Showing posts with label Squirps. Show all posts
Showing posts with label Squirps. Show all posts

Friday, August 22, 2014

Super Paper Mario -- Chapter 4-4: The Mysterious Mr. L

Mario and his friends took the Space Byway and merged into the Whoa Zone. Known to some as the Space Graveyard, it was said to consume all who entered it. "Just a little bit longer... We'll be arriving soon," said young Squirps. With his unblinking eyes glimmering, Squirps continued to forge onward. Would Mario and his friends get their hands on the Pure Heart at long last?

In the Whoa Zone, Squirps scurries on ahead. He says to follow him when they can. It's a super-complicated maze, so you'll need to pay attention. He'll meet them at the Pure Heart. Tippi can't believe he left them, but feels the Pure Heart. Go through the door. You'll find Tileoid Ys, which move quickly, and Tileoid Rs, which have more HP, here. The item block contains a Happy Flower. Go right and you'll find an item block with a Mushroom. Stand on the upper platform and flip. You'll find a door only visible in 3D. There are a few more like it in the Whoa Zone.

The door leads to a room with a Slow Flower in an item block and Pigarithms. They move from side to side. Hit them three times to defeat them, but after each hit, they move faster. Defeating them will give you many coins. Float to the left side for a door. There's a Barribad here, an enemy that creates a barrier around itself. Flip to get around the barrier and defeat it. The chest next to it contains a Dimension Key. Go back to where the Happy Flower was and go through door in 2D. You'll find more Pigarithms here. Flip to find some stairs. At the top of the stairs is a locked door. Unlock it.

The door leads to a room where you'll be walking on the ceiling. Walk to the right and go through the other door on the ceiling. The door leads to you to the left wall. Go up the wall, using Peach to float across the gap. Go past the first door you see and go through the door near the ceiling. On the other side of the door, you'll be right-side up. Go down the stairs and flip to go behind them. Drop down to the lower level and hit the arrow block to end up upside-down. This will allow you to go through the door. This leads to a room with a door visible only in 3D. You'll be upside down in this room as well. Go through the door and you'll find a locked door that's right side up and a hidden pipe you can't reach. On the ceiling is a chest with a Dimension Key.

Go back to the room where you're standing on the left wall. Go through the middle door this time. This will take you to the room's right wall. Walk down the wall to a lower door. This takes you to the room with the chest on the ceiling, locked door, and hidden pipe. Flip to reach the pipe, which leads to a room with coins and a coin block. Unlock the locked door. It leads to a room with an arrow block. Hit it, then go to the right. Use Tippi's power to find an invisible door in the corner.

The door leads to a room where the arrow block allows you to rotate 90 degrees in a clockwise fashion. Hit it to go to the left wall. Go up the wall to reach another arrow block. Hit it twice: once while on the left wall, and again when on the ceiling. On the right wall, go down to reach a door. The door leads to the left wall of a different room. Run down the wall to reach a door that leads to the floor. There are some item blocks with Super Shrooms and a Zombie Shroom. The other door on the floor leads to the ceiling. Walk to the left on the ceiling for a chest with a Dimension Key. Go back to the room with the rotating arrow blocks. Go through the door on the ceiling. It leads to a room with a Save Block and a locked door.

On the other side of the door, Squirps calls them slowpokes. He was tired of waiting and almost gave up on them. He says the Pure Heart is ahead. Someone says that Squirps did well and is a smart kid. Squirps is embarrassed, but wonders who said that. A masked man in a green cap with a backwards "L" and black clothes drops in and lands on his head. Tippi asks who he is and he introduces himself as one of Count Bleck's more promising minions, the Green Thunder, Mr. L. He spins and poses with his arms in an "L" shape. He knows it's a cool name. He'll give the heroes a burial in space. Mr. L has 40 HP and 3 attack. He can use a high jump attack and a super jump attack. The easiest way to defeat him is to stand still and use Barry every time he gets close. He'll use Shroom Shakes to heal. Use Thoreau to grab them to keep him from healing and add them to your inventory. Once defeated, he says he's impressed. He then summons his metal bro, which rips through the wall. It's a robot shaped like Mr. L's head and he calls it Brobot. He says they have a spiritual bond. The gravitational laws of space allow for the full realization of Brobot's potential. Everyone goes into space. Brobot will shoot missiles and try to inhale and chew up the heroes. It also shoots beams. Squirps becomes your weapon again. There are many bars floating around that act as power-ups. They can increase your speed, create two Squirps, increase your power, and allow you to shoot missiles. Keep attacking Brobot, but also keep moving. Once you defeat Brobot, Mr. L says that doesn't make any sense. He lets the heroes off the hook for the rest of the day. Fortune will smile on him next. He leaves, and leaves the heroes finding him familiar.

Squirps appears, saying that was awful. They have to pull together, as the Pure Heart is just ahead. Go through the door and you'll hear Squirps talking to his mother. He says he brought the heroes here. He's talking to a statue of his mother, the Queen of Squirpia, Squirpina XIV. Squirps is the princess of the once-great Squirpia kingdom and his full name is Squirp Korogaline Squirpina. He couldn't tell the heroes any of that as it would make him a target. His mother told him destruction would comes to the world and they needed the Pure Heart to protect them. They hid it in the Whoa Zone 1,500 years ago where no one would find it. Squirps was placed in a hibernation capsule and was meant to bring the hero here to protect the world. He delivers a message from the queen, bestowing the Pure Heart in the hopes that the hero will save the world. He gives them the light blue Pure Heart and the Pixls dance.

End Of Chapter
"Phew! Now that Squirps is all relaxed, Squirps feels kinda... tired..." said Squirps. And with that, Squirps lay down before the statue of his beloved mother. "Mother..." he said, his voice soft. "I did my best, right? Are you... proud... of me?" Then... slowly... young Squirps closed his eyes... The mission had weighed heaving on his tiny back and he was proud to fulfill it.

Thursday, August 21, 2014

Super Paper Mario -- Chapter 4-3: The Gates of Space

Mario and friends headed to the Space Bypass in search of the Pure Heart. How did Squirps know about this secret route? Our heroes stared suspiciously at him. "Why are you staring like that?" said Squirps. "Are you falling for Squirps?!" In the darkness of space, the eyes of Squirps glinted mischievously...

Back in space, Squirps says that this is the Space Bypass, which allows them to enter the Whoa Zone. Tippi demands answers. Squirps says the Whoa Zone is a prohibited zone that some call the "Space Graveyard". It's a complicated maze and those who enter never leave. The Pure Heart is supposedly at the back of the maze. Tippi asks how he knows this and who he is, calling him an incontinent little imp. Squirps's stomach growls. He's hungry, so he tells the heroes to quickly find the entrance.

This part of space is called The Outer Limits. Flip behind the brick blocks for a shooting star. There are spinning rectangles called Hedrons. They are indestructible and hurt you if you come into contact with them. There's a Mushroom in the item block. Flip the red "X" to make a gate appear. There's a Squirps-shaped hole in the gate. Squirps wants to be squished into the hole. Help him out and a door appears. This is one of the space gates that leads to the Whoa Zone. You'll find another one through the door, but this gate has two holes. Save using the nearby Save Block, then go through the warp on the right.

The warp leads to a large area of space with many blue warps. There's a Ghost Shroom behind some brick blocks and if you swim up, you'll find a Catch Card SP. There's a warp high up, on the right. Go through it and you'll find a shop called Twinkle Mart. The shop's clerk says they're the first customer since the store opened. Twinkle Mart sells three kinds of chocolate bars. Get what you like for yourself, but get a Sweet Choco-bar at the minimum. Warp back. Go through the warp on the far left twice to find an area with rings of coins, then return to the gate using the purple warp. Squirps wants to be twisted into the hole this time. The gate shakes, but nothing happens. Squirps says he needs to eat something yummy. Give him the Sweet Choco-bar. Squirps says he's a gourmand when it comes to chocolate, so he doubts he'll like the cheapest chocolate bar. He ends up loving it and splitting in two. The two Squirps fit in both holes, making the door appear. After the door appears, they reform into a singular unit. Squirps says he got carried away. Go through the door to the star.

Wednesday, August 20, 2014

Super Paper Mario -- Chapter 4-2: A Paper Emergency

Mario and the gang cruised through space, led by the young alien named Squirps. What kind of creature was it, anyway? And what was with those weird noises? Whenever confronted with a question, it would say, "Squirps is Squirps, SQUAAK!" All they could do was trust that he knew where the Pure Heart was and follow him.. They were doing just that when something appeared ahead of them. It was a teeny-tiny planet...

Tippi mentions that this planet, Planet Blobule, is on the small side. She asks where Squirps is taking them. Squirps says the entrance to the Space Byway, a shortcut to the Pure Heart, is here. Tippi asks where the entrance is and Squirps says he forgot. Everyone falls on their face. Bowser knew something was off. Squirps reassures them that everything's fine and that there should be some clues around here. Suddenly, Squirps says he has to go to the bathroom and runs off. Tippi suggests they look for clues.

Planet Blobule has lower gravity than other worlds, so you can jump much higher. Go right to find Squirps standing outside a portable toilet. He says it's occupied and whoever's in there won't come out. Knock on the door and someone starts singing. They've been sitting there, waiting for them. They arrived 100 years ago and have been in there ever since because there is no toilet paper. They ask for any piece of paper.

Since the heroes don't have any paper, head to the right. There are rectangular enemies called Longators, who stretch their necks to attack. To the right, on the other side of the hill is a locked door. Flip to find some coins behind a hill. You'll come across a deep valley you can't get out of to the right. Flip to reveal steps in the hill. At the top, you'll find two mustached statues with a crack in the sky. It's called a Space Rift. Drop down to the right and flip for an Ultra Shroom Shake. The nearby brick block is actually a coin block. Go up and to the right and have Boomer blow up the brick blocks in front of the door.

There's a Save Block on the other side of the door. Jump to the right, then flip and use Slim to get past the hill. The item block on the other side contains a Happy Flower. You'll also find blue spring enemies called Boing-Oings. When you hit them, they split into 3 smaller versions. Go up and left for a switch. This makes blocks appear so you can come back here more easily. To the right, you'll find helicopter-like enemies called Choppas. Go up and over the gap. There are some green doors in the area. They are the front doors to the houses of aliens living on the planet. The one that lives here says to talk to the elder about the treasure. Keep going right and you'll find a brick block with Pal Pills. Up and above is a pipe that leads to an area with many coins. Flip for more. Drop down to the right for a door.

You'll find Hooligons in this area, snakes made of squares. Their heads are their weak points, but they'll lose squares off their tail if they're hit on their tail. In the item blocks, you'll find a Fast Flower and a Slow Flower. The alien door leads to another residents house. Keep going to the right and flip for a hole in the rock wall. There's a Zombie Shroom in an item block. Go through the door and you'll find item blocks with a Super Shroom and Mega Star. Use the Mega Star to clear out the Beepboxers and Fuzzies. Go through the door and you'll find more Beepboxers. They'll shoot sound waves at you. Ice Cherbils are also here. Flip behind a pipe for some Space Food. At the end, on some blocks, is a third alien door. The elder lives here. His name is Blappy and he's a 72 year-old explorer. He hunted the big treasure of space. He found a clue in some space ruins. He offers the clue for 1,000 coins. Refuse and he offers it for 100 coins. Refuse and he offers it for 10 coins. Accept the offer. He hands over the Ancient Clue, which says, "By rock man's noggin, when outer space is reversed, the door secret hides".

Take the Ancient Clue back to the portable toilet and hand it over to the occupant. Fleep, the occupant, says it has awaited the paper and flushes it. Fleep, a rectangular Pixl with a tail, leaves and Squirps goes into the portable toilet. Fleep is feeling relief and calls it a miracle. He's feeling good. He asks who brings him happiness. Fleep says Pixls are helpful, but they don't choose their masters. He has a passion to be used for something, so he waited here. He joins the party, allowing you to turn over sections of the screen. Something may be hiding there. Fleep says on the back side of sad is happy, which they will find together. Squirps leaves the portable toilet, so they can leave. Go over to the mustached statue with the Space Rift. Use Fleep on it by pressing (1), moving Fleep where you want to flip the screen, and press (1) again. A Door Key will drop down. Pick it up and go to the locked door to the left. It leads to an area with Fuzzies and the star.

Tuesday, August 19, 2014

Super Paper Mario -- Chapter 4-1: Into Outer Space

Through the fierce battle against Francis, Tippi and the Mario gang grew closer. Behind a fourth door lay a whole new world that beckoned to them both. What awaited was vaster and stranger than anything they'd encountered so far. In order to claim the Pure Heart, they would have to endure new, far-out trials...

Stars are drawn in to reveal space. Tippi mentions they're in outer space and the hero flails. Tippi notices that space lacks air, which the heroes need. Tippi panics and tries to think of a way out. They flash out of space and back to Flipside. Tippi tells them to wake up and is thankful they're alright. She doesn't know how she got them out of there, as it just happened. She says to ask Merlon about dealing with space.

Go into Merlon's house and he's impressed that they're back so soon. Tippi explains that the door led to space and Merlon calls that an unwelcome surprise. Tippi asks what they can do, as none of the heroes can breathe in space. Merlon says they need a space helmet, but he doesn't have one. He has something like one, which should suffice, but he cleaned out his shelves earlier and gave it to a boy in Flipside who should have it. They should talk to the boy to get it back.

Go to the third floor of Flipside and you'll see a boy with a fishbowl and a fish. He says Merlon gave it to him because Captain Gills outgrew the cup he was keeping him in. Now even the fishbowl is too small. He asks the heroes to find a place to set the Captain free, then they can have the fishbowl. Go to B1 of Flipside and walk right to the channel of water. Release Captain Gills and the fishbowl will be empty and ready to use as a space helmet.

Go through the green door again and put on the space helmet. Press (A) to swim around in space. You can go up and down, left and right. In 3D, you can only go left and right and forwards and backwards, not up and down, so if there's something you want to interact with in 3D, line yourself up vertically in 2D.

Something is sending out an SOS. Find where the SOS is coming from, then use Tippi's power to reveal a spaceship hidden in a sparkly area. It shakes and reveals a small, green creature. It greets the heroes and Tippi asks who it is, wondering if it's some sort of alien. It asks if they're looking for the Pure Heart, saying they're cuter than it thought. Tippi asks how it knows about the Pure Heart. It introduces itself is Squirps and will now be their captain. They will work together to reach the Pure Herat. Tippi wants an explanation, but Squirps can't tell them much, so they must trust him and follow him. Tippi disagrees, but Squirps says they must heed their captain, as they are space grunts. He says they will "squarp" to the Pure Heart. It's like warping, but he invented it. He needs energy to "squarp", so hold (A) to build up enough power and release (A). Squirps unleashes a burst of energy that creates a hole. Go through it to reach another part of space. Squirps says they're nowhere near the Pure Heart and that they didn't give him enough power. For now, they must space-swim. He'll provide some offense, so press (2) when you want to shoot enemies with the Squirps Squirt Beam.

In space, you'll encounter Jelliens, orange jellyfish-like enemies. They have 4 HP and 2 attack. You'll also find green and purple enemies with blue particles orbiting them. They are Fotons and there's a card of them behind one of the rocks. They have 8 HP and 2 attack. Go through either the right or the left warp, then go through the far right warp. Behind a rock, you'll find a card for a Warpid, an enemy of pure energy that warps through space. They are circular enemies with wavy energy lines surrounding them. They have 10 HP and 2 attack and will pursue you if they see you. Go to the warp on the left. You'll find a mushroom constellation in the background. Flip to find a warp behind a rock. It takes you to the background where there's a pipe. Go through it to find an area with many coins. Flip to find more. Return to the foreground and go right for the star.