In Castle Bleck, O'Chunks is singing for Nastasia. It's a song about Count Bleck's greatness. Towards the end, he runs out of steam. Mimi appears, telling him to stop, saying he's breaking windows. Nastasia explains that she made O'Chunks come up with a nice motivational tone as a punishment for being defeated again. She's making him sing it 1,000 times. Mimi says Nastasia's more evil than she thought. She asks where the count is. She hasn't received a call to do anything and is bored. Mr. L drops in, saying Brobot is gassed up and ready to fight. Nastasia loves the enthusiasm, but tells him to shelve the robot action plan for the time being. Count Bleck left specific orders to stand by. Mimi can't believe they're supposed to wait for the hero to come get them. Mr. L says he'll leave to do other things if he's not needed. Nastasia is agitated, saying they aren't going anywhere, as Count Bleck's orders are absolute. She leaves. Mimi's bored and Mr. L says Brobot craves a daily smash and there's no action here. Dimentio says it's hard to stay still when one pines for sweet vengeance, but the count's orders are absolute and without exception. They shouldn't dare think about executing a secret sneak attack, even though defeating the hero would please the count. They MUST follow orders. Mimi remembers she has something to do and Mr. L says he must deflavorize Brobot's Flavorizer and they both leave. Dimentio says he must leave as well.
We now return to our serial drama of Timpani and Blumiere.
Blumiere: Look, Timpani. The stars are beautiful, aren't they?
Timpani: There's a tradition in my village. We believe that wishes on stars come true.
Blumiere: Oh, is that so? In that case, we'd better get wishing, don't you think?
Timpani: I don't need to wish anymore.
Blumiere: Mmm?
Timpani: I already have everything I need right here.
Blumiere: Timpani... Aren't you cold?
Timpani: Not at all. I'm very warm... Can we stay like this? Just a little longer?
Back in Flipside, Peach calls to Tippi, saying she's a little out of it. Tippi asks if they just heard something, but none of them did. She thought she remembered something very important, but the ground shakes and The Void grows larger. They need to open the door to the next world quickly. On the second floor and Merlon says they're back. The Void grows larger and some worlds may have started to decay already. He wonders how long Flipside will be spared. Tippi asks if the Light Prognosticus says how much time they have left and Merlon says it was only written to counter the Dark Prognosticus, so it's not truly prophetic. It's hard to say how much time they have left, but it's probably not much. Tippi says they can only go forward and can't wait for worlds to end. Merlon has a message from Nolrem, saying that a Heart Pillar has been spotted on the outskirts of Flopside. In the meanwhile, he'll look into the Light Prognosticus for clues.
On the second floor of Flopside, go into the Fortune Teller's house and you'll find Merlee's moved in. Merlee asks them for a favor: she lost her crystal ball in her move over here and Merluvlee in Flipside uses the same kind. She wants the heroes to ask her for one. She says this won't take long, but it's a long sidequest. Merluvlee says she's in training and Bestovius has some useful equipment. She asks them to get it for her. Go to Chapter 1-1 and ask Bestovius for the Training Equipment. He says he lent Old Man Watchitt a You-Know-What and wants it back. Go to Chapter 1-2 and go to Watchitt's house. He says he's been seeing a strange lady in his dreams who talks a lot and needed help with something. He describes her as looking like Merlumina. He says she needs to get out of his dreams and if the heroes help her, he'll give them anything. Since she's been in his dreams many times, he's become a fan and wants her autograph. Go to Chapter 1-4 and find Merlumina again. She says it's a pleasure to meet them again. They ask why she's still here and she says she couldn't fall asleep after sleeping for so long, so she sent out her frustrations telepathically. They reached someone in a nearby town of Ancient blood. She says she did it when she was single to meet people. She tells a long story, which makes the heroes fall asleep. She thinks that Watchitt is hard of hearing, which made her sad and unable to sleep. She says she used to fall asleep to lullabies and tells another long story. All this talking is making her drowsy and the heroes' plan to make her sleepy by making her talk was brilliant. She starts fading, but the heroes remember to ask for her autograph. Give it to Watchitt, who gives you Bestovius's You-Know-What. Give it to Bestovius for the Training Machine and give that to Merluvlee, who gives you the crystal ball. She says to tell Merlee that they're even now. Merlee give you a free charm and a Random House Key. Get your charm first and go for the Special Package, as it lasts the longest. Go to the first floor of Flopside and unlock the locked house. There's a large chest. It's time to get funky. A Pixl says, "Doodly-doo!" then makes animal and car noises. All things sing and to live is to make music, according to the Pixl. Her name is Piccolo and heard their footsteps, which isn't their essence. She joins the party with the ability to make different music based on the character, with the ability to remove curses.
Go to the third floor of Flipside using the pipe on the second floor. There's a red rock with Piccolo drawn on it. Use her power near the rock to reveal a chest with a Merlee card. Go to the second floor of Flopside and use Tippi's power to reveal some blocks under the pipe. Use the pipe to reach the third floor and go to the left to find a similar block. Use Piccolo's power to reveal a chest with the Nolrem card. Go to B2 and flip to find Welderberg on the right. He'll build you a pipe from here to the second floor of Flopside for 100 coins. Go to the outskirts on the second floor and use Cudge to break the yellow block. This makes a pipe appear. Take it down to the first floor outskirts. Take the pipe in the area down to B1, then another to B2. Behind the pipe is a yellow switch that makes the wall disappear. There's a large chest with the Power Plus. Use it to permanently boost your attack by 1. Drop down the gap to the left and you'll find a chest with a Barry card.
Go back to the first floor outskirts and flip in front of the sign. Follow the path and use Dottie to go under the rock formation. There's a square stone that's actually a yellow block. Hit it to make a red switch appear. Stand on it to make a Heart Pillar appear. Place the Pure Heart to make a blue door. Nolrem says at the Duel of 100, the hero will meet with dark powers of purest chaos. If the hero falls to the 100, the chaos world grows and the Purity Heart fades. The hero will falls to the world where games are ended. He deciphered this part of the Light Prognosticus, which says that if they fail to pass the duels, all worlds are ruined. Their lives and the Purity Heart will be lost. Although this message may discourage them, he must still send them forth as they can not nothing else. Stock up on healing items before going starting the next chapter.
Showing posts with label Cudge. Show all posts
Showing posts with label Cudge. Show all posts
Thursday, August 28, 2014
Tuesday, August 26, 2014
Super Paper Mario -- Chapter 5-3 -- A Crag in the Dark
After repelling O'Chunks, Mario and Co. followed the Floro Sapiens underground. Was the hideout of the Floro Sapiens just up ahead? "Wow, it's dark! And narrow!" "Hey, who just kicked me?!" "Sorry. All me." Our heroes followed the long, dark corridor, listening to echoes of their own voices. As they groped their way along, the light at the end of the tunnel grew brighter... They had finally arrived at the inner sanctum of the Floro Sapiens... The Cragnons kidnapped from Downtown of Crag had to be around somewhere...
This is the Floro Caverns, caves filled with minerals. Climb up the blocks and you'll find an item block with a Mushroom. Go to the right and someone announces that they're coming in live from the Floro Sapien home. It's a Cragnon with arms, wearing a khaki shirt and pith helmet. He says no one has set foot in here and come out alive. He says some make history with sheer gall and willpower, like Flint Cragley. He's a Cragtrotter, an adventurer. He tries out a few titles for his show: "Into the Floro Sapien Cave of Doom!" "Taste Danger! Flint Cragley Vs. a Recragginated Mummy in Floro Sapien Central!" Tippi speaks up and Cragley notices them, wondering it they'll eat him after the next commercial break. Afterwards, he says, "Cut, print, and wrap it." He asks what they're doing here and they explain their quest for the Pure Heart. Flint is happy to meet fellow adventurers and introduces himself as the best Cragtrotter. He has a weekly show on crag-vision. Flint pretended to be kidnapped so he could film an epic show, but his crew wandered off. They have the key that will get him deeper into the abyss that is the caverns. He tells them to find his crew and tell them he's waiting and stomping impatiently.
Go through the pipe and you'll find a locked door when you drop down. Go to the right to a Save Block and drop down. There are Spike Tops here. If you flip in the area, you'll find a Cragnon wandering around with a sprout on its head. It's been brainwashed by the sprout and has 10 HP and 1 attack. Avoid contact with them, or you'll lose points if you defeat them. They are looking for gems for King Croacus and will attack any intruders. Go through the lower pipe. You'll find some item blocks. The middle one has Pal Pills. You'll find Spania here. They move quickly. Defeat them without jumping on them, unless you're using Carrie's power. A nearby brick block has a Fast Flower. In the next cluster of item blocks, hit the brick block over the middle block for a ladder. It leads to a moving yellow platform that will take you past many coins. At the end of the ride, you'll drop back down. Go back left and you'll find a door.
The door leads to a mine cart. Stand in the mine cart and take it for a ride. Flip into 3D and it will take a hidden path to the left. The tracks dead-end at a door. Go through the door and float across the gap, then drop down. You'll find Flint Cragley's sound guy, Hornfels. He asks who they are and once they explain that Flint's looking for them, he says he'll go back. He explains that the Floro Sapiens are using sprouts to mind-control the captured Cragnons. He leaves, saying not to let their guard down. Go left and hit the brick block for a ladder. Go back through the door and ride the mine cart back. If you ride the mine cart in 2D, you'll end up in an empty room, except for a Cragnon in 3D.
Go to the right and blow up a rock to access a door. Flip and you'll find many coins here. Leave and go to the right. You'll come across a spring near a wall of blocks. Flip to go through the blocks. There's something at the end of the hallway. It's a giant yellow block, camouflaged to look like the cavern walls. Break it with Cudge and you'll find another mine cart. This one has several loop-de-loops. Go through door at the end, then up and right to find the cameraman, Monzo. He asks if the heroes are not mind-controlled. He escaped the "Processing Center", but says he may take the director, Flint, there to mellow out. The heroes tell him that Flint is looking for him. He heads back. Drop down and left, then flip to find a chest with a Spania card. The item block has a Zombie Shroom.
Go back using the mine cart, and go through the pipe near the door with coins. There's a camouflaged giant yellow block. You'll find a chest with a Shroom Shake. Return to Flint, who says he has been miraculously reunited with his crew. They need to aid the kidnapped Cragnons. He says they will use the key to the last unopened door in the caverns. The crew announces that they don't have the key. Monzo had it originally, but Flint took it back and should have it now. Flint says he doesn't, but finds it when he checks his pockets. He says the key miraculously returned to his pocket. He also says that beyond the door, there may be a trap on the other side. The heroes say they'll open the door no matter what and he calls them brave. He's not afraid, just yielding to their lead. He gives them the Cave Key. Go through the pipe and unlock the door. It leads to a mine cart with loops. Go through the door. There are large crystals here. There's a large shadow between and under the brick blocks. It's a giant yellow block in disguise. Hit a brick block for a Mega Star. When it runs out, look for a similar shadow towards the middle of the area. Hit it to reveal a door to the star.
This is the Floro Caverns, caves filled with minerals. Climb up the blocks and you'll find an item block with a Mushroom. Go to the right and someone announces that they're coming in live from the Floro Sapien home. It's a Cragnon with arms, wearing a khaki shirt and pith helmet. He says no one has set foot in here and come out alive. He says some make history with sheer gall and willpower, like Flint Cragley. He's a Cragtrotter, an adventurer. He tries out a few titles for his show: "Into the Floro Sapien Cave of Doom!" "Taste Danger! Flint Cragley Vs. a Recragginated Mummy in Floro Sapien Central!" Tippi speaks up and Cragley notices them, wondering it they'll eat him after the next commercial break. Afterwards, he says, "Cut, print, and wrap it." He asks what they're doing here and they explain their quest for the Pure Heart. Flint is happy to meet fellow adventurers and introduces himself as the best Cragtrotter. He has a weekly show on crag-vision. Flint pretended to be kidnapped so he could film an epic show, but his crew wandered off. They have the key that will get him deeper into the abyss that is the caverns. He tells them to find his crew and tell them he's waiting and stomping impatiently.
Go through the pipe and you'll find a locked door when you drop down. Go to the right to a Save Block and drop down. There are Spike Tops here. If you flip in the area, you'll find a Cragnon wandering around with a sprout on its head. It's been brainwashed by the sprout and has 10 HP and 1 attack. Avoid contact with them, or you'll lose points if you defeat them. They are looking for gems for King Croacus and will attack any intruders. Go through the lower pipe. You'll find some item blocks. The middle one has Pal Pills. You'll find Spania here. They move quickly. Defeat them without jumping on them, unless you're using Carrie's power. A nearby brick block has a Fast Flower. In the next cluster of item blocks, hit the brick block over the middle block for a ladder. It leads to a moving yellow platform that will take you past many coins. At the end of the ride, you'll drop back down. Go back left and you'll find a door.
The door leads to a mine cart. Stand in the mine cart and take it for a ride. Flip into 3D and it will take a hidden path to the left. The tracks dead-end at a door. Go through the door and float across the gap, then drop down. You'll find Flint Cragley's sound guy, Hornfels. He asks who they are and once they explain that Flint's looking for them, he says he'll go back. He explains that the Floro Sapiens are using sprouts to mind-control the captured Cragnons. He leaves, saying not to let their guard down. Go left and hit the brick block for a ladder. Go back through the door and ride the mine cart back. If you ride the mine cart in 2D, you'll end up in an empty room, except for a Cragnon in 3D.
Go to the right and blow up a rock to access a door. Flip and you'll find many coins here. Leave and go to the right. You'll come across a spring near a wall of blocks. Flip to go through the blocks. There's something at the end of the hallway. It's a giant yellow block, camouflaged to look like the cavern walls. Break it with Cudge and you'll find another mine cart. This one has several loop-de-loops. Go through door at the end, then up and right to find the cameraman, Monzo. He asks if the heroes are not mind-controlled. He escaped the "Processing Center", but says he may take the director, Flint, there to mellow out. The heroes tell him that Flint is looking for him. He heads back. Drop down and left, then flip to find a chest with a Spania card. The item block has a Zombie Shroom.
Go back using the mine cart, and go through the pipe near the door with coins. There's a camouflaged giant yellow block. You'll find a chest with a Shroom Shake. Return to Flint, who says he has been miraculously reunited with his crew. They need to aid the kidnapped Cragnons. He says they will use the key to the last unopened door in the caverns. The crew announces that they don't have the key. Monzo had it originally, but Flint took it back and should have it now. Flint says he doesn't, but finds it when he checks his pockets. He says the key miraculously returned to his pocket. He also says that beyond the door, there may be a trap on the other side. The heroes say they'll open the door no matter what and he calls them brave. He's not afraid, just yielding to their lead. He gives them the Cave Key. Go through the pipe and unlock the door. It leads to a mine cart with loops. Go through the door. There are large crystals here. There's a large shadow between and under the brick blocks. It's a giant yellow block in disguise. Hit a brick block for a Mega Star. When it runs out, look for a similar shadow towards the middle of the area. Hit it to reveal a door to the star.
Labels:
Cragnon,
Cudge,
Flint Cragley,
Hornfels,
Key,
Monzo,
Super Paper Mario,
Tippi,
Zombie Shroom
Monday, August 25, 2014
Super Paper Mario -- Chapter 5-2: Pixls, Tablets, and Crag
In pursuit of the abducted Cragnons, Mario and Co. headed for the Gap of Crag. What did the Floro Sapiens want? And where was King Croacus with the Pure Heart? Despite their hustling pace, our heroes never caught sight of the Floro Sapiens. But Mario didn't give up. He knew his fleet feet would catch them eventually.
In the Gap of Crag, Tippi says they've finally caught up with the Floro Sapiens, who have just gone through a door. Go to the right and you'll find Pokeys. Don't jump on them without Carrie. Farther to the right is a pool of water with Cheep-Cheep that can flip. Drop down to the bottom and you'll find a chest with the Water Tablet. Get out of the water and go through the door. The Floro Sapiens go through a pipe that is covered with a large yellow block. Go left and you'll find Clubbas. Flip behind the blocks for a switch that draws in a hill under the door.
Go through the door and you'll find more Pokeys and a Rawbus. There's also a Tech Cursya, which prevents you from using a hero's special abilities, so Mario can't flip if cursed. Flip in the area where you find the Tech Cursya and you'll find many item blocks, as well as a path. Drop down and have Bowser breathe fire on the flame-shaped rock to make the Fire Tablet appear. Go back up and get the items from the item blocks. There's a Slow Flower, Fast Flower, Happy Flower, Ghoul Shroom, Zombie Shroom, and some Pal Pills. I also encountered a Megabite, a flying skull with 4 HP and 1 attack. They only take 1 HP per hit, but fly off eventually. Go back to the left and use Fleep on the Space Rift to make a switch appear. Hit it to draw some rocks in so you can go back the way you came.
Go to the right and you'll find two invisible blocks over some item blocks. Both invisible blocks contain Mushrooms. Cross the gap and go through the door and someone says they've showed at last. It's O'Chunks, complaining that he hasn't been made to wait like that since a girl stood him up. He accuses the heroes of doing that to try to break his concentration, which he considers cheating. He won't fall for it. Tippi calls him misguided, which O'Chunks says isn't even a real word. Tippi tells him to step aside as this battle will end the same way as the first. O'Chunks wants an apology written with their faces. Dimentio sends his greetings, saying they meet again like two large, hairy Vikings on a storm-tossed schooner. O'Chunks says he doesn't need Dimentio's help and that Dimentio will only get in the way. Dimentio insists he won't be a hindrance and is only here because he has an acquaintance in this world. He dropped in to say hello and thought his magic could aid in the fight. He sends them to a new dimension and leaves them to fight to their hearts' content. O'Chunks has 40 HP and 2 attack. Pick him up with Thoreau and throw him, then stomp. Throw him into a corner so you can better combo stomp him. He has a spinning attack and can also charge at you. Once you defeat him, you return to the Gap of Crag.
He says being beaten twice is too much to bear and he can't show his face to the count. He asks them to put him out of his misery. His only regret was not confessing his love to that girl, but says that's not the way brave warriors talk when the time comes. He orders them to end his game. Dimentio reappears, asking how things are going. O'Chunks says that this is important and wants some privacy. Dimentio says O'Chunk's honor must be satisfied, so he asks him to humor him for a little. Dimentio thinks it's something O'Chunks would enjoy and asks him to try it out. O'Chunks calls him a crazed loon, saying this isn't the time for it. Dimentio asks if this isn't the time for something that would aid Count Bleck. O'Chunks says if it's for the count, that changes things. He agrees and says he's letting the heroes off easy and that they should work on their skills. Tippi asks what happened to him not showing his face to the count. O'Chunks lives for the count and couldn't end his game without the count's express permission. O'Chunks is all brawn and no brain and his past means nothing. The only thing that matters is Count Bleck's future. Dimentio and O'Chunks leave.
To the right is a rock. Flip into 3D and you'll see the rock is shaped like Yoshi. Run around it in a circle to make the Stone Tablet appear on the rock's nose. You'll have to be in 3D to get it. Go back through the door and climb the tall rock, then the blocks high into the sky. Jump from the top block to hit an invisible block with a ladder. Climb the ladder, then, while standing on the blocks at the top of the ladder, flip to reach the blocks above it. Up here are places for the tablets. Place them in the following arrangement: Stone, Water, Fire. There's some shaking and someone says, "Hey yo!" It's time to get funky again. It's a hammer-shaped Pixl. It's not getting a response from the heroes, so it asks if they're ignoring it or was that a "Yes"? It then begs, "PLEASE TALK TO ME!" Agree to talk to it and it says it's been a while since it heard voices or talked. It says you must tell people how you feel or they won't know and you must talk or no one hears. It asks for the hero's motto. Enter your favorite word. It thinks it's a good word, then flies up and shouts it to the world. It feels like it knows them now and calls it inspiring. It hasn't felt like this in while and it's like when it became a Pixl. It'll stick around with the heroes. His name is Cudge, the hammer Pixl. Swing Cudge for some serious damage, which allows you to break things like giant yellow blocks. Cudge says he has lots of pent-up energy.
Drop down to the right and break the giant yellow block. This makes the pipe reappear. It leads to a cave. Float to the right and flip to find a chest with a Stone Buzzy card. Drop down to the star.
In the Gap of Crag, Tippi says they've finally caught up with the Floro Sapiens, who have just gone through a door. Go to the right and you'll find Pokeys. Don't jump on them without Carrie. Farther to the right is a pool of water with Cheep-Cheep that can flip. Drop down to the bottom and you'll find a chest with the Water Tablet. Get out of the water and go through the door. The Floro Sapiens go through a pipe that is covered with a large yellow block. Go left and you'll find Clubbas. Flip behind the blocks for a switch that draws in a hill under the door.
Go through the door and you'll find more Pokeys and a Rawbus. There's also a Tech Cursya, which prevents you from using a hero's special abilities, so Mario can't flip if cursed. Flip in the area where you find the Tech Cursya and you'll find many item blocks, as well as a path. Drop down and have Bowser breathe fire on the flame-shaped rock to make the Fire Tablet appear. Go back up and get the items from the item blocks. There's a Slow Flower, Fast Flower, Happy Flower, Ghoul Shroom, Zombie Shroom, and some Pal Pills. I also encountered a Megabite, a flying skull with 4 HP and 1 attack. They only take 1 HP per hit, but fly off eventually. Go back to the left and use Fleep on the Space Rift to make a switch appear. Hit it to draw some rocks in so you can go back the way you came.
Go to the right and you'll find two invisible blocks over some item blocks. Both invisible blocks contain Mushrooms. Cross the gap and go through the door and someone says they've showed at last. It's O'Chunks, complaining that he hasn't been made to wait like that since a girl stood him up. He accuses the heroes of doing that to try to break his concentration, which he considers cheating. He won't fall for it. Tippi calls him misguided, which O'Chunks says isn't even a real word. Tippi tells him to step aside as this battle will end the same way as the first. O'Chunks wants an apology written with their faces. Dimentio sends his greetings, saying they meet again like two large, hairy Vikings on a storm-tossed schooner. O'Chunks says he doesn't need Dimentio's help and that Dimentio will only get in the way. Dimentio insists he won't be a hindrance and is only here because he has an acquaintance in this world. He dropped in to say hello and thought his magic could aid in the fight. He sends them to a new dimension and leaves them to fight to their hearts' content. O'Chunks has 40 HP and 2 attack. Pick him up with Thoreau and throw him, then stomp. Throw him into a corner so you can better combo stomp him. He has a spinning attack and can also charge at you. Once you defeat him, you return to the Gap of Crag.
He says being beaten twice is too much to bear and he can't show his face to the count. He asks them to put him out of his misery. His only regret was not confessing his love to that girl, but says that's not the way brave warriors talk when the time comes. He orders them to end his game. Dimentio reappears, asking how things are going. O'Chunks says that this is important and wants some privacy. Dimentio says O'Chunk's honor must be satisfied, so he asks him to humor him for a little. Dimentio thinks it's something O'Chunks would enjoy and asks him to try it out. O'Chunks calls him a crazed loon, saying this isn't the time for it. Dimentio asks if this isn't the time for something that would aid Count Bleck. O'Chunks says if it's for the count, that changes things. He agrees and says he's letting the heroes off easy and that they should work on their skills. Tippi asks what happened to him not showing his face to the count. O'Chunks lives for the count and couldn't end his game without the count's express permission. O'Chunks is all brawn and no brain and his past means nothing. The only thing that matters is Count Bleck's future. Dimentio and O'Chunks leave.
To the right is a rock. Flip into 3D and you'll see the rock is shaped like Yoshi. Run around it in a circle to make the Stone Tablet appear on the rock's nose. You'll have to be in 3D to get it. Go back through the door and climb the tall rock, then the blocks high into the sky. Jump from the top block to hit an invisible block with a ladder. Climb the ladder, then, while standing on the blocks at the top of the ladder, flip to reach the blocks above it. Up here are places for the tablets. Place them in the following arrangement: Stone, Water, Fire. There's some shaking and someone says, "Hey yo!" It's time to get funky again. It's a hammer-shaped Pixl. It's not getting a response from the heroes, so it asks if they're ignoring it or was that a "Yes"? It then begs, "PLEASE TALK TO ME!" Agree to talk to it and it says it's been a while since it heard voices or talked. It says you must tell people how you feel or they won't know and you must talk or no one hears. It asks for the hero's motto. Enter your favorite word. It thinks it's a good word, then flies up and shouts it to the world. It feels like it knows them now and calls it inspiring. It hasn't felt like this in while and it's like when it became a Pixl. It'll stick around with the heroes. His name is Cudge, the hammer Pixl. Swing Cudge for some serious damage, which allows you to break things like giant yellow blocks. Cudge says he has lots of pent-up energy.
Drop down to the right and break the giant yellow block. This makes the pipe reappear. It leads to a cave. Float to the right and flip to find a chest with a Stone Buzzy card. Drop down to the star.
Labels:
Bowser,
Cheep-Cheep,
Cragnon,
Cudge,
Dimentio,
Floro Sapien,
Ghoul Shroom,
Happy Flower,
O'Chunks,
Pokey,
Super Paper Mario,
Tippi,
Zombie Shroom
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