An endless labyrinth of mind-boggling turns and deadly enemies... This final journey was more dangerous and trying than our heroes had seen before. Mario and friends kept on without Bowser, who was lost in a duel. There was no time to stop and search for Bowser, or even grieve. Our heroes knew they had to rush toward the final encounter with Count Bleck.
The ground is shaking in Castle Bleck's Foyer. Luigi's lost count of the tremors. Peach finds it strange that Count Bleck would let the destruction of The Void ravage his private castle, wondering what kind of evil plan it is if it destroys him in the process. Tippi wonders if Blumiere is here, then says they must keep moving and find Count Bleck soon. There are Zoing-Oings, Cursyas, Red Is, and Blastboxers in the area. Go through the door.
Someone says the heroes have finally arrived. The music from Merlee's Basement plays. It's Merlon, who somehow beat the heroes here. Tippi asks what he's doing here and he says he found a fascinating passage in the Light Prognosticus, so he rushed here to tell them. The passage says they can reach Count Bleck by hitting the totally unsuspicious block in front of them. Behind Merlon is a locked door. Hit the block to open up a trapdoor. Merlon giggles, calling the heroes a bunch of suckers and transforming into Mimi. The heroes drop down to a cage with a pipe on the other side of the bars. On the right side is a crack in the wall. Blow it up and go through it to reach the pipe. There are doors on either side. The door on the right leads to a room with spikes, Para Spike Tops, and a red block. The door to the left leads to a room with Magiblots, fire bars, and a red block. The red blocks in each room will move the pipe to the left or the right. Move the pipe to the far left, then go through it. There are three chests in the room with a Courage Shell, a Life Shroom, and a Key. Flip to find a hole in the floor, then drop down to the locked door.
Go through the door and you'll find Gloombas and stairs with flipping hammer bros, Koopas, and Fire Bros. Go through the door on the middle landing and you'll find many Cursyas. Flip to find a hidden path to the right which leads to a chest with an Ultra Shroom Shake. Return and go through the door at the top of the stairs. Here you'll find three dangling Mushrooms. As before, there's a trapdoor under each. The left one has three Shlorps, the middle one has all kinds of Cherbils except Dark Cherbils, and the right one has a Chromeba in 3D. Defeat the Chromeba for the key. Return to the room so you can unlock the door on the right.
Someone is speaking in rhyme about how the heroes have arrived. It's Merlee, saying she knew the heroes would survive. She has three questions to ask that will hold the key to the heroes' future. They must answer honestly and fairly.
1. Which one of theses beasts is hardest for you to make deceased? Goomba, Clubba, or Ultra Shroom
2. Next, which of theses fearsome three most rattles your knees? Fuzzies, Hammer Bros., Thunder Rage
3. Now which of these do you despise like fleas? Amayzee Dayzee, Francis, Cooking Mistake
After you answer the questions, Merlee leaves, saying they will meet again. Go through the door to find the answers to your questions in the next three rooms.
After the third door, Merlee is hopping mad, asking what the heroes are trying to pull. She reveals that she's actually Mimi, who put everything the heroes "hate" in those rooms, and asks how they got through the icky stuff. She suspects that they may have been lying. Peach asks how Mimi dares lecture them as she was just pretending to be Merlon and Merlee. Mimi ought to be ashamed for using such dirty tricks. Mimi says she likes getting what she wants, so she does whatever she needs to get it. She calls Peach always having to get rescued by boys embarrassing. Peach is a lot of talk when she has her little boyfriends to protect her. Peach is shocked and decides to give Mimi what she so richly deserves. Luigi asks if Peach is serious and Peach says to stay out of it. Mimi threw mud at her dignity. She tells the bros to leave her be and they understand. Mimi is amused that the pretty princess wants to face her along, but says it would be sad if her boyfriends had to cry over spilled peaches. She transforms, saying Peach should try not to cry or her pretty makeup will run.
Mimi has an unknown amount of HP and four attack. As always, she'll attack with Rupees. She'll also have Rubees spin around her as she moves on a line. Duck when she does this. She's faster than last time. Throw Rubees to knock her off the ceiling and stomp her to make her legs fall off one by one. When she's defeated, she screams "WAHHHHHH!" Peach asks what's the matter and if she spanked her too hard. Luigi congratulates her, but the castle shakes violently. Tippi says the destruction is spreading and if they dawdle, they're doomed. Peach suggests they leave, so the bros take off, but she stays behind, saying Mimi can't stay here and should find some place safe in the castle. Mimi doesn't think Peach cares. The castle shakes even more violently.
Outside the room, Tippi wonders what that loud noise was. Luigi calls for Peach, but the door won't open. Back in the room, Peach is holding onto a ledge, as most of the floor has given way. With her other hand, she's holding onto Mimi. Mimi asks the silly princess what she's doing. Peach asks herself the same question, saying she just leapt into action without thinking. Mimi doesn't want her help and wants to be left alone. Peach can't do that, even though Mimi has been very bad. Peach doesn't know how Mimi was raised, but she was taught to help people in need, so she can't leave Mimi to die. The castle shakes again and Peach falls.
Outside, Luigi laments that they've lost two party members: first Bowser, and now, Peach. He asks Mario what they should do. Tippi says they have to keep going, but Luigi says they can't leave the princess. Tippi knows it's horrible, but this is the end of all worlds. They must press on, which is what Peach would want if she were here. Luigi says that would be a thing Peach would say and that he's worried about her. He says she'd be mad at them for wasting time, so they should keep going. To the right is the star.
Showing posts with label Light Prognosticus. Show all posts
Showing posts with label Light Prognosticus. Show all posts
Friday, October 10, 2014
Tuesday, September 30, 2014
Super Paper Mario -- Chapter 8-1: The Impending Doom
Atop Flopside Tower is a solitary ominous door. Nolrem is also there, saying it's the final door. It's the eight Pure Hearts vs. the Dark Prognosticus and Castle Bleck awaits. Merlon appears, saying that on the last page of the Light Prognosticus it says that only those who have not abandoned hope can turn back the prophecy of doom. They walk forward into the future, no matter how dark and uncertain. Nolrem says they fought all this way because they believed the future could be bright. He can't go through the door with them, but sends them with all the hope in his heart. Peach thanks both of them and Luigi says to leave it to them. Bowser asks if they're going to group-hug and has had enough of the pep talks. He's doing this for himself.
Merlon says he doesn't know what's going on in Tippi's mind, but suggests that she stay behind if this is too hard for her. Tippi says she's going, having decided that she must do this. Merlon wonders what would happen if her memory returns and says she's grown so strong and changed so much. He says she must return safely to him. Tippi says she will go and defeat Count Bleck and save all worlds from destruction. The ground shakes. Nolrem tells them to hurry as all worlds may not have much time. In that black span of nothing, they will find Castle Bleck. They may face battles harder than any they've endured thus far. Once they feel ready, they should go forward. Merlon tells them all, Tippi included, to be strong. When you're ready, go through the door.
After finding every Pure Heart, the band of heroes set off for Castle Bleck. The stakes were high as the ominous void grew larger and the end drew near. Could Mario and friends stave off the inevitable and overturn the prophecy? What strange twist of fate awaited Tippi and Count Bleck? These thoughts plagued the minds of our heroes as the curtain rose on the final act...
The heroes find themselves at the Castle Bleck Entry. Castle Bleck looms, a black castle with a white outline and a cracked door. Flip into 3D to go through the door. The inside of Castle Bleck, as we've already seen, is black. This makes it sometimes difficult to distinguish enemies such as Magiblots, which are in the first area. There are also Koopatrols in the first room. To the right is a door. Through it, you'll find stairs with Goombas, Boomerang Bros. The door in the middle takes you outside where there are Paratroopas and Koopas. Go back inside and through the door at the top of the stairs and you'll find Red Is and Mr. Is. Run around them in 3D to defeat them. To the far right is a locked door. Walk a short distance to the left and Super Jump up to a door that leads to the outside.
Super Jump to the left to find two chests with a Long-Last Shake and a Stopwatch. Super Jump to the right, then float to the right to a pipe. Go through the pipe and you'll find Magiblots and Soopa Strikers in a narrow hallway. They're even in 3D. On the other side is a chest with a Castle Bleck Key. Go back through the pipe and go through the door, then unlock the door to the right. There are Dry Bones here, as well as Magikoopas, Gawbuses, Tech Cursyas, and Heavy Cursyas.
Go through the door and you'll find Magiblots and Fire Bros on the stairs. At the top are a set of five white torches. Take note of which ones are lit. Go up another set of stairs, which has Koopatrols at the top. The item block contains an Ultra Shroom. There's a Save Block nearby. Go through the door and you'll find large white torches. Have Bowser light the same ones as in the previous room and a large set of stairs is drawn in. Flip into 3D to go through the door.
Someone says "Harble-deh!" It's O'Chunks, who never thought they would make it here. He says the heroes shouldn't have been a pain. He has to hit them with the full force of his chunks. Bowser calls that big talk for a chump that gets stomped again and again. He says chunky boy is going down. O'Chunks tells him to prove it in a wrestling match of the ages. Bowser says he'll take on O'Chunks alone. Peach asks if he's sure and he says he's had egg-salad sandwhiches chunkier than him. He tells her to step back and watch how a totally awesome tyrant gets business done. The bros and Peach leave. O'Chunks says he'll hurtle into him with the force of a massive, hairy comet. He grows in size and Bowser is shocked. O'Chunks says Bowser wasn't expecting that. It's time to rumble.
O'Chunks has 100 HP and 4 attack. Because I went through the Pit of 100 Trials once in Flipside and twice in Flopside, I am now level 27, making Bowser incredibly powerful. Two blasts of fire breath doing 60 damage each beat him easily. When you win, O'Chunks shrinks down to normal size, wondering how Bowser could be chunkier than him as he's nothing but a turtle. He doesn't know how he can go on living with the shame of it all. He asks Bowser to let him keep his dignity as his game ends by finishing him off quickly. Bowser says there's no shame in being smacked down by a huge, studly boss. The ground shakes and the ceiling starts lowering. O'Chunks holds it up. Bowser asks why he saved them. O'Chunks tells them to get out of there. Bowser asks why he's doing that for them and O'Chunks says they beat him so they earned the right to pass. Bowser says he has more chunks in his head than he thought and holds up the ceiling as well. O'Chunks asks what he's doing. Bowser tells the bros to get the princess into the next room immediately. Luigi tries to protest, but Bowser barks at them to go. Peach agrees after a long pause and they leave. Bowser tells O'Chunks to go, too. He can hold up the ceiling all day. O'Chunks says he stole his line and that Bowser's hands are quivering. There's no need for Bowser to be a tough guy, so he should go. Bowser says he is a tough guy and tells O'Chunks to get out. Both of them tell each other to go and the ground shakes even more.
On the other side of the door, the bros and Peach hear a thud. Luigi calls to Bowser and checks the door, saying it won't budge. Peach says they have to keep going as there isn't much time. She's not worried about Bowser; he's not easy to get rid of. Luigi agrees, saying he's survived worse. Peach says they must move on to find Count Bleck. Bowser is no longer in the party, lost to them from a battle of machismo. The star is just to the right.
Merlon says he doesn't know what's going on in Tippi's mind, but suggests that she stay behind if this is too hard for her. Tippi says she's going, having decided that she must do this. Merlon wonders what would happen if her memory returns and says she's grown so strong and changed so much. He says she must return safely to him. Tippi says she will go and defeat Count Bleck and save all worlds from destruction. The ground shakes. Nolrem tells them to hurry as all worlds may not have much time. In that black span of nothing, they will find Castle Bleck. They may face battles harder than any they've endured thus far. Once they feel ready, they should go forward. Merlon tells them all, Tippi included, to be strong. When you're ready, go through the door.
After finding every Pure Heart, the band of heroes set off for Castle Bleck. The stakes were high as the ominous void grew larger and the end drew near. Could Mario and friends stave off the inevitable and overturn the prophecy? What strange twist of fate awaited Tippi and Count Bleck? These thoughts plagued the minds of our heroes as the curtain rose on the final act...
The heroes find themselves at the Castle Bleck Entry. Castle Bleck looms, a black castle with a white outline and a cracked door. Flip into 3D to go through the door. The inside of Castle Bleck, as we've already seen, is black. This makes it sometimes difficult to distinguish enemies such as Magiblots, which are in the first area. There are also Koopatrols in the first room. To the right is a door. Through it, you'll find stairs with Goombas, Boomerang Bros. The door in the middle takes you outside where there are Paratroopas and Koopas. Go back inside and through the door at the top of the stairs and you'll find Red Is and Mr. Is. Run around them in 3D to defeat them. To the far right is a locked door. Walk a short distance to the left and Super Jump up to a door that leads to the outside.
Super Jump to the left to find two chests with a Long-Last Shake and a Stopwatch. Super Jump to the right, then float to the right to a pipe. Go through the pipe and you'll find Magiblots and Soopa Strikers in a narrow hallway. They're even in 3D. On the other side is a chest with a Castle Bleck Key. Go back through the pipe and go through the door, then unlock the door to the right. There are Dry Bones here, as well as Magikoopas, Gawbuses, Tech Cursyas, and Heavy Cursyas.
Go through the door and you'll find Magiblots and Fire Bros on the stairs. At the top are a set of five white torches. Take note of which ones are lit. Go up another set of stairs, which has Koopatrols at the top. The item block contains an Ultra Shroom. There's a Save Block nearby. Go through the door and you'll find large white torches. Have Bowser light the same ones as in the previous room and a large set of stairs is drawn in. Flip into 3D to go through the door.
Someone says "Harble-deh!" It's O'Chunks, who never thought they would make it here. He says the heroes shouldn't have been a pain. He has to hit them with the full force of his chunks. Bowser calls that big talk for a chump that gets stomped again and again. He says chunky boy is going down. O'Chunks tells him to prove it in a wrestling match of the ages. Bowser says he'll take on O'Chunks alone. Peach asks if he's sure and he says he's had egg-salad sandwhiches chunkier than him. He tells her to step back and watch how a totally awesome tyrant gets business done. The bros and Peach leave. O'Chunks says he'll hurtle into him with the force of a massive, hairy comet. He grows in size and Bowser is shocked. O'Chunks says Bowser wasn't expecting that. It's time to rumble.
O'Chunks has 100 HP and 4 attack. Because I went through the Pit of 100 Trials once in Flipside and twice in Flopside, I am now level 27, making Bowser incredibly powerful. Two blasts of fire breath doing 60 damage each beat him easily. When you win, O'Chunks shrinks down to normal size, wondering how Bowser could be chunkier than him as he's nothing but a turtle. He doesn't know how he can go on living with the shame of it all. He asks Bowser to let him keep his dignity as his game ends by finishing him off quickly. Bowser says there's no shame in being smacked down by a huge, studly boss. The ground shakes and the ceiling starts lowering. O'Chunks holds it up. Bowser asks why he saved them. O'Chunks tells them to get out of there. Bowser asks why he's doing that for them and O'Chunks says they beat him so they earned the right to pass. Bowser says he has more chunks in his head than he thought and holds up the ceiling as well. O'Chunks asks what he's doing. Bowser tells the bros to get the princess into the next room immediately. Luigi tries to protest, but Bowser barks at them to go. Peach agrees after a long pause and they leave. Bowser tells O'Chunks to go, too. He can hold up the ceiling all day. O'Chunks says he stole his line and that Bowser's hands are quivering. There's no need for Bowser to be a tough guy, so he should go. Bowser says he is a tough guy and tells O'Chunks to get out. Both of them tell each other to go and the ground shakes even more.
On the other side of the door, the bros and Peach hear a thud. Luigi calls to Bowser and checks the door, saying it won't budge. Peach says they have to keep going as there isn't much time. She's not worried about Bowser; he's not easy to get rid of. Luigi agrees, saying he's survived worse. Peach says they must move on to find Count Bleck. Bowser is no longer in the party, lost to them from a battle of machismo. The star is just to the right.
Friday, September 5, 2014
Super Paper Mario -- The Underwhere
Mario wakes up in a dark world. Someone says hi and asks if it's his first time in The Underwhere. It's a joke, as people don't arrive here twice. Mario asks what this place is and the Shayde says it's where people go when their game is over. It's also called World -1. The Shayde asks how Mario's game ended, but Mario says his game's not over. The Shayde says he's in denial and that he'll hear the truth from Queen Jaydes, the scariest person in The Underwhere, who rules over the Shaydes. None of the Pixls are with you, nor Bowser or Peach, but you still have your items. Walk to the right to find a fountain. Stand in it to fully restore your health. To the right is a Save Block and a door.
Go through the door and someone hums to themselves. It's an angel-like being, speaking in an older version of English, wondering if she'll meet her most special someone today. She believes it will be a prince of fair countenance who is pining to meet her. She commands him to fly to her. She looks at Mario and scowls, asking why he's staring at her. He didn't hear her pine for an old, mustached fatty and tells him to be gone. In the area are tall pipes and spikes. Flip to get around them, but you'll have to keep switching between the front path and the back path. At the end is a tall pipe. Flip to find a flip block so you can reach the Super Shroom Shake on top of the pipe. Go through the door.
There's a wide river and a boat. You can pay money to cross the river, the River Twygz, or just swim across. Avoid the hands in the water, which are called Underhands. They can't be defeated and will hurt you. Go through the door on the other side of the river to reach a palace. One of the Shaydes says that Mario should talk to Queen Jaydes, who knows all the bad things everyone's done in life. If a person was good, they get to go to The Overthere. If not, they'll suffer in The Underwhere. Talk to Queen Jaydes, the mistress of The Underwhere. She's the ruler of those with ended games and weighs the sins from one's time among the living. If they're light enough, one gets to experience the bliss of The Overthere. She senses a strange energy and asks if Mario brought anything strange into The Underwhere. Mario hands her the Pure Heart and she is shocked. It is badly damaged. She wonders who Mario is to have it and asks what happened. She then gets a call from Grambi, saying that Luvbi is missing. She and her D-Men are already shorthanded, so she asks Mario's help to find Luvbi, a Nimbi who vanished. Agree to help and she'll take the Pure Heart, promising to return it when he returns with Luvbi. She gives Mario a Door Key, saying a strange fellow dressed in green fell into the River Twygz, who definitely is not Luvbi. She says to check there first anyone and says the key opens the door to the underground waterways.
Drop down into the River Twygz and avoid the Underhands. Flip at the bottom to find a hole that leads to a locked door. Unlock it. Swim up and over the ledge and push a block down to the right. Drop down and throw the switch to drain the water. Go up and right to find some brick blocks. Break them, then throw the switch again to fill the area with water. Swim up and to the right. Flip to find a path out of the area. Flip to reach a block and push it down to the left. Drop down and throw the switch to drain the water. Hit the brick block for a ladder. Flip to find a path out of the area. Go through the pipe and flip for some coins. Go through the door to the right and drop down. Flip and go back to find a hidden chest with a Dry Bones card. Climb up the fountains to the right to find someone groaning. Mr. L's music starts playing. It's a man in a green cap, wondering how he ended up in this lousy place. He remembers being grabbed by Count Bleck's underlings. He wants someone to help him. Mario greets him and Luigi freaks out. He remembers his brother and missed him a lot. He asks why Mario's here, saying he doesn't know where he is. Mario explains and Luigi can't believe he's in the land of ended games. He thinks Count Bleck's baddies did him in like they did in Mario. He takes it well, saying everyone runs out of extra lives. He wonders what to do and Mario explains he's looking for Luvbi. Luigi agrees, saying he has lots of free time now that his game is over. He joins the party. Hold Down on the Control Pad, then release to do a Super Jump to reach high ledges and attack enemies. Luigi wants to jump for joy. Flip to find a Long-Last Shroom Shake in the corner, then Super Jump to reach the door.
Use the Super Jump to quickly go through the waterways, then head to the left after getting out of the River Twygz. Super Jump over the pipes until you reach the door, then Super Jump on the pipes to the left of the door, without going through it. There are Ice Piranhas here, as well as a Poison Cherbil. In the high item block, you'll find a Happy Flower. Just to the right is a tall pipe with an Ice Piranha. It leads to the background. Go through the other pipe in the background to reach a pipe in the background below. Go through the other pipe in the area and it takes you to a room with a Gigabyte, a flying skull that will only take 1 HP of damage per hit. It has 6 HP and will give you many coins when you defeat it. Defeating it will also make a chest with the Peach (3) card appear. Return to the foreground and go through the door. You'll hear the angel-like creature humming again. Flip to get past the pipes with the Ice Piranhas and talk to her. She tells her sweet prince to hasten to her. She sees the Mario bros, and calls them aging men of mustache. She asks what they want and they explain they came to find her. She refuses to consort with such hairy faces and wants only princes to approach her. She asks if they claim to be her prince, and if so, they should know her name. Tell her her name is Luvbi and she taunts them, but is shocked when they know her name. The thought of them being her prince can't be abided and she won't date a man so old and unpleasant to the eye. She decides to return to her mother.
Return to Queen Jaydes and Luvbi says the foul, hairy creatures return at last. She calls them liars as they weren't princes, but found her at the request of her mother. Queen Jaydes tells Luvbi to mind her manners and says she sent them because she wandered off without permission. She tells her to apologize and Luvbi says she is sorry that the Mario Bros are so hairy. Queen Jaydes says Luvbi had them worried. She gives back the purple Pure Heart, fully restored, as a sign of gratitude. She has power over life and death, so she restored the Pure Heart. She says the fact that the Pure Heart survived means fate is on their side. She also explains that Mario's and Luigi's games are not truly over and they were sent to The Underwhere alive. She can allow them to return. She chants her name, then Game Over several times, then Continue.
The bros end up on Flipside Tower. Tippi says Mario is alive and Merlon was sure Mario's game had ended, but is marveled that he is truly alive. Luigi says his bro bounces back and that he bounces, too. Back in Merlon's house, Luigi introduces himself as his bro's bro. Tippi asks if they've met before, but Luigi doesn't remember. Tippi thinks he may be the fourth hero. The Light Prognosticus says the seventh Pure Heart will draw together two men and its brilliance will shine on the way to the last hero. Tippi says she never stopped believing Mario would return and asks about Peach and Bowser, thinking they could come back as well. She says to find the next Heart Pillar.
Go to the B1 Flopside Outskirts. Use the Super Jump to jump onto the tall wall, then flip. Drop down to the back to find a chest with a Piccolo card. On the other side of the wall on the front side is the Heart Pillar. Place the Pure Hear to make the purple door appear. Tippi says they must act quickly to stop Blumiere. She then wonders who Blumiere is.
Go through the door and someone hums to themselves. It's an angel-like being, speaking in an older version of English, wondering if she'll meet her most special someone today. She believes it will be a prince of fair countenance who is pining to meet her. She commands him to fly to her. She looks at Mario and scowls, asking why he's staring at her. He didn't hear her pine for an old, mustached fatty and tells him to be gone. In the area are tall pipes and spikes. Flip to get around them, but you'll have to keep switching between the front path and the back path. At the end is a tall pipe. Flip to find a flip block so you can reach the Super Shroom Shake on top of the pipe. Go through the door.
There's a wide river and a boat. You can pay money to cross the river, the River Twygz, or just swim across. Avoid the hands in the water, which are called Underhands. They can't be defeated and will hurt you. Go through the door on the other side of the river to reach a palace. One of the Shaydes says that Mario should talk to Queen Jaydes, who knows all the bad things everyone's done in life. If a person was good, they get to go to The Overthere. If not, they'll suffer in The Underwhere. Talk to Queen Jaydes, the mistress of The Underwhere. She's the ruler of those with ended games and weighs the sins from one's time among the living. If they're light enough, one gets to experience the bliss of The Overthere. She senses a strange energy and asks if Mario brought anything strange into The Underwhere. Mario hands her the Pure Heart and she is shocked. It is badly damaged. She wonders who Mario is to have it and asks what happened. She then gets a call from Grambi, saying that Luvbi is missing. She and her D-Men are already shorthanded, so she asks Mario's help to find Luvbi, a Nimbi who vanished. Agree to help and she'll take the Pure Heart, promising to return it when he returns with Luvbi. She gives Mario a Door Key, saying a strange fellow dressed in green fell into the River Twygz, who definitely is not Luvbi. She says to check there first anyone and says the key opens the door to the underground waterways.
Drop down into the River Twygz and avoid the Underhands. Flip at the bottom to find a hole that leads to a locked door. Unlock it. Swim up and over the ledge and push a block down to the right. Drop down and throw the switch to drain the water. Go up and right to find some brick blocks. Break them, then throw the switch again to fill the area with water. Swim up and to the right. Flip to find a path out of the area. Flip to reach a block and push it down to the left. Drop down and throw the switch to drain the water. Hit the brick block for a ladder. Flip to find a path out of the area. Go through the pipe and flip for some coins. Go through the door to the right and drop down. Flip and go back to find a hidden chest with a Dry Bones card. Climb up the fountains to the right to find someone groaning. Mr. L's music starts playing. It's a man in a green cap, wondering how he ended up in this lousy place. He remembers being grabbed by Count Bleck's underlings. He wants someone to help him. Mario greets him and Luigi freaks out. He remembers his brother and missed him a lot. He asks why Mario's here, saying he doesn't know where he is. Mario explains and Luigi can't believe he's in the land of ended games. He thinks Count Bleck's baddies did him in like they did in Mario. He takes it well, saying everyone runs out of extra lives. He wonders what to do and Mario explains he's looking for Luvbi. Luigi agrees, saying he has lots of free time now that his game is over. He joins the party. Hold Down on the Control Pad, then release to do a Super Jump to reach high ledges and attack enemies. Luigi wants to jump for joy. Flip to find a Long-Last Shroom Shake in the corner, then Super Jump to reach the door.
Use the Super Jump to quickly go through the waterways, then head to the left after getting out of the River Twygz. Super Jump over the pipes until you reach the door, then Super Jump on the pipes to the left of the door, without going through it. There are Ice Piranhas here, as well as a Poison Cherbil. In the high item block, you'll find a Happy Flower. Just to the right is a tall pipe with an Ice Piranha. It leads to the background. Go through the other pipe in the background to reach a pipe in the background below. Go through the other pipe in the area and it takes you to a room with a Gigabyte, a flying skull that will only take 1 HP of damage per hit. It has 6 HP and will give you many coins when you defeat it. Defeating it will also make a chest with the Peach (3) card appear. Return to the foreground and go through the door. You'll hear the angel-like creature humming again. Flip to get past the pipes with the Ice Piranhas and talk to her. She tells her sweet prince to hasten to her. She sees the Mario bros, and calls them aging men of mustache. She asks what they want and they explain they came to find her. She refuses to consort with such hairy faces and wants only princes to approach her. She asks if they claim to be her prince, and if so, they should know her name. Tell her her name is Luvbi and she taunts them, but is shocked when they know her name. The thought of them being her prince can't be abided and she won't date a man so old and unpleasant to the eye. She decides to return to her mother.
Return to Queen Jaydes and Luvbi says the foul, hairy creatures return at last. She calls them liars as they weren't princes, but found her at the request of her mother. Queen Jaydes tells Luvbi to mind her manners and says she sent them because she wandered off without permission. She tells her to apologize and Luvbi says she is sorry that the Mario Bros are so hairy. Queen Jaydes says Luvbi had them worried. She gives back the purple Pure Heart, fully restored, as a sign of gratitude. She has power over life and death, so she restored the Pure Heart. She says the fact that the Pure Heart survived means fate is on their side. She also explains that Mario's and Luigi's games are not truly over and they were sent to The Underwhere alive. She can allow them to return. She chants her name, then Game Over several times, then Continue.
The bros end up on Flipside Tower. Tippi says Mario is alive and Merlon was sure Mario's game had ended, but is marveled that he is truly alive. Luigi says his bro bounces back and that he bounces, too. Back in Merlon's house, Luigi introduces himself as his bro's bro. Tippi asks if they've met before, but Luigi doesn't remember. Tippi thinks he may be the fourth hero. The Light Prognosticus says the seventh Pure Heart will draw together two men and its brilliance will shine on the way to the last hero. Tippi says she never stopped believing Mario would return and asks about Peach and Bowser, thinking they could come back as well. She says to find the next Heart Pillar.
Go to the B1 Flopside Outskirts. Use the Super Jump to jump onto the tall wall, then flip. Drop down to the back to find a chest with a Piccolo card. On the other side of the wall on the front side is the Heart Pillar. Place the Pure Hear to make the purple door appear. Tippi says they must act quickly to stop Blumiere. She then wonders who Blumiere is.
Labels:
Flipside,
Flopside,
Grambi,
Key,
Light Prognosticus,
Luigi,
Luvbi,
Merlon,
Pure Heart,
Queen Jaydes,
The Underwhere,
Tippi
Saturday, August 23, 2014
Super Paper Mario -- Interlude After Chapter 4
In Castle Bleck, all of the minions have gathered. Nastasia introduces Mr. L, a new minion from a key competitor. Mr. L's not impressed with the minion quality here and says the other minions were trounced because they were "Junior" quality. This enrages O'Chunks, who says he'll introduce Mr. L to Fist Jr. and his pal Slappie. Mimi says Mr. L was soundly defeated, so maybe he's "Junior" quality. Mr. L says he was scouting his target and that he'll win next time. The heroes shall know the fury of the Green Thunder, but in the meantime, Brobot needs repairs and modifications. He leaves, saying "L-ater!" Though the mad in red shall wield formidable powers, one shall stand against him. The man in green shall use the Chaos Heart's power to bring darkness to all. Bleh heh heh heh heh... So it is written in the Dark Prognosticus," says Count Bleck. Dimentio asks if the "man in green" the prophecy mentioned is the new minion, Mr. L. O'Chunks thinks that makes no sense. "Calm yourself, O'Chunks. Make ready. Count Bleck is sending you on a new mission." This makes more sense to O'Chunks, who says the hero has a hot date with his feet. He leaves. Dimentio calls O'Chunks hot-blooded, which may be something to be admired. He leaves as well. Mimi's upset that she doesn't get to participate this time and leaves.
Nastasia hates to seem like a whistleblower, but trails off saying something about O'Chunks possibly being inadequate. She thinks the other minions may not be up to the task as well. She thinks the hero will collect the Pure Hearts and come here to deal with Count Bleck. "Bleh heh heh heh heh... All is according to plan, Count Bleck assures you." Nastasia says it's strange that Count Bleck was made to destroy the universe, as no one ever cherished it like he once did. "That's quite enough, Nastasia." Nastasia mumbles about something she could have done. "You'd what?" asked Count Bleck. She says things would have been different if only she could have been that girl. Count Bleck shakes his head, saying, "She cannot be replaced. You could never hope to do so, Nastasia."Nastasia apologizes, saying the thought just slipped out. "To be sure... She is gone... Gone from all worlds, never to return..." He leaves and Nastasia lowers her head in disappointment.
We now return to the serial drama of Timpani and Blumiere.
Timpani: What... What are you thinking? There's no possible way... No one would allow it!
Blumiere: If we can't be happy here, we must leave for a place that will accept our love.
Timpani: But, Blumiere, is there such a place? Think... I can't bear to see you hurt again.
Blumiere: If our love has no home... let us spend our lives searching together! So I beg of you again... Timpani, marry me! I promise I will make you happy.
Timpani: You... just won't give up, will you? Of all the crazy... stubborn... foolish men...
Blumiere: Timapni, answer me, please!
Timpani: Blumiere, I love you. Take me away. Take me to a world where we can be happy.
Back in Flipside, Tippi calls the five Pure Hearts they have quite a collection. Bowser says they can't go wrong with the king of all evil on their side. Tippi is grateful and says they owe Squirps. Peach says there's something different about Tippi recently, saying she's more cheerful, which is a nice change. Tippi says she's feeling really good ever since they saved her from Francis and could hang around Mario forever. Merlon asks if they found the Pure Heart in space. Tippi is about to answer, but suddenly flashes, and, in pain, falls to the ground, twitching.
Merlon brings everyone to his house, concerned that Tippi may not maintain her Pixl form much longer. Noting their confusion, he explains that Tippi was not always a Pixl. He found her in her true form, exhausted, barely alive, cursed to wander through dimensions forever. Merlon took a desperate measure and used his ancestors' magic to transform her soul into a Pixl. Tippi lost her memory and Merlon had no idea who she was or where she was from, but knew she was not there by chance. The ground shakes and Merlon says The Void is growing larger and such tremors are common. The situation grows more dire. Merlon wonders if the Light Prognosticus's events really forestall the foretold doom. He'll watch over Tippi while the heroes find the Heart Pillar.
Go to the first floor of Flipside and flip to go to the back area, where the card shop is. Flip the Space Rift on the wall for a switch that reveals a doorway. Flip to go through it and you'll reach the entrance to Mirror Hall. In here are eight switches and stained glass windows of the Ancients. Hit each switch only once, in whatever order. The mirror shatters allowing you to flip through the doorway. Go out through the other door.
The music here is an octave lower. This place looks like a mirror image of Flipside. Flip to leave the Mirror Hall, then flip to go through the left side of the wall. Go into the house on the left side and flip to find Cooking Disk Y on the table. Go up to the second floor and you'll find Merlon wearing a gray robe. He welcomes them, saying he knew they would come eventually. He explains that they are no longer in Flipside because they flip-flopped sides. They are now in Flopside. Because of this, he is not the Merlon they know, but an entirely different version. They can call him Nolrem. The story here was always of two towns, but only he and Merlon know that the other town exists. He says there's a front and a back to all things.
Flopside is similar to Flipside, but its residents seem a little more laid-back and carefree. Flip on the second floor to find Welderberg. He'll charge 300 coins to build a pipe connecting the second floors of Flipside and Flopside. It's a good idea. Go up to the third floor and you'll find a Heart Pillar to the right. This makes a light blue door appear on Flipside Tower. Nolrem delivers a message from Merlon, saying Tippi has been revived and they're waiting on Flipside Tower. Go over there and Tippi says she's feeling better and wants to continue on in the adventure. She says there's no time to stay in bed and she wants to be near Mario. Merlon will not hold her back, as the heroes need the knowledge she possesses. He bids the heroes to take care of her.
Nastasia hates to seem like a whistleblower, but trails off saying something about O'Chunks possibly being inadequate. She thinks the other minions may not be up to the task as well. She thinks the hero will collect the Pure Hearts and come here to deal with Count Bleck. "Bleh heh heh heh heh... All is according to plan, Count Bleck assures you." Nastasia says it's strange that Count Bleck was made to destroy the universe, as no one ever cherished it like he once did. "That's quite enough, Nastasia." Nastasia mumbles about something she could have done. "You'd what?" asked Count Bleck. She says things would have been different if only she could have been that girl. Count Bleck shakes his head, saying, "She cannot be replaced. You could never hope to do so, Nastasia."Nastasia apologizes, saying the thought just slipped out. "To be sure... She is gone... Gone from all worlds, never to return..." He leaves and Nastasia lowers her head in disappointment.
We now return to the serial drama of Timpani and Blumiere.
Timpani: What... What are you thinking? There's no possible way... No one would allow it!
Blumiere: If we can't be happy here, we must leave for a place that will accept our love.
Timpani: But, Blumiere, is there such a place? Think... I can't bear to see you hurt again.
Blumiere: If our love has no home... let us spend our lives searching together! So I beg of you again... Timpani, marry me! I promise I will make you happy.
Timpani: You... just won't give up, will you? Of all the crazy... stubborn... foolish men...
Blumiere: Timapni, answer me, please!
Timpani: Blumiere, I love you. Take me away. Take me to a world where we can be happy.
Back in Flipside, Tippi calls the five Pure Hearts they have quite a collection. Bowser says they can't go wrong with the king of all evil on their side. Tippi is grateful and says they owe Squirps. Peach says there's something different about Tippi recently, saying she's more cheerful, which is a nice change. Tippi says she's feeling really good ever since they saved her from Francis and could hang around Mario forever. Merlon asks if they found the Pure Heart in space. Tippi is about to answer, but suddenly flashes, and, in pain, falls to the ground, twitching.
Merlon brings everyone to his house, concerned that Tippi may not maintain her Pixl form much longer. Noting their confusion, he explains that Tippi was not always a Pixl. He found her in her true form, exhausted, barely alive, cursed to wander through dimensions forever. Merlon took a desperate measure and used his ancestors' magic to transform her soul into a Pixl. Tippi lost her memory and Merlon had no idea who she was or where she was from, but knew she was not there by chance. The ground shakes and Merlon says The Void is growing larger and such tremors are common. The situation grows more dire. Merlon wonders if the Light Prognosticus's events really forestall the foretold doom. He'll watch over Tippi while the heroes find the Heart Pillar.
Go to the first floor of Flipside and flip to go to the back area, where the card shop is. Flip the Space Rift on the wall for a switch that reveals a doorway. Flip to go through it and you'll reach the entrance to Mirror Hall. In here are eight switches and stained glass windows of the Ancients. Hit each switch only once, in whatever order. The mirror shatters allowing you to flip through the doorway. Go out through the other door.
The music here is an octave lower. This place looks like a mirror image of Flipside. Flip to leave the Mirror Hall, then flip to go through the left side of the wall. Go into the house on the left side and flip to find Cooking Disk Y on the table. Go up to the second floor and you'll find Merlon wearing a gray robe. He welcomes them, saying he knew they would come eventually. He explains that they are no longer in Flipside because they flip-flopped sides. They are now in Flopside. Because of this, he is not the Merlon they know, but an entirely different version. They can call him Nolrem. The story here was always of two towns, but only he and Merlon know that the other town exists. He says there's a front and a back to all things.
Flopside is similar to Flipside, but its residents seem a little more laid-back and carefree. Flip on the second floor to find Welderberg. He'll charge 300 coins to build a pipe connecting the second floors of Flipside and Flopside. It's a good idea. Go up to the third floor and you'll find a Heart Pillar to the right. This makes a light blue door appear on Flipside Tower. Nolrem delivers a message from Merlon, saying Tippi has been revived and they're waiting on Flipside Tower. Go over there and Tippi says she's feeling better and wants to continue on in the adventure. She says there's no time to stay in bed and she wants to be near Mario. Merlon will not hold her back, as the heroes need the knowledge she possesses. He bids the heroes to take care of her.
Labels:
Blumiere,
Bowser,
Castle Bleck,
Count Bleck,
Dark Prognosticus,
Dimentio,
Fleep,
Flipside,
Flopside,
Light Prognosticus,
Merlon,
Mimi,
Mr. L,
Nastasia,
Nolrem,
O'Chunks,
Princess Peach,
Super Paper Mario,
Timpani,
Tippi
Monday, August 18, 2014
Super Paper Mario -- Interlude After Chapter 3
In Castle Bleck, all of Bleck's minions are present. Dimentio explains how he was defeated by the heroes, saying that they're very strong. He thinks they may be able to defy the prophecy. "Spare Count Bleck your theatrics. The Light Prognosticus is false. The Dark Prognosticus holds the answer to eliminating heroes that rise to stop us." Dimentio says it's the first time he's heard something like that and wants more information. "Bleh heh heh heh heh... In due time, Dimentio. In due time. Oh, Nastasia? It's time we set "him" on these pests." Nastasia says she'll take care of that. "Lovely, exclaimed Count Bleck. Return to your posts, my dear minions." The minions hail him and leave. Nastasia mumbles something. "Does something trouble you, Nastasia?" She says there's still time for him to change his mind. "That is enough, Nastasia. We've already come this far, so we shall forge on! But you needn't stay by Count Bleck's side. You can depart with my blessing." She says she'll stay until her game end, as her life was sworn to him since the day he saved her. "If that pleases you..." Both of the leave. Someone says that Nastasia and Count Bleck have such deep conversations. It's Dimentio, wondering what the count is playing at. In the meanwhile, he'll attend to his own projects.
We now return to the story of Timpani and Blumiere.
Blumiere: Timpani, why? Why do you avoid me?
Timpani: Ow... OW! Unhand me!
Blumiere: Huh? You're crying! Why? Timpani, you must tell me what has happened!
Timpani: It's nothing... Don't worry about it... Just forget it...
Blumiere: Oh no... Timpani, is my father behind this?
Timpani: I'm... I'm just an ordinary girl. No matter how much I love you, we must part.
Blumiere: Timpani... I...
Timpani: This is good-bye, Blumiere. There's no other choice. This is our fate...
The heroes return to Flipside through the yellow door. Tippi says things were weird for a while, but they got through it okay. She apologizes, saying what happened was her fault and thanks them. Bowser says she can thank him by staying out of his way. Peach wonders if Bowser is their third hero. Merlon, who has been waiting for them, asks if they found the next Pure Heart. Mario explains that it appeared when they saved Tippi. Merlon finds this interesting, explaining that Fort Francis once was a dwelling of the ancients. He says his ancestors roamed far and wide in their dimensional travels. He quotes the Light Prognosticus, which says that in a castle beyond a great sea, they hid a Pure Heart and sealed it. The seal can only be broken by a powerful pulse of love and trust. Peach thinks they found the Pure Heart because Tippi began to trust them. Merlon says they now have three heroes, but he does not know the identity of the fourth. He'll keep searching. Bowser says with him, they don't need anyone else. Merlon's happy Bowser will help protect the group, when The Void expands. Their time grows ever shorter. Tippi says they must find the next Heart Pillar and Merlon says he'll keep searching through the Light Prognosticus.
Before finding the next Heart Pillar, go back through the yellow door to 3-1. Check the shrub to make the Pixl appear again. He asks if they want to hear the tips again. Tippi says it's not necessary, since she has been saved. He can't believe they defeated Francis, which is huge news. He's glad to have helped, but since there's not need to stay here and give out tips, he has nothing to do now. He decides to join the party, like it or not. He's Barry, who'll create a spiky barrier around the heroes, which can damage enemies and block attacks. Return to Flipside.
Go to the second floor outskirts and you'll find posts to pound with Thudley. Flip to see which posts should be up and which should be down. They should be down, up, down, up, down. This makes a Heart Pillar appear. Place the green Pure Heart in the Heart Pillar and a green door appears on Flipside Tower.
We now return to the story of Timpani and Blumiere.
Blumiere: Timpani, why? Why do you avoid me?
Timpani: Ow... OW! Unhand me!
Blumiere: Huh? You're crying! Why? Timpani, you must tell me what has happened!
Timpani: It's nothing... Don't worry about it... Just forget it...
Blumiere: Oh no... Timpani, is my father behind this?
Timpani: I'm... I'm just an ordinary girl. No matter how much I love you, we must part.
Blumiere: Timpani... I...
Timpani: This is good-bye, Blumiere. There's no other choice. This is our fate...
The heroes return to Flipside through the yellow door. Tippi says things were weird for a while, but they got through it okay. She apologizes, saying what happened was her fault and thanks them. Bowser says she can thank him by staying out of his way. Peach wonders if Bowser is their third hero. Merlon, who has been waiting for them, asks if they found the next Pure Heart. Mario explains that it appeared when they saved Tippi. Merlon finds this interesting, explaining that Fort Francis once was a dwelling of the ancients. He says his ancestors roamed far and wide in their dimensional travels. He quotes the Light Prognosticus, which says that in a castle beyond a great sea, they hid a Pure Heart and sealed it. The seal can only be broken by a powerful pulse of love and trust. Peach thinks they found the Pure Heart because Tippi began to trust them. Merlon says they now have three heroes, but he does not know the identity of the fourth. He'll keep searching. Bowser says with him, they don't need anyone else. Merlon's happy Bowser will help protect the group, when The Void expands. Their time grows ever shorter. Tippi says they must find the next Heart Pillar and Merlon says he'll keep searching through the Light Prognosticus.
Before finding the next Heart Pillar, go back through the yellow door to 3-1. Check the shrub to make the Pixl appear again. He asks if they want to hear the tips again. Tippi says it's not necessary, since she has been saved. He can't believe they defeated Francis, which is huge news. He's glad to have helped, but since there's not need to stay here and give out tips, he has nothing to do now. He decides to join the party, like it or not. He's Barry, who'll create a spiky barrier around the heroes, which can damage enemies and block attacks. Return to Flipside.
Go to the second floor outskirts and you'll find posts to pound with Thudley. Flip to see which posts should be up and which should be down. They should be down, up, down, up, down. This makes a Heart Pillar appear. Place the green Pure Heart in the Heart Pillar and a green door appears on Flipside Tower.
Labels:
Barry,
Blumiere,
Bowser,
Castle Bleck,
Count Bleck,
Dark Prognosticus,
Dimentio,
Light Prognosticus,
Merlon,
Nastasia,
Princess Peach,
Pure Heart,
Thudley,
Timpani,
Tippi
Tuesday, August 12, 2014
Super Paper Mario -- Chapter 2-4: The Basement Face-Off
The mysterious handmaid Mimi disappeared in a bizarre explosion... What exactly was her plan and why did she try to enslave Mario and friends? After the incident, Princess Peach noticed stairs going down. "Here we go!" she said. "I wonder if Merlee is down here?" thought our heroes as they traded worried glances... The two solemnly made their way down, knowing there was no other path to follow.
In Merlee's Basement, Tippi says that the Pure Heart is nearby, as she can feel the tremors more strongly. Someone starts speaking faintly in rhyme, thanking them for looking for her. A faded image of Merlee appears. She's glad to see them, as she's been waiting a long time for them. They can't meet right now as an evil one is pursuing her, so she's not safe. Merlee says the basement is like a maze. With her power fading, she says to trust nothing, be it foul or fair. The image disappears and Tippi wonders if that was really her and why they have to be so careful.
Go down the stairs and you'll find a Mushroom to the left in an item block. To the right are two doors. From this point forward, the basement is like a maze. The door on the left leads to Room 01. Check the signs in the middle of the room to check the number. Go through the upper left door, which leads to a room decorated like the rest of the mansion. Flip and you'll find a couple of flip blocks. Bring them into 2D, noting that there are two tiers of them. Go up to the second level and Merlee is there. She says she's like the sun to those whom fate brings her. She knew she would see them soon. Tippi asks her for the Pure Heart and Merlee says she'll gladly give it to them for 10 million Rubees, a bargain according to her. She asks them to sign on the dotted line. Refuse and she'll allow a small loan. Refuse again and she'll throw in a free gift: a Super Mega Ultra Shroom. Refuse and she'll offer Breadward, a Pixl made of oats and lard. Refuse one more time and she yells, saying none of them have a clue. This is there last shot. Refuse and Merlee's faded image appears, saying this Merlee's a fake. The fake Merlee says, "Mimimimimimimimimimimimimi!", then says there's no point in trying to fool them anymore. She turns into Mimi, saying the girl that they thought was a handmaid or Merlee was an imposter and a faithful servant of Count Bleck She's the master impersonator, Mimi. She wanted to settle things peacefully, but it's too bad that the heroes refused. She assumes her true form, her head crackling and spinning. Spider-like legs appear. Merlee says she's protected by a barrier, so attacks are useless. They must flee and find the real Merlee, who can use her magic to weaken her.
Go through the right door. Mimi will chase you, so if you stay in a room long enough, she'll appear, throwing Rubees. Going through the right door will lead you to Room 05, where you'll find Swoopers. On the right side, flip sideways with Slim and you'll drop down to a door. This door leads to Room 06, which has a Cursya. Flip to reach the top right door. This leads to Room 08, where there's an Ice Cherbil. Blow up the crack near the sign for a Shroom Shake. Go through the top right door to Room 07, which has a Boo. Blow up the crack in the upper right area and flip to go through it. There's a door in this tunnel, leading to Room 09. There are a couple of Shlurps here. Go through the top left door to an unnumbered room with an Atomic Boo. It has 10 HP and 2 attack. Use Boomer to defeat it. Use Tippi's power to reveal an invisible staircase in the middle of the room. Take them to the top right door.
This door leads to the basement's bathrooms. There's nothing of interest in the men's bathroom, other than some graffiti. In the women's bathroom, you'll find more graffiti and Merlee in the third stall from the left. A fly is buzzing around her. She says that she was too weak and Mimi too robust, so she hid the Pure Heart where Mimi would never look. She and the heroes should combine their powers to teach Mimi a lesson. Mimi doesn't think so, however. She appears, then transforms into Merlee. They both call each other fake and bump into each other. They ask the heroes to tell them apart, which starts up the 66th Annual "That's My Merlee" Show. The host says that the heroes get to ask five questions, then pick the real Merlee. Pick any questions you like: the answers don't matter. At the end, the fly starts buzzing around Merlee #1, the one hiding in the bathroom. Pick this one, and she'll says that no one could copy her. Mimi counters that she mimicked Merlee perfectly. She'll congratulate the heroes by tearing them apart. She assumes her true form and attacks. Merlee leaves the bathroom to cheer in safety.
Mimi has an unknown amount of HP and 1 attack power. Peach is good for this battle as she can hover and protect herself with her umbrella. Mimi will be throwing Rubees at you, as well as sending a wave of Rubees from the floor. Initially, you can't attack her while she is glowing. After a cheer from Merlee, you can start doing damage. Merlee's cheer is magical and destroys Mimi's invincibility barrier. Use Thoreau to pick up a Rubee and throw it at Mimi. This will stun her so you can jump on her. After a couple of jump attacks, a leg will fall off. She's finished when all of her legs have fallen off. Mimi says this is impossible and explodes, revealing her normal form. She says she's not beaten for good and the heroes won't be so lucky next time. She flips out of the mansion.
Merlee says they did a fine job. The tenants of the mansion guarded the Pure Heart for 1,500 years, waiting for the hero. Now, their duty is done and she's ecstatic. The Light Prognosticus says she and her ancestors waited by the Pure Heart, but there's something else not written in it. In another prophecy, it is written that a heart of chaos can only be beaten by four of mystery, united. Peach and Mario are the first two heroes and they must find the other two. The other two may be known to them. Merlee gives them the yellow Pure Heart.
End Of Chapter
Count Bleck's servant Mimi had laid a nasty trap for Mario and friends... But with the help of Merlee, faithful defender of the Pure Heart, the day was won. But who were the other two heroes mentioned by Merlee? With five Pure Hearts yet to be found, Mario knew this adventure had only begun...
In Merlee's Basement, Tippi says that the Pure Heart is nearby, as she can feel the tremors more strongly. Someone starts speaking faintly in rhyme, thanking them for looking for her. A faded image of Merlee appears. She's glad to see them, as she's been waiting a long time for them. They can't meet right now as an evil one is pursuing her, so she's not safe. Merlee says the basement is like a maze. With her power fading, she says to trust nothing, be it foul or fair. The image disappears and Tippi wonders if that was really her and why they have to be so careful.
Go down the stairs and you'll find a Mushroom to the left in an item block. To the right are two doors. From this point forward, the basement is like a maze. The door on the left leads to Room 01. Check the signs in the middle of the room to check the number. Go through the upper left door, which leads to a room decorated like the rest of the mansion. Flip and you'll find a couple of flip blocks. Bring them into 2D, noting that there are two tiers of them. Go up to the second level and Merlee is there. She says she's like the sun to those whom fate brings her. She knew she would see them soon. Tippi asks her for the Pure Heart and Merlee says she'll gladly give it to them for 10 million Rubees, a bargain according to her. She asks them to sign on the dotted line. Refuse and she'll allow a small loan. Refuse again and she'll throw in a free gift: a Super Mega Ultra Shroom. Refuse and she'll offer Breadward, a Pixl made of oats and lard. Refuse one more time and she yells, saying none of them have a clue. This is there last shot. Refuse and Merlee's faded image appears, saying this Merlee's a fake. The fake Merlee says, "Mimimimimimimimimimimimimi!", then says there's no point in trying to fool them anymore. She turns into Mimi, saying the girl that they thought was a handmaid or Merlee was an imposter and a faithful servant of Count Bleck She's the master impersonator, Mimi. She wanted to settle things peacefully, but it's too bad that the heroes refused. She assumes her true form, her head crackling and spinning. Spider-like legs appear. Merlee says she's protected by a barrier, so attacks are useless. They must flee and find the real Merlee, who can use her magic to weaken her.
Go through the right door. Mimi will chase you, so if you stay in a room long enough, she'll appear, throwing Rubees. Going through the right door will lead you to Room 05, where you'll find Swoopers. On the right side, flip sideways with Slim and you'll drop down to a door. This door leads to Room 06, which has a Cursya. Flip to reach the top right door. This leads to Room 08, where there's an Ice Cherbil. Blow up the crack near the sign for a Shroom Shake. Go through the top right door to Room 07, which has a Boo. Blow up the crack in the upper right area and flip to go through it. There's a door in this tunnel, leading to Room 09. There are a couple of Shlurps here. Go through the top left door to an unnumbered room with an Atomic Boo. It has 10 HP and 2 attack. Use Boomer to defeat it. Use Tippi's power to reveal an invisible staircase in the middle of the room. Take them to the top right door.
This door leads to the basement's bathrooms. There's nothing of interest in the men's bathroom, other than some graffiti. In the women's bathroom, you'll find more graffiti and Merlee in the third stall from the left. A fly is buzzing around her. She says that she was too weak and Mimi too robust, so she hid the Pure Heart where Mimi would never look. She and the heroes should combine their powers to teach Mimi a lesson. Mimi doesn't think so, however. She appears, then transforms into Merlee. They both call each other fake and bump into each other. They ask the heroes to tell them apart, which starts up the 66th Annual "That's My Merlee" Show. The host says that the heroes get to ask five questions, then pick the real Merlee. Pick any questions you like: the answers don't matter. At the end, the fly starts buzzing around Merlee #1, the one hiding in the bathroom. Pick this one, and she'll says that no one could copy her. Mimi counters that she mimicked Merlee perfectly. She'll congratulate the heroes by tearing them apart. She assumes her true form and attacks. Merlee leaves the bathroom to cheer in safety.
Mimi has an unknown amount of HP and 1 attack power. Peach is good for this battle as she can hover and protect herself with her umbrella. Mimi will be throwing Rubees at you, as well as sending a wave of Rubees from the floor. Initially, you can't attack her while she is glowing. After a cheer from Merlee, you can start doing damage. Merlee's cheer is magical and destroys Mimi's invincibility barrier. Use Thoreau to pick up a Rubee and throw it at Mimi. This will stun her so you can jump on her. After a couple of jump attacks, a leg will fall off. She's finished when all of her legs have fallen off. Mimi says this is impossible and explodes, revealing her normal form. She says she's not beaten for good and the heroes won't be so lucky next time. She flips out of the mansion.
Merlee says they did a fine job. The tenants of the mansion guarded the Pure Heart for 1,500 years, waiting for the hero. Now, their duty is done and she's ecstatic. The Light Prognosticus says she and her ancestors waited by the Pure Heart, but there's something else not written in it. In another prophecy, it is written that a heart of chaos can only be beaten by four of mystery, united. Peach and Mario are the first two heroes and they must find the other two. The other two may be known to them. Merlee gives them the yellow Pure Heart.
End Of Chapter
Count Bleck's servant Mimi had laid a nasty trap for Mario and friends... But with the help of Merlee, faithful defender of the Pure Heart, the day was won. But who were the other two heroes mentioned by Merlee? With five Pure Hearts yet to be found, Mario knew this adventure had only begun...
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Saturday, August 2, 2014
Super Paper Mario: Save the Princess. Save all Dimensions. Flip out!
The story begins:
"Ahem! Today... I'll tell you the story of the lost book of prophecies. This prophetic book was a mysterious tome full of stories of future events. Of course, many people craved this book, wishing to glimpse their futures. But no person, after obtaining this amazing book, ever found happiness. The reason? The book held frightful secrets not meant for people's eyes. That book came to be called the Dark Prognosticus and was sealed away. This... is the tale of that forgotten book's last owner. It is a tale of love..."
In Mario's house, Mario and Luigi are sitting at the table, with pictures of Mario's allies from past adventures sitting on a cabinet. Luigi says it's peaceful today, which makes him feel lucky, but it's boring. He wants a shocking event to happen. Mario suggests Peach's place and Luigi suggests visiting her in Mushroom Castle. She'll be happy to see them.
They leave the house and hear a call for help. It's Toad, stammering that Mushroom Castle has been raided and Peach was stolen. Luigi wonders who would do such a thing, then thinks it must be that bad guy. He won't stand for this and says they should sneak into the bad guy's castle and rescue her. They leave through the pipe, with Toad saying, "We're counting on you, Mario... Bros.!"
In Bowser's Castle, Bowser is talking to his minions, saying it's time to invade Mushroom Castle and make his beloved Princess Peach all his. They will also stomp the Mario Bros. The minions cheer and Bowser says, "'We're under attack!' You jokers are the best!" He then asks who the hairy guys in the back are, because everyone shaves at Bowser's Castle. He jumps over to them and the crowd parts, reveal the Mario Bros. Bowser wonders how they got in and Mario says the front gate was unlocked. Bowser keeps telling his minions that the last one in locks the gate. Luigi says they know he's kidnapped Peach and wants to know where she is. Bowser is confused because they're only about to launch their attack.
Suddenly, Peach calls for help. She appears, trapped. A man wearing a monocle, top hat and cape flips in, saying, "Bleck! Your princess has been taken... by Count Bleck!" Confused, Bowser asks "Who?" The man replies, "By me... Count Bleck! The chosen executor of the Dark Prognosticus... is Count Bleck. The fine fellow prophesied to come to this dimension... is also Count Bleck!" Bowser says, "I'll tell you who doesn't make even a little bit of sense... Count Bleck!" He orders Count Bleck to release Peach, as he's on a schedule. "Count Bleck says NEVER! This princess is integral to fulfilling the prophecies.. She will be brought to Castle Bleck and used to destroy all worlds... by Count Bleck!" Mario tries to attack, but Count Bleck is protected by a shield. Count Bleck uses dark magic, which knocks Mario unconscious. He says, "This man deserves ridicule... Weaklings cannot face Count Bleck!" Bowser tells him to calm down and free the princess, or else. His minions swarm Count Bleck. "Bleh heh heh heh... Your princess shall NOT be returned... by Count Bleck! In fact, Bowser, evil king of the Koopas... Count Bleck will take you, too! BLEH HEH HEH HEH! BLECK!" He opens his cape, which opens a vortex, drawing everyone in the castle in, including Luigi, but not Mario. "BLEH HEH HEH HEH! BLECK! Count Bleck's preparations are now in order! All that remains is for the dimensional void to appear as foretold in the prophecy... Bleh heh heh heh heh... BLEH HEH HEH HEH! BLECK!" Count Bleck flips away, leaving Mario.
Peach wonders what happened to her and where she is. Count Bleck says, "Bleh heh heh heh heh... Oh, you're awake, Princess! She opens her eyes to see Count Bleck, Bowser in a white tuxedo, and herself in a wedding dress. They're standing at a pavilion, and below, Bowser's minions are cheering. Peach wonders what's going on. A woman with glasses flips in, saying preparations are complete. "Mmm... Then is shall be begun... by Count Bleck!", says Count Bleck. Bells start ringing as Count Bleck officiates the ceremony. "Bowser... Ferocious and fearsome, evil king of the Koopas... Do you take Peach to be your lawfully wedded wife 'til your games be over?" Bowser readily says yes. "Peach... Noble princess, pure of heart... Do you take Bowser to be your lawfully wedded husband 'til your games be over?" Peach wants an explanation. "Bleh heh heh heh heh... Is it not obvious? This is your wedding, Princess!" She wonders why in the world she's marrying Bowser. Bowser has no objections and tells her to go along with it, so he can finally marry her. Peach refuses and calls her dress awful. She orders Bleck to return her to her castle, but she's knocked to the ground by some magic. The woman with the glasses says it's bad to be rude to the count. Peach needs to answer the count on whether she takes Bowser as her husband. Peach groans in pain, but manages to refuse. The woman calls her a fighter, but says no one withstands her super-hypnosis. She tells her to say "I do." and zaps her again with some hypnosis. Peach groans and slowly says "I do."
The ground starts shaking and something black appears from the alter. Luigi wakes up among the crowd of minions, wondering what's going on. He sees Peach and Bowser on the pavilion. A large black heart appears from the alter. "BLEH HEH HEH HEH! BLECK! Yes, all precisely as written in the Dark Prognosticus! Already it is unleashed! The Chaos Heart!" The woman congratulates Count Bleck. Luigi says for them to halt and jumps up the pavilion stairs. "And just who are you? ...Asked Count Bleck." Luigi refuses to tell his name to scoundrels, then says his name when saying he'll punish them for their evilness. The woman says to stop, because something will happen if the process is interrupted. Luigi ignores her, jumps on Bowser and the Chaos Heart, then lands next to Peach, to rescue her. The shaking becomes more violent and the Chaos Heart flashes. Count Bleck and the Dark Prognosticus, then the woman flip in over the Chaos Heart. She asks if Bleck is okay. "Fools... Pointless acts like these will earn you only pain... from Count Bleck! Very well. As the Chaos Heart is secured, this ragtag group now lacks use. The woman says he can turn to a new page of dark prophecies in the Dark Prognosticus. Count Bleck says, "Open your mouth, darkness! Consume everything and destroy all worlds, as told in the prophecy! BLECK!" The Chaos Heart flashes.
Someone calls to Mario. It's a rainbow-colored butterfly. Mario wakes up in Bowser's Castle, alone. The butterfly asks if he's awake. She introduces herself as Tippi, a Pixl, which is a sort of fairy. She came to find him. Mario assumes an offensive stance, so she informs him she's not his enemy. She asks if Mario met Count Bleck, who captured a princess and an evil king. She says this means Count Bleck is beginning to form The Void. Mario must come with her if his friends are to be saved. She draws a rectangle around Mario and they flip away.
They appear on a tall pillar with a wizard. There's a small, dark purple spot in the background. The wizard says Tippi returned quickly and that she has outdone herself in finding a man with a red shirt, blue overalls, and a magnificent 'stache. Tippi says Mario matches the description in the Light Prognosticus perfectly and introduces him. The wizard welcomes him to Flipside and says Mario came from the Mushroom Kingdom of his dimension. Flipside is between dimension. The wizard is Merlon, a descendant of the ancients who created Flipside. He studies ancient texts to forestall the end of all worlds. Mario wants to know more about the end of all worlds and what's happening. Merlon says the answer hangs above them. The small purple darkness is a hole in the very dimensional fabric of space and it will only grow. It will eventually swallow all existence, including worlds and dimensions. It was created by their enemy, Count Bleck, the wielder of the Dark Prognosticus. Tippi quotes the Light Prognosticus, saying, "A fair and lovely princess... A furious monster king... Their union calls forth the Chaos Heart, consumer of worlds, which will ravage the sky and so bring forth The Void." The Void will swallow all and naught can stop it, unless the one protected by the dark power is destroyed. The hero with the power of eight Pure Hearts will rise to this takes. A red Pure Heart appears and Merlon says Mario is the hero of the Light Prognosticus, the only one who can defeat Count Bleck and save all worlds. He says to take the Pure Heart and save all worlds from destruction. Agree to the task and the Pure Heart is thrust into your possession. Merlon says Mario must take the Pure Heart and place it in a Heart Pillar in town, then return. Tippi will lead the way.
The quickest way to the Heart Pillar is to walk off the pillar Mario's currently standing on. The Heart Pillar is a tall, white, rectangular pillar with a heart-shaped hole on it. Press Up on the Control Pad to examine things or talk to people. Do so near the Heart Pillar to place the Pure Heart in it. The Heart Pillar pulses and the Pure Heart falls into place. Gears appear and a red door materializes on top of the tall pillar where Merlon is. Afterwards, walk over to the red triangle pointing down and press Up. This is an elevator that will take you between two floors. Go down a floor and you'll come across Merlon's house. There's a Save Block nearby. The nearby elevator has ornate decorations. Take it back up to the newly-formed door and Merlon. Merlon says this dimensional door was made to lead the hero to another Pure Heart and that one of the seven lies somewhere beyond this door. Tippi must use her power to help Mario find the Pure Heart. Merlon gives Mario the Return Pipe, a pipe that can be used to return to Flipside from almost anywhere, which is great if he needs to return in a hurry. In some areas, the signal from Flipside might not reach. You'll find it in the Important Things section of the menu. The Light Prognosticus foretells the hero meeting the "dimensional governor" and learning the dimensional technique. Merlon says that the dimensional governor is his friend, the wizard Bestovius. Mario should go through the red door to seek him out.
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