Whomp's Fortress is the second course in the game.
N64
When we land at the base of the fortress, which is a floating island in the sky that we can fall off of, we get a message from the Lakitu Bros: "Hello! The Lakitu Bros., cutting in with a live update on Mario's progress. He's about to learn a technique for sneaking up on enemies. The trick is this: He has to walk very slowly in order to walk quietly. And wrapping up filming techniques reported on earlier, you can take a look around using C-right and C-left. Press C-down to view the action from a distance. When you can't move the camera any farther, the buzzer will sound. This is the Lakitu Bros., signing off."
The sneaking technique will be useful here, as we'll be dealing with sleeping Piranha Plants, that will wake up and bite at the slightest disturbance. To speed things up, I backflipped onto the stone wall and walked up the slope. I woke up the Piranha Plant at the top of the stairs and it bit me. I went across the stone bridge that falls into the water below. (Fortunately, it regenerates, unlike in Super Mario Galaxy 2.) I got on the rotating bridge, stood in the center until the path connected to the other side, and walked off. Around the corner are a couple of Whomps and an elevator to the top of the Fortress. At the top is the Whomp King, who says "It makes me so mad! We build your houses, your castles. We pave your roads, and still you walk all over us. Do you ever say thank you? No! Well, you're not going to wipe your feet on me! I think I'll crush you just for fun! Do you have a problem with that? Just try to pound me, wimp! Ha!"
Once again, we are given instructions on how to beat him. We have to trick him into falling over. If we run through his path, he will jump and fall over, trying to crush us. I tricked him into falling and pounded the ground on his back, which counts as one hit. Cracks appear on his back, which also has a bandage. I get in the last two hits necessary and he says ""No! Crushed again! I'm just a stepping-stone, after all. I won't gravel, er, grovel. Here, you win. Take this with you!" He explodes into the Star, just like Big Bob-omb.
Star Get #5, 12 Coins, 4 Lives
Nintendo DS
We land on the floating island and receive the following message: "Hello! The Lakitu Bros. here, with a news update. Our hero is about to learn a technique for sneaking up on enemies. According to eyewitnesses, the trick to sneaking is walking slowly. And, as reported earlier, our hero can use the Touch Screen to walk smoothly and run swiftly!"
Taking the same route as in the N64 version, I avoided taking damage from a Piranha Plant, but fell off the falling bridge and sustained damage. On my third try, I made it across both bridges and rode the elevator to the top. The Whomp King has an updated sprite (with larger feet), but the same speech. We get in one hit easily, as well as the last two. He says the same thing as in the N64. He explodes into the Star.
Star Get #5, 9 Coins, 4 Lives
Toad says "Bowser took all the Stars I tried to hide here. There are 7 Stars in each course. You'll need your buddies to get some of them. Teamwork goes a long way when you're going up against Bowser."
Buddies? We get buddies? We won't see these buddies for a while, but they will be extremely helpful.
The next Star is To the Top of the Fortress.
Showing posts with label Whomp King. Show all posts
Showing posts with label Whomp King. Show all posts
Sunday, February 6, 2011
Friday, August 6, 2010
Throwback Galaxy - Return of the Whomp King
Got something! Deja vu. -Transmission 15
Welcome Back to the Galaxy!
This is the first of a few galaxies remixed from other Mario games. This one is a near replica of Whomp's Fortress from Super Mario 64. Some of the colorations and platform designs are different, but it still maintains the same feel. The music used in Whomp's Fortress (and several other worlds in Super Mario 64) is remixed here. There is a red Bob-omb Buddy here. It's not pink, won't open cannons, nor will it direct us to Red Coins. It tells us to get the Star back from the Whomp King. I take hits from Piranha Plants and Goombas. I complete the Bonus Area with 3 1-ups from 8 Piranha Plants. Where the cannon would be is a Sling Star that slings us up so we can get a 1-up and some Star Bits. We also get a 1-up from above the Thwomp at the top of the stairs. I take a hit from a Paragoomba and get a 100 Star Bit 1-up, take a hit from a Wiggler, and get a 1-up at the top of the flagpole. Just below the flagpole's platform is the Comet Medal. I failed the musical note challenge, with a remix of the Underground theme. I take some more hits from Goombas. The falling blocks don't regenerate at the top of the stairs. I reach the midgate at the top of the fortress, where there is a mysterious Bowser panel. I ground pound the Whomp waiting there, which explodes into Star Bits and rubble. And...no Star appears! What? Then again, this one didn't have a crown on its head. The Bowser panel uncovers a hole that leads to the other side of the planet where the real Whomp King waits, crown and all. He's mad. So mad, that he doesn't come up with a single word of original dialogue- it's the exact same speech he gave in 64. Just try to ground pound the Whomp King! The battle music is the same funky music as Digga-Leg. He creates a red shadow when he's about to fall. When he lands, he shakes the ground, which will stun you if you don't jump in time. He will also stomp his foot periodically to summon little Whomplets. He is much thicker than the 64 version, so getting on his back to pound is more difficult. I take 3 hits from Whomplets and die.
Take 2- I defeated the Whomp at the top of the fortress and went to the other side of the planet. The Whomp King starts his speech, then says "I'm tired of this speech. Try to ground pound the Whomp King again!" We get in one hit by ground pounding the symbol on his back and cracks appear. We can reach the symbol with a backflip or a jump spin. I take 2 hits from Whomplets before getting in my 2nd hit. He flashes red and makes 5 Whomplets instead of 3. I finally get in my 3rd hit. He gives the same speech of defeat, says "Dang it!", bangs his fist and poofs into a Star.
Star Get #61, 36 Medals, 165 Star Bits, 1357 Coins, 12 Lives
Interlude
Chay! AY-O! Lubba asks what we're doing bringing hazardous materials aboard. Hazardous materials? I did no such thing! Then we notice we brought back the Bob-omb Buddy. How do this guys hitch rides with us without our knowing? We must make sure he stays calm because Lubba doesn't want an angry Bob-omb on the ship. The Bob-omb Buddy asks if we've heard of a mystical, legendary world? It sounds like an amazing place, but he wonders how to get there. We will soon find out that it's more proof that the people who worked on New Super Mario Bros. Wii worked on this game. A 1-up appears high on a cloud above the back of the faceship's head.
Welcome Back to the Galaxy!
This is the first of a few galaxies remixed from other Mario games. This one is a near replica of Whomp's Fortress from Super Mario 64. Some of the colorations and platform designs are different, but it still maintains the same feel. The music used in Whomp's Fortress (and several other worlds in Super Mario 64) is remixed here. There is a red Bob-omb Buddy here. It's not pink, won't open cannons, nor will it direct us to Red Coins. It tells us to get the Star back from the Whomp King. I take hits from Piranha Plants and Goombas. I complete the Bonus Area with 3 1-ups from 8 Piranha Plants. Where the cannon would be is a Sling Star that slings us up so we can get a 1-up and some Star Bits. We also get a 1-up from above the Thwomp at the top of the stairs. I take a hit from a Paragoomba and get a 100 Star Bit 1-up, take a hit from a Wiggler, and get a 1-up at the top of the flagpole. Just below the flagpole's platform is the Comet Medal. I failed the musical note challenge, with a remix of the Underground theme. I take some more hits from Goombas. The falling blocks don't regenerate at the top of the stairs. I reach the midgate at the top of the fortress, where there is a mysterious Bowser panel. I ground pound the Whomp waiting there, which explodes into Star Bits and rubble. And...no Star appears! What? Then again, this one didn't have a crown on its head. The Bowser panel uncovers a hole that leads to the other side of the planet where the real Whomp King waits, crown and all. He's mad. So mad, that he doesn't come up with a single word of original dialogue- it's the exact same speech he gave in 64. Just try to ground pound the Whomp King! The battle music is the same funky music as Digga-Leg. He creates a red shadow when he's about to fall. When he lands, he shakes the ground, which will stun you if you don't jump in time. He will also stomp his foot periodically to summon little Whomplets. He is much thicker than the 64 version, so getting on his back to pound is more difficult. I take 3 hits from Whomplets and die.
Take 2- I defeated the Whomp at the top of the fortress and went to the other side of the planet. The Whomp King starts his speech, then says "I'm tired of this speech. Try to ground pound the Whomp King again!" We get in one hit by ground pounding the symbol on his back and cracks appear. We can reach the symbol with a backflip or a jump spin. I take 2 hits from Whomplets before getting in my 2nd hit. He flashes red and makes 5 Whomplets instead of 3. I finally get in my 3rd hit. He gives the same speech of defeat, says "Dang it!", bangs his fist and poofs into a Star.
Star Get #61, 36 Medals, 165 Star Bits, 1357 Coins, 12 Lives
Interlude
Chay! AY-O! Lubba asks what we're doing bringing hazardous materials aboard. Hazardous materials? I did no such thing! Then we notice we brought back the Bob-omb Buddy. How do this guys hitch rides with us without our knowing? We must make sure he stays calm because Lubba doesn't want an angry Bob-omb on the ship. The Bob-omb Buddy asks if we've heard of a mystical, legendary world? It sounds like an amazing place, but he wonders how to get there. We will soon find out that it's more proof that the people who worked on New Super Mario Bros. Wii worked on this game. A 1-up appears high on a cloud above the back of the faceship's head.
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