First Bowser and then the fair Princess Peach were lost to the halls of Castle Bleck. Would they ever be seen again? Without his allies, could our hero Mario hope to stand against the evil Count Bleck? The very air in the castle grew heavier and even more ominous with every step. All they could do was plod forward in silence...
In Castle Bleck's Interior, Tippi notes the power of The Void is growing and the Chaos Heart is close. The end is almost here. There are flipping Skellobits here, some with spikes. The item blocks have a Happy Flower, Pal Pills, and a Slow Flower. There are also Cursyas. Go through the doors and you'll find Hogarithms. The door to the right doesn't work, so walk to the left of it and Super Jump up to a Sobarribad, a stronger version of a Barribad. Flip to get past the barrier to attack it. Now the door works.
This leads to a hall of mirrors with Dimentio appearing in them, along with many gaps in the floor. There are Longadiles here. Keep an eye on the mirrors, as one will not have Dimentio's reflection and will not shine. Flip and you'll be able to jump through it, as it's actually a window. There's a chest at either end of this room, one with an Ice Storm and another with a key. Go back through the window and unlock the door on the right. The door leads to some stairs. Flip to find a hallway under the stairs. There are Soopa Strikers in this hallway.
Go through the door at the end to find some Magiblots. There are three blocks at the end. Hit them to make a door appear. In the next room, you'll find three more blocks. Hit the middle one to make a door appear. In the room after that, there's a door and three blocks. Hit the right block to make the door move under the middle block. Go through the middle door to find some Red Chomps and a blue switch that removes the bars on the door. Go through the door on the right to find three more blocks. Hit them in the following order: middle, right, left. They are numbered in 3D. This makes a chestappear with a key. Go back to the stairs and climb up them. At the top are item blocks with a Happy Flower and Zombie Shroom and some Koopatrols. Unlock the door to the right.
The door leads to a small room that's actually a maze. Flip to see the arrows of which path to take to make the door to the right lead forward. You'll have to Super Jump to reach some platforms. The door leads to another hall of mirrors and Longadiles. Look for the window and jump through it to find a room swarming with Dimentios. They won't hurt you, but moving around will be difficult. Use Cudge to clear a path. There are chests and a Super Shroom hidden here. One has a Thunder Rage and another has a key. Go back through the window, then save before unlocking and opening the door.
Someone says they've made it here at last. It's Dimentio, mentioning that the heroes are missing the ravishing princess and the arm flailer. Tippi says they're not here to trade barbs with him and orders him to move out of the way. Dimentio says he will get out of their way and leaves, but later says he'll get out of their way once they defeat him. The heroes were worthy foes in the past, so he won't make it easy. They must come get him first, like it's a game of tag with magic. A space rift appears. Use Fleep's power on it to make a blue switch appear. Hit it to warp.
You warp to somewhere familiar: 1-1. Tippi wonders where they are and they notice Dimentio fly off. Keep an eye on the direction Dimentio goes and follow him. You don't need to finish the level, but to look for another space rift. Listen carefully for it, as it blends in to some areas. The space rift here leads to 2-3, Merlee's Mansion. The space rift is on the safe. Next is 3-2, the Tile Pool. The space rift is to the left of the item block with the Mushroom (Dimentio flies to the left). In 4-2, on Planet Blobule, the space rift is past the tall cliff. Flip to find a path past it. In 5-1, Downtown of Crag, flip and drop down to where you found the Fire Tablet. The space rift is to the left. In the destroyed Chapter 6, run with Dashell or Carrie and listen carefully for the space rift, as it blends into the background well. On the Underwhere Road, 7-2, climb up the area, without lit torches. The space rift is at the top, over a Dorguy.
This will take you back to Castle Bleck. Dimentio asks if they enjoyed the game of tag. Luigi tells him to stop messing around and fight them for real. Dimentio says he's not messing around. Magic is no laughing matter and he's always deadly serious. Dimentio's been watching them, saying they're the ones who can stand up to Count Bleck. He asks them a favor: will them help him destroy the count? Luigi asks why he's talking about betraying the count. Dimentio explains that Count Bleck betrayed him when he said he'd destroy all worlds and create new and perfect worlds in their place. Count Bleck was lying: he plans to obliterate all worlds and keeping them in ruin. Tippi is startled. Dimentio says he's always known about Count Bleck's nefarious goal, but he could never hope to stop the count on his own. Instead, he feigned loyalty to him and searched for someone to help him defeat the count. He explains that this is why he rescued the princess from certain brainwashing and sent them all to The Underwhere to fix the Pure Heart. He also a freed a man to be reunited with his brother. Tippi realizes that Dimentio's been helping them all this time. Diemntio asks them to return the favor and he'll give them the power to defeat Count Bleck if they fight side by side. Decline his offer. Dimentio says his offer drips with generosity and that with the Chaos Heart, they can rule every world. Reject the offer and Dimentio says he's wasted his time, so their game ends. He'll start with the green one, as the shag on his lip will make a fine trophy. Luigi is insulted, saying his moustache is not shag, but it's all Luigi. He tells Mario to leave Dimentio to him, as he doesn't have time to fight him when there are worlds to save. He tells Mario not to let Bowser's and Peach's sacrifices be for nothing, or his, either. Plus, it's personal: Dimentio made fun of his moustache, which he's sensitive about. Mario leaves. Dimentio calls the moment tender, saying he squeezed out a tear. He says Mario can run along and if he manages to defeat Count Bleck alone, all the better. He says he'll strike like an unseen dodgeball in an echoing gymnasium.
Dimentio has 80 HP and 4 attack. It only took a few hits with Luigi's attack doubled with his catch card. He'll create an illusion and shoot magic or try to trap Luigi in boxes. Hit the real one with a Super Jump and try to stomp him repeatedly. Once he's defeated, he cries uncle. Luigi asks if he's had enough. He didn't need his superstar brother to defeat him. Dimentio sees that Luigi's power is formidable, so he can't let Luigi fall into Count Bleck's velvet-lined gloves. He creates a box around the both of them. Luigi asks what he's doing and Dimentio says he has him now. They will both taste the agony of game-overing by magic. Luigi screams while Dimentio bids farewell as fireballs go off inside the box. Outside, Tippi calls to Luigi and the castle shakes. The door won't open. Tippi says they must grieve later, even though it's tough and it hurts. They must stop Count Bleck. The star is to the right.
Showing posts with label Fleep. Show all posts
Showing posts with label Fleep. Show all posts
Saturday, October 11, 2014
Wednesday, August 27, 2014
Super Paper Mario -- Chapter 5-4: The Menace of King Croacus
"You want REAL danger? How about my duel with the foul Rainbowzilla?!" As the heroes descended into the Floro Caverns, Flint Cragley entertained them all. "Boss. BOSS! Cragnons heard that story 255 times, brah... You making my Crag hurt. Brah, if you count time we weren't tied up, then it be 256 times." Mario and Co. glanced over at the weary faces of Flint's crew as they delved deeper. But a light grew... Was it a ray of hope from the Pure Heart, or an evil illusion?
Flint Cragley tells the viewers at home that they traipsed over beasts, but found a sight too horrible to believe. Hornfels says nothing has happened yet. Flint says the sight is up ahead and they're going to look for it now. They leave. Drop down and you'll find a white door in the cavern. It leads to a scanner, with an ornate door on the other side. Unfortunately, the heroes can't get past the scanner. Drop down to the left and you'll find a tiny pipe, then a normal pipe. Go through the normal pipe and you'll see a Cragnon leave through a white door. The white door leads to the Processing Center, but a key card is required for access. Go back through the white door and drop down to the right. There are Pal Pills in the item block, but you may want to avoid getting them so they do not attack the Cragnons and cost you points. Flip and drop down and you'll find a red switch. Pick up the two Cragnons down there and throw them onto the switch to make a pipe appear.
The pipe leads to a part of the cavern where there's a skull drawn on the wall. Use Fleep on the skull to make a Cave Key appear. Beyond the door is a maze to a sign telling you to use Fleep on the skull, so you can ignore it and go back. Flip into 3D to find a ladder out of that area. Unlock the door to the right and you'll find a normal Cragnon named Gabbro and a Pixl. The Cragnon thought this was a good hiding spot since the key was lost. The Pixl calls this situation unexpected, like a storm of rain. It says there are no absolutes. The Cragnon asks what they should do. The Pixl says Grabbro must calm himself and meditate. The Cragnon surrenders, asking the heroes not to hurt the Pixl. The Pixl protests, but Gabbro says the Pixl kept him company and helped him hide. Gabbro owes the Pixl and wants the Pixl to live free. The Pixl notices that the heroes are not Floro Sapiens and Gabbro asks if they're here to save him. Tippi says Gabbro managed to avoid falling under the Floro Sapiens' control, just like Flint. Gabbro's a huge Flint Cragley fan and the Pixl says to find him. The Pixl says that humans, Cragnons, and Pixls shouldn't linger long together, as only heroes travel with them. It tells Gabbro to let his aura shrink so he can return to the village. It shrinks Gabbro, who thanks the Pixl and leaves through a tiny red door. Now it's time to get funky again. The Pixl bids Gabbro farewell. It says it hears the tears of souls. The hero must take her to the deep, dark underbelly of the earth. Her name is Dottie and she allows the heroes to shrink to enter small spaces and avoid detection. Use her power to go through the tiny red door.
Go through the door to the Processing Center, then run through the low gap to the left. You'll find the Card Key here. Use it to unlock the door. Go through the pipe, which takes you to an area with caged Cragnons. Pound the switch with Thudley and the alarm sounds. The Cragnons are released. Hop over the blocks to avoid them and go through the pipe on the right. Dimentio says they've finally come to play like long-sleeping toddlers. O'Chunks is with him. Dimentio asks if they tire of collecting the Pure Hearts. He says he's not violent by nature and wants to settle things peacefully. He offers to return them to their own world. The heroes won't sit by idly wand watch worlds die. Dimentio transports them to Dimension D. Tippi says this battle will end the same way as before. Dimentio changes things up a little by giving O'Chunks a sprout. He starts saying the names of vegetables. Dimentio calls O'Chunks dim and says he's livened him up with a sprout. He can now be called O'Cabbage. O'Chunks attacks. His attacks are largely the same, but he's faster. Throw him with Thoreau, then stomp. Once you defeat him, the sprout falls off. The mind control ceases and he asks what he's doing here. He thinks the heroes want to challenge him, but they'll get ruined. His stomach growls. According to him, warrior rule #1 is never fight on an empty stomach. The heroes are done the next time they meet and he lifts off. Tippi notices that the sprout that fell off is the same as the one on the Cragnons, but this one is nearly dead. Wear the sprout and the heroes suffer no ill effects.
Elsewhere, Dimentio laughs. He says if the heroes beat that model of O'Chunks, they're coming alone nicely. They are perhaps the ones he's waited for all this time, so he should prepare himself. Go up and through the pipe to return to the entrance to the Processing Center. Leave and go through the tiny pipe to the right for many item blocks. Most of them have coins, but there are Pal Pills and a Super Shroom here. Go through the white door on the far right, the one with an ornate door on the other side. The scanner will let the heroes pass through with the sprout.
The door leads to King Croacus's lavish castle. There are many valuable objects and paintings of former rulers. Read the captions to find out more about the rulers' histories if you like. You'll find out that King Croacus IV, the current ruler, was not born into royalty, but was acknowledged after many years of service to a young king who died early. Flip and you'll find that the floor is cracked underneath each painting. Use Boomer to blow up the cracks. In 3D, drop down and you'll see a colorful switch. Hit the switch with Thoreau so it matches the background of the painting above. You do not have to hit the switch under the blue painting, as the switch is already the correct color. There are Cragnons at the bottom, so beware. Under the far right painting is a Save Block. Once all of the switches are the correct color, a curtain appears and an door is revealed.
Go through the door and someone asks where the pretties are. They want more pretties. It's King Croacus IV, who calls the heroes hideous and clashing intruders. He won't forgive the trashing of his beautiful kingdom. The heroes order him to release the Cragnons. Croacus refuses, saying their sturdy bodies make them fine workers to dig up more gems for his bejeweled palace. He says the world is made for beauty and shows them the Pure Heart. He knows the heroes want the Pure Heart badly, and think it's because all seek beauty. Their blabber hurts his ears and their smell is wilting them. He rarely stoops to such things, but they should consider it an honor that he'll destroy them himself. He becomes a planted flower with three heads attached to flexible, spiny stalks. His head becomes more like a rose and he can cover his face with his petals. He has 50 HP and 2 attack. Croacus attacks with his heads, but does not take damage when his face is closed off. Grab stuff with Thoreau and throw it or jump onto him. Pick up a head with Thoreau and stand on another to get a better angle. After he takes a few hits, the heads disappear and Croacus floats freely. He'll shoot off flying petals that are like sharp fan blades. Pick those up and toss them at Croacus, or pick Croacus up and toss him at the petals.
When he is defeated, he says even as he wilts, he is beautiful. He turns grayer. Floro Sapiens rush in, asking what the heroes did. Tippi says they defeated Croacus and they want the Cragnons released. The Floro Sapiens say they don't get it. King Croacus IV was awesome and thought of his people first. The Cragnons were polluting the water by throwing trash into the river, which the Floro Sapiens then drank from. Drinking the polluted water drove Croacus crazy. Flint says he knew it all along. He has an emergency special report from the front lines, saying that pollution drives the Floro Sapiens mad. He tried to tell the Cragnons earlier, but his thoughts were too advanced for them. Hornfels says this segment is playing well with the green Cragnon crowd and that ratings are exploding. Monzo says it's like Crags on Ice meets Baron von Craggington. Flint says once the Cragnons see the report, they'll realize the error of their ways. The Floro Sapiens say that water is the most precious treasure. If the Cragnons stop dirtying the water, they'll chill out, be cool, and take off the sprouts. Tippi calls this an unexpected turn. Aside from whaling on their king, they are heroes and give them the Pure Heart. The earliest Floro Sapien kings were given it to safeguard for 1,500 years. King Croacus IV would be happy that the duty got done. The Pixls dance.
End of Chapter
"Men of true grit witness live what others can only see through Crag-vision. That is what moves me to travel into the belly of the beast week after week. Thanks again for watching, and until next the next time... CRAAAAGLEY HO!" Having wrapped their latest shoot, Flint and crew went back to Downtown of Crag. Mario and friends clutched the sixth Pure Heart as they walked back toward Flipside. Our heroes had taken a new step toward overturning the prophecy of destruction.
Flint Cragley tells the viewers at home that they traipsed over beasts, but found a sight too horrible to believe. Hornfels says nothing has happened yet. Flint says the sight is up ahead and they're going to look for it now. They leave. Drop down and you'll find a white door in the cavern. It leads to a scanner, with an ornate door on the other side. Unfortunately, the heroes can't get past the scanner. Drop down to the left and you'll find a tiny pipe, then a normal pipe. Go through the normal pipe and you'll see a Cragnon leave through a white door. The white door leads to the Processing Center, but a key card is required for access. Go back through the white door and drop down to the right. There are Pal Pills in the item block, but you may want to avoid getting them so they do not attack the Cragnons and cost you points. Flip and drop down and you'll find a red switch. Pick up the two Cragnons down there and throw them onto the switch to make a pipe appear.
The pipe leads to a part of the cavern where there's a skull drawn on the wall. Use Fleep on the skull to make a Cave Key appear. Beyond the door is a maze to a sign telling you to use Fleep on the skull, so you can ignore it and go back. Flip into 3D to find a ladder out of that area. Unlock the door to the right and you'll find a normal Cragnon named Gabbro and a Pixl. The Cragnon thought this was a good hiding spot since the key was lost. The Pixl calls this situation unexpected, like a storm of rain. It says there are no absolutes. The Cragnon asks what they should do. The Pixl says Grabbro must calm himself and meditate. The Cragnon surrenders, asking the heroes not to hurt the Pixl. The Pixl protests, but Gabbro says the Pixl kept him company and helped him hide. Gabbro owes the Pixl and wants the Pixl to live free. The Pixl notices that the heroes are not Floro Sapiens and Gabbro asks if they're here to save him. Tippi says Gabbro managed to avoid falling under the Floro Sapiens' control, just like Flint. Gabbro's a huge Flint Cragley fan and the Pixl says to find him. The Pixl says that humans, Cragnons, and Pixls shouldn't linger long together, as only heroes travel with them. It tells Gabbro to let his aura shrink so he can return to the village. It shrinks Gabbro, who thanks the Pixl and leaves through a tiny red door. Now it's time to get funky again. The Pixl bids Gabbro farewell. It says it hears the tears of souls. The hero must take her to the deep, dark underbelly of the earth. Her name is Dottie and she allows the heroes to shrink to enter small spaces and avoid detection. Use her power to go through the tiny red door.
Go through the door to the Processing Center, then run through the low gap to the left. You'll find the Card Key here. Use it to unlock the door. Go through the pipe, which takes you to an area with caged Cragnons. Pound the switch with Thudley and the alarm sounds. The Cragnons are released. Hop over the blocks to avoid them and go through the pipe on the right. Dimentio says they've finally come to play like long-sleeping toddlers. O'Chunks is with him. Dimentio asks if they tire of collecting the Pure Hearts. He says he's not violent by nature and wants to settle things peacefully. He offers to return them to their own world. The heroes won't sit by idly wand watch worlds die. Dimentio transports them to Dimension D. Tippi says this battle will end the same way as before. Dimentio changes things up a little by giving O'Chunks a sprout. He starts saying the names of vegetables. Dimentio calls O'Chunks dim and says he's livened him up with a sprout. He can now be called O'Cabbage. O'Chunks attacks. His attacks are largely the same, but he's faster. Throw him with Thoreau, then stomp. Once you defeat him, the sprout falls off. The mind control ceases and he asks what he's doing here. He thinks the heroes want to challenge him, but they'll get ruined. His stomach growls. According to him, warrior rule #1 is never fight on an empty stomach. The heroes are done the next time they meet and he lifts off. Tippi notices that the sprout that fell off is the same as the one on the Cragnons, but this one is nearly dead. Wear the sprout and the heroes suffer no ill effects.
Elsewhere, Dimentio laughs. He says if the heroes beat that model of O'Chunks, they're coming alone nicely. They are perhaps the ones he's waited for all this time, so he should prepare himself. Go up and through the pipe to return to the entrance to the Processing Center. Leave and go through the tiny pipe to the right for many item blocks. Most of them have coins, but there are Pal Pills and a Super Shroom here. Go through the white door on the far right, the one with an ornate door on the other side. The scanner will let the heroes pass through with the sprout.
The door leads to King Croacus's lavish castle. There are many valuable objects and paintings of former rulers. Read the captions to find out more about the rulers' histories if you like. You'll find out that King Croacus IV, the current ruler, was not born into royalty, but was acknowledged after many years of service to a young king who died early. Flip and you'll find that the floor is cracked underneath each painting. Use Boomer to blow up the cracks. In 3D, drop down and you'll see a colorful switch. Hit the switch with Thoreau so it matches the background of the painting above. You do not have to hit the switch under the blue painting, as the switch is already the correct color. There are Cragnons at the bottom, so beware. Under the far right painting is a Save Block. Once all of the switches are the correct color, a curtain appears and an door is revealed.
Go through the door and someone asks where the pretties are. They want more pretties. It's King Croacus IV, who calls the heroes hideous and clashing intruders. He won't forgive the trashing of his beautiful kingdom. The heroes order him to release the Cragnons. Croacus refuses, saying their sturdy bodies make them fine workers to dig up more gems for his bejeweled palace. He says the world is made for beauty and shows them the Pure Heart. He knows the heroes want the Pure Heart badly, and think it's because all seek beauty. Their blabber hurts his ears and their smell is wilting them. He rarely stoops to such things, but they should consider it an honor that he'll destroy them himself. He becomes a planted flower with three heads attached to flexible, spiny stalks. His head becomes more like a rose and he can cover his face with his petals. He has 50 HP and 2 attack. Croacus attacks with his heads, but does not take damage when his face is closed off. Grab stuff with Thoreau and throw it or jump onto him. Pick up a head with Thoreau and stand on another to get a better angle. After he takes a few hits, the heads disappear and Croacus floats freely. He'll shoot off flying petals that are like sharp fan blades. Pick those up and toss them at Croacus, or pick Croacus up and toss him at the petals.
When he is defeated, he says even as he wilts, he is beautiful. He turns grayer. Floro Sapiens rush in, asking what the heroes did. Tippi says they defeated Croacus and they want the Cragnons released. The Floro Sapiens say they don't get it. King Croacus IV was awesome and thought of his people first. The Cragnons were polluting the water by throwing trash into the river, which the Floro Sapiens then drank from. Drinking the polluted water drove Croacus crazy. Flint says he knew it all along. He has an emergency special report from the front lines, saying that pollution drives the Floro Sapiens mad. He tried to tell the Cragnons earlier, but his thoughts were too advanced for them. Hornfels says this segment is playing well with the green Cragnon crowd and that ratings are exploding. Monzo says it's like Crags on Ice meets Baron von Craggington. Flint says once the Cragnons see the report, they'll realize the error of their ways. The Floro Sapiens say that water is the most precious treasure. If the Cragnons stop dirtying the water, they'll chill out, be cool, and take off the sprouts. Tippi calls this an unexpected turn. Aside from whaling on their king, they are heroes and give them the Pure Heart. The earliest Floro Sapien kings were given it to safeguard for 1,500 years. King Croacus IV would be happy that the duty got done. The Pixls dance.
End of Chapter
"Men of true grit witness live what others can only see through Crag-vision. That is what moves me to travel into the belly of the beast week after week. Thanks again for watching, and until next the next time... CRAAAAGLEY HO!" Having wrapped their latest shoot, Flint and crew went back to Downtown of Crag. Mario and friends clutched the sixth Pure Heart as they walked back toward Flipside. Our heroes had taken a new step toward overturning the prophecy of destruction.
Labels:
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Cragnon,
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Dimentio,
Dottie,
Fleep,
Flint Cragley,
Floro Sapien,
Hornfels,
Key,
King Croacus,
Monzo,
O'Chunks,
Pal Pills,
Pure Heart,
Super Paper Mario,
Thoreau,
Tippi
Saturday, August 23, 2014
Super Paper Mario -- Interlude After Chapter 4
In Castle Bleck, all of the minions have gathered. Nastasia introduces Mr. L, a new minion from a key competitor. Mr. L's not impressed with the minion quality here and says the other minions were trounced because they were "Junior" quality. This enrages O'Chunks, who says he'll introduce Mr. L to Fist Jr. and his pal Slappie. Mimi says Mr. L was soundly defeated, so maybe he's "Junior" quality. Mr. L says he was scouting his target and that he'll win next time. The heroes shall know the fury of the Green Thunder, but in the meantime, Brobot needs repairs and modifications. He leaves, saying "L-ater!" Though the mad in red shall wield formidable powers, one shall stand against him. The man in green shall use the Chaos Heart's power to bring darkness to all. Bleh heh heh heh heh... So it is written in the Dark Prognosticus," says Count Bleck. Dimentio asks if the "man in green" the prophecy mentioned is the new minion, Mr. L. O'Chunks thinks that makes no sense. "Calm yourself, O'Chunks. Make ready. Count Bleck is sending you on a new mission." This makes more sense to O'Chunks, who says the hero has a hot date with his feet. He leaves. Dimentio calls O'Chunks hot-blooded, which may be something to be admired. He leaves as well. Mimi's upset that she doesn't get to participate this time and leaves.
Nastasia hates to seem like a whistleblower, but trails off saying something about O'Chunks possibly being inadequate. She thinks the other minions may not be up to the task as well. She thinks the hero will collect the Pure Hearts and come here to deal with Count Bleck. "Bleh heh heh heh heh... All is according to plan, Count Bleck assures you." Nastasia says it's strange that Count Bleck was made to destroy the universe, as no one ever cherished it like he once did. "That's quite enough, Nastasia." Nastasia mumbles about something she could have done. "You'd what?" asked Count Bleck. She says things would have been different if only she could have been that girl. Count Bleck shakes his head, saying, "She cannot be replaced. You could never hope to do so, Nastasia."Nastasia apologizes, saying the thought just slipped out. "To be sure... She is gone... Gone from all worlds, never to return..." He leaves and Nastasia lowers her head in disappointment.
We now return to the serial drama of Timpani and Blumiere.
Timpani: What... What are you thinking? There's no possible way... No one would allow it!
Blumiere: If we can't be happy here, we must leave for a place that will accept our love.
Timpani: But, Blumiere, is there such a place? Think... I can't bear to see you hurt again.
Blumiere: If our love has no home... let us spend our lives searching together! So I beg of you again... Timpani, marry me! I promise I will make you happy.
Timpani: You... just won't give up, will you? Of all the crazy... stubborn... foolish men...
Blumiere: Timapni, answer me, please!
Timpani: Blumiere, I love you. Take me away. Take me to a world where we can be happy.
Back in Flipside, Tippi calls the five Pure Hearts they have quite a collection. Bowser says they can't go wrong with the king of all evil on their side. Tippi is grateful and says they owe Squirps. Peach says there's something different about Tippi recently, saying she's more cheerful, which is a nice change. Tippi says she's feeling really good ever since they saved her from Francis and could hang around Mario forever. Merlon asks if they found the Pure Heart in space. Tippi is about to answer, but suddenly flashes, and, in pain, falls to the ground, twitching.
Merlon brings everyone to his house, concerned that Tippi may not maintain her Pixl form much longer. Noting their confusion, he explains that Tippi was not always a Pixl. He found her in her true form, exhausted, barely alive, cursed to wander through dimensions forever. Merlon took a desperate measure and used his ancestors' magic to transform her soul into a Pixl. Tippi lost her memory and Merlon had no idea who she was or where she was from, but knew she was not there by chance. The ground shakes and Merlon says The Void is growing larger and such tremors are common. The situation grows more dire. Merlon wonders if the Light Prognosticus's events really forestall the foretold doom. He'll watch over Tippi while the heroes find the Heart Pillar.
Go to the first floor of Flipside and flip to go to the back area, where the card shop is. Flip the Space Rift on the wall for a switch that reveals a doorway. Flip to go through it and you'll reach the entrance to Mirror Hall. In here are eight switches and stained glass windows of the Ancients. Hit each switch only once, in whatever order. The mirror shatters allowing you to flip through the doorway. Go out through the other door.
The music here is an octave lower. This place looks like a mirror image of Flipside. Flip to leave the Mirror Hall, then flip to go through the left side of the wall. Go into the house on the left side and flip to find Cooking Disk Y on the table. Go up to the second floor and you'll find Merlon wearing a gray robe. He welcomes them, saying he knew they would come eventually. He explains that they are no longer in Flipside because they flip-flopped sides. They are now in Flopside. Because of this, he is not the Merlon they know, but an entirely different version. They can call him Nolrem. The story here was always of two towns, but only he and Merlon know that the other town exists. He says there's a front and a back to all things.
Flopside is similar to Flipside, but its residents seem a little more laid-back and carefree. Flip on the second floor to find Welderberg. He'll charge 300 coins to build a pipe connecting the second floors of Flipside and Flopside. It's a good idea. Go up to the third floor and you'll find a Heart Pillar to the right. This makes a light blue door appear on Flipside Tower. Nolrem delivers a message from Merlon, saying Tippi has been revived and they're waiting on Flipside Tower. Go over there and Tippi says she's feeling better and wants to continue on in the adventure. She says there's no time to stay in bed and she wants to be near Mario. Merlon will not hold her back, as the heroes need the knowledge she possesses. He bids the heroes to take care of her.
Nastasia hates to seem like a whistleblower, but trails off saying something about O'Chunks possibly being inadequate. She thinks the other minions may not be up to the task as well. She thinks the hero will collect the Pure Hearts and come here to deal with Count Bleck. "Bleh heh heh heh heh... All is according to plan, Count Bleck assures you." Nastasia says it's strange that Count Bleck was made to destroy the universe, as no one ever cherished it like he once did. "That's quite enough, Nastasia." Nastasia mumbles about something she could have done. "You'd what?" asked Count Bleck. She says things would have been different if only she could have been that girl. Count Bleck shakes his head, saying, "She cannot be replaced. You could never hope to do so, Nastasia."Nastasia apologizes, saying the thought just slipped out. "To be sure... She is gone... Gone from all worlds, never to return..." He leaves and Nastasia lowers her head in disappointment.
We now return to the serial drama of Timpani and Blumiere.
Timpani: What... What are you thinking? There's no possible way... No one would allow it!
Blumiere: If we can't be happy here, we must leave for a place that will accept our love.
Timpani: But, Blumiere, is there such a place? Think... I can't bear to see you hurt again.
Blumiere: If our love has no home... let us spend our lives searching together! So I beg of you again... Timpani, marry me! I promise I will make you happy.
Timpani: You... just won't give up, will you? Of all the crazy... stubborn... foolish men...
Blumiere: Timapni, answer me, please!
Timpani: Blumiere, I love you. Take me away. Take me to a world where we can be happy.
Back in Flipside, Tippi calls the five Pure Hearts they have quite a collection. Bowser says they can't go wrong with the king of all evil on their side. Tippi is grateful and says they owe Squirps. Peach says there's something different about Tippi recently, saying she's more cheerful, which is a nice change. Tippi says she's feeling really good ever since they saved her from Francis and could hang around Mario forever. Merlon asks if they found the Pure Heart in space. Tippi is about to answer, but suddenly flashes, and, in pain, falls to the ground, twitching.
Merlon brings everyone to his house, concerned that Tippi may not maintain her Pixl form much longer. Noting their confusion, he explains that Tippi was not always a Pixl. He found her in her true form, exhausted, barely alive, cursed to wander through dimensions forever. Merlon took a desperate measure and used his ancestors' magic to transform her soul into a Pixl. Tippi lost her memory and Merlon had no idea who she was or where she was from, but knew she was not there by chance. The ground shakes and Merlon says The Void is growing larger and such tremors are common. The situation grows more dire. Merlon wonders if the Light Prognosticus's events really forestall the foretold doom. He'll watch over Tippi while the heroes find the Heart Pillar.
Go to the first floor of Flipside and flip to go to the back area, where the card shop is. Flip the Space Rift on the wall for a switch that reveals a doorway. Flip to go through it and you'll reach the entrance to Mirror Hall. In here are eight switches and stained glass windows of the Ancients. Hit each switch only once, in whatever order. The mirror shatters allowing you to flip through the doorway. Go out through the other door.
The music here is an octave lower. This place looks like a mirror image of Flipside. Flip to leave the Mirror Hall, then flip to go through the left side of the wall. Go into the house on the left side and flip to find Cooking Disk Y on the table. Go up to the second floor and you'll find Merlon wearing a gray robe. He welcomes them, saying he knew they would come eventually. He explains that they are no longer in Flipside because they flip-flopped sides. They are now in Flopside. Because of this, he is not the Merlon they know, but an entirely different version. They can call him Nolrem. The story here was always of two towns, but only he and Merlon know that the other town exists. He says there's a front and a back to all things.
Flopside is similar to Flipside, but its residents seem a little more laid-back and carefree. Flip on the second floor to find Welderberg. He'll charge 300 coins to build a pipe connecting the second floors of Flipside and Flopside. It's a good idea. Go up to the third floor and you'll find a Heart Pillar to the right. This makes a light blue door appear on Flipside Tower. Nolrem delivers a message from Merlon, saying Tippi has been revived and they're waiting on Flipside Tower. Go over there and Tippi says she's feeling better and wants to continue on in the adventure. She says there's no time to stay in bed and she wants to be near Mario. Merlon will not hold her back, as the heroes need the knowledge she possesses. He bids the heroes to take care of her.
Labels:
Blumiere,
Bowser,
Castle Bleck,
Count Bleck,
Dark Prognosticus,
Dimentio,
Fleep,
Flipside,
Flopside,
Light Prognosticus,
Merlon,
Mimi,
Mr. L,
Nastasia,
Nolrem,
O'Chunks,
Princess Peach,
Super Paper Mario,
Timpani,
Tippi
Thursday, August 21, 2014
Super Paper Mario -- Chapter 4-3: The Gates of Space
Mario and friends headed to the Space Bypass in search of the Pure Heart. How did Squirps know about this secret route? Our heroes stared suspiciously at him. "Why are you staring like that?" said Squirps. "Are you falling for Squirps?!" In the darkness of space, the eyes of Squirps glinted mischievously...
Back in space, Squirps says that this is the Space Bypass, which allows them to enter the Whoa Zone. Tippi demands answers. Squirps says the Whoa Zone is a prohibited zone that some call the "Space Graveyard". It's a complicated maze and those who enter never leave. The Pure Heart is supposedly at the back of the maze. Tippi asks how he knows this and who he is, calling him an incontinent little imp. Squirps's stomach growls. He's hungry, so he tells the heroes to quickly find the entrance.
This part of space is called The Outer Limits. Flip behind the brick blocks for a shooting star. There are spinning rectangles called Hedrons. They are indestructible and hurt you if you come into contact with them. There's a Mushroom in the item block. Flip the red "X" to make a gate appear. There's a Squirps-shaped hole in the gate. Squirps wants to be squished into the hole. Help him out and a door appears. This is one of the space gates that leads to the Whoa Zone. You'll find another one through the door, but this gate has two holes. Save using the nearby Save Block, then go through the warp on the right.
The warp leads to a large area of space with many blue warps. There's a Ghost Shroom behind some brick blocks and if you swim up, you'll find a Catch Card SP. There's a warp high up, on the right. Go through it and you'll find a shop called Twinkle Mart. The shop's clerk says they're the first customer since the store opened. Twinkle Mart sells three kinds of chocolate bars. Get what you like for yourself, but get a Sweet Choco-bar at the minimum. Warp back. Go through the warp on the far left twice to find an area with rings of coins, then return to the gate using the purple warp. Squirps wants to be twisted into the hole this time. The gate shakes, but nothing happens. Squirps says he needs to eat something yummy. Give him the Sweet Choco-bar. Squirps says he's a gourmand when it comes to chocolate, so he doubts he'll like the cheapest chocolate bar. He ends up loving it and splitting in two. The two Squirps fit in both holes, making the door appear. After the door appears, they reform into a singular unit. Squirps says he got carried away. Go through the door to the star.
Back in space, Squirps says that this is the Space Bypass, which allows them to enter the Whoa Zone. Tippi demands answers. Squirps says the Whoa Zone is a prohibited zone that some call the "Space Graveyard". It's a complicated maze and those who enter never leave. The Pure Heart is supposedly at the back of the maze. Tippi asks how he knows this and who he is, calling him an incontinent little imp. Squirps's stomach growls. He's hungry, so he tells the heroes to quickly find the entrance.
This part of space is called The Outer Limits. Flip behind the brick blocks for a shooting star. There are spinning rectangles called Hedrons. They are indestructible and hurt you if you come into contact with them. There's a Mushroom in the item block. Flip the red "X" to make a gate appear. There's a Squirps-shaped hole in the gate. Squirps wants to be squished into the hole. Help him out and a door appears. This is one of the space gates that leads to the Whoa Zone. You'll find another one through the door, but this gate has two holes. Save using the nearby Save Block, then go through the warp on the right.
The warp leads to a large area of space with many blue warps. There's a Ghost Shroom behind some brick blocks and if you swim up, you'll find a Catch Card SP. There's a warp high up, on the right. Go through it and you'll find a shop called Twinkle Mart. The shop's clerk says they're the first customer since the store opened. Twinkle Mart sells three kinds of chocolate bars. Get what you like for yourself, but get a Sweet Choco-bar at the minimum. Warp back. Go through the warp on the far left twice to find an area with rings of coins, then return to the gate using the purple warp. Squirps wants to be twisted into the hole this time. The gate shakes, but nothing happens. Squirps says he needs to eat something yummy. Give him the Sweet Choco-bar. Squirps says he's a gourmand when it comes to chocolate, so he doubts he'll like the cheapest chocolate bar. He ends up loving it and splitting in two. The two Squirps fit in both holes, making the door appear. After the door appears, they reform into a singular unit. Squirps says he got carried away. Go through the door to the star.
Labels:
Fleep,
Ghost Shroom,
Squirps,
Super Paper Mario,
Tippi
Wednesday, August 20, 2014
Super Paper Mario -- Chapter 4-2: A Paper Emergency
Mario and the gang cruised through space, led by the young alien named Squirps. What kind of creature was it, anyway? And what was with those weird noises? Whenever confronted with a question, it would say, "Squirps is Squirps, SQUAAK!" All they could do was trust that he knew where the Pure Heart was and follow him.. They were doing just that when something appeared ahead of them. It was a teeny-tiny planet...
Tippi mentions that this planet, Planet Blobule, is on the small side. She asks where Squirps is taking them. Squirps says the entrance to the Space Byway, a shortcut to the Pure Heart, is here. Tippi asks where the entrance is and Squirps says he forgot. Everyone falls on their face. Bowser knew something was off. Squirps reassures them that everything's fine and that there should be some clues around here. Suddenly, Squirps says he has to go to the bathroom and runs off. Tippi suggests they look for clues.
Planet Blobule has lower gravity than other worlds, so you can jump much higher. Go right to find Squirps standing outside a portable toilet. He says it's occupied and whoever's in there won't come out. Knock on the door and someone starts singing. They've been sitting there, waiting for them. They arrived 100 years ago and have been in there ever since because there is no toilet paper. They ask for any piece of paper.
Since the heroes don't have any paper, head to the right. There are rectangular enemies called Longators, who stretch their necks to attack. To the right, on the other side of the hill is a locked door. Flip to find some coins behind a hill. You'll come across a deep valley you can't get out of to the right. Flip to reveal steps in the hill. At the top, you'll find two mustached statues with a crack in the sky. It's called a Space Rift. Drop down to the right and flip for an Ultra Shroom Shake. The nearby brick block is actually a coin block. Go up and to the right and have Boomer blow up the brick blocks in front of the door.
There's a Save Block on the other side of the door. Jump to the right, then flip and use Slim to get past the hill. The item block on the other side contains a Happy Flower. You'll also find blue spring enemies called Boing-Oings. When you hit them, they split into 3 smaller versions. Go up and left for a switch. This makes blocks appear so you can come back here more easily. To the right, you'll find helicopter-like enemies called Choppas. Go up and over the gap. There are some green doors in the area. They are the front doors to the houses of aliens living on the planet. The one that lives here says to talk to the elder about the treasure. Keep going right and you'll find a brick block with Pal Pills. Up and above is a pipe that leads to an area with many coins. Flip for more. Drop down to the right for a door.
You'll find Hooligons in this area, snakes made of squares. Their heads are their weak points, but they'll lose squares off their tail if they're hit on their tail. In the item blocks, you'll find a Fast Flower and a Slow Flower. The alien door leads to another residents house. Keep going to the right and flip for a hole in the rock wall. There's a Zombie Shroom in an item block. Go through the door and you'll find item blocks with a Super Shroom and Mega Star. Use the Mega Star to clear out the Beepboxers and Fuzzies. Go through the door and you'll find more Beepboxers. They'll shoot sound waves at you. Ice Cherbils are also here. Flip behind a pipe for some Space Food. At the end, on some blocks, is a third alien door. The elder lives here. His name is Blappy and he's a 72 year-old explorer. He hunted the big treasure of space. He found a clue in some space ruins. He offers the clue for 1,000 coins. Refuse and he offers it for 100 coins. Refuse and he offers it for 10 coins. Accept the offer. He hands over the Ancient Clue, which says, "By rock man's noggin, when outer space is reversed, the door secret hides".
Take the Ancient Clue back to the portable toilet and hand it over to the occupant. Fleep, the occupant, says it has awaited the paper and flushes it. Fleep, a rectangular Pixl with a tail, leaves and Squirps goes into the portable toilet. Fleep is feeling relief and calls it a miracle. He's feeling good. He asks who brings him happiness. Fleep says Pixls are helpful, but they don't choose their masters. He has a passion to be used for something, so he waited here. He joins the party, allowing you to turn over sections of the screen. Something may be hiding there. Fleep says on the back side of sad is happy, which they will find together. Squirps leaves the portable toilet, so they can leave. Go over to the mustached statue with the Space Rift. Use Fleep on it by pressing (1), moving Fleep where you want to flip the screen, and press (1) again. A Door Key will drop down. Pick it up and go to the locked door to the left. It leads to an area with Fuzzies and the star.
Tippi mentions that this planet, Planet Blobule, is on the small side. She asks where Squirps is taking them. Squirps says the entrance to the Space Byway, a shortcut to the Pure Heart, is here. Tippi asks where the entrance is and Squirps says he forgot. Everyone falls on their face. Bowser knew something was off. Squirps reassures them that everything's fine and that there should be some clues around here. Suddenly, Squirps says he has to go to the bathroom and runs off. Tippi suggests they look for clues.
Planet Blobule has lower gravity than other worlds, so you can jump much higher. Go right to find Squirps standing outside a portable toilet. He says it's occupied and whoever's in there won't come out. Knock on the door and someone starts singing. They've been sitting there, waiting for them. They arrived 100 years ago and have been in there ever since because there is no toilet paper. They ask for any piece of paper.
Since the heroes don't have any paper, head to the right. There are rectangular enemies called Longators, who stretch their necks to attack. To the right, on the other side of the hill is a locked door. Flip to find some coins behind a hill. You'll come across a deep valley you can't get out of to the right. Flip to reveal steps in the hill. At the top, you'll find two mustached statues with a crack in the sky. It's called a Space Rift. Drop down to the right and flip for an Ultra Shroom Shake. The nearby brick block is actually a coin block. Go up and to the right and have Boomer blow up the brick blocks in front of the door.
There's a Save Block on the other side of the door. Jump to the right, then flip and use Slim to get past the hill. The item block on the other side contains a Happy Flower. You'll also find blue spring enemies called Boing-Oings. When you hit them, they split into 3 smaller versions. Go up and left for a switch. This makes blocks appear so you can come back here more easily. To the right, you'll find helicopter-like enemies called Choppas. Go up and over the gap. There are some green doors in the area. They are the front doors to the houses of aliens living on the planet. The one that lives here says to talk to the elder about the treasure. Keep going right and you'll find a brick block with Pal Pills. Up and above is a pipe that leads to an area with many coins. Flip for more. Drop down to the right for a door.
You'll find Hooligons in this area, snakes made of squares. Their heads are their weak points, but they'll lose squares off their tail if they're hit on their tail. In the item blocks, you'll find a Fast Flower and a Slow Flower. The alien door leads to another residents house. Keep going to the right and flip for a hole in the rock wall. There's a Zombie Shroom in an item block. Go through the door and you'll find item blocks with a Super Shroom and Mega Star. Use the Mega Star to clear out the Beepboxers and Fuzzies. Go through the door and you'll find more Beepboxers. They'll shoot sound waves at you. Ice Cherbils are also here. Flip behind a pipe for some Space Food. At the end, on some blocks, is a third alien door. The elder lives here. His name is Blappy and he's a 72 year-old explorer. He hunted the big treasure of space. He found a clue in some space ruins. He offers the clue for 1,000 coins. Refuse and he offers it for 100 coins. Refuse and he offers it for 10 coins. Accept the offer. He hands over the Ancient Clue, which says, "By rock man's noggin, when outer space is reversed, the door secret hides".
Take the Ancient Clue back to the portable toilet and hand it over to the occupant. Fleep, the occupant, says it has awaited the paper and flushes it. Fleep, a rectangular Pixl with a tail, leaves and Squirps goes into the portable toilet. Fleep is feeling relief and calls it a miracle. He's feeling good. He asks who brings him happiness. Fleep says Pixls are helpful, but they don't choose their masters. He has a passion to be used for something, so he waited here. He joins the party, allowing you to turn over sections of the screen. Something may be hiding there. Fleep says on the back side of sad is happy, which they will find together. Squirps leaves the portable toilet, so they can leave. Go over to the mustached statue with the Space Rift. Use Fleep on it by pressing (1), moving Fleep where you want to flip the screen, and press (1) again. A Door Key will drop down. Pick it up and go to the locked door to the left. It leads to an area with Fuzzies and the star.
Labels:
Boomer,
Fleep,
Fuzzies,
Happy Flower,
Key,
Mega Star,
Pal Pills,
Planet Blobule,
Slim,
Squirps,
Super Paper Mario,
Tippi,
Zombie Shroom
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