Sunday, January 20, 2013

Luigi's Mansion: Area 2

This part of the mansion is much larger and has many more ghosts. Go to the Foyer, and approach the double doors covered with thorns. Now that we have the Heart key, the thorns will disappear and we can unlock the door, which has a heart design on it. The door leads to a dark hallway, where a Gold Mouse may appear. If we go down the hallway to the right, at the end is a door to some stairs down into the basement.

Breaker Room
This is the only room we can access right now. Other than a Speedy Spirit that gives us a lot of money hiding in the table on the left, there's not much we can do here.

Back on the first floor, in the dark hallway, go down the fork in the hallway and make a left. In front of another door with thorns are more rooms. One of the rooms on the left is unlocked.

Bathroom (First Floor)
This room has a large bathtub. Two white ghosts with 10 HP each will appear and try to grab you. Move the Control Stick back and forth to shake them off. Once you take care of them, the key will appear on the shelf. This key unlocks the Ball Room.

Ball Room
The Ball Room is located in the fork of the two hallways on this floor on the right side. There are lots of spear-wielding ghosts wearing masks in this room. Vacuum off the masks, then vacuum them up before they disappear. If they disappear, they will reappear wearing masks. Once all of the masked ghosts are gone, the two circular dance floors will start spinning and a ghostly couple called the Floating Whirlindas appear. They will dance over the dance floor. Stand on the dance floor facing away from them. When they say, "Dance", now's your chance to vacuum them up. There aren't many obstacles in the room, which makes it easy to get them in one go. After you take care of them, vacuum the chandeliers for money and gold bars. The key in the chest leads to the Storage Room, which is just behind the Ball Room.

Storage Room
There are three grabbing ghosts with 20 HP in this room. Once the lights come on, we check out the left wall. Luigi says it sounds funny. In the mirror on the back wall, there's the image of a switch. We walk directly in front of it to the front wall, and press the switch we can't see. The left wall moves farther back, revealing a grate on the floor. There's a sign on the back wall that says "Danger". Vacuum the sign to reveal another switch. Pressing it opens the grate and several Boos, including a Boo wearing a crown, are released. They say they're going to do the same thing to us as they did to Mario. They notice the Poltergust 3000 and flee. Gadd says the Boos released the Portrait Ghosts. It was a good idea that we found them, but we ideally should not have let them go all at once.

We return to the lab, where Gadd explains that Boos increase in power when they travel together. We have to catch them individually to weaken their power as a group. We have to find them because they hide in furniture and other objects. The Game Boy Horror has a Boo Radar on the top that flashes red and beeps when something round is hidden nearby. There are 50 Boos total. We return to the mansion to begin the search of the Boos.

Parlor
Boos only register on the Boo Radar once the lights come on. To begin our search, we return to the rooms of Area 1, because all of the lights are on there. We wander around the room, going near objects to see if the radar starts flashing red. Check the object with (A) or use the vacuum to draw out what's hiding. Sometimes, it's a bomb or a Boo Ball. When you find the Boo, it will appear, then fly around the room, and try to leave. Just vacuum it up. It won't drag you around like the other ghosts. If it escapes, if you can, follow it. If you follow it immediately, it will be visible, but if you wait a while, it will hide again. The Boo in the Parlor is Bamboo and has 30 HP. When you catch a Boo, Gadd offers to save your game. Once all round objects are found, the Boo Radar will stop beeping. It will continue to beep even if you've caught the Boo, but haven't found the other object.

Study
Taboo- 50 HP

Anteroom
Bootha- 50 HP

Wardrobe Room
Game Boo Advance- 30 HP

Master Bedroom
Boolicious- 30 HP

Nursery
Turboo- 50 HP

Ball Room
Boo La La- 60 HP

Storage Room
Game Boo- 50 HP

After we clear all of the Boos from the rooms with the lights on, Gadd tells us to go splash our face with some water in the washroom. It's next to the bathroom. (The difference is that the Washroom has a toilet and a sink and the Bathroom has a bathtub.)

Washroom
There's a Toad crying in the Washroom. He says hed dropped something really important into the toilet. The vacuum makes a key appear out of it. It's gross, but it makes the lights come on. The Toad will save our game. The key leads to the Fortune Teller's Room, which is on the front wall next to the door to the stairs to the basement.

Fortune Teller's Room
There's a table in the center of the room with a crystal ball. If we shine our flashlight on it, a ghost named Madame Clairvoya will appear. We will deal with her later. In the left chest in the room is a gold bar. We go through the door to the right into the Mirror Room.

Mirror Room
This mansion has just about everything if it has a room with just a large mirror in it. The door locks behind you and is covered in thorns. There are blue grabbing ghosts that appear in the mirror, but are actually on your side of the mirror. Vacuum them up as if you could see them on your side. They have 20 HP each. Once the lights come on, a large red chest appears with a red medal inside. Gadd tells us this is the Fire Element Medal, which allows us to use the Fire Element, meaning the Poltergust turns into a flamethrower. We have to vacuum up Fire Element Ghosts, which appear from sources of fire. A meter will show us how much fire power we have. We will need this power to make events happen and make us able to catch some ghosts. We catch Kung Boo, with 40 HP, then use the Fire Element from the torch in the room to light the candles. The door unlocks and we return to the Fortune Teller's Room.

Fortune Teller's Room
We light the candles in the room to get make a key appear on one of the posts near the crystal ball. The key opens the door to the far left of the heart double doors, to the Laundry Room.

Laundry Room
Luigi checks the washing machine and finds Mario's Hat, freshly laundered. There are grabbing ghosts and punching ghosts in here, each with 20 HP. The door on the back wall is fake and will hit you, causing you to lose money and HP. The chest that appears when the lights come on has lots of money. The Boo, Boogie, has 40 HP. The door on the front wall leads to the Butler's Room.

Butler's Room
There's no one in the Butler's Room besides some mice. On the right wall is a mousehole. Check it out with the Game Boy Horror and a gust will come out of it that draws you into another room.

Hidden Room
This room is only accessible via the mousehole. Even in the dark, we can see it's gold and sparkly. Be sure to bring the Fire Element ability in here. There are several chests in the room, with money and ghosts that can only be caught after being weakened with fire. There are several obstacles in the room, so it can be difficult to catch the ghosts. The large chest has several gemstones, so be sure to collect them. The Boo in this room is Gumboo, with 40 HP.

We leave these rooms and go into the hallway, towards the back of the house. There's a set of three candles floating around. Use fire to light them. This will reveal the butler, Shivers, who is afraid of fire. He will return to his room slowly, so you can beat him back.

Butler's Room
Once Shivers returns, he will go sit in his chair. That is when you can vacuum him up. Pick up the key in the chest and catch Peekaboo, with 40 HP.

Conservatory
The key from the Butler's Room leads to the Conservatory, which is near the door with the thorns in the back of the mansion. There are several instruments. Touch them to make them start playing music, specifically, the original Super Mario Bros. theme. This will make a ghost, Melody Pianissima, appear at the piano. She's moved by the musical performance. She then plays another tune on the piano and asks us to guess what inspired the piece. It's the water theme from the original Super Mario Bros. She then says she won't hold back on us and sends sheet music flying at us. Vacuum it all up and you can then vacuum her up. Once she's taken care of, the chest contains a key to the door across from the Ball Room. The Boo in the room is Boomeo, with 40 HP.

Dining Room
This room has a long dining table, with one ghost chowing down. There are several banana peels in the room, so vacuum them up before you trip. In the cabinets are money and a Speedy Spirit. Under one of the chairs is a piece of cheese hiding a Gold Mouse. Light the candles and two more ghosts appear to serve the dining ghost, Mr. Luggs, more food. Vacuum the attending ghosts first, then vacuum what Mr. Luggs is eating. When he notices the food is gone, he becomes angry and starts breathing fire at Luigi. Dodge his attacks and wait for him to pause, which is when you can vacuum him up. The chest that appears has lots of money, including a diamond and two gold bars. Catch Boodacious, with 80 HP while you're here. The door to the left leads to the Kitchen.

Kitchen
In the kitchen, there are flying pots and pans. There's a Gold Mouse here, as well as a Speedy Spirit in the ice box. Use fire on the oven to get a ruby. Open the refrigerator and use fire on the ghost inside. Once the lights come on, a large blue chest will appear with the Water Element Medal. Gadd explains that it works similarly to the Fire Element Medal, but we can access only one power at a time. With water, we can shoot a large ball of water. Water also has purifying properties, so we should water the plants to make good things happen. The door to the outside of the mansion is on fire, but we can put it out now and go outside. Before you do, track down Booligan, with 80 HP and get him.

Boneyard
This is a small patch of land outside the mansion. There's a ghostly dog named Spooky in his dog house. He will try to attack Luigi. Near the right wall is a bean in the ground. Water it to make it grow a little. Put a little water in Spooky's dish to make him happy and bark. Someone will ask Mr. Bones to keep the dog quiet. A skeleton appears with 30 HP. We vacuum it up, except one bone remains, which attracts Spooky, so we can vacuum him up. He has 100 HP. The lights come on. We check the dog house using the Game Boy Horror and another gust appears, just like with the mousehole. This takes us into the Graveyard.

Graveyard
There's no way out of here until you defeat all the enemies, so be prepared. Extinguish the torches with water to make more of the skeletons appears. They'll throw things at you and hide behind the tombstones. Getting all of them makes the largest tombstone light up. We approach it and lightning strikes. A ghost appears and takes us to a new arena. This ghost is Bogmire. He makes shadows of himself that try to attack us. One of them is much larger than the others. Vacuum up a smaller shadow and carry it around until you see the real Bogmire, who is more pink/purple in color. Release the shadow onto him and then begin vacuuming. When he breaks away, get another shadow and repeat. He has 100 HP. Once he's defeated, a large gold chest appears with the green Club Key. Gadd summons us back to the lab, after assuring us that the lightning didn't damage the Poltergust 3000.

We make our portraits and count our money.

Mr. Luggs- Gold
Spooky- Gold
Shivers- Gold
Melody Pianissima- Silver
The Floating Whirlindas- Gold
Bogmire- Silver
9 Ghosts Total
24,725,000 G collected
10/ 50 Boos caught (some got away into inaccessible areas of the mansion)

This was a lot more difficult, with more ghosts to capture, plus the Boos. We'll see how it goes in the next area.

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