Gadd shows us the security camera image. The possessor ghost directs other ghosts in the Mechanism behind the Clock Tower Gate. They're heading to the top of the tower. Gadd says the Boos don't normally have the ability to use Spirit Balls. Boos also normally do not get along with other powerful ghosts, but are getting along with the Possessor. There's a large shadow, which makes Gadd think that the Dark Moon didn't break apart on its own. The glow above it seems to be influencing all of the ghosts in the picture. The shadow looks very much like King Boo. There's a painting in a sack. From what we can see of it, there's a hat with an "M" on it. Gadd gives us the clock hands and sends us to Old Clockworks.
Clock Tower Gate
We land at the Clock Tower Gate. Approach the gate and check it out. Luigi installs the hands and rotor and the clock sets itself to 12:00. You need to set it to 7:30 (it's the time displayed on the clocks behind the gate). The clock rises up to reveal a door to the Movements.
Movements
The mechanisms of the clock are here. The path to the top is high above. To the left is a window with a ruby. Vacuum it out. In the right corner is a tool chest that needs restoration. It will give you a lot of money. There are some wheels on the mechanism to spin. It will raise the floor you're standing on so you can collect money and reach the top of the mechanism. You can also reach a tool chest this way. At the top is the door to the Belfry.
Belfry
There are lots of crates and a tall ladder here. In front of the ladder is a powerful spring that will take you to the top of the Belfry, the Belfry Clock.
Belfry Clock
At the top is a giant clock. The possessor ghost is here. It makes the clock hands spin and erases the numbers. Stay on the outer edge of the clock, where the numbers should be, to avoid taking damage when the clock hands spin. It will go number by number, which makes ghosts appear. You have to defeat all ghosts before the minute hand completes a full rotation, or it will repeat the same number. 1 to 3 o'clock are Greenies. After you deal with the Slammers of 4 o'clock, the possessor will appear and the whole clock starts spinning. He'll run around in his shield for a while, then stop and he'll be vulnerable to attack. Peel off the first layer. 5 o'clock is a bunch of bugs. Sand will appear on the clock face. 6 o'clock is some Sneakers. 7 o'clock is Greenies with hammers and shields. 8 o'clock is mummies. After 8 o'clock, the possessor reappears. Peel off another layer. 9 o'clock is more bugs. 10 o'clock is Creepers. 11 o'clock is a bunch of exploding robots. Try to avoid them and take minimal damage. 12 o'clock has a Greenie, a Sneaker, bugs, a Slammer, and exploding robots. It's a tough fight. The possessor ghost will appear so you can vacuum it up and claim the Dark Moon piece. Gadd brings us back to the Bunker after a cuckoo scares Luigi.
Clear Time: 10:20
Ghosts Captured: 30
Health Lost: 90
Treasure: 1356
Gold Rank
We've unlocked a new mission. Gadd says the longer possessor ghosts are in contact with Dark Moon pieces, the stronger they become. Gadd cleans off the Dark Moon piece and the fogs clears a little more. Gadd thinks someone shattered the Dark Moon on purpose. The next mansion is on a mountain in the coldest part of Evershade Valley. It's called the Secret Mine.
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