Showing posts with label POW Block. Show all posts
Showing posts with label POW Block. Show all posts

Tuesday, April 7, 2015

Captain Toad: Treasure Tracker -- Episode Bonus-4. Clear Pipe Cruise

You'll need 90 gems to unlock this level.

Captain Toad finds himself in an area with many clear pipes, Piranha Plants, and Fire Piranhas. Go through the first few sets of clear pipes until you reach an area with a nearby cloud. Stand in front of the pipe near the cloud to lure the Fire Piranhas into breathing fire into the pipe. This will destroy the spike balls inside. Go through the pipe for a Gold Mushroom. Up ahead is a large pipe with a pickax, some spike balls, and a warp box at one end. If you like, grab the pickax so you can destroy the spike balls and get more coins. Warp to the next area and hit the POW Block by touching the GamePad. You'll get a Mushroom from the item block above. There's a ramp leading up. Drop from it to get rid of the Piranha Plant in front of a pipe so you can get more coins and reach the top without dealing with more Piranha Plants. At the top is a chain of Fuzzies moving through the clear pipes. Use the clear pipes to carefully cross the gap so you can reach the clear pipe cannon.

The cannon will take you to an area with a few more Fuzzies and some clouds. Use the pipes to reach the moving clouds above, then go through the warp box. This will warp you higher up. There's a Fire Piranha in front of a clear pipe. Lure it into breathing fire into the pipe to clear out the spike balls, then go through the pipe for a 1-up. Slide down the hill with the many Piranha Plants down to a complex clear pipe network with Fuzzies. There's a Key Coin at the base. Pick it up, then go through the pipe with good timing. The other four Key Coins are at the top parts of the pipe network. With careful timing, move through the loops, going in the same direction the Fuzzies are. Once you grab all of the Key Coins, the Warp Box at the top will be unlocked and you can warp to the Green Star.

Special Challenge: Collect the Gold Mushroom.

Sunday, March 15, 2015

Captain Toad: Treasure Tracker -- Episode 3-9. Mine Cart Ruins Rumble

You need 100 gems to unlock this level. I have 132.

Toadette finds herself at the ruins of a temple. There are many Mud Troopers in this area. Sneak past them, or use your flashlight to make them temporarily disappear. Walk through the arch, then up the ladder on the other side. It leads to the mine cart. There are Ant Troopers crawling over the temple ruins. Past the temple, you'll find a small pyramid of blocks with a POW Block. Nearby is a lone item block with many coins. You'll also find a brick wall that hides stacks of coins. Break as many bricks as possible, as well as defeat as many Mud Troopers as possible. You'll soon reach the end of the mine cart track. Collect the coins if you like, then dodge the Mud Troopers to reach another one on the opposite side of the coins. Once in the mine cart, pelt the nearby pyramid of brick blocks with turnips, as the first gem is inside. You'll soon go around a corner and find more Mud Troopers and a POW Block. Hit the POW Block to defeat them, then toss a turnip at the second gem. After turning a couple more corners, the mine cart will drop a large distance. There's a wall of item blocks with a POW Block in the center. Hit the POW Block, then immediately take aim at the 1-up Mushroom that appears so you can collect it. Aim and timing are crucial, as it will fall into the void. Immediately look behind you for the third gem. Enjoy the rest of the ride and get the Star.

Special Challenge: Collect the 1-up Mushroom.

Thursday, March 5, 2015

Captain Toad: Treasure Tracker -- Episode 2-17. Spinwheel Sky Fort

Toadette is on a fort that can be rotated around. There are green and orange sides. You will start on the green side. Homing Bullet Bills will fire at you. Walk around to the other side of the green side. Cross to the orange side and hit the POW Block for the first gem. Walk back towards the center and rotate the gear to rotate the orange side of the fort. Rotate it so you get the flat area with two Piranha Plants and a Bill Blaster. Go past the Bill Blaster and you'll find another gear that rotates the green side. Rotate the gear until you see a gem and two Bill Blasters. Walk past the Bill Blasters for the second gem. Walk back to the green gear and rotate it so you can reach both gears with it. Rotate the orange gear so that you can see the Star, but can't reach it. Walk to the other side, with the red Bill Blaster and pick the plant for the third gem. Go back to the orange gear and rotate it so that the three Piranha Plants and the Star are facing up and, but you can't walk from the orange gear to the orange side. Walk on the green side, then go to the orange side to get the Star.

Special Challenge: Do not take damage.

Sunday, February 22, 2015

Captain Toad: Treasure Tracker -- Episode 2-6. Drift-Along Canyon

It's raining in the canyon, which is filled with purple water. Drop onto the raft, which has unlimited turnips. The raft will start floating along and the Hammer Bros will start attacking. Toss the turnips at them. Hit the POW Block to get rid of the third Hammer Bro, then exit when you reach where the POW Block was. The tunnel leads to the first gem. Drop down from there and pull the handle to reach another tunnel. Inside, you'll find a wall of brick blocks with some POW Blocks. Touch the POW Blocks on the GamePad to break through the wall. Pull the handle to make the platform rise. There are some moving plants here. One has the second gem. The other has a pickax. Break the bricks to find many plants with multiple coins. Go back towards the second handle and you'll find another raft with unlimited turnips. Drop onto it and use the turnips to defeat the homing Bullet Bills and the POW Block and the third gem. At the end of the raft ride, climb the ladder and pull the handle. Go under that area to the other side and you'll find a hidden Gold Mushroom. Walk up the stairs to the Star.

Special Challenge: Don't take any damage.

Thursday, February 19, 2015

Captain Toad: Treasure Tracker -- Episode 2-3. Mine Cart Sunset Rundown

Toadette is in a rocky canyon. Pick the nearby plants for coins before dropping into the mine cart. There are several Piranha Plants here. The first gem is high up past the first set of Piranha Plants. Use the turnips to hit as many enemies and coins as you can. On the second loop around, you'll find the second gem under the track above. It's just before you reach the Para-Biddybuds. Use the turnips to hit the huge piles of coins and the POW Block in the center of the Para-Biddybuds. Nearby is another POW Block in some brick blocks. Hit it to reveal the third gem. Afterwards, you'll slide to the Star. There are some coins under the slide.

Special Challenge: Collect 140 coins.

Friday, February 6, 2015

Captain Toad: Treasure Tracker -- 8. Mine Cart Tunnel Throwdown

Captain Toad is a dark cave. Drop down into the mine cart and it starts moving. Look at the GamePad for a first-person view so you can aim your unlimited turnips at things. You can either use the joysticks or tilt the GamePad to look around. Look behind you immediately so you can toss a turnip at the first gem. As the cart moves on the rails, you'll see many POW blocks that will trigger other blocks for coins. There are also many Para-Biddybuds. Past the bridge, on the left, is a large set of brick blocks with a POW Block. Hit the POW Block to destroy the brick blocks, revealing the second gem. You'll go around a corner and see some Para-Biddybuds flying in a circle around a stack of rising and falling blocks with the third gem. Use the POW Block in the stack of blocks to get the gem. After a while, the mine cart will go downhill and stop. Slide down the slide to the Star.

Special Challenge: Defeat all Para-Biddybuds.

Friday, January 30, 2015

Captain Toad: Treasure Tracker -- 1. Plucky Pass Beginnings

This area is a simple hill. The other Toad Brigade member are here. There are plants on the ground. Pick them for coins. Go around the corner and walk up the ramp into the hill for the first gem. Go back down the ramp and pick the plants for more coins. Pull up the handle to raise the platform up. There's a ladder so you can return if you go back down. Some of the plants have turnips you can throw. Throw it at the POW Block to clear out the blocks. This will allow you to reach the second gem. Near the gem is a plateau with a Shy Guy on it. Climb up the ladder and pull the plants until you get the pickax. It will start picking at what's in front of you and can destroy bricks, so just move where you want to go. Use it near the gem to get lots of coins. Drop down and break the bricks near the ladder to find a Golden Mushroom. Walk around in front of the ramp that leads to the tower with the Star. Pull the nearby handle so you can reach the Toad Brigade. Approach Blue Toad and he'll give you the third gem. Walk up the ramp to the Star.

Special Challenge: Collect the Gold Mushroom. This will get you a stamp on the page.

Saturday, June 14, 2014

Paper Mario: The Thousand-Year Door -- Chapter 1: Castle and Dragon -- Part 1

The pipe from the underground ruins takes Mario and Goombella to Petal Meadows, a grassy area with pleasant music. Hit the trees to the left for a Star Piece and a Mushroom. Walk down the hill and something giant flies overhead towards the castle. Goombella notes that there's already intrigue, even though their adventure just started. The item block in the area has a Mushroom. Go east. The red item block has the Close Call badge. Hit the brick block for some coins. Go east and check the shrubs for coins and a pipe. The pipe takes you to the background. Hit the switch to make a bridge assemble over the river. Walk to the far right for a Star Piece. There's a Fire Flower in the item block on the other side of the bridge.

Walk east to enter Petalburg. A Koopa welcomes Mario and Goombella, saying that they get few visitors, due to their remoteness, and Hooktail, the dragon. Hooktail flies overhead periodically, which scares everyone. This Koopa doesn't know about the Crystal Stars, but says the mayor, who lives in the pink house, might. On the west side of Petalburg, you'll find a white Bob-omb, named General White. He lost his hopes and dreams and wants to be left alone. He's standing in front of a house belonging to a Koopa who's a huge Peach fan. He has many pictures of her. He says that Hooktail lives in the castle nearby and may have some treasure. No one has returned from the castle. Go east and you'll see many Bub-ulbs. There's a Toad here, who says there's a monster in the fortress outside of town. Attacks don't affect it, not even fire. The mayor's pink house is here. Mayor Kroop is at home and thinks Mario and Goombella are thieves. He says there's nothing to steal and to leave his photos alone. Mario explains that they're looking for the Crystal Stars and Mayor Kroop says that Hooktail has one and that the dragon eats people. If Mario beats Hooktail, he'll receive gratitude and rewards. He asks Mario's name and calls him Murphy. He tells Murphy that he needs to find the secret pipe to reach the castle and, to find the pipe, he'll need the Stone Keys. The Stone Keys are in Shhwonk Fortress. He'll give permission for Mario to leave through the east gate.

Go outside and you'll receive an email from Professor Frankly. You can read it on the Mailbox SP. Mario will receive lots of information this way. At the bottom is a picture of Frankly near the trash can, which has something in it. Go back to check the trashcan for parts of the Tattle Log. The Koopa guarding the east gate will open it for you. Before you can leave, a Koopa appears. His name is Koops and he heard that Mario was going to Hooktail Castle. He wants to ask a favor of Mario, but chickens out and says to forget it. Go east.

Check the shrubs in the area. One of them has a Star Piece. There are Koopas here. They have 4 HP, 2 attack power, and 1 defense power. Flip them over with a jump attack to reduce their defense to zero. One of the shrubs has a POW Block. Hold onto it and go east into the fortress. Inside, the door is locked. Check the pedestals and the enemies on the pedestals come to life. They are Bald Clefts. They have 2 HP, 1 attack power, and 2 defense power, rendering your attacks usesless. Fire attacks are also ineffective. Use the POW Block to defeat them. The door unlocks. Go east, which leads outside. There's a shrub near the entrance to the next part of the fortress with another POW Block. Go inside and check the pedestals. The enemies, Bristles, will attack. They have 2 HP, 1 attack power, and 4 defense power. Fire attacks don't work and their spikes will hurt Mario if he tries to use a hammer attack. Use the POW Block. The door unlocks and you can go east to the outside. The item block in the area has a Fire Flower and there's an Inn Coupon on the ground. It makes a stay at any inn free. There's a Heal Block at the entrance to the next building. You'll have to pay the coins posted on top of the block to get a full heal.

Go inside and save. Check out the Thwomp Statue and it says it's been a while since it had contestants. If Mario wants the Stone Keys, he'll need to win at the Thwomp's game. Otherwise, he'll suffer a terrible fate. The challenge is the 65th Super Fun Quirk Quiz. Answer 5 questions correctly to win. Get three wrong and you'll suffer the terrible fate. The questions are as follows:
1. What is hidden in Shhwonk Fortress? Stone Keys
2. What is the cost of a Mr. Softener and a Fire Flower, total? 16 coins
3. What is the name of the mayor of Petalburg? Kroop
4. What is located in Hooktail Castle? Crystal Star
5. How do you get from Petal Meadows to Rogueport? By a pipe

When you win, the Thwomp is angry about losing. He lets them through, revealing a pipe. Save and go through the pipe. It leads to an underground tunnel that has some water in it. In the item block is the Multibounce badge. Be sure to equip it. You can go either east or west and you'll need to go in both directions. Try to stay out of the water to move a little faster You'll find Fuzzies here. They have 3 HP and 1 attack power. They'll drain your HP to restore their own. To guard, press (A) the moment the Fuzzy releases you. The timing can be tricky. Go to the far east and you'll find the Sun Stone. Once you get it, a Fuzzy attacks and you'll have to battle four of them simultaneously. To the far west is the Moon Stone. Once again, you'll have to battle four Fuzzies. Be sure to heal. Return to the part of the tunnel with the pipe and a Gold Fuzzy appears. It says that this is their place and Mario's rude for coming here. It attacks. It has 10 HP and 1 attack power, but it doesn't drain HP. It summons a swarm of Fuzzies which collectively have 20 HP. A few of them will attack one at a time. Focus your attacks on the Gold Fuzzy to win the battle. Leave through the pipe and save.

Go back to Petalburg and leave the town to the west. Koops is there, wanting to talk. He begs Mario to take him to fight Hooktail. He says his dad tried to, but never came back. He wants to finish what his dad started and get revenge. He's been called a crybaby and a weakling and he'll be strong if he defeats Hooktail. Let him come along. Use (X) to shoot his shell to pick up or hit distant objects. Hold (X) to hold the shell in place after shooting, then release to fire the shell past Mario. Mario can move while the shell is being held. In battle, he can use Shell Toss and Power Shell. Press (START) to change party members. A Koopa named Koopie Koo appears, saying she doesn't want Koops to go. Koops wants to be tough for her. She doesn't care that he's timid; she just wants him to be himself. He says his mind's made up and she hits both him and Mario with her shell, calling him a stubborn Koopa.

Go west and take the pipe up to a tall pipe. Use Koops to get the Happy Heart badge. Walk west back to where you can see the castle. Place the Stone Keys in the stones and the ground shakes. Two switches are revealed, as well as some writing on the center stone. The switches must be hit at the same time. Hold Koops's shell out in line with one switch, walk to the other one, and release the shell as you jump on or hit the other switch. The ground shakes again and rocks fall off the center stone, revealing a pipe. Go through it to reach the background and walk into the castle. Go east to see Hooktail Castle.

Saturday, June 7, 2014

Paper Mario: Chapter 8 -- A Star-Powered Showdown! -- Part 1

The Star Ship has landed on Bowser's Castle and docks near some Clown Copters. There's a Save Block nearby. Leave the area and you'll find yourself outside the castle. The front door is locked. Cross the bridge over the lava river and go east through the door. There's a Koopatrol here. They're the highest ranked guards of Bower's army. They have 8 HP, 4 attack power, and 3 defense power. They have spiked helmets and charge up their attacks sometimes. The charged up attack has 10 attack power. They call also call in reinforcements. They give 3 SP. Defeat this one for the Castle Key. You can see Toads imprisoned on the other side of the wall, but you can't do anything now. Go to the front door and open it.

Inside, you'll find more Koopatrols. Go east and you'll encounter Hammer Bros. They have 12 HP, 5 attack power, and 1 defense power. If their hammer hits you and you don't guard, you'll shrink, halving your attack power. When they're low on HP, they'll hurl several hammers in quick succession, so guard repeatedly. They give 3 SP. Go east. In this room is a door with a talking Bowser head. It's a guard door to keep suspicious types from entering. Tell it you want to go through and stand in front of it. It will open a trap door that drops you into an impenetrable prison with some Toads. There's no escape, but the guard door says it will let Mario through if he can escape and return. The Toads in the room tell Mario to save Peach. Use the Heal Block and have Bombette blow up the east wall. She says the material here is weak and easier to blow up than the Koopa Bros. Fortress. Go east, save, and go east again.

There are platforms in the lava here. Cross the lava and go east. On one platform will be a small set of stairs. Stand on the bottom step and have Kooper hit the switch. This makes a platform move through the lava. Up ahead is another switch, but Kooper can't reach it. Use Lakilester to cross the lava and hit it. Jump and cross the lava with Parakarry to reach the east doorway. In this room, there are items on the platforms, but you can't reach them. Use Lakilester to cross the lava to the next platform you can reach. Up ahead, is a moving platform. Lava will flow onto it, so have Bow make you transparent. Have Lakilester take you over the lava and through the back door. The lava is flowing from here. Go up the stairs and you'll see some Koopatrols and a Magikoopa near a switch. They must not let Mario hit the switch. Battle them all at once. The Magikoopa has 11 HP, 6 attack power, and knows the spells of all other Magikoopas. They give 3 SP. Once you defeat them, hit the switch and the lava stops flowing. It hardens and cools, so you can walk on it. You can now reach the items in the area. Go all the way to the west to go outside the castle. There's an item block on the way with a Life Shroom. Outside the castle are some rocks with an item block that contains the Deep Focus badge. Go back inside and through the back door in the area west of the locked door. There's a chest here with a Castle Key. Go back east to unlock the door on the east wall.

The door leads to a dark part of the castle, where is seems to be crumbling. You'll need Watt to see and battle. There are Bony Beetles here. Goombario can't use Tattle in the dark, but they have 8 HP, 3 attack power, and 4 defense power. Their attack power increases to 5 when they have their spikes out. Attack them to make the spikes retract. They give 2 SP. The path splits ahead. For the first part, cross using the top path. For the second part, the back path has an invisible block with a POW Block, but you want to cross using the middle path. Go west. The first path split here is like the one before: there's an invisible block with a Shooting Star on the back path and you'll cross using the middle path. On the next split, take the back path and drop down, then go west.

This will take you into a room with a stone block with Bowser's face on it. Push it to a reveal a door on the front wall. This will take you back to the guard door. It's amazed Mario returned and thinks it's a dirty trick. It lets him through. The guard door leads to a room with stairs. Go through the east door on the first floor. There's a Koopatrol guarding a prison cell with more Toads. Battle it for the Prison Key to unlock the prison. There's a couple slabs of rock hanging from chains in the room. They serve as beds, so you can take a nap here in this makeshift Toad House. Return to the room with the stairs, go up the stairs, then go west. There's a shop here.  At the top of the stairs to the east are more enemies, and the path forward.

Go east from here and you'll reach a couple of tall rooms. One of them has a locked door. Spring up to the next level. Pull the chain to partially fill the rooms with water. Swim west with Sushie and hit the switch. Spring up and blow up the east wall with Bombette. Go east and Tornado Jump on the switch to reveal a couple of alcoves in the back wall. Walk in the alcoves to the right and pull the chain. This will fill the rooms with even more water. Return west and swim to the left for the Castle Key. Pull both chains again to drain the water so you can unlock the door.

The door leads to an area filled with gold Bullet Bills, called Bombshell Bills. They have 3 HP and 6 attack power. As their HP drops, their explosions get bigger. They give 1 SP. Take them out quickly and try to avoid more battles. At the end are a couple of Bomshell Bill Blasters. They have 10 HP and 4 defense power. They do not attack directly, but fill the area with Bombshell Bills. They give 2 SP. Watt is a good choice here. Unfortunately, there are more Blasters and more Bombshell Bills as you climb the stairs in the area, so be careful. At the top of the stairs, go east.

You'll find Dry Bones here. They have 8 HP, 4 attack power, and 2 defense power. They throw bones and can rise back up after being defeated. You must defeat them all at once or use fire attacks. If they appear alongside other enemies, defeat the other enemies first. They do not give SP if you defeat them normally. Push the right Bowser block to the right to reveal a doorway on the back wall. This hallway will take you to a room with a locked door and a save block. Push the left block in this room to the left to reveal a hallway to a room with a Heal Block. Return east and push the block near the other open doorway to the right to reveal a new doorway. There is nothing through the other doorway. This doorway leads to the Castle Key. Return to the room with the Save Block and unlock the door.

Thursday, April 10, 2014

Super Mario 3D World: Flower-4 -- Faster Fort Fire Bros.

You have 30 seconds to start and must collect clocks along the way. Near the start is a stack of Goombas with the first Green Star. Dodge the fireballs of the Fire Bros near the clear pipes, go past the fire bars, then kill the Fire Bro on the stack of Goombas for the warp box. On the back wall are invisible triple item blocks near a Thwomp. Use them to reach the top of the wall and go left for the second Green Star. Be quick and grab more clocks . Go through the pipes where the Fire Bro is. To the right is a glowing spot. Pound it for the third Green Star. Over the POW Blocks with the Blocksteppers are more clocks. Go through the long pipe, which has two clocks. Kill the Fire Bro to make the warp box appear. Stomp the shorter Goomba stack to make your life a little easier. The warp box will take you to the flagpole.

There are no stamps in World Flower.

Wednesday, April 9, 2014

Super Mario 3D World: Flower-3 -- Piranha Creeper Creek after Dark

It's dark here. Instead of a Light Box, grab a Fire Flower and light the torches to illuminate the area. There are many Piranha Creepers and a few Fire Piranhas. You can largely ignore them, but make sure to watch where you're going. There's purple water here. If you need another Fire Flower, hit the invisible block above the POW Block. Light all of the torches in the area, including the torch that has a Fire Piranha in it for the first Green Star. It appears near the pipe to the next area.

The midpoint is here. There are invisible clouds to the left lead to some coins, a couple of POW Blocks, and an invisible Moneybag. The pipe at the end returns you to the midpoint. Up ahead, cross the purple water and stand on spinning platforms. This is difficult, but do your best to defeat the enemies and light all of the torches. There are Fire Piranhas, Para Dry Bones, and sleeping Piranha Creepers. At the end, near the pipe, the second Green Star will appear after you light all of the torches. Keep the Piranha Creeper alive so you can bounce off of it to reach the Green Star. Go through the pipe and light the few torches in the area, which makes the third Green Star appear over the final Piranha Creeper in front of the flagpole. Bounce off of it to reach the flagpole.

There are no stamps in World Flower.

Saturday, March 29, 2014

Super Mario 3D World: Star-9 -- Cosmic Cannon Cluster

You'll need 210 Green Stars to unlock this level. You may want to bring a Super Bell. There is a switchboard at the start of the level. Stand on the switchboard to start moving past Para Dry Bones and cannons. Hit the cannons for a Cannon Cap. The path loops around to four item blocks floating in space. Charge up your cannon and aim it at the blocks. It's a little difficult when you're moving. Hitting the item blocks will make blocks extend so you can reach the stamp. Quickly return to the switchboard before the blocks disappear. Follow the path to solid ground. There are some Spinies here. On the back wall are several cannons. To climb up the wall without a Super Bell, you'll have to bounce off the cannon balls as they appear. At the top, you'll find two cracked walls. The one on the right has the first Green Star. The left wall has coins. Take the pipe underwater.

This part scrolls automatically. There are several cannons underwater. Blast the item blocks and POW Blocks for coins. Stay towards the bottom so you can blast the brick blocks under the arch on the floor. The second Green Star is hidden here. The pipe takes you to the midpoint. There are more switchboards here and ! Switches to hit. You can only hit them with charged shots, so aim well. The rails dead end without rail guards, so change directions before you fall off. Hit the second ! Switch so the track will lead you to the third Green Star. You'll need a well-aimed charge shot to hit it without the switchboard falling off the rails. Switch back to the main track, then keep hitting switches until you reach the flagpole. You'll need to bounce off the cannonballs to reach the flag.

The stamp is of a Cannon Cap.

Friday, March 28, 2014

Super Mario 3D World: Star-8 -- Peepa's Fog Bog

The first part of this level is a graveyard covered in snow. There are Key Coins to collect. Some of them are not as obvious to reach. One on the left is above invisible clouds. One in the center requires hitting a POW Block. Go through the front right door to reach the Key Coin on the balcony. Dodge the many Peepas (ghosts) and Snow Pokeys. Towards the back are two headstones with glowing spots you should ground pound. The one on the right has a Starman. Get it and run to the back left corner to defeat the Peepas surrounding Captain Toad for the first Green Star. The headstone on the left has a Fire Flower. Once you collect the Key Coins, take the warp box to another area.

The warp box takes you to a raft on purple water. Grab the clock and the raft will drop you off at the midpoint. There are many Boos in the fog. Narrow wooden planks rise in and out of the fog. Memorize the path so you know which way is safe. On solid ground, you'll see two Mystery Boxes. The left one is fake. The right one leads you to a room where the second Green Star will disappear if you approach it. Quickly throw a snowball at it to get it from the stone tiles. The third Green Star is nearby, out over the fog. Grab a snowball from a Snow Pokey and throw it at the Green Star. Farther along, you'll find a boost pad. Make sure the path ahead is about to appear before you hit it and start running. Take the path to the right for the stamp. The warp box ahead takes you to the flagpole, where there are Peepas and invisible clouds.

The stamp is of Cat Rosalina.

Tuesday, March 25, 2014

Super Mario 3D World: Star-5 -- Super Block Land

The level is filled with giant blocks. There's a Tanooki Suit  in one of the item blocks. Just to the right of the giant brick blocks, on the right side of the tall wall, is an invisible block with a Mega Mushroom. You'll have to use a Bob-omb to clear the giant brick blocks in the way. This makes clearing the path ahead a little easier, since there are several Chargin' Chucks. It also makes getting the stamp easier. Go all the way to the right and you'll find a lone brick block in the lower right corner. Destroy it with the Mega Mushroom, or ground pound it for a while as long as you're not small. The stamp is in the alcove behind it. Nearby are four giant item blocks. Pound them to form a path to a Mystery Box. Inside, pound the right giant item block to reach the first Green Star. The warp box is to the right.

Slide down to the midpoint, behind the POW Block. Use a Bob-omb to destroy the brick blocks in the ground to reveal a springboard. Up ahead and to the left is a gray brick. Use a Bob-omb to destroy it for the second Green Star. On solid ground, you'll find Key Coins and more Chargin' Chucks. Most of the Key Coins are visible and easy to reach. One is under some brick blocks near the back wall. Use a Bob-omb to reach it. Go to the far right and destroy the large brick block. Pound the giant item block to reach the third Green Star. The unlocked warp box will take you to the flagpole. Giant item blocks will form a path to the flagpole when ground pounded.

The stamp is of Tanooki Luigi.

Thursday, March 20, 2014

Super Mario 3D World: Star-1 -- Rainbow Run

After beating Bowser, a new world opens up. The Sprixie Princesses are gathered around a rock in World 1. Approach them and the rock reveals a rocket that takes you to a bonus world, World Star. Lumas float about this world.

The first part of the level involves running around rainbow-colored discs. The first few discs have ring lasers, with mice jumping over them. Over the second disc is an invisible block with a Super Bell. Grab it and go over the rainbow-colored cylinders past the Biddybuds. When you get to a set of brick blocks over a cylinder, stand on the bricks and climb up to an alcove above. The pipe in the alcove takes you to a room with a P-Switch near you and two in the background. Hit the P-Switch to make the Green Star balls appear. Only manipulate one ball at a time and move the flip-switches to make them land on the P-Switches. The balls can go onto either switch, but both switches must be activated to make the first Green Star appear. Ahead are more mice running on cylinders in front of the warp box.

The warp box will take you to the midpoint, where Plessie awaits. Stay on the right side of the water, which isn't fenced off to prevent you from falling off. On the right side is the stamp. At the end, see if you can steer Plessie into all off the Biddybuds. If you clear them all out, you'll get a lot of coins. On the back wall, directly ahead, is an unlit torch. Also on the back wall invisible block with a Fire Flower. Light the torch and the wall drops away, revealing a cloud cannon. It blasts you to an area of tiles to light up. Hit the POW Blocks to clear them faster, as well as use the Mega Mushroom in the invisible block on the lower right. Or use the Touch Screen. Either way, once all of the tiles are lit up, it reveals 8-bit Link. The Legend of Zelda music plays and the second Green Star appears. Grab it and drop down the main level. Up ahead are more rainbow discs. One of them has a Green Ring, which will give you the third Green Star. Cross over more cylinders, swing on the trapeze and go past the Biddybuds to reach the warp box. There are P-Switches leading up the stairs to the flagpole. The last one will rain coins.

The stamp is of the flagpole.

Wednesday, March 19, 2014

Super Mario 3D World: Bowser- Castle -- The Great Tower of Bowser Land

It's time to finally take on Bowser. You'll need 170 Green Stars to unlock this level. At this point, we have 240. Bowser's tower looms in the distance, with seven rainbow lights at the top. You start near Bowser's wrecked car. You can stand in it, but you can't do much else. Take  the gondola down to the roof of a building. Fireballs will rain down and form pools, making it more difficult to dodge the Fire Bros. Walk up the roof until you see a clear pipe. Go towards the screen and carefully drop down to the first Green Star. There's an invisible triple item block to the right so you can get back up. Take the clear pipe to another rooftop.

There are three Cat Goombas in the area. Grab a Super Bell from the item block nearby, then board the Ferris wheel with the Bullies. Push all of the Bullies off to make the second Green Star appear in the center of the Ferris wheel. Past that is Captain Toad, there to cheer you on. He doesn't have anything for you, so hop into the gondola. The gondola takes you to the base of the tower.

Run towards the tower, and Bowser appears. He has a Super Bell, but it's not for you. He puts it on his neck and turns into Meowser. Instead of challenging you there, he starts climbing the tower. You should do the same. The area starts to automatically scroll. Pick up a Super Bell from the item block and start jumping up the clouds. Be aware of where Meowser is, as he will climb up, drop down, and move around, making clouds temporarily disappear and destroy solid platforms. Along the way, take the clear pipes up higher and keep moving. There's a Green Ring which will give you the third Green Star. Eventually, you'll reach a flat area of the tower. Meowser will land and sit on a POW Block on the back wall. Run to it quickly, as he will breathe walls of fire at you. Hit the POW Block immediately. This will send him flying away. The back wall drops, revealing a clock and a pipe. There's an invisible triple item block if you need another power-up. Go through the pipe and you'll see Meowser climbing up the tower alongside you. He drops out of view and gets a Double Cherry, making two Meowsers  run up the walls. The pipe takes you to the midpoint.

Even at the midpoint, the level is still scrolling. Go past the Cat Goombas and launch using the springboard. You'll have to start ascending this part of the tower, either by climbing or solely platforming. There are solid platforms and clouds here. Some clouds are invisible. Do not stand in front of cracked parts of the wall, as a Meowser will appear shortly and attack. Towards the top are trapezes that will get you to another flat area of the tower. Run up the stairs as quickly as you can, but be careful, as Meoswers will appear from the walls and the camera is still scrolling automatically, even when you go around a corner. At the very top, we see the source of the lights: Meowser has the jar with the Sprixie Princesses. He's standing atop a giant POW Block. Hit it four times, dodging the flames of the other Meowsers surrounding the tower. Meowser will fly off, releasing the Sprixie Princesses to a fanfare. A Bowser-shaped firework appears in the sky. The Sprixie Princesses are freed. A pipe appears.

The pipe takes you to a peaceful area in the sky. Over the bell tree is the stamp. The Sprixie Princesses are by the flag, saying "Hey!". Once you hit the flagpole, they'll dance in the order that you rescued them. Roll credits!

Mario, Luigi, Peach, and Toad will be in cat suits and go through a clear pipe, going past all of the characters they met, including Plessie, Boom Boom, and Pom Pom. The Observatory appears in the background. At the end of the credits, the pipe takes them to the Mushroom Kingdom. Fireworks appear over the castle. We get some messages. The best times for completing courses will be displayed and fast Ghost Mii Characters will come and visit courses. Total lives lost will be displayed on the file, along with a star.

The stamp is of Meowser. In World 1, the Sprixie Princesses are gathered around a rock.

Monday, March 17, 2014

Super Mario 3D World: Bowser- Mystery House -- Mystery House Claw Climb

There are 10 Green Stars in this level. Grab a Super Bell and start climbing.

Climb up the wall for the first Green Star. There are Super Bells here. In the second area, the Green Star is above you. Run under the low ledge, climb up the wall, and run to the left. In the third area, quickly climb up the beep block wall. In the fourth area, run across the lava using the bridge, then run up the back wall. The fifth area is the same as the first, but the Green Star is at the top. The sixth area is the same as the second, with bricks to break. The seventh is the same as the third, but the beep blocks are split into groups of two instead of four. The eighth is the same as the fourth, but the Green Star is on the back wall, over the lava. The ninth area is the same as the sixth, but with POW Blocks in the bricks. The tenth area involves running up a tall stack of blocks. The blocks will separate and fall away. The Green Star is at the top.

Sunday, March 16, 2014

Super Mario 3D World: Bowser-6 -- A Beam in the Dark

This level is a Ghost House that introduces the Light Box. You'll want Luigi for this level. Shine the light on Boos and ghosts for a long enough time to defeat them. Stand on the circular platforms on the floor to make it move. Shine the light to clear the path ahead of you. To the left is a Luigi switch with the stamp. Get back on the platform and it drops down when a giant Boo appears. You'll land in front of a mirror. The first Green Star appears in the mirror, so walk towards the screen to get it. Up ahead is another circular platform. Ride the platform and hit the POW Blocks for more light for a short time. It will also temporarily stop the Para Dry Bones. There's a Red Coin Ring ahead if you like. At the end of the ride is a door to the midpoint.

Go to the back wall and take the elevator up. This takes you to a hall of Bowser statues. The platform will quickly move forward. There's a gap in the statues on the right side, about halfway. Jump to the right to find a Mystery Box. It will take you to a room with six Boos. Kill all of them with the Light Box to get the second Green Star. Take the door behind you to reach the back wall. There are several doors here. Go through the right door, which takes you to the upper level. Take the middle right door to move forward. Once again you have to ride a platform, but it is broken into more of an hourglass shape. Do your best to survive all of the ghosts and Para Dry Bones without falling off. At the end is a giant Boo guarding the third Green Star. Either kill it with light or lead it away. Go through the door to the right. A platform will drop you right in front of the flagpole.

The stamp is of small Mario tripping and falling.

Thursday, March 13, 2014

Super Mario 3D World: Bowser-Train -- The Bowser Express

Bowser's got a train in his world. It's an automatically scrolling level. The first Green Star is on the back of the caboose. To reach it, hit the invisible block over the triple item block on the side of the train so you can board. Be quick about it. Ahead is a stack of Goombas with a Fire Flower in the middle. Pound them to get it. Also on board the train are Conkdor. Use fireballs to get rid of them, or run past them quickly when you have room. There's a pendulum made of a spike bar on the next car. Jump over it when it's low, then go into the next car filled with water. There are Madpoles in the car, so drop down to where they can't get you and hit the POW Block. Up ahead are two spike bar pendulums and a Green Ring. Collect the Green Coins to get the second Green Star, then get onto the roof of the next car by bouncing on the ants. You'll find the stamp here. Alternatively, you can go through the door, where there are Goombas and Microgoombas. The next car is the engine with a Hammer Bro and Fire Bro. The Fire Bro guards the third Green Star in the engine room.

The pipe takes you to Pom Pom. She'll make many copies of herself: first 6, then 8, then 9. Stomp the one with the pink ninja star three times to defeat her. A warp box to the flag will appear.

The stamp is of a Conkdor.

Monday, March 10, 2014

Super Mario 3D World: Bowser-1 -- Spiky Spike Bridge

When Bowser took all of the Sprixie Princesses at once, he created a clear pipe to his own world, World Bowser. It's a large amusement park.

In this level, it's rainy and dark. Most of the path is covered in spikes. Sometimes, the spikes appear in a sequence instead of all at once. There are parts of the level not covered in spikes. One area has a Para Dry Bones and a Super Bell. Cross the spikes ahead to a warp box. Up ahead are long stretches of spikes. In one corner is a Fire Bro. Go left of the Fire Bro and climb up the wall for the first Green Star. Past the Fire Bro are moving bridges with spikes. Use the POW Blocks to get rid of the Para Dry Bones for a short time. The warp box ahead leads to the midpoint.

Past the midpoint is a warp box that leads to an area with more spikes. Go to the left for the stamp. Return, jumping over the spikes. In the middle is another Fire Bro. Climb up the tower for a Mystery Box. In the Mystery Box, climb the wall and drop down to the P-Switch. This makes the second Green Star appear. Climb back up the wall and jump over the right wall to get the Green Star. At the end of the long stretch of spikes is a warp box. This will take you to an area with many Para Dry Bones. Grab the Starman in the item box to get rid of them. To the left is the third Green Star on some donut lifts. Wait until the floating platform with spikes is approaching and close to get the Green Star, then jump onto the platform. Dodge the sequential spikes, then transfer to another platform with spikes. This one will take you to a warp box to the flagpole. There are spikes on the stairs.

The stamp is of a Para Dry Bones.