Showing posts with label Flipside. Show all posts
Showing posts with label Flipside. Show all posts

Saturday, November 1, 2014

Super Paper Mario -- Chapter 6-1

After you defeat Dimentio and The Void closes, you can return to Flipside. Merlon will find the heroes on the towers. Merlon calls their victory a roaring success, but he’s still worried about Tippi being gone for so long. Magical events transpired and all towns are safe. He thanks the heroes and asks if they’ve heard from Tippi. No one has seen her, but he feels that she’s alive and happy. He knows there are many people the heroes wish to see, so he’ll be in his house if they want to talk to him.

After The Void closes, there’s one more trial you can do. For it, I recommend gathering as many Ultra Shroom Shakes as you can carry. There are more powerful healing items out there, but they may be more of a hassle to obtain. The remaining items you should carry are Life Shrooms and other healing items. Emergency Rations only heal 10 HP where we’re going. For my inventory, I had the following: 3 Ultra Shroom Shakes, 4 Life Shrooms, 1 Super Shroom Shake, and 2 Emergency Rations. I am level 29. When you’re ready, go through the door to Chapter 6.
We now enter the newly restored Sammer Kingdom. We can now complete the Sammer Challenge that was cut short. Go to the first gate and Jade Blooper will challenge you to the Duel of 100. He says you’ll lose your progress if you leave before the end of the 100th fight. My initial strategy is to use Bowser to breathe fire, Barry to repel enemies (if you use Barry at the top of their jump, they’ll take damage. He can also reflect shockwaves and energy balls.), Carrie to stomp some spiked enemies, and Mario when the enemy jumps, or uses shockwaves or energy balls. This is so you can flip to dodge their attacks. You can also flip, move to a corner, then flip back and change to Bowser and use his fire breath. You can also back the Sammer Guys into a corner if they don’t jump. Push them off the edge of the stage and just breathe fire and you may eventually hit them.
1.      Jade Blooper- normal with a sword
2.      Hill with Eyes- normal with a sword
3.      Puffing Fist- normal with a sword
4.      Squatting Birdo- normal with a mace
5.      Leeping Cheep- normal with a spike and a sword
6.      Master Wiggler- normal with a sword
7.      Shoe of Kuribo- normal with a mace
8.      Guy Who Fry- normal with a sword. He jumps.
9.      Screaming Mantiss- normal with a mace
10.  Koopa in Winter- large with a club. He rolls.
11.  Footsteps of Coins- normal with a spike and a sword
12.  Urchin Lung- normal with a sword
13.  Crow Who Eats- normal with a sword. He can use shockwaves.
14.  Swollen Tongue- normal with a spike and a sword.
15.  Slipping Grip- normal with a sword. He jumps.
16.  Clammy Hand- normal with a sword. He also jumps.
17.  Forbidden Slap- normal with a sword. He jumps as well.
18.  Hairy Arantula in the Grass- tiny with a sword. He’s very fast.
19.  Another Castle- normal with a mace. He jumps.
20.  Rolling Thwomp- large with a club. He rolls.
21.  Thrashing Prawn- normal with a spike and a sword. He uses shockwaves.
22.  Thousand-Year Roar- normal with a sword. He jumps.
23.  Unshy Guy- normal with a spike and a mace
24.  Useless Badge- normal with a mace
25.  Sunshine Flood- normal with a spike and sword. He is shiny and uses shockwaves.
After this battle, you’ll find the star on the right side of the gate. You can now save.

Tuesday, October 21, 2014

Super Paper Mario -- Chapter 8-4: Tippi and Count Bleck

A frigid wind blew through the dim and draft corridors of Castle Bleck. Bowser, Peach... and even brave Luigi were gone. Mario was the only hero left. It was up to Mario to stop the dark prophecy. Every world hung in the balance. What thrilling conclusion awaited our hero? Mario ran to the count's inner sanctum, his mustache fluttering in the breeze...

Tippi says it's just her and Mario now, which reminds her of the time they first met. She apologizes, saying she promised to help Mario find his friends, who are now gone forever. Mario disagrees. Tippi thinks he may be right that they survived. They are heroes and she's going to believe in them, and HIM most of all.

In Castle Bleck's Inner Sanctum, you'll find Coptas, Poison Pokeys, and Cursyas. You'll also find some Mushrooms in item blocks. Go through the door and you'll find Magiblots and no way out. Use Tippi's power to find a hidden door. In this room, you'll find rising platforms, along with Parabuzzies and Spiky Parabuzzies. You'll come to a dead end. Flip to find a path around the tall platforms, then go through the door.

There are infinite platforms in this room. In the middle of the room, when you reach solid ground, flip to find a pipe. Flip and use Dottie to shrink to pass through a tiny hole in the wall. This leads to a chest with a key. Return to the infinite platforms to unlock the door. The door leads to a room with many Mega Muths, with 200 HP and 8 attack. Some of them are in 3D.

Go through the door and you'll find a hallway that dead-ends. Flip and you'll see several doorways to your right and left. These lead to different hallways, some with items and most with enemies. From the door, go right four times to find a chest with a Shooting Star. From the door, go left once to find a door.

From the door, take the first right to find a chest with a Super Shroom Shake. To reach the next door, from the door, go left three times. In the next set of hallways, take the first right, then the second right, then walk backwards to take the first right to find a chest with an Ultra Shroom Shake. Go through the first right to reach a door. The door leads to some stairs with an Ultra Shroom in an item block and a Save Block. When you're ready, go through the door.

Tippi feels something powerful on the other side of the door and she thinks it may be the Chaos Heart. Count Bleck and Nastasia are here. "Bleh heh heh heh heh... I see you've come at last! So you really are the hero of the Light Prognosticus. But you are far too late to stop the Dark Prognosticus and me... Count Bleck! All worlds will soon end. Come to grips with that now, for you cannot stop it. I suggest you make yourself comfortable and enjoy this one, final spectacle!" Tippi asks why he wants to destroy everything and how could he do this. "Count Bleck does not care about any world! They are all meaningless. Better that I destroy them! Better yet, I shall make it as if they never existed at all!" Tippi asks Blumiere if their meeting was meaningless as well. "You know the answer, dear Timpani... Count Bleck does not have to tell you... But the hour has grown too late. You should know that by now." Tippi knows the only want to stop this is to defeat him, which is why she and Mario are here. "BLEH HEH HEH HEH! BLECK! Very well! But I will also do what I must! Count Bleck is the deleter of worlds! My fate is written in the Dark Prognosticus. Do not think for a moment that I will hesistate to strike you down. ALL NOW ENDS! Leave me, Nastasia! I will deal with these two ALONE." Nastasia tries to object, but he says, "Count Bleck demands it! I will not say it again." Nastasia leaves and he continues, "Are you prepared, hero? Our duel will be worthy of the last clash the world will ever see!"

Count Bleck has 150 HP and 8 attack. He shoots out blasts of dark energy. He's also invincible, guarded by a shield of the Chaos Heart. "How laughable! Is that all the heroism you can muster? Let me show you true power! You can't so much as tug on the cape of Count Bleck! You have failed! Bleck! I expected more potency from the hero of the prophecy! I will watch your game end, and then your precious worlds will end soon after!" He prepares a huge energy blast. Tippi wonders if this is the end. Someone asks if they're giving up already? It's Bowser, telling Mario to man up, as he never gives up this easily when he attacks his castle. "Bleh heh heh heh heh heh... So you ARE alive, then!" Peach and Luigi show up. Peach says they'll never let him destroy everything. Luigi says they won't let him get away with this and that they're not giving up. Count Bleck will never win. Tippi asks how they got here. Bowser fell through the floor before the ceiling could crush him. Peach landed on Bowser, which was a surprisingly soft landing. Luigi doesn't know what happened, but Peach found him unconscious. He's ready to defeat Count Bleck. Bowser says Count Bleck will have to deal with all of them.

"Bleh heh heh heh heh heh... 'When the four heroes are united...' It is all as foretold." Light flashes. "What... What's this?" The heroes start glowing. Peach asks what's happening to Count Bleck. Pure Hearts appear around him and shatter the Chaos Heart's barrier. "Bleh heh heh heh... huh?! My barrier... is gone?!" Tippi quotes Merlee, saying, "Four heroes unite, their hope burns forth light to shatter the walls of blight." "So be it... says Count Bleck! But don't celebrate just yet. Your precious worlds aren't safe until my last breath! Let us finally end this! Now the true battle beings... with Count Bleck!"

You can now damage Count Bleck and select from the four heroes. Count Bleck likes to move around and flip to change his location. Hop on the platforms to reach him. You'll want to stomp him, then get out of the area to avoid any attacks he has up his sleeve. He can summon a black hole that will slow you down and do a lot of damage if you get caught up in it. Run away from it until it goes away.

When you defeat him, he says, "BLEHHHH!" The Chaos Heart disappears, then reappears near the floor. Count Bleck appears near it, looking worn out. "Ex... Excellent..." Nastasia appears near the count. He says, "You have won... Now finish Count Bleck. Dispatch me and the Chaos Heart will disappear. The prophecy will be undone..." Tippi asks why it has to end like this. "Timpani... when you vanished, I searched long for you. I never gave up looking... I searched and searched... But I never found you. Without you, the world had no meaning or joy... So I used the forbidden prophecy of the Tribe of the Ancients to end all worlds. I wanted to destroy everything that had taken you away from me..." Tippi says that she's here now and none can keep them apart anymore. "It is too late. Count Bleck has done so much evil... It must end. Just knowing that you are still alive... And knowing that the world you still live in will continue... It gives me peace. I do not have long to live. You must end my game before The Void destroys all..." Tippi protests that they're together again.

Nastasia looks shocked and tells Count Bleck to look out. She's hit by a familiar-looking blast. "Na-Nastasia!" Someone calls her a silly assistant for absorbing the attack to protect the count. They call it an adorably hopeless gesture. It's Dimentio, saying he was about to give the count the everlasting peace he desperately wants. Tippi is shocked that Dimentio's alive. He says this is his moment. Even if the count dies, the Chaos Heart won't disappear if he continues to control it. He needed the Pure Hearts to beat Count Bleck, something he couldn't do on his own. Instead, he has the heroes do all the sweaty labor for him and they even used up the Pure Hearts to defeat the count. If they make greeting cards to thank people for helping with evil plans, he owes them one. Now, none of them hold any value, so he's ending their games. He tells Mr. L that they're all his. He snaps his fingers and Luigi starts flapping his arms against his control. A sprout appears on his head and he says, "I AM MR. L! Master Dimentio, what is your bidding?" Dimentio explains he sent Luigi here after planning a seed in his unconscious, which has now sprouted. He sends Luigi off to prepare for his big entrance. Dimentio takes the Chaos Heart, saying, "Get ready for the greatest magic show you'll ever see!" Both are absorbed into the darkness. Someone says "GREEEEEEN!" Something gigantic appears with Luigi's head and feet and Dimentio's torso. Dimentio explains that the Dark Prognosticus says Luigi's the ideal host for the Chaos Heart and he added his own power to the concoction. "No... Stop!" says Count Bleck. Dimentio makes Count Bleck, Tippi, and Nastasia disappear, saying he'll squeeze the life out of them later. He tells them to wait in the dimension he sent them to. He enters the robot, saying the Chaos Heart is his. He'll destroy all worlds, create perfect new ones, and become king of all worlds.

The platforms in the room start moving and making faces. This is Super Dimentio, with 200 HP and 6 attack, but he's invincible right now. He'll target the heroes and either land on them or shoot at them. Keep moving so he can't hit you. He can also punch you. The platforms also shoot at you, so be careful. After a while, Super Dimentio announces it's destruction time and he'll begin with the heroes as they wallow in helplessness like upside-down turtles. He calls out, "L-POWER!"

On Flopside Tower, Merlon says the worlds are trembling. He wonders if the end is nigh. Norlem calls this unfortunate. The worlds that the heroes have visited start warping. In Dimension D, where Dimentio sent Tippi, Count Bleck, and Nastasia, Tippi says they have to do something to save Mario and the others. "We cannot. Without the Pure Hearts, there is not way to counter the Chaos hHEart. All we can do is give up." Tippi is shocked that Count Bleck would give up after promising long ago that they would find happiness together. She asks if it was just a lie. "It was no lie. But without the Pure Hearts, all worlds are doomed. What can we do?" Tippi tells Blumiere to snap out of it, asking how he can think that after they've suffered apart from each other. They found each other because they stayed alive, so she can't believe he'd admit defeat. She's not giving up because he promised they'd find happiness. Someone says Tippi's right. Mimi and O'Chunks flip in. "My minions... How did you find us here?" Mimi says they followed his smile. O'Chunks says that Nastasia said they'd be here. "Nastasia..." O'Chunks says Nastasia sacrificed herself to save him. He also promised the count his life and will live up to that promise. Both he and Mimi want to help, declaring their loyalty. "My... My loyal minions..." Black hearts appears, then reveal themselves to be Pure Hearts. "Hmm... What's this? Pure... Hearts?! But why?" Tippi explains that they are the feeling of our souls. As long we feel love, they live on. Tippi says she'll take them to Mario.

Dimentio says they should stop wasting time and finish this. Lights flash and the Pure Hearts surround Super Dimentio. He thought the heroes wasted them fighting Count Bleck. Super Dimentio is no longer invincible and the heroes are fully healed. Tippi rejoins them, saying the Pure Hearts have given them power. Now that you can attack, attack the head. Once you defeat him, he asks how they did it. He wonders how he could lose with the power of the Chaos Heart and Luigi. He asks if the prophecy has been undone. Peach says the prophecy was wrong all along. Bowser says Dimentio believed in the prophecy and they believed in mopping the ground with him. Tippi says nothing is decided entirely by fate and that everyone can choose their destinies. She bids him farewell. They'll add a footnote about his failure to the prophecy. Dimentio says this isn't finished. They can't stop this or escape. He has one last surprise. Super Dimentio spits out the Chaos Heart and Luigi. Luigi wonders what he's doing there. The Chaos Heart disappears.

Count Bleck, Mimi, and O'Chunks appear. "So it seems the end of all worlds is really upon us..." Tippi asks if defeating Dimentio wasn't enough to stop it. "I thought the Chaos Heart would disappear if the person controlling it fell... Dimentio... must have left behind a shadow of his power to continue controlling it. It won't last long... but it may be enough to ensure the end of every world..." Bowser asks what they should do now. "There is only one thing left that we can do." Count Bleck summons a large, cracked door. "This way!"

The door leads to the alter where the wedding ceremony between Peach and Bowser was performed. Count Bleck asks, "Timpani... Do you still... Do you still love me?" Tippi says she does. "Then you must come with me." O'Chunks asks what they're doing and he explains, "We will use the Pure Hearts again, this time to banish the Chaos Heart. All we need is true love... And that is something I am lucky enough to possess... But... With the Chaos Heart gone, the Pure Hearts and those linked to them... They may cease to exist." Mimi doesn't want him to go away. "All of this is my fault. It is my price to pay. I do not have long to live anyway. But you, Timpani... It pains me to know this may cut your game short... Still... There is no other way to end this." Tippi understands. "Timpani..." She says nothing else matters as long as they are together.  The ground shakes violently. Luigi announces that the end is happening. "We must go, Timpani..." Tippi agrees. They fly up to the alter, where the Chaos Heart is. "There were so many things I wanted to say to you.. but I could not find the words." Only one thing matters to Tippi: she never got to return his question. She asks if he loves her. "Of course... I have thought about you every moment since you disappeared... But I have caused you so much suffering..." Tippi says her life would have been more carefree if she hadn't met him. "But I had to be with you, Timpani. I will never apologize for that..." Tippi knows that and says she loves him. "And I love you, Timpani... Hundreds of thousands of years from now, that fact will not have changed..." Pure Hearts surround the Chaos Heart and engulf it. The world starts shaking. Bowser wonders if they're too late. Luigi hears something. They all hear bells chiming. The ground stops shaking. Peach says the bells are giving their blessing to Tippi and Bleck. In the worlds they've visited, The Void slowly disappears and the worlds are restored, including the Sammer Kingdom.

Blumiere: Timpani... do you remember the promise we made to each other that day?
Timpani: Yes, I remember...
Blumiere: If there was a place where we could be happy together, we would find it. Will you come with me to that place now?
Timpani: Blumiere... Of course... I will always be with you...

Back on Flipside Tower, Luigi wakes up Mario. Mimi, Nastasia, and O'Chunks are with the heroes. Nastasia wakes up, thrilling O'Chunks.  Peach draws their attention to the sky, where The Void is closing. Someone says it's a sign that the Prophecy of Destruction has not come to be. Merlon appears, saying all worlds have been saved. He thanks them for a job well done. He looks around, wondering where Tippi is. Mario explains what happened. Merlon accepts that she is gone under the guidance of the Pure Hearts. Peach wonders what happened to Count Bleck and Tippi and Merlon thinks they were lost when the prophecy was nullified. Nastasia disagrees, saying they're alive, fulfilling their old vows after overcoming time. She starts crying that she's all alone. O'Chunks agrees they're alive but says she shouldn't shame the count by crying. Mimi says they're still together, so they can build the count's world. Nastasia agrees that the count wouldn't approve of her crying. She also wants to create the count's world of love and not war. She suggests they pencil in an appointment for hope. Merlon comments on how farewells are bittersweet, but unavoidable. To feel sadness is to live, but the future is a blank page. After that profound musing, Merlon announces that he is hungry. He asks Saffron to make some snacks. Bowser likes this plan and starts heading for the elevator with the minions. The bros and the Pixl leave as well. Peach starts to leave, but stops when Merlon mumbles something. He wonders if Lady Timpani is truly happy. Peach says she is. Merlon agrees and they leave to get some snacks.

So the dark prophecy was averted and peace reigned. The Dark Prognosticus again faded into history... Count Blumiere and his love, Lady Timpani, both vanished. Where did the pair go? None know. And so the story of the lost book of prophecies comes to an end... May we meet again in another time and place...

Roll credits! After the credits roll, you'll see Lady Timpani and Count Blumiere, standing in a field together near a tree.

Sunday, September 14, 2014

Super Paper Mario -- Flipside Pit of 100 Trials

It's time to take on the Pit of 100 Trials. To prepare, I made five Emergency Rations, items that heal 50 HP in this area, and 10 HP elsewhere. They are made by having Dyllis of Hot Fraun in Flopside cook Cake Mix (purchased in the Itty Bits on B1 of Flipside) and a Fire Burst, purchased at Howzit's shop on the second floor of Flipside.

To open up the pits, go to B2 of Flipside and use Luigi to hit the switch. This moves some blocks out of the way so you can reach a pipe. Accept the challenge to start. There are 90 floors with enemies. All you have to do is defeat the enemy with the key to unlock the door. Which enemy has the key is random, so you may find the key quickly or slowly. You have 5 minutes to clear each floor, but you'll want to take much less time. My successful run too about 1 hour and 18 minutes. You'll also want to execute Stylish attacks when possible for extra points so you'll level up and heal faster. Each floor is a 2D area designed to look like a Game & Watch screen. The background will represent each of the Pure Hearts the heroes obtained.

A general strategy is to move around on Carrie and have Bowser burn every enemy in sight with his fire breath. You may want to switch to Mario to deal with the fact that the platforms are close to each other vertically, which makes platforming with Bowser difficult. Mario's also good for dealing with enemies that flip and moving around quickly. The platforms are not usable in 3D, which can make reaching the door a little easier. If this doesn't work, use the pipes to move from one side to the other. Use Boomer on flameproof enemies. Luigi is good for enemies that are too close to the edges of platforms. Stay healed and only use the Emergency Rations when you need to. Some enemies will drop items and Flimm may appear on certain floors (multiples of 10).

Here is a list of the enemies I encountered. I may have missed some if I got the key and reached the door quickly enough to not need to look around.
1. Squiglets
2. Goombas
3. Squiglets and Squigs
4. Sproing-Oing
5. Goombas and Gloombas
6. Cherbils
7. Squigs and Sproing-Oings
8. Squiglets and Squigs
9. Poison Cherbils and Gloombas
10. Each room that is a multiple of 10 has a chest with a Catch Card in it. This one has a Tippi card. The rooms also have an exit. Flimm may appear. Take advantage if he does.
11. Koopas and Paratroopas
12. Paragoombas and Spiky Goombas
13. Clefts and Shlurps
14. Flipping Goombas and Koopas
15. Boomboxers and Shlurps
16. Tileoid Gs and Koopas
17. Flipping Koopas
18. Buzzy Beetles and Squigs
19. Squiglets and Koopas
20. Thoreau card
21. Spinies
22. Boos and Gloombas
23. Fuzzies and Cherbils
24. Boing-Oings and Sproing-Oings
25. A single Chomp (stomp with Bowser)
26. Crayzee Dayzees and Paragoombas
27. Squiglets
28. Hammer Bros and Boos
29. Rawbus
30. Boomer card
31. Tileoid Bs and Tileoid Gs
32. Longators
33. Squigs, Growmebas, and Cursyas
34. Clefts and Stone Buzzies
35. Squigs and Choppas
36. Ninjoes
37. Squigs, Buzzy Beetles, and Spike Tops
38. Spiky Goombas and Magikoopas
39. Fire Bros and Tileoid Gs
40. Slim card
41. Clubbas and Squiglets
42. Gloombas and Pokeys
43. Koopa Strikers (depending on where they are, they can hurt themselves and others with their shells, so you can just wait on some of them)
44. Squigs and Squogs
45. Tileoid Rs and Tileoid Bs
46. Flipping Goombas, Flipping Koopas, and Flipping Paratroopas
47. Cherbils (Sleep, Poison, Ice)
48. Magikoopas and Clubbas
49. Squogs
50. Thudley card
51. Buzzy Beetles, Spinies, Flipping Spinies
52. Pigarithms
53. Spanias and Tileoids Bs
54. Clubbas and Dry Bones
55. Hooligons
56. Dark Boos and Cursyas
57. Ice Cherbil and Zoing-Oings
58. Crayzee Dayzees and Amayzee Dayzees (they move quickly and flip, so just wait a while before you chase after them. They may have the key.)
59. Squigs and Yellow Magiblots
60. Carrie card
61. Beepboxers, Cursyas, and Heavy Cursyas
62. Dry Bones and Dark Boos
63. Boomerang Bros and Clubbas
64. Tileoid Rs and Tileoid Ys
65. Growmebas and Blomebas
66. Ninjoes and Skellobits
67. Longators and Longadiles
68. Squogs and Flipping Hammer Bros
69. Soopa Strikers
70. Fleep card
71. Moon Clefts and Clefts
72. Jawbus
73. All kinds of Cursyas
74. Coptas
75. Ruff Puffs
76. Boomboxers, Beepboxers, and Blastboxers
77. Squogs, Blue Magiblots,
78. Chromebas and Blomebas
79. Flipping Spiky Skellobits
80. Cudge card
81. Hogarithms and Tileoid Ys
82. Squoinkers and Red Magiblots
83. Pink Fuzzies and Cherbils
84. Spanias and Shlorps
85. Poison Pokeys and Dark Boos
86. Koopatrols and Magikoopas
87. Chromebas, Coptas, Reversya Cursyas
88. Ninjoes and Ninjohns
89. Headbonk Goombas
90. Dottie Card
91. Gawbuses
92. Ninjoes, Ninjohns, and Ninjerrys
93. Skellobits and Cursyas
94. Squoinkers and Flipping Fire Bros
95. Skellobits and Spiky Skellobits
96. Flipping Boomerang Bros and Flipping Fire Bros
97. A single Squoinker (upper left corner)
98. Red Chomps
99. Red, Blue, and Yellow Magiblots

100. At the bottom of the pit, you'll find an area that looks like Fractail's area. Walk to the right and someone asks, "Who's that?!" A dragon is drawn in. It's the wrathful god, Wracktail. The Ancients locked him in here. Wracktail asks why the heroes woke him up. It will punish them with death to make them understand the wrath of the gods. It has an unknown amount of HP and 10 attack. Tippi says he's a prototype of Fracktail. The antenna is the weak spot. Wracktail behaves the same way as Fracktail does. Flip to get on Wracktail's back when it approaches from the right. You can still throw the Wrackles on its back at the antenna, but since Luigi's on the team, you can Super Jump to reach the antenna and combo stomp it, racking up extra points by being Stylish. When he's defeated, he says he's done, but the heroes have not yet won. He's not the only monster the Ancients created. A greater terror awaits them in the Flopside Pit of 100 Trials. It explodes and an chest appears.

Open the chest and someone says, "Brrrrrrrrr!" This is one of the last times things get funky. The missile-shaped Pixl says they defeated that monster of a dragon. It says it's crazy that the heroes cleared the other 99 rooms and it's impressed. It gives the heroes a round of applause. The Pixl says to stay on their toes for what's ahead and that they must treasure life. Fate brought them together here and it will lend them it's power. His name is Dashell and he joins the party. The heroes can now move around at higher speeds than with Carrie, but without protection from spikes. Dashell says to dash and shuffle to dodge the fiercest attacks. He's survived many a battle by fleeing. He'll help them run into a more peaceful world. Use the pipe to exit and save your game. Congratulations! Now restock on Emergency Rations and head to B2 of Flopside.

Friday, September 12, 2014

Super Paper Mario -- Interlude After Chapter 7

In Castle Bleck, the count is stunned by a report. "WHAT?! ... Spat Count Bleck in utter disbelief. Surely this news cannot be true! The heroes still live?" Dimentio tells him, in a sing-song voice that it's true and the heroes will be here before long. O'Chunks wonders why they're just sitting there. He suggest throwing the heroes a welcome party. He'll bring the punch. Mimi wants to party with the party poopers. She and O'Chunks leave. Dimentio's not one to miss a party, so he prepares to leave. Before he does, he asks Count Bleck if the name "Blumiere" rings a bell. "Where did you hear that name, Dimentio?!" Dimentio explains that the mustache man's Pixl kept talking about needing to stop Blumiere. He supposes there's no reason to mind the ramblings of a Pixl and leaves. Nastasia reminds Count Bleck that there's still time to stop the prophecy from destroying everything if the Pixl is who Count Bleck thinks it is. If she's really alive, Nastasia says he has to stop all of this. "You know not what you are saying, Nastasia. The prophecy can no longer be stopped by Count Bleck. No one can stop it. Nastasia agrees with what he's saying, but says she must be away, calling him Lord Blumiere. "Bleh heh heh heh heh... The man known as Blumiere died long ago. Now there is only Bleck! The Dark Prognosticus's choice to fulfill the prophecy! Nothing more!" Nastasia tried to interject, but Count Bleck interrupts with, "Come to Count Bleck, heroes... If you hope to save these worlds, then come... BLEH HEH HEH HEH! BLECK!"

We now present the final episode of our serial drama of Timpani and Blumiere.
Blumiere's Father: Blumiere, my son, don't! Even your ancestors could not handle that dark book... If you open it, there's not telling what might happen!
Blumiere: I do not care, Father! A world without her is empty. A LIFE without her is empty. Speak, Dark Prognosticus! Teach your dark history. I await your command! BLEH HEH HEH! BLECK!
Father: Blumiere... What have you done?
Blumiere: Silence! The first prophecy beckons. I will erase every inch... of this blasted world!
Father: Blu-Blumiere! Don't do this! Blumiere!
Bleck: Blumiere is no more! I am Count Bleck! And no one shall stand in my way! BLEH HEH HEH! BLECK!

Something crumbles as Tippi says, "No, Blumiere! You musn't. Darling, how could you? Why?" Luigi tells her to snap out of it. Peach thought Tippi went back to town, but they found her lying there, not moving. She then started shouting loudly. Tippi says she's fine and apologizes. Peach asks if Blumiere's a person's name and if she remembered something from her past. Tippi says it's nothing. Luigi suggests that they tell Merlon that they found the last Pure Heart.

Back at Merlon's, Merlon says they've gathered all the Pure Hearts and the four heroes. Bowser says they'll just stomp Count Bleck and call it a day. Peach fears for the people who worry when they look at the sky. She wants them to act quickly and ease their hearts and minds. Merlon asks Tippi what troubles her. Tippi asks if they have to destroy Count Bleck to stop the prophecy. Merlon says that much of the prophecy has already come to pass, but they still must stop it. Count Bleck summoned the Chaos Heart and brought on this peril. Without him, the prophecy's power withers and all worlds avoid their ends. Tippi guesses she always knew that. Luigi asks what's the matter. Merlon asks if there was anything between her and Count Bleck, but she denies it. Merlon says to find the Heart Pillar, then go to the black tower in Flipside.

Go to the second floor outskirts of Flopside and go right to find the Heart Pillar. Even though the Pure Heart is white, it makes a large black and purple door appear on the top of Flopside Tower. Nolrem says the last door is there and that he'll wait for them there. He says to prepare themselves and meet him there. Go there to start the final chapter. Before I do, there are two things I want to take care of first.

Friday, September 5, 2014

Super Paper Mario -- The Underwhere

Mario wakes up in a dark world. Someone says hi and asks if it's his first time in The Underwhere. It's a joke, as people don't arrive here twice. Mario asks what this place is and the Shayde says it's where people go when their game is over. It's also called World -1. The Shayde asks how Mario's game ended, but Mario says his game's not over. The Shayde says he's in denial and that he'll hear the truth from Queen Jaydes, the scariest person in The Underwhere, who rules over the Shaydes. None of the Pixls are with you, nor Bowser or Peach, but you still have your items. Walk to the right to find a fountain. Stand in it to fully restore your health. To the right is a Save Block and a door.

Go through the door and someone hums to themselves. It's an angel-like being, speaking in an older version of English, wondering if she'll meet her most special someone today. She believes it will be a prince of fair countenance who is pining to meet her. She commands him to fly to her. She looks at Mario and scowls, asking why he's staring at her. He didn't hear her pine for an old, mustached fatty and tells him to be gone. In the area are tall pipes and spikes. Flip to get around them, but you'll have to keep switching between the front path and the back path. At the end is a tall pipe. Flip to find a flip block so you can reach the Super Shroom Shake on top of the pipe. Go through the door.

There's a wide river and a boat. You can pay money to cross the river, the River Twygz, or just swim across. Avoid the hands in the water, which are called Underhands. They can't be defeated and will hurt you. Go through the door on the other side of the river to reach a palace. One of the Shaydes says that Mario should talk to Queen Jaydes, who knows all the bad things everyone's done in life. If a person was good, they get to go to The Overthere. If not, they'll suffer in The Underwhere. Talk to Queen Jaydes, the mistress of The Underwhere. She's the ruler of those with ended games and weighs the sins from one's time among the living. If they're light enough, one gets to experience the bliss of The Overthere. She senses a strange energy and asks if Mario brought anything strange into The Underwhere. Mario hands her the Pure Heart and she is shocked. It is badly damaged. She wonders who Mario is to have it and asks what happened. She then gets a call from Grambi, saying that Luvbi is missing. She and her D-Men are already shorthanded, so she asks Mario's help to find Luvbi, a Nimbi who vanished. Agree to help and she'll take the Pure Heart, promising to return it when he returns with Luvbi. She gives Mario a Door Key, saying a strange fellow dressed in green fell into the River Twygz, who definitely is not Luvbi. She says to check there first anyone and says the key opens the door to the underground waterways.

Drop down into the River Twygz and avoid the Underhands. Flip at the bottom to find a hole that leads to a locked door. Unlock it. Swim up and over the ledge and push a block down to the right. Drop down and throw the switch to drain the water. Go up and right to find some brick blocks. Break them, then throw the switch again to fill the area with water. Swim up and to the right. Flip to find a path out of the area. Flip to reach a block and push it down to the left. Drop down and throw the switch to drain the water. Hit the brick block for a ladder. Flip to find a path out of the area. Go through the pipe and flip for some coins. Go through the door to the right and drop down. Flip and go back to find a hidden chest with a Dry Bones card. Climb up the fountains to the right to find someone groaning. Mr. L's music starts playing. It's a man in a green cap, wondering how he ended up in this lousy place. He remembers being grabbed by Count Bleck's underlings. He wants someone to help him. Mario greets him and Luigi freaks out. He remembers his brother and missed him a lot. He asks why Mario's here, saying he doesn't know where he is. Mario explains and Luigi can't believe he's in the land of ended games. He thinks Count Bleck's baddies did him in like they did in Mario. He takes it well, saying everyone runs out of extra lives. He wonders what to do and Mario explains he's looking for Luvbi. Luigi agrees, saying he has lots of free time now that his game is over. He joins the party. Hold Down on the Control Pad, then release to do a Super Jump to reach high ledges and attack enemies. Luigi wants to jump for joy. Flip to find a Long-Last Shroom Shake in the corner, then Super Jump to reach the door.

Use the Super Jump to quickly go through the waterways, then head to the left after getting out of the River Twygz. Super Jump over the pipes until you reach the door, then Super Jump on the pipes to the left of the door, without going through it. There are Ice Piranhas here, as well as a Poison Cherbil. In the high item block, you'll find a Happy Flower. Just to the right is a tall pipe with an Ice Piranha. It leads to the background. Go through the other pipe in the background to reach a pipe in the background below. Go through the other pipe in the area and it takes you to a room with a Gigabyte, a flying skull that will only take 1 HP of damage per hit. It has 6 HP and will give you many coins when you defeat it. Defeating it will also make a chest with the Peach (3) card appear. Return to the foreground and go through the door. You'll hear the angel-like creature humming again. Flip to get past the pipes with the Ice Piranhas and talk to her. She tells her sweet prince to hasten to her. She sees the Mario bros, and calls them aging men of mustache. She asks what they want and they explain they came to find her. She refuses to consort with such hairy faces and wants only princes to approach her. She asks if they claim to be her prince, and if so, they should know her name. Tell her her name is Luvbi and she taunts them, but is shocked when they know her name. The thought of them being her prince can't be abided and she won't date a man so old and unpleasant to the eye. She decides to return to her mother.

Return to Queen Jaydes and Luvbi says the foul, hairy creatures return at last. She calls them liars as they weren't princes, but found her at the request of her mother. Queen Jaydes tells Luvbi to mind her manners and says she sent them because she wandered off without permission. She tells her to apologize and Luvbi says she is sorry that the Mario Bros are so hairy. Queen Jaydes says Luvbi had them worried. She gives back the purple Pure Heart, fully restored, as a sign of gratitude. She has power over life and death, so she restored the Pure Heart. She says the fact that the Pure Heart survived means fate is on their side. She also explains that Mario's and Luigi's games are not truly over and they were sent to The Underwhere alive. She can allow them to return. She chants her name, then Game Over several times, then Continue.

The bros end up on Flipside Tower. Tippi says Mario is alive and Merlon was sure Mario's game had ended, but is marveled that he is truly alive. Luigi says his bro bounces back and that he bounces, too. Back in Merlon's house, Luigi introduces himself as his bro's bro. Tippi asks if they've met before, but Luigi doesn't remember. Tippi thinks he may be the fourth hero. The Light Prognosticus says the seventh Pure Heart will draw together two men and its brilliance will shine on the way to the last hero. Tippi says she never stopped believing Mario would return and asks about Peach and Bowser, thinking they could come back as well. She says to find the next Heart Pillar.

Go to the B1 Flopside Outskirts. Use the Super Jump to jump onto the tall wall, then flip. Drop down to the back to find a chest with a Piccolo card. On the other side of the wall on the front side is the Heart Pillar. Place the Pure Hear to make the purple door appear. Tippi says they must act quickly to stop Blumiere. She then wonders who Blumiere is.

Thursday, September 4, 2014

Super Paper Mario -- Interlude After Chapter 6

In Castle Bleck, Nastasia informs Count Bleck that Dimentio reported that Mr. L was insubordinate by taking on a hero-fighting initiative. She accepts full responsibility and says her administrative breakdown allowed it to occur. "I see, remarked Count Bleck... Well, what is done is done. This prophecy will not be fulfilled without sacrifice." Nastasia reports that Mimi also left the castle. "Did she, now? Well, Count Bleck will leave you to dispense the minion discipline." Nastasia remarks that Count Bleck seems different. She asks if he got a new monocle or if something happened. "Count Bleck feels fine... Leave me..." She leaves, and he monologues, "......Could that Pixl have been... Timpani?" He shakes his head, saying, "No, no completely impossible. I should know that better than anyone. Besides, it's far too late to do anything now. The prophecy has been set in motion and no one, not even I can stop it. No one can stop this now..." He leaves after referring to himself in the first person.

We now return to our serial drama of Timpani and Blumiere.
Blumiere: Timpani! What did you do with her? I must see her!
Blumiere's Father: Still your tongue, Blumiere... Can't you see you've been duped by a dirty human? You have brought shame to my name... and to the entire Tribe of Darkness!
Blumiere: And so what if I did? That doesn't matter to me! She's my entire world!
Father: Well, then it will interest you to know... that she no longer resides in this world.
Blumiere: What... What do you mean by that?!
Father: This is the price those who resist their own fate must pay, my son.
Blumiere: She... No... It can't be so!
Father: Someday you will see, Son. Our kind and humans must never mix.

The heroes have returned to Flipside. When you're ready, go to see Merlon. He asks if they have the seventh Pure Heart. Tippi asks him to look at it. He asks what happened and Tippi explains that The Void consumed the world and left the Pure Heart like this. Merlon says he can't feel the typical energy from it and says it will do nothing if placed in a Heart Pillar. Tippi asks how they can save him, and everyone, from destruction. Merlon says they must defeat Count Bleck, but they need eight Pure Hearts.

Dimentio appears, saying how forlorn the group of heroes cries. There is no way in this world to restore the Pure Heart, making all their hard work in vain. Bowser remarks that that stinks. Dimentio offers a consolation prize by drawing boxes around Mario, Peach, and Bowser, then sets off explosions in each of them. The three heroes disappear and Merlon freaks out, asking what happened. Tippi asks where they went and Dimentio says he fulfilled their wishes and sent them to the next world. He introduces himself as their enemy who serves Count Bleck and leaves.

Saturday, August 23, 2014

Super Paper Mario -- Interlude After Chapter 4

In Castle Bleck, all of the minions have gathered. Nastasia introduces Mr. L, a new minion from a key competitor. Mr. L's not impressed with the minion quality here and says the other minions were trounced because they were "Junior" quality. This enrages O'Chunks, who says he'll introduce Mr. L to Fist Jr. and his pal Slappie. Mimi says Mr. L was soundly defeated, so maybe he's "Junior" quality. Mr. L says he was scouting his target and that he'll win next time. The heroes shall know the fury of the Green Thunder, but in the meantime, Brobot needs repairs and modifications. He leaves, saying "L-ater!" Though the mad in red shall wield formidable powers, one shall stand against him. The man in green shall use the Chaos Heart's power to bring darkness to all. Bleh heh heh heh heh... So it is written in the Dark Prognosticus," says Count Bleck. Dimentio asks if the "man in green" the prophecy mentioned is the new minion, Mr. L. O'Chunks thinks that makes no sense. "Calm yourself, O'Chunks. Make ready. Count Bleck is sending you on a new mission." This makes more sense to O'Chunks, who says the hero has a hot date with his feet. He leaves. Dimentio calls O'Chunks hot-blooded, which may be something to be admired. He leaves as well. Mimi's upset that she doesn't get to participate this time and leaves.

Nastasia hates to seem like a whistleblower, but trails off saying something about O'Chunks possibly being inadequate. She thinks the other minions may not be up to the task as well. She thinks the hero will collect the Pure Hearts and come here to deal with Count Bleck. "Bleh heh heh heh heh... All is according to plan, Count Bleck assures you." Nastasia says it's strange that Count Bleck was made to destroy the universe, as no one ever cherished it like he once did. "That's quite enough, Nastasia." Nastasia mumbles about something she could have done. "You'd what?" asked Count Bleck. She says things would have been different if only she could have been that girl. Count Bleck shakes his head, saying, "She cannot be replaced. You could never hope to do so, Nastasia."Nastasia apologizes, saying the thought just slipped out. "To be sure... She is gone... Gone from all worlds, never to return..." He leaves and Nastasia lowers her head in disappointment.

We now return to the serial drama of Timpani and Blumiere.
Timpani: What... What are you thinking? There's no possible way... No one would allow it!
Blumiere: If we can't be happy here, we must leave for a place that will accept our love.
Timpani: But, Blumiere, is there such a place? Think... I can't bear to see you hurt again.
Blumiere: If our love has no home... let us spend our lives searching together! So I beg of you again... Timpani, marry me! I promise I will make you happy.
Timpani: You... just won't give up, will you? Of all the crazy... stubborn... foolish men...
Blumiere: Timapni, answer me, please!
Timpani: Blumiere, I love you. Take me away. Take me to a world where we can be happy.

Back in Flipside, Tippi calls the five Pure Hearts they have quite a collection. Bowser says they can't go wrong with the king of all evil on their side. Tippi is grateful and says they owe Squirps. Peach says there's something different about Tippi recently, saying she's more cheerful, which is a nice change. Tippi says she's feeling really good ever since they saved her from Francis and could hang around Mario forever. Merlon asks if they found the Pure Heart in space. Tippi is about to answer, but suddenly flashes, and, in pain, falls to the ground, twitching.

Merlon brings everyone to his house, concerned that Tippi may not maintain her Pixl form much longer. Noting their confusion, he explains that Tippi was not always a Pixl. He found her in her true form, exhausted, barely alive, cursed to wander through dimensions forever. Merlon took a desperate measure and used his ancestors' magic to transform her soul into a Pixl. Tippi lost her memory and Merlon had no idea who she was or where she was from, but knew she was not there by chance. The ground shakes and Merlon says The Void is growing larger and such tremors are common. The situation grows more dire. Merlon wonders if the Light Prognosticus's events really forestall the foretold doom. He'll watch over Tippi while the heroes find the Heart Pillar.

Go to the first floor of Flipside and flip to go to the back area, where the card shop is. Flip the Space Rift on the wall for a switch that reveals a doorway. Flip to go through it and you'll reach the entrance to Mirror Hall. In here are eight switches and stained glass windows of the Ancients. Hit each switch only once, in whatever order. The mirror shatters allowing you to flip through the doorway. Go out through the other door.

The music here is an octave lower. This place looks like a mirror image of Flipside. Flip to leave the Mirror Hall, then flip to go through the left side of the wall. Go into the house on the left side and flip to find Cooking Disk Y on the table. Go up to the second floor and you'll find Merlon wearing a gray robe. He welcomes them, saying he knew they would come eventually. He explains that they are no longer in Flipside because they flip-flopped sides. They are now in Flopside. Because of this, he is not the Merlon they know, but an entirely different version. They can call him Nolrem. The story here was always of two towns, but only he and Merlon know that the other town exists. He says there's a front and a back to all things.

Flopside is similar to Flipside, but its residents seem a little more laid-back and carefree. Flip on the second floor to find Welderberg. He'll charge 300 coins to build a pipe connecting the second floors of Flipside and Flopside. It's a good idea. Go up to the third floor and you'll find a Heart Pillar to the right. This makes a light blue door appear on Flipside Tower. Nolrem delivers a message from Merlon, saying Tippi has been revived and they're waiting on Flipside Tower. Go over there and Tippi says she's feeling better and wants to continue on in the adventure. She says there's no time to stay in bed and she wants to be near Mario. Merlon will not hold her back, as the heroes need the knowledge she possesses. He bids the heroes to take care of her.

Wednesday, August 13, 2014

Super Paper Mario -- Interlude After Chapter 2

In Castle Bleck, Nastasia has a brief memo from Mimi, saying, "I messed up bad". "Bleh heh heh heh heh... She failed to best him, even with my gift of power? A Light Prognosticus hero... Descendants of the ancient tribe... Their strength grows," says Count Bleck. O'Chunks wants to whale on the hero again and will defeat them this time. Nastasia asks him if he's finished his report on his own inadequacy. O'Chunks is working on the conclusion, saying his writing takes time and that 1,000 pages is a lot. "O'Chunks, calm yourself. Take a minion time-out. Count Bleck will send... Dimentio! Come to me... Count Bleck!" Dimentio arrives like a sudden windstorm at a kindergarten picnic. "Bleh heh heh heh heh... You'd like some playtime, I imagine, Dimentio? So you shall have it, but do not disappoint Count Bleck. Dispatch this hero." Count Bleck's wish is Dimentio's command and finds the hero to be an amusing challenge. He leaves. Nastasia asks O'Chunks why he's still not writing his report. O'Chunks remembers his task and leaves. Nastasia then informs Count Bleck that she still has to find a few unconverted rogues left in the castle and leaves. "Heroes... Trying to save these pathetic old world. Bleck, says Count Bleck! Bleh heh heh heh heh heh... Their efforts are in vain. No one can stop Count Bleck!" He leaves, then says, "Just as no one can ease the tempest that rages in my suffering heart..."

Somewhere in Castle Bleck, Luigi is lying on the ground. His head hurts and he wonders where he is. He remembers trying to save Peach, but screwed up. Someone asks if he's awake. It's a pair of Goombas. Luigi asks if they're doing alright. The Goombas are okay and say they are glad to see he made it. Under their breath, they say they figured he was done for and he's tougher than he looks. Luigi asks if they've seen Peach or Bowser? The Goombas say he's the only one lying around, but hope they're okay. Under their breath, they ask who cares about his friends. They say other minions were captured and that they're probably next. They wonder under their breaths how Luigi can be so calm when they're behind enemy lines. They want to get out, so they suggest clearing a path, then all of them bailing out. Luigi says he has to save the Princess. The Goombas didn't expect Luigi to say that, after hearing all those stories about the Great Luigi's daring exploits as the defender of the helpless. They have no one else to turn to. Luigi is shocked to learn of this reputation, but says he has no choice and must spring into action, as his fans need him. One Goomba calls him the BEST, then mutters that that was too easy. They'll be right behind him, but mutter that if the going gets rough, they'll bail.

Luigi tells the Goombas to follow him. Go through the door on the left, down the stairs, then through the door on the left. If you talk to the Goombas, they have so interesting things to say, like wishing Peach or Bowser were there. Peach is easier on the eyes and they prefer Bowser over the "Great Dweeb". Keep going left until you reach a dead end. Luigi wonders what to do next. The Goombas say they should look for another way out and mutter that Luigi is useless. If they stay put, they'll be spotted. One of the Goombas, Gary, is brainwashed. Nastasia appears, saying she was looking all over for them. She says Luigi wasn't a team player at the wedding and needs disciplinary action. The other Goomba decides to Goomba up, which involves defecting to the other side. He asks to join Count Bleck. Luigi asks what he's doing and he says he's joining the winning team. Nastasia loves the enthusiasm and tells him to swear his undying allegiance to Count Bleck. He does and Luigi calls him a dirty traitor. Nastasia orders the brainwashed minions to hold Luigi down so she can get his priorities on track. Luigi calls to Mario for help as Nastasia lifts her glasses.

We now return to Timpani and Blumiere.
Timpani: You're late. Did something happen?
Blumiere: Yes, my father caught me. Sneaking out of the castle wasn't easy after that.
Timpani: I was worried you wouldn't come...
Blumiere: You are a strange girl... You know what I am and yet you don't seem afraid.
Timpani: I don't care what you are. I just wanted to see you. Is that... Is that so wrong?
Blumiere: No. No, of course not. I wanted to see you, too.
Timpani: Blumiere... Do you mind if I sit next to you?
Blumiere: Please do, Timpani. Let's return to our conversation. I must know more of you...

Mario and Peach return to Flipside and Merlon welcomes them on the tower. He asks if they found Merlee and the Pure Heart. Tippi tells him that Merlee said they need four heroes' power to save the world. Merlon's surprised they need more than one hero. He says they only need to find two more heroes. The ground starts shaking and The Void grows. Merlon says that time grows short and tells them to seek the next Heart Pillar. He says that one person determines whether the Light Prognosticus or the Dark Prognosticus predicts truly: "the man in green". Merlon doesn't know what that means. It isn't Link.

Go to the first floor and blow up the crack in the wall. Flip to go through it to find another part of Flipside. There's a sparkling zigzag on the wall. Also here is the card shop. You can buy Catch Cards and Card Bags, which contain a random card. You can also sell your cards. Flip to the front part of the first floor and take the elevator to Basement 1 (B1). There's a milk shop where gossip and stories are traded. Flip and go to the left to find the entrance to the Underwhere, an arcade run by the InterChet. Purchase Flipside Tokens to play the games, but you can't turn the Tokens into coins. If you get a good score, you get more Tokens, which can be exchanged for prizes. Go outside and flip to find a chest hidden across the water. It contains the InterNed card. Drop down into the water and swim to the other side of the channel and you'll find a tiny shop and Flim, a guy who has a random assortment of items for sale. Some of them are Caught Cards.

Outside the Underwhere, you'll find an elevator to Basement 2 (B2). Flip and go to the left and you'll find Welderberg in 3D. He forges pipes for getting around. He'll make one for this spot that leads to the base of the tower (Floor 2) if you'll finance it for 100 coins. Go the second floor Flipside Outskirts and you'll find a pipe. This takes you to the first floor Outskirts. To the left is a pipe blocked by brick blocks. Blow them up and go through the pipe. Flip and use Slim to slip through the right wall to find the Heart Pillar. Place the Pure Heart in it to make a yellow door appear on the tower. Go through it to start the next chapter.

Friday, August 8, 2014

Super Paper Mario -- Interlude After Chapter 1

In Castle Bleck, Nastasia asks O'Chunks if the hero stomped him and sent him back here. O'Chunks begs forgiveness and says he failed the count. He's never felt less chunky in his life. "Bleh heh heh heh heh heh... So our hero is real... Yes... A force to be reckoned with... Nastasia, the prophecy. Consult it and learn where the hero will go next... We will lay a devious trap for him and bring him to his very KNEES! BLECK!" Nastasia reports that she sent Mimi to that site for that purpose. "This pleases Count Bleck. Excellent work, Nastasia. I have granted Mimi powers potent enough to ensure that she will obliterate this hero. Yes, he will be helpless against her. I depart! Alert Count Bleck when this "hero" is no more! BLEH HEH HEH HEH! BLECK!" After referring to himself in the first person for once, he flips and leaves. Nastasia will send a memo on that, but she has another item on her agenda: some of Bowser's minions are resisting assimilation, so she's going to squash the resistance. She tells O'Chunks to stay there and think about his recent job performance. This tweaks O'Chunks's chin hairs.

In someplace dark and spooky, Peach lies on the ground. She wakes up, wondering how she ended up napping there. She remembers Count Bleck making her marry Bowser and that Luigi did something. She calls out to both of them, but gets no response. She looks around, asking if anyone's there. Someone says she's the only one left standing of the wedding party. It's a Hammer Bro and a Koopa. They say she finally woke up. Peach asks if they're all right and they say they're fine, but they don't know what happened. The wedding was crazy. They can't find Bowser or the guy with a mustache that may have been wearing a green tuxedo. They don't know where they are now and most of the other minions have been brainwashed by Count Bleck's assistant. Everyone's half nuts and they're not safe here. They must clear the area quickly. The Hammer Bro assigns Private Koopa to escort Peach out of the area, while he goes help his men. Bowser would burn him to a crisp if he left a Koopa behind. He wishes them luck, then hails Bowser.

Private Koopa says they have to evacuate. Go through the door and someone says to give up. Peach and Private Koopa watch from above. Some brainwashed Koopas tell the Hammer Bro there is no hope for escape and that he should hail the glorious count. They tell him to not resist and submit to his rule, which he will love. The Hammer Bro calls this insubordination, as he's their captain. He tells a Koopa named Johnson to drop and give him twenty. Nastasia walks in, saying his orders mean nothing, as they've sworn their eternal allegiance to Count Bleck. She'll pencil him in for a 10 o'clock brainwashing. The Hammer Bro prepares to throw his hammer, saying she's messed with the wrong Koopa, as he serves Bowser. Nastasia slightly lifts her glasses to brainwash him. The Hammer Bro hails Bleck. Nastasia orders them to round up the problem minions who haven't sworn allegiance and they obey readily.

Private Koopa is freaking out that things are going downhill. He can't believe they broke the captain. He says they must clear the area or it's game over. Go left and through the door. Go down the stairs. You can jump and hold (2) to open up the parasol for a controlled descent. You can also hold "Down" on the Control Pad and she'll cover and protect herself with her parasol. Go through the door in the middle, as the one on the far left has enemies on the other side. It leads outside to a dead end. Peach suggests turning around and looking around some more. Nastasia announces that this is a dead end for them. There are brainwashed minions around her. Private Koopa tells Peach to take cover, as he is trained to handle scum like this. Nastasia brainwashes him and he gets a pair of sunglasses. Nastasia calls Peach lucky to survive the wedding explosion. Unfortunately, it's the end of the road for her and she needs to serve Count Bleck. Peach refuses, but Nastasia says her hypno-powers say otherwise. Before Nastasia can brainwash her, Peach disappears, in a familiar manner. That wasn't on Nastasia's schedule. She's pretty calm about it, saying it's not a deal breaker. The prophecy fulfillment is running smoothly without her and it doesn't matter where she runs, as all worlds will soon fall.

Another story is told, solely through words.
Timpani: (I remember that day well... The room was warm. The whole place was at peace.)
Blumiere: Ugh... Uuugh...
Timpani: You're awake at last?
Blumiere: Where... am I? This this... a human's home? Bleccch!
Timpani: Don't wiggle like that. I found you at the cliff base. You took quite a fall.
Blumiere: You're a human, correct? I don't... repulse you? I am of the Tribe of Darkness...
Timpani: Why would that matter? Anyone with a heart would not ignore an injured soul!
                (That was the day our paths crossed. That day... That was the day our tragedy was set in motion.)

Back in Flipside, Mario appears from the red door. Now that he has a Pure Heart from that area, he can visit specific sections in that chapter. Merlon is standing on the tower, saying they returned quickly. He can tell it went well. He'll meet Mario in his house for the details. Before going to Merlon's house, go to the first floor, to the shop with a sign with a pot on it. This is Saffron's Sweet Smiles. She can cook for you, but only one ingredient at a time. Give her a Fire Burst to cook and she'll make some Spicy Soup. Since it's a new recipe, she'll add it to the list. Go to Merlon's house and he'll say the Pure Heart Mario found is truly a piece of the Purity Heart. Tippi says Merlumina gave it to them. Merlon says she was one of his ancestors who wrote the Light Prognosticus to counteract the Dark Prognosticus. His ancestors also built this town, which is why the residents are here. A resident interrupts, stammering that a girl fell out of the sky. Merlon must come up to see her. Merlon suggests that Mario come along. Take the elevator to the third floor.

The resident says the girl fell out of nowhere. Peach is lying on the ground. Merlon doesn't recognize her, but Mario is startled. He explains the situation to Merlon, who says she had a rough time and is unconscious and shivering uncontrollably. Merlon tells Mario to go to Saffron's on the first floor for a warm, revitalizing recipe so they can question Peach when she revives. Give Peach the Spicy Soup and she wakes up, saying she dreamed about eating the most delicious food. She's happy to see Mario and asks where they are and who everyone is. Merlon takes them back inside his house.

Peach tells them what happened to her, which Merlon calls a tale of woe and troubles. She wonders about Luigi and Bowser, but concludes there's no way to know. Tippi wonders what to do next. Merlon says one Pure Heart leads to the next and that there are more Heart Pillars in Flipside. If a Pure Heart is set into a Heart Pillar, the door the world with the next Pure Heart appears. He mentions that this one may lead to the mysterious Merlee, one of the ancients, who is like his long-lost cousin. Like Bestovius, she guards an ancient, secret treasure, which may be a Pure Heart. The Light Prognosticus speaks of her magical powers. Peach asks about finding her and Merlon asks if she's going along. He says not to tax herself as she only just recovered. Peach won't sit here and let everyone else go off. She says that The Void is her fault, and Bowser's. Her mind's made up and she joins the party, so you can now control her. Tippi says they need to find the next Heart Pillar. Merlon finds it refreshing to see such a headstrong princess. He gives them the Old Key, which unlocks something in town. There are secrets in Flipside that even Merlon doesn't know about and he thinks this key can help uncover one of them. He thinks it can be used near his house. In the meanwhile, he'll continue reading the Light Prognosticus for clues.

Go outside Merlon's house. You can switch characters on the menu screen or on the quick menu screen by pressing (1) and (2) simultaneously. While Peach can slow her fall, she can't flip. If you're in 3D and switch to her, you'll flip back to 2D. Flip outside Merlon's house and you'll find a locked gate in front of the elevator to the tower. Unlock it, go through it, then flip and go to the outskirts of town. Take the pipe to the right to the First Floor Outskirts, then drop down the first gap to the left. You'll find a spring and two chests, one with a Merluvlee card and the other with a Merlon card. Spring back up and walk to the left. Flip to go out farther, then flip so you can reach the sign on top of the rocks. Switch to Peach, then jump and hover to the right until you reach the Heart Pillar. The orange gears from the orange Pure Heart make an orange door appear. Go through it to start the next chapter.

Saturday, August 2, 2014

Super Paper Mario: Save the Princess. Save all Dimensions. Flip out!

The story begins:
"Ahem! Today... I'll tell you the story of the lost book of prophecies. This prophetic book was a mysterious tome full of stories of future events. Of course, many people craved this book, wishing to glimpse their futures. But no person, after obtaining this amazing book, ever found happiness. The reason? The book held frightful secrets not meant for people's eyes. That book came to be called the Dark Prognosticus and was sealed away. This... is the tale of that forgotten book's last owner. It is a tale of love..."
 
In Mario's house, Mario and Luigi are sitting at the table, with pictures of Mario's allies from past adventures sitting on a cabinet. Luigi says it's peaceful today, which makes him feel lucky, but it's boring. He wants a shocking event to happen. Mario suggests Peach's place and Luigi suggests visiting her in Mushroom Castle. She'll be happy to see them.
 
They leave the house and hear a call for help. It's Toad, stammering that Mushroom Castle has been raided and Peach was stolen. Luigi wonders who would do such a thing, then thinks it must be that bad guy. He won't stand for this and says they should sneak into the bad guy's castle and rescue her. They leave through the pipe, with Toad saying, "We're counting on you, Mario... Bros.!"
 
In Bowser's Castle, Bowser is talking to his minions, saying it's time to invade Mushroom Castle and make his beloved Princess Peach all his. They will also stomp the Mario Bros. The minions cheer and Bowser says, "'We're under attack!' You jokers are the best!" He then asks who the hairy guys in the back are, because everyone shaves at Bowser's Castle. He jumps over to them and the crowd parts, reveal the Mario Bros. Bowser wonders how they got in and Mario says the front gate was unlocked. Bowser keeps telling his minions that the last one in locks the gate. Luigi says they know he's kidnapped Peach and wants to know where she is. Bowser is confused because they're only about to launch their attack.
 
Suddenly, Peach calls for help. She appears, trapped. A man wearing a monocle, top hat and cape flips in, saying, "Bleck! Your princess has been taken... by Count Bleck!" Confused, Bowser asks "Who?" The man replies, "By me... Count Bleck! The chosen executor of the Dark Prognosticus... is Count Bleck. The fine fellow prophesied to come to this dimension... is also Count Bleck!" Bowser says, "I'll tell you who doesn't make even a little bit of sense... Count Bleck!" He orders Count Bleck to release Peach, as he's on a schedule. "Count Bleck says NEVER! This princess is integral to fulfilling the prophecies.. She will be brought to Castle Bleck and used to destroy all worlds... by Count Bleck!" Mario tries to attack, but Count Bleck is protected by a shield. Count Bleck uses dark magic, which knocks Mario unconscious. He says, "This man deserves ridicule... Weaklings cannot face Count Bleck!" Bowser tells him to calm down and free the princess, or else. His minions swarm Count Bleck. "Bleh heh heh heh... Your princess shall NOT be returned... by Count Bleck! In fact, Bowser, evil king of the Koopas... Count Bleck will take you, too! BLEH HEH HEH HEH! BLECK!" He opens his cape, which opens a vortex, drawing everyone in the castle in, including Luigi, but not Mario. "BLEH HEH HEH HEH! BLECK! Count Bleck's preparations are now in order! All that remains is for the dimensional void to appear as foretold in the prophecy... Bleh heh heh heh heh... BLEH HEH HEH HEH! BLECK!" Count Bleck flips away, leaving Mario.
 
 Peach wonders what happened to her and where she is. Count Bleck says, "Bleh heh heh heh heh... Oh, you're awake, Princess! She opens her eyes to see Count Bleck, Bowser in a white tuxedo, and herself in a wedding dress. They're standing at a pavilion, and below, Bowser's minions are cheering. Peach wonders what's going on. A woman with glasses flips in, saying preparations are complete. "Mmm... Then is shall be begun... by Count Bleck!", says Count Bleck. Bells start ringing as Count Bleck officiates the ceremony. "Bowser... Ferocious and fearsome, evil king of the Koopas... Do you take Peach to be your lawfully wedded wife 'til your games be over?" Bowser readily says yes. "Peach... Noble princess, pure of heart... Do you take Bowser to be your lawfully wedded husband 'til your games be over?" Peach wants an explanation. "Bleh heh heh heh heh... Is it not obvious? This is your wedding, Princess!" She wonders why in the world she's marrying Bowser. Bowser has no objections and tells her to go along with it, so he can finally marry her. Peach refuses and calls her dress awful. She orders Bleck to return her to her castle, but she's knocked to the ground by some magic. The woman with the glasses says it's bad to be rude to the count. Peach needs to answer the count on whether she takes Bowser as her husband. Peach groans in pain, but manages to refuse. The woman calls her a fighter, but says no one withstands her super-hypnosis. She tells her to say "I do." and zaps her again with some hypnosis. Peach groans and slowly says "I do."
 
The ground starts shaking and something black appears from the alter. Luigi wakes up among the crowd of minions, wondering what's going on. He sees Peach and Bowser on the pavilion. A large black heart appears from the alter. "BLEH HEH HEH HEH! BLECK! Yes, all precisely as written in the Dark Prognosticus! Already it is unleashed! The Chaos Heart!" The woman congratulates Count Bleck. Luigi says for them to halt and jumps up the pavilion stairs. "And just who are you? ...Asked Count Bleck." Luigi refuses to tell his name to scoundrels, then says his name when saying he'll punish them for their evilness. The woman says to stop, because something will happen if the process is interrupted. Luigi ignores her, jumps on Bowser and the Chaos Heart, then lands next to Peach, to rescue her. The shaking becomes more violent and the Chaos Heart flashes. Count Bleck and the Dark Prognosticus, then the woman flip in over the Chaos Heart. She asks if Bleck is okay. "Fools... Pointless acts like these will earn you only pain... from Count Bleck! Very well. As the Chaos Heart is secured, this ragtag group now lacks use. The woman says he can turn to a new page of dark prophecies in the Dark Prognosticus. Count Bleck says, "Open your mouth, darkness! Consume everything and destroy all worlds, as told in the prophecy! BLECK!" The Chaos Heart flashes.
 
Someone calls to Mario. It's a rainbow-colored butterfly. Mario wakes up in Bowser's Castle, alone. The butterfly asks if he's awake. She introduces herself as Tippi, a Pixl, which is a sort of fairy. She came to find him. Mario assumes an offensive stance, so she informs him she's not his enemy. She asks if Mario met Count Bleck, who captured a princess and an evil king. She says this means Count Bleck is beginning to form The Void. Mario must come with her if his friends are to be saved. She draws a rectangle around Mario and they flip away.
 
They appear on a tall pillar with a wizard. There's a small, dark purple spot in the background. The wizard says Tippi returned quickly and that she has outdone herself in finding a man with a red shirt, blue overalls, and a magnificent 'stache. Tippi says Mario matches the description in the Light Prognosticus perfectly and introduces him. The wizard welcomes him to Flipside and says Mario came from the Mushroom Kingdom of his dimension. Flipside is between dimension. The wizard is Merlon, a descendant of the ancients who created Flipside. He studies ancient texts to forestall the end of all worlds. Mario wants to know more about the end of all worlds and what's happening. Merlon says the answer hangs above them. The small purple darkness is a hole in the very dimensional fabric of space and it will only grow. It will eventually swallow all existence, including worlds and dimensions. It was created by their enemy, Count Bleck, the wielder of the Dark Prognosticus. Tippi quotes the Light Prognosticus, saying, "A fair and lovely princess... A furious monster king... Their union calls forth the Chaos Heart, consumer of worlds, which will ravage the sky and so bring forth The Void." The Void will swallow all and naught can stop it, unless the one protected by the dark power is destroyed. The hero with the power of eight Pure Hearts will rise to this takes. A red Pure Heart appears and Merlon says Mario is the hero of the Light Prognosticus, the only one who can defeat Count Bleck and save all worlds. He says to take the Pure Heart and save all worlds from destruction. Agree to the task and the Pure Heart is thrust into your possession. Merlon says Mario must take the Pure Heart and place it in a Heart Pillar in town, then return. Tippi will lead the way.
 
The quickest way to the Heart Pillar is to walk off the pillar Mario's currently standing on. The Heart Pillar is a tall, white, rectangular pillar with a heart-shaped hole on it. Press Up on the Control Pad to examine things or talk to people. Do so near the Heart Pillar to place the Pure Heart in it. The Heart Pillar pulses and the Pure Heart falls into place. Gears appear and a red door materializes on top of the tall pillar where Merlon is. Afterwards, walk over to the red triangle pointing down and press Up. This is an elevator that will take you between two floors. Go down a floor and you'll come across Merlon's house. There's a Save Block nearby. The nearby elevator has ornate decorations. Take it back up to the newly-formed door and Merlon. Merlon says this dimensional door was made to lead the hero to another Pure Heart and that one of the seven lies somewhere beyond this door. Tippi must use her power to help Mario find the Pure Heart. Merlon gives Mario the Return Pipe, a pipe that can be used to return to Flipside from almost anywhere, which is great if he needs to return in a hurry. In some areas, the signal from Flipside might not reach. You'll find it in the Important Things section of the menu. The Light Prognosticus foretells the hero meeting the "dimensional governor" and learning the dimensional technique. Merlon says that the dimensional governor is his friend, the wizard Bestovius. Mario should go through the red door to seek him out.