Gadd can't locate the hour hand because the Parascope only detects paranormal objects. He did pick up some signals in Clockworks Court. He thinks it might be a few Greenies, but it's all we have to go on. Gadd also says that Luigi doesn't need to cower in fear every time he's pixelated.
Clockworks Court
Just as Gadd said, a few Greenies are in Clockworks Court. They're playing catch with the hour hand, until the Polterpup eats it and takes off. The Greenies follow him. So, we're dealing with two parties that both want the hour hand. Spectacular.
Warehouse
The Greenies are here, but they're a little different. They start with infinite HP, then drop to 10 HP after you power up the Poltergust 5000 with (A). The paw prints lead into the Workshop.
Workshop
A Greenie flies out of the room. Follow the paw prints to a machine and the Polterpup will appear and fly through the ceiling. You'll have to take the long way to the Drafting Office.
Clock Tower Gate
Restore a lantern hanging from the ceiling to make JamBoolaya. Don't call him Gumboo. JamBoolaya has 30 HP.
Drafting Office
The Polterpup is in the cabinet on the back wall. Both it and the Greenie return to the Warehouse.
Warehouse
The Greenie is behind the crates on the second floor. They appear to have an invincibility shield. The Polterpup went into the Clockmaker's Chambers.
Clockmaker's Chambers
The Polterpup is hiding in the wardrobe on the left. It goes into the Roundhouse.
Roundhouse (Second Floor)
The Polterpup and Greenie are on the other side of the beams. The Polterpup went into the Finishing Room.
Finishing Room
The Greenie and Polterpup are here, but will go separate ways. The Greenie will reapper with a couple of Slammers. Take care of them, and chase the Polterpup in and out of the Container Yard, going through the back left door.
Transportation Hall
You can now catch the Polterpup and get the hour hand. If you go to the back of the room (the floor still moves), you can get a lot of coins from the painting. Once you get the hour hand, Gadd calls. He brings us back to the Bunker.
Clear Time: 8:17
Ghosts Captured: 6
Health Lost: 35
Treasure: 748
Gold Rank
Gadd is thankful the Polterpup didn't chew on the hour hand, so he doesn't have to repair it. Once again, the Polterpup escapes being sent to the Vault and leaves. Gadd has more news: we're still missing the Clock Tower Gate's rotor. Gadd's going to look for it.
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