Showing posts with label Green Coins. Show all posts
Showing posts with label Green Coins. Show all posts

Monday, April 14, 2014

Super Mario 3D World: Flower-8 -- Blast Block Skyway

It's time for more Beat Blocks, but this time, in double time. The blocks switch more frequently, so you can't spend too much time on them. For the most part, if you walk down the center of the Beat Blocks, you should not fall where a blue block is next to a pink one. Grab a Tanooki Suit to make your life easier. Use the ability to control your descent to your advantage. There are many Spikes in the level throwing spike bars. To the left is a Mario stamp that only gives coins. Cross the Beat Blocks and you'll find the first Green Star over an item block over some blue blocks. Carefully go past the Para Dry Bones and jump, then try to land on the item block to safely get the Green Star. Go through the warp box to an area with another Spike. The Beat Blocks ahead form stairs and there's a Spike at the top. Some of the spike bars will fall through, but others will reach the bottom of the stairs.

The midpoint is at the top of the stairs, with a Green Ring. The coins will appear on the back wall. You'll have to be quick and blow on the fan to reach all of them. Carefully drop down the stairs to the warp box. This will take you near the giant slide. Kill the Spikes and line up at the center of the slide. Start sliding and do not steer. As long as you're in the center, you won't fall and you'll be in position to get the third Green Star on the slide. There are Beat Blocks forming stairs to the flagpole.

There are no stamps in World Flower.

Sunday, April 13, 2014

Super Mario 3D World: Flower-7 -- Pipeline Boom Lagoon

Grab the Cannon Box and cross the water with the Madpoles to reach the pipe. Hit the item blocks to form bridges so you can reach the crates above for a Mushroom. Nearby is a Goomba sand sculpture that contains Microgoombas. Drop down into the water and you'll find Rammerheads and Bloopers. There are some gray bricks to the far right. Break them with the Cannon Box for the first Green Star. Swim up for the warp box to the midpoint.

There are spike blocks in the water here. Swim up between the spike blocks to find more spike blocks and Bloopers, near the second Green Star. Swim down, following the arrow, then break the gray bricks for a Green Ring. The Green Coins will give you the third Green Star. Use cannonballs to make collecting the coins easier. Swim up, to the left of the green pipe, for a clear pipe that takes you to a green pipe and two Moneybags. The green pipe will take you to the flagpole and a Bowser sand sculpture, which contains coins.

There are no stamps in World Flower.

Tuesday, April 8, 2014

Super Mario 3D World: Flower-2 -- Floating Fuzzy Time Mine

You may want Toad for this level. It's back to the Fuzzy Time Mine, but this time, there are moving blocks of water to swim through. The first Green Star is on the right. Grab it quickly as well as the Lucky Bell and jump into the moving water block. As the level scrolls, loop around, avoiding spikes. There's a giant brick block ahead. Jump repeatedly to break it. Jump up to the cloud above for the second Green Star. Go up and to the right. You'll find Spinies and spikes that appear sequentially from the right. Farther to the right, over some spikes, is an item block with another Lucky Bell. Climb up the walls to reach a Green Ring. Some Green Coins will appear over some spikes. Jump off the spikes and use the springboard to reach the last two. You'll want a fast character, like Toad, to get the coins for the third Green Star. In a water block to the left is a 1-up. Keep climbing to the top and go through the door, as Fuzzies will close in on you from the left. They will also appear to the left of the flagpole, so be careful.

There are no stamps in World Flower.

Monday, April 7, 2014

Super Mario 3D World: Flower-1 -- Switch Shock Circus

World Mushroom is directly connected to World Flower.

It's time to return to the circus with ! Switches. Walk back from where you start for a Mystery Box. Clear the ! Switches for the first Green Star. Up ahead, clear the ! Switches to make the back walls disappear so you can progress. There are many Fizzlits and some Hammer Bros. After clearing a couple of sets of switches, you'll come to an area with a Lucky Bell, Fizzlits, orange bouncy platforms and a Green Ring. The Green Coins will make the second Green Star appear. Near the flagpole, there are some crates. Break them and you'll find a baseball. To the right is the third Green Star. Stand behind the fence, jump and throw the baseball to get it. Clear the switches so you can reach the flagpole.

There are no stamps in World Flower.

Saturday, April 5, 2014

Super Mario 3D World: Mushroom-6 -- Gigantic Seasick Wreck

Take the warp box to the first ship. There are Ty-Foos here to push you off the ship. Get the Green Coins from the Green Ring for the first Green Star. Go past the Octoombas to the next warp box. Walk to the bow of the ship. The coin trail will lead you to an invisible block with a 1-up. Hit the item block on the ship for a Mega Mushroom. You can use this to get rid of the Bullies and Ty-Foos. Go past the warp box and go to the right. Over the tilting narrow planks is the second Green Star. The warp box leads to another Mega Mushroom and more narrow planks. The third Green Star is on the right side. The easiest way to get it is with the Mega Mushroom. On the ship ahead, use Mega Mushrooms to push the Bullies off the ship. There is an invisible Mega Mushroom on the right side of the ship. Take out the Ty-Foos to make your life easier. Once the Bullies are gone, the warp box to the flag appears. There are tilting platforms with Octoombas leading the way to the flag.

There are no stamps in World Mushroom.

Friday, April 4, 2014

Super Mario 3D World: Mushroom-5 -- Back to Hands-On Hall

When you drop into Hands-On Hall this time, there are two Fire Bros to greet you. Open the doors and ring the gong to make a pipe appear. The pipe will take you to an area with a couple of Boomerang Bros. Defeat them and follow the coin trail to the triple item block. Get a baseball and open the door. The purple wall enemies are behind the door, so throw the baseball at them to temporarily clear them away. Hold onto the baseball. Go behind the wall, all the way to the right for the first Key Coin. Go through the door to the left and up the stairs, where you'll find a Hammer Bro. To the left are more doors. Open them and ring the gongs to make the stairs drop down and flip a wall. Grab another baseball from the triple item block and go upstairs. Throw the baseball into the clear pipe so you can reach the first Green Star. To the right are more doors with Hammer Bros and spikes. Use the baseball to get the Key Coin. The last doors on the right have purple wall enemies covering a gong. Clear them out and ring the gong for the last Key Coin. This unlocks the warp box to the midpoint.

Get the Green Coins from the Green Ring for the second Green Star. Grab a Propeller Block and head towards the back wall, dodging Podoboos, Fire Bros, and Hammer Bros. There are gongs on the left and right side of the roof. The right gong gives you coins. The left gong makes a warp box appear on a cloud. It leads to the third Green Star and some coins. Use the Propeller Block to reach the top of the roof, where the flagpole is flying back and forth.

There are no stamps in World Mushroom.

Sunday, March 30, 2014

Super Mario 3D World: Mushroom-1 -- Night Falls on Really Rolling Hills

After you clear Star-9, you get access to a rocket that takes you to World Mushroom. This world contains levels that are modified versions of levels from previous worlds. There are no stamps in World Mushroom.

In this level, you have 30 seconds to start and it's nighttime. This will not greatly affect your visibility. Avoid the Spinies and mice and run quickly and keep grabbing clocks. Some of them are not immediately visible, but you should be fine without them. To the right is the set of rolling hills. The hill on the right that is closest to the screen has a 1-up under it. A crate nearby has a Starman. There's a Green Ring towards the back for the first Green Star. Up the hill and to the right is a pipe. This will take you underground. Take the top path and you'll find an invisible cloud that allows you to reach the second Green Star. Drop down to the bottom path and take the pipe to the left. Clear the tiles for the third Green Star. Go to the right to the pipe. Drop down if you need a little more time. Take the pipe to the flagpole.

There are no stamps in World Mushroom.

Thursday, March 20, 2014

Super Mario 3D World: Star-1 -- Rainbow Run

After beating Bowser, a new world opens up. The Sprixie Princesses are gathered around a rock in World 1. Approach them and the rock reveals a rocket that takes you to a bonus world, World Star. Lumas float about this world.

The first part of the level involves running around rainbow-colored discs. The first few discs have ring lasers, with mice jumping over them. Over the second disc is an invisible block with a Super Bell. Grab it and go over the rainbow-colored cylinders past the Biddybuds. When you get to a set of brick blocks over a cylinder, stand on the bricks and climb up to an alcove above. The pipe in the alcove takes you to a room with a P-Switch near you and two in the background. Hit the P-Switch to make the Green Star balls appear. Only manipulate one ball at a time and move the flip-switches to make them land on the P-Switches. The balls can go onto either switch, but both switches must be activated to make the first Green Star appear. Ahead are more mice running on cylinders in front of the warp box.

The warp box will take you to the midpoint, where Plessie awaits. Stay on the right side of the water, which isn't fenced off to prevent you from falling off. On the right side is the stamp. At the end, see if you can steer Plessie into all off the Biddybuds. If you clear them all out, you'll get a lot of coins. On the back wall, directly ahead, is an unlit torch. Also on the back wall invisible block with a Fire Flower. Light the torch and the wall drops away, revealing a cloud cannon. It blasts you to an area of tiles to light up. Hit the POW Blocks to clear them faster, as well as use the Mega Mushroom in the invisible block on the lower right. Or use the Touch Screen. Either way, once all of the tiles are lit up, it reveals 8-bit Link. The Legend of Zelda music plays and the second Green Star appears. Grab it and drop down the main level. Up ahead are more rainbow discs. One of them has a Green Ring, which will give you the third Green Star. Cross over more cylinders, swing on the trapeze and go past the Biddybuds to reach the warp box. There are P-Switches leading up the stairs to the flagpole. The last one will rain coins.

The stamp is of the flagpole.

Wednesday, March 19, 2014

Super Mario 3D World: Bowser- Castle -- The Great Tower of Bowser Land

It's time to finally take on Bowser. You'll need 170 Green Stars to unlock this level. At this point, we have 240. Bowser's tower looms in the distance, with seven rainbow lights at the top. You start near Bowser's wrecked car. You can stand in it, but you can't do much else. Take  the gondola down to the roof of a building. Fireballs will rain down and form pools, making it more difficult to dodge the Fire Bros. Walk up the roof until you see a clear pipe. Go towards the screen and carefully drop down to the first Green Star. There's an invisible triple item block to the right so you can get back up. Take the clear pipe to another rooftop.

There are three Cat Goombas in the area. Grab a Super Bell from the item block nearby, then board the Ferris wheel with the Bullies. Push all of the Bullies off to make the second Green Star appear in the center of the Ferris wheel. Past that is Captain Toad, there to cheer you on. He doesn't have anything for you, so hop into the gondola. The gondola takes you to the base of the tower.

Run towards the tower, and Bowser appears. He has a Super Bell, but it's not for you. He puts it on his neck and turns into Meowser. Instead of challenging you there, he starts climbing the tower. You should do the same. The area starts to automatically scroll. Pick up a Super Bell from the item block and start jumping up the clouds. Be aware of where Meowser is, as he will climb up, drop down, and move around, making clouds temporarily disappear and destroy solid platforms. Along the way, take the clear pipes up higher and keep moving. There's a Green Ring which will give you the third Green Star. Eventually, you'll reach a flat area of the tower. Meowser will land and sit on a POW Block on the back wall. Run to it quickly, as he will breathe walls of fire at you. Hit the POW Block immediately. This will send him flying away. The back wall drops, revealing a clock and a pipe. There's an invisible triple item block if you need another power-up. Go through the pipe and you'll see Meowser climbing up the tower alongside you. He drops out of view and gets a Double Cherry, making two Meowsers  run up the walls. The pipe takes you to the midpoint.

Even at the midpoint, the level is still scrolling. Go past the Cat Goombas and launch using the springboard. You'll have to start ascending this part of the tower, either by climbing or solely platforming. There are solid platforms and clouds here. Some clouds are invisible. Do not stand in front of cracked parts of the wall, as a Meowser will appear shortly and attack. Towards the top are trapezes that will get you to another flat area of the tower. Run up the stairs as quickly as you can, but be careful, as Meoswers will appear from the walls and the camera is still scrolling automatically, even when you go around a corner. At the very top, we see the source of the lights: Meowser has the jar with the Sprixie Princesses. He's standing atop a giant POW Block. Hit it four times, dodging the flames of the other Meowsers surrounding the tower. Meowser will fly off, releasing the Sprixie Princesses to a fanfare. A Bowser-shaped firework appears in the sky. The Sprixie Princesses are freed. A pipe appears.

The pipe takes you to a peaceful area in the sky. Over the bell tree is the stamp. The Sprixie Princesses are by the flag, saying "Hey!". Once you hit the flagpole, they'll dance in the order that you rescued them. Roll credits!

Mario, Luigi, Peach, and Toad will be in cat suits and go through a clear pipe, going past all of the characters they met, including Plessie, Boom Boom, and Pom Pom. The Observatory appears in the background. At the end of the credits, the pipe takes them to the Mushroom Kingdom. Fireworks appear over the castle. We get some messages. The best times for completing courses will be displayed and fast Ghost Mii Characters will come and visit courses. Total lives lost will be displayed on the file, along with a star.

The stamp is of Meowser. In World 1, the Sprixie Princesses are gathered around a rock.

Tuesday, March 18, 2014

Super Mario 3D World: Bowser-7 -- Grumblump Inferno

There's a large rock sitting in the lava with a couple of mice standing on it. When you stand on it, its face frowns and it starts flipping. Run with the same timing as the mice to stay on. It will keep moving in a set path, then stop at its destination. When you're on solid ground, grab a Tanooki Suit. They're very helpful here. There's another rock up ahead, which will drop down on its journey. You'll find Fire Piranhas nearby. The first Green Star is on a pillar. Up ahead are some Hammer Bros. Past them is a springboard to the midpoint.

The next rock you'll find will slide downhill towards a Hammer Bro on a pillar. The stamp is above it. Stomp the Hammer Bro, then get back on the rock before it slides downhill again. It will stop at solid ground. A couple of lava balls will appear, trailing fire. This makes getting the Green Coins for the second Green Star a little difficult. Past that is a long, rectangular rock. Some mice will join you on it, but won't stay long. You'll have to move quickly when it flips on its long side. When it's flip on the long side, standing tall, is when you can get the third Green Star. Take this rock to the flagpole.

The stamp is of a mouse.

Monday, March 17, 2014

Super Mario 3D World: Bowser- Mystery House -- Mystery House Claw Climb

There are 10 Green Stars in this level. Grab a Super Bell and start climbing.

Climb up the wall for the first Green Star. There are Super Bells here. In the second area, the Green Star is above you. Run under the low ledge, climb up the wall, and run to the left. In the third area, quickly climb up the beep block wall. In the fourth area, run across the lava using the bridge, then run up the back wall. The fifth area is the same as the first, but the Green Star is at the top. The sixth area is the same as the second, with bricks to break. The seventh is the same as the third, but the beep blocks are split into groups of two instead of four. The eighth is the same as the fourth, but the Green Star is on the back wall, over the lava. The ninth area is the same as the sixth, but with POW Blocks in the bricks. The tenth area involves running up a tall stack of blocks. The blocks will separate and fall away. The Green Star is at the top.

Friday, March 14, 2014

Super Mario 3D World: Bowser-4 -- Footlight Lane

The calm music of Puffprod Peaks is back. There's a large gap between platforms, with Thwomps floating over the gaps. When they land, the path is revealed. It will also appear if you approach the edge of a platform, if it is nearby. More of the path becomes visible with impact, so pound the ground to see where you are going. Some paths have gaps in them, so do not rush ahead until you know where the path leads. Also in area are Para Dry Bones. Get a Boomerang Flower from one of the item blocks. On the third platform is an invisible triple item block with a Starman. Use it to get rid of the Para Dry Bones. The first Green Star is floating near the Para Dry Bones. It's floating over a part of the path, so you can jump to it or use a boomerang. The path to the left leads to the midpoint.

Up ahead are spike bars spinning in circles. The path goes around the circles' outer edges, but the first two circles have hollow centers. The third circle has a filled center and a Green Ring. Grab the Green Coins by following the outer spike bars for the second Green Star. Past the second Green Star, you'll find Bullet Bills. If they explode near the path, more of it will be revealed. Some of the Bullet Bills are Cat Bullet Bills, which follow you. After the first set of Bullet Bills is a platform with a glowing spot. Pound it, and you'll see part of the path appear to your right. Follow it to the stamp. Farther ahead and to the left is a Mystery Box. There is a Thwomp over an invisible path. Stand on it and it will take you to the level of the third Green Star. Carefully follow the path ahead to the warp pipe. There is a path forming stairs to the flag.

The stamp is of a Bullet Bill.

There is a nearby Sprixie House. The stamp here is of the red Sprixie Princess.

Thursday, March 13, 2014

Super Mario 3D World: Bowser-Train -- The Bowser Express

Bowser's got a train in his world. It's an automatically scrolling level. The first Green Star is on the back of the caboose. To reach it, hit the invisible block over the triple item block on the side of the train so you can board. Be quick about it. Ahead is a stack of Goombas with a Fire Flower in the middle. Pound them to get it. Also on board the train are Conkdor. Use fireballs to get rid of them, or run past them quickly when you have room. There's a pendulum made of a spike bar on the next car. Jump over it when it's low, then go into the next car filled with water. There are Madpoles in the car, so drop down to where they can't get you and hit the POW Block. Up ahead are two spike bar pendulums and a Green Ring. Collect the Green Coins to get the second Green Star, then get onto the roof of the next car by bouncing on the ants. You'll find the stamp here. Alternatively, you can go through the door, where there are Goombas and Microgoombas. The next car is the engine with a Hammer Bro and Fire Bro. The Fire Bro guards the third Green Star in the engine room.

The pipe takes you to Pom Pom. She'll make many copies of herself: first 6, then 8, then 9. Stomp the one with the pink ninja star three times to defeat her. A warp box to the flag will appear.

The stamp is of a Conkdor.

Saturday, March 8, 2014

Super Mario 3D World: Castle-7 -- Simmering Lava Lake

The lava level rises and falls here. The only platforms that are safe at all times are the green ones and the platforms higher than them. Grab the Boomerang Flower, which makes dealing with the Para Dry Bones easier. Some lava balls that trail lava will appear on some of the platforms, so don't let them corner you. The first Green Star is over the lava near where the lava balls appear. Use a boomerang to get it. Go forward, where there's a dip in the path and you'll come across a Green Ring. The Green Coins will get you the second Green Star. There's a clear pipe at the end of the path that will take you past some Blaargs to the midpoint.

There are lava pillars in you path in this area. You'll find the stamp under a grate. Use a boomerang to get it when the lava is low, or, if you're gutsy, run for it. Go ahead and to the right to an island in the lava for the third Green Star. A path will appear when the lava level lowers. Go back to the main path and run past the Magmaws arcing over the path to flag. A lava pillar will appear through the grate in front of the flagpole.

The stamp is of a Boomerang Flower.

Tuesday, March 4, 2014

Super Mario 3D World: Castle-4 -- Boiling Blue Bully Belt

This level has stone platforms with arrows appearing from and disappearing into blue lava. The platforms with the arrows will allow to cross the lava, but you have to be quick about it. You'll find Bullies and Para Dry Bones here. There's a Green Ring near the lava. The Green Coins will appear on the arrow platforms. Ahead is a large patch of lava. There are spinning spike bars here. Follow the platforms with arrows, and go left past the first set of spike bars. You'll find a stone platform with the stamp. Stay on the platform if you can't reach the arrow platforms. To the left of the four spinning spike bars is a Mystery Box. Pound the Bully into the lava within the time limit to get the second Green Star. Use the arrow platforms to reach the midpoint on solid ground.

Up ahead, platforms slide in and out of the walls. Use them to reach the cylinders, but beware the spike bars moving over the cylinders. The third cylinder has the third Green Star on the side away from the wall. That part of the cylinder also has a spike bar. Past the fourth cylinder is a pipe that leads to an area with three Bullies. The area tilts in the lava. Kill them for a platform to the flag. Arrow platforms will appear from the lava to make stairs to the flag.

The stamp is of a brick block.

Monday, March 3, 2014

Super Mario 3D World: Castle-3 -- Red-Hot Run

This can be a very difficult level. You have 100 seconds to complete the level. It's filled with many boost pads, spike bars, spikes, and donut lifts. When running on the power of the boost pads, do not steer wildly when jumping or you'll fall into the lava. Stay on the right side and line yourself up with the center of the donut lifts ahead. There is a gap ahead, so jump it, then jump the gap ahead to reach the first Green Star and slow yourself down. There's a spike bar rolling back and forth in front of the pipe ahead. Any of the three pipes will launch you to the next area.

In this area is a Green Ring. The coins will appear in a square. You can either run around using the boost pads or jump over them to get the second Green Star. Go up the ramp, jump over the spikes, and jump the gap. Jump across the gap directly ahead to get the stamp. You'll be able to slow down here. Jump to the middle, where there are rotating spike bars. Jump through them to reach the third Green Star. Past the rotating spike bars behind the third Green Star are three pipes. Go through the middle clear pipe to reach the top platform near the flag.

The stamp is of a Super Leaf.

The nearby Sprixie House has a stamp of the azure Sprixie Princess.

Saturday, March 1, 2014

Super Mario 3D World: Castle-1 -- Fort Fire Bros.

There are many Goomba stacks and Fire Bros here. Blue lava bubbles pop out of the blue lava. Clear pipes connect the areas here and Fire Bros can throw fireballs into the clear pipes to hurt you. The first Green Star is in an H-shaped tube. Grab a Fire Flower from the item block and go past the fire bar. Ground pound the center brick block of the fire bar to get the stamp. There's a Fire Bro at the end of the area that will sometimes stand on a stack of Goombas. Kill the Fire Bro to make the warp box appear.

The warp box takes you to the midpoint. There are some Thwomps here. On the wall is an invisible triple item block. Use it to reach the top of the wall, then go left. There's a pipe that takes you to a room with a P-Switch. Hit the small, blue P-Switch to make a green star ball appear. Jump to manipulate the flip-switches so the ball lands on the P-Switch in the background. This will make the second Green Star appear. Return to the main level and jump across the gaps to the tops of other walls. You'll find a clock up here. Drop down and you'll see two clear pipes. There's a Fire Bro at the other end that will be sending fireballs through the pipes. Go through the pipe he's not sending fireballs through to reach the other side. Trying to send fireballs to kill him will not work well as his fireballs and yours will cancel out. Once on the other side, you'll see a Green Ring. Collect the Green Coins for the third Green Star near the Blocksteppers. Ahead are a couple of Goomba stacks and one Fire Bro. He'll switch between the stacks. Take out a stack to hit him more easily. Kill him to make the warp box to the flagpole. There's a Fire Bro between the stairs.

The stamp is of Fire Mario.

Saturday, February 22, 2014

Super Mario 3D World: 6-4 -- Deep Jungle Drift

It's time for a river raft ride on purple water. If you happen to get stuck and your raft leaves without you, just wait for the next one. There are several grates you can climb as a cat, and the Super Bell is in this level. You'll have to complete this level twice to collect everything. Climb up onto the fences and stay up there. You'll find Fire Piranhas up here. There are some trapezes up here. Use two of them to reach the stamp. After a while, the fences will end, so dive to the midpoint. You'll find some Creeper Piranhas here, along with a Green Ring. Collect the coins for the second Green Star, then quickly get back on the raft or wait for the next one. Ahead is a waterfall.

When going down the waterfall, stand in the middle of the raft to collect the coins. At the end of the ride is a warp box. Quickly climb the wall above the warp box to reach the third Green Star, then quickly go through the pipe before the raft disappears under the wall. The warp box leads to the flag.

The first Green Star is near the stamp, but closer to the water. While riding the raft, you'll come across bees and a Red Coin Ring. Past the Creeper Piranha is a clear pipe with the first Green Star. Time your entry into the pipe because it lets out directly over the water. Make sure the raft will be at the other end of the pipe when you will.

The stamp is of Cat Toad napping.

Tuesday, February 18, 2014

Super Mario 3D World: 5- Castle -- King Ka-Thunk's Castle

In this castle, there are many spikes bars formed into squares. They'll flip around in a set path. Be careful when jumping over or through them. Grab a Super Bell and deal with the Chargin' Chucks ahead. There are some platforms that swing back and forth. Trigger the Green Ring and collect the Green Coins on these platforms for the first Green Star. Up ahead is a warp box that takes you tot he midpoint.

Here the square spike bars roll on their sides from the walls. Avoid a few of them by climbing the wall, which is where the stamp is. Drop back down because one of the later square spike bars has the second Green Star. If it rolls off the edge, wait a little while and it will come back. There's a Chargin' Chuck in the area. Ahead, the square spike bars will fall towards you, on top of the springboards. Jump carefully. At the end is a warp box. Before you go through it, climb up the wall to find an alcove with the third Green Star.

The warp box takes you to King Ka-Thunk, a square enemy that moves around using a square spike bar. He'll try to hit you by falling over or running into you with the spikes. When he falls face first, stomp the X on his back. After a hit, he'll make two corners of the arena disappear. After the second hit, he'll make the other two disappear. Three hits will defeat him. The warp box to the flag appears. Free the purple Sprixie Princess. She'll use a wrench to build a clear pipe to World 6.

The stamp is of a Chargin' Chuck.

Saturday, February 15, 2014

Super Mario 3D World: 5-6 -- Cakewalk Flip

The flipswitches are back, so think before you jump. The level takes place on giant cakes. There are Piranha Plants on some of the flipswitches. Cross the gap between cakes and you'll find the first Green Star on the blue flipswitches. Ahead, you'll find a laser firing square laser rings. The box above it contains a Double Cherry. You can go past it using the clear pipe to the right. Climb up the flipswitches with Piranha Plants to the midpoint.

There is another laser and another Double Cherry in a block. You'll also find a Piranha Plant in a pipe. Kill the Piranha Plant and go through the pipe. It leads to an area with a P-Switch and some flipswitches. Stand on the P-Switch to make a green ball appear. It will roll down the path of flipswitches. Time your jumping (in place) so that the ball lands on the P-Switch below. This makes the second Green Star appear. Return to the main level. You'll find a two-person platform. This leads to the stamp and will bring you back. Ahead are some flipswitches, a laser, and a green ring. Have another character stand on the laser to keep it from firing, then trigger the green ring. Carefully collect the Green Coins. The character standing on the laser will help you collect a couple. This will make the third Green Star appear. The flagpole is ahead.

The stamp is of Peach holding a ring of flowers.