Friday, January 31, 2014

Super Mario 3D World: 3- Castle -- The Bullet Bill Express

This is an automatically scrolling level. At first, you're on the station platform with the train moving. Hit the item blocks for a cannon box, then quickly get on the train and go to the back for the first Green Star. Bullet Bills will be firing at you. You must get on the train or you'll soon run out of platform and fall. Once on board, move towards the front of the train. There are spinning flies near the item blocks, which have Super Leaves for Tanooki Suits. A train will appear in the background and fire Cat Bullet Bills that will home in on your location. Ahead is the second Green Star in a stack of Goombas. Nearby is an invisible block with a Mega Mushroom. Use it, which helps with the Cat Banzai Bills, but do not destroy the green pipe ahead. Take the green pipe to the train in the background.

On the back train, the level will continue to scroll. You'll find a few crates. Break them to free Captain Toad to get the third Green Star. Over the engine is a warp block back to the main train. There are Fire Bros near the engine. Drop down to enter the engine for the stamp. The pipe on the engine will take you to Pom Pom. She has a ninja star this time. She'll split into three and attack. Hit the one with the pink ninja star and she'll split into four, then five. Once you defeat her, the warp box to the flagpole and the blue Sprixie Princess will appear. Once you free her, she'll use a hammer to create a clear pipe.

The stamp is of Pom Pom. The Sprixie House here has the stamp of the yellow Sprixie Princess.

Thursday, January 30, 2014

Super Mario 3D World: 3-7 -- Switchboard Falls

The arrow platforms on rails make a reappearance. Stand on one side of the platform to make it go that way. Once you stand on the platform, it will move until it runs out of track. Either the end of the track will stop it or it will fall off. There are Fizzlits here, purple enemies that flatten out into electrifying puddles. Go down the rails, then go left up a hill. There's an invisible 1-up in the center. Drop down and you'll find an invisible Starman on the wall. Go to the right and you'll see a giant red ! Block over the rails. Hit it to change the track, then go in the opposite direction. There are fuzzy caterpillars on the track, so jump over them, or beat them with the Starman. Hit the other ! Block to change the track again, which makes the switchboard go down hill. Jump at the alcove and go into the pipe.

You'll land on a donut lift, which will fall. Follow the trail of coins to the first Green Star over the water. Return to the main area and drop down to the midpoint. Here, the Fizzlits will start moving around, so be careful. There are Red Coins to collect if you like. Take a switchboard to the waterfall ahead and jump behind the waterfall where the bees are. Run to the right, then drop down through the coin rings. You'll land on another switchboard. It will start moving from under a ledge, so when you can, make the switchboard go in the opposite direction and duck. This will take you to the second Green Star. Go forward and you'll find fuzzy caterpillars and ! Blocks on the track. Be sure to hit the ! Blocks. The switchboard will drop and there will be more caterpillars. Go up to find the third Green Star. Go back, then transfer to the switchboard below to reach the stamp. Keep going and you'll reach the swtichboards in front of the flag.

The stamp is of a bee.

Wednesday, January 29, 2014

Super Mario 3D World: 3-6 -- Mount Must Dash

There's a pun in the title and original Super Mario Kart music from Mario Circuit here. Instead of driving, you'll be running around the track. Climb up the trees for a Super Bell. There are boost pads to speed you up, sometimes directly in the path of enemies. You'll have to attack to avoid taking damage. Dodge the Biddybuds and take the lower path with the donut lifts when the path splits. You'll find the first Green Star here. The top path has Piranha Plants. At the end of the track is a warp box. Go through it.

The warp box takes you to the top of a slide. You can slide into the Biddybuds to defeat them. At the bottom of the slide is the midpoint. Run up the hill and you'll see gaps with bouncy pads in them. Drop down into the second gap to reach the Mystery Box. You'll end up in a room with boost pads and a bunny. Use the boost pads to chase down the bunny for the second Green Star. Just be sure you don't end up on a boost pad in a corner. Jump to get out of it. When back on the main track, keep going and boost to a springboard. This will take you to some orange bouncy pads with the stamp. Slide down the slide and you'll find Piranha Plants at the bottom with the warp box. Ignore the warp box for now and climb up the wall behind it as a cat for the third Green Star.

The warp box takes you to another part of track. Run up the track, then slide to the flagpole.

The stamp is of a bunny.

Tuesday, January 28, 2014

Super Mario 3D World: 3-5 -- Pipeline Lagoon

Despite World 3 supposedly having an ice theme, this level takes you to the beach. There are hidden blocks with coins, as well as hidden Moneybags. In the water are three Goombas in spiky inner tubes. Take the pipe to a different part of the beach and go underwater. There are lots of Cheep-Cheep and Porcupuffers here. You'll find pipes in the walls and the floor. Grab an item from the random item block if you like. Where you first find the Porcupuffers, swim up to the ceiling. You'll find that the water rises, allowing you to reach the first Green Star in an alcove. Go through the pipe, which takes you past a sunken ship. There are coins and clocks along the way.

The pipe will take you to the midpoint. Get back in the water and swim towards the ceiling to find a hidden room with the stamp and a Cannon Box. Go back into the water and drop down near the coin rings, then swim left. Aim the Cannon Box at the crack in the wall. This reveals a pipe to the second Green Star and stacks of coins. Return and use the Cannon Box on the Porcupuffers ahead. Keep going to the right, then swim up near the green pipe. You'll find a clear pipe that leads to the third Green Star and a Moneybag. Take the pipe in the area to the flag.

The stamp is of a Cheep-Cheep.

Super Mario 3D World: 3-A -- Magikoopa Blockade

There are three Magikoopa in the room that you need to defeat. Defeat them for coins and a Green Star.

Monday, January 27, 2014

Super Mario 3D World: 3-4 -- Pretty Plaza Panic

You have 100 seconds to complete the level and you need Peach to get one of the items. Go back from the start, towards the screen. Hop over the fence to find the first Green Star on a cloud. Go forward and you'll find Microgoombas. There are spinning platforms with Piranha Plants, so be careful when jumping. You'll come across a fountain with coins. Nearby is a bunny with the second Green Star. He'll run around the fountain, so try running on the edge of the fountain, but not in the fountain. This make take a while.

Ahead are more spinning platforms with Piranha Plants. Go to the left to find a switch with Peach's symbol on it. Have Peach stand on it to make the stamp appear. Go forward and you'll see a cloud cannon on top of a short pillar. This will take you to the clouds. Get a Starman from the item block and run to the third Star Coin. You'll land near the flagpole.

The stamp is of small Peach.

Sunday, January 26, 2014

Super Mario 3D World: 3-Toad -- Captain Toad Makes a Splash

Time for adventure! Captain Toad finds himself in a water level. There's a spiky hammerhead shark swimming around. Walk underwater to find the first Green Star behind the hammerhead. While underwater, walk to the other side of the wall through one of the gaps. There's a clear pipe there. Take the pipe to the far right area and walk through the gap for the second Green Star. Take the pipe to the left area and walk on the planks on the other side of the wall. It will take you back to the side with the clear pipe. Drop down into the water and walk on the planks on the side of the wall with the hammerhead. Get the third Green Star at the edge of the plank, then keep walking forward and drop into the clear pipe. This will take you to the top of the wall. Walk across the top of the wall until you fall through a grate. You'll land on a P-Switch, which makes the water level and planks rise. Drop down to the planks and walk to the fourth Green Star. The planks lead you to a ramp up the wall to the fifth Green Star.

Saturday, January 25, 2014

Super Mario 3D World: 3-3 -- Shifty Boo Mansion

It's time for the first Ghost House. You can see Big Boo outside, peering through the windows. There are lots of Boos here and the floor and furniture move. There are some moving triple item blocks. Use them to reach the triple item block above for a Fire Flower. Fireballs won't defeat the Boos, but they'll become temporarily transparent, allowing you to walk through them. Go up the stairs and you'll see a portrait of a Boo. Jump into the portrait, which has a Mystery Box behind it. It takes you to a rotating room with ghosts. Wait until the room rotates far enough that you can get the first Green Star. Keep going and you'll see a couch. Stand on it and it will float up to the stamp. At the end of the hallway is a door to the library.

The shelves of the bookcases move when you stand on them. In the lower left corner of the bookcase is the second Green Star. It is hidden behind one of the shelves. Stand on the shelf above it and they will slowly move out of the way. Go up the bookcase shelves to reach the midpoint. There is an invisible block on the back wall so you can reach the item block with another Fire Flower. Go to the right, then go toward the front wall (towards the screen). There are invisible clouds that lead to a 1-up. On solid ground, Big Boo will chase you up the moving steps. Go to the right and pass the pipe, which is fake. Go up the left stairs for a clock. To the right, there is a door near a gap. In the gap are invisible clouds with coins. The door takes you outside.

There are many ghosts out here moving around. The 1-up is fake. Go through the door to go back inside. The floor is moving to the left. There's a clock nearby if you ant to risk it. Keep going to the right and you'll find another couch. It will float to a fake pipe which contains the third Green Star. The door will take you outside again, but the floor is moving to the left. Two Big Boos will chase you, so run quickly. Go past the flagpole, as it is fake. The Big Boos will leave you alone and you'll soon come across the real flagpole.

The stamp is of a Boo.

Friday, January 24, 2014

Super Mario 3D World: 3-2 Chain-Link Charge

This is an automatically scrolling level with chain-link fences. You can only climb these as a cat, so you'll need the Super Bell. Get it from the first set of item blocks. Some of the fences move, so time your jumps. The first Green Star is in front of a vertically moving fence. Cling to the fence to get it. Ahead are two sets of two fences that open and close. Dive through the fences to reach solid ground at the end. Do not use the warp box yet. Wait for the level to scroll a little more and you'll see two more sets of fences. Behind them, on a cloud, is the second Green Star. There are a couple of ways to do this. You can jump to the right set of fences, then the left, then jump over the right fences, then repeat the process in reverse to return to solid ground. You can also try diving through the fences. Either method takes precise timing and may require several attempts.

Once you go through the warp box, you'll reach the midpoint, but the level keeps scrolling. Ahead are falling fences you must jump past. The stamp is just past the fences, high on the back fence. You can either climb the fence to get it or go through the pipe, pound through the cloud to get it, then go back through the pipe. At the top of the pipe is a cat gear. Spin it to make a platform appear under the third Green Star so you can reach it. Ahead are more clouds and some donut lifts, with horizontally moving fences. You'll have to dodge the fences and the Para-Biddybuds flying around. Once you reach the warp box, you'll warp to the flagpole. The cat gear will make a platform appear in front of the flagpole.

The stamp is of Cat Luigi.

Thursday, January 23, 2014

Super Mario 3D World: 3-1 Snowball Park

There's lots of snow here. Even the Pokeys are made of snow. Use Fire Flowers to defeat them and parts of them will remain. Pick up the snowballs and throw them at enemies. Cross the first patch of ice and go behind the trees to find a Propeller Block. Keep it throughout the level. Walk forward and you'll see many Para-Biddybuds, the flying bugs. There's an alcove behind them with the first Green Star. Kill the enemies to clear the path to it. Go forward and go past the Snow Pokey. The item block has a Super Leaf, which gives you a Tanooki Suit. There's a Goomba in an ice skate. Kill the Goomba to get it. Skate around, which makes navigating on the ice easier, but you'll lose it if you run into something. Across the ice is the midpoint.

Slide down the slope to a large patch of ice with more Goombas in Kuribo's Ice Skate. There's a Red Coin Ring, with the Red Coins appearing in a circle around the ice-free zone in the center. Past the ice is a rabbit with the second Green Star. He can be a little tricky to catch, especially when he crosses the ice. Try using a shortcut to cut him off. It make take a while to catch him, so watch your time. Past the rabbit is a patch of ice with Snow Pokeys. On the narrow strip of ice is the stamp. On dry land, climb the tree near the wall, jump, and use the Propeller Block to reach a high alcove with the third Green Star. The pipe to the right will take you to the flag.

The stamp is of a Para-Biddybud.

Wednesday, January 22, 2014

Super Mario 3D World: 2- Castle -- Bowser's Bullet Bill Brigade

This level is an automatically scrolling level. There's a tank procession and you have to get past it. The blasters fire Bullet Bills at you and soldiers walk in formation on the ground. Pound the crates on the tanks so you can reach things. Get the Fire Flower and hit the far right item block on a different tank to get a Cannon Box. It will automatically fire a projectile in the direction you're facing. Charge the shot by holding (X) or (Y) to increase the range. Try not to run into any enemies so you can keep it. You'll need it. Get the Red Coins if you like. The blasters on brick blocks will turn into Cannon Boxes if you destroy the brick blocks.

The tanks will disappear for a while as you go around a corner. There are Fire Piranha Plants here. In the middle of three of them is the first Green Star. Soon, you'll come across a tank with just a crate on it. The second Star Coin is in it. There's a tank with some grating on it. Destroy the crates and jump onto the grating to find the stamp. At the end of the procession, you'll find a wall with Bowser's seal. Use the Cannon Box to break the wall for the third Star Coin. Go through the pipe and you'll battle Boom Boom. He'll spin around, then stop when he's dizzy. Stomp him, and he'll go into a shell cycle. Stomp him again and he'll go into a shell cycle while invisible. He'll also try to attack while invisible. After three hits, he will be defeated. Coins and a warp box will appear. This will take you to the flagpole, where the yellow Sprixie Princess is trapped in a jar. Land on the flagpole to break the jar. She'll get a hammer and build a clear pipe to World 3.

The stamp is of Boom Boom.

Tuesday, January 21, 2014

Super 3D World: 2-5 -- Double Cherry Pass

Let the uncontrolled chaos begin! The Double Cherry is a powerup that creates a clone of the character who uses it. The powerup stacks, so you can have several clones of a character, which will powerup when the original does. They also follow the movements of the original, but with some maneuvering, you can split them up and rejoin them. Beat the Galoombas and walk up the path. To the right is an item block with a Fire Flower. This or a Super Bell can be very helpful here. Destroy the crates near the clear pipe for another Double Cherry and the first Green Star, which is in the far right corner. Go through the clear pipe, then through the green pipe.

This drops you into an area with soldiers marching in formation. You can break their formation by defeating one of their soldiers. They'll initially panic and scatter, then combine to attack from all sides. Defeat them quickly. Make sure you have at least two characters (clones or otherwise), so you can hit the two P-Switches ahead. This will make the second Green Star appear. Take the pipe on the far right to the midpoint.

Here, you'll find more soldiers marching around on different levels, one carrying a Double Cherry. You can split up characters and easily defeat them from a distance with the Fire Flower. Grab the Double Cherry, as well as the Double Cherries from the item blocks to the left and right. Have one character or clone stand on the corner item block in the left set of item blocks. Have another character stand below and hit the item block. This will make more blocks appear, and push the character near the stamp. Ahead is a Red Coin Ring and a Fire Bro. The Fire Bro is surrounded by many clear pipes you and your fireballs can use. Once you defeat it, a green pipe will appear.

The pipe takes you to the flag. There's an invisible block with one last Double Cherry. If you have four characters or clones, have them stand on the platform marked with a 4. This will raise everyone on the platform to the third Green Star. Head for the flagpole. You get extra points for every surviving clone.

The stamp is of Fire Peach.

Super Mario 3D World: 2-A -- Big Galoomba Blockade

There are three giant Galoombas to defeat here. Galoombas are the Goomba-like creatures that take a couple of stomps to beat, as they flip over with the first stomp. You can also ground pound them. Beware the lava. Once you defeat them, you'll get coins and a Green Star.

The pipe on the map leads to a Toad House. There's also a Sprixie House, which looks like a circus tent, where you can pick up a stamp. This stamp is of the Green Sprixie Princess.

Monday, January 20, 2014

Super Mario 3D World: 2- Mystery House -- Mystery House Melee

Mystery Houses are places where you can earn many Green Stars. In this one, you complete challenges in a short period of time to get a Green Star, then warp to the next challenge. Any Green Star you collect, you can keep, but you must collect one after defeating an enemy in order to move on.

In the first room, you must defeat two Galoombas. In the second, two Koopas, in the third, two Cat Goombas. You'll get a Super Bell from one of the Cat Goombas. The fourth room has four Conkdor. Use the Super Bell to defeat them more easily. The fifth and final room has two Fire Bros. After clearing all five room, the Green Stars will be added to your total.

Sunday, January 19, 2014

Super Mario 3D World: 2-4 -- Really Rolling Hills

This level was one of the E3 demo stages. You'll want to be playing as Mario. There are several rolling hills here. Jump on the triple item block for an invisible block with a Super Bell. Take the first clear pipe, then run up the wall for the first Green Star. Drop down, then walk towards the screen to find a switch with an "M" on it. Have Mario stand on it to make the stamp appear. Keep going and you'll find several rolling hills. Under one of them is a 1-up. On top of the walls on each side are many coins. There's a Red Coin Ring near the hills. Past it is the midpoint.

Go through the pipe on the right, which takes you underground. Go up a pipe to find another pipe. The pipe leads to a room with Goombas, a baseball, and many tiles. Step on the tiles to make them change color. The Goombas will help and you can use the Touch Screen as well. Once all are a different color, the music changes to the original Super Mario Bros. theme and the second Green Star appears. Return to the cave, then drop down when you come across some spinning wheels. The third Green Star is here. The pipe will take you to the pipe to the flagpole.

The stamp is of small Mario running.

Saturday, January 18, 2014

Super Princess Peach: 2-3 -- Shadow-Play Alley

In the first part of the level, you can see yourself, but the shadows are very prominent. Get a Super Bell and pick up a Potted Piranha Plant, which will eat anything in your way, and pick up things for you, such as Green Stars. You'll encounter Fire Piranhas and Fuzzies. Have the Potted Piranha Plant eat them. Go to the right and you'll see the shadow of a Green Star. Walk towards the front wall and you'll find the area extends far forward. Keep going to reach the Green Star. If you stand on the platforms near the front wall, you may find something. Soon, you'll find a midpoint and a door.

The door leads to the other side of the gap, but now all you can see is shadow, making the area 2D. You'll get another Potted Piranha Plant to use on the Fuzzies. Ahead is a Giant Piranha Plant. Stomp it, then drop down and use your claws to reach the stamp below. There are crates that look like walls are blocking your way. At the end of the area is a door.

The door will bring you out of the shadows. Pick up another Potted Piranha Plant. There are pink enemies covering part of the wall. Tap them on the touch screen or have the Piranha Plant eat them. Behind them is a Mystery Box. Hit the P-Switch on the stairs to reveal that the second Green Star is hidden under the stairs. Drop down, then go left to get it. Pick up the Potted Piranha Plant again and have it eat the Fuzzies. Go past the next door you see. You'll find Captain Toad cowering near the shadow of Bowser. Walk towards the front wall to reveal that it is really animatronic cardboard. Use your claws, fire balls, or just knock it over to destroy it. Captain Toad will give you the third Green Star. Go through the door to reach the flagpole.

The stamp is of the Potted Piranha Plant.

Friday, January 17, 2014

Super Mario 3D World: 2-2 -- Puffprod Peaks

The music is very calm in Puffprod Peaks. Touch the glowing platforms using the Game Pad's touch screen to make them move. This can make controlling a character with the Game Pad a little difficult. There are lots of Piranha Plants in the area. Climb up the first glowing platform and you'll find an invisible Moneybags to the left. Raise the two platforms under the item blocks, then drop down the one on the right. This will take you to the stamp. Return and touch the platforms in the wall to form stairs. Touch the tallest platform when you're on the left side of the stairs so you can wall jump you for the first Green Star. Drop down and climb the stairs to reach the midpoint. There's a warp block ahead. Stand on the fan and blow into the microphone to raise the platform to the warp block.

There are more fan platforms ahead, as well as Microgoombas. Take all of the fan platforms to reach a cloud cannon. This will take you to an area where you'll race with a Starman for clocks and the second Green Star. Keep going past the Piranha Plants. Under the second to last area with fan platforms and touch platforms is the third Green Star. Kill the Piranha Plants, then blow into the microphone to make a fan platform appear. Stand on it and it will take you to the Green Star. Blow into the microphone, then touch the middle touch platform, then go to the flagpole.

The stamp is of a Goomba.

Thursday, January 16, 2014

Super Mario 3D World: 2-1 -- Conkdor Canyon

This desert level is filled with Conkdors, birds with long necks and spiky shells on their backs. When you approach, they will try to stab you with their beaks. Stomp on their heads or use your claws to defeat them. There are a couple of moving platforms under a triple item block. It has a Super Bell. Below are some bees. Climb up the wall behind the triple item block for the first Green Star. Keep going and you'll see another high wall. At the top is a pipe to an area with a coin switch. Hit it and coins will rain into the gap. Either jump across the gap or hang onto the walls in the gap with your claws to collect the coins. Return using the pipe.

Back outside, you'll find a Red Coin Ring where the Red Coins will appear in a circle surrounding a Conkdor, over some quicksand. Ahead, run quickly past the line of Conkdors to reach the midpoint. Past that is a moving bridge, a random item block, and a narrow path lined with Conkdors. Be careful. At the end, you'll find a Conkdor with some gray bricks. Its beak can break the bricks, so have it break the brick to the northeast for the second Green Star. Climb up the nearby falling sand for a clock and a Coin Block. Drop back down and you'll see the stamp in front of another moving bridge. Keep going to the right and you'll see Captain Toad being chased by a Conkdor. Defeat the Conkdor and Captain Toad will give you a Green Star. Carefully cross the moving bridge to reach the flagpole.

The stamp is of jumping Mario.

Wednesday, January 15, 2014

Super Mario 3D World: 1- Castle -- Bowser's Highway Showdown

When you approach the castle, there's a wall blocking the way. You'll need 10 Green Stars to unlock it. Near the start are soccer balls with fuses. Kick them, and they'll explode soon after. Use them to take out enemies. Up on a ledge is a Green Star Ring. Touch it and Green Coins will appear nearby. Collect all 8 for a Green Star. Get the Super Bell from the triple item block and cross the gap using the yellow platforms. Near the blasters spewing soccer bombs is a gray, stone wall. Line yourself up at an angle and kick a soccer bomb into the wall to break it, revealing the stamp.

Just above the stamp is a cat gear. Spin it to make the wall rise. Climb up the wall for the second Green Star. Drop down onto the nearby Thwomp for some clocks. Go to the right and you'll see a Goomba Stack with the third Star Coin. Use a soccer bomb, ground pound, or claw at the Goombas to get it. Ahead are soccer bomb blasters in a wall. Kick the bombs back to destroy the wall. There is a warp block behind the wall.

The warp block leads to some stairs. Walk up the stairs and Bowser appears, riding a purple car. He'll challenge you to a battle. Follow the car as the "highway" automatically scrolls. He'll toss soccer bombs at you. Kick them back or use your claws to hit them back. If you're a cat, you'll score a direct hit if it hits the car. If you're not a cat, you'll need to kick three soccer bombs into the car for a hit. Avoid the soccer bombs that appear red as soon as they leave Bowser's hand. They will explode on impact, so you can't kick them back. After a hit, Bowser will start breathing fire so you can't get too close directly behind the car. After a while, he'll toss a few soccer bombs your way. Be prepared to kick them back because it will be a while before he tosses more soccer bombs. Once the car takes three hits, the "highway" will break apart and Bowser will fall on his car, then fly off with his tail smoking. Take the warp block.

The stamp is of Bowser.

The warp block leads to a block and the flagpole. The Sprixie Princess is trapped in a jar. Jump on the flagpole to shatter the jar and free the Sprixie Princess. Once freed, she takes a hammer and constructs a clear pipe to the next world. She's very industrious.

Tuesday, January 14, 2014

Super Mario 3D World: 1- Toad -- Captain Toad Goes Forth

Time for adventure! This is the first of the Captain Toad stages, where Captain Toad will collect the Green Stars in an area. Captain Toad can't jump, which makes the areas into puzzles you have to solve. You can fully manipulate the camera here, so use it to your advantage.

In this area, there are five Green Stars for the fearless Captain to collect. One is on a low level near where you start. Walk up the ramp and use the yellow platforms to cross the gap for the Green Star next to the tower. Ride the yellow platform to the other side of the tower and get off there. Walk up the ramp and you'll see two holes in the wall. Go through the hole on the left to reach another Green Star. Go back, then go through the right hole. Avoid the enemies and walk up to the fan. Blow on the fan to raise the platform to the top. There are more enemies circling the fourth Green Star. Get the star through the gap, then walk across the narrow platform to reach the fifth Green Star. Completing this mission adds five Green Stars to your total.

Monday, January 13, 2014

Super Mario 3D World: 1-5 -- Switch Scramble Circus

To get through the circus, you'll have to touch all of the blue switches to turn them yellow. Once they're all yellow, they'll turn green and the wall in front of you with the card suit will disappear. You can walk on the switches, or touch them on the Game Pad. Some of them you will not be able to reach with the Game Pad until you move around the area. There are enemies in each area, like bees and a Magikoopa.

After the first two sets of switches, you'll see a warp box. Wall jump over it to find the first Green Star. The warp box will take you to the midpoint. Past the next set of switches are platforms with shoeprints. Stand on them, then jump to spring up. You'll find a Red Coin Ring and a Mystery Box here. In the Mystery Box, use the Fire Flower to destroy the crates. The create in the upper left corner has the second Green Star. At the top, is a set of switches with the Magikoopa. The third Green Star is in the middle of this area, with four switches moving underneath it. Get rid of the Magikoopa to make getting the Green Star easier. Also collect the clocks for extra time. Past the area is a pipe. Let the coin rings line up and fire. This will take you near the flagpole. Hit all the switches here to lower the platform underneath the stamp.

The stamp is of the Super Bell.

Sunday, January 12, 2014

Super Mario 3D World: 1-4 -- Plessie's Plunging Falls

At the start of the level, you'll meet Plessie, a sea monster. You must steer Plessie to the goal and press forward or backward to speed up or slow down. Press (A) or (B) to jump. Once out of the gate, you'll find many fish in the water. Jump and land on them to bounce. The first Green Star is over some fish in front of a ramp. Bounce off the fish to get it. It can be a little difficult to line up Plessie to get Green Stars and other objects. The path splits ahead and you can go through a tunnel, over the bridge for Red Coins, or under the bridge for coin rings. Further along, you can either bounce up the steps for a 1-up or bounce off the fish for coin rings.

Ahead you'll see a waterfall. The path splits here. If you do not go through the waterfall, you'll go through a narrow path with fish and the stamp. If you do go through the waterfall, you'll find the second Green Star and a Starman. The paths rejoin on a downward slope with fish and boost pads. Try to hit each boost pad, especially the one at the end. Line yourself up with the center and jump off the ramp. If you aim correctly, you'll get the third Green Star and many coin rings. At the bottom, Plessie lets you off on the beach near a pipe. The pipe takes you to the flagpole, which has a boost pad nearby.

The stamp is of Plessie.

Saturday, January 11, 2014

Super Mario 3D World: 1-3 -- Mount Beanpole

There's a mountain climb ahead of you, but first, climb up the tree to the left. You'll find a lookout Sprixie and the first Green Star. Drop back down and start climbing the mountain. You can get the Super Bell here. There are many POW Blocks on the lower portion of the mountain. Hit them with good timing (some of them move) to set off chain reactions that allow you to beat more enemies and access new areas. One of the POW Blocks is set into the wall. Hit the POW Block near it to reveal a pipe hidden behind it. The pipe leads to a P-Switch that makes three sets of Silver Coins. Collect them all for the second Green Star.

Return to the mountain and you'll find the stamp in a nearby area where you can wall jump. From this point forward, many of the platforms are clouds. Some clouds are invisible, so either touch the touch screen or blow into the microphone to make them slightly more visible. There's an invisible cloud near a tree on the left. Climb up the tree to reach a cat gear. Spin the gear with your claws, then climb up the tower to reach a cloud cannon. This will blast you to a special stage.

Grab the Starman from the item block and start running. Run in a straight line to collect the coins, beat the enemies for a 1-up, and stay on the boost pads. At the end is the third Green Star. Drop back down to the mountain and you'll see a giant Piranha Plant at the end. Hit it twice to defeat it and reveal a warp block. This will warp you near the flagpole.

The stamp is of Cat Goomba.

Super Mario 3D World: World 1-A -- Chargin' Chuck Blockade

This is the first of the enemy stages which will pit you against giant versions of some enemies. Defeat them for coins and a Green Star. The platform you're standing on is surrounded by lava, so be careful, and take advantage of this. You can stomp the two Chargin' Chucks to defeat them. Grab the Green Star and keep going.

Friday, January 10, 2014

Super Mario 3D World: 1-2 -- Koopa Troopa Cave

There's a Koopa near the pipe that goes into the cave. Go through the pipe and you'll see purple brick blocks. There are many Koopas and Goombas here. There are some areas where you can send a shell ricocheting all over to hit blocks and enemies. Be sure not to get hit. Ahead are clouds that infinitely move up and down. The first Green Star is here. Take the clear pipe near the clock to reach the midpoint.

You'll see a Mystery Box nearby. It leads to a room where you have 10 seconds to kill 2 Koopas and collect the second Green Star. Leave the nearby crate intact, as it contains Microgoombas. Keep going and you'll see a long, triple item block. Hit it, then stand on it. Jump to find an invisible triple item block above it, and one more above that. These form stairs to a pipe which leads to the stamp. Drop down and you'll find the third Green Star with a stack of Goombas. Either attack them from below or ground pound them to get it. The pipe nearby leads to the flagpole.

The stamp is a Coin stamp.

Thursday, January 9, 2014

Super Mario 3D World: 1-1 -- Super Bell Hill

It's time to start the first level of the Sprixie Kingdom. There are bell-shaped trees that ring when you climb them. The first item block has a Super Bell, which will turn you into a cat. There are clear pipes ahead of you. Go through the one with three exits. Go up through the pipe to reach the first Green Star. Ahead is a long pipe to the next area.

The pipe will drop you near the midpoint. Nearby is a bunny with a strange green glow. Chase it around and catch it and it will hand over the second Green Star. In the wall ahead, you'll see a green pipe. It leads to a clear pipe to the stamp. Return to the main level and go up the wall. You'll find two bunnies here. One of them is huge. Catch the large one for a Mega Mushroom. Drop down and run through the crates, past the Goombas in cat suits. While the Mega Mushroom is still in effect, pound the gray brick blocks at the end of the bridge with the crates. Drop down to find the third Green Star. Go back up, then go to the flag.

The stamp is of Cat Mario.

Wednesday, January 8, 2014

Super Mario 3D World: Save a Different Princess. Save a Different World. As a Cat.

The Mushroom Kingdom is having a celebration. It's nighttime, and Mario, Luigi, Peach, and Blue Toad are walking outside the castle during fireworks. They come across a clear pipe in the ground. The bros use their plumbing expertise to fix the pipe. Tons of items and blocks spew from the pipe. A green fairy-like person appears from the pipe. She is the Sprixie Princess and tells the four that Bowser has captured her people and put them in jars. Just then, Bowser appears and puts her in a jar, then returns through the pipe. Peach looks into the pipe and falls in. Mario, Luigi, and Blue Toad follow her.

Select your character and you'll land in World 1. You can freely wander around the World Map, but you can only access certain levels after you beat others and the path appears.

It's time for Mario's first 3D HD outing. You can select a character at the beginning of each stage so you can maximize each character's strengths or play as your favorite. There are many things to collect and unlock, as well as special levels to play. Here we go!

Super Princess Peach: Bowser's Villa -- 8-9

It's the last level and you get to mimic the statues of Peach to avoid the Thwomp's detection. In the first room, use Floatbrella. The Koopas and Hammer Bros can either help you or hurt you. They can help if you bounce off them, extending the time you can use Floatbrella.

The pipe at the end leads to a rope course.

The pipe will take you to an area with Hammer Bros, Angry Banzai Bills, fire bars, and spiked ball and chains. Level 10 of Toad Shot is in front of the goal. Once you beat all ten levels of each minigame and complete all of the puzzles, you can get Endless Vibe from the shop. You will never run out of Vibe. That is the end of the game. I had a fun time playing this game again and I hope you enjoyed reading about it. Stay tuned to see what I'll play next.

Super Princess Peach: Bowser's Villa -- 8-8

The first area is dark. Blue Podoboos will appear and follow you. Lead them to torches. This will open the door to the far right.

In the next area, pound the ground to make the spring drop. Spring up, then run past the fire bars to the pipe.

The pipe leads to a rotating room with a Big Boo. Carefully jump across the gaps or fly to the pipe.

Be prepared to run when you go through the pipe. Boos will chase you over donut lifts, so use the Gloom vibe. This can be quite difficult. Level 10 of Toad Tote is just in front of the goal.

Super Princess Peach: Bowser's Villa -- 8-7

The first area has many fire bars. The purple claws make a reappearance here, so stay out of their way when they line up. Fly up at the coin arrow to reach the pipe.

The pipe leads to a dark area. Use the Rage vibe if you like. There are Thwomps ahead. You can get past them with the Rage vibe if you keep moving.

The pipe at the end leads to an area with Bullet Bills and spiked platforms. Ahead are spiked ball and chains, a Flying Hammer Bro, and Spike Tops. Level 10 of Toad Jump is just in front of the goal.

Super Princess Peach: Giddy Sky -- 7-9

In the first area, you'll transfer from vine to vine to reach the pipe at the end. Dodge the Angry Paratroopas.

The pipe leads to a rope course. The pipe leads to an area of varying wind speed, but you can control the direction with switches. Have the wind blow to the right so you can cross a large gap. You'll land on platforms above Level 9 of the Toad Shot minigame. Make the wind blow to the left, drop down to the right, then duck. The wind will push you to the minigame, The goal is to the right.

Super Princess Peach: Giddy Sky -- 7-8

The winds vary in speed and direction in this area. Go left and hit the ! Switch. This will make yellow platforms appear ahead. Go through the pipe at the end.

The pipe leads to an area with tall pipes and giant springs, as well as pink bouncy clouds. Hit the block between pipes, then fly up to break more blocks. Spring past the Sad Paragoombas, drop down on the Paratroopas, then spring up, breaking the blocks with Goombas. Go through the pipe on the right.

The pipe leads to an area with falling Chomps. Time your jump across gaps. The goal and Level 9 of Toad Tote are ahead.

Super Princess Peach: Giddy Sky -- 7-7

The first area has many Koopas and Piranha Plants on pipes. Use shells or jump, then hit the Piranha Plants with Perry. Take the pipe at the end.

The pipe leads to an area with Angry Bullet Bills. Water the sprout, then climb up the vine. At the top are disappearing clouds that lead to some green platforms. The platforms will take you to a pipe.

The pipe leads to an automatically scrolling area. You'll have to jump to Ferris Wheels and pipes, while dodging Paratroopas. At the end, you'll find Level 9 of the Toad Jump minigame. Go through the pipe on the right. This leads to a bunch of coins and the goal.

Super Princess Peach: Gleam Glacier -- 6-9

Drop down to the left and go past the Goombas. Freeze the floor. Hit the pink block to reach some coins and a Pokey. Go up the slope and use the springs to reach the top of the slope. Slide down until you see an arrow of coins. At that point, jump and use Floatbrella to cross the gap to the pipe.

This area has a pyramid of ice blocks. Pound the yellow blocks so you can freeze the floor. Hit the pink block back and forth until all of the ice blocks are gone. This allows you to hit the ! Switch, which gives you access to the pipe on the right.

Fly up over the tall pipe and use the green ball to bounce over the Piranha Plants and across the gap where Level 8 of the minigame Toad Shot is. The goal is nearby. Do not fly to cross the gap. It is a difficult jump to make.

Super Princess Peach: Gleam Glacier -- 6-8

The wind is blowing here and it changes speed and direction. This can make it especially difficult to navigate the ice platforms with Ravens ahead.

The pipe at the end leads to a Subrella course. There are Blurps, Bloopers, and Torpedo Teds.

Go past the Goombas and go down the ladder. Run past the Rexes, down the path until you come to a weight. Pound that into the ground with the Rage Vibe to reach Level 8 of the minigame Toad Tote. Melt the icicles and go down the ladder to reach the goal.

Super Princess Peach: Gleam Glacier -- 6-7

It's snowing heavily in the first area. Go left first to hit the ! Switch. This will allow you to go to the right. Go past the pipe, then use Chargebrella while jumping to hit another ! Switch. This makes yellow platforms appear. Cross the gap, then pound the ice floor to make the ball drop down. Use it to hit the ! Switch to the right so you can reach the pipe.

Cross the icy platforms with the Happy Piranha Plants and use the green ball to get over a ledge. There are more ice platforms and Piranha Plants ahead on the way to the pipe.

The pipe leads to an area with many pipes. Take the fifth pipe from the left to reach Level 8 of the Toad Jump minigame. Drop down the second gap from the left to find a pipe. This leads to the goal.

Super Princess Peach: Wavy Beach -- 5-9

The first area is an automatically scrolling one with Cheep-Cheep and Paragoombas. There's also a Walking Piranha Plant on a higher platform. Look before you leap. The pipe is at the end.

The pipe leads to an area with quicksand, Sad Spinies, a Flying Hammer Bro, and many Sad Paragoombas. Some of them are over each wooden platform on the right. Drop down to the right for the pipe.

Go past the flaming wheels and you see a ! Switch overhead. Hit it with the Parakoopa to make the platforms in the gaps disappear. This will allow you to reach the puzzle piece in the far right gap, but you must have enough Vibe in your Vibe Meter to allow you to fly out. The goal is just ahead.

Super Princess Peach: Wavy Beach -- 5-8

In the first area, you'll find a walking cannon and a Paragoomba with Microgoombas. Drop down at the edge to the far right, then go left past the spike ball and chains to find the pipe.

Use the Paragoombas to cross the gap. Deal with the Rexes and Piranha Plant. There's a Pokey in the quicksand. Drop down into the quicksand for coins. The pipe is just past the second pit of quicksand.

Fly up at the coin arrow and hit the three ! Switches. One is to the left, behind some blocks. Another is to the right, high above a Hammer Bro. The third is farther right. Use Chargebrella to hit it. Drop back down and go right. High over the water is a puzzle piece. To the right is the goal.

Super Princess Peach: Wavy Beach -- 5-7

The first area has Banzai Bills, Spike Tops, and Ravens. The pipe to the right is blocked by blocks. Hit the blocks with Perry to reach the pipe.

The pipe leads to a Subrella course. There are Blurps, Torpedo Teds, and Bloopers. The pipe at the end takes you to dry land.

Here, there is a spring you can't reach. Repeatedly pound the ground to make it drop. Jump up to the quicksand to find some coins. Spring up to the right and drop down. You'll find an arrow of coins. Fly straight up and you'll find a platform with a Walking Piranha Plant. Past it are many blocks. Pound them to reach the puzzle piece. Drop down and go to the right for the goal.

Super Princess Peach: Fury Volcano -- 4-9

To reach the pipe on the right, cross over the lava using the platforms. There are Podoboos and Rexes.

The next area is a rope course. There are lots of the bats flying around. The pipe leads to an area with a weight to stomp. This leads to a puzzle piece. There are Spike Tops and Hotheads. Past the small blocks overhead is the goal.

Super Princess Peach: Fury Volcano -- 4-8

Cross the lava and dodge the Sad Spinies and you'll find a balloon. Use it to reach a ! Switch on a ledge. This will clear out the statues below. Pound through the blocks, then hop up the vents. The pipe is on the right.

Through the pipe is a smoky area. Use the cyclone to keep the air clear. Take the pipe at the end. There are many pipes in the area. Go through the sixth pipe from the left. Go through the pipe above that to reach the puzzle piece. Go through the pipe below, then take the pipe to the far right to reach the goal.

Super Princess Peach: Fury Volcano -- 4-7

In the first area, you'll ride several boats over the lava. Dodge the Paratrooopas, Goombas, and Podoboos. On your way to the pipe on the left. This leads to more lava and fire bars. Go through the pipe on the right.

This leads to an area with machines that spew fire horizontally and vertically, alternating. Pound through the blocks, then hop up the yellow platforms. Go past the Thwomps and onto the brick platforms. Use Chargebrella to hit the ! Switch. This allows you to reach the puzzle piece. Jump to the right from there to reach the goal.

Super Princess Peach: Shriek Mansion -- 3-9

Use the giant springs to reach the pipe to the left while dodging Boos in the first area. The pipe leads to a rope course.

This leads to a room where Boos will chase you. Use your Gloom Vibe. There are platforms with a single spike at the end and blue donut lifts. Do not worry about the blocks in your path; you will plow through them. A puzzle piece is on a section of donut lifts. The goal is just past the light.

Super Princess Peach: Shriek Mansion -- 3-8

It's dark in the first room, so use the Rage Vibe to break through the blocks while avoiding the Boos. The pipe on the right leads to a rotating room. There's a pipe in the upper left corner, near an Angry Boo.

There's a windmill in the room. Spin it and it opens the vanes to the far left. This gives you access to a puzzle piece. Up the stairs is the goal.

Super Princess Peach: Shriek Mansion -- 3-7

There are Spikes and Sad Paragoombas in the first area. Go all the way to the right and through the right wall. Hit the ! Switch, which allows you to go up a level all the way at the start. There are Sad Spinies here. Use the Gloom Vibe to hit the metal ball to crack the wall ahead. Go through the door.

Drop down the ladder and light the four torches in the room. This opens the door in the lower right corner.

Cross the gap using the many platforms with the Sad Ravens. The door is on the right.

Go up to the door in the upper left corner using the spiked platforms. The door leads to the level above. There is a spiked platform and brick platforms as well as bats and Angry Boos. Go through the door in the upper left corner. This will take you above that level. Pound the blocks to reach the puzzle piece. The goal is nearby.

Super Princess Peach: Hoo's Woods -- 2-9

Go past the Spikes and plow through the spotted blocks to reach the ! Switch. Use the Rage Vibe to activate it and destroy the statues ahead. Go through the pipe on the left that leads to the top part of the area. Go right and drop down the ladder to reach the pipe.

The pipe leads to a Subrella course with Blurps and Bloopers. The pipe at the end leads to many pipes spewing Goombas, a puzzle piece, and the goal on the other side of a large gap. Slide down the hill first to pick up speed, then fly across the gap.

Super Princess Peach: Hoo's Wood -- 2-8

Go past the Koopas and you'll see some water. Hop up the platforms and use the Rage Vibe to hit the ! Switch. This will make the statues in your way crumble. Ahead are platforms with Hotheads. Hit the ! Switch with the Joy Vibe then drop down the ladder to a water wheel. Spin it with the Gloom Vibe. Go through the pipe.

This area has Angry Bullet Bills. Go to the far right and use the cyclone on the yellow fluff to reach a ! Switch. Backtrack to the pipe you couldn't reach in the area.

Go past the Chomp and the spiked spinning platforms. Pound the blocks over the puzzle piece. The goal is just ahead.

Super Princess Peach: Hoo's Wood -- 2-7

Drop down past the spotted green blocks. Past the sleeping Volcano Plant is a ball overhead. Pound the ground repeatedly to knock it within reach. Use it to hit two ! Switches, one of which is above the other. Climb up the mushrooms with the Volcano Plants to reach a pipe.

There are Flying Hammer Bros and arrows here, as well as Spinies. Take the arrow to the far right, then climb the ladder. There are bats guarding a ! Switch. Hit it. Drop down to the pipe near the bottom of the ladder.

There are Swoopers, as well as a Lakitu here. Steal the cloud and follow the coin trail. Pound the blocks surrounding the puzzle piece to get it. The goal is just ahead.

Super Princess Peach: Ladida Plains -- 1-9

There are Angry Goombas and Koopas in the first area. Jump over the gaps and go through the pipe at the end. This leads to a Subrella course. There are Urchins and Bloopers, as well as fire bars and Blurps.

The pipe at the end leads to a hazy area. Use a cyclone to increase visibility, but the haze will not harm you. Drop down the pipe the Piranha Plant to get some coins. Near the pipe on the far right is a puzzle piece under some blocks. Pound the blocks to get it. The pipe leads to a few Thwomps and the goal.

Super Princess Peach: Ladida Plains -- 1-8

There are three sprouts on the ground. Water the middle one, being aware of the Angry Banzai Bills. Climb the vine to the top, then take the pipe on the left.

The pipe leads to an area with many blocks. Pound the blocks to find pipes and ! Switches. Hit all three switches to access the pipe on the far left. The switches are in the third, fifth, and seventh tunnels from the left.

The pipe on the far left leads to an area with spears. Fly up past the arrows and pound the blocks for a puzzle piece. Drop down and go to the right to the goal.

Super Princess Peach: Ladida Plains -- 1-8

There are three sprouts on the ground. Water the middle one, being aware of the Angry Banzai Bills. Climb the vine to the top, then take the pipe on the left.

The pipe leads to an area with many blocks. Pound the blocks to find pipes and ! Switches. Hit all three switches to access the pipe on the far left. The switches are in the third, fifth, and seventh tunnels from the left.

The pipe on the far left leads to an area with spears. Fly up past the arrows and pound the blocks for a puzzle piece. Drop down and go to the right to the goal.

Super Princess Peach: Ladida Plains -- 1-7

To access the new levels, beat the boss level over again. The reward is new stages, then 100 coins thereafter. You'll also want to go back through the other levels to find new puzzle pieces and musical scores. They are in places similar to where the Toads and other puzzle pieces and musical scores were. You do not need to beat the Area 1 boss to get the new stages in Area 1; you get the stages for Area 2. The bonus stages are much shorter than the normal ones.

The first area has many Sad Spinies and Koopas. There are many gaps in the area. The pipe leads to five hopping mushrooms. Learn the order, then go through the pipe. The flowers are on a large Ferris wheel. There's are Nippers and Swoopers in the area to aware of. Take the pipe on the far right.

In the next area are Spikes and falling Chomps. Burn the bridge for the puzzle piece, then jump to the goal after the two Chomps drop.

Super Princess Peach: Bowser's Villa -- 8-6

It's time for the final battle. Get out your stylus to defeat the Boos as Peach free-falls. Before you take on Bowser, you have to deal with Bowser's Hammer Bros. The Perry Block recommends getting rid of them quickly. He also mentions that Bowser's face is his weak point and to throw what you can at it.

The pipe leads into Bowser's throne room. A Hammer Bro is there. He says, "Huh? Hey! Who are you?! What? Who'd guess the princess would make it? Talk about courage! Bowser! Leave it to me! Defeating this brat won't take long..." Bowser says, "Hmm... Fine! With this scepter, I'll pump up your strength!" Bowser uses his scepter to make the Hammer Bro an Angry Hammer Bro. He says, "Gwoooah! MRAAAH! I feel stronger!" Bowser teleports out of the room, saying, "Gwahaha! Fear the power of my mighty scepter! Gwahaha!" The Angry Hammer Bro says, "RAAAAWR! Come! My minions! To battle!" Several regular Hammer Bros drop in from the ceiling.

Hit the regular Hammer Bros to clear a path to the Angry Hammer Bro. He moves quickly, so use the Rage Vibe to hit him if you can't hit him with the umbrella. He'll summon more Hammer Bros to escape. Just hit him five times to defeat him. "WAAAAAAAAAH! Bowser..." A beam of light appears in front of the throne room that beams Peach to a new room with Bowser.

Bowser says, "Ahhh... Impressive... But enough of that! Now you'll understand the true power of this scepter!" Bowser will breathe fire, throw hammers, and ram the statues, which may contain crystals. When Bowser is standing still, hit him with the Rage Vibe. After a couple of hits, he'll use the Vibe Scepter. When he's happy, he jumps around, creating shockwaves when he lands. When he's sad, he'll throw up some hammers that drop down as gigantic hammers. When he's Angry, he attacks as usual, but is faster and can't be harmed as easily. After you defeat Bowser, a blinding light fills the room. Bowser says, "Gwahahahahhaha! You have much to learn!"

The back wall crumbles, revealing a giant Bowser outside. Bowser will raise and slam his hands, making spike balls drop down. Dodge them. He'll summon a circle of hammers that will spread out. Dodge them as well, and also dodge his fire, which he will either breathe or shoot out in large fireballs. When Bowser lifts and slams both hands simultaneously, Bob-ombs will drop down. Pick one up and hold it for a while. Be in front of Bowser's face when it starts to flash. Throw it up so that it will explode in Bowser's face. This counts as a hit. If you're near Bowser's face, his hands may try to hit you. After many hits, he'll use the Vibe Scepter to fall asleep and heal himself, surrounding himself with a bubble. Pop it with a cyclone immediately. After you defeat him, he slowly falls down.

Peach uses Perry like a baseball bat to hit Bowser far away, separating him from the Vibe Scepter. Some birds fly by, with signs saying "Nice Shot!!!" Inside the dungeon, Perry unlocks the cage holding Mario. Luigi and some Toads are there as well. Luigi runs to Mario, but Peach beats him to it, knocking him into the air. The birds have signs saying "Congratuations!" Peach and Mario dance. Peach, Mario, Luigi, the Toads, and Perry walk home. Above, the Vibe Scepter floats in the air. "The Vibe Scepter has strange and mysterious powers, that's sure... So, how do you feel about this last adventure? One thing about that scepter: no one knows who created it or why, but... Somewhere, someone might possibly be using it right now. ...What? Your dad got mad at you the other day, you say? Your mom's been laughing happily a lot? Maybe... just maybe... The Vibe Scepter is hidden away in your house somewhere..."

Roll Credits! After the credits roll, you get a new ability, Dashbrella. Peach will dash along, slashing through enemies by repeatedly pressing (B). Combine this with Courage Soda, and you can get a lot of money. You also get a message saying that new stages will become available once you defeat each area's boss again. These bonus stages are more difficult. You'll also get a gift for clearing all mini game levels and puzzles. Let's continue!

Super Princess Peach: Bowser's Villa -- 8-5

The first area is an automatically scrolling area that starts scrolling slowly, then picks up a little speed. There are Paratroopas, fire bars, and donut lifts. The door leads to an area with four exits.

Go through the door on the lower left corner. There are purple claws here. The door at the end leads to a room with disintegrating platforms, Hotheads, Lil' Sparkies, Thwomps, and fire bars. There's a Toad at the end. This brings you back to the second area, the one with four exits.

The door to the lower right leads to a room where you run from Boos using the GloomVibe. Make sure you get all of the Vibe Crystals, especially if your Vibe Meter is low. The door leads to a room with brick platforms and Hotheads. Go past the Hothead, then take the brick platforms to the upper left corner for a puzzle piece. Go to the right, then drop down on the right side of the solid floor to find a Toad. There is a large crystal above this piece of the floor. The pipe at the end returns you to the second area.

Take the door in the upper right corner, next to the Ferris wheel. This leads to a room where you have to lead 7 Podoboos to torches. There are two places where the Podoboos appear. The door on the far right leads to a room with a giant Thwomp in the background. Peach must be falling/ using Floatbrella to go undetected. The pipe at the end leads to the Toad in the second area.

Go up all of the brick platforms, even the ones past the Ferris wheel. Walk over the ceiling to the left to a door. This will lead to a room with many pipes. Take the fourth from the right. This leads to the goal. It's now time for the final battle.

Super Princess Peach: Bowser's Villa -- 8-4

The first area is a rope course. Avoid the Podoboos and go through the pipe. The pipe leads to a Subrella course. There are fire bars, Blurps, and Torpedo Teds. Take the pipe on the right.

The pipe leads to an area where two purple claws will periodically appear. They'll surround Peach, then try to pin her. Jump or duck out of the way or you'll take damage. Go through the first pipe.

This leads to a room with Angry Boos and rotating blocks. The pipe in the lower left corner (only rotate the room to get coins) will take you to a room with lava.

Go past the Hammer Bros and drop under the ball and chains to find a Toad. The pipe leads to a door over the top of a room.

The door leads to a room with lava and donut lifts. Go up and over, then left, past a Hammer Bro, to a puzzle piece. The door is to the upper right. But before you go through there, backtrack to the room with the purple claws. Go through the pipe on the far right.

The pipe leads to a rotating room with an Angry Big Boo. Go through the pipe to the upper left.

This leads to a rope course with a Toad just above the pipe. The pipe at the end of the course leads to a hot-air balloon. It's the same room before the rom with the donut lifts. Now go through the upper right door.

The door leads to a room with three fire bars and the goal.

Super Princess Peach: Bowser's Villa -- 8-3

Get the Vibe Crystal and start running using the Gloom Vibe. There are Boos that will chase you over the donut lifts over the lava. They'll disappear once they run into the light. Go through the pipe.

There are Bob-ombs and walking cannons, as well as platforms with spikes on the side. Be careful when trying to use them. Beware of the many Thwomps in the area. Past the second spiked platform, to the right, is a set of purple platforms. Climb up them, then walk left for a Toad. Drop down and run left, dodging Thwomps, to reach a pipe.

The pipe leads to a rope course. Jump over the enemies so they do not bump you off the course.

Go through the pipe at the end of the rope course and you'll drop down in front of a Toad. Go up, then drop down near the Spinies, then use the Gloom Vibe to push the metal ball. Take the spiked platforms to the top, then pound the blocks in front of the door to reach a puzzle piece. Go through the door.

Through the door is a Thwomp in the background and some Peach statues. Duck when it wakes up to avoid damage. The door leads to a dark room with many crystals and Angry Boos. Use the Rage Vibe to create some light. Go through the pipe to the upper left.

This leads to a Subrella course with fire bars, Torpedo Teds, Bloopers, Blurps, and Urchins. Take the pipe on the right.

Go to the right, across the blue donut lifts to find a Toad. Drop down to the door. (The door on the left leads to some coins, hearts, and crystals.)

Use the Podoboos to light the torches and open the door. It leads to fire bars, lava, and the goal.

Super Princess Peach: Bowser's Villa -- 8-2

The first area is an automatically, vertically scrolling area. There are only Paratroopas as enemies. Move quickly to reach the moving brick platforms and climb the ladders quickly. The door at the top leads to and area with a Chomp and many ! Switches. The ! Switches will make the brick platforms move up and down once, so move quickly. One of them requires you to hit with Chargebrella. The first four switches allow you to reach the Toad on the left. Fly up to the switch next to the one that allows you to reach the Toad, then go right, at the top of the level. The last one in the top right corner allows you to reach the door at the bottom towards the left.

The door leads to an area with many Thwomps and a ball and chain. Through the door at the end are many walking cannons. Go up the ladder and to the left, over the spikes and fire bar, to reach a Toad.  Go to the higher door. There's an Angry Boo here. Hit the ! Switch to make the brick platform rise so you can reach the Toad and puzzle piece. Return, then drop down to the lower door.

Go past the Spinies and you'll see a Perry Block in front of a giant metal ball. You'll need to run into it quickly to make it move and break the blocks behind it. Go through the door on the other side, fly up to hit the ! Switch, then drop down to the donut lifts and run to the left to find a door. The door leads to a room with Blue Podoboos and two torches. Stand near the torches so the Podoboos light them. This will open the closed door.

The door leads to disintegrating platforms in front of the goal.

Super Princess Peach: Bowser's Villa -- 8-1

Bowser's Villa has lots of fire bars and spiked ball and chains that move between the foreground and background. Go through the pipe to the right.

This leads to a maze of doors. The door to the left will lead you to a room of Thwomps and a Toad. Next, go through the door on the right, then the middle door. This leads to an automatically scrolling area with more balls and chains. At the end is another Toad. Take the left door.

There's a Perry Block in front of the left door, saying there are statues of Peach and danger ahead. If you go through it, you'll see several Peach statues and a giant Thwomp in the background. It will wake up periodically and look around. As long as Peach resembles the statues, the Thwomp will go back to sleep. If she's posing differently, it will inhale her and she'll take damage, then start that area over again. In the first area, Peach just has to be in a normal standing/walking pose. In the next area, Peach must duck under Perry. In the third, Peach must be falling/ using Floatbrella. There are also Hammer Bros to contend with. After these three areas, you'll find a Toad past a fire bar. The door leads back to the Perry Block.

Take the door to the far right, then the door at the top of the ladder. Take the lower door, then fly up over the Hammer Bro to a door. Take the door at the top of the ladder, then run and duck to reach a pipe. This takes you out of the maze of doors.

It also takes you to a rotating maze with Angry Boos. The pipe will take you to a musical score, two Hammer Bros, and the goal.

Super Princess Peach: Giddy Sky -- 7-6

Get out your stylus to stretch the trampolines. This will help Peach reach the goal. The Perry Block explains that the boss is a magician, something he hates. Spin the magician's head to make it dizzy, then stomp it.

The magician is a Magikoopa, Giant Kamek. Luigi's trapped in the bubble this time, and Giant Kamek levitates him away. It will use its magic wand to shoot magic at Peach. Stand on the cloud, then use the cyclone on its head. When stars appear over its head, stomp it. Periodically, it will summon other Magikoopas. Some of them have crystals, so stomp them to get them. After the third hit, the cloud disappears and Giant Kamek becomes sad. It uses more magic. Once you defeat it, Luigi drops in and Peach dances with him. The message says, "You saved the green man?" Poor Luigi.

Perry has another dream. "...The backdrop is a far-off land... A boy and an old man met on a mountain. Neither of them knew why the boy was there... The boy ha strange powers. The mountain was dangerous, but his powers kept him safe. The old man knew nothing. Fearing for the boy's health, the old man took him home. As soon as he knew the boy had nowhere to go, he took him in for a while... The old man lived alone, so he was happy to have me the boy. The little boy loved the old man. They took walks, and he helped the old man work. ...Until one day... The two were out, as usual, and were confronted by an evil pair. The evil pair demanded that the boy be handed over. 'The boy had odd powers!' Somehow, they knew... The old man tried to protect the boy, but one of the evil pair used magic... The boy was hit with this magic and transformed into an umbrella. The boy-umbrella and the old man were cruelly separated. 'This can't be! What to do?' The umbrella wiggled and freed himself from the hands of his captors. Days came and went... He was unable to move or talk when he saw someone coming... 'Please! Pick me up!' He screamed with all his heart and started to glow... He got a traveler to notice him. The boy-umbrella's power had saved him again...Time passed... The umbrella found himself in the corner of a shop... Almost no one noticed him, until one day an old fellow felt his power. 'This is no simple umbrella!' And he was no simple old fellow. He took the umbrella. This is where the umbrella's adventure began... though he'd always dream of a reunion..." Perry wakes up, saying, "Bowser's evil... The guys who kidnapped Grandpa and I are evil... and they must pay! (Grandpa... I've decided to stay with the princess for a while. I have this feeling that if I accompany her on this adventure... someday... I'll find you, Grandpa...) Enough talking, already! The last battle will soon begin!" The path to Bowser's Villa opens up.

Super Princess Peach: Giddy Sky -- 7-5

There's a Lakitu and a spring in this area. Drop down the gap to the right of the spring to find a pipe. This pipe leads to some Spinies and Goombas, and a couple of ! Switches. Hit them to make platforms appear. This will allow you to reach a puzzle piece. The pipe to the right leads to the third area. The pipe at the end leads to an area with Happy Bob-ombs and a Toad guarded by yellow fluff. Beware the many Flying Hammer Bros as you go to the pipe on the right.

Go left, then drop down. Take the green platforms up to reach a Toad guarded by more yellow fluff. Drop back down and use the three Ferris wheels and a balloon to reach the pipe.

The pipe leads to an area with strong winds. The arrow blocks change the wind direction. This can make avoiding spikes more difficult. You'll also have to deal with Banzai Bills. Drop down the first gap. Hit the ! Switch in the gap to make yellow platforms appear ahead. Jump up them and go left for a Toad. Go through the pipe on the right.

The pipe leads to an automatically scrolling Subrella course. There are Blurps and Torpedo Teds here. The pipe leads to some blue donut lifts and the goal.

Super Princess Peach: Giddy Sky -- 7-4

Cross the balloons and you'll come to a ladder near a Lakitu. In the sky are some coins above some donut lifts. Go past the Hammer Bro on the ground to reach the pipe.

Go past the Spinies and Spike Tops, then use the cyclone on the yellow fluff to reach a Toad. The pipe is just ahead, at the top of two ladders.

Early in the area, water the sprout. The vine leads to a pipe. The pipe leads to a giant spring leads to coins. Drop down to reach a hot-air balloon. High above is another pipe.

The pipe drops you near another sprout in a different area. It leads to some coins. Go through the pipe on the far left. Drop down, then use the hot-air balloon to reach a Toad. Go through the pipe at the bottom, on the left. Go up the slopes of Goombas, then left. To the left, save the Toad guarded by the yellow fluff. Return to the area with the second vine, the one that only leads to coins. Past it are a few giant springs. One of them is below pink bouncy clouds. Above them is a puzzle piece. Go right for the pipe.

The pipe leads to a lot of springs and a Flying Hammer Bro. The goal is just ahead.

Super Princess Peach: Giddy Sky -- 7-3

There's a Flying Hammer Bro near the start of the level. Go past the Ferris wheel and Ravens to reach the pipe. There's a Hammer Bro near a Ferris wheel, then a pyramid of blocks and Goombas. Pound the blue blocks to break them to reach the coins below. Past the next Ferris wheel is another pipe.

That pipe leads to an automatically scrolling area. Near a Ferris wheel is a Lakitu. Jump on the balloons to reach the pipe. Go up the Ferris wheels, then go left onto the clouds. Jump up the balloons and use the cyclone on the yellow fluff. This allows you to reach a Toad. Drop down, then climb up the ladder to reach the pipe.

Drop down to reach a puzzle piece. Just ahead is a hot-air balloon that looks like Perry. Use the Angry Vibe to make the balloon rise. Steer it to the left at the top so it can land. The pipe is just up the ladder.

Drop down and go to the right to find a Ferris Wheel. Cross the clouds and you'll find a windmill over the gap. Spin it from above to reach a Toad. The pipe is past the two Ferris wheels.

Use the balloon to reach some wooden platforms. At the top is a Toad you need to free to reach the pipe.

The pipe leads to a Chomp in front of the goal.

Super Princess Peach: Giddy Sky -- 7-2

In the first area, run between the moving Chomps to reach the wooden platforms. There are more Chomps at the top. Just in front of the pipe are falling Chomps. Time your jump.

There's a thunderstorm going on in the background, but that does not affect you. Use the vines to go across the gaps. Bounce across the series of Paratroopas to reach a Toad. Drop down and go past the Spike Tops to reach the pipe.

The pipe leads to a automatically vertically scrolling area. Use the green platforms and the balloons. The balloons will disappear after a while so move quickly. If you jump on them repeatedly, they'll rise. The pipe at the top takes you to another area with vines.

Use the vines to cross the gaps, then use the cyclone on the yellow fluff. This will allow you to save a Toad. There's a Hammer Bro in front of the pipe.

There are Banzai Bills in this area. Fly up near the pipe to find another pipe that leads to a rope course. Go through the pipe at the end.

Drop down and go through the pipe. It leads directly to a Toad. Return and keep going. There are Para-Bob-ombs dropping in. Use the Ferris wheel to reach the wooden platforms with Ravens. They lead to a puzzle piece. Drop down and you'll find the goal just ahead.

Super Princess Peach: Giddy Sky -- 7-1

If you haven't purchased Floatbrella from the shop, now is the time to do so. You're going to be doing a lot of cloud platforming over gaps. There are tracks in the sky with a moving vine. Hold on by pressing the Up direction. Go past the ravens to reach a pipe.

The next area is a vertical area. There are clouds that appear, then slowly disappear. Go to the very top and take the pipe. Run using the Gloom Vibe across the blue donut lifts to find a Toad. Climb higher and go through the pipe.

There are many Para-Bob-ombs dropping in. Use one to hit the ! Switch overhead. This will make yellow platforms appear. Go to the left, under the wooden bridge. Spin the windmill to reach a Toad. Go up to the level of the bridge, then go right across the track using the vine. Drop down to the right for a pipe.

Use the vines to cross large gaps. Drop down to a green pipe in the middle of a gap. It leads to an automatically scrolling area. There's a Flying Hammer Bro here. Fly under it for the coins. The pipe returns you to the previous area.

To the right is a Toad in front of the pipe. The pipe takes you to a vertical area with Bullet Bills. There are more vines here.

The pipe at the top leads to an area with a musical score and Sad Spinies. Spin the windmill and fly up to get it. The goal is just past the windmill.

Super Princess Peach: Gleam Glacier -- 6-6

Get out your stylus and break the ice rocks as Peach free-falls. The Perry Block says the boss is a dragon encased in ice, so normal attacks won't work.

The dragon, named Blizzardus, freezes Peach and rams the Toad away. It's encased in ice shaped like an egg. It will ram into one wall and pause. Use this time to stand on the ice and use the Rage Vibe to slowly destroy the ice from the sides. Once you break through, the dragon takes a hit. Stay out of its way, as it likes to breath ice. The spikes it runs into hide crystals. After the third hit, the dragon reveals its true form. It's a fairy that will still attack you. It will drop large chunks of ice on you which hide crystals. Hit the smaller ice shield from the ground by jumping around with the Rage Vibe. Two more hits and it will be defeated. Time for another dance!

Perry has another dream. "Umm... Urm hrm hmph... Where did I come from? I saw Grandpa here and... That spell... turned me into this, and I don't remember..." An evil voice says, "Listen! I heard of an oddly shaped boy in this land... Find him! I'll use his power and make the world mine!" The evil minion and magician say, "Yes, sir! Yes, Boss!" Perry says, "No, no! Get me outta here!" The magician drop Perry as they walk. "Oh! I did it! What a klutz!" The traveling merchant appears. Perry says, "Oh! Someone's coming! Hey! Over here! Help me! HEEEEELP! Hey! Old man! Save me! What? You want to sell me? No... Get me outta here!" The merchant puts Perry up for sale. Toadsworth inquires about the umbrella. The merchant says, "Hi! The umbrella? I picked it up, but no one wants it. Something about it called to me... Want it? It's free." Toadsworth takes Perry with him. Perry says, "A kind old man picked me up... (He's... mushroomy...) At this rate, we can get away and I can get home!" Perry wakes up, saying, "Ugh... I've got to get to my grandpa's place right away... But before I do, we've got to beat our enemies! I've got to return to my true self! Enough talking! We've got a lot of work ahead of us! Once you've rested for a bit, we've got enemies to fight!" They travel to Giddy Sky.

Super Princess Peach: Gleam Glacier -- 6-5

There are lots of spikes in the first area, some below the cracked blocks under some large blocks. The spring leads to blocks with lots of coins. Do not try to fly near the spring. Drop down near the ladder to reach the pipe.

The pipe leads to a Subrella course. There are Blurps, Urchins, and lots of spikes. The pipe at the end leads to dry land, but with slippery slopes. Pound the purple blocks to find a pipe below. Use the giant springs, then pound through the blocks. Burn the icicles above to find a puzzle piece. Take the pipe to the right. It takes you back to the previous area. Use the springs to reach the pipe on the right.

That pipe takes you to an automatically scrolling area. Past the Hammer Bro are falling icicles and cracked blocks. Cross the spikes and you'll find a door.

In this area, drop down and burn some icicles to find a Toad. Drop down on the right side and go through the pipe.

Drop down and freeze the floor. Hit both pink blocks to reach a Toad past a Hammer Bro. Above the Toad is a Paragoomba dropping Microgoombas. Slide to the pipe.

The pipe takes you to the previous area, but in a place you couldn't reach before. Melt the icicles, then go through the door.

After you go through the door, two giant seals will appear nearby. Use fire to beat them. Use the giant spring to reach a yellow ball of fluff. Use the cyclone on the fluff to reach a Toad. Run and duck. Drop down and go past another seal to find the goal.

Super Princess Peach: Gleam Glacier -- 6-4

In the first area are lots of snow-covered platforms with Spike Tops. Drop down and run past the spikes to find a snowman and a puzzle piece. Use fire to get the puzzle piece. Go up to the platforms and to the right. Get rid of this snowman to reveal a door.

Take the moving platforms up to the top and melt some icicles for a Toad. Drop back down and go to the right, taking either the high or low road to a pipe on the right.

This leads to an automatically scrolling area. Many of the platforms are made of ice. Go past the Hammer Bro and the blue bag to reach the door.

There are Bullet Bills and snowmen here. One snowman conceals a door. Go through it. Freeze the floor and hit the pink block. Take the moving platforms to the top. Use the Koopa shell to free the Toad. Go through the door at the top.

The door takes you to the area where you were previously. The pipe at the end takes you to an area with a sleeping Hammer Bro. Go past the Chomps and Sad Cheep-Cheep to a pipe.

Use the giant spring to reach a Toad and a ! Switch. The small spring allows you to reach some coins. Go up the platforms, then slide down to the pipe.

The Starfish may appear here. To hit him, you'll need to run quickly using the Gloom Vibe. Once you hit him three times in total, one for each time you see him, you'll defeat him and he appears in the Glossary. The goal is just over the hill.

Super Princess Peach: Gleam Glacier -- 6-3

Use the floating ice platforms to cross the water that has Sad Cheep-Cheep and icicles. Go up and over to the left, dealing with more icicles and Angry Paratroopas. Go up and to the right, then use fire on the snowman to reveal a door.

It is snowing in this area. Go past the walking cannon and you'll see a floor you can freeze. There is  a door above. Go past the door and take the door at the end. Use fire on the three icicles to find the Toad. Return and go through the door over the frozen floor. Drop down and to the left to find a Toad guarded by three snowmen. Go through the nearby pipe, then go through the door on the right. Drop down to the left, then jump up. Go past the Spike Tops, then jump up to the left to find a Toad. Go through the door to the lower left.

This leads to an automatically scrolling area with Banzai Bills. The door at the end leads to a puzzle piece. Ahead is the goal, past the Bob-ombs.

Super Princess Peach: Gleam Glacier -- 6-2

There are Para Bob-ombs here. In the first area, there are two pipes to take. The upper pipe leads to an area with coins. The lower one leads to a Toad which is just below a pipe. Fly following the trail of crystals and hearts over a Chomp. Fly above the pipe at the end to find some Sad Spinies and another pipe to the left.

This pipe leads to a snowman and a sleeping Hammer Bro. Walk left, avoiding the icicles on the ceiling. Use fire on the large icicles to reach a Toad. The pipe to the left leads to a Subrella course. Avoid or beat the Blurps and Bloopers. There are Urchins and walls of Blurps ahead. The pipe on the left leads to an area with a puzzle piece.

Fly up to get the puzzle piece, then walk left. There are cracked blocks of ice that break when you stand on them for too long. Go back to the area where the Toad was guarded by icicles. Take the lower pipe to the right.

Use the bouncy green ball to reach a Toad. The goal is just ahead, but there are gaps and icy platforms to deal with.

Super Princess Peach: Gleam Glacier -- 6-1

In Gleam Glacier, you enter the land of ice and snow. You can get rid of snowmen with fire or by hitting them with Perry. They may contain coins or items. Take the pipe at the end. This leads to an area with many donut lifts. Drop down the third gap from the left to find a Toad. The pipes at the end of all other gaps will take you back to the top. The pipe where the Toad is will take you to an area with a floor you can freeze. If you return to the first area, you'll see a pipe under a ledge.

Drop down and go through the pipe above the ice. The pipe takes you to an area with spikes and icicles. There's a green ball ahead. Jump on it to get it to bounce. Keep doing this as it moves towards the gap so you can easily jump to the next ledge. Walk to the right of the wooden platforms and you'll see the ice is a slightly lighter color. There's a hidden area with coins and a musical score. Go all the way to the left to find an arrow of coins pointing to the wall. There's a hidden pipe here.

The pipe leads to a blizzard. You can still see, though. Drop down to the floor below and use the Gloom Vibe. The water will freeze so you can hit the pink block to destroy the ice blocks. Go up the steps of ice. Cross the gaps on the slippery platforms with Bob-ombs. At the end, near the pipe, a giant seal will jump out of the snow. Use fire to defeat it. Take the pipe at the end. It returns you to the previous area. Go to the right and take the higher pipe.

It's snowing in this level. Walk to the left, then use fire to melt the giant icicles. This opens the path to a Toad. Go up and over to the left to reach another floor you can freeze. Freeze it, then run, duck, and slid to a Toad. Save the Toad, then slide out of that part. Return using the same pipe, then drop down to the pipe below.

The pipe leads to the goal and a mini game. Fly to the coins on the other side if you want them. The pipe there will drop you near the pipe to the previous area.

Super Princess Peach: Wavy Beach -- 5-6

For the first part, get out your stylus to spin a log. Avoid the arrows that will fly from the walls. Near the top is a set of three arrows, but the top one fires later and moves more slowly than the first two.

The Perry block gives advice on how to deal with Gooper Blooper, the boss. Take out its legs first, then hit the mouth. Use water to clear away any ink and pop any bubbles immediately.

The Toad is the bubble is knocked away by tentacles. Gooper Blooper appears in the background. He has four tentacles. He'll try to hit Peach with one of them. Stomp on them to make them go away. He can pick Peach up, so move left and right to break free. Once they're all gone, hit his mouth with the cyclone. After four hits, Gooper Blooper will fall asleep and a bubble will appear. Hit it repeatedly with the cyclone to pop it or Gooper Blooper will heal himself. Once you defeat him, Peach and Toad will dance.

Perry has another dream by the campfire. "Mmph smack... Why me? I can't return to normal? I won't see Grandpa again... Grandpa and I were happy until they cursed me..." The evil magician thinks, "What? Could that be... the kid that Boss seeks? Oh yes! It's gotta be! I must take him to the boss! Har har har har! Just as I planned! Perfect! But does that kid really have powers like Boss said? Well, not that it matters. Bosss is going to be happy!" He and his evil minion walk off, but drop Perry. A traveling merchant find Perry, saying, "What? What's this? Ick! It's just a dirty umbrella! Ugh! I can't sell this... But something about it... I wonder... Well, maybe I CAN sell this! Yes!" Perry wakes up, saying, "Ugh... I'm not that strong! I'm not that powerful! But that's why they want me... I don't understand! Oh, and there's not time to be asking why... Once you're rested a bit, we've got enemies to fight!" The path to Gleam Glacier opens up.

Super Princess Peach: Wavy Beach -- 5-5

In the first area, you'll find a Lakitu and some Sad Ravens. The pipe at the end takes you to an area with Chomps. Cross the water past where the Chomps drop in to find a pipe.

The pipe takes you to a coin arrow. You can't fly up here. Go to the right and you'll see a smaller Chomp. Use fire to beat it. Fly up to the left of the first Chomp and you'll see arrows firing from the wall. Stand on the arrow to reach the area the coin arrow points to. Jump over the spikes and duck and you'll reach a Toad. Go through the pipe past the Chomps.

The pipe will take you to an area with walking cannons. Go down the ladder, then walk right, drop down, then walk left to find a Toad. Go back up to the top pipe, which leads to a pile of sand and a puzzle piece. Return, then take the pipe to the lower right. The pipe to the right takes you to a Subrella course.

There are Bloopers and Blurps here. You can see part of the course is inaccessible. Go through the pipe. There are two Lakitu here. Go through the pipe at the end.

Jump up the giant spring and deal with the pile of sand. It has a blue ! Switch to shut off the waterfalls. Go through the pipe past the waterfalls. This leads to the top part of the Subrella course. Avoid all Torpedo Teds. Go through the pipe at the end.

Drop down into the quicksand on the left side. Deal with the pile of sand to reach a Toad. Take the pipe to the right.

You may find the Starfish here, sleeping. Sneak up on him using [L] or [R], then strike him. The goal is just ahead.

Super Princess Peach: Wavy Beach -- 5-4

There's a Lakitu in this area. On the ground are Angry Goombas. At the end is an area with beach balls. This will lead you to a puzzle piece. Go through the pipe above.

There are Sad Spinies running around, some on the quicksand. Go through the pipe above before you reach the Chomps.

This takes you to an automatically scrolling area. There are Paratroopas, Pokeys, and a Hammer Bro here. Take the pipe at the end.

The pipe takes you to the previous area, but where you can reach the Toad. Go to the right and drop into the alcoves to dodge the Chomps.

The pipe at the end takes you to an area with a beach ball. Break the blocks to reach a Toad. Jump up and climb the ladder to reach the pipe.

Hit the ! Switches to get rid of the waterfalls. One of them is up the ladder and to the right. Between the waterfalls is a Toad. There are Bob-ombs and Spike Tops in the area. Take the pipe at the end.

Go up and over the rock formation, then drop down and go left for a pipe. It will take you to an area with many Piranha Plants going up some steps. There's a pipe at the top. This leads to an area with some walking cannonball launchers. You can defeat them with Perry. Burn the bridge for some coins. Ahead is the goal.

Super Princess Peach: Wavy Beach -- 5-3

This level is a bit of a maze. There are two dark blue waterfalls at the start of the first area, so use the giant spring to reach the blue ! Switches above them. You must hit both. Drop down, dodge the Walking Piranha Plant, and jump up to the pipe on the right.

There are Spinies here. Hit the ! Switch on the ground, then walk to the right to the wall with arrows. Ride the top arrow to the left to reach a Toad, then ride another farther left to two pipes. Stand close to the arrow and duck to reach the pipes. The left pipe will take you to a puzzle piece. The right pipe will take you to an area with a Lakitu and an Angry Pokey.

There is quicksand in this area. Go through the pipe on the far left. There are Bullet Bills in this area. There's a heart and a crystal above past a windmill and Angry Pokey. Go through the pipe on the left.

Drop down to the water spout and use the cyclone to save a Toad. Go back through the pipe you came through. Back track to the area with the Angry Pokey, Nippers, and quicksand.

Go past the Nippers to the right and go through the pipe. Drop down and you'll find a Toad guarded by sand. Remove the sand with the Gloom Vibe. The pipe below will take you to an automatically scrolling Subrella level.

Here, there are Bloopers, Blurps, Angry Blurps, and Torpedo Teds. There's a section of Urchins as well. The pipe will take you to dry land near the goal.

Super Princess Peach: Wavy Beach -- 5-2

Slide down the hill partway, then fly up, so you can reach a few pipes with Koopas walking around between them. Use the shell to get lots of coins, hearts, and crystals. Drop down, then run and duck to an area with a pipe spewing beach balls. Hit the beach balls around to get rid of the blocks in front of you. You can now reach some coins. You can go over where the Koopas are and drop down to the pipe.

There's a sleeping Hammer Bro. Walk quietly with [L] or [R] so you can sneak around. There are more Hammer Bros in this area, along with quicksand. When you reach the water, fly up, then use the giant spring to reach a water spout. Use the cyclone to make the water spout drop down and you can reach a Toad. Jump into the spout to get back to dry land. Drop down to the water and you'll find a new ability under a pipe. It's called Subrella, turning Perry into a submarine. Float higher with (A), and blow into the mic to spew bubbles to attack enemies. Go through the pipe on the right.

This will take you underwater. Bubbles work on the green fish called Blurps, but not the Urchins. Collect coins, then go through the pipe on the right.

This part of the level can be a little challenging. There are several alcoves in the ground which allow you to get out of the way of the endless stream of Chomps. There is a pipe at the end.

That pipe leads to an area with quicksand and Pokeys. Burn the bridge ahead to find a Toad. Use the cyclone on the water spout, then jump up the platforms to the pipe, dealing with the Volcano Plant.

In this area, some pools of quicksand have areas underneath them. The first one leads to a puzzle piece. The second one leads to a pipe. The third one leads to a Toad. Go through the pipe below the sand to go to the next area.

There are moving pink clouds here that will bump you in the direction you hit it. Fly if you need to. The goal is at the end.

Super Princess Peach: Wavy Beach -- 5-1

It's time to replace the hot lava with some cool surf. There are lots of waves in Wavy Beach. Some of them will pick you up and move you around. You'll also find lots of Cheep-Cheep, including Sad Cheep-Cheep. Jump up to the spring and spring to reach a pipe.

The pipe leads to an area with Bullet Bills. Take the green platforms to a blue bag, then drop down. Take the green platforms to a pipe that returns you to the first area. Take the pipe at the end of the first area.

There's a large amount of sand that has eyes. Use the Gloom Vibe to make it fall apart. This allows you to reach a Toad. Drop down and you'll see a dark blue waterfall. You can't get past it until you hit the blue ! Switch. Go to the right to reach the pipe.

This area has a Lakitu flying around. Steal the cloud and fly up to find coins and a blue bag. Go to the right, where arrows are shot out of the walls. Jump on the lowest one on the right, then ride it left. Jump on the one above just after it fires. Stay away from the arrowhead. Climb up the left side to find the Toad. The right side leads to a pipe.

Cross the gaps and pass the Sad Nippers and you'll find a bridge. Burn it to find a Toad. The pipe at the end leads to an automatically scrolling area. There are Spike Tops crawling all over the wooden platforms. Take the pipe at the end. Go to the right and use the giant spring to reach a musical score just in front of the goal.

Super Princess Peach: Fury Volcano -- 4-6

Get out your stylus for the first part of this level. This one is like the one in Shriek Mansion, but you'll be breaking rocks. This makes it a little easier, but larger ones require more taps.

The boss is Wiggler. He bounces the Toad on his nose into the sky. To defeat him, you must flip him upside-down, then stomp on his green segment. Use the Rage Vibe to lower the spring statues, which will spring up after a while. You may want to spring many of them so you're more likely to flip Wiggler. After each hit, Wiggler will run around, making rocks fall. Some of them may have Vibe Crystals. Dodge the rocks or use the cyclone to avoid damage. After three hits, Wiggler will turn around near the statues and the area fills with smoke. Use the cyclone to temporarily clear the smoke. Defeat Wiggler and Peach and the Toad will dance.

Perry has another dream while he and Peach are camping. "Hrm... Mmmmph... Grandpa, I miss you... Where are you?" Grandpa says, "What an odd child. Why sleep on that mountain?" The person looking for Perry was an evil magician. "I've finally found you! OK, Gramps, hand him over!" Grandpa says, "W-who are you? Stay away! What do you plan to do?!" They take Perry away as an umbrella. The evil minion says, "Wahahahaha!" The evil magician says, "I did it! Boss is going to be so proud of me!" The evil minion says, "Wohohoho! Ohohohoho!" They take Perry far away. He wakes up, asking, "Ugh... But why do they want me? Why are they trying to catch me? It's not like I've done anything bad! I swear! Oh, but there's not time for that! Not now! Once you've rested for a bit, we've got enemies to fight!" The path to Wavy Beach opens up.

Super Princess Peach: Fury Volcano -- 4-5

There are lots of lava vents here. Climb up the platforms that appear and disappear from the rock wall. Cross the lava pools and the disintegrating platforms to a door on the right. The door leads to an area with Bullet Bills. Burn a bridge to reach a Toad. Just to the left is a door in the sky. Fly up to it and go through it.

This leads to a large pool of lava and a boat. Use the boat, then get off at the ladder to get something from the blue bags. Go through the door on the right. It will return you to the previous area. Go past where through the Toad was to the door.

The door leads to a smoky area. Drop down and use the Gloom Vibe to extinguish the rock. This will give you access to a Toad. Take the top route to find a puzzle piece. Drop down to the door.

Go through the door and climb up the ladder. Hit the ! Switch to destroy a statue blocking access to a Toad. Go back to the right, then fly up over the wooden platform. Follow the coin trail to a pipe.

The pipe leads to a vertical automatically scrolling area. There are Angry Goombas to make it a little difficult. Take either path and you'll reach the pipe at the top. Avoid touch the lava on the walls.

The pipe leads to an area with Ravens and infinite Goombas. Drop down, then go through the door on the right. This leads directly to the goal.

Super Princess Peach: Fury Volcano -- 4-4

Climb up the wooden platforms, then drop down to the ! Switch. Hit it so you can move forward. There are Sad Rexes here. Use the green platforms to reach a pipe high in the air. This leads to an automatically vertically scrolling area. There are many coins to collect, but be aware of the Angry Paratroopas. The pipe at the top takes you back to the first area. Drop down and go through the pipe.

Fly up following the coin arrow, then run across the blue donut lifts. This leads to a Toad. Below are platforms crawling with Angry Spike Tops. They'll stop, then extend their spike. Go through the door at the end.

Hit the ! Switch past the pipe spewing Goombas so you can reach the puzzle piece below. Go down the ladder, then place the large block over the lava vent. This will allow you to go over the wall. Fly up over the nearby lava to a pipe.

The pipe leads to a rope course that takes you back to where you were. You can collect coins on the course. When you're done, go up the ladder to another pipe. Hit the ! Switch so you can reach the Toad on the other side of a statue and lava vents. Drop down and cross more lava vents to reach a door at the end.

The door leads to an area with a rock wall that has projections that appear and disappear periodically. Nearby is a Toad. Drop down the ladder and climb up the platforms with Angry Spike Tops to reach the goal.

Super Princess Peach: Fury Volcano -- 4-3

In the first area, jump across the pool of lava, then use the spring to reach and kill the Paragoomba with Microgoombas. Cross more lava pools until you reach the pipe at the end. Fly above it for a puzzle piece. Backtrack to the left, then run and duck to reach a pipe.

Hit the ! Switch and break through the stone blocks. Cross the lava for a Toad. Return using the same pipe, then go through the pipe at the end of the first area. This will take you to an area with a large pool of lava with platforms over it. Dodge the Podoboos and break the stone blocks, then use the ball to hit the ! Switch above. Go through the first pipe.

This pipe leads to an automatically scrolling area. Cross the lava to the pipe on the other side. This leads to a smoky area. Hit the ! Switch, then use the cyclone to clear the air. There's a Toad above the pipe to the next area.

Go over the rocks on top and you'll find a Toad. Beware the spinning flaming rocks that fly around. Pound the weight below to reach the pipe below. This leads to an area with a blue bag, more spinning flaming rocks, and the goal.

Super Princess Peach: Fury Volcano -- 4-2

There's not a lot of lava in this first area. Cross it, deal with the Koopas and Goombas, and you'll come across a flaming rock. Use the Gloom Vibe to extinguish it and it will disappear. This one only blocks some coins. Go through the pipe at the end.

Drop down from the pipe and you'll find a large slab. Perry picks it up automatically. Place it over one of the lava spouts, then hit the ! Switch to the right. This destroys a statue you can't reach yet. Go through the pipe under the one you just came through. On the other side of the lava is a Toad. Go back through the pipe then go through the pipe over the ! Switch.

At the top of the ladder is a weight with a face. Jump on it repeatedly while angry until it hits the ground. This will make it break. You can reach a Toad now. Go over the Angry Spike, the use the crumbling platforms and the green platforms to reach a puzzle piece. Drop down and break the stone blocks to the left with Perry. Climb up and go to the right. Take the pipe to the right to a rope course.

The rope course takes you to an area with Happy Para Bob-ombs. Hit the ! Switch to the right to reach a Toad. Go to the right to reach the goal.

Super Princess Peach: Fury Volcano -- 4-1

Fury Volcano has lots of lava and Podoboos. Falling into the lava thankfully does not mean instant death. There are Rexes here that you must stomp twice to knock them over. Go through the green pipe. There's a red ! Switch in front of a statue and a musical score. Use the Rage Vibe to stomp the switch, which makes the statue crumble. Go over the lava to the right, then run and duck to save a Toad. Hit another ! Switch to make a statue crumble. Take the pipe to the right.

If you go to the left, you'll see some vents in the rock. Flames will spew from there periodically, so be careful. Go to the right to a Perry Block and a pipe. Perry warns that the smoke is heavy in the next area and it will cause damage. You can get rid of it with a cyclone. Go through the pipe.

The smoke is thick, making it more difficult to see. Use the crystals along the way to make sure you can get through there. Keep spinning, but break the stone blocks for coins, hearts, and crystals. Go through the pipe on the right.

Drop down near the lava. You'll see a small boat at the edge. Stand on it and it will take you across the lava. At the end, it will sink, so get off it. There's a Toad at the end, next to a pipe. The pipe leads to an automatically scrolling area. There are pools of lava and vents in the area.

The pipe at the end will take you near the goal. Go left first, over the rocks. Drop down to find a Toad. In front of the goal is a mini game.