In pursuit of the abducted Cragnons, Mario and Co. headed for the Gap of Crag. What did the Floro Sapiens want? And where was King Croacus with the Pure Heart? Despite their hustling pace, our heroes never caught sight of the Floro Sapiens. But Mario didn't give up. He knew his fleet feet would catch them eventually.
In the Gap of Crag, Tippi says they've finally caught up with the Floro Sapiens, who have just gone through a door. Go to the right and you'll find Pokeys. Don't jump on them without Carrie. Farther to the right is a pool of water with Cheep-Cheep that can flip. Drop down to the bottom and you'll find a chest with the Water Tablet. Get out of the water and go through the door. The Floro Sapiens go through a pipe that is covered with a large yellow block. Go left and you'll find Clubbas. Flip behind the blocks for a switch that draws in a hill under the door.
Go through the door and you'll find more Pokeys and a Rawbus. There's also a Tech Cursya, which prevents you from using a hero's special abilities, so Mario can't flip if cursed. Flip in the area where you find the Tech Cursya and you'll find many item blocks, as well as a path. Drop down and have Bowser breathe fire on the flame-shaped rock to make the Fire Tablet appear. Go back up and get the items from the item blocks. There's a Slow Flower, Fast Flower, Happy Flower, Ghoul Shroom, Zombie Shroom, and some Pal Pills. I also encountered a Megabite, a flying skull with 4 HP and 1 attack. They only take 1 HP per hit, but fly off eventually. Go back to the left and use Fleep on the Space Rift to make a switch appear. Hit it to draw some rocks in so you can go back the way you came.
Go to the right and you'll find two invisible blocks over some item blocks. Both invisible blocks contain Mushrooms. Cross the gap and go through the door and someone says they've showed at last. It's O'Chunks, complaining that he hasn't been made to wait like that since a girl stood him up. He accuses the heroes of doing that to try to break his concentration, which he considers cheating. He won't fall for it. Tippi calls him misguided, which O'Chunks says isn't even a real word. Tippi tells him to step aside as this battle will end the same way as the first. O'Chunks wants an apology written with their faces. Dimentio sends his greetings, saying they meet again like two large, hairy Vikings on a storm-tossed schooner. O'Chunks says he doesn't need Dimentio's help and that Dimentio will only get in the way. Dimentio insists he won't be a hindrance and is only here because he has an acquaintance in this world. He dropped in to say hello and thought his magic could aid in the fight. He sends them to a new dimension and leaves them to fight to their hearts' content. O'Chunks has 40 HP and 2 attack. Pick him up with Thoreau and throw him, then stomp. Throw him into a corner so you can better combo stomp him. He has a spinning attack and can also charge at you. Once you defeat him, you return to the Gap of Crag.
He says being beaten twice is too much to bear and he can't show his face to the count. He asks them to put him out of his misery. His only regret was not confessing his love to that girl, but says that's not the way brave warriors talk when the time comes. He orders them to end his game. Dimentio reappears, asking how things are going. O'Chunks says that this is important and wants some privacy. Dimentio says O'Chunk's honor must be satisfied, so he asks him to humor him for a little. Dimentio thinks it's something O'Chunks would enjoy and asks him to try it out. O'Chunks calls him a crazed loon, saying this isn't the time for it. Dimentio asks if this isn't the time for something that would aid Count Bleck. O'Chunks says if it's for the count, that changes things. He agrees and says he's letting the heroes off easy and that they should work on their skills. Tippi asks what happened to him not showing his face to the count. O'Chunks lives for the count and couldn't end his game without the count's express permission. O'Chunks is all brawn and no brain and his past means nothing. The only thing that matters is Count Bleck's future. Dimentio and O'Chunks leave.
To the right is a rock. Flip into 3D and you'll see the rock is shaped like Yoshi. Run around it in a circle to make the Stone Tablet appear on the rock's nose. You'll have to be in 3D to get it. Go back through the door and climb the tall rock, then the blocks high into the sky. Jump from the top block to hit an invisible block with a ladder. Climb the ladder, then, while standing on the blocks at the top of the ladder, flip to reach the blocks above it. Up here are places for the tablets. Place them in the following arrangement: Stone, Water, Fire. There's some shaking and someone says, "Hey yo!" It's time to get funky again. It's a hammer-shaped Pixl. It's not getting a response from the heroes, so it asks if they're ignoring it or was that a "Yes"? It then begs, "PLEASE TALK TO ME!" Agree to talk to it and it says it's been a while since it heard voices or talked. It says you must tell people how you feel or they won't know and you must talk or no one hears. It asks for the hero's motto. Enter your favorite word. It thinks it's a good word, then flies up and shouts it to the world. It feels like it knows them now and calls it inspiring. It hasn't felt like this in while and it's like when it became a Pixl. It'll stick around with the heroes. His name is Cudge, the hammer Pixl. Swing Cudge for some serious damage, which allows you to break things like giant yellow blocks. Cudge says he has lots of pent-up energy.
Drop down to the right and break the giant yellow block. This makes the pipe reappear. It leads to a cave. Float to the right and flip to find a chest with a Stone Buzzy card. Drop down to the star.
Showing posts with label Happy Flower. Show all posts
Showing posts with label Happy Flower. Show all posts
Monday, August 25, 2014
Sunday, August 24, 2014
Super Paper Mario -- Chapter 5-1: Downtown of Crag
Still worried about Tippi's condition, Mario and friends opened the fifth door. They still need to find three Pure Hearts... But the imminent destruction of the world was approaching at an alarming pace. Would Mario have enough time to save the day? And what foul trick would Count Bleck and his goons come up with next? This adventure grew more dangerous... and more thrilling... with every step.
This world is filled with rocks and mountains. People appear below and the door appears in midair. Tippi says the view from midair is nice, but she can't see the Pure Heart. She suddenly realizes that they're in midair and gravity kicks in. The people below sing to Big Rock Who Watches. They are the Cragnons and they need help. They ask Big Rock Who Watches to hook them up. The heroes land before them. Tippi asks if they're alright. One Cragnon asks if the other saw a person fall out of the sky. The Cragnons think the hero has a funny shape and may be sent down from Big Rock Who Watches. They carry off the heroes, while Tippi tells them in vain to stop.
The heroes are taken to the house of the chief, Marbald. Tippi asks what the Cragnons are and where they are. The chief says they are in the land of Cragnons, who are in danger. He says freak plant-people that a nerd Cragnon named the Floro Sapiens came and kidnapped many Cragnons. The Cragnons were peaceful, but he says the Floro Sapiens didn't give peace a chance. They sent out a rescue team, but even they need rescuing. Marbald has no idea how to save his people and if they aren't saved, the Cragnons will go extinct. He wants them to hook them up by saving the kidnapped Cragnons and pruning the Floro Sapiens. The heroes agree to help. A Cragnon enters, saying King Croacus has returns and more village Cragnons have been kidnapped.
Leave Marbald's house to enter Downtown of Crag. The other villagers are afraid and won't open their doors. Walk to the right to leave town and a Floro Sapien walks up, saying it hasn't seen anyone like them before. He thinks they may be a rare breed of Cragnon and King Croacus would be happy to have a rare breed of Cragnon be his Pure Heart polisher. Floro Sapiens attack by throwing their heads. Stomp on the stalks to defeat them. You can also repel the head with Barry and it will fly back and hit them and anyone behind it. Tippi says they must find the Floro Sapien's leader to find the Pure Heart. Someone calls for help. Floro Sapiens are carrying Cragnons off through the door. Go through the door and back and the villagers will appear. One of them is standing on the rock over the water, saying that the Cragnons throw their trash into the river to make it go away and return to nature. They say not to waste trash.
Go through the door and the Floro Sapiens run to the left. There are Bony Beetles here, as well as a Back Cursya, which will take you back to Flipside instantly. There are also Putrid Piranhas, who have poison breath. Moon Clefts are also here. They have high defense which drops to zero when they're flipped over. Boomer is very effective against them. Go through the pipe on the right to find Shlorps. They have 3 attack and will be defeated if they eat Boomer a couple of times. Defeat them to make a chest appear with a Bowser (2) card. Return and go left. The item block has a Happy Flower. Go to the top of the hill, then drop left down to the bottom. Flip for a chest with a Moon Cleft card. Go back up the hill and float across the top. On the other side are three blocks. Hit them in the following order: left, right, middle. This makes a pipe appear.
Go through the pipe and you'll see the Floro Sapiens still carrying off some Cragnons in the background. There are many Muths here, woolly mammoth-like creatures with 100 HP and 5 attack. They'll charge at you. The best way to attack them is with Bowser's flames, but you can stomp them for bonus stylish points. They may drop Bone-in Cuts. At the end are three blocks. The order you have to hit the blocks is much more complicated: middle, right, left, left right, middle, right, left, right, right, middle, right, right, left, middle, middle, left, left, left, right, left, left, left, middle, middle. This makes a pipe to the background appear. Walk to the right behind the rock to find a pipe to the foreground, where you'll find the star.
This world is filled with rocks and mountains. People appear below and the door appears in midair. Tippi says the view from midair is nice, but she can't see the Pure Heart. She suddenly realizes that they're in midair and gravity kicks in. The people below sing to Big Rock Who Watches. They are the Cragnons and they need help. They ask Big Rock Who Watches to hook them up. The heroes land before them. Tippi asks if they're alright. One Cragnon asks if the other saw a person fall out of the sky. The Cragnons think the hero has a funny shape and may be sent down from Big Rock Who Watches. They carry off the heroes, while Tippi tells them in vain to stop.
The heroes are taken to the house of the chief, Marbald. Tippi asks what the Cragnons are and where they are. The chief says they are in the land of Cragnons, who are in danger. He says freak plant-people that a nerd Cragnon named the Floro Sapiens came and kidnapped many Cragnons. The Cragnons were peaceful, but he says the Floro Sapiens didn't give peace a chance. They sent out a rescue team, but even they need rescuing. Marbald has no idea how to save his people and if they aren't saved, the Cragnons will go extinct. He wants them to hook them up by saving the kidnapped Cragnons and pruning the Floro Sapiens. The heroes agree to help. A Cragnon enters, saying King Croacus has returns and more village Cragnons have been kidnapped.
Leave Marbald's house to enter Downtown of Crag. The other villagers are afraid and won't open their doors. Walk to the right to leave town and a Floro Sapien walks up, saying it hasn't seen anyone like them before. He thinks they may be a rare breed of Cragnon and King Croacus would be happy to have a rare breed of Cragnon be his Pure Heart polisher. Floro Sapiens attack by throwing their heads. Stomp on the stalks to defeat them. You can also repel the head with Barry and it will fly back and hit them and anyone behind it. Tippi says they must find the Floro Sapien's leader to find the Pure Heart. Someone calls for help. Floro Sapiens are carrying Cragnons off through the door. Go through the door and back and the villagers will appear. One of them is standing on the rock over the water, saying that the Cragnons throw their trash into the river to make it go away and return to nature. They say not to waste trash.
Go through the door and the Floro Sapiens run to the left. There are Bony Beetles here, as well as a Back Cursya, which will take you back to Flipside instantly. There are also Putrid Piranhas, who have poison breath. Moon Clefts are also here. They have high defense which drops to zero when they're flipped over. Boomer is very effective against them. Go through the pipe on the right to find Shlorps. They have 3 attack and will be defeated if they eat Boomer a couple of times. Defeat them to make a chest appear with a Bowser (2) card. Return and go left. The item block has a Happy Flower. Go to the top of the hill, then drop left down to the bottom. Flip for a chest with a Moon Cleft card. Go back up the hill and float across the top. On the other side are three blocks. Hit them in the following order: left, right, middle. This makes a pipe appear.
Go through the pipe and you'll see the Floro Sapiens still carrying off some Cragnons in the background. There are many Muths here, woolly mammoth-like creatures with 100 HP and 5 attack. They'll charge at you. The best way to attack them is with Bowser's flames, but you can stomp them for bonus stylish points. They may drop Bone-in Cuts. At the end are three blocks. The order you have to hit the blocks is much more complicated: middle, right, left, left right, middle, right, left, right, right, middle, right, right, left, middle, middle, left, left, left, right, left, left, left, middle, middle. This makes a pipe to the background appear. Walk to the right behind the rock to find a pipe to the foreground, where you'll find the star.
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Friday, August 22, 2014
Super Paper Mario -- Chapter 4-4: The Mysterious Mr. L
Mario and his friends took the Space Byway and merged into the Whoa Zone. Known to some as the Space Graveyard, it was said to consume all who entered it. "Just a little bit longer... We'll be arriving soon," said young Squirps. With his unblinking eyes glimmering, Squirps continued to forge onward. Would Mario and his friends get their hands on the Pure Heart at long last?
In the Whoa Zone, Squirps scurries on ahead. He says to follow him when they can. It's a super-complicated maze, so you'll need to pay attention. He'll meet them at the Pure Heart. Tippi can't believe he left them, but feels the Pure Heart. Go through the door. You'll find Tileoid Ys, which move quickly, and Tileoid Rs, which have more HP, here. The item block contains a Happy Flower. Go right and you'll find an item block with a Mushroom. Stand on the upper platform and flip. You'll find a door only visible in 3D. There are a few more like it in the Whoa Zone.
The door leads to a room with a Slow Flower in an item block and Pigarithms. They move from side to side. Hit them three times to defeat them, but after each hit, they move faster. Defeating them will give you many coins. Float to the left side for a door. There's a Barribad here, an enemy that creates a barrier around itself. Flip to get around the barrier and defeat it. The chest next to it contains a Dimension Key. Go back to where the Happy Flower was and go through door in 2D. You'll find more Pigarithms here. Flip to find some stairs. At the top of the stairs is a locked door. Unlock it.
The door leads to a room where you'll be walking on the ceiling. Walk to the right and go through the other door on the ceiling. The door leads to you to the left wall. Go up the wall, using Peach to float across the gap. Go past the first door you see and go through the door near the ceiling. On the other side of the door, you'll be right-side up. Go down the stairs and flip to go behind them. Drop down to the lower level and hit the arrow block to end up upside-down. This will allow you to go through the door. This leads to a room with a door visible only in 3D. You'll be upside down in this room as well. Go through the door and you'll find a locked door that's right side up and a hidden pipe you can't reach. On the ceiling is a chest with a Dimension Key.
Go back to the room where you're standing on the left wall. Go through the middle door this time. This will take you to the room's right wall. Walk down the wall to a lower door. This takes you to the room with the chest on the ceiling, locked door, and hidden pipe. Flip to reach the pipe, which leads to a room with coins and a coin block. Unlock the locked door. It leads to a room with an arrow block. Hit it, then go to the right. Use Tippi's power to find an invisible door in the corner.
The door leads to a room where the arrow block allows you to rotate 90 degrees in a clockwise fashion. Hit it to go to the left wall. Go up the wall to reach another arrow block. Hit it twice: once while on the left wall, and again when on the ceiling. On the right wall, go down to reach a door. The door leads to the left wall of a different room. Run down the wall to reach a door that leads to the floor. There are some item blocks with Super Shrooms and a Zombie Shroom. The other door on the floor leads to the ceiling. Walk to the left on the ceiling for a chest with a Dimension Key. Go back to the room with the rotating arrow blocks. Go through the door on the ceiling. It leads to a room with a Save Block and a locked door.
On the other side of the door, Squirps calls them slowpokes. He was tired of waiting and almost gave up on them. He says the Pure Heart is ahead. Someone says that Squirps did well and is a smart kid. Squirps is embarrassed, but wonders who said that. A masked man in a green cap with a backwards "L" and black clothes drops in and lands on his head. Tippi asks who he is and he introduces himself as one of Count Bleck's more promising minions, the Green Thunder, Mr. L. He spins and poses with his arms in an "L" shape. He knows it's a cool name. He'll give the heroes a burial in space. Mr. L has 40 HP and 3 attack. He can use a high jump attack and a super jump attack. The easiest way to defeat him is to stand still and use Barry every time he gets close. He'll use Shroom Shakes to heal. Use Thoreau to grab them to keep him from healing and add them to your inventory. Once defeated, he says he's impressed. He then summons his metal bro, which rips through the wall. It's a robot shaped like Mr. L's head and he calls it Brobot. He says they have a spiritual bond. The gravitational laws of space allow for the full realization of Brobot's potential. Everyone goes into space. Brobot will shoot missiles and try to inhale and chew up the heroes. It also shoots beams. Squirps becomes your weapon again. There are many bars floating around that act as power-ups. They can increase your speed, create two Squirps, increase your power, and allow you to shoot missiles. Keep attacking Brobot, but also keep moving. Once you defeat Brobot, Mr. L says that doesn't make any sense. He lets the heroes off the hook for the rest of the day. Fortune will smile on him next. He leaves, and leaves the heroes finding him familiar.
Squirps appears, saying that was awful. They have to pull together, as the Pure Heart is just ahead. Go through the door and you'll hear Squirps talking to his mother. He says he brought the heroes here. He's talking to a statue of his mother, the Queen of Squirpia, Squirpina XIV. Squirps is the princess of the once-great Squirpia kingdom and his full name is Squirp Korogaline Squirpina. He couldn't tell the heroes any of that as it would make him a target. His mother told him destruction would comes to the world and they needed the Pure Heart to protect them. They hid it in the Whoa Zone 1,500 years ago where no one would find it. Squirps was placed in a hibernation capsule and was meant to bring the hero here to protect the world. He delivers a message from the queen, bestowing the Pure Heart in the hopes that the hero will save the world. He gives them the light blue Pure Heart and the Pixls dance.
End Of Chapter
"Phew! Now that Squirps is all relaxed, Squirps feels kinda... tired..." said Squirps. And with that, Squirps lay down before the statue of his beloved mother. "Mother..." he said, his voice soft. "I did my best, right? Are you... proud... of me?" Then... slowly... young Squirps closed his eyes... The mission had weighed heaving on his tiny back and he was proud to fulfill it.
In the Whoa Zone, Squirps scurries on ahead. He says to follow him when they can. It's a super-complicated maze, so you'll need to pay attention. He'll meet them at the Pure Heart. Tippi can't believe he left them, but feels the Pure Heart. Go through the door. You'll find Tileoid Ys, which move quickly, and Tileoid Rs, which have more HP, here. The item block contains a Happy Flower. Go right and you'll find an item block with a Mushroom. Stand on the upper platform and flip. You'll find a door only visible in 3D. There are a few more like it in the Whoa Zone.
The door leads to a room with a Slow Flower in an item block and Pigarithms. They move from side to side. Hit them three times to defeat them, but after each hit, they move faster. Defeating them will give you many coins. Float to the left side for a door. There's a Barribad here, an enemy that creates a barrier around itself. Flip to get around the barrier and defeat it. The chest next to it contains a Dimension Key. Go back to where the Happy Flower was and go through door in 2D. You'll find more Pigarithms here. Flip to find some stairs. At the top of the stairs is a locked door. Unlock it.
The door leads to a room where you'll be walking on the ceiling. Walk to the right and go through the other door on the ceiling. The door leads to you to the left wall. Go up the wall, using Peach to float across the gap. Go past the first door you see and go through the door near the ceiling. On the other side of the door, you'll be right-side up. Go down the stairs and flip to go behind them. Drop down to the lower level and hit the arrow block to end up upside-down. This will allow you to go through the door. This leads to a room with a door visible only in 3D. You'll be upside down in this room as well. Go through the door and you'll find a locked door that's right side up and a hidden pipe you can't reach. On the ceiling is a chest with a Dimension Key.
Go back to the room where you're standing on the left wall. Go through the middle door this time. This will take you to the room's right wall. Walk down the wall to a lower door. This takes you to the room with the chest on the ceiling, locked door, and hidden pipe. Flip to reach the pipe, which leads to a room with coins and a coin block. Unlock the locked door. It leads to a room with an arrow block. Hit it, then go to the right. Use Tippi's power to find an invisible door in the corner.
The door leads to a room where the arrow block allows you to rotate 90 degrees in a clockwise fashion. Hit it to go to the left wall. Go up the wall to reach another arrow block. Hit it twice: once while on the left wall, and again when on the ceiling. On the right wall, go down to reach a door. The door leads to the left wall of a different room. Run down the wall to reach a door that leads to the floor. There are some item blocks with Super Shrooms and a Zombie Shroom. The other door on the floor leads to the ceiling. Walk to the left on the ceiling for a chest with a Dimension Key. Go back to the room with the rotating arrow blocks. Go through the door on the ceiling. It leads to a room with a Save Block and a locked door.
On the other side of the door, Squirps calls them slowpokes. He was tired of waiting and almost gave up on them. He says the Pure Heart is ahead. Someone says that Squirps did well and is a smart kid. Squirps is embarrassed, but wonders who said that. A masked man in a green cap with a backwards "L" and black clothes drops in and lands on his head. Tippi asks who he is and he introduces himself as one of Count Bleck's more promising minions, the Green Thunder, Mr. L. He spins and poses with his arms in an "L" shape. He knows it's a cool name. He'll give the heroes a burial in space. Mr. L has 40 HP and 3 attack. He can use a high jump attack and a super jump attack. The easiest way to defeat him is to stand still and use Barry every time he gets close. He'll use Shroom Shakes to heal. Use Thoreau to grab them to keep him from healing and add them to your inventory. Once defeated, he says he's impressed. He then summons his metal bro, which rips through the wall. It's a robot shaped like Mr. L's head and he calls it Brobot. He says they have a spiritual bond. The gravitational laws of space allow for the full realization of Brobot's potential. Everyone goes into space. Brobot will shoot missiles and try to inhale and chew up the heroes. It also shoots beams. Squirps becomes your weapon again. There are many bars floating around that act as power-ups. They can increase your speed, create two Squirps, increase your power, and allow you to shoot missiles. Keep attacking Brobot, but also keep moving. Once you defeat Brobot, Mr. L says that doesn't make any sense. He lets the heroes off the hook for the rest of the day. Fortune will smile on him next. He leaves, and leaves the heroes finding him familiar.
Squirps appears, saying that was awful. They have to pull together, as the Pure Heart is just ahead. Go through the door and you'll hear Squirps talking to his mother. He says he brought the heroes here. He's talking to a statue of his mother, the Queen of Squirpia, Squirpina XIV. Squirps is the princess of the once-great Squirpia kingdom and his full name is Squirp Korogaline Squirpina. He couldn't tell the heroes any of that as it would make him a target. His mother told him destruction would comes to the world and they needed the Pure Heart to protect them. They hid it in the Whoa Zone 1,500 years ago where no one would find it. Squirps was placed in a hibernation capsule and was meant to bring the hero here to protect the world. He delivers a message from the queen, bestowing the Pure Heart in the hopes that the hero will save the world. He gives them the light blue Pure Heart and the Pixls dance.
End Of Chapter
"Phew! Now that Squirps is all relaxed, Squirps feels kinda... tired..." said Squirps. And with that, Squirps lay down before the statue of his beloved mother. "Mother..." he said, his voice soft. "I did my best, right? Are you... proud... of me?" Then... slowly... young Squirps closed his eyes... The mission had weighed heaving on his tiny back and he was proud to fulfill it.
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Wednesday, August 20, 2014
Super Paper Mario -- Chapter 4-2: A Paper Emergency
Mario and the gang cruised through space, led by the young alien named Squirps. What kind of creature was it, anyway? And what was with those weird noises? Whenever confronted with a question, it would say, "Squirps is Squirps, SQUAAK!" All they could do was trust that he knew where the Pure Heart was and follow him.. They were doing just that when something appeared ahead of them. It was a teeny-tiny planet...
Tippi mentions that this planet, Planet Blobule, is on the small side. She asks where Squirps is taking them. Squirps says the entrance to the Space Byway, a shortcut to the Pure Heart, is here. Tippi asks where the entrance is and Squirps says he forgot. Everyone falls on their face. Bowser knew something was off. Squirps reassures them that everything's fine and that there should be some clues around here. Suddenly, Squirps says he has to go to the bathroom and runs off. Tippi suggests they look for clues.
Planet Blobule has lower gravity than other worlds, so you can jump much higher. Go right to find Squirps standing outside a portable toilet. He says it's occupied and whoever's in there won't come out. Knock on the door and someone starts singing. They've been sitting there, waiting for them. They arrived 100 years ago and have been in there ever since because there is no toilet paper. They ask for any piece of paper.
Since the heroes don't have any paper, head to the right. There are rectangular enemies called Longators, who stretch their necks to attack. To the right, on the other side of the hill is a locked door. Flip to find some coins behind a hill. You'll come across a deep valley you can't get out of to the right. Flip to reveal steps in the hill. At the top, you'll find two mustached statues with a crack in the sky. It's called a Space Rift. Drop down to the right and flip for an Ultra Shroom Shake. The nearby brick block is actually a coin block. Go up and to the right and have Boomer blow up the brick blocks in front of the door.
There's a Save Block on the other side of the door. Jump to the right, then flip and use Slim to get past the hill. The item block on the other side contains a Happy Flower. You'll also find blue spring enemies called Boing-Oings. When you hit them, they split into 3 smaller versions. Go up and left for a switch. This makes blocks appear so you can come back here more easily. To the right, you'll find helicopter-like enemies called Choppas. Go up and over the gap. There are some green doors in the area. They are the front doors to the houses of aliens living on the planet. The one that lives here says to talk to the elder about the treasure. Keep going right and you'll find a brick block with Pal Pills. Up and above is a pipe that leads to an area with many coins. Flip for more. Drop down to the right for a door.
You'll find Hooligons in this area, snakes made of squares. Their heads are their weak points, but they'll lose squares off their tail if they're hit on their tail. In the item blocks, you'll find a Fast Flower and a Slow Flower. The alien door leads to another residents house. Keep going to the right and flip for a hole in the rock wall. There's a Zombie Shroom in an item block. Go through the door and you'll find item blocks with a Super Shroom and Mega Star. Use the Mega Star to clear out the Beepboxers and Fuzzies. Go through the door and you'll find more Beepboxers. They'll shoot sound waves at you. Ice Cherbils are also here. Flip behind a pipe for some Space Food. At the end, on some blocks, is a third alien door. The elder lives here. His name is Blappy and he's a 72 year-old explorer. He hunted the big treasure of space. He found a clue in some space ruins. He offers the clue for 1,000 coins. Refuse and he offers it for 100 coins. Refuse and he offers it for 10 coins. Accept the offer. He hands over the Ancient Clue, which says, "By rock man's noggin, when outer space is reversed, the door secret hides".
Take the Ancient Clue back to the portable toilet and hand it over to the occupant. Fleep, the occupant, says it has awaited the paper and flushes it. Fleep, a rectangular Pixl with a tail, leaves and Squirps goes into the portable toilet. Fleep is feeling relief and calls it a miracle. He's feeling good. He asks who brings him happiness. Fleep says Pixls are helpful, but they don't choose their masters. He has a passion to be used for something, so he waited here. He joins the party, allowing you to turn over sections of the screen. Something may be hiding there. Fleep says on the back side of sad is happy, which they will find together. Squirps leaves the portable toilet, so they can leave. Go over to the mustached statue with the Space Rift. Use Fleep on it by pressing (1), moving Fleep where you want to flip the screen, and press (1) again. A Door Key will drop down. Pick it up and go to the locked door to the left. It leads to an area with Fuzzies and the star.
Tippi mentions that this planet, Planet Blobule, is on the small side. She asks where Squirps is taking them. Squirps says the entrance to the Space Byway, a shortcut to the Pure Heart, is here. Tippi asks where the entrance is and Squirps says he forgot. Everyone falls on their face. Bowser knew something was off. Squirps reassures them that everything's fine and that there should be some clues around here. Suddenly, Squirps says he has to go to the bathroom and runs off. Tippi suggests they look for clues.
Planet Blobule has lower gravity than other worlds, so you can jump much higher. Go right to find Squirps standing outside a portable toilet. He says it's occupied and whoever's in there won't come out. Knock on the door and someone starts singing. They've been sitting there, waiting for them. They arrived 100 years ago and have been in there ever since because there is no toilet paper. They ask for any piece of paper.
Since the heroes don't have any paper, head to the right. There are rectangular enemies called Longators, who stretch their necks to attack. To the right, on the other side of the hill is a locked door. Flip to find some coins behind a hill. You'll come across a deep valley you can't get out of to the right. Flip to reveal steps in the hill. At the top, you'll find two mustached statues with a crack in the sky. It's called a Space Rift. Drop down to the right and flip for an Ultra Shroom Shake. The nearby brick block is actually a coin block. Go up and to the right and have Boomer blow up the brick blocks in front of the door.
There's a Save Block on the other side of the door. Jump to the right, then flip and use Slim to get past the hill. The item block on the other side contains a Happy Flower. You'll also find blue spring enemies called Boing-Oings. When you hit them, they split into 3 smaller versions. Go up and left for a switch. This makes blocks appear so you can come back here more easily. To the right, you'll find helicopter-like enemies called Choppas. Go up and over the gap. There are some green doors in the area. They are the front doors to the houses of aliens living on the planet. The one that lives here says to talk to the elder about the treasure. Keep going right and you'll find a brick block with Pal Pills. Up and above is a pipe that leads to an area with many coins. Flip for more. Drop down to the right for a door.
You'll find Hooligons in this area, snakes made of squares. Their heads are their weak points, but they'll lose squares off their tail if they're hit on their tail. In the item blocks, you'll find a Fast Flower and a Slow Flower. The alien door leads to another residents house. Keep going to the right and flip for a hole in the rock wall. There's a Zombie Shroom in an item block. Go through the door and you'll find item blocks with a Super Shroom and Mega Star. Use the Mega Star to clear out the Beepboxers and Fuzzies. Go through the door and you'll find more Beepboxers. They'll shoot sound waves at you. Ice Cherbils are also here. Flip behind a pipe for some Space Food. At the end, on some blocks, is a third alien door. The elder lives here. His name is Blappy and he's a 72 year-old explorer. He hunted the big treasure of space. He found a clue in some space ruins. He offers the clue for 1,000 coins. Refuse and he offers it for 100 coins. Refuse and he offers it for 10 coins. Accept the offer. He hands over the Ancient Clue, which says, "By rock man's noggin, when outer space is reversed, the door secret hides".
Take the Ancient Clue back to the portable toilet and hand it over to the occupant. Fleep, the occupant, says it has awaited the paper and flushes it. Fleep, a rectangular Pixl with a tail, leaves and Squirps goes into the portable toilet. Fleep is feeling relief and calls it a miracle. He's feeling good. He asks who brings him happiness. Fleep says Pixls are helpful, but they don't choose their masters. He has a passion to be used for something, so he waited here. He joins the party, allowing you to turn over sections of the screen. Something may be hiding there. Fleep says on the back side of sad is happy, which they will find together. Squirps leaves the portable toilet, so they can leave. Go over to the mustached statue with the Space Rift. Use Fleep on it by pressing (1), moving Fleep where you want to flip the screen, and press (1) again. A Door Key will drop down. Pick it up and go to the locked door to the left. It leads to an area with Fuzzies and the star.
Labels:
Boomer,
Fleep,
Fuzzies,
Happy Flower,
Key,
Mega Star,
Pal Pills,
Planet Blobule,
Slim,
Squirps,
Super Paper Mario,
Tippi,
Zombie Shroom
Monday, August 4, 2014
Super Paper Mario -- Chapter 1-1: The Adventure Unfolds
To start the chapter, go through the red door.
Somewhere in Count Bleck's lair, Count Bleck has assembled his minions. "BLEH HEH HEH HEH! BLECK! The Void has been ripped in the dimensional fabric! Yes, Count Bleck is pleased. All has gone as foretold in the Dark Prognosticus. Now it's just a matter of time until all worlds meet their demise! Bleck!"
A large guy calls the plan to erase all naughty worlds and build a perfect world without war or other icky stuff a super plan. A jester says the idea of a perfect world sounds magical and he can't wait. Someone comes in late and it's the large guy again. He has a thick Irish accent and wonders how he beat himself there. His name is O'Chunks. The other O'Chunks says "Mimimimimimimimimmimimimimi" and wonders if O'Chunks overslept. They change into Count Bleck and says O'Chunks has muscles instead of brains. This shape-shifter is Mimi, and O'Chunks wants her to respect the count by not borrowing his face. "Bleh heh heh heh heh heh... How delightful, Mimi. Almost as dapper... as Count Bleck!" Mimi transforms into Peach, thanking the count and saying there are big smiles all the time with him around, which is her idea of a perfect world. The jester, Dimentio, thought her perfect world was a gem-filled pool with hunky lifeguards. Mimi transforms into Bowser, asking if Dimentio read her diary, then telling him to never mind. "Bleh heh heh heh heh heh.. Well, different strokes for different minions... After these rotten worlds are ended, Count Bleck will make all your dreams come true. But for that to happen... we must follow the instructions of the Dark Prognosticus.
The woman with the glasses, Nastasia, says she has an urgent memo for Count Bleck: There has been some unapproved interdimensional activity lately and it may be the hero of the prophecy. She says they need an action plan for him. "A dimensional interloper! And possibly the hero? You are sure of it, Nastasia? Interesting... mused Count Bleck. We must put an end to this nuisance..." O'Chunks asks if the hero is their enemy and to let him after the hero to beat him. "Very well, O'Chunks. I'll leave the hero-chunking to you. Do not fail Count Bleck. O'Chunks says Count Bleck can count on him and that he'll rain down like a fat thunderstorm. He invites Mimi and Dimentio to tag along, then jumps away. Dimentio says he enjoys a good chunking and flashes away. "Bleh heh heh heh heh... So hero... You would defy Count Bleck? Then hurry, for your world's end draws near... BLEH HEH HEH HEH! BLECK!"
Mario was called upon once again to save the world... no small task. Could he prevent Count Bleck from pulling off his sinister plot? Would Mario reunite with Princess Peach? A truly interdimensional adventure was about to being...
The world is drawn and colored in. Mario appears through the door, which disappeared. Tippi says she feels the Pure Heart is here, but it's far away. Mario has to find Bestovius. She says Mario can use her power to learn about everything. Point the Wiimote at the screen and press (A) over a red object.
This is Lineland Road. Walk to the right and you'll find an item block with a Mushroom. This will heal Mario's HP, which is currently 10. There are enemies called Squiglets here. They're pink, square-shaped enemies that walk around. Jump on them to defeat them. Shake after jumping to do a stylish move, which gives you 15% more points. Jump on an enemy repeatedly to rack up more points with a combo. Go over the blocked door and through the pipe to reach a chest with a Shroom Shake. Go through the pipe on the right. Up ahead is a house with a Save Block. Jump on top of the Save Block so you can reach the roof. Hit the brick above it to destroy it and a Catch Card will drop down. This one is for Squiglets. Having an enemy's Catch Card boosts the damage done to that enemy. The more cards you have, the more your damage increases. You can double or triple the amount of damage you do, and can increase it even more. Go inside the house.
The house looks empty, but Tippi says it isn't. Use her power to find an invisible door in the room. If it's invisible, Mario can't interact with it. Tippi makes the door visible, so Mario can go through it. Someone asks what meager mustache stands before him and how do it have the audacity to address his multicolored glory. He also wonders how Mario detected his secret door. This is Bestovius. He notices Mario's red shirt, conspicuous white gloves, and jaunty cap. He says Mario is dressed like the hero of the Light Prognosticus because he is the great hero impersonator. Tippit informs him Mario is dressed like this because he is the hero and that Merlon sent him. Bestovius says Merlon's beard is the only rival to his mustache, so if Merlon thinks Mario's the hero, he probably is, he thinks. He will bestow the ancient secrets of dimensional flipping for 10,000 coins. Tippi argues that Bestovius can't charge to teach the hero of prophecy. Bestovius says he has certain expenditures and asks why heroes should get the world delivered to them on a platter by shaking people down for free skills. He says 10,000 coins should be nothing for a hero of legend. Reject his offer and he'll bargain for all your coins. Reject that offer and he'll relent and teach Mario for free. Agree to that and Mario gets special powers to flip between dimensions. Bestovius says to press (A) to slip between the fabric of space and flip between 2D and 3D. Mario asks what (A) is and Bestovius explains that if they are being watched from another dimension, those beings will understand, but Mario lacks the mustache for full comprehension. Flipping allows you to find hidden items and secret paths, but if it is used too long, Mario will lose HP. The Flip Gauge will drop with time, and Mario will lose HP when it runs out. Flip back to 2D before it runs out and it will slowly refill. Flip in this room to find a Shroom Shake and Shell Shock, then leave. Flip in the area outside the door to find a Fire Burst. Hold onto the Fire Burst.
Flip outside Bestovius's house and you'll find three item blocks. The middle one contains Pal Pills, little 8-bit pals that follow you around and damage the enemies they hit. If they run into enemies or fall into gaps, they'll disappear. Walk to the left to where the blocked door is and flip. This will make the door accessible, as the blocks do not surround the door in 3D.
In the next area, it is explained that Mario levels up when he gains enough points. He will alternate between getting 5 more HP or attack power increased by 1. This alternates and is not done by choice. Press (+) to open the menu to see how many more points you need for a level up.
If you flip near the tall pipe, you'll find a Goomba Catch Card. Up ahead is a large gap. Climb up on the brick blocks to cross over the gap. Nearby, you'll find a set of item blocks. The top block has a Happy Flower, which makes flowers bearing coins rain down for a short time. Grab as many coins as you can. Just to the right is an even larger gap you can't cross. Flip to 3D and you'll see that you can run along the hill on the back to cross the gap.
Go through the door and you'll find a spring next to a tall platform. Flip and you'll see you can go behind it and get more Pal Pills. Behind the next wall are several Squiglets. Defeat them and you'll likely level up, increasing your HP by 5. To the right are stairs to a door. Go through the door and you'll find Piranha Plants in pipes. You can't attack them, so flip around them or time your jumps well. There's an item block to the right with a Mega Star. It will make you grow to mega proportions, make you invincible, so you can trample enemies. Mario will turn into a giant 8-bit version of himself. Run to the right to destroy blocks and enemies. You'll find Koopa Troopas and Paragoombas in this area. To the far right is a star in a block. Flip and go past it for a chest with the Koopa Troopa Catch Card. Go back and hit the star to end the chapter.
Somewhere in Count Bleck's lair, Count Bleck has assembled his minions. "BLEH HEH HEH HEH! BLECK! The Void has been ripped in the dimensional fabric! Yes, Count Bleck is pleased. All has gone as foretold in the Dark Prognosticus. Now it's just a matter of time until all worlds meet their demise! Bleck!"
A large guy calls the plan to erase all naughty worlds and build a perfect world without war or other icky stuff a super plan. A jester says the idea of a perfect world sounds magical and he can't wait. Someone comes in late and it's the large guy again. He has a thick Irish accent and wonders how he beat himself there. His name is O'Chunks. The other O'Chunks says "Mimimimimimimimimmimimimimi" and wonders if O'Chunks overslept. They change into Count Bleck and says O'Chunks has muscles instead of brains. This shape-shifter is Mimi, and O'Chunks wants her to respect the count by not borrowing his face. "Bleh heh heh heh heh heh... How delightful, Mimi. Almost as dapper... as Count Bleck!" Mimi transforms into Peach, thanking the count and saying there are big smiles all the time with him around, which is her idea of a perfect world. The jester, Dimentio, thought her perfect world was a gem-filled pool with hunky lifeguards. Mimi transforms into Bowser, asking if Dimentio read her diary, then telling him to never mind. "Bleh heh heh heh heh heh.. Well, different strokes for different minions... After these rotten worlds are ended, Count Bleck will make all your dreams come true. But for that to happen... we must follow the instructions of the Dark Prognosticus.
The woman with the glasses, Nastasia, says she has an urgent memo for Count Bleck: There has been some unapproved interdimensional activity lately and it may be the hero of the prophecy. She says they need an action plan for him. "A dimensional interloper! And possibly the hero? You are sure of it, Nastasia? Interesting... mused Count Bleck. We must put an end to this nuisance..." O'Chunks asks if the hero is their enemy and to let him after the hero to beat him. "Very well, O'Chunks. I'll leave the hero-chunking to you. Do not fail Count Bleck. O'Chunks says Count Bleck can count on him and that he'll rain down like a fat thunderstorm. He invites Mimi and Dimentio to tag along, then jumps away. Dimentio says he enjoys a good chunking and flashes away. "Bleh heh heh heh heh... So hero... You would defy Count Bleck? Then hurry, for your world's end draws near... BLEH HEH HEH HEH! BLECK!"
Mario was called upon once again to save the world... no small task. Could he prevent Count Bleck from pulling off his sinister plot? Would Mario reunite with Princess Peach? A truly interdimensional adventure was about to being...
The world is drawn and colored in. Mario appears through the door, which disappeared. Tippi says she feels the Pure Heart is here, but it's far away. Mario has to find Bestovius. She says Mario can use her power to learn about everything. Point the Wiimote at the screen and press (A) over a red object.
This is Lineland Road. Walk to the right and you'll find an item block with a Mushroom. This will heal Mario's HP, which is currently 10. There are enemies called Squiglets here. They're pink, square-shaped enemies that walk around. Jump on them to defeat them. Shake after jumping to do a stylish move, which gives you 15% more points. Jump on an enemy repeatedly to rack up more points with a combo. Go over the blocked door and through the pipe to reach a chest with a Shroom Shake. Go through the pipe on the right. Up ahead is a house with a Save Block. Jump on top of the Save Block so you can reach the roof. Hit the brick above it to destroy it and a Catch Card will drop down. This one is for Squiglets. Having an enemy's Catch Card boosts the damage done to that enemy. The more cards you have, the more your damage increases. You can double or triple the amount of damage you do, and can increase it even more. Go inside the house.
The house looks empty, but Tippi says it isn't. Use her power to find an invisible door in the room. If it's invisible, Mario can't interact with it. Tippi makes the door visible, so Mario can go through it. Someone asks what meager mustache stands before him and how do it have the audacity to address his multicolored glory. He also wonders how Mario detected his secret door. This is Bestovius. He notices Mario's red shirt, conspicuous white gloves, and jaunty cap. He says Mario is dressed like the hero of the Light Prognosticus because he is the great hero impersonator. Tippit informs him Mario is dressed like this because he is the hero and that Merlon sent him. Bestovius says Merlon's beard is the only rival to his mustache, so if Merlon thinks Mario's the hero, he probably is, he thinks. He will bestow the ancient secrets of dimensional flipping for 10,000 coins. Tippi argues that Bestovius can't charge to teach the hero of prophecy. Bestovius says he has certain expenditures and asks why heroes should get the world delivered to them on a platter by shaking people down for free skills. He says 10,000 coins should be nothing for a hero of legend. Reject his offer and he'll bargain for all your coins. Reject that offer and he'll relent and teach Mario for free. Agree to that and Mario gets special powers to flip between dimensions. Bestovius says to press (A) to slip between the fabric of space and flip between 2D and 3D. Mario asks what (A) is and Bestovius explains that if they are being watched from another dimension, those beings will understand, but Mario lacks the mustache for full comprehension. Flipping allows you to find hidden items and secret paths, but if it is used too long, Mario will lose HP. The Flip Gauge will drop with time, and Mario will lose HP when it runs out. Flip back to 2D before it runs out and it will slowly refill. Flip in this room to find a Shroom Shake and Shell Shock, then leave. Flip in the area outside the door to find a Fire Burst. Hold onto the Fire Burst.
Flip outside Bestovius's house and you'll find three item blocks. The middle one contains Pal Pills, little 8-bit pals that follow you around and damage the enemies they hit. If they run into enemies or fall into gaps, they'll disappear. Walk to the left to where the blocked door is and flip. This will make the door accessible, as the blocks do not surround the door in 3D.
In the next area, it is explained that Mario levels up when he gains enough points. He will alternate between getting 5 more HP or attack power increased by 1. This alternates and is not done by choice. Press (+) to open the menu to see how many more points you need for a level up.
If you flip near the tall pipe, you'll find a Goomba Catch Card. Up ahead is a large gap. Climb up on the brick blocks to cross over the gap. Nearby, you'll find a set of item blocks. The top block has a Happy Flower, which makes flowers bearing coins rain down for a short time. Grab as many coins as you can. Just to the right is an even larger gap you can't cross. Flip to 3D and you'll see that you can run along the hill on the back to cross the gap.
Go through the door and you'll find a spring next to a tall platform. Flip and you'll see you can go behind it and get more Pal Pills. Behind the next wall are several Squiglets. Defeat them and you'll likely level up, increasing your HP by 5. To the right are stairs to a door. Go through the door and you'll find Piranha Plants in pipes. You can't attack them, so flip around them or time your jumps well. There's an item block to the right with a Mega Star. It will make you grow to mega proportions, make you invincible, so you can trample enemies. Mario will turn into a giant 8-bit version of himself. Run to the right to destroy blocks and enemies. You'll find Koopa Troopas and Paragoombas in this area. To the far right is a star in a block. Flip and go past it for a chest with the Koopa Troopa Catch Card. Go back and hit the star to end the chapter.
Labels:
Bestovius,
Count Bleck,
Dimentio,
Happy Flower,
Mega Star,
Mimi,
Nastasia,
O'Chunks,
Pal Pills,
Super Paper Mario,
Tippi
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