After you've made your preparations, stocked up on items, optimized gear, saved, and fully healed, proceed through the door in the statue. Peach is ahead, surrounded by an energy field. She's glad the bros reached her safely. Mario explains that they recovered the Cobalt Star shards. This upsets Peach greatly. As Peach is about to explain, the Shroob mother ship appears and fires at the statue. Princess Shroob is on board, directing the attack. Peach directs the bros to a saucer port upstairs. Go to the left to find the doorway.
There's a Save Book ahead. Stuffwell can send you back in time to the previous Save Book if you'd like. When you're ready, go on ahead. The top of Princess Shroob's statue's head is a flying saucer as well. Control it the same way as the mother ship. Hit the smaller flying saucers to knock them into the mother ship. Four hits will shoot it down for good. The smaller flying saucers will move towards you and you'll take damage if they hit you. Four hits will sink your ship. Once you defeat the mother ship, it crashes into the side of the statue.
Go back downstairs and the energy field around Peach is gone. The impact from the crash knocked it out. The bros and Peach check out the crash site and a door from the mother ship opens. The babies push the bros to check it out. Princess Shroob descends from the ship on a throne. She's fuming. We can understand what she's saying. Peach is useless, so Princess Shroob will finish her off. The kingdom is hers and there is no escape.
At the start of the battle, Princess Shroob will be surrounded by a barrier. It will take multiple hits to break, so use an attack like Copy Flowers or Trampolines. When the barrier starts turning red, it will break soon. She'll land on the ground and throw energy balls at the bros. She'll also aim stars at the bros. After a while, she'll put up the barrier again, and attack from a robot. Jump through the rings, then knock her back with a hammer. She will also aim lasers above and below the bros. After she takes enough damage, she'll start glowing. She'll get more attacks per turn. She's almost out of health.
Once you defeat her, Peach suggests getting out of there. The Cobalt Star floats in. Peach shows off the center shard she's been holding onto. She won't allow it to reform. At the most inopportune time, Baby Bowser drops in and grabs the shard. He's been hiding to get back his "treasure". He lets the Cobalt Star reform, despite Peach's protests. Princess Shroob crawls in, saying it's her sister's turn. The Cobalt Star shoots lightning everywhere, turning Baby Bowser into a mushroom. Peach explains that the Cobalt Star contains another Shroob Princess, the twin sister of Princess Shroob. She was attacked when the time machine arrived in the past. Peach trapped Princess Shroob in the Cobalt Star and shattered it. The younger Princess Shroob (the one the bros just defeated) attacked Peach. Reforming the Cobalt Star gave the elder Princess Shroob all her power back. Elder Princess Shroob frees herself from the Cobalt Star and speaks clearly to the bros. She taunts them for gathering the shards and not knowing the truth. She was also the Star Sprite that spoke to the bros on Star Hill. She's going to avenge her sister. The platform they are all standing on rises high into the sky.
Some flying saucers appear. Peach, who's hiding behind the throne, will help by throwing a star to knock away the flying saucers. The elder Princess Shroob will charge the bros. If any saucers remain in the sky, they'll give Elder Princess Shroob a large rock to hit the bros with. Counter with a hammer, repeatedly. The saucers can also bring her a drink to heal herself and can lead a Chomp around to attack the bros. After a while, it will seem like she's been defeated. She'll touch her crown, releasing purple gas. She'll transform into a creature with tentacles. She'll send an energy ball at the bros and try to trip them with her tentacles. She'll also spit poison gas. Peach is unconscious, so she can't help. Her crown is too pointy to jump on, so use other attacks. You'll have to get rid of her arms and damage her legs. Mix Flowers are great for this. Once her arm and legs are gone, take care of the crown. Once it is dull, you can use jump attacks. She'll summon flying saucers and hit them with an energy ball. Some will crackle with electricity and other burn. The burning ones are aimed at Mario and the electrified ones are aimed at Luigi. Once she regrows her arms, she'll try to stab the bros with them. As you battle, her arms and legs will periodically regenerate, and her crown will become active. Use Mix Flowers to deal damage to her head and all other parts. She'll use more and more flying saucers to attack as the battle wears on. Keep using Bros. Items and heal when you need to. Eventually, you'll do enough damage to her, and she'll be defeated. She says she may have been defeated, but the Shroobs will live on and one day, dance on the remains of the Mushroom Kingdom. She'll explode into a plain old mushroom, which Baby Luigi picks up.
The platform lands back in the statue and Peach thanks the bros. The babies are having fun bouncing on the mushroom that is Baby Bowser. Peach wonders how to get rid of the mushrooms. Baby Mario jumps on Baby Luigi, making him cry. The mushroom turns back into Baby Bowser. Peach thinks that baby tears will turn things back to normal. Gadd gets the message and fires up the Hydrogush and sends babies tears into all of the time holes. Toadiko, Kylie, and Toadbert return to normal and the mushrooms disappear. Gadd can't believe the cure is baby tears. Kamek's got Baby Bowser in tow, who's still upset about his "treasure". Kamek tells him to let it go. Gadd goes to Peach's castle of the past in a restored time machine. It's running off the energy of the time holes, since the elder Princess Shroob destroyed the Cobalt Star. Everyone returns to the present in the time machine.
In the present's castle, Gadd mentions that he found something interesting, but will talk to the bros later. Toadsworth is relieved that Peach is safe. She says they owe Mario and the babies a great debt, leaving Luigi out of the equation. The Toads cheer Mario's victory. One lone Toad cheers Luigi, saying it was nice of him to go into the past to greet Mario, but tells him he can't shirk his house-sitting duties. He's only kidding. The other Toads cheer Luigi. One Toad tells the bros to follow him. You can't wander around the castle anymore, as Toads block your path. Go north to the throne room.
The Toadsworths thank the bros. Toadsworth the Elder must bid farewell to his younger self. Before that happens, the bros must deal with the fact that Bowser has collapsed in the throne room. He fell from high up into a time hole and landed in the back yard of the castle. Baby Mario tries to wake him up by jumping on him. The mushroom Baby Luigi was holding onto appears, speaks, and feeds itself to Bowser. He wakes up, spewing purple gas. Peach and the Toadsworths evacuate. Bowser feels reborn with a power burning in his belly. The bros are ready to team up one last time against Bowser. He promises to show no mercy. Bowser spews purple gas into the air, reforming the spirit of the elder Princess Shroob. 10 Shroob heads form the health meter. Bowser says the bros won't get a chance to attack, as he'll barrage the bros with attacks. He'll shoot energy balls and fireballs. Dodging or deflecting the attacks will make them hit and damage Princess Shroob, reducing her health meter. Watch which bro she points at to know who will receive the attack. After all of her health has been depleted, they both explode. Victory at last!
The Toadsworths bid each other farewell, and entertain Baby Peach with a Toadsworth Twist. Peach thanks the babies, telling them to look after her younger self and Toadsworth. Baby Mario gives Mario his hammer. Baby Luigi doesn't want to leave and tries to ride piggyback. Luigi give Baby Luigi a Yoshi cookie and he gives Luigi his hammer. The time machine takes off as everyone waves goodbye. We're done here! Roll Credits!
I had fun playing this game again. The controls took a little getting used to, but once I got into the rhythm, everything was fine. I highly recommend getting Ulti-Free Badges as early on as possible, one for Mario and Luigi. The babies will be alright with the stash of Bros. Items you pick up from item blocks. With that chapter out of the way, I think you can figure out what I'm going to play next. Stay tuned!
Showing posts with label Princess Shroob. Show all posts
Showing posts with label Princess Shroob. Show all posts
Thursday, June 13, 2013
Wednesday, June 12, 2013
Mario and Luigi: Partners in Time -- Part 12: Behind Castle Walls
Now that the Cobalt Star is nearly complete, talk to Gadd. He says only one piece remains. Gadd's a little stunned when Stuffwell says that the spirit of the Cobalt Star told them that they can break the barrier surrounding Peach's Castle. The time hole to Peach's Castle is on the third floor, surrounded by Peach Statues.
Approach the castle and the Cobalt Star reacts, dissolving the barrier. Past the castle gate, you'll find Shroob-enhanced enemies, like Tashroobas, which look like Tanoombas. Go north to find a statue of Princess Shroob. Throw the babies on the ledge and have them go into a dark area. Once they make their way through the maze, hit the switch to make a ! Block accessible. Hitting it forms a bridge to the east. You'll come across Snoozorbs, round, sleeping enemies. Have the babies hit the switch on the other side of the gate to open the gate. The pipe to the north takes you into the castle.
As in Gritzy Desert, the bros will have to split up to activate switches. The lasers in the castle will allow you to reach some ! Blocks. Activate lasers that are facing each other at the same time to create a beam. In the castle, you'll encounter Soul Bubbles and Shroob Rexes. You'll want to go around the castle to clear out the enemies in your way with all four bros first. After activating the first four lasers, hit the ! Block to open the door ahead. Take the pipe to the second floor.
On the second floor, you'll encounter Shroobsworths, elderly Shroobs with an Intern Shroob riding piggyback. Once you defeat the Shroobsworth, the Intern Shroob takes over. You can't go across the bridge as it's guarded by two saucers. The path across the bridge is accessible from inside the library. You'll have to roll up the stairs in under 23 seconds. There are a few obstacles in the way. At the top of the stairs, reunite the bros and save. The Shroob mother ship is docked here. Hit the switch on the floor to go inside.
When the bros go inside, the mother ship takes off. Luigi suggests controlling the ship to get rid of the other flying saucers. Four blocks will appear. The meters behind each block will stop when you hit the block, controlling the ship's altitude. Mario's block fires a beam, which also drops the ship's altitude once fired. You can fire the beam from any altitude. Saucers appear and it's time to shoot them out of the sky. Some of the saucers will move. The ship will land when you defeat all the saucers. The saucers guarding the bridge are gone, so you can keep exploring.
There are a couple of pipes in the northwest corner. The one on the right leads outside the castle so you can reach the time hole quickly. The one on the left leads to the third floor. Go south and Baby Spin to the ledge and hit the switch. This will allow the bros to Spin Jump to a ! Block, enabling the babies to hit another switch on the wall. Go back north and hit the colorful blocks. This opens a door in the Princess Shroob statue. Inside, the bros find a control room and see Peach on one of the monitors. She calls for Mario when she hears his voice. She says she's locked in a room at the top of the statue. The communication gets cut off fairly quickly. Grab the items in the room, then go through the pipe on the left. Unfortunately, a Chomp swimming in the sewers knocks the pipeline out of alignment and the bros head to the sewers.
The pipe to the west leads out of the castle. To the east, you'll find Ghoul Guys. Send the Baby Cakes through the low window in the back wall and have the bros spin the gear. The fan affected by the gear is to the far left. Go right when high up to reach a spring. It will take the babies to a switch so the four can continue to the door. Baby Spin into the tornado and follow the coins. Hit the ! Block in the room to the south to lower the draw bridge. Use the bridge to reunite the bros. Toss the babies into the trunk and load the Bros. Ball into the cannon. Fire when ready. The bros will end up on the far left. The pipe block to reunite the bros is in the upper left corner. Baby Spin to the right and activate the blocks to lower two bridges. Go north. The pipe takes you deeper into the sewers.
Go east and send the babies into the pipes. They'll run into Lethal Bob-ombs. The path will take them to the south, so they can lower the bridge for the bros. Go east twice. The first ! Block will lower the bridge and the second one will be eaten by a Chomp. It will make four blocks with stars (like in the Star Shrine) appear. The Chomp will appear from one of five pipes. Use the blocks to target the Chomp. To aim for the middle, hit the south block, then the north block. To aim for the second to the right pipe, hit the north, then left block. Hit the south and right block for the second to left block. To hit the blocks on the ends, hit the south block and the left or right block to hit the left or right pipe, respectively. After hitting the Chomp three times, all five pipes will have Chomps. The correct Chomp is chomping faster than the others. It will return the ! Block, which lowers the spikes. The pipe leads to the first floor.
Go east and hit the ! Block. This lowers the gate and exposes a grate. The bros will have to be split up. The grate will allow the babies to walk along the top of the walls. There are Ghoul Guys up here, so be careful. Send both sets of bros to the northwest corner. The babies will lower the gate with the switch and the bros can line up under the laser. The babies will return to the top of the wall and loop around the castle to the northeast corner to the other laser. This means you can take a short path through the middle of the castle or a long path along the south of the castle, which has more items. The room with the second laser to the northeast has the passageway on the wall to the northeast laser. Activate the lasers and reunite the bros. The pipe you just opened leads to the second floor on the east side.
You can access the other side of the library now. There are some items on the bookshelves. Go north to what would be Peach's room and take the pipe to the third floor, on the other side of the statue. Go east and hit the switch to lower the gate, so returning here will be easier. Go inside the statue at the top. The pipe to the left leads outside the castle. Go north, up the stairs. Stuffwell reports that the Cobalt Star is reacting very strongly now. It thanks the bros for everything they've done, but they must part ways now. It also says to look for Peach, while it looks for Princess Shroob. The Cobalt Star flies off. At the top of the stairs, Stuffwell strongly encourages the bros to save. He doesn't think the bros will be able to return after passing through the door. Hit the heal block, the Save Book. Make any preparations you want to make now.
Approach the castle and the Cobalt Star reacts, dissolving the barrier. Past the castle gate, you'll find Shroob-enhanced enemies, like Tashroobas, which look like Tanoombas. Go north to find a statue of Princess Shroob. Throw the babies on the ledge and have them go into a dark area. Once they make their way through the maze, hit the switch to make a ! Block accessible. Hitting it forms a bridge to the east. You'll come across Snoozorbs, round, sleeping enemies. Have the babies hit the switch on the other side of the gate to open the gate. The pipe to the north takes you into the castle.
As in Gritzy Desert, the bros will have to split up to activate switches. The lasers in the castle will allow you to reach some ! Blocks. Activate lasers that are facing each other at the same time to create a beam. In the castle, you'll encounter Soul Bubbles and Shroob Rexes. You'll want to go around the castle to clear out the enemies in your way with all four bros first. After activating the first four lasers, hit the ! Block to open the door ahead. Take the pipe to the second floor.
On the second floor, you'll encounter Shroobsworths, elderly Shroobs with an Intern Shroob riding piggyback. Once you defeat the Shroobsworth, the Intern Shroob takes over. You can't go across the bridge as it's guarded by two saucers. The path across the bridge is accessible from inside the library. You'll have to roll up the stairs in under 23 seconds. There are a few obstacles in the way. At the top of the stairs, reunite the bros and save. The Shroob mother ship is docked here. Hit the switch on the floor to go inside.
When the bros go inside, the mother ship takes off. Luigi suggests controlling the ship to get rid of the other flying saucers. Four blocks will appear. The meters behind each block will stop when you hit the block, controlling the ship's altitude. Mario's block fires a beam, which also drops the ship's altitude once fired. You can fire the beam from any altitude. Saucers appear and it's time to shoot them out of the sky. Some of the saucers will move. The ship will land when you defeat all the saucers. The saucers guarding the bridge are gone, so you can keep exploring.
There are a couple of pipes in the northwest corner. The one on the right leads outside the castle so you can reach the time hole quickly. The one on the left leads to the third floor. Go south and Baby Spin to the ledge and hit the switch. This will allow the bros to Spin Jump to a ! Block, enabling the babies to hit another switch on the wall. Go back north and hit the colorful blocks. This opens a door in the Princess Shroob statue. Inside, the bros find a control room and see Peach on one of the monitors. She calls for Mario when she hears his voice. She says she's locked in a room at the top of the statue. The communication gets cut off fairly quickly. Grab the items in the room, then go through the pipe on the left. Unfortunately, a Chomp swimming in the sewers knocks the pipeline out of alignment and the bros head to the sewers.
The pipe to the west leads out of the castle. To the east, you'll find Ghoul Guys. Send the Baby Cakes through the low window in the back wall and have the bros spin the gear. The fan affected by the gear is to the far left. Go right when high up to reach a spring. It will take the babies to a switch so the four can continue to the door. Baby Spin into the tornado and follow the coins. Hit the ! Block in the room to the south to lower the draw bridge. Use the bridge to reunite the bros. Toss the babies into the trunk and load the Bros. Ball into the cannon. Fire when ready. The bros will end up on the far left. The pipe block to reunite the bros is in the upper left corner. Baby Spin to the right and activate the blocks to lower two bridges. Go north. The pipe takes you deeper into the sewers.
Go east and send the babies into the pipes. They'll run into Lethal Bob-ombs. The path will take them to the south, so they can lower the bridge for the bros. Go east twice. The first ! Block will lower the bridge and the second one will be eaten by a Chomp. It will make four blocks with stars (like in the Star Shrine) appear. The Chomp will appear from one of five pipes. Use the blocks to target the Chomp. To aim for the middle, hit the south block, then the north block. To aim for the second to the right pipe, hit the north, then left block. Hit the south and right block for the second to left block. To hit the blocks on the ends, hit the south block and the left or right block to hit the left or right pipe, respectively. After hitting the Chomp three times, all five pipes will have Chomps. The correct Chomp is chomping faster than the others. It will return the ! Block, which lowers the spikes. The pipe leads to the first floor.
Go east and hit the ! Block. This lowers the gate and exposes a grate. The bros will have to be split up. The grate will allow the babies to walk along the top of the walls. There are Ghoul Guys up here, so be careful. Send both sets of bros to the northwest corner. The babies will lower the gate with the switch and the bros can line up under the laser. The babies will return to the top of the wall and loop around the castle to the northeast corner to the other laser. This means you can take a short path through the middle of the castle or a long path along the south of the castle, which has more items. The room with the second laser to the northeast has the passageway on the wall to the northeast laser. Activate the lasers and reunite the bros. The pipe you just opened leads to the second floor on the east side.
You can access the other side of the library now. There are some items on the bookshelves. Go north to what would be Peach's room and take the pipe to the third floor, on the other side of the statue. Go east and hit the switch to lower the gate, so returning here will be easier. Go inside the statue at the top. The pipe to the left leads outside the castle. Go north, up the stairs. Stuffwell reports that the Cobalt Star is reacting very strongly now. It thanks the bros for everything they've done, but they must part ways now. It also says to look for Peach, while it looks for Princess Shroob. The Cobalt Star flies off. At the top of the stairs, Stuffwell strongly encourages the bros to save. He doesn't think the bros will be able to return after passing through the door. Hit the heal block, the Save Book. Make any preparations you want to make now.
Tuesday, June 11, 2013
Mario and Luigi: Partners in Time -- Part 11: The Secrets of the Stars
Star Hill is a peacefully, starry road, with soothing music. It's still infested with enemies, however, so a leisurely stroll is not in order. You'll meet Handfakes, enemies that hold paper signs of enemies and attack in the same way as they do. Fire-based attacks do critical damage. Mix Flowers are a new Bros. Item found here. The bros surround the enemies, throwing fireballs into the air that conglomerate into a giant fireball. When the bros can no longer support the fireball by throwing fireballs, it drops on all enemies. It's incredibly powerful. You'll also encounter Fly Guys, Shy Guys with helicopters on their heads, carrying spike balls.
In the next area, send the Baby Cakes in a narrow gap and spin the gear to increase the air current. You can exit on the second and third levels on the left. On the second level, you can get some coins and items. On the third level, you can reunite with the bros and keep going. Save when you reach the Save Book.
Just up ahead, in the same area, is a Shroob. He summons an army of Shroobs to fight the bros. A flying saucer drops in a giant bomb. The Commander Shroob hides off screen, so lure him out with the bomb, by hitting the middle and right Shroobs. The left Shroob can't hold the bomb on his own and it rolls backwards, hitting the Commander Shroob, bringing him on screen. He takes critical damage from Ice Flowers. He'll fire with his ray gun and send Shroobs at the bros from the ground and the sky. After a while, he'll have the Shroobs bring in another bomb. Use Bros. Items and you'll defeat him quickly.
Ahead is an area with three star-shaped pillars. Stuffwell reports high Cobalt Star readings. He lets the Cobalt Star out and the pillars reform it. It reveals the Star Sprite that lives within the Cobalt Star. The sacred power of Star Hill allows the Star Sprite to speak with the bros. It says it has the power to defeat the Shroobs, which is why Princess Shroob shattered the Cobalt Star. The Star Sprite tells the bros to retrieve the other shards to restore the Cobalt Star. If they find two more shards, they'll be able to break the barrier that surrounds Peach's Castle. It says that when they collect the last shard, they'll be heroes. It opens a starry path ahead to the Star Shrine, where another shard is. Inexplicably, Baby Luigi starts crying. Walk or roll up the path ahead.
The pipe leads to the Star Shrine. There is a large star-shaped door ahead. The door opens its eyes and asks what the bros are doing there. Those unworthy or without purpose will not enter. Mario and Luigi will be appraised of their worthiness. Mario is deemed true and courageous, virtuous, and concerned about Luigi. He should watch his diet, however. He is worthy. Luigi, on the other hand, gets wished good luck. The door mentions that Luigi has secrets that he might not wished revealed. The door has no issues with the babies, but that only allows three bros through. The door presents three options: give up and go home, leave Luigi behind, or find and hit the Aurora Block. The Aurora Block is a rare block. If they find it and hit it, the door will let Luigi through.
Go either east or west. Either way, you'll reach the same place. In the next areas, you'll encounter Piranha Planets. You'll also find Wonder Thwacks. In the areas to the north, you'll need to Spin Jump from high platforms. If you find yourself falling a lot, try walking around in the Spin Jump pose, with Luigi standing on Mario. This may help you control the bros better. You'll reach a star-shaped area. Go north to an area with a gear, a rainbow block, and a couple of springs. Send the babies up the left spring and have Baby Mario drink water. Spin the gear to move the rainbow block to where the babies are. Hit the block with water, then go up the right spring. Hit the block and it moves to where the bros are. Have a bro and baby team up to hit the block and it moves in front of the door.
The door congratulates the bros on finding the Aurora Block. Luigi is to hit the block, but it moves out of the way. The door asks Luigi who is responsible for bringing the Aurora Block over. He gives Luigi three choices: Mario, the babies, or himself. Whichever you pick is incorrect and the door will ask again. And again. The door will say the correct answer was the fourth choice, everyone. Luigi complains that there were only three choices. The door reprimands him, saying Luigi is destined to be lonely. Luigi starts crying and Mario says the door is lying. The babies also defend Luigi. The door says they are the best siblings ever. The door says that it was all a test. He knows Luigi is pure of heart and they all may pass. Luigi hits the Aurora Block, which alters its size to match the size of the heart of the one who strikes it. Luigi is flattened into a disc. The door opens. This leads to a pipe to a new part of the Star Shrine
This part of the Star Shrine is shaped like a pentagon. Each point of the pentagon has a block with a star on it. Hit it to send a couple of beams out. Keep hitting those blocks to form beams that connect in the center of the pentagon, forming a star. You must form at least one connection between two sets of beams or the other will shut off. There is one puzzle where you'll have to match a pattern dictated by a ! Block. Hit the blocks in question with the baby of the same color as each part of the pattern to make the block with the star appear. This will form a path to the center of the pentagon from the north point. Take the pipe deeper into the Star Shrine.
Everything connects in a weird maze, but all you have to worry about is moving forward. In the third room, Stuffwell spots the Cobalt Star shard. Hit the switch to open the door ahead and release the shard. Suddenly, Toadbert and Kylie drop in after being carried by a Lakitu. Kylie explained that when she landed on Toadbert's head, his memory came back. He was holding onto a Cobalt Star shard in secret. He also reveals that restoring the Cobalt Star will not help us defeat the Shroobs. Toadbert says not to reform the Cobalt Star and runs off when Mario shows that they have four shards already. The Cobalt Star tries to communicate that a strong power ahead beckons and flies off.
In the next area, send the Baby Cakes under the low ceiling on the left. There are many paths to take, but one leads to a grate, leading to a switch. Hit the switch, which will allow the bros to climb higher. Climb the mostly pink stairs, Spin Jumping and Baby Spinning when you need to. Grab some items and save in the next area. Ahead, Toadbert and Kylie have been knocked down. Kylie says something about a monster and danger. Toadbert mentions his sketch. He says the hidden answer is there. We must rub the dirt smudge to reveal it. The dirt smudge in question is in the lower right corner. It reveals another Shroob wearing a crown. Before Toadbert can explain, a Shroob appears and turns Kylie and Toadbert into mushrooms. The explanation will have to wait.
This is the Elder Shrooboid. He'll approach the bros and spin into them. Counter with a hammer repeatedly. It has spikes on its head, so no jump-based attacks. He'll put the bros in crystals, then spin a giant iron ball at them. Jump repeatedly to break the crystal, then dodge him hitting the iron ball and diving at the bros. He'll also send a spike ball to circle the bros. Knock it away with a hammer and it falls over, so you can use jump attacks. After enough damage, it will grow larger and send out a flying saucer with a time bomb. He has all the same attacks. If you can repel the spike ball attack, it will fall down and the time bomb will move over him. He can also throw fireballs. Once it is defeated, it explodes, revealing the Cobalt Star shard. The rest of the Cobalt Star returns. We must leave Toadbert and Kylie here. Approach the door to open it. This leads to a time hole in the basement.
In the next area, send the Baby Cakes in a narrow gap and spin the gear to increase the air current. You can exit on the second and third levels on the left. On the second level, you can get some coins and items. On the third level, you can reunite with the bros and keep going. Save when you reach the Save Book.
Just up ahead, in the same area, is a Shroob. He summons an army of Shroobs to fight the bros. A flying saucer drops in a giant bomb. The Commander Shroob hides off screen, so lure him out with the bomb, by hitting the middle and right Shroobs. The left Shroob can't hold the bomb on his own and it rolls backwards, hitting the Commander Shroob, bringing him on screen. He takes critical damage from Ice Flowers. He'll fire with his ray gun and send Shroobs at the bros from the ground and the sky. After a while, he'll have the Shroobs bring in another bomb. Use Bros. Items and you'll defeat him quickly.
Ahead is an area with three star-shaped pillars. Stuffwell reports high Cobalt Star readings. He lets the Cobalt Star out and the pillars reform it. It reveals the Star Sprite that lives within the Cobalt Star. The sacred power of Star Hill allows the Star Sprite to speak with the bros. It says it has the power to defeat the Shroobs, which is why Princess Shroob shattered the Cobalt Star. The Star Sprite tells the bros to retrieve the other shards to restore the Cobalt Star. If they find two more shards, they'll be able to break the barrier that surrounds Peach's Castle. It says that when they collect the last shard, they'll be heroes. It opens a starry path ahead to the Star Shrine, where another shard is. Inexplicably, Baby Luigi starts crying. Walk or roll up the path ahead.
The pipe leads to the Star Shrine. There is a large star-shaped door ahead. The door opens its eyes and asks what the bros are doing there. Those unworthy or without purpose will not enter. Mario and Luigi will be appraised of their worthiness. Mario is deemed true and courageous, virtuous, and concerned about Luigi. He should watch his diet, however. He is worthy. Luigi, on the other hand, gets wished good luck. The door mentions that Luigi has secrets that he might not wished revealed. The door has no issues with the babies, but that only allows three bros through. The door presents three options: give up and go home, leave Luigi behind, or find and hit the Aurora Block. The Aurora Block is a rare block. If they find it and hit it, the door will let Luigi through.
Go either east or west. Either way, you'll reach the same place. In the next areas, you'll encounter Piranha Planets. You'll also find Wonder Thwacks. In the areas to the north, you'll need to Spin Jump from high platforms. If you find yourself falling a lot, try walking around in the Spin Jump pose, with Luigi standing on Mario. This may help you control the bros better. You'll reach a star-shaped area. Go north to an area with a gear, a rainbow block, and a couple of springs. Send the babies up the left spring and have Baby Mario drink water. Spin the gear to move the rainbow block to where the babies are. Hit the block with water, then go up the right spring. Hit the block and it moves to where the bros are. Have a bro and baby team up to hit the block and it moves in front of the door.
The door congratulates the bros on finding the Aurora Block. Luigi is to hit the block, but it moves out of the way. The door asks Luigi who is responsible for bringing the Aurora Block over. He gives Luigi three choices: Mario, the babies, or himself. Whichever you pick is incorrect and the door will ask again. And again. The door will say the correct answer was the fourth choice, everyone. Luigi complains that there were only three choices. The door reprimands him, saying Luigi is destined to be lonely. Luigi starts crying and Mario says the door is lying. The babies also defend Luigi. The door says they are the best siblings ever. The door says that it was all a test. He knows Luigi is pure of heart and they all may pass. Luigi hits the Aurora Block, which alters its size to match the size of the heart of the one who strikes it. Luigi is flattened into a disc. The door opens. This leads to a pipe to a new part of the Star Shrine
This part of the Star Shrine is shaped like a pentagon. Each point of the pentagon has a block with a star on it. Hit it to send a couple of beams out. Keep hitting those blocks to form beams that connect in the center of the pentagon, forming a star. You must form at least one connection between two sets of beams or the other will shut off. There is one puzzle where you'll have to match a pattern dictated by a ! Block. Hit the blocks in question with the baby of the same color as each part of the pattern to make the block with the star appear. This will form a path to the center of the pentagon from the north point. Take the pipe deeper into the Star Shrine.
Everything connects in a weird maze, but all you have to worry about is moving forward. In the third room, Stuffwell spots the Cobalt Star shard. Hit the switch to open the door ahead and release the shard. Suddenly, Toadbert and Kylie drop in after being carried by a Lakitu. Kylie explained that when she landed on Toadbert's head, his memory came back. He was holding onto a Cobalt Star shard in secret. He also reveals that restoring the Cobalt Star will not help us defeat the Shroobs. Toadbert says not to reform the Cobalt Star and runs off when Mario shows that they have four shards already. The Cobalt Star tries to communicate that a strong power ahead beckons and flies off.
In the next area, send the Baby Cakes under the low ceiling on the left. There are many paths to take, but one leads to a grate, leading to a switch. Hit the switch, which will allow the bros to climb higher. Climb the mostly pink stairs, Spin Jumping and Baby Spinning when you need to. Grab some items and save in the next area. Ahead, Toadbert and Kylie have been knocked down. Kylie says something about a monster and danger. Toadbert mentions his sketch. He says the hidden answer is there. We must rub the dirt smudge to reveal it. The dirt smudge in question is in the lower right corner. It reveals another Shroob wearing a crown. Before Toadbert can explain, a Shroob appears and turns Kylie and Toadbert into mushrooms. The explanation will have to wait.
This is the Elder Shrooboid. He'll approach the bros and spin into them. Counter with a hammer repeatedly. It has spikes on its head, so no jump-based attacks. He'll put the bros in crystals, then spin a giant iron ball at them. Jump repeatedly to break the crystal, then dodge him hitting the iron ball and diving at the bros. He'll also send a spike ball to circle the bros. Knock it away with a hammer and it falls over, so you can use jump attacks. After enough damage, it will grow larger and send out a flying saucer with a time bomb. He has all the same attacks. If you can repel the spike ball attack, it will fall down and the time bomb will move over him. He can also throw fireballs. Once it is defeated, it explodes, revealing the Cobalt Star shard. The rest of the Cobalt Star returns. We must leave Toadbert and Kylie here. Approach the door to open it. This leads to a time hole in the basement.
Monday, June 10, 2013
Mario and Luigi: Partners in Time -- Part 10: A Fungus Among Us
The bros get to explore the Shroob mother ship. Oddly enough, it has quite a few bean spots. The room to the south is split by a wall. Go east to a narrow hallway. You'll encounter Guardian Shroobs. They're faster than normal Shroobs and like to team up for attacks. Ice Flowers do critical damage. In the background, you'll see Shroobs soaking in green liquid. Keep going to the right. You'll see a large purple ! Block. Hit it and it flies away. Send the babies up on the spring. There will be switches to hit, illuminating the area ahead. You can only hit the ! Block when the area around it is lit up. Go to the right and hit the ! Block to form a bridge between the split rooms. When you're ready, go up the elevator.
Go north and you'll see the princess. Rather, it's a hologram. An army of Shroobs appears and the princess walks in with them. She rips off the fungus covering her face and reveals herself to be Princess Shroob. This time, her speech is translated. The bros are to be consumed. One Shroob doesn't seem to be celebrating and breaks out a camera. After snapping a few pictures and taking out the army with a ray gun, the Shroob reveals herself to be Kylie. The five escape into the elevator ahead. She's calling it even for saving her from Petey Piranha. Kylie thinks it may have been Princess Shroob's plan for the bros to take her to the present Mushroom Kingdom to take it over, as well. For once, Bowser's useful for something, as he foiled her plans. Get off the elevator and save.
Ahead, Kylie's found the keyhole for the key she found. It opens a trapdoor out of the mother ship. Baby Bowser, who's still on the roof, hears the noise and breaks through the roof. He hides on the ship.
In Yoshi Village, Toadbert's helping repair the village. The image he drew keeps bothering him, but he won't think about it anymore. Kylie lands on his head. This jogs his memory.
The bros land in a devastated area. Stuffwell says it's Toad Town. Explore the houses. Check out the glow gaps and send the Baby Cakes in for extra items. There are Shroids in this town, robotic Shroobs. If you counter their spike ball attack, they'll malfunction. Another attack is their flag attack. If the flag of the same color as the bro is raised, the bro should jump. This changes if the Shroid malfunctions. On your way, you'll pick up Red Shells. They're like Green Shells, but will hit other enemies after your target has been defeated. There's a house to the east that has a bridge connecting it to a house on the other side of the wall. Send the babies over and have the bros go south. The babies should go south to hit the blocks to open the gates ahead. They'll run into Skellokeys, skeleton Pokeys. They'll also encounter Love Bubbles, which attack from the air.
Throughout Toad Town, the bros will be separated from the babies. Stuffwell reports that the Cobalt Star is reacting strangely. Stuffwell says the activity is related to a place called Star Hill. There is a path there in Toad Town. The bros should go west, then east twice to the next set of blocks. The babies should go southeast, then south to reach their next set of blocks. Have all four bros go south to be reunited. Hit the ! Block to open the gate to the Time Hole. The pipe will take you to Star Hill.
Go north and you'll see the princess. Rather, it's a hologram. An army of Shroobs appears and the princess walks in with them. She rips off the fungus covering her face and reveals herself to be Princess Shroob. This time, her speech is translated. The bros are to be consumed. One Shroob doesn't seem to be celebrating and breaks out a camera. After snapping a few pictures and taking out the army with a ray gun, the Shroob reveals herself to be Kylie. The five escape into the elevator ahead. She's calling it even for saving her from Petey Piranha. Kylie thinks it may have been Princess Shroob's plan for the bros to take her to the present Mushroom Kingdom to take it over, as well. For once, Bowser's useful for something, as he foiled her plans. Get off the elevator and save.
Ahead, Kylie's found the keyhole for the key she found. It opens a trapdoor out of the mother ship. Baby Bowser, who's still on the roof, hears the noise and breaks through the roof. He hides on the ship.
In Yoshi Village, Toadbert's helping repair the village. The image he drew keeps bothering him, but he won't think about it anymore. Kylie lands on his head. This jogs his memory.
The bros land in a devastated area. Stuffwell says it's Toad Town. Explore the houses. Check out the glow gaps and send the Baby Cakes in for extra items. There are Shroids in this town, robotic Shroobs. If you counter their spike ball attack, they'll malfunction. Another attack is their flag attack. If the flag of the same color as the bro is raised, the bro should jump. This changes if the Shroid malfunctions. On your way, you'll pick up Red Shells. They're like Green Shells, but will hit other enemies after your target has been defeated. There's a house to the east that has a bridge connecting it to a house on the other side of the wall. Send the babies over and have the bros go south. The babies should go south to hit the blocks to open the gates ahead. They'll run into Skellokeys, skeleton Pokeys. They'll also encounter Love Bubbles, which attack from the air.
Throughout Toad Town, the bros will be separated from the babies. Stuffwell reports that the Cobalt Star is reacting strangely. Stuffwell says the activity is related to a place called Star Hill. There is a path there in Toad Town. The bros should go west, then east twice to the next set of blocks. The babies should go southeast, then south to reach their next set of blocks. Have all four bros go south to be reunited. Hit the ! Block to open the gate to the Time Hole. The pipe will take you to Star Hill.
Thursday, June 6, 2013
Mario and Luigi: Partners in Time -- Part 6: The Koopa Dome
The time hole on the viewing platform leads to the Gritzy Desert. To the north is a dome that looks like a Koopa shell. Go inside. An army of Shroobs chase the bros out. Kylie Koopa appears, saying going through the front door is a bad idea. She's onto a new story here. Princess Shroob will make an appearance to celebrate conquering the Mushroom Kingdom. Also making an appearance is another princess, who happens to like the color pink. Mario fills in some details, thinking it might be Peach. Kylie mentions a secret entrance to the dome, but she doesn't know where it's located. She says the entrance is connected to four desert statues. Go east, where the coast is clear.
As expected in a desert, you can find Pokeys. You'll also find Shrooba Divers in the sand. The statues are clearly marked on the map. What you have to do is split up the bros and have them activate statues that are across from each other. Each statue looks at its partner. You have to situate the bros before you hit the blocks. To reach the east and south statues, go to the northeast. You'll have to hit a ! Block, then hit the other one on the other side of a maze in under 18 seconds to pass through. This opens a gate, allowing you to continue. Another method is to go to the south east. Send the babies into the red pipe, then have the bros roll into the cannon to the right. Hit the switch to fire the cannon across the spiky gap. There are Bob-ombs on the east side. When you activate a set of statues, a beam comes out of their mouths, aiming for a crystal near the dome. When all four statues are activated, the crystal shatters, revealing a ! Block.
Reunite the bros and return to the dome. Hitting the ! Block lowers a ledge on the dome. The entrance is on the top of the dome. Go through the pipe to the interior of the dome, called the Koopaseum. Kylie follows you in and says Princess Shroob should appear any moment. The five watch through the window. Princess Shroob descends from a flying saucer and fires up the crowd. Peach is brought in over a pipe containing Petey Piranha. The Shroobs cheer. Peach is dropped and Petey gobbles her up. On the other side of the window, Kylie's been caught by the Shroobs. The bros are on their own.
To the right is a room with a grate. The grate leads to many items. To the west, Spin Jump to the ! Block to lower some platforms. Climb up and roll into the next room. Spin Jump over spikes and roll down the path. Downstairs, throw the babies onto the ledge on the right and hit the Shine Sprite block to light their way. Be careful as the path gets pretty narrow in some parts. Once out of the maze, hit the switch to open the door. Stand on the platform ahead when you're ready. The platform takes you on stage. Princess Shroob orders an attack, but the bros defeat most of the Shroobs on stage. A giant Shroob with a lollipop swings in on a chain. Battle time!
The Shrooboid Brat is unusual enemy. He'll ask the crowd which enemy to attack. Whoever gets the most votes has a lollipop coming their way. Now is a good time to try out the Pocket Chomp. A Chomp will chase Mario or Luigi, while a baby rides on the tail. Hit the bro's button as he lands on the enemy, then hit the baby's button as he goes by. The crowd will send the Shrooboid Brat items. He'll eat them and spit them out at the bros. Some items may be harmful, so hit them with your hammer. Sometimes, he'll fire mushrooms. As you weaken him, the crowd will show signs where the color doesn't match the letter. The letter says who he's aiming for. They may also vote more than once, indicating more than one attack.
After you defeat him, the Shroobs pound the floor with hammers, dropping the bros through the floor. The bros land in the basement of the Koopaseum, in the Gritzy Caves.
As expected in a desert, you can find Pokeys. You'll also find Shrooba Divers in the sand. The statues are clearly marked on the map. What you have to do is split up the bros and have them activate statues that are across from each other. Each statue looks at its partner. You have to situate the bros before you hit the blocks. To reach the east and south statues, go to the northeast. You'll have to hit a ! Block, then hit the other one on the other side of a maze in under 18 seconds to pass through. This opens a gate, allowing you to continue. Another method is to go to the south east. Send the babies into the red pipe, then have the bros roll into the cannon to the right. Hit the switch to fire the cannon across the spiky gap. There are Bob-ombs on the east side. When you activate a set of statues, a beam comes out of their mouths, aiming for a crystal near the dome. When all four statues are activated, the crystal shatters, revealing a ! Block.
Reunite the bros and return to the dome. Hitting the ! Block lowers a ledge on the dome. The entrance is on the top of the dome. Go through the pipe to the interior of the dome, called the Koopaseum. Kylie follows you in and says Princess Shroob should appear any moment. The five watch through the window. Princess Shroob descends from a flying saucer and fires up the crowd. Peach is brought in over a pipe containing Petey Piranha. The Shroobs cheer. Peach is dropped and Petey gobbles her up. On the other side of the window, Kylie's been caught by the Shroobs. The bros are on their own.
To the right is a room with a grate. The grate leads to many items. To the west, Spin Jump to the ! Block to lower some platforms. Climb up and roll into the next room. Spin Jump over spikes and roll down the path. Downstairs, throw the babies onto the ledge on the right and hit the Shine Sprite block to light their way. Be careful as the path gets pretty narrow in some parts. Once out of the maze, hit the switch to open the door. Stand on the platform ahead when you're ready. The platform takes you on stage. Princess Shroob orders an attack, but the bros defeat most of the Shroobs on stage. A giant Shroob with a lollipop swings in on a chain. Battle time!
The Shrooboid Brat is unusual enemy. He'll ask the crowd which enemy to attack. Whoever gets the most votes has a lollipop coming their way. Now is a good time to try out the Pocket Chomp. A Chomp will chase Mario or Luigi, while a baby rides on the tail. Hit the bro's button as he lands on the enemy, then hit the baby's button as he goes by. The crowd will send the Shrooboid Brat items. He'll eat them and spit them out at the bros. Some items may be harmful, so hit them with your hammer. Sometimes, he'll fire mushrooms. As you weaken him, the crowd will show signs where the color doesn't match the letter. The letter says who he's aiming for. They may also vote more than once, indicating more than one attack.
After you defeat him, the Shroobs pound the floor with hammers, dropping the bros through the floor. The bros land in the basement of the Koopaseum, in the Gritzy Caves.
Friday, May 31, 2013
Mario and Luigi: Partners in Time -- Part 1: Gadd, the Suitcase is Talking to Me
Mario and Luigi safely travel through the time hole to the Mushroom Kingdom of the past. Something else makes its way through the time hole, and tells E. Gadd not to shove it. It lands on poor Luigi's back. It recognizes Mario, but can't find Luigi, seeing as it's standing on him. Luigi gets up and it apologizes. This entity is Stuffwell, a suitcase invented by Gadd. For some reason, Gadd thought to give it a voice. It's as annoying as it sounds. Stuffwell claims to be an assistant, containing many sensors and memory apparati for data retention. After the tour, the time hole disappears. We're stuck here, so we might as well move forward.
As you move forward, Stuffwell will teach you how to use the controls and move around the area. There are blocks in the area that are colored either red or green. It should go without saying what to do here, but Stuffwell's going to say it anyway. Hitting all the blocks makes the path ahead accessible. In the next area, a Toad drops out of the sky, hitting Mario on the head. He mentions the village ahead. Spaceships fly overhead and start attacking the village. The Toad mentions dank purple mushrooms. The Toad is picked up by a spaceship's tractor beam.
On the giant mushrooms with the gold, sparkly stems are some purple mushroom-like enemies called Shrooblets. Cue battle tutorial from Stuffwell. Ahead, something speaks in a weird language and a Shrooblet drops on Luigi's head. Stuffwell determines this is a good time to teach the bros about items. Luigi needs the mushroom as the hit dropped him to 1 HP.
Ahead is Holli Jolli Village, looking just as devastated as Beanbean Castle Town when the bros first arrived. The spaceships abduct a Toad before leaving. Check out the houses for items. The mayor of Holli Jolli Village lives in the house east of the one with the Save Book. He's stuck in the chimney. He looks familiar. He calls whatever just attacked the village "Shroobs". Have Mario push him out of the chimney. The mayor is approached by Shroobs and calls for help. The bros leave the house and watch the Shroobs abduct the mayor. The Shroobs battle them.
One Shroob calls in air support in the form of a spaceship with a bomb attached to it. When the number drops to zero, the spaceship will unleash an enormous energy ball. The Shroobs will attack with their laser guns. You're not going to win this fight. The Shroobs will cheer at their victory.
Above Holli Jolli Village, Bowser's Koopa Cruiser flies. Baby Mario, Baby Luigi, and Baby Peach are playing inside the Cruiser when Shroob spaceships attack. You may want to turn the volume down, because the babies will start crying. Toadsworth takes the princess to safety and the baby bros make their way through the cruiser. Koopas explain how the baby bros move: (X) for Baby Mario and (Y) for Baby Luigi. Once on the bridge, Baby Bowser decides to show off the Koopa Cruiser's firepower and takes out all three spaceships in one hit. The Cruiser loses altitude and some Koopas notice Mario and Luigi on the ground. Baby Bowser doesn't want to help them as it's past his snack time, and because he's evil. Peach voices her disapproval of his decision. Baby Bowser fires the Koopa Cannon at the Shroobs to calm her down. He lets the baby bros off at the village to take care of things.
The baby bros approach Mario and Luigi and Shroobs appear from behind the spike ball that the Koopa Cannon fired. Toadsworth provides in-battle instructions on Bros. Items, which replace Bros. Attacks. To start, they get Green Shells. On the top screen, you'll see how the attack is to be executed. Each time you use a Bros. Item, it's number will decrease in your inventory, so you're limited to using how many you have, not how much BP you have. Toadsworth has an unlimited supply, so you can practice until you've got the timing down. After the battle, Toadsworth notices the similarity between the two sets of bros. He suggests taking those two aboard.
Toadsworth explains the invasion from the Shroob planet was a nightmare. The Shroobs want to take everything in the Mushroom Kingdom, including the land and the lives of its citizens. The village and Peach's Castle are in ruins. Baby Bowser called in Kamek and the Koopa Cruiser to get them out of there. The Cruiser is now on it's way to Peach's Castle, which has been redecorated to be Shroob Castle. The leader, Princess Shroob, is there. Mario explains that Peach is being held there. Princess Shroob sends a transmission to the Cruiser, but no one understands the Shroob language. Actions speak louder than words, however, and Shroob Castle launches a missile at them. The Koopa Cannon is out of ammo, so they can't counterattack. They just barely make it to Bowser's Castle, which is still under Baby Bowser's rule.
Mario and Luigi stumble out of the Cruiser and Stuffwell informs them that the others were probably thrown clear of the crash site. Stuffwell's sensors prove to be useful, as he locates a timehole in the castle. Inside the castle are typical enemies, such as Goombas and Boos. You may need to walk on the higher platforms to move to new areas. Soon, you'll hear the babies. They're on a ledge high above. They'll drop down and the bros can continue, after the babies stop feeling abandoned. Stuffwell explains that the bros can carry their baby selves piggyback. The babies can jump off with either (X) or (Y), which can allow them to reach higher ledges. If you see panels on the ground with four spots, you'll need all four bros to activate the panel. The blocks with pipes on them allow the bros to regoup if they've been separated.
Ahead, you'll run into Kamek, looking for Baby Bowser. He mentions kidnapping the babies previously. He sends an enemy to deal with them, which gives Stuffwell an opportunity to explain how to battle as a quartet. Jump on top of the pipe when you reach it. It will take you to a different part of the castle. In some parts, you'll see blocks with four colors. Line up the bros according to how many blocks there are. Hit the solid block to make the other block solid. When you hit all the blocks, something will happen. In one area to the north, you'll throw the babies on to a ledge which leads to a dark room. Have the bros stand under the block with the Shine Sprite and hit it to illuminate the room for the babies. In a retro-styled item block on the other side of the fence is a sparkling blue shard. Stuffwell doesn't know what to do with it, but will hold onto it. Take the pipe to the next part of the castle.
The door ahead has flowers on it. It leads to Baby Bowser's playroom, where Toadsworth and Peach have been waiting. The time hole is here as well. Toadsworth does not plan on jumping into the time hole, but goes to avoid being alone. The time hole takes the bros to the east side of Peach's present castle.
As you move forward, Stuffwell will teach you how to use the controls and move around the area. There are blocks in the area that are colored either red or green. It should go without saying what to do here, but Stuffwell's going to say it anyway. Hitting all the blocks makes the path ahead accessible. In the next area, a Toad drops out of the sky, hitting Mario on the head. He mentions the village ahead. Spaceships fly overhead and start attacking the village. The Toad mentions dank purple mushrooms. The Toad is picked up by a spaceship's tractor beam.
On the giant mushrooms with the gold, sparkly stems are some purple mushroom-like enemies called Shrooblets. Cue battle tutorial from Stuffwell. Ahead, something speaks in a weird language and a Shrooblet drops on Luigi's head. Stuffwell determines this is a good time to teach the bros about items. Luigi needs the mushroom as the hit dropped him to 1 HP.
Ahead is Holli Jolli Village, looking just as devastated as Beanbean Castle Town when the bros first arrived. The spaceships abduct a Toad before leaving. Check out the houses for items. The mayor of Holli Jolli Village lives in the house east of the one with the Save Book. He's stuck in the chimney. He looks familiar. He calls whatever just attacked the village "Shroobs". Have Mario push him out of the chimney. The mayor is approached by Shroobs and calls for help. The bros leave the house and watch the Shroobs abduct the mayor. The Shroobs battle them.
One Shroob calls in air support in the form of a spaceship with a bomb attached to it. When the number drops to zero, the spaceship will unleash an enormous energy ball. The Shroobs will attack with their laser guns. You're not going to win this fight. The Shroobs will cheer at their victory.
Above Holli Jolli Village, Bowser's Koopa Cruiser flies. Baby Mario, Baby Luigi, and Baby Peach are playing inside the Cruiser when Shroob spaceships attack. You may want to turn the volume down, because the babies will start crying. Toadsworth takes the princess to safety and the baby bros make their way through the cruiser. Koopas explain how the baby bros move: (X) for Baby Mario and (Y) for Baby Luigi. Once on the bridge, Baby Bowser decides to show off the Koopa Cruiser's firepower and takes out all three spaceships in one hit. The Cruiser loses altitude and some Koopas notice Mario and Luigi on the ground. Baby Bowser doesn't want to help them as it's past his snack time, and because he's evil. Peach voices her disapproval of his decision. Baby Bowser fires the Koopa Cannon at the Shroobs to calm her down. He lets the baby bros off at the village to take care of things.
The baby bros approach Mario and Luigi and Shroobs appear from behind the spike ball that the Koopa Cannon fired. Toadsworth provides in-battle instructions on Bros. Items, which replace Bros. Attacks. To start, they get Green Shells. On the top screen, you'll see how the attack is to be executed. Each time you use a Bros. Item, it's number will decrease in your inventory, so you're limited to using how many you have, not how much BP you have. Toadsworth has an unlimited supply, so you can practice until you've got the timing down. After the battle, Toadsworth notices the similarity between the two sets of bros. He suggests taking those two aboard.
Toadsworth explains the invasion from the Shroob planet was a nightmare. The Shroobs want to take everything in the Mushroom Kingdom, including the land and the lives of its citizens. The village and Peach's Castle are in ruins. Baby Bowser called in Kamek and the Koopa Cruiser to get them out of there. The Cruiser is now on it's way to Peach's Castle, which has been redecorated to be Shroob Castle. The leader, Princess Shroob, is there. Mario explains that Peach is being held there. Princess Shroob sends a transmission to the Cruiser, but no one understands the Shroob language. Actions speak louder than words, however, and Shroob Castle launches a missile at them. The Koopa Cannon is out of ammo, so they can't counterattack. They just barely make it to Bowser's Castle, which is still under Baby Bowser's rule.
Mario and Luigi stumble out of the Cruiser and Stuffwell informs them that the others were probably thrown clear of the crash site. Stuffwell's sensors prove to be useful, as he locates a timehole in the castle. Inside the castle are typical enemies, such as Goombas and Boos. You may need to walk on the higher platforms to move to new areas. Soon, you'll hear the babies. They're on a ledge high above. They'll drop down and the bros can continue, after the babies stop feeling abandoned. Stuffwell explains that the bros can carry their baby selves piggyback. The babies can jump off with either (X) or (Y), which can allow them to reach higher ledges. If you see panels on the ground with four spots, you'll need all four bros to activate the panel. The blocks with pipes on them allow the bros to regoup if they've been separated.
Ahead, you'll run into Kamek, looking for Baby Bowser. He mentions kidnapping the babies previously. He sends an enemy to deal with them, which gives Stuffwell an opportunity to explain how to battle as a quartet. Jump on top of the pipe when you reach it. It will take you to a different part of the castle. In some parts, you'll see blocks with four colors. Line up the bros according to how many blocks there are. Hit the solid block to make the other block solid. When you hit all the blocks, something will happen. In one area to the north, you'll throw the babies on to a ledge which leads to a dark room. Have the bros stand under the block with the Shine Sprite and hit it to illuminate the room for the babies. In a retro-styled item block on the other side of the fence is a sparkling blue shard. Stuffwell doesn't know what to do with it, but will hold onto it. Take the pipe to the next part of the castle.
The door ahead has flowers on it. It leads to Baby Bowser's playroom, where Toadsworth and Peach have been waiting. The time hole is here as well. Toadsworth does not plan on jumping into the time hole, but goes to avoid being alone. The time hole takes the bros to the east side of Peach's present castle.
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