Showing posts with label Fortress. Show all posts
Showing posts with label Fortress. Show all posts

Monday, May 12, 2014

Paper Mario: Chapter 1 -- Storming Koopa Bros. Fortress -- Part 2

Mario has arrived at Koopa Bros. Fortress. When you approach the front door, Black Koopa opens the door and is surprised to see that Mario's already here. Inside, you'll find Koopas. Battle them and you'll find Bob-ombs battling alongside them. They have 3 HP and give 2 SP. You must attack them at a distance, as they will explode. Be sure to defeat them immediately after hitting them, or else they'll get angry and explode when they attack you. Use your hammer or Kooper to attack. Defeating the only Koopa in the area will give you the key to the door to the east.

In the next room, Green Koopa places another key in a cage. To the right is a badge in a cage. You can slip into this cage from the right near the back wall. The badge is the Power Bounce badge. Go east into the next room. There's a set of stairs suspended by chains. You can't take them to the next floor. Battle the Koopa and three Bob-ombs to make the switch appear. This lowers the stairs so you can go downstairs. Go downstairs and go west.

As soon as you enter this room, the doorways move so they are out of reach. Defeat the three Koopas in the room to move the doorways back into place. While you're here, jump over the fire bars repeatedly to make them disappear and give you coins. Go west to retrieve the key. Go back upstairs and unlock the locked door.

You'll see Yellow Koopa working on the floor near an item block before leaving. Go upstairs and hit the item block. It's a trap and the item block activates a trap door below Mario. He drifts down into a cage below holding many Bob-ombs. The Bob-ombs say that they were locked down here by the Koopa Bros. The Koopa Bros. worked them into the ground. The pink Bob-omb, Bombette, says she was imprisoned after she exploded near them. Others were locked up to prevent a rebellion. They want help breaking out. Agree to help them and she'll join your party. She can blow up cracked walls to reveal new paths. Heal and save, then have her blow up the crack in the cage. She never thought about exploding near cracks. She and Mario leave the cell and a Koopa and a couple of Bob-ombs come to investigate. Defeat them, then go west and up the stairs.

Walk to the east side of the room and blow up the cracked wall. This leads outside to a chest with the Refund badge. Go west twice to the room with three cages and blow up the cracked wall to reach the key. Walk up the ramp to reach the locked door. This will take you to the room with the three cages. Use Kooper to hit the switches. The switches will make stone slabs appear in the gaps between the cages and walls appear. Cross the slabs in the gaps, then hit the switch again so you can reach the next switch. Go all the way to the left and go through the door.

Hit the blue switch in the room to make the stairs lower. Go downstairs and blow up the cracked wall to reach the key Green Koopa hid. Go back up the stairs to unlock the door. This will take you above the first room of the Koopa Bros. Fortress, where the pool of water is. Hit the switch to make the stairs under the water rise, making the Koopas in the water panic. The stairs will rise to your level and the Koopas may attack you. Use the stairs to reach the ramp. Go to the top of the ramp for the Smash Charge badge, then go partway down to the door. The door leads to the roof.

The Koopa Bros. are here and didn't think Mario would make it. They'll stop him with a barrage of Bullet Bills. The Airship music plays. Drop down near the door and blow up the rock for a Maple Syrup. Keep going to the right. You may battle the Bullet Bills that they fire. They have 2 HP and give 1 SP. They will hit Mario and explode. Drop down near the Bill Blasters to heal and save. Jump on the Bill Blasters to battle them. They have 4 HP and give 3 SP. They have a decent amount of defense, so use attacks that do at least 2 HP of damage when they land, such as the hammer and Body Slam. Once you defeat them, heal and save again, then go through the door to the east when you're ready.

The Koopa Bros. are setting up their special attack, trying to make sure everything looks cool. Bowser??? appears and battles Mario. It has 10 HP and is theoretically invincible. Hit it with the hammer and other attacks that can do 2 HP of damage at once and you'll slowly damage it. The Koopa Bros. will mention that it's starting to fall apart. Once it does, the Koopa Bros. will appear in battle. They'll stack on each other and do a spin attack that will do 1 HP of damage for every Koopa Bro in the stack. Use the hammer to knock them off balance, then have either Bombette or Kooper use their basic attack to knock them over. You can then attack them like normal Koopas. They are Ninjakoopas and have 12 SP each. Once you defeat them, they fall into the cage where they held the Bob-ombs, but the hole in the wall has been patched up. The Bowser robot fell down here as well, and there's a poster of Peach in it. A card with a Star Spirit appears. Get it to free the Star Spirit.

END OF CHAPTER!
And so Mario and friends beat the Koopa Bros. at their fortress and rescue the first Star Spirit. Stilll, six Star Spirits remain imprisoned, and they must save them as quickly as they can. The future of the Mushroom Kingdom, Star Haven, and of course, Princess Peach... lies in the hands of Mario... and his new friends. Their adventure has just begun.

Wednesday, November 14, 2012

Paper Mario: Sticker Star -- 1-6 Goomba Fortress

Mario walks up to the fortress and Kersti notes it seems pretty grandiose for such little minions. She can feel a Royal Sticker's power coming from inside, so we'd better check it out. Kersti thinks this place may have gone crazy because Bowser went crazy under the influence of a Royal Sticker, but as far as we're concerned, that's normal for Bowser. We battle the Goombas on the bridge and go inside.

Inside, there's a yellow block in the center of the room. Hit it to make the paths rotate, so you can access different doors. Just to check things out, I go to the door on the right. We see a tall tower with a flag. We're noticed by a Goomba up there, where there are cannons and Bob-ombs. He wakes up the Bob-ombs with a 3D Trumpet. That may be another item we should grab. Bob-ombs fire from the cannons and drop down with parachutes. Some of the Bob-ombs drop Bomb stickers after battles. We go back and go through the door in the back.

This place has spikes, as well as a Heart Block and Save Block. The Bowser tape in front of the spikes is hiding a carpet that covers half of the spikes. We go back to the area with the Bob-ombs and go through the doorway. There's another yellow block in the center of the room. We go to the right wall and hit it with the hammer to find a hidden room with coins and a Shiny Jump.

Through the door in the back, things are quiet. We step on the bridge and it triggers a fan system to blow us away, along with Paragoombas in our path. We're blown off the bridge and walk around, finding some stickers. There's a door drawn on one of the walls. The Secret Door leads to the Squirt Gun. The bridge is impossible to cross, but we see spots for stickers when we paperize in front of the vents. Pick any two small stickers you don't want and place them in those spots. The stickers won't hold forever, so move quickly. The item block at the end has a Poison Mushroom.

Inside, there's an item block we can't quite reach. Go to the back and use your hammer on the air to the right. Blocks will appear so you can reach it for a Shiny POW Block. Through the door on the left are more Bob-ombs. We need them to run into fences and blow them up to clear a path. Try not to battle them so they'll blow up fences. We enter another part of the fortress and the yellow block doesn't work. It's rotate 90 degrees, so paperize, pick it up, and put it where it's supposed to be. The door to the front takes us to the area with the Save and Heart Blocks. Peel off the Bowser tape here to make the other part of the bridge. This leads to a dark green bridge guarded by a couple of Goombas.

Inside, it's quiet. Mario's jumps echo throughout. There's a spiral staircase guarded by Goombas. In the center are a couple of ledges. The lower one allows you to reach a Flashy Jump. The stairs lead to the top of the turret where the cannons are. The Trumpet has been abandoned, so we take it. The item block to the right has a heart in it that restores 30 HP. To the left are some stairs.

At the top, someone says, "Shee shee shee... Nee nee nee... Shinysheenyshoony... SHINE-YAAAAAAAA!" It's a Goomba wearing a shiny crown, looking possessed. That might be the Royal Sticker. The Goomba continues: "Shee hee hee! Well me, Mario. But here's where I turn you into confetti and scatter you to the winds! Take this! Shine-diddly-DOO!" Tough talk from a small Goomba. Kersti appears and confirms that the crown is, indeed, a Royal Sticker. The Goomba refuses to return it, as it pumps up the Goombas. Suddenly, Mario is surrounded by 15 Goombas. They all engage us in battle at once. Plug in your 3DS now; it's going to be a long battle. The crowned Goomba says, "OH, SUCH SHINABILITY! The shininess! Such power it gives! Such glittery-glottery glory!" The Battle Spin appears and I match 2 Lightning bolts. Our enemy is Megasparkle Goomba with 90 HP. This could take a while. After my first two attacks, the crowned Goomba says, "All right, boys! Time for the real deal!" The Goombas get in formation in the air, forming a 4x4 square, which becomes a giant Shiny Goomba sticker. It can form into a cone as well as roll into a tube. At times, it may flip over to reveal the individual Goombas, which can fly out at you. I'm not doing a lot of damage and am running out of stickers, so I unleash the Scissors! It does 20 HP of damage. Megasparkle Goomba says "Oopsie for yoopsie! When we're all sparkled up in a wall, that stuff doesn't even faze us!" After a few tries, I finally beat him. Bring lots of Mushrooms (at least 4) and lots of powerful stickers. All Thing Stickers have action commands in battle. Some are based on timing hitting the (A) button once and other require button mashing. I had to use my Shiny Big Hammer, but it finished him off. The crowned Goomba says, "Shee hee hooof... That stunk! C'mon boys, get your shine back on! Come, my sparkly shine-a-rooskies, and unite once more into a gigantic sticker of glitterosity!" One of the other Goombas says, "Nah, my, uh, fellow shine-rooster of whatever you just said... I think I'd like to go back to being a normal dude, if it's all the same to you." Another says, "Yeah, me too... The power of that sticker changes a Goomba, y'know? It changes your body and your MIND. I didn't sign up for that!" Sounds like they're as tired of the battle as I am. They leave. Crowned Goomba says, "UNshiny, UNdazzlish, UNCOOL! You whiny little spit wads! If that's the way it is, then FINE! I'll outshine you myself!" The battle continues and he has 1HP. After hitting me, so do I (I had 2 HP before the attack). And my 3DS resets itself. Just fantastic. I have to restart the battle, so I hit him with everything I have and finish with the Scissors. After his fellow Goombas desert him, I use a Bomb Sticker. Victory at last!

Kersti notices that we've used up a lot of stickers. She says there may have been a more effective sticker. I'm thinking the Fan, but I didn't have room in my album for large stickers. She says to try a little harder next time. (She says this regardless of how many stickers you use.) I have 11 HP left. The crowned Goomba says, "Shuuuh...Uuuuugh... All that wonderful, glittery power was like a dazzling dream... Now it's gone... Now I no longer... shi...ne..." He collapses and the crown is removed. Kersti says the Goomba got the crown's power because it was stuck on it. What we don't is if this was accidental or on purpose. If another Royal Sticker is stuck on another enemy, it'll be a glittastrophe. And with that, we put it on our album cover, on the top part of the pentagon. From the looks of things, they're all crown-shaped.

Next is a short transition which basically sums up the Goomba's encounter with the Royal Sticker. A new page is added to the album, a welcome addition.

Friday, November 5, 2010

Bowser Jr.'s Fiery Flotilla - Green Star 1

Welcome Back to the Galaxy!
Here's where Star placement starts to get really creative: places you didn't think you could reach. After making my way to the door of the fortress (taking damage along the way), and slinging to the midgate, I hear the star. I hit a fire bar and fell into the lava, and I saw the Star on one of the turrets. How am I supposed to get up there? Well, I can't go there now because I just slung and I fell in the lava and died.
Take 2- I decide that it would be a good idea to ride on the top of the Thowmp to reach the top of the fortress. Unfortunately, a bad back flip was my downfall.
Take 3- I took the Thwomp again, but this time, long jumped, wall-jumped, and then spun to reach the top of the castle. The designers really wanted us to explore everything they put in the game. There is a 1-up on top of the front wall. If you go to the left, to the far turret, you will find the Star. This is a Type 1, Type 3 Star.
Green Star Get #17!
Star Get #137, 4131 Star Bits, 1978 Coins, 23 Lives