Gadd says there's a Dark Moon piece at the top of the Clock Tower in Old Clockworks. We'll need to get past the Clock Tower Gate to find it. Since we know where we're going, this should be easy. Gadd asks, "What could possibly go wrong?"
Clockworks Court
We land at the entrance. It's dry and dusty here, like a desert. Bugs will pop out of the sand, but you can stun them with the Strobulb. Vacuum the dead shrubs for money. If you look through the telescope, you'll see a possessor ghost fly into the Clock Tower. Use the Strobulb to activate the gate. There are clocks strewn all over the place. To the left are some railroad tracks. Restore the tracks in the gap so you can reach the tool chest with lots of money. To the right, the path is blocked off. On the other side of the rubble is a red ball. Use the Strobulb on it. It's a little robot that will run towards you and explode. Use it to clear the rubble. Aim the vacuum at the vents for money. At the end of the tracks here, restore the tool chest for a red gem. It's either a ruby or a garnet. I'll call it a ruby. The entrance to Old Clockworks is a giant clock. Use the vacuum to spin the valve on the left. You'll have to set the clock to the correct time. All the clocks out here read the same time: 3:30. Set the clock to that time. If you overshoot, use the vacuum with [L] to spin the valve in the opposite direction. This reveals a door into the Warehouse.
Warehouse
There's a Greenie hanging around a machine, but leaves when we appear. Periodically, you'll hear a Boo laugh. There are bundles of cloth or something lying around the Warehouse. Place them in the machine the Greenie was playing with and pull the loose strand for money, spiders, or a Boo. ComBooter has 30 HP and hides in a red bundle. To the right of the back door is a stack of boxes. There's an invisible green bundle here. It has a ruby. In the safe next to the right door is a yellow bundle. It has a key to the right door. This leads to the Workshop.
Workshop
There are Greenies here armed with helmets and welding shields. Use the Strobulb on them, which activates an exploding robot, which stuns the Greenies for you. On the front part of the right wall, there are coins behind the wall paper. Pull the red ball in the middle of the ceiling to reveal a Gold Greenie. The door on the right leads to the Clock Tower Gate.
Clock Tower Gate (First Floor)
Restore a tool chest near the broken window on the left for a ruby. The room is filled with sand, littered with exploding robots. Check out the clock on the Gate and Gadd will call. The clock hands are missing, so we can't open the gate. Soon after the call ends, a Greenie appears in the sand and whips up a small sandstorm. It will stop spinning after a while, or use an exploding robot to help things along. Defeating all three Greenies will give you the key. This opens the door on the right to the Cargo Room.
Cargo Room
Gadd calls and thinks the ghosts that stole the clock hands went underground. We need a special compass to go underground. He says it's in the Drafting Office, which is on the second floor. There's a pit in the middle of the floor we can't get out of on the right side. Aim the vacuum at the back wall to reveal an exploding robot in the wall. Activate it and sand floods in so you can reach the right side of the room. If you look through the pipe on the right wall, you'll see a Toad balancing on a rail whiel Boos watch. He falls down to the lower level, the Boos laugh, and follow him. Pull the red ball to make some stairs drop down. A Greenie will scare you at the top of the stairs and send two exploding robots down with you. If given the chance, the Greenies will pick them up and use them as shields. Once the Greenies are gone, a Slammer will start moving through the sand. Wait for it to appear, then vacuum. There's an invisible tool chest on the back wall at the top of the stairs, under a sheet. It has a gold exploding robot. It will produce a lot of gold bars without blowing anything up. The door at the top of the stairs leads to the second floor of the Clock Tower Gate.
Clock Tower Gate (Second Floor)
There's a walkway over the sand, but parts of it are missing. Activate the vent near the door for money. Restore the walkway as you go. The door on the left leads to the Drafting Office.
Drafting Office
There is a Greenie sitting at the drafting table. Peel off the posters for money. We can't get the compass just yet. Spin the ceiling fan to make the left wall move back and reveal a new part of the room. If you try to go into it, Sneakers appear. Once you get all three, move the wall again. Go to the back, then go right for some money. If you go into the Warehouse through the left door, you can get a lot of money and gold bars. Check the desk for the special compass. Gadd brings us back to the Bunker.
Clear Time: 23:15
Ghosts Captured: 13
Health Lost: 30
Treasure: 1838
Silver Rank
Gadd should've known the ghosts would not make it easy for us to get the Dark Moon piece. Gadd's going to examine the compass.
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