Wednesday, May 21, 2014

Paper Mario: Chapter 4 -- Trials in the Toy Box -- Part 2

When you arrive at Green Station, you'll notice four Star Boxes, red, green, blue, and yellow. If you hit them from left to right, you'll get four coins. Hit the boxes in almost any other order, and four Shy Guys will pop out. Go southeast and return to reset the blocks. Go southeast and you'll see Kammy Koopa place Peach's last choice to guard a chest.

This part of the Toy Box is filled with moving conveyor belts and wire fences. Use Bow's power to go through the fences so you can reach the Shy Guy holding the Mystery Note. Defeat it to get it, but you can't read it. To the right is the slot machine. Getting two or more coin panels will get you some coins, two or more Shy Guy panels will make Shy Guys appear, and two or more stars will make mushrooms appear. Farther right are moving platforms. The brick block over the pink area has many coins, but the platform moves away from the brick block. Cross the gaps with Parakarry. There's a blue building next to the moving platforms. When the platforms lower, you can go inside for a Star Piece. Cross over to the building's roof and open the chest for Russ T.'s Dictionary. Leave the Toy Box to return it to him.

Russ T. lives in the house near the pipe to Mario's house. Return the Dictionary for a Star Piece as a reward. Talk to him again and he'll translate the note, which is written in the Shy Guy language. It says to hit the blocks in the following order: yellow, green, red, blue. Heal up and return to Green Station. Hit the blocks in the correct order. Panels from the wall on the other side of the tracks fall down to fill in the gap in the tracks. The star blocks disappear. Go east to the Red Station.

Take advantage of the Heal and Save Blocks, then go southwest first. There's a lot of platforming here, including a Ferris wheel. Hit the invisible item block between the two item blocks for the Deep Focus badge. On the tall green block in the back is a Super Block, but all of our party members have been upgraded. This is about to change. Have Bow out, then go west.

To the west is a dark room. Someone says that someone's in the dark and it's Mario. It's a Big Lantern Ghost and he won't let Mario go. The battle starts and he says he'll take care of Mario quickly, then return to his darkness. He hates the light and will take Mario to the deep dark. When it's dark, all you can target is the lantern. Have Bow smack the lantern to make the light brighter. Repeated hits make the light brighter. The Big Lantern Ghost says that it's so bright, which isn't good. When the lantern is at its brightest, the Big Lantern Ghost will shine its light on Mario and his party member. If you don't guard, your party member will be blinded and temporarily unable to do anything. Now that the light is bright, you can target the Big Lantern Ghost. He has 40 HP and an attack power of 5. The light attack has an attack power of 2 on Mario, regardless of whether he guards, but guarding will protect party members. After hitting him for one or two turns, he'll dim the lantern's light by blowing on it. Attack the lantern again to restore the light. He gives 15 SP when defeated. He then runs off, leaving the lantern behind. Check it out.

The lantern talks, saying it wants out. Hit the lantern with the hammer to free a Li'l Sparky named Watt. She's happy to be free and recognizes Mario, calling him a hero. He saved her from the lantern ghost and to make it up to him, she'll go with him. She heard the Shy Guys say that Mario's trying to save Peach from Bowser. She joins the party. She can illuminate dark areas and reveal the location of hidden blocks, even with the lights on. She can shock enemies with Electro Dash or paralyze them with Power Shock. Oddly enough, she kind of likes the dark. Leave the room and use the platforms and Parakarry to reach the Super Block to upgrade Watt right away. Use her power to reveal an invisible block with a Snowman Doll.

Return to Green Station, heal and save, then go southeast. Be sure to have some healing items on you. There's a Shy Guy that jumps over a wall when it sees Mario. Blow up the crack in the wall with Bombette, which will knock the wall over. A bunch of Shy Guys are on the other side of the wall and they run away screaming. Use Watt to locate an invisible block, then hit it. Stand on it, then send Koooper to retrieve a Shooting Star. Avoid battling and go east into a dark room. The Shy Guys are still screaming. They say to run for it and break through the wall. Follow them.

There's a Shy Guy dressed in military dress here. He's General Guy and he has the Star Spirit. As long as they keep the Star Spirit secure, Bowser lets them do whatever they want. He says Mario's trespassing and that the treasures in the Toy Box are for Shy Guys only. His army charges at Mario. First up is the Shy Squad, a group of 15 Shy Guys. Each Shy Guy has 1 HP and 1 attack power. One Shy Guy will be lost from the squad for every 1 HP of damage the squad takes. This will reduce their ability to attack. When they attack, each Shy Guy gets to attack and they move quickly. Repeatedly guard to reduce the damage Mario takes. When there are about 8 or so left, or if you happen to defeat them, they'll run off, General Guy will appear, and say the Shy Guys must stand their ground. He'll send out his next wave in front of his tank so you can't attack it. This wave is made up of two Stilt Guys, which have 7 HP each and 4 attack power. They'll try to jump on Mario. Using attacks that shake the ground will turn them into normal Shy Guys, but you can also just defeat them when they're on stilts. After you defeat the Stilt Guys, the third wave will be of Shy Stack, four Shy Guys stacked on each other like the Koopa Bros. They have 10 HP and 1 attack power for each of the Shy Guys in the stack. They attack with slingshots. Spinning attacks will knock members out of the stack. Once you defeat these guys, General Guy will now battle you. General Guy has 30 HP , 2 defense power, and will throw bombs at Mario with 4 attack power. He can also use the light bulb on his tank to shine a light with 5 attack power. It will blind your party member if you don't guard. To keep this from happening, first target the bulb. It has 1 defense power, which is completely useless against Watt's Electro Dash. Power Bouncing also works. After the bulb breaks, he can no longer use this attack and you can focus your attacks on him. He says his defenses are useless, your attack is too powerful, and that you're breaking the rules of war. Your hammer can get past his defense, but a basic attack won't do much damage. When you defeat him, his tank falls apart and you get 33 SP. The Shy Guys run off screaming. Watt is happy that she got to beat them up. The Star Spirit's card appears.

End of Chapter
To save the fourth Star Spirit, Muskular, Mario and team disbanded the gang of Shy Guy toughs. Slowly, it seems as if the life force is return to the once bleak night sky... But the stars won't truly shine until the Star Rod is wrested from Bowser's evil grasp. Three Star Spirits still await rescue. Where in the world are they being held?

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