Tuesday, March 26, 2013

Luigi's Mansion: Dark Moon -- Gloomy Manor - A-3 Quiet Please!

Gadd has fixed the gears so we can operate the mechanism in the Foyer. Suddenly, piano music starts playing. The noise is coming from the room Gadd wants us to reach. There's a grand piano in the Library, which is where Gadd wants us to go. Gadd thinks the ghost playing the piano may be controlling the other ghosts. He'll send us to the Entrance.

Front Yard
There are large flowers near the front porch. Use the Strobulb on them to get money, and an Amethyst.

Entrance
The suits of armor have money if you check them out. The suit of armor on the right's helmet will fall off when you check it. Pick it up and shoot it at the suit of armor painting on the left side of the back wall. Green crosshairs will appear so you know where to aim. The painting will slide to one side, revealing an amethyst.

Guard Hall
The suits of armor are missing entirely from this hallway. When the lightning flashes, you can briefly see them.

Foyer
There are more cobwebs around the mansion. Vacuum the smaller ones and money might appear. Approach the mechanism and activate it. This lowers the aquarium to the first floor, so you can reach the double doors on the second floor. You still can't go into the aquarium for that Amethyst. The double doors lead to the Lobby.

Lobby
There are a couple of Greenies playing rock-paper-scissors in front of the elevator. Vacuum them up. A Slammer and some red spiders will come up the elevator. Get the Slammer. Check the vases and drawers for money and a Gold Bone. Behind the red poster is a safe. Use the Strobulb on it to get some money. The elevator doesn't work, so go through the door to the Library.

Library (2nd Floor)
In the Library, we can see a piano playing by itself and books flying around the room. There's a door on the right side of the room. Books will fly at you when you try to move towards the door. Gold spiders will appear. Use the Strobulb on them for some gold bars. The door leads to the Dining Room.

Dining Room
The table is set for dinner. Vacuum the table cloth and the chandelier for money and hearts. Look out the window and you'll see trees and the moon (the regular moon, not the Dark Moon). There's a safe in the ceiling near the right wall. It has an Amethyst. Go through the door on the front wall to the Balcony.

Balcony
There are some bats here. There's also a gold bar in the birdhouse.

Dining Room
On the right wall, in the corner, is a tassel. Pull it to open up the dumbwaiter, a small elevator for dishes and food. It will take us down to the kitchen.

Kitchen
There are Greenies in the kitchen, armed with pots, rolling pins, and lids. They'll use the lids as shields against the Strobulb. Stun them from behind or the side. Once you get rid of them, open up the icebox. There's an Amethyst frozen in ice. Pick it up with the Poltergust and take it to the stove to thaw it out. Check stuff out for money. When you're done, go through the door on the left into the Library.

Library (1st Floor)
There's a large, orange, big-brained ghost called a Poltergeist playing the piano. It will start throwing books at you. It has 50 HP. It will appear near the stack of rattling books. You'll see a book fly up. After it starts moving toward you, use the Strobulb. Otherwise, the ghost will use the book to block the light. After you vacuum it up, you'll realize it's not alone. There are 3 more of them. Once you defeat them, Gadd will return you to the lab.

Clear Time: 15:23
Ghosts Captured: 9
Health Lost: 125
Treasure: 661 G
Silver Rank

Gadd says the Poltergeists are probably not in charge of the other ghosts. He also says once this is over, Luigi can finally step out of Mario's shadow and be recognized as a true hero. With the money we got in this mission, we have over 2000 G, which means we can upgrade the Poltergust 5000. This upgrade gives us a larger charge meter, so we can weaken ghosts more. Looks like we won't be getting another mansion with our loot...

Once you have all the parts of the Poltergust, return to the Studio. The easel will be missing. Remove the cloth and restore it. Boo Boo will appear, with 20 HP. Complete the mission and return to the Bunker.

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