Monday, May 19, 2014

Paper Mario: Interlude After Chapter 3

In Peach's Castle, Twink wonders about Mario and Peach is worried. Twink suggests eavesdropping again, which would make Bowser and his followers mad. Hit the switch and go through the secret passage to the revolving wall. On the other side of the wall, Bowser is upset when Kammy Koopa tells him that Tubba Blubba was defeated even though he was invincible. The wall rotates while they're talking, but they don't notice. Bowser stamps his foot, angry that Mario figured out Tubba Blubba's secret. Kammy Koopa suggests a new tactic to use when Mario goes to Shy Guy's Toy Box next. Bowser says they'll prepare for Mario's arrival by finding his weak points and humiliating him. But first, they need to find out what Mario hates. At this point, they finally notice Peach standing around. He's initially upset, but says her timing is fortunate. He asks about Mario's weak points and to answer honestly. He presents the following options: in group 1: Goomba, Clubba, Mushroom; in group 2: Fuzzy, Hammer Bros., Thunder Rage; and in group 3: Pokey, Koopatrol, Super Soda. If you want an easy experience, choose the items. If you want the Star Points, pick the second option in the list. If you pick the items, Kammy Koopa will have her doubts. Bowser declares this to be the end of Mario and orders the guards to take Peach back to her room.

Meanwhile, Skolar tells Mario he knew Mario could do it. He's thankful and says it was the right decision to ask him. He gives Mario some power, increasing his Star Energy and giving him the Star Storm attack, which hits all enemies. Bowser's life force is getting stronger all the time due to the Star Rod and Mario must be careful. Skolar returns to Star Haven, asking Mario to keep quiet about getting lost in Forever Forest.

Go into the Forever Forest and you'll hear someone yelling about being scared in a freaky forest and that bugs are crawling on them. Walk a little farther and you'll run into Jr. Troopa, who is almost thankful to see Mario. He says he'll be Mario's worst nightmare and battles Mario. This time, he grows a pair of wings. He has 40 HP and gives 21 SP. He has one defense power, so don't use Bow to attack him. He will swoop down to kick Mario. Parakarry's Sky Shot works well. After you defeat him, he runs off.

Take an incorrect exit, then double back to reach the edge of the forest quickly. Jr. Troopa will appear, happy to be out, and runs off. Inside Toad Town, the music plays at a faster tempo. Shy Guys are making a ruckus all over town according to Fice T., the guard at the edge of the forest, but he says they're nothing compared to ghosts. Deliver the letter from the Boos, which freaks him out. He still gives you a Star Piece.

As you wander through Toad Town, you'll see Shy Guys running amok and stealing stuff. One steals Tayce T.'s frying pan, so she can't cook. Another steals a calculator from the badge shop. Russ T.'s dictionary was stolen and the storeroom key from the southwest item shop was taken. In the north item shop, hit the Shy Guy running around so you can buy items. Hit the Shy Guy in the Toad House so you can use it. Go to the train station to hit the Shy Guy blocking the train and deliver the letter to Dane T. nearby. It's an invitation to a haunted mansion. He asks his friend Mini T. to go, and they suggest sending a letter to their friend, the red Yoshi Kid in Yoshi Village.

Merlon is outside his house. Talk to him and he says an oracle told him in a dream that running around the red palm tree in Dry Dry Outpost will make something good happen. Go to the Outpost and run around the red palm tree. This makes a nearby Toad dizzy. Mario tells him about Merlon's dream and he says he got a message in a dream, but he doesn't taking them seriously. The message said to spin jump three times in a house with a whirling roof in a large town near a castle. Return to Merlon's house and spin jump three times to make the Quick Change badge appear. It allows you to change party members in battle while allowing them to attack that turn.

Return to Mario's house to talk to Luigi and get his autograph. Shy Guys are running around here as well. Luigi's jump is great, but he's not fast enough to catch the Shy Guys. Hit them for Luigi. Luigi says he's going to train so he can go on an adventure, but doesn't want to anymore because he can't. Mario must save Peach for his sake. Now that you can spin jump, go inside the house and spin jump on the panel. This will lead to the basement, where Luigi keeps his diary. You can read it. At this point, he's only written two entries.

Page 1:  Once again, my brother went on an exciting journey. Once again, he went alone. It's so unfair! I remember the carefree days when we played Golf  and Tennis and had Parties. I remodeled the house and made a secret basement my brother has no idea! It's the perfect place to write in you, my secret diary.

Page 2: I heard that a ghost appeared in Toad Town today. It was big, really big. And it had red eyes, a giant, gaping mouth and a mustache. .......... Because you're my secret diary, I'll tell you the truth: Yaaaah! I hate ghosts!! What will I do if it appears at night! Come back, Mario! I'm scared! Yikes! I can feel something behind me. Ahhh! I'm sure it's there, but I can't look back! No! No! Get away! I think I'll be safe if I don't freeze with fear. I'll just shut my eyes and take five steps back, and then I'll jump and dash into bed. Here I go!

Now that you have Luigi's autograph, return it to Koopa Koot for one coin. He'll then ask you to find his lost wallet that he dropped near the item shop. Check the shrubs near the Save Block to find it. The reward is one coin. Next, he'll ask for a Tasty Tonic. You can find them in the southwest shop in Toad Town, the one whose storeroom key was stolen. The reward is one coin. After that, he'll ask for the autograph of Merluvlee. Talk to her and she'll give Mario her autograph on one condition: Mario must retrieve a crystal ball from her twin sister Merlee. Go to the Outpost to retrieve the crystal ball, get the autograph, and Koopa Koot will give you 3 Star Pieces. He next want to read the newspaper. Read both the front and back of the board in front of Merlon's house and report back. The reward is 1 coin. After that, he wants a Life Shroom. You can buy these in the mansion in Forever Forest. He'll give you the Gold Credit to the Playroom. He next wants some Nutty Cake. It can be made by cooking a Goomnut, found in a tree growing next to Goombario's house. This will have to wait as Tayce T. can't cook right now.

Heal up and challenge the Master again in the Dojo. His outfit is now a gold color and he has 75 HP. His attack power is 8 when he punches. Bow's Outta Sight can be helpful, as well as her Smack. When you win, you'll get the Fourth-Degree Card.

Heal and save, then go into the Toad Town Tunnels. Break the wooden panel, drop down, then go west. You'll be trapped in an area with some Dark Koopas. They'll attack like regular Koopas, but also have a spin attack that will make Mario dizzy and unable to attack for a couple of turns. Guarding against the attack is tricky, but it works if you hit (A) near the end of the spin. They have 8 HP and give 4 SP. They will grin before doing the spin attack. Once you defeat all of them, a switch will appear. The switch makes the blue pipe to the mansion in Forever Forest appear.

Go to the area with the southwest shop. On the far west side is an empty house. Go into the house and hide with Bow. A Shy Guy comes into the house, then flips through the wall. Check the wall to make it flip. This takes you to a room with a spring and a large wrapped box. Jump on the spring to launch into the next chapter.

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