Wednesday, January 30, 2013

Luigi's Mansion: Area 4

After defeating the ghosts of Area 3, we return to the balcony and water any remaining plants. The Diamond door we can now unlock is on the left side of the balcony. As soon as the door is unsealed and the thorns are gone, lightning strikes the mansion and the power goes out. Gadd tells us that the ghosts will have the run of the mansion now. Ghosts will appear everywhere now, even in the rooms and hallways you've cleared. Boos will not appear, however. All of the Toads have fled the mansion as well. We open the Diamond door and go to the end of the hallway on the right to the Telephone Room.

Telephone Room
A room dedicated entirely to telephones? This mansio has everything. Aside from a cabinet and some trunks, there are three telephones in the room. One of the phones is ringing. We answer it and the caller asks if Luigi or Bowser is speaking. If you answer Bowser, the caller will hang up and another phone will ring. This time, the caller knows it's Luigi and says it is Toad calling. The Toads don't like the dark and left when the power went out. They want Luigi to turn the lights on and mention the breaker switch in the Breaker Room. Gadd calls on another phone and mentions a Portrait Ghost named Uncle Grimmly. He likes the dark and hides in rooms with mirrors. After we're done talking, ghosts appear. The trunks and cabinets have money. Even though the room is cleared, the lights will not come on. We go in search of Uncle Grimmly.

Wardrobe Room
Uncle Grimmly is in this room. He floats in front of the mirror, saying that people find him old and cranky and people are afraid of him. When Luigi's not looking, he'll say "Booooo!" When he does that, shine the light on him and vacuum. Defeating him will make a chest appear with the key to the Breaker Room.

Breaker Room
Once in the Breaker Room, throw the switch on the back wall to make the lights come on again. The Toads will reappear, as well as the Boos. Boo B. Hatch, with 200 HP, is in this room. The chest has a key to the Cellar across the hall.

Cellar
The Cellar is full of shelves, barrels, and dust. The piles of dust regenerate when you leave the room, making this a tedious room to chase Boos into. There are grabbing ghosts, as well as a Speedy Spirit in the shelf on the left wall near the door to the stairs. The shelves have money and hearts. To move further into the room, vacuum up the dust piles. The chest has the key to the room behind the Telephone Room, the Clockwork room. Booripedes is also in here, with 100 HP.

Telephone Room
We haven't cleared all of the ghosts in this room. There are skeletons in the trunks. This makes a chest appear with money. Boomerang, with 300 HP, also appears.

Clockwork Room
This room has several cuckoo clocks, some of which play the mansion theme when you check them out. There are three Clockwork Soldiers standing at attention in the center of the room. Once you activate all of the clocks, the Soldiers will start moving around. Vacuum up the wind-up key on their backs, then vacuum them up. The blue one has the pearls. Booscaster will appear, with 300 HP. Once that's taken care of, go into the center "house" to go up the chimney to the Roof.

Roof
On the roof are some masked ghosts around a fire. After you deal with them, a couple of ice ghosts appear, so use the Fire Element. The chest will appear on top of the left chimney, with a key to the room across from the Telephone Room. Before we go there, we go the the right chimney and drop down into the Sealed Room.

Sealed Room
Like the Hidden Room, this room is gold and sparkly. There are several chests in the room with money, but one chest will release all the ghosts in the room. This room is the room on the second floor with its doors barred. Once all the ghosts are gone, the chest with a key to another room on the second floor appears. Vacuum up the piece of cloth on the back wall to reveal a mirror and check the mirror with the Game Boy Horror to warp to the Foyer. It's the only way out of there.

Sitting Room
The key from the Sealed Room opens the door near the stairs to the third floor. The door is sealed behind us. Water the plants and light the candles to make the ghosts appear. Both elements are in the room, so don't worry if you didn't bring either. There are a few fire ghosts that require the Water Element to defeat. The Boo in the room is Boolivia, with 100 HP. We go into the room to the right.

Guest Room
This room is upside down. The ceiling lights are on the floor and the furniture is on the ceiling. There's a small ghost, named Sue Pea, in the bed, promising not to wet the bed. She says not to try to wake her up. Spray water on her to wake her up, then vacuum. She'll try to run away and will remain upside down for the duration. Once you defeat her, the chest will appear on the ceiling. Leave the room and the whole mansion will shake. Go back inside to find the room right-side up and get the chest with money. Boonita, the Boo, has 100 HP.

Armory
This room is across the hall from the Telephone Room. It has several suits of armor. There are ghosts and money in the trunks. Check out the suits of armor to make the ghosts appear. Check them from the side or behind them to avoid their maces hitting you. There are six ghosts total, including a banana ghost, and a pounding ghost. The chest contains a key to a room in the basement. Catch UnderBoo with 150 HP and go through the door in the back.

Ceramics Studio
There are several vases in here, some with money. Check them all out and a red ghost, Jarvis, appears in one of the vases. He asks our opinion of his jar collection and says we'll have to challenge him to look at them. We'll have to freeze him seven times. Grab the Ice Element coming out of a jar on the right and hit him with ice every time he appears from a jar. I recommend standing in the middle of the room so you can see all the jars at once. If you do not complete the challenge, he warps you out of the room. Once you do complete the challenge, vacuum him up. He'll try throwing vases at you. Once he's defeated, get money and a diamond from the chest, and TamBoorine, with 200 HP.

Pipe Room
This room is in the basement. Leave through the left door of the Cellar and go down to the last door on the left side of the hallway. There are grabbing ghosts in the room. Once the lights come on, the chest will appear behind a waterfall. There's a valve in the room that will shut off the water, but it's on the other side of a river of green stuff. Use the Ice Element in the room to freeze the green river so you can cross it safely. The chest contains a key to the room next door. Get Boofant, with 300 HP.

Cold Storage
This room is filled with ice. The icicles on the ceiling will drop down on you. There's a fire going from a propane lighter in the room. Use the Fire Element from it to light the two sets of firewood in the left corner. After lighting the first one, a ghost frozen in ice appears. He's Sir Weston, and he says he likes the cold. Light the other fire and the ice melts. He says we've made it too hot and sends waves of ice towards us. We have to use fire to melt the ice that reforms around him. Keep moving while thawing him to avoid his attacks. Once the ice melts, vacuum. After you defeat him, get Boolderdash, with 150 HP. The chest contains a key to a room on the third floor. Gadd calls to mention a ghost named Van Gore. Gadd thinks Van Gore's been painting and releasing the smaller ghosts we've been dealing with all over the mansion.

The Artist's Studio
This is the room on the third floor, next to the Safari Room. There are six paintings of the small ghosts we've seen in the mansion. The door is sealed. Van Gore says we're interfering because he gives life to his creations. The paintings come alive one by one, with three of each ghost coming from a single portrait. Once you capture all the ghosts from one painting, another will come to life. Once all six types are taken care of, vacuum Van Gore. After you defeat him, his last painting comes to life: an open chest with the Spade Key, which leads to a room in the basement. Get Bootique, with 300 HP, first, and get a Gold Diamond for catching all the Boos.

Secret Altar
In the basement, at the end of the hallway outside the left door of the Cellar, is a door. It leads to a winding hallway to the Spade door, which is sealed. Opening it leads to the Secret Altar This is the room we saw from the Bottom of the Well. Get money from the lights and pillars to the right. King Boo is admiring his Mario painting. He calls the Mario Bros gullible for checking out the mansion. He enjoys his Mario painting and wants a Luigi painting to match. Unlike the other Boos, he'll fight us. The room spins and the Mario painting turns into a Bowser painting, which inhales Luigi.

Luigi winds up on the roof of the mansion, which is surrounded by flames. Bowser lands on the roof, adjusts his neck, and breathes fire. He can also inhale Luigi, which should be avoided at all costs, because once he spits Luigi out, he'll immediately breathe fire and Luigi can't escape it. Bowser will also make spike balls appear. Pick them up with the vacuum and wait until Bowser lowers his head to breathe fire. That's when you should release the spike ball, which makes Bowser's head come off. King Boo will appear from the neck, revealing that the Bowser is mechanical. Now's the time to vacuum King Boo, who has 500 HP. You can move around while King Boo leaves Bowser, so make sure you know where you are. While you're trying to catch King Boo, the Bowser head will float around, shooting ice at you, so keep moving. King Boo will eventually return to Bowser and the cycle will start again. I recommend going to the other side of the roof once this happens. It's somewhat difficult to vacuum King Boo when he's floating off the roof. Once you drain his HP under 200, the Bowser head will reattach upside down, so Bowser will run around aimlessly. Keep out of his way. This is a difficult battle, so keep at it. I finally drained the last bit of HP from King Boo and it's over. I had 2 HP remaining, so I'm not getting a gold frame on this one by any means. Luigi returns to the Secret Altar and grabs Mario's painting. Mario's fallen asleep. Gadd summons us to the lab. He tells us that everything we've gone through took place in a single night. The mansion was fake, but all the money and treasures we collected were real. We make our portraits and tally our money.

Uncle Grimmly- Gold
Jarvis- Silver
Sue Pea- Bronze
Sir Weston- Bronze
Clockwork Soldiers- Silver
Vincent Van Gore- Silver
King Boo- Bronze
23 Ghosts Total
50/50 Boos Caught
83,720,000 G Collected

Gadd puts Mario's painting in the machine and runs it in reverse. Mario gets stuck in the machine and comes out dizzy. Luigi finds this hilarious. We're done here! Roll Credits!

At the end of the credits, it is revealed that Gadd used the money Luigi collected to build him a mansion. Depending on how much you collected will determine the size of the mansion and the rank you get. I got a large, Rank B mansion. I'll take it!

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