It's time to check out a new mansion. The next Dark Moon piece is there, but Luigi is less than enthusiastic. The Haunted Towers have been abandoned for a long time, so exotic plants and ghosts have taken over. The place is in bad shape and the water system seems to be broken. The water system powers the towers' machinery. We need to check the Hydro Generator first. There may be new types of ghosts to look out for.
Entrance
We land in the Entrance outside the towers. The Hydro Generator is nearby, but we need to get past the front gate. Check the tree on the far right for a bunch of gold bars. The key is in one of the flowers. Use the Strobulb on the flower next to the one that's already open. We can now open the gate. This leads to the Courtyard
Courtyard
There's a giant leaf covering the left door. Peel it off for some money. The gate in the back has a windmill design. Spin it to open the gate and get some money. We can't go very far, so go through the door on the right to the Hydro Generator.
Hydro Generator
There's a Slammer in the room. We trip on a vine and it disappears. On the left side of the room is an invisible cabinet. Restore it and MamBoo appears. MamBoo has 25 HP. When we approach the generator in the middle, Gadd calls, saying it's working fine, but the water pump is clogged. There seems to be a yellow substance in the pipes. We must check the Water Supply on the roof. Check the treasure chest for a key and the barrel for some money or a gold bone. We have to leave the way we came, as the door in the back won't work.
Courtyard
The key we got unlocks the door covered with the leaf. This leads to the Tower Lobby.
Tower Lobby
There's a small river of water in the middle of the room. We can't cross it, so restore the invisible door on the back wall. This leads to the Greenhouse.
Greenhouse
It's dark and creepy in here. Wander around and ghosts will knock over shelves. Approach the door on the left to make the ghost appear. The Greenie will use a shovel to block the light. Once you defeat them, go out the left door.
Tower Lobby
There's an invisible door near the door you just came through. Go under the nearby stairs for an emerald. The restored door leads to Maintenance.
Maintenance
There's a treasure chest covered in vines. We can't do anything with it now, but we can get a stack of money on the left wall. Return to the Tower Lobby and go up the stairs for the door to the Plant Nursery.
Plant Nursery
The nursery has a couple of carnivorous plants and they're looking at Luigi. If they happen to eat Luigi, move the Circle Pad around to get free. There's a spiky plant on the front wall. Pick up the spiky part and shoot it at the plants. Crosshairs will appear so you can aim. Use it to defeat the plants and their vines disappear. You can now reach the treasure chest for the key. Leave through the right door, but don't step on the rug, or you'll drop right through. Go through the door in the Tower Lobby to reach the Skybridge.
Skybridge
There's a swirling murder of crows near the tree and they'll make crossing the Skybridge difficult. Time your crossing to avoid taking damage. The door on the other side leads to the Laboratories.
Laboratories
Slammers are here, with more Greenies with shovels. Once you're done with the ghosts, restore the plants in the right planter and vacuum them up for money. There's an emerald in a tank, but we can't reach it. Go to the right and you'll be trapped with a plant with a purple bulb. Vacuum up a couple of bulbs and Gadd will say that it's stuck in the Poltergust 5000. He says we can make a balloon out of it, using [L] to inflate and [R] to deflate. Pick up one and inflate before it's vacuumed up completely. As you ascend, dodge the spikes on the wall. This will take you up to the Lounge. Go to the left and descend into the tank with the emerald and get it. Ascend to the Lounge.
Lounge
The floor is mostly nonexistent here, so carefully float over to the door on the left, avoiding ceiling spikes. The door leads to the Water Supply.
Water Supply
Go up the stairs and you'll see the water supply. There's some yellow goop falling into a bucket from the machine. Approach the bucket and it will fly away. Catch the Greenie hiding under the bucket by stunning it from under the bucket. Fill it up with some goop and place it on a yellow panel and stand on the other one. Use the Strobulb at full power to hit the green lights that will appear. This will get the machine going and water starts flowing. The Greenies are enjoying the water in the Hydro Generator. Gadd says he'll get us out of there, but a pipe nearby starts bulging. A giant yellow ghost called a Gobber appears from the pipe. It has 100 HP and will fire goop at you, so keep moving around. Once you defeat it, Gadd brings you back to the lab.
Clear Time: 33:09
Ghosts Captured: 11
Health Lost: 175
Treasure: 809
Bronze Rank
Gadd congratulates us on the capture of a new ghost and restoration of the water supply, saying if this ghost-hunting thing doesn't work out, Luigi may have a future as a plumber. The water system is almost completely functional.
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