Showing posts with label Poison Mushroom. Show all posts
Showing posts with label Poison Mushroom. Show all posts

Saturday, November 17, 2012

Paper Mario: Sticker Star -- 3-7 Rustle Burrow

There's another Wiggler segment here. It runs off over a giant spiderweb and falls in the hole the spiderweb was covering. Only thing to do is go after it. Mario falls and bounces off a few spiderwebs, losing his hammer, stickers, and Kersti in the process. Not good. Kersti tells us to wake up and we see that she and the segment are being held by spiders. Both are taken away. We have absolutely no stickers. There are a few stickers in the immediate area, so we won't be completely defenseless. There's a door drawn on the upper level of this area. The Secret Door leads to a room with coins and the Upright Vacuum.

The next area has a lot of spiders and a Starman. Several of our stickers are on the ground. The tunnel to the back leads to another room of spiders and our stickers. There's a Heart Block here as well as a giant web where the segment is being held. Go to the right to make the Big Scuttlebug appear. It has 16 HP and spins a giant web. First, you have to destroy the web, but you don't want to jump on it or you'll be stuck. In the room to the left is an item block with three shiny stickers. The tunnel to the right leads to another area with more of our stickers. This room has Spike Tops, so avoid battle unless you have several Iron Jumps. The comet piece is in this room. We carefully make our way forward to a room with more Scuttlebugs. The item block has a Poison Mushroom. There's a giant web in the back and it looks like Kersti might be here. She's stuck to the web and impatiently waiting for Mario to come to her rescue.

The doorway to the right leads to a room with more of our stickers. The doorway to the left leads to the room where we found the Starman. We go into the room with the comet piece and go through the doorway to the right. There's a large web in the room. Jump on it a few times to break it and drop down to the web Kersti's stuck to. We peel her off the web and it breaks. She's not too thrilled that we did not save her immediately. We're in the small room with our stickers. We leave that room and walk up to a piece of the background that's peeling off. We put the Burrow Door into "Scraps" and replace it. The door leads to the top ledge of the room with the Starman. Go through the doorway on the left to at long last, reach our Hammer!

We go to where the Wiggler segment is and break the web with the hammer. It joins us. We take it to the comet piece and break the web in front of it. This opens the path to 3-8. Unfortuately, this segment runs off as well.

Thursday, November 15, 2012

Paper Mario: Sticker Star -- 2-1 Drybake Desert

With the extra page in our album, we have plenty of room to sling things. So we sling all of them. Oddly enough, the Trumpet is a small sticker. The Toad manning the stand says that something good will appear back there, probably meaning near the Thing shop. Back on the Sticker Fest grounds, Yellow Toad has set up some flags to honor accomplishments, like using the Battle Spinner 50 times. I haven't done that yet, so the flag will probably open when I do.

The next logical place to go is 2-1, so we head out. It doesn't initially look like a desert, but it's not long before you reach a giant door with pictures on it. Paperizing reveals that we need to stick stickers here, specifically, 2 Mushrooms, a Jump, a Hammer, a Spike Helmet, and a Flower. One of them must be a Poison Mushroom (it's eyes look a little evil). The doors open. This area has bats and Buzzy Beetles. We approach a hollow stump and jump through it to a lower level with coins and a Shiny Jump. Walk up the slope and jump at the top. The piece of the floor will allow you to hit the item block for three stickers. Outside to the right, you'll see a Heart Block, a Save Block, and a Shy Guy wearing a sombrero and playing the guitar. He'll run away in battle, so get the first strike. He'll also jump into battle and double all enemies' attack, so take him out when he's alone. This area has Paragoombas and Spinies. Sombrero Guys may appear in battle and drop Sombrero stickers. In the background is a Yoshi Sphinx and Parakoopas carrying Shy Guys. Up ahead are Paragoombas carrying a Toad. The Paragoombas want 25 coins to let him go. We decide to challenge all five of them.

They get into formation and form a wheel and have 40 HP. They are called the 5-Fold Paragoomba. They crumple easily, so you can do extra damage. Red Toad thanks us for saving him again. He wanted to see the pyramid and the sphinx, but traveling in the desert has been difficult. He gives us a Shiny Mushroom as thanks. He also mentions crazy music that never stops. He then leaves. The next area has a ton of quicksand and Pokeys. Beware of battling in the quicksand as you'll slowly sink. Don't sink into the quicksand. There are also green Pokeys in the area, which can crumple you in battle. At the top of the hill is some Bowser tape, which reveals a small room with coins. In the right patch of quicksand, under a ledge, is a Flashy Slaphammer. It's kind of dangerous to get. The item block near by has a Hammer, a Shiny Hammer, and a Flashy Hammer.

The next area has a slide of quicksand. The Pokeys quickly disappear at the bottom of the hill, so this should be quite a challenge. At the top of the hill, there will be two stickers. Walk towards the rocks to reach a hidden area with coins and a Big 1-Up sticker. The quicksand will slope downward to the right. Towards the back, on solid ground, you'll find something red sticking out of the sand. It's the Soda, which goes in "Things".

The next area is a pyramid with a comet piece near the top. There's an HP-Up Heart on a ledge that we can't quite reach. Around the back of the pyramid are lots of coins. You'll have to wander around almost the entire pyramid to reach the top. You can slide down to the left to get the HP-Up Heart. There's a door drawn behind the Sombrero Guy, but it's tricky to reach him to beat him. The Secret Door leads to the Car Battery. When facing the front of the pyramid, on the higher level where you can walk to the back, go to the back, go right around the corner, and drop to the level below, where you'll be able to hop up the blocks to reach him. We get tons of coins from collecting the comet piece. The path to 2-2 opens up.

Wednesday, November 14, 2012

Paper Mario: Sticker Star -- 1-6 Goomba Fortress

Mario walks up to the fortress and Kersti notes it seems pretty grandiose for such little minions. She can feel a Royal Sticker's power coming from inside, so we'd better check it out. Kersti thinks this place may have gone crazy because Bowser went crazy under the influence of a Royal Sticker, but as far as we're concerned, that's normal for Bowser. We battle the Goombas on the bridge and go inside.

Inside, there's a yellow block in the center of the room. Hit it to make the paths rotate, so you can access different doors. Just to check things out, I go to the door on the right. We see a tall tower with a flag. We're noticed by a Goomba up there, where there are cannons and Bob-ombs. He wakes up the Bob-ombs with a 3D Trumpet. That may be another item we should grab. Bob-ombs fire from the cannons and drop down with parachutes. Some of the Bob-ombs drop Bomb stickers after battles. We go back and go through the door in the back.

This place has spikes, as well as a Heart Block and Save Block. The Bowser tape in front of the spikes is hiding a carpet that covers half of the spikes. We go back to the area with the Bob-ombs and go through the doorway. There's another yellow block in the center of the room. We go to the right wall and hit it with the hammer to find a hidden room with coins and a Shiny Jump.

Through the door in the back, things are quiet. We step on the bridge and it triggers a fan system to blow us away, along with Paragoombas in our path. We're blown off the bridge and walk around, finding some stickers. There's a door drawn on one of the walls. The Secret Door leads to the Squirt Gun. The bridge is impossible to cross, but we see spots for stickers when we paperize in front of the vents. Pick any two small stickers you don't want and place them in those spots. The stickers won't hold forever, so move quickly. The item block at the end has a Poison Mushroom.

Inside, there's an item block we can't quite reach. Go to the back and use your hammer on the air to the right. Blocks will appear so you can reach it for a Shiny POW Block. Through the door on the left are more Bob-ombs. We need them to run into fences and blow them up to clear a path. Try not to battle them so they'll blow up fences. We enter another part of the fortress and the yellow block doesn't work. It's rotate 90 degrees, so paperize, pick it up, and put it where it's supposed to be. The door to the front takes us to the area with the Save and Heart Blocks. Peel off the Bowser tape here to make the other part of the bridge. This leads to a dark green bridge guarded by a couple of Goombas.

Inside, it's quiet. Mario's jumps echo throughout. There's a spiral staircase guarded by Goombas. In the center are a couple of ledges. The lower one allows you to reach a Flashy Jump. The stairs lead to the top of the turret where the cannons are. The Trumpet has been abandoned, so we take it. The item block to the right has a heart in it that restores 30 HP. To the left are some stairs.

At the top, someone says, "Shee shee shee... Nee nee nee... Shinysheenyshoony... SHINE-YAAAAAAAA!" It's a Goomba wearing a shiny crown, looking possessed. That might be the Royal Sticker. The Goomba continues: "Shee hee hee! Well me, Mario. But here's where I turn you into confetti and scatter you to the winds! Take this! Shine-diddly-DOO!" Tough talk from a small Goomba. Kersti appears and confirms that the crown is, indeed, a Royal Sticker. The Goomba refuses to return it, as it pumps up the Goombas. Suddenly, Mario is surrounded by 15 Goombas. They all engage us in battle at once. Plug in your 3DS now; it's going to be a long battle. The crowned Goomba says, "OH, SUCH SHINABILITY! The shininess! Such power it gives! Such glittery-glottery glory!" The Battle Spin appears and I match 2 Lightning bolts. Our enemy is Megasparkle Goomba with 90 HP. This could take a while. After my first two attacks, the crowned Goomba says, "All right, boys! Time for the real deal!" The Goombas get in formation in the air, forming a 4x4 square, which becomes a giant Shiny Goomba sticker. It can form into a cone as well as roll into a tube. At times, it may flip over to reveal the individual Goombas, which can fly out at you. I'm not doing a lot of damage and am running out of stickers, so I unleash the Scissors! It does 20 HP of damage. Megasparkle Goomba says "Oopsie for yoopsie! When we're all sparkled up in a wall, that stuff doesn't even faze us!" After a few tries, I finally beat him. Bring lots of Mushrooms (at least 4) and lots of powerful stickers. All Thing Stickers have action commands in battle. Some are based on timing hitting the (A) button once and other require button mashing. I had to use my Shiny Big Hammer, but it finished him off. The crowned Goomba says, "Shee hee hooof... That stunk! C'mon boys, get your shine back on! Come, my sparkly shine-a-rooskies, and unite once more into a gigantic sticker of glitterosity!" One of the other Goombas says, "Nah, my, uh, fellow shine-rooster of whatever you just said... I think I'd like to go back to being a normal dude, if it's all the same to you." Another says, "Yeah, me too... The power of that sticker changes a Goomba, y'know? It changes your body and your MIND. I didn't sign up for that!" Sounds like they're as tired of the battle as I am. They leave. Crowned Goomba says, "UNshiny, UNdazzlish, UNCOOL! You whiny little spit wads! If that's the way it is, then FINE! I'll outshine you myself!" The battle continues and he has 1HP. After hitting me, so do I (I had 2 HP before the attack). And my 3DS resets itself. Just fantastic. I have to restart the battle, so I hit him with everything I have and finish with the Scissors. After his fellow Goombas desert him, I use a Bomb Sticker. Victory at last!

Kersti notices that we've used up a lot of stickers. She says there may have been a more effective sticker. I'm thinking the Fan, but I didn't have room in my album for large stickers. She says to try a little harder next time. (She says this regardless of how many stickers you use.) I have 11 HP left. The crowned Goomba says, "Shuuuh...Uuuuugh... All that wonderful, glittery power was like a dazzling dream... Now it's gone... Now I no longer... shi...ne..." He collapses and the crown is removed. Kersti says the Goomba got the crown's power because it was stuck on it. What we don't is if this was accidental or on purpose. If another Royal Sticker is stuck on another enemy, it'll be a glittastrophe. And with that, we put it on our album cover, on the top part of the pentagon. From the looks of things, they're all crown-shaped.

Next is a short transition which basically sums up the Goomba's encounter with the Royal Sticker. A new page is added to the album, a welcome addition.

Tuesday, November 13, 2012

Paper Mario: Sticker Star -- 1-5 Whammino Mountain

Before setting out, I decided to explore Surfshine Harbor some more. The warehouse on the right has its door turned sideways. Our hammer won't correct this, nor will the fan. We paperize and part of the door peels off. Peel it off and it goes into "Scraps", then put it back correctly. We can now enter the warehouse and go out the back door. Go to the right and enter the door of the other warehouse. Hop up the crates to find a 3D Vacuum. Through the hallway to the left is an HP-Up Heart, so Mario's HP is now 35. The boat in the harbor can't go anywhere as its helm is missing. We'll have to keep an eye out for it.

In this area, you may find Spinies on the battle field. The green pipe is plugged up, so we move on. In the next area, we see a Starman. We hit trees with our hammer to knock them down and make them bridges. There's something interesting in the background, but we can't reach it, even with paperization. Ahead is a Lakitu, who'll be dropping Spinies in your path. The Starman will allow us to instantly defeat enemies without going into battle and will turn them into coins. There is a Heart Block at the top of the hill.

The next area has a lot of clouds and a fence with a missing gate. Surprisingly, we can't go through. We knock down the tree so we can get the Shiny Hurlhammer attached to a cloud. In the next area, we find the comet piece, but we can't reach it from here. There's a ledge with coins and a Shiny Leaf, but it's held up by a rock that we currently can't move. Moving along, we find some Bowser tape on the ground. It unfolds a bridge to part of the area near the entrance. We hit the nearby tree and it falls, causing a chain reaction with the rock, which knocks over trees and mountains, with a Mario theme. This also moves the clouds in the previous area, and reveals that the interesting thing in the second area was the missing gate. If you want the coins, go over to the right near the brick block and hit the invisible blocks behind it to form stairs. The chain reaction also revealed a pipe, so we check it out.

The pipe leads to a deserted 2D underground tunnel that leads to the plugged pipe in the first area. There is a door drawn on the wall. The Secret Door leads to the Bellows. The plug will be removed when you exit the pipe. We pick up the White Gate and go to where the gate's supposed to go. We replace the gate and go help the poor Blue Toad stuck to the cloud. He's the clerk at the Whammino Mountain stickter shop, which is just up ahead. He's got Fire and Ice Flowers, as well as Poison Mushrooms. To the right is the comet piece. We can now access the Goomba Fortress from this route.

Paper Mario: Sticker Star -- 1-4 Hither Thither Hill

Before setting off, we sling the Fan into a Fan sticker. Both routes are open to us, but I decided to go in numerical order, so onto 1-4. In the first area, hit the tree a few times with your hammer to get some coins. Towards the front (close to the screen) is a pipe.

The pipe leads to a 2D underground area with Buzzy Beetles. It looks like something sparkly is in the cave. The pipe to the right leads to an area with a new Burnhammer sticker and a crying Green Toad. He got lost and ran into enemies. He couldn't deal with it, so he started crying. He's going to join us so we can take him back to Decalburg. He can't jump over the fence, so go through the pipe. If you do jump over the fence and return (via the pipe), he says he has baby legs and not everyone does 1,000 jump squats a day. We go back through the pipe and must battle every Buzzy Beetle in our path. If one runs into the Toad, he'll freak out and run away. He'll then tell us he doesn't stomp one hundred Goombas before breakfast. We make it to the other pipe and take him back to Decalburg. He lives in the purple house and has a reward for us. It's a Mushroom sticker. He mentions something about the Goombas in front of the windmill in 1-4 saying "Forwon toothree!" over and over again. Sounds like the Goombas are running drills.

Back in 1-4, we go through the pipe in front of the windmill. The pipe in the middle of the path is missing a piece, so we can't use it. To the right is a hidden area near the goal, with coins and a Shiny Line Jump. There's nothing of interest in the second area (where we found the Toad), so we go back to the first area with the windmill. The sign says "-Windmill-  On days of strong wind, beware the blades." The door to the windmill is blocked by its blades. We have something that can create gales, so we paperize. There's a huge area for a sticker near the windmill. Kersti mention having never seen a paperization zone like this for stickers. She believes it may be for a rare sticker type she's not familiar with. We place the fan and, with fanfare, a giant fan appears in the background. Its blades start turning and enemies blow away, while the pipes rock, and the trees spin. The windmill blades start spinning as well. The fan stops and the windmill blades stop where they no longer block the door. Let's see what's inside!

 Inside, there are four blocks with the number zero on them. Thinking back to what Toad told us, it sounds like the Goombas were telling us the order in which to hit the blocks: 4, 1, 2, 3. I try it out, and that doesn't seem to be it, however, the number of times I've hit each block appears. So I have to hit each block a specific number of times before magic happens. The blocks disappear and a pipe appears. The pipe leads underground, to the level above where we were when we were leading Toad. Carefully platform to the right to find the sparkly object, which is the piece of the pipe that's missing above. We go through the pipe in front of the windmill and paperize, then place the Green Warp Pipe.

This warp pipe leads to a red pipe. Before we can reach it, the ceiling shakes and a giant Buzzy Beetle drops in to battle. There's a Battle Spin at the start of the battle. I fail it, so only one sticker per turn to start. This is a boss battle, so I'm breaking out the Shiny Stickers. The Big Buzzy Beetle has 40 HP and isn't flipped for a while by jumping, so I try a Shiny Hammer. That doesn't work either. A POW sticker doesn't flip him for long either. The Shell doesn't work either. Kersti notices and says that two or more stickers should work here. It took a couple of tries, but I got three stickers from the Battle Spin. Unfortunately, I matched Poison Mushrooms, so Mario's poisoned. I start with a POW block, followed by a Shiny Jump and Shiny Line Jump. Thankfully, I defeat him with this combination. Mario takes poison damage between attack stickers. Victory gives us an HP-Up Heart, making our max HP 30. The red pipe leads to an area with another door drawing on the side of the hill. The Secret Door leads to the Matches.

The item block has a Flashy Jump sticker. One of the brick blocks has a Leaf sticker. Go down the stairs to find the comet piece. The path to 1-6 Goomba Fortress opens up. We'll go there after 1-5.

We return to Decalburg to restock and find a Toad saying that high winds are a problem in Bouquet Gardens (1-2) again. Sounds like another Fan! The Toad near the Sling-a-Thing stand mentions that he'd like to make stickers, but doesn't have any things to sling. He wishes he could buy some for coins. To the left of the Sling-a-Thing, there's a Toad behind a door with a slot to look through. He'll sell us things to sling. Currently, he has a Fan for 130 coins.

Friday, January 27, 2012

Super Mario 3D Land: S8-2

We need 240 Star Coins to unlock this level. This level has rotating green platforms that move much faster. We have to cross them and deal with Rocky Wrenches. We get the first Star Coin over the third rotating green platform from the Rocky Wrench that throws coins. We need a Tanooki Suit to get the second Star Coin (but, in general, it's a good idea to have one in this level). After the first Star Coin are some Rocky Wrenches and green platforms. We go to the left to find a Rocky Wrench in a pipe. This takes us to a large plaform with a brick block, which hides a gear. We need to spin the gear with our tail to move the platform up to the second Star Coin. We jump down to six Rocky Wrenches, some of which throw coins. Past them is a long platform that moves in an arc. We go the the far edge and let it rotate to the top. Don't jump at the first place you see: there's a Poison Mushroom there. The third Star Coin is down to the right of the last arcing platform. Jump down to get it. The Mystery Box will take you to an area with cutouts. The left Mystery Box will put you in a better position to get a 1-up at the flagpole. The right one will take you directly to the flagpole.

Super Mario 3D Land: S8-1

We're finally in Special World 8! This looks nothing like World 8: new music, different background, and we have to unlock all of the levels and complete them before moving onto the next. Here goes! We need 230 Star Coins to unlock S8-1. We have 30 seconds to start. Cosmic Mario follows us. We have to jump over spike blocks on a bridge and dodge Spinies. There are Poison Mushrooms in the left and right item blocks. We get the first Star Coin over a swinging spike. The second Star Coin is over the cracked stone. Don't worry about falling off: there's a warp pipe at the bottom. The third Star Coin is near the green pipe at the end. We wall-jumped to get it. The pipe takes us to the flagpole, with a 100 second clock nearby.

Super Mario 3D Land: S7-5 (Airship)

Oddly enough, this level's an Airship. It's an automatic sidescroller. We go over rotating gears. The left and right item blocks has a Poison Mushroom and the middle one has a Fire Flower. The first Star Coin is over a flying item block. The second is over a far red gear (away from the screen). Soon after we reach the end Airship with lots of clocks. We go to the Airship above for the third Star Coin over a gear. We take the orange Mystery Box to the flagpole.

Thursday, January 26, 2012

Super Mario 3D Land: S7-3

It's the clock level again. There are Tanooki Bob-ombs that periodically drop out of the sky. From the second gear before the swing, we hop to the left and find a red ! block. The blocks lead to the first Star Coin. We hop across the gears to a blue swing. The blue swing takes us to a pole and a ferris wheel. The second Star Coin is through the hole in the wall at the top of the ferris wheel. We go through the hole on the right with the Fuzzies to an orange Mystery Box that warps us to the midpoint. We drop down to a platform below with item blocks. The second block to the right has a Poison Mushroom and the one on the right has a Starman. Next are rotating clock hands and Rocky Wrenches. The third Star Coin is over one of the clock hands. We get a Statue Leaf from Red Coins and float down to the flagpole.

Monday, January 23, 2012

Super Mario 3D Land: S6-5

This level's a Ghost House. Once we reach the edge of the floor, it breaks away and moves around, but much faster this time. Boos and red spiky plants are in the way. The floor docks and we get a Fire Flower. Lighting the torch makes a Super Shroom and two Poison Mushrooms appear. Next is a green arrow platform on a track in a foggy area. We drop down twice and find the first Star Coin at the end of the track. At the other end of the track is the midpoint. We find the second Star Coin on the spinning platform nearby, but beware the spike blocks. We hit the block in the center for a Starman and three giant Boos. I fell trying to jump off the platform.
Take 2- We get the second Starman and make the jump to a piece of floor that moves. The floor will pass Boos, giant Boos, and ghosts, then drop. We reach the door and get a 1-up at the flagpole.
Take 3- I fell.
Take 4- I made it to the door. On the wall to the right of the door are invisible blocks that form stairs to an alcove with the third Star Coin. I backflipped up the whole way. I got a 1-up at the flagpole, as well as streamers.

Super Mario 3D Land: S6-3

This level has more of the green bridges that appear from switches. We use them to pass a Chomp. There are three item blocks over a switch. The left one has a Poison Mushroom and the middle one has a Starman. We cross some purple water and find the midpoint overhead through a gap in the back wall. Activating a bridge that goes outside leads us to the first Star Coin. The next switch takes us to some 1-ups, but I fell in the purple water.
Take 2- I fell in the purple water after getting the first Star Coin.
Take 3- I got the first Star Coin and fell.
Take 4- I got the first Star Coin and died from a bee.
Take 5- See Take 4.
Take 6- See Take 2.
Take 7- See Take 4.
Take 8- See Take 2.
Take 9- I got the first two Star Coins. I got the second Star Coin by standing on the switch below it, then jumping when a side panel appeared so I would land on a panel below the Star Coin. I did this twice- there are two panels directly below the Star Coin. I went through the green pipe and found the third Star Coin on the other side of the wall by rolling through the brick blocks. I died from the bee guarding it.
Take 10- See Take 4.
Take 11- I got the first two Star Coins and died from a Paragoomba.
Take 13- I got all three Star Coins. I backflipped for the third.

Saturday, January 21, 2012

Super Mario 3D Land: S6-1

It's the pyramid level, but it's nighttime now. There are five item blocks nearby: three are Propeller Blocks and two are Poison Mushrooms. We go around back and use the Propeller Block to reach a door. We go in and drop down to a lower door and go outside. We drop down some more to a musical note block and spring to a yellow platform. It raises us up partway to the first Star Coin. You need the Propeller Block to reach it. We go back inside through the same door. We bounce back up and get the second Star Coin by wall-jumping, then using the Propeller Block. We propel up to another door to the outside. We climb the stairs moving out of the wall to another door. We pass spikes on both sides and reach the door. It takes us to the flagpole. We propel from a walking Thwomp to the third Star Coin high above nearby. We get two 1-ups at the flagpole.

Super Mario 3D Land: S5-5 -- Library Maze

It's the ghost house with the pictures. There are orange Mystery Boxes in front of each picture. There is a coin behind each picture. The Mystery Box on the right is the only one that goes anywhere. It leads us to the library, where a couple of Mystery Boxes are. The one near the railing will take us further on; the other will warp us to where we started. The next area is a more brightly lit library. Take the Mystery Box at the top of the ramp. That one takes us to a darker library. We take the Mystery Box in the alcove at the top of the ramp. This takes us to the midpoint. We get the first Star Coin here from the Goomba to the right of the bookcase. Taking the wrong Mystery Box will warp us to this room. The Mystery Box on the balcony will take you to the next library. The Mystery Box that is reached by jumping from the balcony will allow you to progress. You may be running out of time, so move quickly. There are ghosts in this room, as well as the Goomba with the second Star Coin. I ran out of time.
Take 2- We get the first two Star Coins. The Mystery Box in the back will warp us to a library with lots of Boos. The Goomba there has the third Star Coin. On the balcony is an item block with a Starman. The Mystery Box in the back takes us to the flagpole. Wow.

Super Mario 3D Land: S5-3

We have to take a green arrow platform around. I fell at the geyser.
Take 2- We get a Statue Leaf and keep going. Past that point, we have to deal with flames over the track. After the flames is the second Star Coin near some Paragoombas. The end of the track is blocked by spike blocks and a Poison Mushroom. We transfer and move along a track with more flames. It drops down to some donut lifts with the third Star Coin. We keep going and hop over brick blocks and dodge Tanooki Bullet Bills. There's a geyser at the end of the track that boosts us to the flagpole, where we get a 1-up.
Take 3- The first Star Coin is above an item block over the first track, on the higher track to the left. It can be a little time consuming to get. I ran into a Paragoomba.
Take 4- We get the first Star Coin and roll off the lower track. The item block has a 1-up. At the end of the track is an orange Mystery Box that warps us back on track. We get a Statue Leaf from Red Coins. We get a 1-up from the flagpole.

Super Mario 3D Land: S4-5

We're in the cloth level, but the Ghostly Galaxy waltz plays. We hop over the cracked rocks and stomp on a Dry Bones. We hop on the item blocks and go over the wall to find the first Star Coin. The item block has a Poison Mushroom. I fell off the cracked rocks.
Take 2- I got the first Star Coin and kept moving. There are ghosts further into the level. We get a Starman and run over the cracked rocks. We get a Statue Leaf from Red Coins and reach the midpoint. We wall jump up to reach the second Star Coin. Next is a giant Boo and the third Star Coin. I ran into the Giant Boo and fell.
Take 3- I fell after getting the third Star Coin.
Take 4- I fell.
Take 5- I got the last two Star Coins and reached the orange Mystery Box. I got a 1-up at the flagpole.

Friday, January 20, 2012

Super Mario 3D Land: S4-1

We get a Boomerang Flower from a random item block and hop on the yellow platform. It rises up and Goombas drop down, some with tails. We take them out and the platform moves to the right. Stacked Goombas and a Koopa drop down. The item block has a Poison Mushroom in it. The platform will rise again and pieces of it will drop away, some with Fire Piranhas. I missed the first Star Coin at the top of the spikes on the right and fell.
Take 2- We get a Statue Leaf, but lose it. I fell trying to get the Star Coin.
Take 3- I got the first Star Coin, but fell on spikes.
Take 4- I got the first Star Coin and located the second over a spring mushroom, but fell.
Take 5- We get the first two Star Coins and the platform is now just the center 4 squares. We try to dodge the Magikoopas' magic. At the top is an orange Mystery Box that warps us to the flagpole. The third Star Coin is on top of the wall, but we're running low on time, so we just reach the flagpole.
Take 6- We get the third Star Coin by jumping onto the wall. We reache the flagpole.

Friday, January 13, 2012

Super Mario 3D Land: S2-Airship

We need 120 Star Coins to unlock this level and have 180. We launch from a cannon with a Toad in a Statue Leaf Tanooki Suit cheering us on. We land on the Airship. The right item block has a Poison Mushroom. There are lots of spikes to dodge. After the spikes, we have to dodge Banzai Bills and spike blocks. We get a Statue Leaf from Red Coins. The first Star Coin is above one of the spike ball launchers, past where the spikes come out of the wall. Next is the midpoint. We get a 1-up from kicking a shell into Bob-ombs. We fell trying to get a Star Coin.
Take 2- The second Star Coin is past the Bob-ombs, in front of a Banzai Blaster, on a little disc. We go to the right to avoid the Banzai Bill. Next is an area where we dodge lots of Banzai Bills and spikes. We move towards the screen when we can and find the third Star Coin over spikes. We died from spikes.
Take 3- We get the second and third Star Coins and warp up to the flagpole. No battle? I'm okay with that. Let's keep going!

Super Mario 3D Land: S2-5

It's snowing in this level. There are green switches with platforms that flip out. This is how we get from yellow checkered platform to yellow checkered platform. The second green bridge requires either a long jump or a slow descent. One of the middle item blocks on the large checkered platform high up has a Poison Mushroom. Here you want to trip all three green switches, as the first Star Coin is over the left bridge. Be quick: these bridges won't last long. Next, we warp using an orange Mystery Box to the midpoint. We activate both bridges and reach the first orange Mystery Box, which warps us back to the midpoint for a clock high in the sky. The second orange Mystery Box warps us to the second Star Coin. The third warps us to a large checkered platform with three green switches. They form a staircase over the switches and will block you in unless you move away from them quickly. The farther switch takes you to the flagpole, where I got a 1-up.
Take 2- I fell.
Take 3- I fell.
Take 4- The third switch can be found by using the bridge at the top of the green staircase. Jump from the second turn and slowly descend to a small platform with the third Star Coin. We got a 1-up at the flagpole.

Thursday, January 12, 2012

Super Mario 3D Land: S2-3

It's another level with the green arrow platform. This time, the track is over lava. We jump over a swinging spike and pass some Fuzzies. I died from Fuzzies.
Take 2- We pass the Fuzzies and transfer before the platform falls off the track. We find the first Star Coin over a swinging spike. After that is the midpoint. The next platform stops soon, so we jump off. Don't be tempted by the item block below: it contains a Poison Mushroom. We transfered near Fuzzies and a Red Coin Ring, but hit the wrong arrow and fell off.
Take 3- I died the same way as in Take 2.
Take 4- We transfer twice to get past the Fuzzies. We need the geysers to put us in reach of the next platform. I missed the second one.
Take 5- We tranfer to the green pipe. It takes us to a red ! block that makes stairs to a platform to the flagpole, where I got a 1-up.
Take 6- The second Star Coin is to the left of the first geyser. The third Star Coin is on the left side of the last track before the green pipe. Don't roll off. I got a 1-up at the flagpole.

Wednesday, January 11, 2012

Super Mario 3D Land: S1-4

It's time for a beach level. We find the first Star Coin over a rock to the right near the start. There are two Boomerang Bros on the bridge. We cross a tightrope and get a Statue Leaf from the Red Coins. At the end is a Boomerang Bro and the second Star Coin. We wall jump to get it. We reach the midpoint and warp using an orange Mystery Box. The first item block has a Poison Mushroom. We bounce from the tightrope to a higher tightrope for the third Star Coin. Over the bridge to the flagpole are three more Boomerang Bros. We reach the flagpole. That was easy.