safe with us. May the stars shine down on him. There was an item attach- 50 Star Bits. There was no return address and Pink Toad wants to meet this mysterious person soon.
That was a good session- 9 Stars! I have 94 Stars currently.
We begin one of a few Star-rolling missions. We see the Star right in front of us. Unfortunately, it is trapped in a clear ball. We can't get it out, but we can walk on the ball circus-style. Bill Board gives us the same instructions in Galaxy- we need to tilt the Wiimote to make Mario start walking. The same music from Galaxy plays. These levels are interesting- it is easy to fall off, but we are essentially invincible because the ball will roll over any enemy and squish it. We roll up to the edge of the planet and find a hole that will blast us to the next planet. It is a spherical planet with lots of paintbrushes sticking out of it. The blaster is covered up by a cage that requires a key to open. The key is nearby in the blue area. I got lost after the cutscene reverted back to me. I realized that all I had to do is immediately backpedal. We find our way back and blast off. We find the path forming blocks from Space Junk Galaxy, which makes our lives difficult- we have to immediately veer to the left to a narrow platform without falling off with a worse ability to brake than Luigi. We get a 1-up and get on a rising platform with Goombas. We rise to 6 Flip-switches in a pyramid arrangement. I fell off here.
Take 2- I cleared the switches, but rolled off.
Take 3- I cleared the switches and a clear ruler appeared to guide us to the next planet with the blaster. We land on a wood planet with saws. I got the Comet Medal here and made it to the end of the planet, with another clear ruler to guide us to a checkerboard planet. When we land, a Silver Chomp with red eyes appears from a hole. Silver is a good sign, to we roll around, trying to bump into it and knock it off the level. After a while, we finally knock it off the level. Another clear ruler appears and we guide the ball into the blaster, which breaks the ball and releases the Star. It flies to the top of the flagpole, where we get it.
Star Get #33, 19 Comet Medals, 283 Star Bits, 856 Coins, 6 Lives
Interlude
Young Master Luma got a letter. He grabs Mario's hat and starts spinning above his head. It is a white letter with light blue and salmon stripes. We hear Rosalina's laugh in the background. Whoever wrote the letter is worrying about him, but knows he is safe with us. May the stars shine down on him. There was an item attach- 50 Star Bits. There was no return address and Pink Toad wants to meet this mysterious person soon.
That was a good session- 9 Stars! I have 94 Stars currently.
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