Thursday, November 15, 2012

Paper Mario: Sticker Star -- 2-1 Drybake Desert

With the extra page in our album, we have plenty of room to sling things. So we sling all of them. Oddly enough, the Trumpet is a small sticker. The Toad manning the stand says that something good will appear back there, probably meaning near the Thing shop. Back on the Sticker Fest grounds, Yellow Toad has set up some flags to honor accomplishments, like using the Battle Spinner 50 times. I haven't done that yet, so the flag will probably open when I do.

The next logical place to go is 2-1, so we head out. It doesn't initially look like a desert, but it's not long before you reach a giant door with pictures on it. Paperizing reveals that we need to stick stickers here, specifically, 2 Mushrooms, a Jump, a Hammer, a Spike Helmet, and a Flower. One of them must be a Poison Mushroom (it's eyes look a little evil). The doors open. This area has bats and Buzzy Beetles. We approach a hollow stump and jump through it to a lower level with coins and a Shiny Jump. Walk up the slope and jump at the top. The piece of the floor will allow you to hit the item block for three stickers. Outside to the right, you'll see a Heart Block, a Save Block, and a Shy Guy wearing a sombrero and playing the guitar. He'll run away in battle, so get the first strike. He'll also jump into battle and double all enemies' attack, so take him out when he's alone. This area has Paragoombas and Spinies. Sombrero Guys may appear in battle and drop Sombrero stickers. In the background is a Yoshi Sphinx and Parakoopas carrying Shy Guys. Up ahead are Paragoombas carrying a Toad. The Paragoombas want 25 coins to let him go. We decide to challenge all five of them.

They get into formation and form a wheel and have 40 HP. They are called the 5-Fold Paragoomba. They crumple easily, so you can do extra damage. Red Toad thanks us for saving him again. He wanted to see the pyramid and the sphinx, but traveling in the desert has been difficult. He gives us a Shiny Mushroom as thanks. He also mentions crazy music that never stops. He then leaves. The next area has a ton of quicksand and Pokeys. Beware of battling in the quicksand as you'll slowly sink. Don't sink into the quicksand. There are also green Pokeys in the area, which can crumple you in battle. At the top of the hill is some Bowser tape, which reveals a small room with coins. In the right patch of quicksand, under a ledge, is a Flashy Slaphammer. It's kind of dangerous to get. The item block near by has a Hammer, a Shiny Hammer, and a Flashy Hammer.

The next area has a slide of quicksand. The Pokeys quickly disappear at the bottom of the hill, so this should be quite a challenge. At the top of the hill, there will be two stickers. Walk towards the rocks to reach a hidden area with coins and a Big 1-Up sticker. The quicksand will slope downward to the right. Towards the back, on solid ground, you'll find something red sticking out of the sand. It's the Soda, which goes in "Things".

The next area is a pyramid with a comet piece near the top. There's an HP-Up Heart on a ledge that we can't quite reach. Around the back of the pyramid are lots of coins. You'll have to wander around almost the entire pyramid to reach the top. You can slide down to the left to get the HP-Up Heart. There's a door drawn behind the Sombrero Guy, but it's tricky to reach him to beat him. The Secret Door leads to the Car Battery. When facing the front of the pyramid, on the higher level where you can walk to the back, go to the back, go right around the corner, and drop to the level below, where you'll be able to hop up the blocks to reach him. We get tons of coins from collecting the comet piece. The path to 2-2 opens up.

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