Now that we have the key to the Hollow Tree, we can go find the Dark Moon piece. It's at the top of the big tree in the Tree House. They key is fixed. Gadd says there are troubling, powerful signals coming from the Tree House.
Hollow Tree
We land at the top of the Hollow Tree, near the door. The door unlocks like a set of jaws and the path ahead is covered in vines. Ahead is a long set of staircases lit with torches. A ghost like the one that possessed the giant spider in Gloomy Manro appears and flies up to the top of the Eerie Staircase.
Eerie Staircase
The staircases are so steep it looks like you're going downstairs. There are three sets, and each is a bit of trial and error. Some staircases will flatten due to a ghost and you'll slide all the way down. Mice will start crawling down as well. Only one set of stairs is the correct one. If you slide down, some of the torches ahead will extinguish. Those mark the path you need to take. Eventually, you'll make it to the top and the stairs will be blocked off. There's a vine dangling from the back wall. Pull it a few times to break the wall down. Follow the ramp up, vacuuming the purple plant for a few coins. Pull the tassel for some drop-down stairs. This leads to the Tree House.
Tree House
It's quiet up here. If you try to walk up the stairs to the Tree House, the stairs come alive. It will move around, so avoid it. When it jumps, watch its shadow. When it lands, a red cord will appear from behind it. Pull it to make the ghost appear and vacuum off one layer of it. The stairs will try to blow you away and it shoots flames from its eyes. The ghost has only three layers, so it's done when you vacuum the red ghost. The Dark Moon piece appears and lands on the porch of the Tree House. Luigi moves the stairs into place. Gadd brings us back to the Bunker, but not after a little victory dance and a little comic relief involving a spiky bulb.
Clear Time: 9:53
Ghosts Captured: 8
Health Lost: 5
Treasure: 65
Gold Rank
Gadd says our battle with the possessor ghost was so thrilling, he popped popcorn. We've unlocked a new mission in Haunted Towers due to the Boos we've caught. Gadd thinks it's not a coincidence that possessor ghosts have Dark Moon pieces in them. The new Dark Moon pieces gets cleaned up and the fog clears up to reveal another mansion. It's called Old Clockworks. It's actually an old clock factory.
Sunday, April 7, 2013
Luigi's Mansion: Dark Moon -- Haunted Towers - B-5 Doggone Key
Gadd says the Polterpup that took the special key is still in the Haunted Towers, but runs room to room, so Gadd can't pinpoint a location. The Parascope found that the Polterpup left paw prints starting in the Courtyard, so we'll be able to follow it. The Dark Light will make the paw prints visible.
Entrance
We land in the Entrance and we can see the Polterpup just beyond the gate. The tree on the left has a gold frog.
Courtyard
The Polterpup swallows the key and goes into the Hydro Generator room.
Hydro Generator
Use the Dark Light to find the paw prints and follow them to find where the Polterpup went through the wall.
Garden
Eventually, the trail will lead you here. The Polterpup will turn on the lawnmower and leave. Then, three Sneakers will appear.
Tool Shed
When you return here, you'll notice most of the furniture missing. Restore it all to make French Boodle appear. Spin the fountain to go to the Toolshed Stairs.
Toolshed Stairs
The Polterpup was napping on the bed, but runs upstairs. There's a Creeper at the bottom of the stairs. The Polterpup will disappear on the third floor. Go through the Botany Lab and Seedling Laboratory. It will then go to the fourth floor. Check the drawer at the bottom of the stairs between the third and fourth floor for a Gold Greenie.
Conservatory
The Polterpup is here and the organ is missing. Restore the organ and play it to make the Polterpup appear. It runs behind the organ. If you try to follow it, a Creeper will trap you, allowing the Polterpup to escape. If you try to leave, the doors will be blocked and a Gobber and some Greenies will appear. Go to the West Bathroom once you're done.
West Bathroom
The Polterpup will hide when you appear. Restore the toilet for money. The Polterpup is hiding in what I'm guessing is the bidet. It will run into the West Bedroom. Deal with the Creepers in the West Hall and move on.
West Bedroom
There's a Creeper on the ceiling. The Polterpup is hiding in one of the beds, so follow the paw prints. Once you find it, you can finally vacuum it up. It has 50 HP. The key will appear when you defeat it. What a wild goose chase. Gadd thinks the Polterpup wanted someone to play with. He brings us back to the Bunker.
Clear Time: 14:44
Ghosts Captured: 16
Health Lost: 72
Treasure: 872
Gold Rank
When you have 20,000 G, the Poltergust 5000 will be upgraded to catch ghosts faster. The Polterpup was not sent to the Vault and escapes. We recovered the key, but the Polterpup chewed it up and drooled on it. Toad gets the special task of cleaning it before Gadd repairs it. Gadd can now use the two Dark Moon pieces we have to locate the third.
Entrance
We land in the Entrance and we can see the Polterpup just beyond the gate. The tree on the left has a gold frog.
Courtyard
The Polterpup swallows the key and goes into the Hydro Generator room.
Hydro Generator
Use the Dark Light to find the paw prints and follow them to find where the Polterpup went through the wall.
Garden
Eventually, the trail will lead you here. The Polterpup will turn on the lawnmower and leave. Then, three Sneakers will appear.
Tool Shed
When you return here, you'll notice most of the furniture missing. Restore it all to make French Boodle appear. Spin the fountain to go to the Toolshed Stairs.
Toolshed Stairs
The Polterpup was napping on the bed, but runs upstairs. There's a Creeper at the bottom of the stairs. The Polterpup will disappear on the third floor. Go through the Botany Lab and Seedling Laboratory. It will then go to the fourth floor. Check the drawer at the bottom of the stairs between the third and fourth floor for a Gold Greenie.
Conservatory
The Polterpup is here and the organ is missing. Restore the organ and play it to make the Polterpup appear. It runs behind the organ. If you try to follow it, a Creeper will trap you, allowing the Polterpup to escape. If you try to leave, the doors will be blocked and a Gobber and some Greenies will appear. Go to the West Bathroom once you're done.
West Bathroom
The Polterpup will hide when you appear. Restore the toilet for money. The Polterpup is hiding in what I'm guessing is the bidet. It will run into the West Bedroom. Deal with the Creepers in the West Hall and move on.
West Bedroom
There's a Creeper on the ceiling. The Polterpup is hiding in one of the beds, so follow the paw prints. Once you find it, you can finally vacuum it up. It has 50 HP. The key will appear when you defeat it. What a wild goose chase. Gadd thinks the Polterpup wanted someone to play with. He brings us back to the Bunker.
Clear Time: 14:44
Ghosts Captured: 16
Health Lost: 72
Treasure: 872
Gold Rank
When you have 20,000 G, the Poltergust 5000 will be upgraded to catch ghosts faster. The Polterpup was not sent to the Vault and escapes. We recovered the key, but the Polterpup chewed it up and drooled on it. Toad gets the special task of cleaning it before Gadd repairs it. Gadd can now use the two Dark Moon pieces we have to locate the third.
Labels:
E. Gadd,
Haunted Towers,
Luigi,
Luigi's Mansion: Dark Moon,
Polterpup
Saturday, April 6, 2013
Luigi's Mansion: Dark Moon -- Haunted Towers - B-4 Pool Party
Gadd has unscrambled the image Toad brought back. In it, we see a Boo handing a pink ghost a key that looks like it could open the Hollow Tree. Gadd's never seen the pink ghosts before. A couple of Boos are holding a painting that looks like a pair of shoes with legs. It also seems the Boos are encouraging bad behavior in the other ghosts. The image was taken at the Rooftop Pool, which is where we need to go.
Entrance
There's some coins in the purple plants in the planters. Check the tree on the right for a Gold Greenie.
Courtyard
There are two carnivorous plants here and no way to deal with them. Avoid them and go into the Tower Lobby.
Tower Lobby
There's a large red flower hanging from the ceiling. It will try to hurt you. Get close to it to make it slam into the floor, then vacuum it up. It will give you a little money. Go into the Plant Nursery.
Plant Nursery
There's a plant growing in the middle of the floor, and another red flower on the ceiling. Restore the treasure chest in the back planter for a lot of money. Near the right door is a valve. Spin it to get some water running and water the plant. It will grow into a plant that acts as a staircase, like in the Botany Lab. This leads to the Rumpus Room. Before you go there, go on the Skybridge and get rid of the red flowers for an emerald.
Rumpus Room
This is a child's playroom, and there's a large, creepy doll in the center of the floor. Restore the shelf on the right wall, near the door. The doll's head will turn slightly when you're in front of it's face. If you vacuum up the curtains, money will come out of the light. Walk around the doll so that her face follows you. This will make the head pop off and reveal an emerald. Look into the one lit window in the doll house. It will show a certain jack-in-the-box box rattling. Open it and there will be lots of Greenies in it. Vacuum them up. The door leads to the Family Room.
Family Room
There is a kitchen area and sitting room here. Restore a cabinet in the kitchen next to the sink for lots of money. Go into the sitting room. There's a missing portrait in the middle of the back wall. Restore it to make Boo B. Trap appear. This Boo has 25 HP. Go through the door on the left for the Solarium.
Solarium
We can't access the stairs here just yet. Restore the treasure chest on the table for an emerald. Near the treasure chest is a red ball like the one on the lawn mower. This makes the stairs appear. Go up the stairs, being careful to avoid the corner of the floor on the left closest to the screen, as it will drop down. The door leads to the West Bedroom.
West Bedroom
This bedroom is emptier than the one in Gloomy Manor. That is, until you spin the ceiling fan, which moves the wall back to reveal three beds and three Hiders engaged in a pillow fight. Pull off the bed sheets to find them. Once you find one, the beds will shuffle, so be sure you know where the other two Hiders are. Defeating all three will give you a key to the door on the right. This leads to the West Hall.
West Hall
We can't go through the back door, so leave through the right door to the Crow's Nest.
Crow's Nest
Go across the bridge and stun crows for money. Go into the Conservatory on the other side.
Conservatory
There are coins behind the organ, which is covered in vines. Use the balloon plant to ascend. Stay away from the center of the room, as there is a spiky chandelier. If you go to the right, restore the door to enter a special area with 8 Red Coins. You have 15 seconds to navigate the maze. Loop around the outer stairs, then finish at the top of the tall stairs. This will give you an emerald. As an extra challenge, pick up a yellow balloon to make a trail of coins around the chandelier. Get them all for a treasure chest with lots of money. When you're done, take a balloon to the left. Don't land on the rug, as it will drop through. Go through the door to the Crow's Nest and get the key from the painting. Return to the West Hall and open the door to the West Bathroom.
West Bathroom
A Slammer, two Greenies, and a purple ghost are here. The purple ghost will trap you, so use the Circle Pad to get free. Pull the toilet paper for an emerald. Check out the pool chair to go to the Rooftop Pool.
Rooftop Pool
Now that we're at the pool, we have to find the special key. Restore the frog statue on the left and it will spit the key into the pool. Go into the pool to get it. As soon as Luigi grabs the key, he knows he's not along. A pink ghost scares him and takes the key. There are about four of them. You'll see their movements with the ripples in the water. Once you defeat them all, the key appears on the diving board. Once Luigi gets it, a Polterpup appears, takes it away, then flings it out the window. Gadd's going to bring us back.
Clear Time: 35:07
Ghosts Captured: 17
Health Lost: 166
Treasure: 1384
Bronze Rank
Gadd says he can't find the Polterpup on the Parascope, but we must recover the key at all costs. The pink ghosts are called Sneakers and the purple ghosts are called Creepers.
Entrance
There's some coins in the purple plants in the planters. Check the tree on the right for a Gold Greenie.
Courtyard
There are two carnivorous plants here and no way to deal with them. Avoid them and go into the Tower Lobby.
Tower Lobby
There's a large red flower hanging from the ceiling. It will try to hurt you. Get close to it to make it slam into the floor, then vacuum it up. It will give you a little money. Go into the Plant Nursery.
Plant Nursery
There's a plant growing in the middle of the floor, and another red flower on the ceiling. Restore the treasure chest in the back planter for a lot of money. Near the right door is a valve. Spin it to get some water running and water the plant. It will grow into a plant that acts as a staircase, like in the Botany Lab. This leads to the Rumpus Room. Before you go there, go on the Skybridge and get rid of the red flowers for an emerald.
Rumpus Room
This is a child's playroom, and there's a large, creepy doll in the center of the floor. Restore the shelf on the right wall, near the door. The doll's head will turn slightly when you're in front of it's face. If you vacuum up the curtains, money will come out of the light. Walk around the doll so that her face follows you. This will make the head pop off and reveal an emerald. Look into the one lit window in the doll house. It will show a certain jack-in-the-box box rattling. Open it and there will be lots of Greenies in it. Vacuum them up. The door leads to the Family Room.
Family Room
There is a kitchen area and sitting room here. Restore a cabinet in the kitchen next to the sink for lots of money. Go into the sitting room. There's a missing portrait in the middle of the back wall. Restore it to make Boo B. Trap appear. This Boo has 25 HP. Go through the door on the left for the Solarium.
Solarium
We can't access the stairs here just yet. Restore the treasure chest on the table for an emerald. Near the treasure chest is a red ball like the one on the lawn mower. This makes the stairs appear. Go up the stairs, being careful to avoid the corner of the floor on the left closest to the screen, as it will drop down. The door leads to the West Bedroom.
West Bedroom
This bedroom is emptier than the one in Gloomy Manor. That is, until you spin the ceiling fan, which moves the wall back to reveal three beds and three Hiders engaged in a pillow fight. Pull off the bed sheets to find them. Once you find one, the beds will shuffle, so be sure you know where the other two Hiders are. Defeating all three will give you a key to the door on the right. This leads to the West Hall.
West Hall
We can't go through the back door, so leave through the right door to the Crow's Nest.
Crow's Nest
Go across the bridge and stun crows for money. Go into the Conservatory on the other side.
Conservatory
There are coins behind the organ, which is covered in vines. Use the balloon plant to ascend. Stay away from the center of the room, as there is a spiky chandelier. If you go to the right, restore the door to enter a special area with 8 Red Coins. You have 15 seconds to navigate the maze. Loop around the outer stairs, then finish at the top of the tall stairs. This will give you an emerald. As an extra challenge, pick up a yellow balloon to make a trail of coins around the chandelier. Get them all for a treasure chest with lots of money. When you're done, take a balloon to the left. Don't land on the rug, as it will drop through. Go through the door to the Crow's Nest and get the key from the painting. Return to the West Hall and open the door to the West Bathroom.
West Bathroom
A Slammer, two Greenies, and a purple ghost are here. The purple ghost will trap you, so use the Circle Pad to get free. Pull the toilet paper for an emerald. Check out the pool chair to go to the Rooftop Pool.
Rooftop Pool
Now that we're at the pool, we have to find the special key. Restore the frog statue on the left and it will spit the key into the pool. Go into the pool to get it. As soon as Luigi grabs the key, he knows he's not along. A pink ghost scares him and takes the key. There are about four of them. You'll see their movements with the ripples in the water. Once you defeat them all, the key appears on the diving board. Once Luigi gets it, a Polterpup appears, takes it away, then flings it out the window. Gadd's going to bring us back.
Clear Time: 35:07
Ghosts Captured: 17
Health Lost: 166
Treasure: 1384
Bronze Rank
Gadd says he can't find the Polterpup on the Parascope, but we must recover the key at all costs. The pink ghosts are called Sneakers and the purple ghosts are called Creepers.
Labels:
Boos,
E. Gadd,
Emerald,
Haunted Towers,
Luigi,
Luigi's Mansion: Dark Moon,
Polterpup,
Red Coins
Friday, April 5, 2013
Luigi's Mansion: Dark Moon -- Haunted Towers - B-3 Graveyard Shift
Gadd gives Luigi a wrench so he can replace the pinwheel vanes. Once we replace the vanes, we must look for a way through the Hollow Tree. Gadd thinks the Dark Moon piece is near the top.
Entrance
We land at the entrance, with a carnivorous plant staring at us. Its vines are closing the gate to the Courtyard, so we'll have to do something about it. Pull the plant out of the pipe and fill up a bucket with water. Water the plants, one of which has a spiky bulb. Shoot the spiky bulb at the carnivorous plant to open the gate.
Courtyard
We enter the Courtyard, only to find a Greenie telling a Slammer to rip off the last vane of the pinwheel gate. The Greenie flies off, but the Slammer remains. Approach the Slammer and two more Slammers appear. Once you take care of them, the Greenie returns to find out what became of his buddy. Once all the ghosts are defeated, go replace the vanes. Spin the vanes to open the gate and knock on the tree to enter the Hollow Tree.
Hollow Tree
The Hollow Tree is filled with stairs. There's a spiderweb in the back that we'll have to burn at some point. There are ghosts here, so be alert. They'll appear if you try to go down a staircase. There's another large spiderweb at the top. Pull the dangling web to a torch to light it and burn the web. This will open the mysterious passage. When you try to enter it, it will shut. Gadd says we'll need a special key found in the Crypt to open the door. The stairs are blocked, so grab the dangling web ball and drop to the ground below. Use a web ball to burn the large web there. Use (X) to keep the burning web ball out of the water. Before you leave, ignite another web ball and walk to the left. There are a couple of webs here, one with gold spiders. Pick up the bucket and dip it in the water, then walk to the right. On that side is a plant to water. It has an emerald. Knock on the back wall to enter the Tree Root.
Tree Root
Follow the tunnel, which goes to the left. At the end, you'll see a vine. Leave it alone. Vacuum up the moss with mushrooms to reveal another vine. Pull it to spin a root around and check it out. This is an elevator that leads through the mouth of a bird statue into the Old Graveyard.
Old Graveyard
There are a couple of Gold Bars behind the bird statue. Stand in front of the nearest tombstone and vacuum up for an emerald. Walk to the right to enter the main part of the graveyard. Farther to the right is a coffin. Extinguish the candles to make a Gold Greenie appear. On the right side is a Gold Bar. Go up the stairs and the torches extinguish. The door at the top leads to the Crypt.
Crypt
There's a bundle of vines hanging from the back wall. Pull it a few times to make the wall crumble, revealing another room. There's a tan painting of a Toad on the back wall. Peel off the moss on the left wall for money. Restore the vase on the right to make Booluga appear. Booluga has 25 HP. Use the Dark Light on the Toad picture to make Toad appear from it. He's free and Luigi is his hero, although he has no idea why Luigi's there in the first place. The Dual Scream's ringtone freaks Toad out. Gadd says that Toad is one of his assistants. Gadd sent the Toad to look after the Haunted Towers, and because he was trapped, the place is a mess. He wants to return the Toad to the Bunker for info on the special key, but he can't teleport both of us out of here. We should take him to the pixelator screen in the Gardener's Lab. Toad will follow us, but will freak out at anything scary, like a coffin falling with bats in it. Pick him up with the vacuum if necessary. It calms him down.
Old Graveyard
When we enter the Old Graveyard, three ghosts with mirrors appear from the ground. The stairs are blocked off. The ghosts will circle Luigi. Wait until one moves their mirror away to stun them. The yellow one has 50 HP, the green one has 100, and the purple one has 150. This is a difficult battle. Stun the crows for hearts. Try to dodge the other two to avoid being hit by their mirrors. Once you defeat them, Gadd says that they were the ghosts of the Three Sisters, who are paranormal celebrities. Apparently, the Three Sisters are normally very polite. The Dark Moon shattering may be why they're acting so rudely. Grab Toad and leave on the right. Walk up the short stairs onto the coffin and it lowers into the Sewer.
Sewer
Instead of taking Toad immediately to the pixelator screen, I decided to check out the back area with the coffins. Open the standing coffin to be teleported into a new area. There are red coins, carnivorous plants and 13 seconds on the timer. Run to collect all of them to make a chest with gold bars appear. The other coffin has money as well. Lead Toad out of the Sewer.
Gardener's Lab
Carry Toad through the water. Take him to the pixelator screen and activate it. The carnivorous plant that was here last time is gone. Gadd returns us to the Bunker.
Clear Time: 15:17
Ghosts Captured: 11
Health Lost: 145
Treasure: 962
Silver Rank
Gadd says the Toad can't remember what happened to him. He did bring back a photo from one of Gadd's security cameras. He'll unscramble the image for us.
Entrance
We land at the entrance, with a carnivorous plant staring at us. Its vines are closing the gate to the Courtyard, so we'll have to do something about it. Pull the plant out of the pipe and fill up a bucket with water. Water the plants, one of which has a spiky bulb. Shoot the spiky bulb at the carnivorous plant to open the gate.
Courtyard
We enter the Courtyard, only to find a Greenie telling a Slammer to rip off the last vane of the pinwheel gate. The Greenie flies off, but the Slammer remains. Approach the Slammer and two more Slammers appear. Once you take care of them, the Greenie returns to find out what became of his buddy. Once all the ghosts are defeated, go replace the vanes. Spin the vanes to open the gate and knock on the tree to enter the Hollow Tree.
Hollow Tree
The Hollow Tree is filled with stairs. There's a spiderweb in the back that we'll have to burn at some point. There are ghosts here, so be alert. They'll appear if you try to go down a staircase. There's another large spiderweb at the top. Pull the dangling web to a torch to light it and burn the web. This will open the mysterious passage. When you try to enter it, it will shut. Gadd says we'll need a special key found in the Crypt to open the door. The stairs are blocked, so grab the dangling web ball and drop to the ground below. Use a web ball to burn the large web there. Use (X) to keep the burning web ball out of the water. Before you leave, ignite another web ball and walk to the left. There are a couple of webs here, one with gold spiders. Pick up the bucket and dip it in the water, then walk to the right. On that side is a plant to water. It has an emerald. Knock on the back wall to enter the Tree Root.
Tree Root
Follow the tunnel, which goes to the left. At the end, you'll see a vine. Leave it alone. Vacuum up the moss with mushrooms to reveal another vine. Pull it to spin a root around and check it out. This is an elevator that leads through the mouth of a bird statue into the Old Graveyard.
Old Graveyard
There are a couple of Gold Bars behind the bird statue. Stand in front of the nearest tombstone and vacuum up for an emerald. Walk to the right to enter the main part of the graveyard. Farther to the right is a coffin. Extinguish the candles to make a Gold Greenie appear. On the right side is a Gold Bar. Go up the stairs and the torches extinguish. The door at the top leads to the Crypt.
Crypt
There's a bundle of vines hanging from the back wall. Pull it a few times to make the wall crumble, revealing another room. There's a tan painting of a Toad on the back wall. Peel off the moss on the left wall for money. Restore the vase on the right to make Booluga appear. Booluga has 25 HP. Use the Dark Light on the Toad picture to make Toad appear from it. He's free and Luigi is his hero, although he has no idea why Luigi's there in the first place. The Dual Scream's ringtone freaks Toad out. Gadd says that Toad is one of his assistants. Gadd sent the Toad to look after the Haunted Towers, and because he was trapped, the place is a mess. He wants to return the Toad to the Bunker for info on the special key, but he can't teleport both of us out of here. We should take him to the pixelator screen in the Gardener's Lab. Toad will follow us, but will freak out at anything scary, like a coffin falling with bats in it. Pick him up with the vacuum if necessary. It calms him down.
Old Graveyard
When we enter the Old Graveyard, three ghosts with mirrors appear from the ground. The stairs are blocked off. The ghosts will circle Luigi. Wait until one moves their mirror away to stun them. The yellow one has 50 HP, the green one has 100, and the purple one has 150. This is a difficult battle. Stun the crows for hearts. Try to dodge the other two to avoid being hit by their mirrors. Once you defeat them, Gadd says that they were the ghosts of the Three Sisters, who are paranormal celebrities. Apparently, the Three Sisters are normally very polite. The Dark Moon shattering may be why they're acting so rudely. Grab Toad and leave on the right. Walk up the short stairs onto the coffin and it lowers into the Sewer.
Sewer
Instead of taking Toad immediately to the pixelator screen, I decided to check out the back area with the coffins. Open the standing coffin to be teleported into a new area. There are red coins, carnivorous plants and 13 seconds on the timer. Run to collect all of them to make a chest with gold bars appear. The other coffin has money as well. Lead Toad out of the Sewer.
Gardener's Lab
Carry Toad through the water. Take him to the pixelator screen and activate it. The carnivorous plant that was here last time is gone. Gadd returns us to the Bunker.
Clear Time: 15:17
Ghosts Captured: 11
Health Lost: 145
Treasure: 962
Silver Rank
Gadd says the Toad can't remember what happened to him. He did bring back a photo from one of Gadd's security cameras. He'll unscramble the image for us.
Labels:
Boos,
E. Gadd,
Emerald,
Haunted Towers,
Luigi,
Luigi's Mansion: Dark Moon,
Red Coins
Thursday, April 4, 2013
Luigi's Mansion: Dark Moon -- Haunted Towers - B-2 The Pinwheel Gate
Gadd's been using the two Dark Moon pieces we have to find the Dark Moon piece in the Haunted Towers. He says the Dark Moon piece is in the gigantic tree. We must check out the Hollow Tree to find a way into other parts of the towers. For once, Luigi is enthusiastic about the mission.
Entrance
Luigi lands in the Entrance and gets his foot stuck in a bucket. Buckets will be very useful in this mission, so look out for them. There's a bucket by one of the large purple flowers. Pick it up and go to the right for some running water and fill it up. Approach the plants and press (X) to pour water on them. This makes them grow into large purple plants. Use the Strobulb on them for lots of money. There's a gold bat in the right tree that will give you more money if you use the Strobulb on it. Go into the Courtyard.
Courtyard
Pull the plant from the overhead pipe on the left to get some water flowing. Fill up a bucket and water the plants. There's a plant in the right corner covered in dust. Vacuum up the dust, then water it. It will become a plant with a spiky bulb. Nearby is an invisible stone. Restore it, then place the bucket on the stone. A pop-up cardboard ghost will appear. Pick up a spiky bulb and aim it at the cardboard ghost to make a Gold Greenie appear. Treasure hunters: read on. If you want to start the mission, look for the next Courtyard section.
Greenhouse
Pull down all the vines from the ceiling to make it rain cash.
Tower Lobby
On the left stairs is a pipe with running water. There's a gap in the pipe, so restore it with the Dark Light. Restore the door next to the Greenhouse and go through it. This leads to Maintenance/ the West Garden.
Maintenance/ West Garden
Now that you've restored the pipe, a spiky bulb plant will grow. Aim the spiky bulb at the carnivorous plant in the West Garden. The treasure chest contains an emerald. There's a stack of money on the left wall.
Plant Nursery
Use the vacuum to spin the valve on the right wall. This will get water flowing and make some flowers grow. Use the bucket to water the plants on the front wall and use the Strobulb on all flowers.
Courtyard
Time to start the mission. You'll want to start the mission before exploring the right side of the mansion. Approach the Pinwheel Gate in the back and use the vacuum to spin it. Just as it's about to open, a bunch of Hiders appear and steal the vanes and fly off into the right side of the mansion. Gadd shows us the locations of the Hiders, but there are more ghosts on that side of the mansion.
Hydro Generator
Restore the treasure chest on the right side for lots of money. The back door is working, so we can go to the East Hall.
East Hall
Three Hiders will disappear. There's an invisible door on the back wall. The door on the right leads to the Tool Shed. The back door leads to the Gardener's Dwelling.
Gardener's Dwelling
Approach the wardrobe to make the Hider appear. It will dive under the bed, but you can't get at it. If you look out the window, you can see the Old Graveyard, where Greenies will emerge from graves like zombies. Spin the ceiling fan to make the bed move, revealing a panel underneath. Pick up the bucket and stand on the panel to make it lower to the Gardener's Lab below.
Gardener's Lab
There's a carnivorous plant behind glass, but it will soon break the glass. Stay out of its way. There are two Greenies with sunglasses, as well as the Hider. Once you take care of them, you can check out the screen in the left corner. Gadd says it's an older Pixelator screen, but as long as he can find you, he can teleport you back to the Bunker. Go into the water and through the door on the left to the Sewer.
Sewer
There's a treasure chest behind some bars. Vacuum up the bars closest to the door so you can open it for lots of money. The plant dangling from the pipe in the ceiling on the left wall also has lots of money. The plant on the right has a Boo with my favorite Boo pun so far. "Am I Boolean? True or False?" Boolean has 25 HP. Peel off the moss with mushrooms on the left wall to reveal an area with two coffins. There's nothing in them, but we may want to check them later. Use a balloon plant to return to the Gardener's Dwelling. Return to the East Hall and go through the door on the right to the Tool Shed.
Tool Shed
There are two Greenies with shovels and a Slammer in here. Check around to find the Hider with a vane. There are two ways out of here. First, we'll take the door on the right to the Garden.
Garden
You'll see the Hider with a vane, but it will fly over the hedges to where you can't reach. Pull out the dead flowers for some money. There's a metal machine in the garden. It's a lawnmower. Pull the red ball to start it up and follow behind it for coins. It will cut down the hedges. Once you go past the hedges, two Greenies with buckets and a Gobber will block your way out of here. Take out the Greenies first, then the Gobber from behind the hedge trimmed to look like a woman. Once you defeat them, find the Hider. After you're done, fill up a bucket and water the flowers. One of them has an emerald.
Tool Shed
The other way out of here is through the fountain on the right. Check it out and it will spin around after splashing Luigi with water. This leads to the Toolshed Stairs.
Toolshed Stairs
The stairs are moving on their own. Walk on them and keep moving as they go up. A Greenie will be at the top of the stairs. Defeating it will not make the stairs stop, but the lights will come on. Go through the door on the left to the Botany Lab.
Botany Lab
There's a water pump in the room that's not working. Activating it will make a small amount of water appear from a pipe on the ceiling. Stick a bucket under it and activate the pump. Water the flower on the right wall. It will give you an emerald. Then, shine the Dark Light on the gap between the pipes and restore it. Money will come out of the wall. Activate the water pump again to make a vine with petals grow through the ceiling to the next floor. The petals act like steps, so you have a set of stairs. This will take you to the Seedling Laboratory.
Seedling Laboratory
There are two Greenies making a mess of the place. One has a beaker and the other has sunglasses. Vacuum the objects away from them, then go find the Hider with the vane. Along the back wall is a mouse running around with an emerald. Go up the stairs onto the platform and check out the device in the center of the room. This will allow you to shoot seeds so you can get the emerald. You may break some pots while trying. Peel off the poster near the right wall for money. Go through the door on the right to the Toolshed Stairs.
Toolshed Stairs
Go up the stairs and through the door on the left wall for the Conservatory.
Conservatory
There's a Slammer playing the organ, with a Hider in the pipes. Defeat the three Slammers (two more appear) and play the organ to make the Hider appear. Collect the last vane. Gadd will bring us back.
Clear Time: 32:38
Ghosts Captured: 20
Health Lost: 75
Treasure: 2011
Silver Rank
Gadd says he has something to put the Pinwheel vanes back in place. We have a knack for stirring up trouble with the ghosts.
Entrance
Luigi lands in the Entrance and gets his foot stuck in a bucket. Buckets will be very useful in this mission, so look out for them. There's a bucket by one of the large purple flowers. Pick it up and go to the right for some running water and fill it up. Approach the plants and press (X) to pour water on them. This makes them grow into large purple plants. Use the Strobulb on them for lots of money. There's a gold bat in the right tree that will give you more money if you use the Strobulb on it. Go into the Courtyard.
Courtyard
Pull the plant from the overhead pipe on the left to get some water flowing. Fill up a bucket and water the plants. There's a plant in the right corner covered in dust. Vacuum up the dust, then water it. It will become a plant with a spiky bulb. Nearby is an invisible stone. Restore it, then place the bucket on the stone. A pop-up cardboard ghost will appear. Pick up a spiky bulb and aim it at the cardboard ghost to make a Gold Greenie appear. Treasure hunters: read on. If you want to start the mission, look for the next Courtyard section.
Greenhouse
Pull down all the vines from the ceiling to make it rain cash.
Tower Lobby
On the left stairs is a pipe with running water. There's a gap in the pipe, so restore it with the Dark Light. Restore the door next to the Greenhouse and go through it. This leads to Maintenance/ the West Garden.
Maintenance/ West Garden
Now that you've restored the pipe, a spiky bulb plant will grow. Aim the spiky bulb at the carnivorous plant in the West Garden. The treasure chest contains an emerald. There's a stack of money on the left wall.
Plant Nursery
Use the vacuum to spin the valve on the right wall. This will get water flowing and make some flowers grow. Use the bucket to water the plants on the front wall and use the Strobulb on all flowers.
Courtyard
Time to start the mission. You'll want to start the mission before exploring the right side of the mansion. Approach the Pinwheel Gate in the back and use the vacuum to spin it. Just as it's about to open, a bunch of Hiders appear and steal the vanes and fly off into the right side of the mansion. Gadd shows us the locations of the Hiders, but there are more ghosts on that side of the mansion.
Hydro Generator
Restore the treasure chest on the right side for lots of money. The back door is working, so we can go to the East Hall.
East Hall
Three Hiders will disappear. There's an invisible door on the back wall. The door on the right leads to the Tool Shed. The back door leads to the Gardener's Dwelling.
Gardener's Dwelling
Approach the wardrobe to make the Hider appear. It will dive under the bed, but you can't get at it. If you look out the window, you can see the Old Graveyard, where Greenies will emerge from graves like zombies. Spin the ceiling fan to make the bed move, revealing a panel underneath. Pick up the bucket and stand on the panel to make it lower to the Gardener's Lab below.
Gardener's Lab
There's a carnivorous plant behind glass, but it will soon break the glass. Stay out of its way. There are two Greenies with sunglasses, as well as the Hider. Once you take care of them, you can check out the screen in the left corner. Gadd says it's an older Pixelator screen, but as long as he can find you, he can teleport you back to the Bunker. Go into the water and through the door on the left to the Sewer.
Sewer
There's a treasure chest behind some bars. Vacuum up the bars closest to the door so you can open it for lots of money. The plant dangling from the pipe in the ceiling on the left wall also has lots of money. The plant on the right has a Boo with my favorite Boo pun so far. "Am I Boolean? True or False?" Boolean has 25 HP. Peel off the moss with mushrooms on the left wall to reveal an area with two coffins. There's nothing in them, but we may want to check them later. Use a balloon plant to return to the Gardener's Dwelling. Return to the East Hall and go through the door on the right to the Tool Shed.
Tool Shed
There are two Greenies with shovels and a Slammer in here. Check around to find the Hider with a vane. There are two ways out of here. First, we'll take the door on the right to the Garden.
Garden
You'll see the Hider with a vane, but it will fly over the hedges to where you can't reach. Pull out the dead flowers for some money. There's a metal machine in the garden. It's a lawnmower. Pull the red ball to start it up and follow behind it for coins. It will cut down the hedges. Once you go past the hedges, two Greenies with buckets and a Gobber will block your way out of here. Take out the Greenies first, then the Gobber from behind the hedge trimmed to look like a woman. Once you defeat them, find the Hider. After you're done, fill up a bucket and water the flowers. One of them has an emerald.
Tool Shed
The other way out of here is through the fountain on the right. Check it out and it will spin around after splashing Luigi with water. This leads to the Toolshed Stairs.
Toolshed Stairs
The stairs are moving on their own. Walk on them and keep moving as they go up. A Greenie will be at the top of the stairs. Defeating it will not make the stairs stop, but the lights will come on. Go through the door on the left to the Botany Lab.
Botany Lab
There's a water pump in the room that's not working. Activating it will make a small amount of water appear from a pipe on the ceiling. Stick a bucket under it and activate the pump. Water the flower on the right wall. It will give you an emerald. Then, shine the Dark Light on the gap between the pipes and restore it. Money will come out of the wall. Activate the water pump again to make a vine with petals grow through the ceiling to the next floor. The petals act like steps, so you have a set of stairs. This will take you to the Seedling Laboratory.
Seedling Laboratory
There are two Greenies making a mess of the place. One has a beaker and the other has sunglasses. Vacuum the objects away from them, then go find the Hider with the vane. Along the back wall is a mouse running around with an emerald. Go up the stairs onto the platform and check out the device in the center of the room. This will allow you to shoot seeds so you can get the emerald. You may break some pots while trying. Peel off the poster near the right wall for money. Go through the door on the right to the Toolshed Stairs.
Toolshed Stairs
Go up the stairs and through the door on the left wall for the Conservatory.
Conservatory
There's a Slammer playing the organ, with a Hider in the pipes. Defeat the three Slammers (two more appear) and play the organ to make the Hider appear. Collect the last vane. Gadd will bring us back.
Clear Time: 32:38
Ghosts Captured: 20
Health Lost: 75
Treasure: 2011
Silver Rank
Gadd says he has something to put the Pinwheel vanes back in place. We have a knack for stirring up trouble with the ghosts.
Labels:
Boos,
E. Gadd,
Emerald,
Haunted Towers,
Luigi,
Luigi's Mansion: Dark Moon
Wednesday, April 3, 2013
Luigi's Mansion: Dark Moon -- Haunted Towers - B-1 A Job for a Plumber
It's time to check out a new mansion. The next Dark Moon piece is there, but Luigi is less than enthusiastic. The Haunted Towers have been abandoned for a long time, so exotic plants and ghosts have taken over. The place is in bad shape and the water system seems to be broken. The water system powers the towers' machinery. We need to check the Hydro Generator first. There may be new types of ghosts to look out for.
Entrance
We land in the Entrance outside the towers. The Hydro Generator is nearby, but we need to get past the front gate. Check the tree on the far right for a bunch of gold bars. The key is in one of the flowers. Use the Strobulb on the flower next to the one that's already open. We can now open the gate. This leads to the Courtyard
Courtyard
There's a giant leaf covering the left door. Peel it off for some money. The gate in the back has a windmill design. Spin it to open the gate and get some money. We can't go very far, so go through the door on the right to the Hydro Generator.
Hydro Generator
There's a Slammer in the room. We trip on a vine and it disappears. On the left side of the room is an invisible cabinet. Restore it and MamBoo appears. MamBoo has 25 HP. When we approach the generator in the middle, Gadd calls, saying it's working fine, but the water pump is clogged. There seems to be a yellow substance in the pipes. We must check the Water Supply on the roof. Check the treasure chest for a key and the barrel for some money or a gold bone. We have to leave the way we came, as the door in the back won't work.
Courtyard
The key we got unlocks the door covered with the leaf. This leads to the Tower Lobby.
Tower Lobby
There's a small river of water in the middle of the room. We can't cross it, so restore the invisible door on the back wall. This leads to the Greenhouse.
Greenhouse
It's dark and creepy in here. Wander around and ghosts will knock over shelves. Approach the door on the left to make the ghost appear. The Greenie will use a shovel to block the light. Once you defeat them, go out the left door.
Tower Lobby
There's an invisible door near the door you just came through. Go under the nearby stairs for an emerald. The restored door leads to Maintenance.
Maintenance
There's a treasure chest covered in vines. We can't do anything with it now, but we can get a stack of money on the left wall. Return to the Tower Lobby and go up the stairs for the door to the Plant Nursery.
Plant Nursery
The nursery has a couple of carnivorous plants and they're looking at Luigi. If they happen to eat Luigi, move the Circle Pad around to get free. There's a spiky plant on the front wall. Pick up the spiky part and shoot it at the plants. Crosshairs will appear so you can aim. Use it to defeat the plants and their vines disappear. You can now reach the treasure chest for the key. Leave through the right door, but don't step on the rug, or you'll drop right through. Go through the door in the Tower Lobby to reach the Skybridge.
Skybridge
There's a swirling murder of crows near the tree and they'll make crossing the Skybridge difficult. Time your crossing to avoid taking damage. The door on the other side leads to the Laboratories.
Laboratories
Slammers are here, with more Greenies with shovels. Once you're done with the ghosts, restore the plants in the right planter and vacuum them up for money. There's an emerald in a tank, but we can't reach it. Go to the right and you'll be trapped with a plant with a purple bulb. Vacuum up a couple of bulbs and Gadd will say that it's stuck in the Poltergust 5000. He says we can make a balloon out of it, using [L] to inflate and [R] to deflate. Pick up one and inflate before it's vacuumed up completely. As you ascend, dodge the spikes on the wall. This will take you up to the Lounge. Go to the left and descend into the tank with the emerald and get it. Ascend to the Lounge.
Lounge
The floor is mostly nonexistent here, so carefully float over to the door on the left, avoiding ceiling spikes. The door leads to the Water Supply.
Water Supply
Go up the stairs and you'll see the water supply. There's some yellow goop falling into a bucket from the machine. Approach the bucket and it will fly away. Catch the Greenie hiding under the bucket by stunning it from under the bucket. Fill it up with some goop and place it on a yellow panel and stand on the other one. Use the Strobulb at full power to hit the green lights that will appear. This will get the machine going and water starts flowing. The Greenies are enjoying the water in the Hydro Generator. Gadd says he'll get us out of there, but a pipe nearby starts bulging. A giant yellow ghost called a Gobber appears from the pipe. It has 100 HP and will fire goop at you, so keep moving around. Once you defeat it, Gadd brings you back to the lab.
Clear Time: 33:09
Ghosts Captured: 11
Health Lost: 175
Treasure: 809
Bronze Rank
Gadd congratulates us on the capture of a new ghost and restoration of the water supply, saying if this ghost-hunting thing doesn't work out, Luigi may have a future as a plumber. The water system is almost completely functional.
Entrance
We land in the Entrance outside the towers. The Hydro Generator is nearby, but we need to get past the front gate. Check the tree on the far right for a bunch of gold bars. The key is in one of the flowers. Use the Strobulb on the flower next to the one that's already open. We can now open the gate. This leads to the Courtyard
Courtyard
There's a giant leaf covering the left door. Peel it off for some money. The gate in the back has a windmill design. Spin it to open the gate and get some money. We can't go very far, so go through the door on the right to the Hydro Generator.
Hydro Generator
There's a Slammer in the room. We trip on a vine and it disappears. On the left side of the room is an invisible cabinet. Restore it and MamBoo appears. MamBoo has 25 HP. When we approach the generator in the middle, Gadd calls, saying it's working fine, but the water pump is clogged. There seems to be a yellow substance in the pipes. We must check the Water Supply on the roof. Check the treasure chest for a key and the barrel for some money or a gold bone. We have to leave the way we came, as the door in the back won't work.
Courtyard
The key we got unlocks the door covered with the leaf. This leads to the Tower Lobby.
Tower Lobby
There's a small river of water in the middle of the room. We can't cross it, so restore the invisible door on the back wall. This leads to the Greenhouse.
Greenhouse
It's dark and creepy in here. Wander around and ghosts will knock over shelves. Approach the door on the left to make the ghost appear. The Greenie will use a shovel to block the light. Once you defeat them, go out the left door.
Tower Lobby
There's an invisible door near the door you just came through. Go under the nearby stairs for an emerald. The restored door leads to Maintenance.
Maintenance
There's a treasure chest covered in vines. We can't do anything with it now, but we can get a stack of money on the left wall. Return to the Tower Lobby and go up the stairs for the door to the Plant Nursery.
Plant Nursery
The nursery has a couple of carnivorous plants and they're looking at Luigi. If they happen to eat Luigi, move the Circle Pad around to get free. There's a spiky plant on the front wall. Pick up the spiky part and shoot it at the plants. Crosshairs will appear so you can aim. Use it to defeat the plants and their vines disappear. You can now reach the treasure chest for the key. Leave through the right door, but don't step on the rug, or you'll drop right through. Go through the door in the Tower Lobby to reach the Skybridge.
Skybridge
There's a swirling murder of crows near the tree and they'll make crossing the Skybridge difficult. Time your crossing to avoid taking damage. The door on the other side leads to the Laboratories.
Laboratories
Slammers are here, with more Greenies with shovels. Once you're done with the ghosts, restore the plants in the right planter and vacuum them up for money. There's an emerald in a tank, but we can't reach it. Go to the right and you'll be trapped with a plant with a purple bulb. Vacuum up a couple of bulbs and Gadd will say that it's stuck in the Poltergust 5000. He says we can make a balloon out of it, using [L] to inflate and [R] to deflate. Pick up one and inflate before it's vacuumed up completely. As you ascend, dodge the spikes on the wall. This will take you up to the Lounge. Go to the left and descend into the tank with the emerald and get it. Ascend to the Lounge.
Lounge
The floor is mostly nonexistent here, so carefully float over to the door on the left, avoiding ceiling spikes. The door leads to the Water Supply.
Water Supply
Go up the stairs and you'll see the water supply. There's some yellow goop falling into a bucket from the machine. Approach the bucket and it will fly away. Catch the Greenie hiding under the bucket by stunning it from under the bucket. Fill it up with some goop and place it on a yellow panel and stand on the other one. Use the Strobulb at full power to hit the green lights that will appear. This will get the machine going and water starts flowing. The Greenies are enjoying the water in the Hydro Generator. Gadd says he'll get us out of there, but a pipe nearby starts bulging. A giant yellow ghost called a Gobber appears from the pipe. It has 100 HP and will fire goop at you, so keep moving around. Once you defeat it, Gadd brings you back to the lab.
Clear Time: 33:09
Ghosts Captured: 11
Health Lost: 175
Treasure: 809
Bronze Rank
Gadd congratulates us on the capture of a new ghost and restoration of the water supply, saying if this ghost-hunting thing doesn't work out, Luigi may have a future as a plumber. The water system is almost completely functional.
Labels:
Boos,
E. Gadd,
Emerald,
Haunted Towers,
Luigi,
Luigi's Mansion: Dark Moon
Tuesday, April 2, 2013
Luigi's Mansion: Dark Moon -- Gloomy Manor - Gradual Infiltration
Once you've captured all five Boos in Gloomy Manor, a new mission is unlocked. The Parascope is picking up more signals from the Manor, even though we thought we cleared the place out already. We have to return and clean them out. Gadd says to think of it as character building.
We have to capture the ghosts as quickly as possible. The locations of the ghosts will vary each time you complete the mission, so check the map to see where it's marked. Keep going until Gadd calls you and tells you it's over. He says we weren't quick, but I think my time was pretty good.
Clear Time: 6:07
Ghosts Captured: 23
Health Lost: 80
Treasure: 826
Gold Rank
Gadd says he has no idea why the ghosts reappeared and we can't let our guard down. Now that we've completed all missions in Gloomy Manor, let's go to Haunted Towers.
We have to capture the ghosts as quickly as possible. The locations of the ghosts will vary each time you complete the mission, so check the map to see where it's marked. Keep going until Gadd calls you and tells you it's over. He says we weren't quick, but I think my time was pretty good.
Clear Time: 6:07
Ghosts Captured: 23
Health Lost: 80
Treasure: 826
Gold Rank
Gadd says he has no idea why the ghosts reappeared and we can't let our guard down. Now that we've completed all missions in Gloomy Manor, let's go to Haunted Towers.
Labels:
E. Gadd,
Gloomy Manor,
Luigi,
Luigi's Mansion: Dark Moon
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