Saturday, July 31, 2010

Bowser Jr.'s Boom Bunker - Bowser Jr.'s Boomsday Machine

Welcome Back to the Galaxy!
We land on a planet with the Toad Brigade. The wreck of the Megahammer is strewn over the planet. It's broken, according to Red Toad, but the eyes of the cockpit still light up. The other four Toads are cowering nearby. Red Toad is confident, but when we approach him, the Megahammer lauches Bullet Bills. I am hit by one. I get a 1-up from a die. Three purple smooshing enemies are present and I take a hit from one of them, as well. I find I have to lure a Bullet Bill to a cage to open up the cannon. I take a hit from them twice, and am rotated off the platform.
Take 2- We use the Bullet Bill to open the cannon and get a 1-up from the die. I take a hit from the Bullet Bill and launch to a flagpole. I have to deal with 2 Boomerang Bros., who make a weird noise when they throw their Boomerangs. I took two more hits from the Boomerang Bros. and died.
Take 3- I take hits from the purple electric enemy and a Bullet Bill. I free the cannon, but my aim was just far enough off to send Mario flying into oblivion.
Take 4- We launch in the cannon, take a hit from a Boomerang Bro, and kill both of them. A Launch Star appears and we get a Life Shroom above the back left flagpole. We launch to the midgate, which is on a spherical planet with a cannon. We aim for the bull's eye, and hit it for applause and a 1-up. The bull's eye turns orange. We continue to rotating platforms, miss one and fall in.
Take 5- I got a 1-up from the bull's eye, but made a bad jump.
Take 6- Same as Take 5, but I tried a bad long jump.
Take 7- I got a 1-up from the bull's eye, get the Cloud Suit, but am knocked off by a space bomb.
Take 8- I got a 1-up and got knocked off. At this point, I reset the game so I wouln't trigger the appearance of Super Guide.
Take 9- I had to start over, opened the cannon, launched, but it was a bad shot.
Take 10- I take a hit from a Boomerang Bro, launch to the midgate, got a 1-up from the bull's eye, get the Comet Medal over a blue platform, and finally make it to the other side. I ground pound some stones and launch. Bowser Jr. appears in a tower. Bowser'll get angry if we get another Grand Star. (So let's take one!) It's time to break out the Boomsday Machine! (Uh-oh. That can't be good!) He'll continue to relax in his comfy cockpit. He'll watch us go boom! The Bowser Jr. music from Galaxy is heard here, which I really like. The tower is surrouded by fire bars. I take a hit from one. There are many clouds in the level, as well as Cloud Flowers. I get the Cloud Suit and create a cloud over a fan to reach a permanent cloud. The tower shoots out balls of lightning which will vaporize any cloud it comes in contact with. I create a path of clouds to the tower, land on the cockpit glass, which makes Bowser Jr. very upset. I pound the glass and crack it. Mario is magically pushed off the glass and lands just out of range of the fire bars. The tower then electrifies (Great! It's a remake of the tower Monty Mole controlled in Galaxy!). The tower also activates its fans, which will draw all clouds to the tower while it is electrified. We proceed cautiously, nearly taking a hit, but jumping off at the last second. We finally time it right and get in the 2nd hit. This time, the tower rises out of the ground to reveal that it is really a tank! (Oh dang! I do not need this!) Now we must hit a moving, sometimes electrified, target that can run us over. We also need to reach the higher sets of clouds so we can actually reach the target. We finally get in the third hit after some trial. The tower lights up and explodes, launching Bowser Jr. far away, crying in disappointment and despair. The Grand Star appears.
GRAND STAR GET #5!
Star Get #58, 32 Comet Medals, 357 Star Bits, 1301 Coins, 12 Lives
Interlude
Mario holds onto the tip of the Grand Star as they fly back to S.S. Mario. Chush! Lubba says he had a feeling we could get the fifth Grand Star. Next is the 6th "world". Bowser is going to put up an even stronger fight. Let's get Power Stars and save our Special One. The big fight awaits, the battle draws near. We must do our best and get him this time!

Shiverburn Galaxy - Prince Pikante's Peppery Mood

Welcome Back to the Galaxy!
We land back on the lava covered planet. After taking a hit from the laser, we freeze the planet over so we can get the 1-up and the Life Shroom. I take 3 more hits from the laser and launch.
We trip the midgate on a dome of lava. There are rock platforms rotating over the dome. I fell into the lava two times and lost the awesome power of the Life Shroom. I open up a chest containing a 1-up using a coconut. In the next area, there are meteors raining down from the sky. I take a hit from one, get the Comet Medal, and move to an ice covered area. The meteors melt into lava in the ice. We go to another ice planet, but with 1 health bar left, I die from a hit from a green Octoomba.
Take 2- I got at 100 Star Bit 1-up, but fell into the meteor-created lava. I almost fell off the planet getting a Life Shroom. I beat the Octoomba. There are octopi out in the lava that shoot coconuts at you. Line yourself up with the coconut and spin to send it back, taking out the Octopus. It will return automatically; you don't have to aim. After taking them all out, a bridge forms over the lava. Ice falls down from the sky, and makes hexagonal crystals just like the Ice Flower in Galaxy. I got a 1-up, but fell in the lava three times and lost the Life Shroom. We launch to a green Starshroom.
Green Toad says we're deep in enemy territory, so I buy a Life Shroom. We trip the midgate and launch to a filled-in figure-8 shaped planet. We see a crowned, caped green octopus riding in a tank. This is Prince Pikante, the son (-in-law? The game makes no attempts to clarify.) of King Kaliente, whom we battled in Galaxy. I take hits from the meteor lava and the tank. Prince Pikante moves about quickly in his tank, making it difficult to line yourself up with a coconut that he will periodically shoot. He also shoots rocks from his tank. When you do line up with a coconut, spinning it will automatically send it to hit him regardless of where he is. He then shoots out several rocks and coconuts at once. I dodge them, but fall in the lava. I get in my 2nd and 3rd hits. The tank lights up and explodes. The Star finally appears!
Star Get #57, 32 Comet Medals, 227 Star Bits, 1288 Coins, 28 Lives
Interlude
A Comet appears in Bowser's Gravity Gauntlet. Baby Luma gets another letter, saying that many kind-hearted people out there are watching over him. May the stars shine down on him. 50 Star Bits were attached.

Friday, July 30, 2010

Shiverburn Galaxy - The Chimp's Ultimate Skating Challenge

Welcome Back to the Galaxy!
Shiverburn? That name has a similar pattern as Freezeflame. We land in the galaxy, and surprise, surprise, it has the same music as Freezeflame. We land on a lava covered planet, with the lava version of the Freezeflame music playing. There are lava pillars ande a volcano. We ride a platform through the lava while dodging lasers. We get a Cloud Suit and jump to a blue switch. We pound it and the planet completely freezes over. There's no timer, and the music changes permanently. We have frozen lava! We take a hit from the laser andget a 1-up and a Life Shroom. I get another Cloud Suit, take two more hits from lasers and fell off the edge.
Take 2- I fell in the lava, and later froze the planet. I get the 1-up and the Life Shroom and wander past the Launch Star to a green pipe at the other edge of the planet. We enter into the frozen lair of The Chimp. He says for this challenge, we need to bump the Gummits. We should avoid the spiked Gummits, or not. We start the challenge with 40 seconds to get 600 points, with green Gummits worth 10 points and gold ones worth 50 points. The Ray Surfing music plays as we skate around, running into the Gummits. On my first try, I got 440 points. Fortunately, The Chimp won't kill you if you fail, so we can try until we get it! I slowly figure out that the Gummits will always appear in the same pattern with a certain time limit before they disappear. We also can change directions must faster by jumping. It took 27 tries to get a score of 620, and my hands hurt afterward. The Chimp can't believe we beath his score. We may be his eternal rival when it comes to gaming skill. Seeing us in action was well worth a Star. He flips and claps and the Star appears.
Star Get #56, 118 Star Bits, 1280 Coins, 25 Lives

Fleet Glide Galaxy - Fluzzard's Wild Battlefield Glide

Welcome Back to the Galaxy!
We land on an abandoned rocket to find Fluzzard and 2 Jibberjays. The same pre-King Lakitu music is playing. One Jibberjay says that we must fly through all 5 gates to get the Comet Medal. Another says that Fluzzard says we're okay and he'll glide with us. Through this rocket. Fluzzard, you've become so bold so quickly! When did that happen? I guess Mario brought out the best in him. We first have to dodge some Blaargs-actually, just one. (There are more, but they're out of the way.) I miss the Life Shroom and fly into a circular platform. The music is adventurous, Indiana Jones escapes from certain death, style.
Take 2- I made it through the first gate, but took hits on the side walls and ceiling. I took the straight route into a hallway where we see Thwomps and Banzai Bills. I hit the floor and died.
Take 3- We made it to the end, dodging falling columns and debris, and a slowly closing door. We flew over Airships to the Sun Gate.
Star Get #55, 24 Star Bits, 24 Lives
A Comet appears in Slipsand Galaxy. It took me 24 more tries to get the Comet Medal. On the 23rd take, I cleared all 5 gates, but missed the Medal. I also had some difficulty finding the 2nd gate, because it is not in the line of sight. We found it past the first 1-up by rotating around the rocket, because that area is open. This is one of the last things I did before getting 120 Stars.

Slipsand Galaxy - Sailing the Sandy Seas

Welcome Back to the Galaxy!
We land back in Slipsand on the sand tube. There are moving platforms on the sand tube. I get a Life Shroom and take 2 hits from Dry Bones. There is a green pipe on the rock that breaks up the 2 areas of sand. It is a 2D ant farm, where I hit a fire bar and lose the Life Shroom. In this area, there are gravity arrows that rotate around and follow you, so whichever surface you walk on, you can stand there. I take two more hits, but recover with coins. I leave through an orange pipe, but I think I'm in the same place I started, but I'm not. I go through the green pipe again, because I can't get past the sand. I get across the platforms and launch.
We land on a small platform with signs sticking out of the sand with skulls and crossbones. This is the instantly lethal quicksand, and yet the signs don't get pulled down. A sign says not to fall in. I trip the midgate and approach the Legendary Sand Bird! This one is smaller than in Sunshine. We step on it and it glows, and moves forward across the quicksand. We approach a cactus, but instead of turning away, it runs straight through it, the section taken out by the cactus. We simply have to look ahead and move to an area that won't be taken out by a cactus. We then find out that the Legendary Sand Bird has phoenix powers, and will slowly reform. We also encounter Magikoopas, whose magic will destroy the Sand Bird in mainly diagonal lines. We take a hit from the magic, but stay on. We get a 1-up past the Magikoopas and the Sand Bird moves faster. The Silver Chomp returns, periodically rolling into the Sand Bird, removing large chunks at a time. When our journey finally ends, we reach the Star.
Star Get#54, 496 Star Bits, 1278 Coins, 26 Lives
Interlude
A hungry Luma wants 1500 Star Bits. After making a withdrawal from our friendly Banktoad, we feed it and it henshins into Fleet Glide Galaxy.

Tuesday, July 27, 2010

Super Mario Galaxy 2 Complete!

I got all 120 Stars with Mario today! It was a long a difficult journey, but I made it with persistence and perseverance. So, it's on to Super Luigi Galaxy 2, right? Not quite. There's a slight change in plans. You'll see.

Monday, July 26, 2010

Slipsand Galaxy - Squizzard's Sandy Sinkhole

Welcome Back to the Galaxy!
This galaxy has some awesome music. It's Egyptian-themed, with some Indiana Jones-type adventure music. We land on a snaking tube of sand. There are torches around us, but it is so hot in this galaxy, that we can't put out the torches. I took a hit from the flames. While walking around, I found a green pipe. I got most of the coins, but not all of them. I launched at the end of the sand tube.
We land on another sand tube, but this time, there are blocks trying to push us off. There are also green Pokeys and bomb-dropping roosters from Galaxy to make this difficult. I take 2 hits from the bombs, get the Comet Medal above some safe rocks, and am knocked off the level.
Take 2- I take 3 hits from flames and launch. I take a hit from a Pokey, get the Comet Medal, and get a Fire Flower. I use the fireballs to light the torches. A 1-up appears. There are more blocks, but this time, they try to crush you. I ride on top of them to avoid getting killed. We reach the midgate and launch to a sand slide coming out of the pyramid. Mario sits down for this slide. Hey, wait!. The camera's facing Mario and behind him! I can't see where I'm going! It's not safe driving out of your rear view mirror! After a few seconds, I find out what's going on in front of me is not nearly as important as what's coming up behind me: rolling columns (minus the mummy wrapping from Super Mario 64) are barreling towards me! They pass us and we have to dodge them to avoid being rolled over. At one point, we are forced to the edge of the slide, and I fell off.
Take 3- I start the slide again. The sides of the columns are safe to touch, so I keep sliding into them to stay on the slide. We make it past the first bunch of columns, and then the slide gets narrower. We are then flanked by Star Bits. I get a 100 Star Bit 1-up here. The slide becomes so narrow, that we must line ourselves up, and not touch the joystick to stay on. We land at the midgate. Phew! I buy a Life Shroom from the Luma Shop and we launch yet again.
We land in a giant quicksand pit. There are rocks interspersed throughout, so we have someplace to stand. We get close the the center and a sand lizard appears! Also, a Fire Flower orbits the center of the battlefield in a bubble. We take it, and hear a new remix of the Fire Flower music that I like. It sounds Fire Flower meets Carnival. After throwing some rocks, the lizard will open its mouth. What do we do? Take the Wiimote, make Mario face the lizard directly, and shake it like a Polaroid picture! I'm not sure how many fireballs need to go in his mouth to count as a hit, but the same notes play as when you volley a coconut with King Kaliente. We get in 2 hits, but I take a hit from a spiky projectile. The lizard also throws yellow rocks, which make coins. After the the 2nd hit, blasters appear from beneath the sand. These shoot bombs we have to dodge or destroy with fireballs. We can take out any of the projectiles with the fireballs. I take a hit from a bomb, and the lizard opens his mouth in a daze. We send in the last of the fireballs we need-after each one, he turns a little bit darker. He explodes into a Star and the sand stops moving.
Star Get # 53, 31 Comet Medals, 448 Star Bits, 1252 Coins, 25 Lives