Showing posts with label Merlee. Show all posts
Showing posts with label Merlee. Show all posts

Friday, October 10, 2014

Super Paper Mario -- Chapter 8-2: The Crash

An endless labyrinth of mind-boggling turns and deadly enemies... This final journey was more dangerous and trying than our heroes had seen before. Mario and friends kept on without Bowser, who was lost in a duel. There was no time to stop and search for Bowser, or even grieve. Our heroes knew they had to rush toward the final encounter with Count Bleck.

The ground is shaking in Castle Bleck's Foyer. Luigi's lost count of the tremors. Peach finds it strange that Count Bleck would let the destruction of The Void ravage his private castle, wondering what kind of evil plan it is if it destroys him in the process. Tippi wonders if Blumiere is here, then says they must keep moving and find Count Bleck soon. There are Zoing-Oings, Cursyas, Red Is, and Blastboxers in the area. Go through the door.

Someone says the heroes have finally arrived. The music from Merlee's Basement plays. It's Merlon, who somehow beat the heroes here. Tippi asks what he's doing here and he says he found a fascinating passage in the Light Prognosticus, so he rushed here to tell them. The passage says they can reach Count Bleck by hitting the totally unsuspicious block in front of them. Behind Merlon is a locked door. Hit the block to open up a trapdoor. Merlon giggles, calling the heroes a bunch of suckers and transforming into Mimi. The heroes drop down to a cage with a pipe on the other side of the bars. On the right side is a crack in the wall. Blow it up and go through it to reach the pipe. There are doors on either side. The door on the right leads to a room with spikes, Para Spike Tops, and a red block. The door to the left leads to a room with Magiblots, fire bars, and a red block. The red blocks in each room will move the pipe to the left or the right. Move the pipe to the far left, then go through it. There are three chests in the room with a Courage Shell, a Life Shroom, and a Key. Flip to find a hole in the floor, then drop down to the locked door.

Go through the door and you'll find Gloombas and stairs with flipping hammer bros, Koopas, and Fire Bros. Go through the door on the middle landing and you'll find many Cursyas. Flip to find a hidden path to the right which leads to a chest with an Ultra Shroom Shake. Return and go through the door at the top of the stairs. Here you'll find three dangling Mushrooms. As before, there's a trapdoor under each. The left one has three Shlorps, the middle one has all kinds of Cherbils except Dark Cherbils, and the right one has a Chromeba in 3D. Defeat the Chromeba for the key. Return to the room so you can unlock the door on the right.

Someone is speaking in rhyme about how the heroes have arrived. It's Merlee, saying she knew the heroes would survive. She has three questions to ask that will hold the key to the heroes' future. They must answer honestly and fairly.
1. Which one of theses beasts is hardest for you to make deceased? Goomba, Clubba, or Ultra Shroom
2. Next, which of theses fearsome three most rattles your knees? Fuzzies, Hammer Bros., Thunder Rage
3. Now which of these do you despise like fleas? Amayzee Dayzee, Francis, Cooking Mistake
After you answer the questions, Merlee leaves, saying they will meet again. Go through the door to find the answers to your questions in the next three rooms.

After the third door, Merlee is hopping mad, asking what the heroes are trying to pull. She reveals that she's actually Mimi, who put everything the heroes "hate" in those rooms, and asks how they got through the icky stuff. She suspects that they may have been lying. Peach asks how Mimi dares lecture them as she was just pretending to be Merlon and Merlee. Mimi ought to be ashamed for using such dirty tricks. Mimi says she likes getting what she wants, so she does whatever she needs to get it. She calls Peach always having to get rescued by boys embarrassing. Peach is a lot of talk when she has her little boyfriends to protect her. Peach is shocked and decides to give Mimi what she so richly deserves. Luigi asks if Peach is serious and Peach says to stay out of it. Mimi threw mud at her dignity. She tells the bros to leave her be and they understand. Mimi is amused that the pretty princess wants to face her along, but says it would be sad if her boyfriends had to cry over spilled peaches. She transforms, saying Peach should try not to cry or her pretty makeup will run.

Mimi has an unknown amount of HP and four attack. As always, she'll attack with Rupees. She'll also have Rubees spin around her as she moves on a line. Duck when she does this. She's faster than last time. Throw Rubees to knock her off the ceiling and stomp her to make her legs fall off one by one. When she's defeated, she screams "WAHHHHHH!" Peach asks what's the matter and if she spanked her too hard. Luigi congratulates her, but the castle shakes violently. Tippi says the destruction is spreading and if they dawdle, they're doomed. Peach suggests they leave, so the bros take off, but she stays behind, saying Mimi can't stay here and should find some place safe in the castle. Mimi doesn't think Peach cares. The castle shakes even more violently.

Outside the room, Tippi wonders what that loud noise was. Luigi calls for Peach, but the door won't open. Back in the room, Peach is holding onto a ledge, as most of the floor has given way. With her other hand, she's holding onto Mimi. Mimi asks the silly princess what she's doing. Peach asks herself the same question, saying she just leapt into action without thinking. Mimi doesn't want her help and wants to be left alone. Peach can't do that, even though Mimi has been very bad. Peach doesn't know how Mimi was raised, but she was taught to help people in need, so she can't leave Mimi to die. The castle shakes again and Peach falls.

Outside, Luigi laments that they've lost two party members: first Bowser, and now, Peach. He asks Mario what they should do. Tippi says they have to keep going, but Luigi says they can't leave the princess. Tippi knows it's horrible, but this is the end of all worlds. They must press on, which is what Peach would want if she were here. Luigi says that would be a thing Peach would say and that he's worried about her. He says she'd be mad at them for wasting time, so they should keep going. To the right is the star.

Thursday, August 28, 2014

Super Paper Mario -- Interlude After Chapter 5

In Castle Bleck, O'Chunks is singing for Nastasia. It's a song about Count Bleck's greatness. Towards the end, he runs out of steam. Mimi appears, telling him to stop, saying he's breaking windows. Nastasia explains that she made O'Chunks come up with a nice motivational tone as a punishment for being defeated again. She's making him sing it 1,000 times. Mimi says Nastasia's more evil than she thought. She asks where the count is. She hasn't received a call to do anything and is bored. Mr. L drops in, saying Brobot is gassed up and ready to fight. Nastasia loves the enthusiasm, but tells him to shelve the robot action plan for the time being. Count Bleck left specific orders to stand by. Mimi can't believe they're supposed to wait for the hero to come get them. Mr. L says he'll leave to do other things if he's not needed. Nastasia is agitated, saying they aren't going anywhere, as Count Bleck's orders are absolute. She leaves. Mimi's bored and Mr. L says Brobot craves a daily smash and there's no action here. Dimentio says it's hard to stay still when one pines for sweet vengeance, but the count's orders are absolute and without exception. They shouldn't dare think about executing a secret sneak attack, even though defeating the hero would please the count. They MUST follow orders. Mimi remembers she has something to do and Mr. L says he must deflavorize Brobot's Flavorizer and they both leave. Dimentio says he must leave as well.

We now return to our serial drama of Timpani and Blumiere.
Blumiere: Look, Timpani. The stars are beautiful, aren't they?
Timpani: There's a tradition in my village. We believe that wishes on stars come true.
Blumiere: Oh, is that so? In that case, we'd better get wishing, don't you think?
Timpani: I don't need to wish anymore.
Blumiere: Mmm?
Timpani: I already have everything I need right here.
Blumiere: Timpani... Aren't you cold?
Timpani: Not at all. I'm very warm... Can we stay like this? Just a little longer?

Back in Flipside, Peach calls to Tippi, saying she's a little out of it. Tippi asks if they just heard something, but none of them did. She thought she remembered something very important, but the ground shakes and The Void grows larger. They need to open the door to the next world quickly. On the second floor and Merlon says they're back. The Void grows larger and some worlds may have started to decay already. He wonders how long Flipside will be spared. Tippi asks if the Light Prognosticus says how much time they have left and Merlon says it was only written to counter the Dark Prognosticus, so it's not truly prophetic. It's hard to say how much time they have left, but it's probably not much. Tippi says they can only go forward and can't wait for worlds to end. Merlon has a message from Nolrem, saying that a Heart Pillar has been spotted on the outskirts of Flopside. In the meanwhile, he'll look into the Light Prognosticus for clues.

On the second floor of Flopside, go into the Fortune Teller's house and you'll find Merlee's moved in. Merlee asks them for a favor: she lost her crystal ball in her move over here and Merluvlee in Flipside uses the same kind. She wants the heroes to ask her for one. She says this won't take long, but it's a long sidequest. Merluvlee says she's in training and Bestovius has some useful equipment. She asks them to get it for her. Go to Chapter 1-1 and ask Bestovius for the Training Equipment. He says he lent Old Man Watchitt a You-Know-What and wants it back. Go to Chapter 1-2 and go to Watchitt's house. He says he's been seeing a strange lady in his dreams who talks a lot and needed help with something. He describes her as looking like Merlumina. He says she needs to get out of his dreams and if the heroes help her, he'll give them anything. Since she's been in his dreams many times, he's become a fan and wants her autograph. Go to Chapter 1-4 and find Merlumina again. She says it's a pleasure to meet them again. They ask why she's still here and she says she couldn't fall asleep after sleeping for so long, so she sent out her frustrations telepathically. They reached someone in a nearby town of Ancient blood. She says she did it when she was single to meet people. She tells a long story, which makes the heroes fall asleep. She thinks that Watchitt is hard of hearing, which made her sad and unable to sleep. She says she used to fall asleep to lullabies and tells another long story. All this talking is making her drowsy and the heroes' plan to make her sleepy by making her talk was brilliant. She starts fading, but the heroes remember to ask for her autograph. Give it to Watchitt, who gives you Bestovius's You-Know-What. Give it to Bestovius for the Training Machine and give that to Merluvlee, who gives you the crystal ball. She says to tell Merlee that they're even now. Merlee give you a free charm and a Random House Key. Get your charm first and go for the Special Package, as it lasts the longest. Go to the first floor of Flopside and unlock the locked house. There's a large chest. It's time to get funky. A Pixl says, "Doodly-doo!" then makes animal and car noises. All things sing and to live is to make music, according to the Pixl. Her name is Piccolo and heard their footsteps, which isn't their essence. She joins the party with the ability to make different music based on the character, with the ability to remove curses.

Go to the third floor of Flipside using the pipe on the second floor. There's a red rock with Piccolo drawn on it. Use her power near the rock to reveal a chest with a Merlee card. Go to the second floor of Flopside and use Tippi's power to reveal some blocks under the pipe. Use the pipe to reach the third floor and go to the left to find a similar block. Use Piccolo's power to reveal a chest with the Nolrem card. Go to B2 and flip to find Welderberg on the right. He'll build you a pipe from here to the second floor of Flopside for 100 coins. Go to the outskirts on the second floor and use Cudge to break the yellow block. This makes a pipe appear. Take it down to the first floor outskirts. Take the pipe in the area down to B1, then another to B2. Behind the pipe is a yellow switch that makes the wall disappear. There's a large chest with the Power Plus. Use it to permanently boost your attack by 1. Drop down the gap to the left and you'll find a chest with a Barry card.

Go back to the first floor outskirts and flip in front of the sign. Follow the path and use Dottie to go under the rock formation. There's a square stone that's actually a yellow block. Hit it to make a red switch appear. Stand on it to make a Heart Pillar appear. Place the Pure Heart to make a blue door. Nolrem says at the Duel of 100, the hero will meet with dark powers of purest chaos. If the hero falls to the 100, the chaos world grows and the Purity Heart fades. The hero will falls to the world where games are ended. He deciphered this part of the Light Prognosticus, which says that if they fail to pass the duels, all worlds are ruined. Their lives and the Purity Heart will be lost. Although this message may discourage them, he must still send them forth as they can not nothing else. Stock up on healing items before going starting the next chapter.

Tuesday, August 12, 2014

Super Paper Mario -- Chapter 2-4: The Basement Face-Off

The mysterious handmaid Mimi disappeared in a bizarre explosion... What exactly was her plan and why did she try to enslave Mario and friends? After the incident, Princess Peach noticed stairs going down. "Here we go!" she said. "I wonder if Merlee is down here?" thought our heroes as they traded worried glances... The two solemnly made their way down, knowing there was no other path to follow.

In Merlee's Basement, Tippi says that the Pure Heart is nearby, as she can feel the tremors more strongly. Someone starts speaking faintly in rhyme, thanking them for looking for her. A faded image of Merlee appears. She's glad to see them, as she's been waiting a long time for them. They can't meet right now as an evil one is pursuing her, so she's not safe. Merlee says the basement is like a maze. With her power fading, she says to trust nothing, be it foul or fair. The image disappears and Tippi wonders if that was really her and why they have to be so careful.

Go down the stairs and you'll find a Mushroom to the left in an item block. To the right are two doors. From this point forward, the basement is like a maze. The door on the left leads to Room 01. Check the signs in the middle of the room to check the number. Go through the upper left door, which leads to a room decorated like the rest of the mansion. Flip and you'll find a couple of flip blocks. Bring them into 2D, noting that there are two tiers of them. Go up to the second level and Merlee is there. She says she's like the sun to those whom fate brings her. She knew she would see them soon. Tippi asks her for the Pure Heart and Merlee says she'll gladly give it to them for 10 million Rubees, a bargain according to her. She asks them to sign on the dotted line. Refuse and she'll allow a small loan. Refuse again and she'll throw in a free gift: a Super Mega Ultra Shroom. Refuse and she'll offer Breadward, a Pixl made of oats and lard. Refuse one more time and she yells, saying none of them have a clue. This is there last shot. Refuse and Merlee's faded image appears, saying this Merlee's a fake. The fake Merlee says, "Mimimimimimimimimimimimimi!", then says there's no point in trying to fool them anymore. She turns into Mimi, saying the girl that they thought was a handmaid or Merlee was an imposter and a faithful servant of Count Bleck She's the master impersonator, Mimi. She wanted to settle things peacefully, but it's too bad that the heroes refused. She assumes her true form, her head crackling and spinning. Spider-like legs appear. Merlee says she's protected by a barrier, so attacks are useless. They must flee and find the real Merlee, who can use her magic to weaken her.

Go through the right door. Mimi will chase you, so if you stay in a room long enough, she'll appear, throwing Rubees. Going through the right door will lead you to Room 05, where you'll find Swoopers. On the right side, flip sideways with Slim and you'll drop down to a door. This door leads to Room 06, which has a Cursya. Flip to reach the top right door. This leads to Room 08, where there's an Ice Cherbil. Blow up the crack near the sign for a Shroom Shake. Go through the top right door to Room 07, which has a Boo. Blow up the crack in the upper right area and flip to go through it. There's a door in this tunnel, leading to Room 09. There are a couple of Shlurps here. Go through the top left door to an unnumbered room with an Atomic Boo. It has 10 HP and 2 attack. Use Boomer to defeat it. Use Tippi's power to reveal an invisible staircase in the middle of the room. Take them to the top right door.

This door leads to the basement's bathrooms. There's nothing of interest in the men's bathroom, other than some graffiti. In the women's bathroom, you'll find more graffiti and Merlee in the third stall from the left. A fly is buzzing around her. She says that she was too weak and Mimi too robust, so she hid the Pure Heart where Mimi would never look. She and the heroes should combine their powers to teach Mimi a lesson. Mimi doesn't think so, however. She appears, then transforms into Merlee. They both call each other fake and bump into each other. They ask the heroes to tell them apart, which starts up the 66th Annual "That's My Merlee" Show. The host says that the heroes get to ask five questions, then pick the real Merlee. Pick any questions you like: the answers don't matter. At the end, the fly starts buzzing around Merlee #1, the one hiding in the bathroom. Pick this one, and she'll says that no one could copy her. Mimi counters that she mimicked Merlee perfectly. She'll congratulate the heroes by tearing them apart. She assumes her true form and attacks. Merlee leaves the bathroom to cheer in safety.

Mimi has an unknown amount of HP and 1 attack power. Peach is good for this battle as she can hover and protect herself with her umbrella. Mimi will be throwing Rubees at you, as well as sending a wave of Rubees from the floor. Initially, you can't attack her while she is glowing. After a cheer from Merlee, you can start doing damage. Merlee's cheer is magical and destroys Mimi's invincibility barrier. Use Thoreau to pick up a Rubee and throw it at Mimi. This will stun her so you can jump on her. After a couple of jump attacks, a leg will fall off. She's finished when all of her legs have fallen off. Mimi says this is impossible and explodes, revealing her normal form. She says she's not beaten for good and the heroes won't be so lucky next time. She flips out of the mansion.

Merlee says they did a fine job. The tenants of the mansion guarded the Pure Heart for 1,500 years, waiting for the hero. Now, their duty is done and she's ecstatic. The Light Prognosticus says she and her ancestors waited by the Pure Heart, but there's something else not written in it. In another prophecy, it is written that a heart of chaos can only be beaten by four of mystery, united. Peach and Mario are the first two heroes and they must find the other two. The other two may be known to them. Merlee gives them the yellow Pure Heart.

End Of Chapter
Count Bleck's servant Mimi had laid a nasty trap for Mario and friends... But with the help of Merlee, faithful defender of the Pure Heart, the day was won. But who were the other two heroes mentioned by Merlee? With five Pure Hearts yet to be found, Mario knew this adventure had only begun...

Saturday, June 28, 2014

Paper Mario: The Thousand-Year Door -- Interlude After Chapter 3 -- Part 2

Mario is in the Glitz Pit, having just vanquished Macho Grubba. Jolene hopes for his success. Rawk Hawk says he won't fight dirty, will win fair and square, and never lose again. King K has Mario's back and will fight in the Glitz Pit again. Jolene now runs the pit, so there will be no more shady business. She invites Mario to return as a fighter any time. He has many fans, even though he gave up the champion's belt. Leave the pit, get a Star Piece from behind the phone booth, and return to Rogueport.

Peach's email arrives, telling of the X-Naut's plan to conquer the world. She says they need the Crystal Stars, but Mario must get all of them first. She'll gather more information in the meantime.

Luigi's on the west side of Rogueport, having just recovered the second compass part. He landed on the Strudel Continent and headed for Plumpbelly Village. When he reached the town, he could tell something was wrong. The mayor says the town is ruled by a giant snake named Hizza and required sacrifices. This time, the mayor's daughter was to be offered up. Luigi offered to go in her stead. The custom is that sacrifices are to be dressed as brides, so Luigi got dolled up. He says he looked good and fooled his foes. He reached Hizza's  lair, noting it was difficult fighting in a gown. Hizza has a second head on its tail. Luigi quickly fainted, then, once he woke up, distracted both of Hizza's heads. The heads reared up, fangs ready to attack, when Luigi deftly dodged left, leaving the mouths to smash into each other. Hizza vanished in a cloud of smoke. A shining plated fell down on the spot where Hizza's body was. It was a compass part, which pointed east to Circuit Breaker Island. As he was about to leave, the mayor asked him to stay and marry his daughter. Luigi thought she was cute, so he thought about it for a while, but snuck off the next morning. He says he heard a beautiful voice when the compass was activated. He thinks it's Eclair's voice. He will set sail from Rogueport soon.

Standing next to Luigi is a Bob-omb that resembles a cherry. His name is Jerry and he's from Plumpbelly Village. The reason he sounds so down is because he saw Luigi dressed as a bride, which he found to be more terrifying than the giant snake, Hizza. It scarred him so badly that he has a moral duty to stop him from dressing as a bridge ever again. He's sticking by Luigi to protect others from his fate.

There are three more troubles at the Trouble Center:
Jolene needs some cleaning done. Meet her in her office, and she'll initially think you're trying to become a fighter again. Rawk Hawk is again the champion. Mario's old registration is gone, so he'll have to start in the minor leagues. Her trouble is that she wants the garbage cleaned out from the storage room. In there, you'll find twenty Battle Shorts, dirty fighter's shorts that stink. Some of them are upstairs. Go through the door upstairs and you'll find a Star Piece hidden behind the right crate. Bring the Battle Shorts back to Jolene and she'll tell you to take them to Goomfrey in Rogueport. While you're in Glitzville, buy two Hot Dogs from the stand. Goomfrey is in front of Frankly's place. Give the Battle Shorts to him, then talk to Jolene for your reward of 30 coins.

Merlee wants the recipe for making Heartful Cake, which she forgot. She learned it from Toce T. in Petalburg. She lives in the right house on the east side of Petalburg and will tell you to cook Ruin Powder and Cake Mix. Return to Rogueport and go to the Pianta Parlor. This is the only place you can get Cake Mix. Either buy Piantas or win them, but you'll need at least 12 of them. Exchange 6 Piantas each for a Cake Mix. Get two and cook one of them into Mousse Cake. Talk to Merlee to tell her the recipe. She'll then ask for Cake Mix. Give it to her and your reward will be 30 coins.

While your in the ruins under Rogueport, go near the entrance to the Thousand-Year Door and break the large yellow block. It reveals a doorway and a Star Piece near the pipe. Go west. The room has a Shine Sprite, a large block, and a couple of switches. Break the block so you can reach the rising platform. On the higher level, drop down to the switches and ground pound them. This will make pipes appear. The left one takes you directly to the Great Tree and the right one takes you directly to Petalburg.

Bub-ulber in Petalburg is craving a certain food. He's on the west side, on the center island. You'll have to cross the bridge to reach it. He wants a spicy Hot Dog, which you can get in Glitzville. Give him one and he'll ask for another. Give him the other one and he'll ask for Mousse Cake. Give him the Mousse Cake and he'll give you a Dried Bouquet as a reward. You can get more if you bring him more Hot Dogs.

Return to the west side of Rogueport and drop through the grate. Use Yoshi to cross the left gap to reach a Shine Sprite and a door. Go through the door to see a brown pipe and a sign that says it leads to Twilight Town. Try to go through the pipe and it will spit you out. Take the pipe near the door to the background platforms, where you'll find a Star Piece. Go to the Thousand-Year Door and the ruby Crystal Star will appear near a tall building in a forest. Professor Frankly's surprised by Peach's email and says the situation is more serious than they originally thought. He's been researching the treasure and found a source that says it may be the great cataclysm that sank the town. He says that the treasure may help them rule the world, so Mario can't let them near it. The entire world could be destroyed. Frankly looks at the map and tells them the next Crystal Star is in Twilight Town. He doesn't know much about Twilight Town, except it's dim and eerie, and there's a pipe to it under the west side of Rogueport. If you've already tried to go through, Mario's partner says that going through it was a failure. Frankly doesn't know what to do, but says that a resident of Twilight Town lives here, so they should ask him. His name is Darkly.

Darkly is behind the wall to the left of Merlon's. He's the gloomy guy. Ask him about the pipe and he'll tell you that you need to have something with your name on it to go through the pipe. He writes Mario's name on the seat of his overalls and writes his partner's name on them. He wishes them well and is rooting for them. Go back underground and through the pipe to start the next chapter.

Tuesday, June 17, 2014

Paper Mario: The Thousand-Year Door -- Interlude After Chapter 1 -- Part 2

In Petalburg, Koops announces that he'll be going with Mario and will come back a strong Koopa. His father is proud of him and Koopie Koo will be waiting for him. Mayor Kroop says he can always come home and that Petalburg will always be his home. Goombella says they need to return to Rogueport and hold the map in front of the Thousand-Year Door to find the location of another Crystal Star. Go to the mayor's house and flip sideways. Slip past the fence to get the Mega Rush P badge. Go the item shop and purchase 5 Courage Shells. Leave Petalburg heading west. Mario will shake briefly. Goombella asks if he has a Mailbox SP, the one with the light. It's an email from Peach. She's not sure where she is, but she's unharmed. She tells Mario that the X-Nauts are after the map and looking for the Crystal Stars. Peach is unsure of what they are planning but knows it's not anything positive. She tells Mario to collect the Crystal Stars first and that the X-Nauts know he has the map. She closes by saying not to worry about her.

Go to the ruins under Rogueport and slip through the bars to reach a pipe you couldn't earlier. The pipe takes you to the background and allows you to reach the house of Merlee. She provides spells in battle, such as increasing attack power, defense power, and doubling Star Points.

Return to Rogueport and you'll see Luigi standing near Professor Frankly's place. He says he's on an adventure to rescue Princess Éclair of the Waffle Kingdom. She was kidnapped by the evil Chestnut King. He recently met with the Waffle Kingdom's cabinet members. He says it's a long story. Choose to listen and Mario and his party will fall asleep. Mario got a letter from Peach and left. Luigi was cooking a snack when another letter arrived from Crepe, a cabinet member of the Waffle Kingdom. The kingdom was attacked by the Chestnut King and he kidnapped Éclair. The letter says that Crepe needs his help and skills. Luigi answered the plea since Mario had already left and went to the Waffle Kingdom to investigate. An oracle said that the Marvelous Compass could locate Princess Éclair, but it was broken into seven pieces by an ancient curse and scattered. Each part of the compass points to the next and one part is embedded in the princess's tiara. Once he finds all other parts, he'll be able to find her. He was given the compass base spoken of in fables. It activated and lit right up, indicating the deep south to Rumblebump Volcano on the Pudding Continent. Luigi's leaving Rogueport for the volcano soon. It's dangerous, but he has to save Princess Éclair.

Go into Merlon's shop, which is marked with a Shine Sprite. He'll power up party members and have them learn a new move for three Shine Sprites. Right now, we have enough to power up just one. I powered up Koops. To the left of Merlon's shop is a wall. Walk towards the middle of the wall, then either left or right. The wall is an optical illusion. There's a Bandit here, as well as some gloomy kid. Walk to the back and climb up on the crates for a Star Piece. Go to the item shop in the central square and you'll find the contact lens is in stock. Purchase it for 10 coins and give it to Zess T. She'll move from the gate and go insider her house. She's a chef and can now cook things for you, but doesn't have a great attitude about it. Outside, you'll find a merchant in a striped red shirt. He has items for sale, but some of them are quite expensive.

To the west is the nicer side of Rogueport. There's another shop here with different items and a gambling parlor. Behind the nearby trash can is a Star Piece.  There's also a grate in the road. Drop down it and you'll reach the Pit of 100 Trials. Leave it alone for now. Go east of Frankly's, where Gus was standing guard. The only unlocked door is that of the Trouble Center. People come in with their troubles and post them on the bulletin board. You can take on one trouble at a time and try to help that person out and get a reward. You have to pay to cancel, however. Here are the ones you can tackle right now:

McGoomba is behind Zess T.'s house and wants a package delivered to Goomfrey near Frankly's. He gives you a box. Give the box to Goomfrey, then talk to McGoomba again to complete the trouble and get your reward- 20 coins.

Arfur is just outside the Trouble Center. He wants to start his own shop and needs to see what his competitors are charging. Go into the item shop in the center square and check out the prices for Fire Flowers, Sleepy Sheep, and Tasty Tonics. He'll then ask you to report the prices. The prices are 10 coins for a Fire Flower, 8 for Sleepy Sheep, and 3 for a Tasty Tonic. He doesn't think he can turn a profit with prices that low, but pays you 20 coins for the information.

Garf lost his house key somewhere in Rogueport. He's in front of the locked door east of the Trouble Center, across the bridge. Talk to him and he says he thinks he lost it near the badge shop. To reach the badge shop and the key, go into the inn and go to the top floor. There's a door to the left that leads to the badge shop. The key is here. Return it for 20 coins.

Goomther is in the center square. He wants you to find the guy committing credit card fraud. The guy you're looking for is Lars the Bandit. He's hiding on the other side of the wall near Merlon's shop. He runs off to the port by the scaffolding near the stairs. Once you find him, he runs off again. Go behind the center square and you'll find him near the house of the Bandit that stole your coins earlier. Goomther appears, gives you your 20-coin reward, and takes Lars away.

Mousimilian is a purple mouse in the center square in front of the shop. He needs his memory jogged because he forgot a hot tip on how to make money. You must hit him with his hammer until he remembers, but not after that, or he'll forget. It takes about 11 hits until he remembers. The tip, which is your reward, is to buy Sleepy Sheep in Rogueport, then sell them in Petalburg for a two-coin profit.

Bomberto is a Bob-omb by the Rogueport docks near the Save Block. He's hungry and was sent an empty lunchbox. He'll pay varying amounts for whatever food you give him. A Honey Syrup will get you 11 coins.

Koopook calls himself the hide-and-seek champion and is hiding in Hooktail Castle. He's in the room with the rising green block that leads to the armory. Take the green block up, then walk all the way to the left, then drop down to the back. You'll also find a Life Shroom here. He's a master of sneaking and hiding, and also happens to be Koops's neighbor. They used to play hide-and-seek a lot. Koops was usually "it". One day, no one found Koopook, so he decided to become the Hide-And-Seek Koopa. As a reward, he gives you a Special Card to use in the Gambling Parlor.

Mayor Kroop is in his house in Petalburg. He's lonely and wants someone to listen to him. He talks about kids these days and goes on tangents about his wife. As a reward, he gives Mario a Turtley Leaf, which can be cooked into a tea. Mario can come listen to him anytime.

Plenn T. runs the item shop in Rogueport's center square. The shop's low in inventory and needs to restock Courage Shells. You can get them in Petalburg's item shop for 5 coins each. Your reward is an Ultra Shroom.

After you complete the troubles, you'll have quite of bit of money. Go the to port and you'll find a green rat named Lumpy. He's going to Dry Dry Desert to prospect for oil and wants Mario to invest. He wants 100 coins. It's a good idea to give him money. Try to give him 300 coins in total.

Go the Thousand-Year Door. You can now slip past the bars and spring up to an airplane panel. Fly to the left and you'll find another entrance to the Pit of 100 Trials. Going through the grate may be a faster way to reach the Thousand-Year Door. Hold up the map on the pedestal and the map is marked with an emerald Crystal Star and a tree. Show Frankly and he'll say that the next Crystal Star is in Boggly Woods inside the Great Tree. He says that odd creatures live there. They inform Frankly of Peach's email and that others are looking for the Crystal Stars. Go into the underground city and you'll see a strange creature like Frankly mentioned. It runs off through a crack in the wall. Go past the bars to catch up to it. It freaks out because he's been cornered and thinks Mario and his party will eat him. Mario tell them they're not bullies, but they know about him. The creature thinks they work for the X-Nauts, who came to the woods and are tearing apart the Great Tree and causing trouble. He's looking for help here. Mario's partner mentions Crystal Stars, but the creature doesn't know anything about them. If Mario chases out the X-Nauts, he thinks the elder will let him have the Crystal Star. The creature introduces himself as Punio and that he is a Puni. Follow him to the right and he'll hit a button revealing a doorway in the back wall. Go east to reach a pipe to start the next chapter.

Monday, May 19, 2014

Paper Mario: Interlude After Chapter 3

In Peach's Castle, Twink wonders about Mario and Peach is worried. Twink suggests eavesdropping again, which would make Bowser and his followers mad. Hit the switch and go through the secret passage to the revolving wall. On the other side of the wall, Bowser is upset when Kammy Koopa tells him that Tubba Blubba was defeated even though he was invincible. The wall rotates while they're talking, but they don't notice. Bowser stamps his foot, angry that Mario figured out Tubba Blubba's secret. Kammy Koopa suggests a new tactic to use when Mario goes to Shy Guy's Toy Box next. Bowser says they'll prepare for Mario's arrival by finding his weak points and humiliating him. But first, they need to find out what Mario hates. At this point, they finally notice Peach standing around. He's initially upset, but says her timing is fortunate. He asks about Mario's weak points and to answer honestly. He presents the following options: in group 1: Goomba, Clubba, Mushroom; in group 2: Fuzzy, Hammer Bros., Thunder Rage; and in group 3: Pokey, Koopatrol, Super Soda. If you want an easy experience, choose the items. If you want the Star Points, pick the second option in the list. If you pick the items, Kammy Koopa will have her doubts. Bowser declares this to be the end of Mario and orders the guards to take Peach back to her room.

Meanwhile, Skolar tells Mario he knew Mario could do it. He's thankful and says it was the right decision to ask him. He gives Mario some power, increasing his Star Energy and giving him the Star Storm attack, which hits all enemies. Bowser's life force is getting stronger all the time due to the Star Rod and Mario must be careful. Skolar returns to Star Haven, asking Mario to keep quiet about getting lost in Forever Forest.

Go into the Forever Forest and you'll hear someone yelling about being scared in a freaky forest and that bugs are crawling on them. Walk a little farther and you'll run into Jr. Troopa, who is almost thankful to see Mario. He says he'll be Mario's worst nightmare and battles Mario. This time, he grows a pair of wings. He has 40 HP and gives 21 SP. He has one defense power, so don't use Bow to attack him. He will swoop down to kick Mario. Parakarry's Sky Shot works well. After you defeat him, he runs off.

Take an incorrect exit, then double back to reach the edge of the forest quickly. Jr. Troopa will appear, happy to be out, and runs off. Inside Toad Town, the music plays at a faster tempo. Shy Guys are making a ruckus all over town according to Fice T., the guard at the edge of the forest, but he says they're nothing compared to ghosts. Deliver the letter from the Boos, which freaks him out. He still gives you a Star Piece.

As you wander through Toad Town, you'll see Shy Guys running amok and stealing stuff. One steals Tayce T.'s frying pan, so she can't cook. Another steals a calculator from the badge shop. Russ T.'s dictionary was stolen and the storeroom key from the southwest item shop was taken. In the north item shop, hit the Shy Guy running around so you can buy items. Hit the Shy Guy in the Toad House so you can use it. Go to the train station to hit the Shy Guy blocking the train and deliver the letter to Dane T. nearby. It's an invitation to a haunted mansion. He asks his friend Mini T. to go, and they suggest sending a letter to their friend, the red Yoshi Kid in Yoshi Village.

Merlon is outside his house. Talk to him and he says an oracle told him in a dream that running around the red palm tree in Dry Dry Outpost will make something good happen. Go to the Outpost and run around the red palm tree. This makes a nearby Toad dizzy. Mario tells him about Merlon's dream and he says he got a message in a dream, but he doesn't taking them seriously. The message said to spin jump three times in a house with a whirling roof in a large town near a castle. Return to Merlon's house and spin jump three times to make the Quick Change badge appear. It allows you to change party members in battle while allowing them to attack that turn.

Return to Mario's house to talk to Luigi and get his autograph. Shy Guys are running around here as well. Luigi's jump is great, but he's not fast enough to catch the Shy Guys. Hit them for Luigi. Luigi says he's going to train so he can go on an adventure, but doesn't want to anymore because he can't. Mario must save Peach for his sake. Now that you can spin jump, go inside the house and spin jump on the panel. This will lead to the basement, where Luigi keeps his diary. You can read it. At this point, he's only written two entries.

Page 1:  Once again, my brother went on an exciting journey. Once again, he went alone. It's so unfair! I remember the carefree days when we played Golf  and Tennis and had Parties. I remodeled the house and made a secret basement my brother has no idea! It's the perfect place to write in you, my secret diary.

Page 2: I heard that a ghost appeared in Toad Town today. It was big, really big. And it had red eyes, a giant, gaping mouth and a mustache. .......... Because you're my secret diary, I'll tell you the truth: Yaaaah! I hate ghosts!! What will I do if it appears at night! Come back, Mario! I'm scared! Yikes! I can feel something behind me. Ahhh! I'm sure it's there, but I can't look back! No! No! Get away! I think I'll be safe if I don't freeze with fear. I'll just shut my eyes and take five steps back, and then I'll jump and dash into bed. Here I go!

Now that you have Luigi's autograph, return it to Koopa Koot for one coin. He'll then ask you to find his lost wallet that he dropped near the item shop. Check the shrubs near the Save Block to find it. The reward is one coin. Next, he'll ask for a Tasty Tonic. You can find them in the southwest shop in Toad Town, the one whose storeroom key was stolen. The reward is one coin. After that, he'll ask for the autograph of Merluvlee. Talk to her and she'll give Mario her autograph on one condition: Mario must retrieve a crystal ball from her twin sister Merlee. Go to the Outpost to retrieve the crystal ball, get the autograph, and Koopa Koot will give you 3 Star Pieces. He next want to read the newspaper. Read both the front and back of the board in front of Merlon's house and report back. The reward is 1 coin. After that, he wants a Life Shroom. You can buy these in the mansion in Forever Forest. He'll give you the Gold Credit to the Playroom. He next wants some Nutty Cake. It can be made by cooking a Goomnut, found in a tree growing next to Goombario's house. This will have to wait as Tayce T. can't cook right now.

Heal up and challenge the Master again in the Dojo. His outfit is now a gold color and he has 75 HP. His attack power is 8 when he punches. Bow's Outta Sight can be helpful, as well as her Smack. When you win, you'll get the Fourth-Degree Card.

Heal and save, then go into the Toad Town Tunnels. Break the wooden panel, drop down, then go west. You'll be trapped in an area with some Dark Koopas. They'll attack like regular Koopas, but also have a spin attack that will make Mario dizzy and unable to attack for a couple of turns. Guarding against the attack is tricky, but it works if you hit (A) near the end of the spin. They have 8 HP and give 4 SP. They will grin before doing the spin attack. Once you defeat all of them, a switch will appear. The switch makes the blue pipe to the mansion in Forever Forest appear.

Go to the area with the southwest shop. On the far west side is an empty house. Go into the house and hide with Bow. A Shy Guy comes into the house, then flips through the wall. Check the wall to make it flip. This takes you to a room with a spring and a large wrapped box. Jump on the spring to launch into the next chapter.

Wednesday, May 14, 2014

Paper Mario: Chapter 2 -- The Mystery of Dry Dry Ruins -- Part 1

After a short train ride to Kalamari Desert music, Mario disembarks at Mt. Rugged. Mario must go over Mt. Rugged and go east to reach Dry Dry Desert. Check out the shrubs at the station for coins and an Egg. Follow the arrows posted on the mountain to find your way through. Go to the top of the hill and try to go east. Mario will bump into a Paratroopa named Parakarry. He recognizes Mario and tells him he lost something. He delivers letters all over the Mushroom Kingdom and lost a letter on Mt. Rugged. He asks Mario to help him find the letter. He'll search this area. Go east.

Go up the hill and slide down the slide for some coins. There are Monty Moles in the area. They have 3 HP and give 2 SP. They'll throw rocks at Mario. Drop down in the area to get a Sleepy Sheep from the item block. Break the yellow block to reach Whacka. Whacka is a blue mole-like creature. Hit him on the head to make a Whacka's bump appear. Take the item as it restores 25 HP and 25 FP. Don't hit it too many times or it will disappear forever. Go east.

There's a Save Block in the area. Stand on the ledge and have Kooper get the first letter. Go east again. You'll find strange rocks that move. They are Clefts, spiked rock enemies with high defense. They have 2HP and give 3 SP. Use a POW Block or Bombette's Bomb to defeat them. Go up the hill and under the rock to the left. Drop down to get a Star Piece. Go west from the top of the hill, slide down the slide, then go west again. Drop down the stairs, grab the Mushroom from the item block, then walk under the rock to the left. This will take you to a chest with the Damage Dodge badge. Spring up to the top of the slide. To the far right, is a Honey Syrup, guarded by a Cleft. Slide down the slide to reach a letter. It seems Parakarry lost more than just one letter here. Drop down, go east, then go down the slide.

Go east, climb to the top of the hill, then go east again. The bridge is out here, so drop down. You'll find a letter and a Cleft. Return to Parakarry and give him a letter. He's thankful for Mario's help. He then admits that he lost letters all over the Mushroom Kingdom. He says that Mario's good at finding letters and he wants to join the party so he can get help finding letters. In return, he can carry Mario over gaps. He can attack enemies in the air with Sky Dive and Shell Shot. Mario can deliver letters to the addressee if Parakarry is by his side when Mario talks to them. Use him to cross the gap to hammer the Quake Hammer badge.

Cross the gap to the east where you first encounter Clefts. You'll find a Bub-ulb here that will give you a Magical Seed. Go back to the west where you used a spring to reach the top of a slide. Cross the gap to the left of the spring to get some coins and a Star Piece. Go to where the bridge is out and cross that gap. On the other side is a bridge that goes past a large nest. There's a vulture in the nest that stops Mario. He checks a piece of paper, saying Mario looks like the Mario on a wanted poster Bowser gave him. He asks his name. You can fool the vulture by saying "Luigi", but if you say "Mario" or "Princess Peach", he'll battle you.

The vulture's name is Buzzar. Buzzar will throw feathers at Mario, attack with its claws, pick up Mario, or flap its wings. When it picks up Mario, repeatedly hit the (A) button to fill the meter. If the Mario icon running around on top of the meter stops on the filled part of the meter, Mario will be let go. Otherwise the attack deals 4 damage. When Buzzar flaps its wings, press (A) repeatedly to fill the meter as much as possibly. This will reduce the number on the meter. The number on the meter represents how much damage Mario will take and how many turns his partner can't attack. Hit him with your best attacks. Parakarry's Shell Shot does a lot of damage. Once you defeat Buzzar, you get 15 SP. Buzzar falls off the cliff.

Go east and down the hill. Heal and save, then go east to the desert. Dry Dry Desert is a large desert where it can be very easy to get lost. In the first area, you'll find a tent. Kolorado is here, looking for the ruins. You can deliver one of the letters to him for a Star Piece. Kooper is excited to be on an adventure  and wants to team up with Kolorado someday. Talk to his assistants and they'll tell you to go due east across the vast desert to reach Dry Dry Outpost. Follow the directions and go east 6 times. Just outside Dry Dry Outpost are many trees. Hit the trees. One of them will drop a letter.

In the desert, you'll find a couple of enemies. Pokeys are moving cacti with spiky heads and sides. They have 4 HP and give 2 SP. They can throw their segments at Mario, fall on top of Mario, or make more Pokeys appear. Use the hammer or Koopers attacks. The other enemy is the Bandit. They'll try to attack Mario to steal a coin. If Mario fails to guard, they'll steal the coin and hold it over their head. They can steal up to 10 coins each. If Mario guards, they get nothing. If you damage them while they have coins, the coins will be returned. They can run away with the coins, so hit them quickly. They have 5 HP and give 2 SP.

In Dry Dry Outpost, the first house you come across has a Toad that will give you some interesting information. If you wind up in a twister, it will blow you to another part of the desert, where you can easily get lost. If you go south three times, then west two times, you'll find something interesting. It's an invisible block with the Attack FX C badge over a rock. If you leave the Outpost, then  south as twice, you'll come across an oasis. Hit the lush trees with the hammer to get a Lemon and a Lime. There's a Super Block in the area. Hit it to upgrade a party member to Super Rank. This will increase their attack power and give them a new attack. I chose Bombette. Back in the Outpost, go behind the Toad House on the right side to find Merlee. She can put a spell on Mario to help him out. The benefits include increasing damage done on an attack, increasing defense for when it's the enemy's turn to attack, doubling Star Points earned in battle, or increasing the amount of coins won from battle. Go for the Special Course, as it lasts the longest.

In the Outpost, many people will talk about Moustafa, the leader of the Outpost. If anyone knows about the Dry Dry Ruins, he might. Go east and talk to the Nomadimouse in robes and a turban. Follow the purple mouse from the shop to him. His name is Sheek and he'll tell Mario that nice people give him things. To speed things along, give him his favorite item, a Lemon. He'll give you the password to finding out about Moustafa's whereabouts. The password is to buy a Dried Shroom, then a Dusty Hammer. The shopkeeper will recognize Mario as a friend of Moustafa and tell Mario that he can be found on the highest part of the Outpost. Go into the house Sheek was standing in front of, then exit to the right. Climb on the crate to reach the roof, then walk and jump across the roof to the left. There's a house up there, where Sheek is. He gets rid of the robes, saying he is also Moustafa. His ancestors watched over the ruins after the kingdom that used to be there fell. He gives Mario the Pulse Stone, which will flash over Mario's head as he gets closer to the site of the ruins.

Leave the outpost and deliver a letter to the Nomadimouse in the desert. He'll give you a Star Piece. Go west three times to reach him. From the Outpost, go west five times, then north three times, as far north as you can go. Place the Pulse Stone on the rock in the center of the area. The sky grows dark all over the desert and in the Outpost. Swirling winds slowly reveal the ruins. Use the Heal Block if you need to, then enter Dry Dry Ruins.