Showing posts with label Donut Lifts. Show all posts
Showing posts with label Donut Lifts. Show all posts

Sunday, April 12, 2015

Captain Toad: Treasure Tracker -- Episode Bonus-9. Mummy-Me on Flip Panel Footpath

You need 165 gems to unlock this level.

Toadette finds herself on Flip Panel Footpath. Grab the invisible coins next to the railing and step on the switch. When you start walking on the path, a trail of smoke will follow you until it transforms into a mummified Toad who follows your every move, much like the Cosmic Clones in Super Mario Galaxy 2. The panel will take you to the lower portion of the tower with the Star. There are many coins here, so double back to get all of them. Be careful not to double back into Mummy-Me. Step on the switch when you have all of the coins. Grab the coins on the donut lifts as you follow the path. The path ends on a magic carpet with many invisible coins. Walk in a circle to get them all. Near the nearby tower are two switches. Activate the switch on the left and follow it to the ladder on the tower. Climb the ladder and grab the pickax. Turn around to attack Mummy-Me with pickax to make it disappear for a while. Pick all of the plants with the pickax to collect the coins. Drop back down to the switches. Activate the left one again and follow it to the other side of the tower for a ladder to some coins in the tower. When both switches can be pressed again, press the right switch, wait a short while, then press the left one. Follow the path on the right to some coins on some donut lifts, then transfer to the other path. Run and cut as many corners as you can, as the path will disappear quickly. Mummy-Me will be right behind you. The path will take you to the Star. If you need more coins, there are some invisible ones on the tower's outer ledge.

Special Challenge: Collect 160 coins.

Tuesday, March 17, 2015

Captain Toad: Treasure Tracker -- Episode 3-11. Flip Panel Footpath

Captain Toad finds himself near two tall towers high in the sky. Step on the green switch to make green flip panels appear. Follow them to reach the lower part of the tower with the Star. Collect the invisible coins there. Hit the next switch to make a path to the other tower. On the way, you'll pass some donut lifts. Collect the coins and the first gem. There are two switches by this tower. Hit the left one so you can reach the ladder on one side. Climb up and you'll find some plants. One has the second gem. Drop down on the side with the switches and wait for the switch to reset. Hit it again and walk to the side opposite the ladder. Use the ladder to get the coins on the inside of the tower and drop back down to the switches. This time, hit both switches. You'll want to hit the switch on the right a little earlier than the one on the left. Follow the path of the right switch to the donut lifts with the third gem. This will allow you to reach the left switch's path, which will move faster. Follow it up to the part of the tower with the Star. There are some coins along the outside edge of the tower you can collect.

Special Challenge: Collect 45 coins.

Friday, February 13, 2015

Captain Toad: Treasure Tracker -- 15. Drop-Road Dash

This course is mainly donut lifts. Many Para-Biddybuds are flying over the donut lifts. Start running and avoid the Para-Biddybuds. Steer carefully when dealing with boost pads. The first gem is to the left. You'll turn to the right and find a safe block to stand on. The second gem is past the set of three Para-Biddybuds. You'll have to get past them when there is just enough space to cross the donut lift. You'll find some more safe block with a Mushroom, coins, and some turnips. Keep going and drop down, then reach the safe block. There's a 1-up in one of the plants. The rest are turnips. Carefully aim a turnip at the third gem to get it. There's a boost pad in front of the narrow path to the Star.

Special Challenge: Do not defeat any Para-Biddybuds.

Friday, April 25, 2014

Super Mario 3D World: Crown-Mystery House -- Mystery House Marathon

The last Mystery House is a long one. You have to collect 30 Green Stars and have ten seconds to make each one appear and collect it. Once you collect the Green Star, the timer stops, so you can take a break if you need to. If you fail to collect one, you'll have to start over. If you find this to be a bit difficult, having more players can make things a little easier.

1. Kill three Koopas to get the first Green Star.
2. Run and jump on the pendulums, then jump for the Green Star. Avoid the spike bar on the last pendulum. If you fall off the last pendulum, you may be able to hop back on and get the Green Star.
3. There are two Brolders and three P-Switches. If you are playing solo, throw the Brolders onto the P-Switches and stand on the last one. If you are playing with others, have them stand on the switches.
4. There's a triple item block on the back wall. It contains a Fire Flower. Light all four torches to make the Green Star appear. You'll have to jump to light the torch in the back left corner.
5. You'll be in a spinning room with Peepas. Throw fireballs to make the Peepas temporarily transparent. Get the Green Star when it's close, on the left side.
6. You're in a room full of crates. The Green Star is in the set of crates in the back right corner. The crate it is in is the lower left corner.
7. There are six Microgoombas and a Goomba in the room. Defeat them all.
8. Throw a baseball down the slope at the Green Star (or hit one down with a fireball, or slide down). Avoid having the baseball hit a Biddybud or it will miss the Green Star.
9. There are four spring enemies, one of which turns into a spring. This one is on the far right. Turn it into a spring, then quickly ground pound it to reach the high platform with the Green Star.
10. There are two Thwomps and a footlight path so you won't fall. Stand on the Thwomp, then wait for it to rise so you can run to the Green Star.
11. This one can be a little tricky. Jump to land in a Kuribo's Ice Skate and start sliding down. Follow the coin trail and avoid the Walleyes. Repeatedly hit (Y) for a speed boost. Try to line up with the Green Star at the end so you slide into the warp box.
12. Grab a Super Bell from the back wall, climb up over the right wall, hit the P-Switch, climb back up the wall and jump over the left wall to get the Green Star. You can split the work with two or more people.
13. Climb up the tower, avoiding the moving brick blocks. The Green Star is at the very top. Before you warp, you may want to hit the glowing spot nearby for another Super Bell.
14. There are Beat Blocks moving at double time forming stairs up to a wall. Try to reach the top Beat Block, then climb up the wall. The glowing spot here also has a Super Bell.
15. Climb up the wall, which will fall away after you clear a chunk of it. Run quickly and grab the Green Star on the rock.
16. There are Fuzzies circling a wheel on the back wall. The Green Star is surrounded on three sides, forming a "U". You can run up the wheel, or spin jump to the Green Star, which is easier.
17. Use the boost pads to chase the bunny. Catch it for the Green Star, then grab the Green Star.
18. Grab a baseball, run and jump from the springboard, then throw the baseball at the P-Switch. The baseball may grab the Green Star for you.
19. You're in a spinning cylinder with Piranha Plants. Run to make the cylinder spin so you can reach the Green Star. Alternatively, if you have the Cat Suit, run up the wall and jump for it.
20. Push two Bullies into the lava. It's a little easier with a Cat Suit.
21. There are giant item blocks that form bridges when you ground pound them. Jump from the top bridge to get the Green Star. Alternatively, with the Cat Suit, run up the wall.
22. There are boost pads at the start of a narrow path. Line yourself up with the center, run and jump across the platforms to get the Green Star. Alternatively, you can run around on the platforms. Avoid the Cat Bullet Bills.
23. There are sleeping Piranha Creepers forming stairs to the Green Star. You have to hit the one at the top to reach it. Bounce on all of the Piranha Creepers or climb the wall with a Cat Suit and bounce on some of them.
24. There are baseballs, two Thwomps, and a bomb. Use the bomb to clear out the lower gray bricks, then use the Game Pad to clear the ! Switches. You can also throw baseballs at the ! Switches.
25. Grab a Potted Piranha Plant and have it eat the Fuzzies. Then stomp both Potted Piranha Plants for the Green Star.
26. Run over the cylinder with the Piranha Plants. The Green Star is on the right side, the side closest to the screen.
27. There's a large spotlight over some gray bricks. Wall jump up between the bricks, then jump for the Green Star. Cat Bullet Bills will appear if you enter the spotlight.
28. There are two Spikes throwing spike bars onto donut lifts. Run, dodge, and weave to make it to solid ground with the Green Star.
29. Boom Boom is here. Hit him once to make the Green Star appear.
30. There are stacks of coins on the path ahead. Coins will rain down. Run to the edge of the path, grab the stamp on the way, and jump off the cloud to reach the Green Star where the Sprixies are gathered. You're done!

The stamp is of a Starman.

Thanks to Ashwin, Derek, John, and Tony for helping me complete this level.

Thursday, April 17, 2014

Super Mario 3D World: Flower-11 -- Spiky Spike Bridge Sneak

This level is a little trickier than Spiky Spike Bridge. You'll notice that the spikes don't appear. They don't appear until you stand in the spotlight, and will remain until the spotlight is no longer on you. Go past the Fire Bro and grab a Lucky Bell. Warp to the next area, where the spotlight moves over the spikes. Keep an eye on it so you can sneak past it. The first Green Star is on the left tower in the back, past some sequential spikes. Up ahead are moving spike bridges. Cross when the bridges are not in the middle, where the spotlight is. Go past the Fire Bro and warp to the midpoint.

The warp past the midpoint will take you to some fast-moving sequential spikes. In the middle is a tower with the second Green Star on its side. Climb up with the Cat Suit to get it. Go to the end of the sequential spikes and take the clear pipe to a set of spikes with a very large spotlight. Across the spikes and some donut lifts is the third Green Star, over some spikes with their own spotlight. Stand in the shadows of the brick blocks in the big spotlight, then quickly jump over to get the Green Star, then jump before the spikes appear. Sneak around the corners of the large set of spikes, then wait for the sequential spike platform to get close. Keep jumping to avoid the spikes, then transfer to another platform. This one will take you to the warp box to the flagpole. There are spikes on the stairs, but the spotlight shines only on the top step.

There are no stamps in World Flower.

Saturday, March 15, 2014

Super Mario 3D World: Bowser-5 -- Deepwater Dungeon

This level takes place largely underwater, where the water level rises and falls. There are more Madpoles that only stay on the surface, so drop down to the bottom to avoid them. Swim to the right and up the narrow channel. Wall jump up if the water level falls before you reach the alcove. From there, a moving block of water will allow you to swim higher. The water block will reach another, larger water block. Swim up, past the spikes, and you'll find the stamp in the upper left corner. Drop down to the lower right corner to get a Super Bell. Swim up the narrow channel above, or wall jump. At the top, climb up and to the left for the hidden first Green Star.

Go to the right for the midpoint and Plessie. It's a short rice across the water with some Madpoles to run into. At the end, climb up the wall to find the second Green Star on some donut lifts. Cross the donut lifts below and swim up to the water's surface, avoiding the moving spike blocks. Cross the donut lifts and swim in the water block. Transfer to a water block above. Transfer to one below to reach a pipe. Climb up above the pipe to find a cloud cannon. Run across the clouds and jump on the springboards. Dive past the Biddybuds and use the springboard to reach the third Green Star. There's a water block in front of the flag.

The stamp is of a Madpole.

Monday, March 10, 2014

Super Mario 3D World: Bowser-1 -- Spiky Spike Bridge

When Bowser took all of the Sprixie Princesses at once, he created a clear pipe to his own world, World Bowser. It's a large amusement park.

In this level, it's rainy and dark. Most of the path is covered in spikes. Sometimes, the spikes appear in a sequence instead of all at once. There are parts of the level not covered in spikes. One area has a Para Dry Bones and a Super Bell. Cross the spikes ahead to a warp box. Up ahead are long stretches of spikes. In one corner is a Fire Bro. Go left of the Fire Bro and climb up the wall for the first Green Star. Past the Fire Bro are moving bridges with spikes. Use the POW Blocks to get rid of the Para Dry Bones for a short time. The warp box ahead leads to the midpoint.

Past the midpoint is a warp box that leads to an area with more spikes. Go to the left for the stamp. Return, jumping over the spikes. In the middle is another Fire Bro. Climb up the tower for a Mystery Box. In the Mystery Box, climb the wall and drop down to the P-Switch. This makes the second Green Star appear. Climb back up the wall and jump over the right wall to get the Green Star. At the end of the long stretch of spikes is a warp box. This will take you to an area with many Para Dry Bones. Grab the Starman in the item box to get rid of them. To the left is the third Green Star on some donut lifts. Wait until the floating platform with spikes is approaching and close to get the Green Star, then jump onto the platform. Dodge the sequential spikes, then transfer to another platform with spikes. This one will take you to a warp box to the flagpole. There are spikes on the stairs.

The stamp is of a Para Dry Bones.

Monday, February 10, 2014

Super Mario 3D World: 5- Toad -- Captain Toad Plays Peek-a-Boo

Time for adventure! There are five more Green Stars to collect in this ghostly area. Go through the door to reach the other side of the fence. Touch the touch platform to raise it to the donut lifts to reach the first Green Star. Walk down the slope and go through the left door to reach the second Green Star. Take the top right door, which leads to the top door. There's no floor below, so you'll drop down. Walk around to the left and drop down. Boos will follow you. Touch the touch platform to move it out of the way, walk toward the two touch platforms. Drop down to the first one, then raise it to the second. Raise the second one, then cross the donut lifts to the touch platform that was previously in your way. Stand on it, then touch it to move it to the third Green Star. Stand on the touch platform again and let it move back into position. Go through the hallway to where the ghosts are circling the fourth Green Star. Get it and the Super Mushroom if you like. Walk up the purple ramp across the donut lifts. You will be chased by Big Boo. The fifth Green Star it at the end.

Thursday, February 6, 2014

Super Mario 3D World: 4-Mystery House -- Mystery House Mad Dash

There are ten Green Stars in this Mystery House. Instead of beating a series of enemies, you'll have to run to reach the Green Stars before time runs out. You have ten seconds for each stage.

The first stage involves running and jumping on the springboards to reach the Green Star. Stage 2 has wavy hills and ants with spiked caps. Stage 3 has you running away from a Banzai Bill with crates in your way. Stage 4 has Spikes throwing spike bars at you. Stage 5 has a narrow path with coins. You can jump across the gaps, and after you get the Green Star, get some coins from the brick block.

Stage 6 has boost pads and Thwomps. Stage 7 has pendulums you must jump to. If you fall, you can get back on the pendulum without backtracking. Stage 8 has several Goombas and Microgoombas. Ignore them and blow them away and keep going. Stage 9 has Cat Banzai Bills and a narrow path. Stage 10 has Spikes throwing spike bars on donut lifts, which makes them disappear. Keep switching sets of donut lifts to make it across. They will reappear after a short while.

Wednesday, January 29, 2014

Super Mario 3D World: 3-6 -- Mount Must Dash

There's a pun in the title and original Super Mario Kart music from Mario Circuit here. Instead of driving, you'll be running around the track. Climb up the trees for a Super Bell. There are boost pads to speed you up, sometimes directly in the path of enemies. You'll have to attack to avoid taking damage. Dodge the Biddybuds and take the lower path with the donut lifts when the path splits. You'll find the first Green Star here. The top path has Piranha Plants. At the end of the track is a warp box. Go through it.

The warp box takes you to the top of a slide. You can slide into the Biddybuds to defeat them. At the bottom of the slide is the midpoint. Run up the hill and you'll see gaps with bouncy pads in them. Drop down into the second gap to reach the Mystery Box. You'll end up in a room with boost pads and a bunny. Use the boost pads to chase down the bunny for the second Green Star. Just be sure you don't end up on a boost pad in a corner. Jump to get out of it. When back on the main track, keep going and boost to a springboard. This will take you to some orange bouncy pads with the stamp. Slide down the slide and you'll find Piranha Plants at the bottom with the warp box. Ignore the warp box for now and climb up the wall behind it as a cat for the third Green Star.

The warp box takes you to another part of track. Run up the track, then slide to the flagpole.

The stamp is of a bunny.

Wednesday, January 8, 2014

Super Princess Peach: Bowser's Villa -- 8-8

The first area is dark. Blue Podoboos will appear and follow you. Lead them to torches. This will open the door to the far right.

In the next area, pound the ground to make the spring drop. Spring up, then run past the fire bars to the pipe.

The pipe leads to a rotating room with a Big Boo. Carefully jump across the gaps or fly to the pipe.

Be prepared to run when you go through the pipe. Boos will chase you over donut lifts, so use the Gloom vibe. This can be quite difficult. Level 10 of Toad Tote is just in front of the goal.

Super Princess Peach: Shriek Mansion -- 3-9

Use the giant springs to reach the pipe to the left while dodging Boos in the first area. The pipe leads to a rope course.

This leads to a room where Boos will chase you. Use your Gloom Vibe. There are platforms with a single spike at the end and blue donut lifts. Do not worry about the blocks in your path; you will plow through them. A puzzle piece is on a section of donut lifts. The goal is just past the light.

Super Princess Peach: Bowser's Villa -- 8-5

The first area is an automatically scrolling area that starts scrolling slowly, then picks up a little speed. There are Paratroopas, fire bars, and donut lifts. The door leads to an area with four exits.

Go through the door on the lower left corner. There are purple claws here. The door at the end leads to a room with disintegrating platforms, Hotheads, Lil' Sparkies, Thwomps, and fire bars. There's a Toad at the end. This brings you back to the second area, the one with four exits.

The door to the lower right leads to a room where you run from Boos using the GloomVibe. Make sure you get all of the Vibe Crystals, especially if your Vibe Meter is low. The door leads to a room with brick platforms and Hotheads. Go past the Hothead, then take the brick platforms to the upper left corner for a puzzle piece. Go to the right, then drop down on the right side of the solid floor to find a Toad. There is a large crystal above this piece of the floor. The pipe at the end returns you to the second area.

Take the door in the upper right corner, next to the Ferris wheel. This leads to a room where you have to lead 7 Podoboos to torches. There are two places where the Podoboos appear. The door on the far right leads to a room with a giant Thwomp in the background. Peach must be falling/ using Floatbrella to go undetected. The pipe at the end leads to the Toad in the second area.

Go up all of the brick platforms, even the ones past the Ferris wheel. Walk over the ceiling to the left to a door. This will lead to a room with many pipes. Take the fourth from the right. This leads to the goal. It's now time for the final battle.

Super Princess Peach: Bowser's Villa -- 8-4

The first area is a rope course. Avoid the Podoboos and go through the pipe. The pipe leads to a Subrella course. There are fire bars, Blurps, and Torpedo Teds. Take the pipe on the right.

The pipe leads to an area where two purple claws will periodically appear. They'll surround Peach, then try to pin her. Jump or duck out of the way or you'll take damage. Go through the first pipe.

This leads to a room with Angry Boos and rotating blocks. The pipe in the lower left corner (only rotate the room to get coins) will take you to a room with lava.

Go past the Hammer Bros and drop under the ball and chains to find a Toad. The pipe leads to a door over the top of a room.

The door leads to a room with lava and donut lifts. Go up and over, then left, past a Hammer Bro, to a puzzle piece. The door is to the upper right. But before you go through there, backtrack to the room with the purple claws. Go through the pipe on the far right.

The pipe leads to a rotating room with an Angry Big Boo. Go through the pipe to the upper left.

This leads to a rope course with a Toad just above the pipe. The pipe at the end of the course leads to a hot-air balloon. It's the same room before the rom with the donut lifts. Now go through the upper right door.

The door leads to a room with three fire bars and the goal.

Super Princess Peach: Bowser's Villa -- 8-3

Get the Vibe Crystal and start running using the Gloom Vibe. There are Boos that will chase you over the donut lifts over the lava. They'll disappear once they run into the light. Go through the pipe.

There are Bob-ombs and walking cannons, as well as platforms with spikes on the side. Be careful when trying to use them. Beware of the many Thwomps in the area. Past the second spiked platform, to the right, is a set of purple platforms. Climb up them, then walk left for a Toad. Drop down and run left, dodging Thwomps, to reach a pipe.

The pipe leads to a rope course. Jump over the enemies so they do not bump you off the course.

Go through the pipe at the end of the rope course and you'll drop down in front of a Toad. Go up, then drop down near the Spinies, then use the Gloom Vibe to push the metal ball. Take the spiked platforms to the top, then pound the blocks in front of the door to reach a puzzle piece. Go through the door.

Through the door is a Thwomp in the background and some Peach statues. Duck when it wakes up to avoid damage. The door leads to a dark room with many crystals and Angry Boos. Use the Rage Vibe to create some light. Go through the pipe to the upper left.

This leads to a Subrella course with fire bars, Torpedo Teds, Bloopers, Blurps, and Urchins. Take the pipe on the right.

Go to the right, across the blue donut lifts to find a Toad. Drop down to the door. (The door on the left leads to some coins, hearts, and crystals.)

Use the Podoboos to light the torches and open the door. It leads to fire bars, lava, and the goal.

Super Princess Peach: Fury Volcano -- 4-4

Climb up the wooden platforms, then drop down to the ! Switch. Hit it so you can move forward. There are Sad Rexes here. Use the green platforms to reach a pipe high in the air. This leads to an automatically vertically scrolling area. There are many coins to collect, but be aware of the Angry Paratroopas. The pipe at the top takes you back to the first area. Drop down and go through the pipe.

Fly up following the coin arrow, then run across the blue donut lifts. This leads to a Toad. Below are platforms crawling with Angry Spike Tops. They'll stop, then extend their spike. Go through the door at the end.

Hit the ! Switch past the pipe spewing Goombas so you can reach the puzzle piece below. Go down the ladder, then place the large block over the lava vent. This will allow you to go over the wall. Fly up over the nearby lava to a pipe.

The pipe leads to a rope course that takes you back to where you were. You can collect coins on the course. When you're done, go up the ladder to another pipe. Hit the ! Switch so you can reach the Toad on the other side of a statue and lava vents. Drop down and cross more lava vents to reach a door at the end.

The door leads to an area with a rock wall that has projections that appear and disappear periodically. Nearby is a Toad. Drop down the ladder and climb up the platforms with Angry Spike Tops to reach the goal.

Super Princess Peach: Shriek Mansion -- 3-4

This area of the level is very dark. You increase the area you can see by using the Rage Vibe. There are several large crystals to allow you to do this. Climb up the wooden platforms to find a Toad. Drop down and go through the pipe.

The pipe leads to a rope course. This will take you to the Toad under the door in the first area. Go through that door. This leads to three doors. Take the middle door, which leads to three more doors. Take the middle door, then the right one, then right, right, then left. This will take you to the top of the room. The pipe to the left will take you to a hazy area.

You can remove the haze with a cyclone. Platform through this room and cross the donut lifts to a pipe. This pipe takes you outside. Go past the Big Boos and the Happy Swoopers to a door. Platform up the disintegrating platforms and you'll find a puzzle piece past the stone blocks. Cross the next set of disintegrating platforms or fly to the right for a Toad. The goal is just ahead.

Super Princess Peach: Ladida Plains -- 1-4

Near the start, you’ll find Piranha Plants. There’s also a spring nearby. You can pick it up or run into it to move it. Go right and you’ll see some spikes and blue donut lifts. These lead to the first Toad. Above them are lots of coins. Drop down and go through the last pipe.

You’ll find Nippers in this area. Use a spring or fly over the wall. There’s a pipe ahead. Go over the wall next to it for coins. In this area is a giant spring. Time your jump to bounce really high. If you reach the lowest level to the right, you’ll find the second Toad. Go through the pipe at the top.  Burn the bridge to find the third Toad. You can use the ball to open the blue bag to the right. From there, you’ll find a low gap in a wall that has coins on the other side. Run, then duck to slide under there to get the coins. Follow the green platforms up to reach some coins. You’ll have to fly to get them. Pick up the spring and move it to the wall ahead to jump over it. Take the pipe on the other side of the wall.
Use the giant spring to jump up. Use a small spring to the left to get a puzzle piece. Use the green platforms to go up, then go to the right. Slide down the hill with the Bob-ombs  to reach the goal.

Friday, March 22, 2013

New Super Mario Bros. U: Superstar Road-6 -- Fire Bar Cliffs

The fire bars here are enormous, making dodging them somewhat difficult. You'll want to get the Fire Flower from the item boxes, not because there are enemies that die from fireballs, but for the extra hit you can take. Several of the fire bars have donut lifts below them, so you can't stay there for long, unless you keep jumping. The first Star Coin is in a small pit above a fire bar. Next is a fire bar over some donut lifts. Duck under the fire bar in the center and jump to keep the donut lift in place. When the fire bar goes away, keep going. To the right is a fire bar in a rock wall. When the path is clear, run to the right and wall jump up into the left corner to avoid the fire bar. Once you leave that area, things become more open. Use a Koopa shell to hit a brick block on the side of a rock for a 1-up. There's a hidden area to the left of the first fire bar in the open area. Drop down to a pipe. This takes you to the the second Star Coin, which is guarded by three triple fire bars. Go up and over the top fire bar, get the item in the item block if you need it, then carefully climb the grate to get the Star Coin. Return through the same pipe. The next three fire bars are in sync and the fourth one goes in the opposite direction. If you're careful, you can make it across without any damage. The pipe will take you to the second part of the level, which is largely vertical. Dodge the fire bars and Buzzy Beetles and climb up. Drop down to the left of triple fire bar for a hidden pipe. This will take you to the third Star Coin, guarded by a triple fire bar. Run to the left, but do not run so far that you can get all the coins on the ground. Jump up before you collect all the coins and collect the Star Coin. Return to the main level. Keep climbing up and you'll see some uneven fire bars with three fireballs on one side and one on the other. Jump over them when only one fireball is present and you'll soon reach the top and the pipe. Run past the fire bar to the flagpole. This opens the path to a Mushroom House.

Monday, March 18, 2013

New Super Mario Bros. U: Meringue Clouds- Castle -- Ludwig's Clockwork Castle

This castle has lots of platforms moving back and forth on tracks. These platforms can crush you, so be careful. Go past the Spike Beetles and Fire Bro and you'll see a gap with coins in it. Wall jump in the gap for the first Star Coin. Some of the moving platforms are hard to go past, so stand on their tracks, then jump over them. You'll come across a Sumo Bro with the second Star Coin above it. Use the POW Block or freeze the Sumo Bro with an Ice Flower and stand on top of the ice block to get it. Be careful if you use the POW Block because the moving platform below will push it into the void. The midpoint is nearby. Past it is an Amp and some more moving platforms. In between the next two platforms is a Red Coin Ring under a Sumo Bro. Use the alcoves in the ceiling to get past the platforms. You'll soon come to a pit with a giant Dry Bones and donut lifts. The yellow pipe in the ceiling leads to a room with a ? Switch where coins will drop from the ceiling, but not the third Star Coin. Just to the right of the donut lift pit is another platform with Amps and a Sumo Bro. The third Star Coin is on the right side of the platform, towards the center. Drop down the right side and run for the Star Coin when the platform moves to the right, then quickly get out of there, wall jumping if necessary. Just to the right is the boss door. There's an invisible block with a power-up on the right wall.

The cannon will launch you to Ludwig's Airship. Ludwig will fly into the air and split into three of himself. Each of them will make blue fireballs, but only the real one will make three fireballs (the others make 2). They will then drop to the floor, with the real one being the last to drop. Now you can stomp him. To prevent him from flying away, if the real Ludwig is on the right or in the middle, he'll end his shell cycle on the left side and will end the cycle on the right side if he's on the left. Three stomps will defeat him. This opens the path to a spot in front of the tornado surrounding the castle. It's another level with Bowser's Airship.