Tuesday, May 14, 2013

Mario and Luigi: Superstar Saga -- Part 10: A Wild Goose Chase

To find the first Beanstar piece, return to Teehee Valley. Go immediately east and you'll come across a large ship stuck in the rock. The Beanstar piece is on the deck. As soon as you board, members of the ship's skeleton crew appear and take it to the hold of the ship. Apparently, when it landed, it broke the ship's hatch. Follow them inside the ship. A member of the crew will tell you that this ship is the S.S. Chuckola that carries Chuckola Cola.

Take the stairs all the way to the bottom to see the Beanstar Piece taken into the hold. The bros can't go into the hold without a Membership Card, and to get one, they'll have to do something to help the ship. On the starboard side of the ship is the captain's quarters. He says the boat used to float, but it sank, and the ocean dried up into a desert, and they've been stuck there ever since. Behind his quarters is a room with a few item blocks. In the center of the ship is a room with lots of lights on the doorway. A Hoohoo villager will run out of there. A crew member will stand in the doorway and ask if the bros are ready to do some work. Say "Yes" and he'll let you into the room.

You'll meet Bink, who wants a sidekick. We need 10 Barrel points to become his sidekick. The game is called Barrel and it's a tedious game. The bros must cooperate to line up barrels horizontally or vertically. You have 180 seconds to line up barrels in rows or columns of 6. After a while, he'll throw in yellow barrels to make things a little more difficult. Completing the game with 10 or more points will get you a Membership Card. Return to the hold.

The crew member with the Beanstar piece is in the hold. He won't give it away for free, so the bros must find a way to get Bloat, a crew member that drank too much Chuckola Cola, out of the wall. Another crew member says Bloat forgot what he did with the bombs that can break walls. Talk to Bloat, then go upstairs on the starboard side, in front of the captain's quarters. The floor's a little different in one area. Hit it with a hammer and some dynamite will drop down near Bloat. Make sure you've gotten everything you want from the ship before you return to the hold.

When you're ready, have Mario light the fuse. The explosion frees Bloat, but also allows a lot of sand to rush in. The S.S. Chuckola dislodges from the wall and moves towards the ocean. The S.S. Chuckola is afloat once more, until it hits a rock and sinks again into Oho Ocean. The Beanstar piece floats away and the sand pushes the bros out of the ship. You can never enter it again.

Follow the Beanstar piece. At first, you'll need to open a passageway to the south. Your Bros. Moves work underwater, so use them. In the area next to where the S.S. Chuckola sank, you'll need to light a torch to open the path to the south. You'll find some new enemies, like Malibut, Starkiss, and Cheep-Cheep. Go southeast. Send Mini Mario through the gap in the wall and have him exit on the other side. Light the torch to the southwest. Then have Luigi electrify the jellyfish. This will lead you to the yellow pipe to the surface.

The awesome music is back again, but you're not on Oho Oasis. This is Gwarhar Lagoon. To the east are a couple of women talking about Prince Peasley's latest secret mission. Go north to find the lagoon's green pipe. Go east from where the women are and another woman will run into the bros. Apparently, a guy named Hermie found the Beanstar piece that "fell out of the sky". He's using it to decorate his shell and he looks like a holiday tree. Follow them east. From there, go north, into a cave.

This is the Relaxation Room. The bros have to pay 200 coins for a massage from Gigi and Merri. Gigi and Merri start massaging the bros' hands, activating the Thunderhand and Firebrand. This startles them. Gigi and Merri have also mastered the Hand Powers and will teach the bros special hand techniques. The Thunderhand can electrify the person in front so the pair will move on the same path. This means the bros can push things with their backs or walk from side to side. The Firebrand can allow the pair to run super quickly and knock stuff over. To stop dashing, either press (A) or turn in a different direction. The challenge is to get the Red and Green Pearl Beans. The path on the right uses the Firebrand to knock over giant Koopas and run past giant rollers. The path on the left uses the Thunderhand to move Boo statues on their tracks and walk sideways between rollers. You can now access all paths that aren't blocked by black rocks.

Go east, making use of your new hand techniques. There are new enemies in the area, such as Elite Troopea, which can revive fallen allies. You have new Bros. Attacks to utilize. Thunder Bros. is particularly useful in boss battles because you can lower attack or defense with it. Keep going east and you'll find a yellow pipe that takes you underwater.

To the south is a room with item blocks. Use the tornado to reach higher ledges. This will allow you to reach the yellow pipe to another part of the lagoon. Go south past two sets of rollers. Gritty Goombas and Boomerang Bros will battle you. Further south is a platform floating in the air. Use a Spin Jump to move it where you want it. To reset it, leave the area. You can High Jump to stand on it. Go east, then north. To the east, move a floating platform in a gap between grassy ledges so you can reach the ledge with the Boo statue. There's an invisible block in the southeast corner. Go west twice, then south to reach a yellow pipe. While underwater, use the tornado to Spin Jump to the east to reach an area with an invisible block. Go north, then south to reach a pipe to a Boo statue.

Go south and go onto the grassy ledge. There is a series of time trials ahead. Hit the ! Block to make a large ball appear. You have 10 seconds to reach the ! Block on the other side of it. Completing the challenge will make the path to the next challenge appear. Go east, then west. This time, you'll have 20 seconds to move a large ball, hit a ! Block, Spin Jump to the next block, then move another large ball and hit the ! Block at the end. Luigi should be in the lead at all times. To the west is another Boo statue that completes the bridge.

Past the bridge is Hermie with the Beanstar piece. The women we met earlier are helping to decorate his shell. Hermie thinks Mario might be Santa Claus. The women recognize the bros and Hermie feels ignored. He attacks. Attack the claws first. Once they're out of commission, attack Hermie. To lower his defense with Thunder Bros., execute the first command properly, miss the second command, and hit (B) when Luigi lands. Once you do enough damage, Hermie will retreat into his shell, which is very flammable due to the decorations. He'll heal while in his shell, which has high defense. He'll reappear so you can hurt him again. Once you defeat him, the bros will explain the situation and Hermie gives them the Beanstar piece. 1 down, three to go! Relax, the other three aren't as involved. The women will show you a shortcut to the green pipe.

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